(https://imgur.com/g0amZBy.png)
ScalarTech Solutions is a small faction mod that came about by accident as part of the 10th Starsector AI Fleetbuilding Tournament. It adds a small faction with a decent number of new ships and a single system towards the southeast corner of the sector. I had some decent fun making this and hope you enjoy what came out of it.
Download:
via Patreon (https://www.patreon.com/posts/70469153)
Version 0.8.5
GitHub mirror (https://github.com/niatahl/tahlan-scalartech/releases)
Requires:
LazyLib (http://fractalsoftworks.com/forum/index.php?topic=5444.0)
MagicLib (http://fractalsoftworks.com/forum/index.php?topic=13718.0)
Recommended:
Version Checker (http://bit.ly/1wSPmKE)
GraphicsLib (http://fractalsoftworks.com/forum/index.php?topic=10982.0)
Features:
- A new faction in high tech style -
- Pretty white spaceships -
- Ridiculous carrier technology -
- Lots of pewpew fun -
- A comfy little system at the edge of the core -
- Corporate Democracy -
Ship preview:
(https://imgur.com/rEUGcGq.png)
Credits:
Tartiflette - Lots of good advice and actually sparking the idea for this
DarkRevenant - Helping me figure out some of the script wizardry in this
MesoTronik - Missile AI stuff and music, hire this man, folks
SirHartley - Some more beautiful artwork
TBDisciple - Translating the mod for the Chinese community
The Starsector Discord - For finding all those bugs for me to fix
Changelogs:
Spoiler
0.8.5
- Gown
- Minimum Crew increased from 650 to 800
- Hem
- Increased dissipation from 150 to 200
- Increased flux capacits from 2200 to 2300
- Increased chain skimmer range from 100su to 150su
- Curl
- Reduced DP from 4 to 3
- Corset
- Armor increased from 1100 to 1400
- Fixed Silken Banshee bounty id
- Added new illustrations
- Added new flavour text
0.8.4
- Added Silken Banshee bounty ship
- Added large mount Tear torpedo variants
- Renamed medium Tear launcher
- Tear torpedo (all variants)
- Range increased from 1200 to 1500
- Damage increased from 1200 to 1400
- Arc count reduced from 12 to 10
- HP reduced from 400 to 300
0.8.3
- Fixed Camisette not spawning
- Fixed Silvys Renham contact reputation check
- Angora
- Flux capacity reduced from 5500 to 5000
0.8.2
- Added Angora-class Phase Destroyer
- Added Camisette-class Freighter
- Percale
- DP reduced from 30 to 28
- EMP Relay system
- Increased range of emp arcs from 300 to 500
- Increased emp amount from 100 to 200
- Updated some code for better compatibility
- Updated ScalarTech phase cloak to new mechanics
- ScalarTech phase cloak speed loss bottoms out at 50%
0.8.1
- Adds Silvys Renham contact in Charkha
- Twine
- Increased hp from 300 to 600
- Increased armor from 20 to 30
- Increased top speed from 240 to 280
- Stocking
- Reduced wing size from 3 to 2
- Increased top speed from 240 to 260
- Garter
- Reduced shield hp from 500 to 300
- Tear Torpedo
- Reduced damage from 2000 to 1200
- Arc damage changed from 300 frag to 100 energy
0.8
- Added Dessous-class Assault Fighter
- Added Twine-class Interceptor
- Added Strass and Strassette low-energy blasters
- Thread swarmer
- Increased hp from 200 to 300
- Removed shields
- Fiber bomber
- Bombs no longer have proximity fuse
- Now drops 3 bombs per fighter
- Bomb hp and damage reduced
- Skye
- System no longer affects ballistic weapons
- Increased debuff duration from 3s to 3.5s
- Lowered top speed from 90 to 80
- Seam
- Reduced spread a bit
- Improved projectile spread from 800 to 900
- Stocking
- Increased OP cost from 12 to 14
- Lowered shield hp from 400 to 300
- Red rings on engines now disappear when engine is flamed out
- Updated variants
- Improved turn rates on various weapons
- Did these in one pass and was too lazy to write down which ones
- Various Rate of Fire increasing effects now also increase charge regeneration:
- Cycle Accelerator system
- Limit Release system
- Dual Capacitor Banks hullmod
- Upscaled Capacitor Banks hullmod
- Updated fighter credit costs
- Touched up some sprites
0.7
- Camise
- Now civilian-grade
- Lowered supply cost to 9
- Lowered burn level to 8
- Culotte
- Now civilian-grade
- Lowered supply cost to 6
- Percale
- Can no longer overload from phasing
- Sateen
- Slightly reduced system duration
- Increased DP from 40 to 45
- Corset
- Lowered DP from 45 to 40
- Increased armor from 1000 to 1200
- Increased dissipation from 900 to 1000
- Improved shield efficiency from 0.8 to 0.6
- Belt
- Increased shield efficiency from 0.9 to 0.8
- Filament
- Increased shield efficiency from 0.8 to 0.7
- Increased armor from 900 to 1000
- Increased flux capacity from 15000 to 18000
- Tripled system duration
- Halved system flux cost
- Strand
- Increased shield efficiency from 0.8 to 0.7
- Tress
- Increased shield efficiency from 0.8 to 0.7
- Midi
- Increased shield efficiency from 0.9 to 0.8
0.6
- Added Garter bomber
- Carries a single Tear-torp
- Wing of 2
- Fixed Version Checker support
- Strand
- Lowered DP from 24 to 18
- Fiber
- Increased wing size from 3 to 5
- Lowered bomb damage from 1500 to 1200
- Lowered shield hp from 600 to 300
- Lowered hp from 400 to 200
- Increased top speed from 160 to 180
- Stocking
- Lowered OP from 16 to 12
- Thread
- Lowered OP from 8 to 4
- Cord
- Lowered OP from 12 to 10
0.5
- Added Percale-class phase cruiser
- Increased the number of weapons and fighters available at Requisitions submarket
- HVBs will now properly appear in High End Seller when defeated
- Magmine Strike
- Charge regen reduced by 20%
- Stitch/Stitchette
- Added Strike and Use vs Frigates tags (will no longer target fighters)
- Reduced magazine reload time from 10s to 8s
- Gown
- DP reduced from 120 to 100
- Module dissipation reduced from 500 to 400
- Module capacity reduced from 10000 to 9000
- Modules can no longer vent individually
- Modules now overload with main hull
- Modules now vent when main hull vents
- Now has a visible hullmod explaining the above mechanics
- Fiber
- OP reduced from 20 to 18
- Stocking
- OP reduced from 18 to 16
- Tress
- System changed to PD Suppression
- DP lowered from 14 to 12
- Belt
- Increased armor from 500 to 750
- Increased hitpoints from 4000 to 4500
- Brim
- Increased dissipation from 350 to 400
- Increased capacity from 6000 to 7000
- Reduced shield upkeep ratio from 0.4 to 0.3
- DP reduced from 12 to 11
- Frill
- DP reduced from 13 to 12
- Filament
- Shield efficiency reduced from 0.7 to 0.8
- System changed from Second Wave to EMP Relay
- DP reduced from 55 to 50
0.4.3
- Added Belt-class Destroyer
- Gown
- Increased DP from 100 to 120
- Skye
- Lowered DP from 30 to 28
- Curl
- Lowered DP from 5 to 4
- Fiber
- Increased bomb speed by 50
- Ruffle Diffusion Cannon
- Projectile velocity reduced from 1500 to 1200
- Lace Pulse Repeater
- Increased flux/damage from 1.1 to 1.2
- Tear-type Torpedoes
- Reduced speed from 400 to 350
- Seam Storm Pulser
- OP increased from 24 to 25
- Range reduced from 650 to 600
- Tousle Flechette Gun
- Lowered combined projectile speed average from 1200 to 1000
0.4.2
- Fixed Sateen spawning
0.4.1
- Added Stocking bomber
- Updated GraphicsLib lighting data for new weapons
- Fixed Kimono HVB ship dropping as BP
- Crinkle
- EMP arc count reduced from 10 to 5
- EMP arc damage increased from 100 to 150
0.4
- Added Sateen-class Battlecruiser
- Added Kimono HVB
- Added Stitchette medium beamlance
- Added Baste Ion Discharger
- Added Sew Diffusion Gun
- Added Seam Storm Pulser
- Added Crinkle Disruptor
- Added Tear Torpedo in small and medium mount variants
- Increased rarity of Gowns in both STDF fleets and the requisitions market
- Added new autofit variants for most ships
- Filament
- Top speed reduced from 50 to 40
- Ruffle
- Renamed to Ruffle Diffusion Cannon
- String Pulser
- Added 25 EMP damage to projectile
- Corset
- Flux capacity increased from 14000 to 16000
0.3.2
- Filament
- Reduced OP from 360 to 320
- Corset
- Reduced top speed from 60 to 40
- Strand
- System changed to PD Suppression
- Curl
- Armor increased from 150 to 200
- Margin
- Dissipation increased from 200 to 225
- Gown
- Added a 33% dissipation penalty to Supercruise Mode
- Supercruise Mode speed increased reduced from 50 to 40
0.3.1
- Increased range of Swarmer Strike shipsystem
- Fixed Midi-class not spawning properly
- Stitch
- Reduced direct damage component of emp arcs
- Gown
- Reduced OP of main hull from 420 to 400
- Reduced OP of modules from 130 to 120
- Reverted to 1 fighter bay on main hull. No longer built-in
- Centralized targeting core now increases PD weapon range by only 60%
- Shield efficiency reduced from 0.7 to 0.8
0.3
- Added Midi-class beam cruiser
- Added Camise-class freighter
- Added Culotte-class tanker
- Added Corset-class battlecruiser
- Gown
- Built-in wing replaced by two Plaid drone wings
- Filament
- Increased DP from 50 to 55
- Ruffle
- Increased refire delay to 2.5s
- Skirt
- Fixed system being able to hit phased ships with emp arcs
- Increased DP from 8 to 10
- Fiber
- Increased launch velocity of bomb from 200 to 300
- Frill
- Reduced shield efficiency from 0.6 to 0.7
0.2
- Changed faction name to "Spindle Protectorate" to better convey its political nature
- Added Vestige-class IBB
- Updated faction nex alignments
- Updated faction relationships
- Updated ship logistics stats
- Added a Corrupted Nanoforge to Charkha's Orbital Works (only applies to new saves)
- STDF Requisitions market now always offers scalartech weaponry for sale (only applies to new saves)
- Fixed some weapon sounds
- Fixed second wave system spawning extra fighters for single fighter wings
- Removed carrier tags from Filament so it fights properly
- Lowered String Pulser projectile velocity
- Lowered Strand DP to 24
- Increased Tress DP to 14
- Tousle
- Increased dps to 200
- Increased efficiency to 1.1
- Lace
- Increased efficiency to 1.1
- Lowered range to 600
- Verge
- Reduced top speed to 60
- Increased shield efficiency to 0.7
- Lowered shield upkeep to 0.3
- Increased armor to 1000
- Skye
- Reduced shield efficiency to 0.8
- Increased shield upkeep to 0.4
- Hanakaze
- Can no longer be found as BP
- System changed to Energy Surge
0.1.4
- Added Skirt-class superfrigate
- Added HVB Hanakaze
- Added new STDF HQ industry icon
0.1.3b
- Fixed Stitch Beamlance flux cost being way too high
- Fixed ScalarTech not handing out bounties
0.1.3a
- Crash hotfix
0.1.3
- Fixed some inconsistent acceleration values
- Increased Gown's targeting core range bonus from 60% to 80%
- Fixed special forces naming in Nexerelin
- Cycle Accelerator cooldown increased from 10s to 15s
- Stitch Beamlance
- Halved beam damage
- Doubled maximum charges
- Doubled charge regen
- Buffed power of emp arcs relative to the beam
- Fixed Limit Release not properly applying speed debuff in cooldown phase
- Tweaked weapon sound volumes
- Spiced up Limit Release visuals
0.1.2
- Removed Gremlin from STS fleets
- Added STDF Requisitions market so you can actually buy Gowns (requires cooperative standing to access)
0.1.1
- Hotfix to remove unintended dependency
0.1
- Initial beta release
Want to support me financially for whatever reason? I now have a Patreon if you'd like to give some monthly tip money. None of my mods will ever be locked behind any sorts of paywalls, of course. This is purely if you'd like to help me out.
(https://c5.patreon.com/external/logo/become_a_patron_button.png) (https://www.patreon.com/niatahl)
(https://i.creativecommons.org/l/by-nc-nd/4.0/88x31.png) (http://creativecommons.org/licenses/by-nc-nd/4.0/)
ScalarTech Solutions Mod by Nia Tahl (http://fractalsoftworks.com/forum/index.php?topic=14935.0) is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (http://creativecommons.org/licenses/by-nc-nd/4.0/).
Making it any stronger than it already is would be completely broken.
Nah, not making them stronger, that would be broken indeed. Decrease OP to match it's performance.
Besides, "when armor broken" means broken with what? Missiles and bombers? If you have them - why would Ruffle be needed? BTW energy armor cracker, similar to plasma or HB, is not a bad idea for this mod.
If used right it can cripple targets better than a tachyon and is fine the way it is.
Can confirm that. In my hands it devastating, as expanded magazines volley (6 shots) are almost 100% flameout and half of enemy weapon systems dead. However AI are not good with it. Still disagree it is better than tach.
Plaid is built-in only.
I know, but they are 69 OP if not. ;D
Spoiler
(https://i.imgur.com/pIV0AYU.png)
Not without CC, off course
There should never be that many missiles between you and a target unless you're fighting something that's covered in Annihilator pods.
Yes, that exactly what I observe: annihilator pods (standard Onslaught from simulator) effectively stops most of the Ruffle projectiles, same thing to Locust.
Sorry. My bad. Mixed Hegs with PL. (I hate them both equally, so never split in mind)
-0.2 with church is reasonable. Didn't noticed that because game doesn't show it.
Hold on a while... Non hostile with Hegs? With two Alpha AI cores in use?
Spoiler
(https://i.imgur.com/RDVIo0J.png)
Probably a lot of bribes, enough to build a personal golden Onslaught for High Hegemon! ;D Or because Kusanagi-san is too kawaii to satbomb her!
Spoiler
If seriously, -0.3 is fine. I just kidding.
Bug: When you make a nex start aligned with scalartech, you get the hull blueprint but not the weapon blueprint. This can be fixed by replacing
"startSpecialItems":[
[["tahlan_scalartech_hull_package", "tahlan_scalartech_weapon_package", ""]],
],
with "startSpecialItems":[
[["tahlan_scalartech_hull_package", ""]], [["tahlan_scalartech_weapon_package", ""]],
],
(Yes, that's a slightly egregious supply of brackets. Not sure why it's formatted like that, but that's what works.)
Might-be-a-bug: I'd originally thought the weapon blueprint was broken entirely, as no scalartech weapons were available for sale in any of the markets (including the STDF Requisitions market), nor were any installed on any fleets I inspected.
Further investigation (restarting the game several times to track down the issue with the missing starting blueprint) revealed that they do have access to scalartech weapons, they're just really really rare due to the number of blueprint packages the faction has available and the lack of anything set as 'priority' weapons.
(The scalartech elite sub-faction fleets do seem to properly prioritize scalartech weaponry, though, so maybe the lack of such things in the general market is intended?)
I understand Nia has fixed that issue in dev.
If you're wondering how it works:
"startSpecialItems":[
[["special_item_a", "params"]], /* gives one special_item_a, with the specified params */
[["special_item_b", ""], ["special_item_c", ""]], /* also gives one special_item_b OR one special_item_c (picked at random) */
],
Update 0.2
(https://imgur.com/JcKJvAk)
A bunch of polish and tweaking for this update. Also adds an IBB (which will require a future SWP update)
Changelog:
Spoiler
- Changed faction name to "Spindle Protectorate" to better convey its political nature
- Added Vestige-class IBB
- Updated faction nex alignments
- Updated faction relationships
- Updated ship logistics stats
- Added a Corrupted Nanoforge to Charkha's Orbital Works (only applies to new saves)
- STDF Requisitions market now always offers scalartech weaponry for sale (only applies to new saves)
- Fixed some weapon sounds
- Fixed second wave system spawning extra fighters for single fighter wings
- Removed carrier tags from Filament so it fights properly
- Lowered String Pulser projectile velocity
- Lowered Strand DP to 24
- Increased Tress DP to 14
- Tousle
- Increased dps to 200
- Increased efficiency to 1.1
- Lace
- Increased efficiency to 1.1
- Lowered range to 600
- Verge
- Reduced top speed to 60
- Increased shield efficiency to 0.7
- Lowered shield upkeep to 0.3
- Increased armor to 1000
- Skye
- Reduced shield efficiency to 0.8
- Increased shield upkeep to 0.4
- Hanakaze
- Can no longer be found as BP
- System changed to Energy Surge
Update! New ships! Have fun!
Spoiler
(https://c10.patreonusercontent.com/3/eyJwIjoxfQ%3D%3D/patreon-media/p/post/41449348/4d8d5a9f3dd147bdb6261d5bb61d11a9/1.png?token-time=1600941080&token-hash=rt1850MnlboMj9aQUZ-4ImRe4ASY2phWhfTT9UlrqlM%3D)
Patchnotes:
- Added Midi-class beam cruiser
- Added Camise-class freighter
- Added Culotte-class tanker
- Added Corset-class battlecruiser
- Gown
- Built-in wing replaced by two Plaid drone wings
- Filament
- Increased DP from 50 to 55
- Ruffle
- Increased refire delay to 2.5s
- Skirt
- Fixed system being able to hit phased ships with emp arcs
- Increased DP from 8 to 10
- Fiber
- Increased launch velocity of bomb from 200 to 300
- Frill
- Reduced shield efficiency from 0.6 to 0.7
Who likes new stuff? You do, of course, so here's some. Update adds a new capital and a couple new weapons to flesh out the ScalarTech armoury some. Enjoy!
Changelog:
Spoiler
0.4
- Added Sateen-class Battlecruiser
- Added Kimono HVB
- Added Stitchette medium beamlance
- Added Baste Ion Discharger
- Added Sew Diffusion Gun
- Added Seam Storm Pulser
- Added Crinkle Disruptor
- Added Tear Torpedo in small and medium mount variants
- Increased rarity of Gowns in both STDF fleets and the requisitions market
- Added new autofit variants for most ships
- Filament
- Top speed reduced from 50 to 40
- Ruffle
- Renamed to Ruffle Diffusion Cannon
- String Pulser
- Added 25 EMP damage to projectile
- Corset
- Flux capacity increased from 14000 to 16000
Here's another small patch with some fixes, enjoy!
Changelog:
Spoiler
0.4.1
- Added Stocking bomber
- Updated GraphicsLib lighting data for new weapons
- Fixed Kimono HVB ship dropping as BP
- Crinkle
- EMP arc count reduced from 10 to 5
- EMP arc damage increased from 100 to 150
Another small update with some more balance tweaks and a shiny new destroyer
Changelog:
Spoiler
0.4.3
- Added Belt-class Destroyer
- Gown
- Increased DP from 100 to 120
- Skye
- Lowered DP from 30 to 28
- Curl
- Lowered DP from 5 to 4
- Fiber
- Increased bomb speed by 50
- Ruffle Diffusion Cannon
- Projectile velocity reduced from 1500 to 1200
- Lace Pulse Repeater
- Increased flux/damage from 1.1 to 1.2
- Tear-type Torpedoes
- Reduced speed from 400 to 350
- Seam Storm Pulser
- OP increased from 24 to 25
- Range reduced from 650 to 600
- Tousle Flechette Gun
- Lowered combined projectile speed average from 1200 to 1000
Update 0.5
Who wants phase ships? You do! Maybe!
Here's a phase ship anyhow and with it an overhaul of the Gown.
Is there more? Why yes, there is, see for yourselves:
Changelog:
Spoiler
0.5
- Added Percale-class phase cruiser
- Increased the number of weapons and fighters available at Requisitions submarket
- HVBs will now properly appear in High End Seller when defeated
- Magmine Strike
- Charge regen reduced by 20%
- Stitch/Stitchette
- Added Strike and Use vs Frigates tags (will no longer target fighters)
- Reduced magazine reload time from 10s to 8s
- Gown
- DP reduced from 120 to 100
- Module dissipation reduced from 500 to 400
- Module capacity reduced from 10000 to 9000
- Modules can no longer vent individually
- Modules now overload with main hull
- Modules now vent when main hull vents
- Now has a visible hullmod explaining the above mechanics
- Fiber
- OP reduced from 20 to 18
- Stocking
- OP reduced from 18 to 16
- Tress
- System changed to PD Suppression
- DP lowered from 14 to 12
- Belt
- Increased armor from 500 to 750
- Increased hitpoints from 4000 to 4500
- Brim
- Increased dissipation from 350 to 400
- Increased capacity from 6000 to 7000
- Reduced shield upkeep ratio from 0.4 to 0.3
- DP reduced from 12 to 11
- Frill
- DP reduced from 13 to 12
- Filament
- Shield efficiency reduced from 0.7 to 0.8
- System changed from Second Wave to EMP Relay
- DP reduced from 55 to 50
Small little update with a new bomber and balance changes. Have fun!
Changelog:
Spoiler
0.6
- Added Garter bomber
- Carries a single Tear-torp
- Wing of 2
- Fixed Version Checker support
- Strand
- Lowered DP from 24 to 18
- Fiber
- Increased wing size from 3 to 5
- Lowered bomb damage from 1500 to 1200
- Lowered shield hp from 600 to 300
- Lowered hp from 400 to 200
- Increased top speed from 160 to 180
- Stocking
- Lowered OP from 16 to 12
- Thread
- Lowered OP from 8 to 4
- Cord
- Lowered OP from 12 to 10
Update time!
Hope you enjoy!
Changelog here:
Spoiler
- Camise
- Now civilian-grade
- Lowered supply cost to 9
- Lowered burn level to 8
- Culotte
- Now civilian-grade
- Lowered supply cost to 6
- Percale
- Can no longer overload from phasing
- Sateen
- Slightly reduced system duration
- Increased DP from 40 to 45
- Corset
- Lowered DP from 45 to 40
- Increased armor from 1000 to 1200
- Increased dissipation from 900 to 1000
- Improved shield efficiency from 0.8 to 0.6
- Belt
- Increased shield efficiency from 0.9 to 0.8
- Filament
- Increased shield efficiency from 0.8 to 0.7
- Increased armor from 900 to 1000
- Increased flux capacity from 15000 to 18000
- Tripled system duration
- Halved system flux cost
- Strand
- Increased shield efficiency from 0.8 to 0.7
- Tress
- Increased shield efficiency from 0.8 to 0.7
- Midi
- Increased shield efficiency from 0.9 to 0.8
Mod update! Better late than never!
usual stuff, really
here's a changelog:
Spoiler
0.8
- Added Dessous-class Assault Fighter
- Added Twine-class Interceptor
- Added Strass and Strassette low-energy blasters
- Thread swarmer
- Increased hp from 200 to 300
- Removed shields
- Fiber bomber
- Bombs no longer have proximity fuse
- Now drops 3 bombs per fighter
- Bomb hp and damage reduced
- Skye
- System no longer affects ballistic weapons
- Increased debuff duration from 3s to 3.5s
- Lowered top speed from 90 to 80
- Seam
- Reduced spread a bit
- Improved projectile spread from 800 to 900
- Stocking
- Increased OP cost from 12 to 14
- Lowered shield hp from 400 to 300
- Red rings on engines now disappear when engine is flamed out
- Updated variants
- Improved turn rates on various weapons
- Did these in one pass and was too lazy to write down which ones
- Various Rate of Fire increasing effects now also increase charge regeneration:
- Cycle Accelerator system
- Limit Release system
- Dual Capacitor Banks hullmod
- Upscaled Capacitor Banks hullmod
- Updated fighter credit costs
- Touched up some sprites
Who wants some fighter balance? You? Here is some, maybe. I'm not very good at that sorta stuff.
Also introducing Silvy.
Changelog:
Spoiler
0.8.1
- Adds Silvys Renham contact in Charkha
- Twine
- Increased hp from 300 to 600
- Increased armor from 20 to 30
- Increased top speed from 240 to 280
- Stocking
- Reduced wing size from 3 to 2
- Increased top speed from 240 to 260
- Garter
- Reduced shield hp from 500 to 300
- Tear Torpedo
- Reduced damage from 2000 to 1200
- Arc damage changed from 300 frag to 100 energy
Bug report:
Game crashes when interacting with Silvys Renham (the Head of Reasearch) and try to select blueprints to turn in with ABSENCE OF Nexerelin, Game ran on version 0.95-RC15, no extra mod than STS, lazy and magiclib and console commands. Crash report: Fatal: exerelin/utilities/StringHelper, log following: Spoiler
331594 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NoClassDefFoundError: exerelin/utilities/StringHelper
java.lang.NoClassDefFoundError: exerelin/utilities/StringHelper
at com.fs.starfarer.api.impl.campaign.rulecmd.tahlan_SilvysTurnInScript.selectBPs(tahlan_SilvysTurnInScript.java:135)
at com.fs.starfarer.api.impl.campaign.rulecmd.tahlan_SilvysTurnInScript.execute(tahlan_SilvysTurnInScript.java:71)
at com.fs.starfarer.campaign.rules.super.execute(Unknown Source)
at com.fs.starfarer.campaign.rules.C.runScript(Unknown Source)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:106)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:51)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:57)
at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.fireBes t(RuleBasedInteractionDialogPluginImpl.java:177)
at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.optionS elected(RuleBasedInteractionDialogPluginImpl.java:210)
at com.fs.starfarer.ui.newui.Stringsuper$1.o00000(Unknown Source)
at com.fs.starfarer.ui.newui.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.?00000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.Stringsuper.super(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: exerelin.utilities.StringHelper
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 21 more
(https://imgur.com/ToAIX8t.png)
Here's a new update featuring a new unique bounty ship. Some of you might recognise it. My thanks to FlashFrozen for giving me permission to pay homage to his iconic battlecruiser.
Full changelog:
Spoiler
- Added Silken Banshee bounty ship
- Added large mount Tear torpedo variants
- Renamed medium Tear launcher
- Tear torpedo (all variants)
- Range increased from 1200 to 1500
- Damage increased from 1200 to 1400
- Arc count reduced from 12 to 10
- HP reduced from 400 to 300