(https://i.ibb.co/YNv3Fj1/herald-smaller.png)
Kingdom of Royal Azalea
Download v.2.0.0 for 0.9.1a
(https://bitbucket.org/tanem_rin/tanemrin_yrxp_public/downloads/RYAZ_2.0.0.zip)
:: Announcements ::
Royal Azalea 2.0.0 is a MAJOR update and is incompatible with older saves!
The update also introduces a dependency to a utility mod I'm releasing, Boarding Utils
It is a requirement, and RYAZ will not work without it because it contains the boarding logic used in spells and weapons.
https://www.youtube.com/watch?v=bjCN0g_Sq48
newest version, 2.0.0, check the post at page 3 for the details.(https://i.ibb.co/YLStdKj/ryaz-update-guide.png)
Mod Requirements:
BoardingUtils (https://fractalsoftworks.com/forum/index.php?topic=19881.0)
LazyLib (http://fractalsoftworks.com/forum/index.php?topic=5444.0)
GraphicsLib (http://fractalsoftworks.com/forum/index.php?topic=10982.0)
MagicLib (http://fractalsoftworks.com/forum/index.php?topic=13718.0)
Integrated with:
Nexerelin v0.9.5e (https://fractalsoftworks.com/forum/index.php?topic=9175.0)
Version Checker V2.0 (https://fractalsoftworks.com/forum/index.php?topic=8181.0)
Commissioned Crews V1.5 (https://fractalsoftworks.com/forum/index.php?topic=16677.0)
Vayra's Sector V3.1 (https://fractalsoftworks.com/forum/index.php?topic=16058.0)
Recommended Mods:
Aria the Escalation (Check it out on Nexus! It's hidden under the adult filter.)
Yuri Expedition (https://fractalsoftworks.com/forum/index.php?topic=17067.0) (All three of my mods share the same universe and lore!)
Azur Lane Portrait Packs (https://fractalsoftworks.com/forum/index.php?topic=17251.0)
Girls Frontline Portrait Pack (https://fractalsoftworks.com/forum/index.php?topic=15939.0)
Note: To disable extra VFX (particles and stuff,
only for users who are having a hard time with the graphical effects), go to this directory:
...\Starsector\mods\RYAZ\data\config\
and open the file,
settings.json where you will see this near the top:
Just set that
true to
false.
I. Summary:
This mod adds a new faction, The Kingdom of Royal Azalea and several systems, mostly in the northeastern in the edge of the sector. The entire faction is centered around "Magic" and "Mages", translated in a way that works with Starsector's engine. All of their ships feature (https://i.ibb.co/JH6F3hR/ryaz-volumatrix.png) Volumatrix Shielding, which gives them multiple layers of shields, and all of them have the special shipsystem: (https://i.ibb.co/5M2bTnF/ryaz-magic.png) Grand Invocation, which casts a powerful magic spell - the details of which will be touched upon below. Weapons-wise, they are primarily a high-tech faction; only in this case being magic = high-tech. Just roll with it.
Visuals-wise, all of the faction's ships use the line of ships by HELMUT from Spiral Arms II. I really liked the sort of classic "ship"-ship design and evoked some real Brittania vibes, which worked really well for the faction's theme, so I rolled with it.
Details
Mainly designed as a defensive line, Royal Azalean ships are often slower, less agile, and sport very, very low base stats when compared to their contemporaries - having generally lower hullpoints than equal-tier high-techs, and lower flux stats than equal-teir low-techs. They also have extremely limited missile slots, very unlike midlines. Not to mention their limited fighter choices.
They make this up with their special systems, like the Volumatrix Shield - multi-layered shields that unfold quickly, and their magic spells. The whole magic spell system will take a whole section to discuss, so please read on if it piques your interest!
Their mainline ships also feature immense customizability thanks to their Gambeson Armor Mounts, allowing each Royal Azalean ship to be fully customized to excel against specific enemies.
tl;dr:
+/- Slow, defensive ships.
+ High Customizability
+ Multiple shields
+ GUNS AND MAGIC!
+ Mages
- Hardly any missile loadouts
- Most magic weapons are short-range
- Uncustomized ships are markedly inferior to vanilla near-peers.
II. Some samples:
[Destroyer] Indefatigable-class
by HELMUT (recolored)
(https://i.ibb.co/zFbfDC0/ryaz-destroyer-1.png)
[Dimension Diver] Brigand-class
by HELMUT (recolored)
(https://i.ibb.co/mTms7Y7/ryaz-dd-destroyer.png)
[Battleship] Invincible-class
by HELMUT (recolored)
(https://i.ibb.co/37PF5wZ/ryaz-battleship-1-sample.png)
III. The Mod in Motion:
(https://files.catbox.moe/umo142.gif) | (https://i.ibb.co/nDFVxGf/output.gif) | (https://i.ibb.co/JrFYF5Q/clash.gif) |
IV. Special Features:
(https://i.ibb.co/JH6F3hR/ryaz-volumatrix.png) Volumatrix Shielding
Onboard mages construct their ateliers at the heart of the ship from which they deploy a powerful, interlinked defensive barrier. This barrier is capable of warding off projectiles and dissipating energetic particles, but is unable to block out heat and pressure. As such, the shield receives 50% more High Explosive damage.
The effectiveness of the shield is influenced by the morale of the mages maintining it, increasing in efficiency while the ship is above 70% CR. Conversely, the shields weaken if CR falls below the same point. Whenever the innermost shield is overloaded, this ship loses 3% CR. Meanwhile, if the outer layers get pierced, they flush part of their accumulated flux into the main ship. Mages can be cycled in and out of the atelier with relative ease to maintain this barrier, resulting in a 50% reduction to overload time. Finally, the shields will disengage completely should CR dip below 30%.
Either Royal Azalean or Arian mariners are required to activate this shield.
- This is a built-in hullmod present in all Royal Azalean warships. It provides multiple layers of shields to their ships. Frigates have 2 layers, destroyers have 3 layers, and so on, linearly. The outer layers are much more fragile than the last layer, and if they overload, all of their flux is shunted to the ship's main flux bar, partly in hard flux, partly in soft flux.
- Very Important : If you have Commissioned Crews (https://fractalsoftworks.com/forum/index.php?topic=16677.0), the shields NEED either a Royal Azalean or Arian commisioned crew. They are magical shields, after all. Mages are needed for them to work. If you don't, then don't worry about it - the shields will just work on Royal Azalean ships.
- Lastly, if your last shield (the red one) gets overloaded (i.e. the mages themselves suffer the overload and die), your ship will lose CR so respect your limited flux gauge! Your outer shields overloading CAN cause your inner shields to overload as well! You have been warned!
(https://i.ibb.co/5M2bTnF/ryaz-magic.png) The Chorus of Guns and Magic
Royal Azalean sailors and marines are all capable mages in their own right, and are each capable of bringing their expertise to bear in conjunction with the ship's weapons. All energy weapons on this ship deal up to 25% more damage the higher the crew's CR, starting from a base of 70% CR. Conversely, losing CR beyond this point reduces weapon damage down to a maximum penalty of -50%.
Furthermore, a Royal Azalean crew will activate a ship's Volumatrix Shields, if it has one.
- This is the Commissioned Crews hullmod for Royal Azalea. If you have this, then you have mages crewing your ship.
- Royal Azalean mages simply influence the ship's energy weapon stats as its base effect.
- More importantly, however, having them onboard activates the most powerful assets of the Royal Azalean fleet: Volumatrix Shields and their shipsystem, Grand Invocation
Grand Invocation
Order your mage atelier to unleash a powerful spell.
- This is the shipsystem for all RYAZ ships. No exceptions (for now).
- Activating it unleashes one of these powerful spells:
- White Destruction Field: A wide AoE damage over time around your ship. Destroys fighters and missiles too.
- Aether Rain: Rains magical blasts on a targeted enemy ship. Hits on the hull will arc for extra damage. Additionally, there is a small critical hit chance that will cause a second arc to hit another nearby enemy target - a fighter or another ship entirely.
- Zephyr Ray: A single, powerful energy blast that deals hard flux if it hits an enemy's shield.
- Seeker Orb: Deploys 5 magical homing orbs that track enemies. Each orb deals medium Energy damage.
- Balanced Scales: Equalizes all flux levels for nearby allied ships. If the ship has more than 70% CR, it also recovers a bit of flux on top of that.
- Obviously, you will need Mages to activate this ship system - this means either Royal Azalean or Arian mariners. That is unless you don't have Commissioned Crews, in which the shipsystem is just available like normal.
- The strength of the spell scales with the size of the crew, CR, and bonus to energy damage.
- So, you might be asking - how do I cast which spell?
- Well, that, my friend is a Secret!
How do you cast a specific spell? - UNLOCKED!
Finder: miles341 (https://fractalsoftworks.com/forum/index.php?topic=18698.msg292185#msg292185)
Clue: It is
NOT random! And sure, I guess you can take a peek at the source code to find out, but where's the fun in that? Please find it out through gameplay!
Secret: For officers, the spells which they will use is determined by their personality!
- Reckless -> White Destruction Field
- Aggressive -> Aether Rain
- Steady -> Zephyr Ray
- Cautious -> Seeker Orb
- Timid -> Balanced Scales
But what about the player?
Since the player does not have "personality" (in the campaign), how do you determine which spell your own ship will use? - UNLOCKED
Finder: miles341 (https://fractalsoftworks.com/forum/index.php?topic=18698.msg292189#msg292189)
Clue: It's a different system which determines a 'personality' for the player.
Easymode: Yes, your 'personality' can change.
Secret: The combination of skills that the player has determines the spell that the player will use!
Each level in Combat and Leadership skills gives 1 "point" of aggressiveness. Meanwhile, Technology and Industry give 1 "point" of timidity. The overall personality of the player is then determined from the ratio of aggressiveness and timidity:
- If all or most skills are aggressive, the personality will be set as Reckless.
- If there are more aggressive skills than timid ones, but not overwhelmingly so, the player is Aggressive
- If the number of skills are balanced, with a marginal leeway of 2 skills either side (2 more aggressive skills than timid and vice versa), the payer is Steady
- And of course, Cautious is the direct opposite of Aggessive,
- While Timid is the opposite of Reckless.
Note: Levels in "Combat", "Leadership", "Technology" and "Industry" themselves
do not factor into this calculation.
Practical example: If a player has Level 3 Carrier Command, Level 1 Combat Endurance, and Level 3 Salvaging:
Level 3 Carrier Command = 3 aggressive points
Level 1 Combat Endurance = 1 aggressive point
Level 3 Salvaging = 3 timid points
Result:
Steady (+1 aggressive total)
Spell:
Zephyr Ray
(https://i.ibb.co/MgzHvxk/ryaz-marines.png) Royal Azalean Marine Detachment
Brings aboard a contingent of Royal Azalean Marines. These elite combat mages can be deployed straight out of airlocks and require no special infrastructure apart from storage areas for their weapons and barracks for their personnel.
Adds 1/2/3 fighter bays with a standard Royal Azalean Marine squad.
- A Royal Azalean Marine is a self-sufficient combat mage armed with a pulse carbine and enough magic reserves to power her own shield and cast her own spells.
- They are NOT like normal fighter LPCs, in that they are connected to this special hullmod, Royal Azalean Marine Detachment, which gives a ship without fighter bays a number of Royal Azalean marines (starting from Destroyer-size, up).
- Important: Because of engine limitations, the LPC icons will be bugged when you first mount this hullmod, and will be fixed after a restart. My suggestion will be to mount as many of this hullmods as you want on your ships, all at once, so that after a single restart, they will all be fixed. Removing the hullmod works okay though.
(https://i.ibb.co/Bf3XPBw/ryaz-gambeson.png) "Gambeson" Armor Mounts
Royal Azalean ships come with the standard "Gambeson" Armor Mounts, which, by itself, gives their armor a flat, all around protection. This means that High Explosive damage is reduced by 50%, while Kinetic and Fragmentation Damage is increased by 50% and 75% respectively. Effectively, all damage types will do the same level of damage to this ship's armor.
It also allows the ship to mount combat modules, allowing each ship to be specialized in its respective role.
- Their ships can mount the following special combat modules that greatly change how the ship behaves:
(https://i.ibb.co/GFP02rH/ryaz-SCS.png) Combat Module: S.C.K. 'Sextant'
OP Bonus: 5/10/20/40
(https://i.ibb.co/99YVHmp/desc-sck.png)
(https://i.ibb.co/Krs37gB/ryaz-MMS.png) Combat Module: M.M.P. 'Press-Gang'
OP Bonus: 3/5/10/20
(https://i.ibb.co/mHvXMXy/desc-mmp.png)
(https://i.ibb.co/2jdGKLp/ryaz-TES.png) Combat Module: T.E.S. 'Paladin'
OP Cost: 0/0/0/0
(https://i.ibb.co/YQWDLqZ/desc-tes.png)
(https://i.ibb.co/Kzj6zQw/ryaz-GBS.png) Combat Module: G.B.O. 'Crusader'
OP Cost: 5/10/15/30
(https://i.ibb.co/fVw5j7z/desc-gbo.png)
(https://i.ibb.co/THRJcMh/ryaz-Telepads.png) Teleport Pads
Installs a teleportation pad in the ship's atelier core. The lost space makes it impossible to cast Grand Invocation. Instead the mages cast Lightning Strike, which teleports a squad of Royal Azalean Marines directly inside the enemy ship. Larger ships can transport more squads at a time, causing more damage for a longer time.
- Any Royal Azalean mainline ship may take this and initiate boarding actions using teleporters!.
- Please check the Boarding Util page for more information regarding combat boarding.
V. Lore:
Following soon after the entrance of the Arian Empire, Royal Azalea made its own entryway into this dimension. Their intention was twofold - to curb the advances of the Empire within the Persean Sector, and to make colonies and client states out of the fractured denizens of the sector themselves.
They have one point of agreement with Aria, however - that they would prefer if the Yuri remained stranded here - and their poisonous Scarlet Ice out of the home dimension.
In the meanwhile, especially for the myriad aristocrat houses - there is money to be made from inter-dimensional trade!
VI. Known Issues:
- Fixed a bunch over the 2.0 update, might have introduced a bunch of new ones too...
VII. Still to come:
- No more?
- I think the mod's more or less complete.
VIII. Special Thanks:
This mod was made possible only by the generosity of the community spriters who made their works available within the Kitbash Database and the Free Community Sprite Resources. You are the reason why this mod isn't made entirely out of MS paint chicken scratch (which means I wouldn't have bothered making it at all because it doesn't look good):
HELMUT
Makina
Faction portraits are from Azur Lane (asked for permission to use VJNL's portrait pack, but a reply never came so I just went out and found them myself)
BGM:
gooset
shimtone
Special art for commodities, structures and hullmods:
karakoro
sera
asano (mkgr)
pochi (poti1990)
oadneyung
inika
ekm
reoen
Royal Azalean Flag & heraldry:
mariia_fr / Freepik,
0melapics / Freepik
Sounds:
C&C Red Alert 2 sounds
Civilization 3 sounds
For coding and internals-related help:
Alex
Morrokain
tomatopaste
For scripts and references :
Black magic to remove minus hullmods if over OP by Dark.Revenant
Edited FX scripts from Tartiflette's Magic Lib
Edited scripts from LazyWizard's LazyLib
Of course, a big thank you to the Starsector team, who created this wonderful game! Modding it has become a regular past time of mine.
And finally, you. Thank you for trying out RYAZ. I hope you enjoy it!
Patch 1.0.1
Download (https://drive.google.com/file/d/1SoibQmHElxfjVMyjbXaAYnIZyRPa7owj/view?usp=sharing)
I. Fixes:
- Neglected to add default_ship_roles entries for the entire line of vanilla skins, meaning they don't show up in Campaigns. :-[
- This has been fixed.
- These are reskins of low-tech ships, used by Royal Azalean Colonials:
[Light Carrier] Condor (RA)
(https://i.ibb.co/bK7pjKm/condor-ryaz.png)
[Destroyer] Enforcer (RA)
(https://i.ibb.co/28Tm5TL/enforcer-ryaz.png)
[Frigate] Lasher (RA)
(https://i.ibb.co/zFbk4b9/lasher-ryaz.png)
[Fighter] Talon (RA)
(https://i.ibb.co/8c1hJSW/talon-ryaz.png)
- Fixed a slew of crashing issues related to the Spellcasting mechanic, when done in several special cases: (X) Transferring ships, Losing your last ship, etc.
II. Changes:
- Adjusted all warship dissipation values to be sightly lower than vanilla low-tech near-peers. I found after bit more playtesting, particularly in an actual campaign and not just dueling 1 on 1 in sim, that pretty much all of the ships can't even fire a broadside for more than a few salvos before hitting the flux cap...
- Added a tiered system for the flux feedback when outer Volumatrix Shields overload. Smaller ships now get a smaller flux feedback when breaking shields compared to larger ones. It became a problem since the outer shields of smaller ships basically had nearly the same cap as the main ship - meaning an overload of the outer shield will pretty much fill up the entire flux gauge anyway, which defeats its purpose.
III. Kind of new:
- Added Isolla McGwen's custom destroyer as a possible super ship start:
[Destroyer] Swashbuckler-class
by HELMUT
(https://i.ibb.co/G2wM43R/ryaz-destroyer-1-isolla.png)
- It's not actually new, I just forgot to put it in too...
- The ship appears in her story mission, Caged Sparrow.
Apologies for the messy release. Got a bit too excited and did too little testing... :(
Hmm, well I haven't been able to try it out yet, as I want to finish my current run first, but I have an idea as to what determines which spell to use. Does it have to do with officer disposition perhaps? AKA, steady officers (and the player) get Zephyr Ray, reckless officers get White Destruction Field, timid officers get Balanced Scales? That would explain why most ships get Zephyr Ray - ships without officers default to it, and you usually don't have an officer in the simulation.
Hoho! It seems we have a winner! ;D Indeed! For your officers, the spells which they use are determined by their personality!
Reckless officers use White Destruction Field, since they get up-close into the enemy blob
Aggressive officers use Aether Rain to pick off one ship at a time
Steady officers use Zephyr Ray to force enemy ships to overload
Cautious officers use Seeker Orb for long-range fire support
And Timid officers stay safe in the back, using Balanced Scales to equalize your entire fleet's Flux gauges every 40 seconds!
Congratulations! May I use your username as the discoverer of this secret?
And you are quite right that it does not explain how the player decides which spells to cast! Well, in campaign at least - since in missions, it is possible to set special officers with personalities, and if you use that ship there, you can, as the player, "have" that personality.
So, with that, here is a follow-up secret:
Since the player does not have "personality" (in the campaign), how do you determine which spell you use?
Finder: None yet!
Clue: It's a different system which determines a 'personality' for the player. Easymode: Yes, your 'personality' can change.
Secret: ??
And lastly, I haven't tried this system with the mod that changes your officer personality! Maybe it'll work?
Edit: No, it's not factionwide aggressiveness, since it can be possible for a player not to join a faction.
RYAZ 2.0 is coming very soon, and here are some teasers of what's to come!
Arlwight-class Fast Battleship vs a Conquest-class Battlecruiser, demonstrating the new specialized hullmods that greatly affect the stats of each ship
https://www.youtube.com/watch?v=0jCQu94Kwe8
New class of ships: Dimension Divers, demonstrated by the Brigand-class
https://www.youtube.com/watch?v=OK_n9ezupX8
Playtesting RYAZ 2.0, a short gameplay clip of an IBB battle with a player-made, late-game, (mostly) Royal Azalean fleet
https://www.youtube.com/watch?v=9M4vxyNBSO0
Just wanted to say I really enjoy the mod and look forward to seeing what you do with the three factions Caprice/Azalea/Aria.
Thank you very much for your kind words! RYAZ 2.0 is coming soon, as you can see from the teasers above! Then I'll give YRXP some much needed love!
I was under the impression that certain ships like the Alliance are supposed to come with marines already built-in, but you still have to install the hullmod on them, then reboot the game.
If that's supposed to happen, marines should be removed from the "armaments" section, since not even restarting adds them.
Ah, no the ship that comes with built-in marines is both types of the Arlwight Fast Battleship, not the Alliance cruiser!
Major Update 2.0.0
DOWNLOAD (https://bitbucket.org/tanem_rin/tanemrin_yrxp_public/downloads/RYAZ_2.0.0.zip)
*Important: This is a major update! It is incompatible with saved games!
https://www.youtube.com/watch?v=bjCN0g_Sq48
I. New Features
- Combat Boarding: the mod now has a new dependency to a new mod I released, Boarding Util (https://fractalsoftworks.com/forum/index.php?topic=19881.0). Please download that too if you plan on updating to 2.0.0.
There are two methods of combat boarding available to Royal Azalea. First is the Lightning Strike spell, available to any mainline ship once you equip them with this hullmod...
(https://i.ibb.co/THRJcMh/ryaz-Telepads.png) Teleport Pads
Installs a teleportation pad in the ship's atelier core. The lost space makes it impossible to cast Grand Invocation. Instead the mages cast Lightning Strike, which teleports a squad of Royal Azalean Marines directly inside the enemy ship. Larger ships can transport more squads at a time, causing more damage for a longer time.
Second, Royal Azalea has a new Fighter LPC:
[Assault Dropship] Stork-class
by HELMUT (recolored)
(https://i.ibb.co/mNJW68P/ryaz-dropship.png)
- Dimension Divers: These are a new class of ships available to Royal Azalea. Yes, they're submarines in space and they have the ability to Dive into subdimensional space for a few seconds, but unlike standard phase ships, instead of speeding up during this time, the dimension diver instead is anchored in place until it resurfaces. In addition, it cannot resurface at will, but must allow its DD Ballasts to slowly lift itself back into realspace (~5 seconds)
[Dimension Diver] Brigand-class
by HELMUT (recolored)
(https://i.ibb.co/mTms7Y7/ryaz-dd-destroyer.png)
[Dimension Diver] Assailant-class
by HELMUT (recolored)
(https://i.ibb.co/q9WxKdY/ryaz-dd-cruiser.png)
- Combat Modules: Mainline ships can now mount a special combat module each that will greatly change their performance!
(https://i.ibb.co/GFP02rH/ryaz-SCS.png) Combat Module: S.C.K. 'Sextant'
OP Bonus: 5/10/20/40
(https://i.ibb.co/99YVHmp/desc-sck.png)
(https://i.ibb.co/Krs37gB/ryaz-MMS.png) Combat Module: M.M.P. 'Press-Gang'
OP Bonus: 3/5/10/20
(https://i.ibb.co/mHvXMXy/desc-mmp.png)
(https://i.ibb.co/2jdGKLp/ryaz-TES.png) Combat Module: T.E.S. 'Paladin'
OP Cost: 0/0/0/0
(https://i.ibb.co/YQWDLqZ/desc-tes.png)
(https://i.ibb.co/Kzj6zQw/ryaz-GBS.png) Combat Module: G.B.O. 'Crusader'
OP Cost: 5/10/15/30
(https://i.ibb.co/fVw5j7z/desc-gbo.png)
- Shieldforms: These are just like combat modules, except it alters the performance of any (https://i.ibb.co/JH6F3hR/ryaz-volumatrix.png) Volumatrix Shielding:
(https://i.ibb.co/bPDyfLv/ryaz-Reflective-Shield.png) Reflective Shieldform
OP Cost: 0/0/0/0
Reduces Energy damage received by shields by 50%.
(https://i.ibb.co/16qtn7N/ryaz-Rigid-Shield.png) Rigid Shieldform
OP Cost: 0/0/0/0
Reduces Kinetic damage received by shields by 50%.
(https://i.ibb.co/N6JZtGy/ryaz-Flexible-Shield.png) Flexible Shieldform
OP Cost: 0/0/0/0
Reduces High Explosive damage received by shields by 50%.
(https://i.ibb.co/h92fk2P/ryaz-Permeable-Shield.png) Permeable Shieldform
OP Bonus: 3/5/10/20
Disables the innermost later of the volumatrix shield.
II. Other New Stuff
- A new multi-role fighter:
[Jumpjet] Terrier-class
by HELMUT (recolored)
(https://i.ibb.co/BLdt8rx/ryaz-jumpjet.png)(https://i.ibb.co/BLdt8rx/ryaz-jumpjet.png)
- New Commodities and Industries:
(https://i.ibb.co/swZDjz4/ryaz-sunflower-seeds.png)
Sunflower SeedsTaken from the sunflower plant grown in abundance in New Queensland, these seeds are a tasty treat enjoyed in a variety of ways - whether coated in a chocolate and candy shell or just plain salted. They are popular within the Kingdom of Russo, where the image of the common Rus is thought to be squatting atop a fence, wearing a striped jacket and eating sunflower seeds.
(https://i.ibb.co/WfdM82c/ryaz-Gambling.png)
Gambling DenA business establishment that provides every known comfort and luxury known in the sector. The very air is electric as slots fall into place, cards are dealt, and balls slap against bumpers. Chips change hands every second as wealth is made and lost in the span of a single breath.
But the glitz and glamour of this mega-casino shrouds a nefarious dark side. Underneath its velvet carpets, a vast debtor's prison crushes those who are ill-favored by the Goddess of Luck. Here, they await whatever salvation they can grasp - oppressive loans, mortgaging all of their worldly possessions, selling family members to indentured servitude... and for those who have lost all recourse, the facility also houses a surgeon's theatre.
(https://i.ibb.co/yN7svnp/ryaz-Trading-Post.png)
Royal Azalean Trading PostA port and dock bearing the emblem of her Royal Highness. Traders from beyond the warpgate frequently make a stop here, and the area is patrolled by the Royal Azalean Navy. These are often the only islands of civilization for Royal Azalean mariners in their long trade expeditions, and so is often stocked with entertainment and familiar goods.
(https://i.ibb.co/bLjzDvn/ryaz-Trading-Post2.png)
Her Majesty's Stock ExchangeA Royal Azalean Stock Exchange is essentially an informal claim of the Crown to the entire planet. Its existence designates the planet as a major trade hub and the financial institutions that establish themselves nearby often have large stakes on the economies of nearby planets, if not star systems.
Plus a whole lot more! Please check it out in-game to find out!