The images really don't do this justice.Will get around to it shortley.
It's slightly bare bones as a faction at the moment, but the ship systems feature the most extensive and well made drone based features in the modiverse.
I know you got some gifs somewhere, you should show them off!
absolutely love these ships. They look very pleasing to my eyes, thank you for making them.No worries, thanks!
Neat! You've really nailed the high-tech drone-centric look. You certainly have my interest and I wanted to give some first impressions.That Kiruna behaviour is a capital B bug and will be fixed very soon, along with some other suicidal behaviour I've noticed for the AI using the denmark/serrano shipsystem.
The Kiruna seems like an interesting frigate. Pretty fast with good armor, flux and a powerful front facing armament. Very wide for a frigate so it's difficult to dodge shots, it's so wide in fact that its front facing shield can be pretty easily avoided. Overall, I'd say it's a nice frigate. I'm having a hard time getting a handle on its system, the Bastion, which produces drones. I like how you can cycle different formations and recall them using the system, but more often than not they seem to just fly off straight past what I'm fighting and stay out there until I recall them. The AI usually has a better go at controlling them when I try putting it on autopilot, so it could just be user error. Also the drones it produces die when they're looked at sternly, but I guess it sort of has to be that way considering the circumstances of it being a frigate and they can be fabricated during battle.
The Denmark may very well become one of my favorite ships in the game. Its system is so cool, the defence formation works great for PD and close fire support while the focus formation is such a neat visual of all three drones joining together to fire out a blazing red energy beam.
Those are the only two ships I've had time to play around with this morning, but I am excited to see what else you have in store for us.
The Composite Drone Armour hullmod is available as loot, has 0 cost and is equippable on any ship. Surely not intended?
i think all they are missing now are utility ships.
With a Freighter, Tanker and Troop Transport i feel the AI won't have to rely on Vanilla Ships for carrying their fuel, supplies and marines. Specially with Nex invasions and raids.
I like this mod a lot, hope you continue to add more ships to make it a full roster.
i noticed that New Caledonia has Farmland as a building, but their is no Farmland at all in the actual planet. As such it just spends heavy machinery with nothing in return.
Burrows drones on richmond feels kinda useless. They didnt attack, have zero engagement range and since they always stay behind -their zap system rarely work even on SO ships. And it wont help vs most of missiles, cuz again - range and they stay to far behind.Yep, that's a known problem since they use the same support AI as the xyphos fighter, except they don't have long range weapon. I've actually changed the Burrows to use proper interceptor AI with zero attack range, and they're extremely effective now.
========v0.5.3========
-fixed Iuchar planet name mismatch
-balanced fleet point values
-fixed commissioned crews hullmod being available in refit
-commission bonus hullmod now provides flat armour bonus to ships
-fixed shroud shipsystem AI
-fixed Adelaide not having farmland
-changed drone targeting AI scripts, now will not attempt to shoot over the ship when prioritising enemy ships, but can
track missiles and fighters if they move behind
-corona shipsystem AI tweaked to be less afraid of keeping the beam active in the presence of certain missiles, should
ignore dumb-fire missiles that will not collide
-fixed zero flux speed boost on corona ships permanently disabling
-buffed kiruna max speed 135 -> 160, is now a viable frigate for its cost, comparable to tempest
-fleet point values adjusted to align with vanilla
-hammond inbuilt burrows drone wing now uses interceptor AI instead of support, is much more aggressive and useful
-general drone AI will now prioritise selecting targeted ship when searching for enemy ships to target
-variant tweaks
I've only played this mod a couple of hours, but i absolutely love it.
For now i've mainly flew Serrano cruiser, and noticed some weird behavior with a Corona subsystem. When drones converge for "megabeam" formation, despite them being behind raised shield, they quickly die to enemy fire. I think drone "hit-box" sticks outside the shield. Is it a bug or a balance feature (because that cruiser kinda OP)?
Also none of the colonies in Adelaide system have any administrators assigned, kinda impossible to be commissioned without that. I've added PeExo to already existing game through a console command, maybe it's different if i start a new game with PeExo enabled.
Really nice idea and sprite work, your mod looks really promising, and visually it fits vanilla style perfectly.
Although I got crash in combat with remnants recently, I got a Kingston battleship and deployed it into combat, and seems it caused by it judging from log:Spoiler4360180 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.shipsystems.ai.PSE_DroneShroudSystemAI.advance(PSE_DroneShroudSystemAI.java:55)
at com.fs.starfarer.loading.specs.M$1.super(Unknown Source)
at com.fs.starfarer.combat.ai.BasicShipAI.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)[close]
I didn't experienced any crashes before I bought Kingston, and I even fight some pirates before with it, and about more specifics, it was piloted by AI with officer, not as player flagship, and I updated recently mod from 0.5.2 version to 0.5.3 without starting new game.
About that crash, seems it was completely random, I didn't experienced it for now, also about Serrano, as said Khornaar, drones die quickly in focus formation, even if I don't kite back, when I played it in simulation against Dominators, Kingston drones lives much better because of shield, maybe good idea add to Serrano drones tiny fighter sized shield too?I've had a closer look at the Denmark, and I see the issue, so I've increased the shield radius to comfortably shield the drones. I won't add shields to the drones since that would only make them unnecessarily tanky.
Also I found funny behavior with Combat Chatter and Automatic Orders mods, these mods treated deployed drones as ships, not as fighters, with Combat Chatter drones at low HP or death says things like "Tell my wife and kids I love them." or other human-like phrases, and with Automatic Orders once drone get damaged below 50% it says damage threshold reached below 50 and retreating, but drone actually work as intended.
Yeah, this is a huge drawback. They need to say "Tell my drone wife and drone kids I love them."
https://i.imgur.com/l23ejHc.png
The Combat Chatter and Automatic Orders issues aren't something that I can fix, they'll happen because the drones are technically ships, but otherwise don't have an effect on gameplay.
249116 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.shipsystems.ai.PSE_DroneShroudSystemAI.advance(PSE_DroneShroudSystemAI.java:55)
at com.fs.starfarer.loading.specs.M$1.super(Unknown Source)
at com.fs.starfarer.combat.ai.BasicShipAI.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Aside from the Kingston crash, which i am also getting, the drones in general seem to fail to despawn/die and just hog DP forever. Doesn't matter if you recall them yourself, or if they die, they just persist forever. (The damaged drones are the ones that "died"). This also affects fights vs Pearson fleets, as at some point there are too many dead drones and the AI cannot deploy reinforcements, while also not entering a retreat state, causing a never ending battle.Spoiler(https://i.imgur.com/u8kPitF.png) (https://i.imgur.com/TvkONiD.pngD)[close]
I wonder if this has to do with the 0 OP ship module weirdness. It could be worth a try giving the drones (and any ship with modules) at least 1 Ordnance Point to see if the problem persists.Aside from the Kingston crash, which i am also getting, the drones in general seem to fail to despawn/die and just hog DP forever. Doesn't matter if you recall them yourself, or if they die, they just persist forever. (The damaged drones are the ones that "died"). This also affects fights vs Pearson fleets, as at some point there are too many dead drones and the AI cannot deploy reinforcements, while also not entering a retreat state, causing a never ending battle.Spoiler(https://i.imgur.com/u8kPitF.png) (https://i.imgur.com/TvkONiD.pngD)[close]
Yeah, the endlessly listed drones as deployed ships is annoying, and I haven't yet found a way to spawn ships without appearing in that list. Hopefully this last patch will make things workable by making the deploy cost zero. I've added some null-checking to the system AI which should stop the nullpointer crashes that have been experienced. I think they were caused by the fleetmember of fighters being null, but there might be some underlying issue that I don't know about.
Yeah, the endlessly listed drones as deployed ships is annoying, and I haven't yet found a way to spawn ships without appearing in that list. Hopefully this last patch will make things workable by making the deploy cost zero.I'm not sure if this is helpful, but Underworld mod has unique Astral IBB boss that spawns permanent drone with its ship system. And it doesn't show in reinforcement screen.
I'm not sure if this is helpful, but Underworld mod has unique Astral IBB boss that spawns permanent drone with its ship system. And it doesn't show in reinforcement screen.
I wonder if this has to do with the 0 OP ship module weirdness. It could be worth a try giving the drones (and any ship with modules) at least 1 Ordnance Point to see if the problem persists.Aside from the Kingston crash, which i am also getting, the drones in general seem to fail to despawn/die and just hog DP forever. Doesn't matter if you recall them yourself, or if they die, they just persist forever. (The damaged drones are the ones that "died"). This also affects fights vs Pearson fleets, as at some point there are too many dead drones and the AI cannot deploy reinforcements, while also not entering a retreat state, causing a never ending battle.Spoiler(https://i.imgur.com/u8kPitF.png) (https://i.imgur.com/TvkONiD.pngD)[close]
Yeah, the endlessly listed drones as deployed ships is annoying, and I haven't yet found a way to spawn ships without appearing in that list. Hopefully this last patch will make things workable by making the deploy cost zero. I've added some null-checking to the system AI which should stop the nullpointer crashes that have been experienced. I think they were caused by the fleetmember of fighters being null, but there might be some underlying issue that I don't know about.
Mad props for making it possible to add this mod mid-save! That's a feature I absolutely love.;D
Yeah, the endlessly listed drones as deployed ships is annoying, and I haven't yet found a way to spawn ships without appearing in that list. Hopefully this last patch will make things workable by making the deploy cost zero.I'm not sure if this is helpful, but Underworld mod has unique Astral IBB boss that spawns permanent drone with its ship system. And it doesn't show in reinforcement screen.
What happened with 0OP modules was they would cause the host ship to sometimes to respawn infinitely as husks. It has something to do with modules not being completely destroyed. The husks were virtually unkillable (including commands) and required a ship to manually destroy the modules from the husks. I have yet to encounter this issue with the Denmark. Is there a fairly reliable way to reproduce the undead drones? I am not running Kingstons and a quick test did not yield those undead drones.I wonder if this has to do with the 0 OP ship module weirdness. It could be worth a try giving the drones (and any ship with modules) at least 1 Ordnance Point to see if the problem persists.Aside from the Kingston crash, which i am also getting, the drones in general seem to fail to despawn/die and just hog DP forever. Doesn't matter if you recall them yourself, or if they die, they just persist forever. (The damaged drones are the ones that "died"). This also affects fights vs Pearson fleets, as at some point there are too many dead drones and the AI cannot deploy reinforcements, while also not entering a retreat state, causing a never ending battle.Spoiler(https://i.imgur.com/u8kPitF.png) (https://i.imgur.com/TvkONiD.pngD)[close]
Yeah, the endlessly listed drones as deployed ships is annoying, and I haven't yet found a way to spawn ships without appearing in that list. Hopefully this last patch will make things workable by making the deploy cost zero. I've added some null-checking to the system AI which should stop the nullpointer crashes that have been experienced. I think they were caused by the fleetmember of fighters being null, but there might be some underlying issue that I don't know about.
iirc, that issue was modules exploding upon entering battle, so not really relevant to the piling up of fleetmembers.
What happened with 0OP modules was they would cause the host ship to sometimes to respawn infinitely as husks. It has something to do with modules not being completely destroyed. The husks were virtually unkillable (including commands) and required a ship to manually destroy the modules from the husks. I have yet to encounter this issue with the Denmark. Is there a fairly reliable way to reproduce the undead drones? I am not running Kingstons and a quick test did not yield those undead drones.I wonder if this has to do with the 0 OP ship module weirdness. It could be worth a try giving the drones (and any ship with modules) at least 1 Ordnance Point to see if the problem persists.Aside from the Kingston crash, which i am also getting, the drones in general seem to fail to despawn/die and just hog DP forever. Doesn't matter if you recall them yourself, or if they die, they just persist forever. (The damaged drones are the ones that "died"). This also affects fights vs Pearson fleets, as at some point there are too many dead drones and the AI cannot deploy reinforcements, while also not entering a retreat state, causing a never ending battle.Spoiler(https://i.imgur.com/u8kPitF.png) (https://i.imgur.com/TvkONiD.pngD)[close]
Yeah, the endlessly listed drones as deployed ships is annoying, and I haven't yet found a way to spawn ships without appearing in that list. Hopefully this last patch will make things workable by making the deploy cost zero. I've added some null-checking to the system AI which should stop the nullpointer crashes that have been experienced. I think they were caused by the fleetmember of fighters being null, but there might be some underlying issue that I don't know about.
iirc, that issue was modules exploding upon entering battle, so not really relevant to the piling up of fleetmembers.
Did you have plans to add more ships in the near future? Maybe some carrier(s) with drones? Any wing? Maybe weapons (maybe with drone mechanics, lol)?
They also draw on midline ships like heron and drovers for carrier options as well, but I'm planning on phasing those out when Pearson has a bigger roster.
I've been enjoying these ships alot! The technical improvements from your first mod are massive!
Might be a weird request, but would you do a midline style skinpack?
Readded to my game after three months.
Simply put this is one of the best quality mods out there. Fits very well into the game, feels a bit underpowered while incredibly super cool at the same time. Command console spawn option is a huge plus, thanks for being so thoughtful.
Also love the aesthetics (even if I'm not fan of the colours, I think you absolutely nailed it, reminds me of some military camouflage) and the cool niche about being able to build a stealthy fleet with good sensor capabilities that gives more role play and some uniqueness to the blurry crowd of yet-more-of-the-same-ships mods.
ps.: the Serrano Cruiser loves 8 OP missiles in its synergy slots like the Tiandong Apsis or the ARSWP Pilum Rocket Rack.
Glad to hear it! Mod thread has been inactive because I spend most my time posting on the discord chat, but I'm close to completing the next (VERY MAJOR) update to the mod.
Glad to hear it! Mod thread has been inactive because I spend most my time posting on the discord chat, but I'm close to completing the next (VERY MAJOR) update to the mod.
Great news, can't wait!
I am in no possession of a discord link, would you mind posting a release here sometimes?
Linux filesystems are case sensitive and the file (".../pn/graphics/pn/weapons/pndsilaser/v1/pn_dsi_turretbase59.PNG") is causing an error because it's attempting to load the file with a lowercase extension.
Awesome mod; thanks for all of the time and dedication!! :)
Are you gonna tackle Pearson before you get settled in with overhauling Neutrino?
I haven't spent enough time with the chonky faction yet.
SNIP
Is the mod compatible with 0.95.1a-RC5?
Ladies and gentlemen, we are back
Ladies and gentlemen, we are back
Any idea on when a downloadable version will be released?
cool mod btw :D
New teaser screenshot....???
New teaser screenshot....???
Are those fighters, or some kind of gun drone?
Update v0.7.1
Download links in OP
-fixed erroneous mount on the armstrong
-added description to the helsing flak rifle
-added flak rifle to priority weapons
-fixed crash related to removed SOD quest content
I'm unsure if this is an issue with CMUtils or something else, but when the system key is bound to mouse button 4, it will not cycle the drones' behavior. It will still cause the system cooldown to activate, but it doesn't change the actual drone's arrangement in the bottom right UI element or in practice. Also, the default F key works only when used as the primary hotkey. When bound as the secondary keybind, it works the same as if bound to the mouse button.
You oughta add more of a description! It looks cool, but I don't know a thing about the mod : /
I'm not sure why the Douglas Autocannon has such a low flux efficiency. Personally I'd put it at 1.0 or 1.1 at most instead of 1.3, using the Heavy Mauler as a comparison point.
Nice it's back! This was one of my favorite 0.91 mods. I should finish my current game so I could add this.
Do you have any plans to add a unique bounty ship?
I have a patrol chasing me around the Sector. When it catches me, the game crashes.
How come this is still listed as "[0.9.1a] Pearson Exotronics by tomatopaste" on the mod index?
Isn't this updated?
1186247 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO - java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.Õ00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) 1186747 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO - java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.Õ00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) 1186864 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.o00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.o00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.o00000(Unknown Source) at com.fs.starfarer.campaign.CampaignState.startEncounterInvolvingPlayerFleet(Unknown Source) at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source) at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source) at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) at com.fs.starfarer.BaseGameState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) 1187248 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO - java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.Õ00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) 1187748 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO - java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.Õ00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) 1188248 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO - java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.Õ00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) 1188748 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO - java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.Õ00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) 1189248 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO - java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.Õ00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) 1189748 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO - java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.Õ00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) 1190248 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO - java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.Õ00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) 1190748 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO - java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.Õ00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) 1191248 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO - java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.Õ00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) 1191749 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO - java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.Õ00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) 1192249 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO - java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.Õ00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) 1192750 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO - java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.Õ00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) 1193250 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO - java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.Õ00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) 1193751 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO - java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.Õ00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) 1194251 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO - java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.Õ00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) 1194751 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO - java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.Õ00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) 1195252 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO - java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.Õ00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) 1195752 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO - java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.Õ00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) 1196253 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO - java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.Õ00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) 1196753 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO - java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.Õ00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) 1197253 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO - java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.Õ00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) 1197753 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO - java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.Õ00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) 1198253 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO - java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.Õ00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) 1198753 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO - java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.Õ00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) 1199253 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO - java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.Õ00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) 1199753 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO - java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.Õ00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) 1200254 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO - java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.Õ00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) 1200754 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO - java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.Õ00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) 1201254 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO - java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.Õ00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) 1201754 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO - java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.Õ00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) 1202254 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO - java.lang.NullPointerException at com.fs.starfarer.O0OO.o0OO.ô00000(Unknown Source) at com.fs.starfarer.O0OO.o0OO.Õ00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source) at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748) |
So just went to visit one of the Pearson planets and as soon as I interacted with it, I got a null error as follows:
#dialoge menu with pearson patrol. gives nullpointerexception in game.
java.lang.NullPointerException
at com.fs.starfarer.O0OO.do.for(Unknown Source)
at com.fs.starfarer.O0OO.do.?00000(Unknown Source)
at com.fs.starfarer.O0OO.OOoO.?00000(Unknown Source)
at com.fs.starfarer.combat.CombatMain$3.restartCurrentMusic(Unknown Source)
at com.fs.starfarer.api.impl.campaign.rulecmd.MakeHostileWhileTOff.execute(MakeHostileWhileTOff.java:68)
at com.fs.starfarer.campaign.rules.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.execute(Unknown Source)
at com.fs.starfarer.campaign.rules.Object.runScript(Unknown Source)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:106)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:51)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:57)
at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.fireBest(RuleBasedInteractionDialogPluginImpl.java:177)
at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.optionSelected(RuleBasedInteractionDialogPluginImpl.java:210)
at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.optionSelected(FleetInteractionDialogPluginImpl.java:853)
at com.fs.starfarer.ui.newui.o0Oo$1.super(Unknown Source)
at com.fs.starfarer.ui.newui.B.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.oooO.?00000(Unknown Source)
at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
at com.fs.starfarer.ui.V.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
1482794 [Thread-3] INFO com.fs.starfarer.api.impl.campaign.intel.AnalyzeEntityMissionIntel - Created AnalyzeEntityMissionIntel: Derelict Ship, faction: Auroran Federation
1483556 [Thread-3] INFO exerelin.campaign.diplomacy.DiplomacyBrain - Diplomacy brain for persean considering options
1483556 [Thread-3] INFO exerelin.campaign.diplomacy.DiplomacyBrain - Checking peace for faction Persean League: weariness 3180.0
1483556 [Thread-3] INFO exerelin.campaign.diplomacy.DiplomacyBrain - Checking war for faction Persean League
1483556 [Thread-3] INFO exerelin.campaign.diplomacy.DiplomacyBrain - Relationship required for war: INHOSPITABLE
1483556 [Thread-3] INFO exerelin.campaign.diplomacy.DiplomacyBrain - Checking vs. mayasura: 61.567974, false
1483556 [Thread-3] INFO exerelin.campaign.diplomacy.DiplomacyBrain - Checking vs. interstellarimperium: 32.089863, false
1483556 [Thread-3] INFO exerelin.campaign.diplomacy.DiplomacyBrain - Checking vs. pirates: 15.574884, true
1483556 [Thread-3] INFO exerelin.campaign.diplomacy.DiplomacyBrain - Checking vs. uaf: 12.857834, true
1483556 [Thread-3] INFO exerelin.campaign.diplomacy.DiplomacyBrain - Checking vs. sindrian_diktat: 10.108295, false
1483556 [Thread-3] INFO exerelin.campaign.diplomacy.DiplomacyBrain - Checking vs. luddic_path: 5.1947002, true
1483556 [Thread-3] INFO exerelin.campaign.diplomacy.DiplomacyBrain - Checking vs. pearson_exotronics: 1.0495392, false
1483556 [Thread-3] INFO exerelin.campaign.diplomacy.DiplomacyBrain - Checking vs. luddic_church: -0.4919932, false
1483556 [Thread-3] INFO exerelin.campaign.diplomacy.DiplomacyBrain - Checking vs. tritachyon: -1.0057604, false
1483556 [Thread-3] INFO exerelin.campaign.diplomacy.DiplomacyBrain - Checking vs. ironshell: -24.912441, true
1483556 [Thread-3] INFO exerelin.campaign.diplomacy.DiplomacyBrain - Checking vs. hegemony: -35.66244, true
1483616 [Thread-3] INFO com.fs.starfarer.api.impl.campaign.intel.AnalyzeEntityMissionIntel - Created AnalyzeEntityMissionIntel: Minor Supply Cache, faction: Persean League
1483664 [Thread-3] INFO com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager - Added trade fleet route from Orthrus to Salamanca
1484121 [Thread-3] INFO data.scripts.campaign.PSE_rulecmd.missions.PSE_SODCampDeliveryMission - Checking command PSE_checkCompletion
# i try to dock at the nearby pearson station.
1484314 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.O0OO.o0OO.?00000(Unknown Source)
at com.fs.starfarer.O0OO.o0OO.o00000(Unknown Source)
at com.fs.starfarer.O0OO.OOoO.o00000(Unknown Source)
at com.fs.starfarer.O0OO.OOoO.o00000(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.startEncounterInvolvingPlayerFleet(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
runcode Map<String, String> map = Global.getSector().getFaction("pearson_exotronics").getMusicMap();
for (String s : map.keySet()) {
map.put(s, "music_diktat_market_hostile");
}
This bug just crashed me when I went to visit a Pearson planet to do a quest for the first time in my save. Fatal: Null. Tried updating but was already on 7.2. I don't know script language but I feel like the console command above me would work if it were applied to regular Pearson music.
I had a similar issue while using 0.7.2, downloaded on 3/11/23. The dialogue on encountering a hostile Pearson fleet had a NullPointerException warning, but continued. Then after ending the battle, even by immediate Full Retreat, the game would crash via NullPointerException.
What fixed it was the following script pasted into Console Commands:Coderuncode Map<String, String> map = Global.getSector().getFaction("pearson_exotronics").getMusicMap();
for (String s : map.keySet()) {
map.put(s, "music_diktat_market_hostile");
}
Any news regarding this? Only posting since the topic hasn't been touched since april.
Any news regarding this? Only posting since the topic hasn't been touched since april.
the chef is in the kitchen and the oven is on
Any news regarding this? Only posting since the topic hasn't been touched since april.
the chef is in the kitchen and the oven is on