Fractal Softworks Forum

Starsector => General Discussion => Topic started by: Jmdelrio on May 22, 2020, 12:49:54 PM

Title: Found a Cryosleeper
Post by: Jmdelrio on May 22, 2020, 12:49:54 PM
I found a cryosleeper ship, and it says i should build a colony in the system to benefit from the massive population provided by them.  The system only has 3 barren planets.  should I?  I have been discovering systems to try to find a good planet with vast ruins to try the tech harvesting and stumbled on this.
What happens if a portion of the millions in sleep are engineers?  Should they remember how to build the domain era technology?  Building a mega port would create super ships?

Oh crap what if they are Mass Effect Husks, and once I get them into my colony, they take over, I lose control of the station and they start building UFO ships to kill the system?

Maybe leave it alone?  I can manage 3 planets and I can use 3 administrators, so I could spare one to do this....   Should I?
Title: Re: Found a Cryosleeper
Post by: pedro1_1 on May 22, 2020, 03:43:14 PM
That cryosleeper is not someting special, you can just ignore it, however, if it falls on a system that has a few good planets, then you got a perfect colony spot, and the popuation is just normal people, from before the gates were built(the player is canonically from a cryosleeper)
Title: Re: Found a Cryosleeper
Post by: Megas on May 22, 2020, 04:10:39 PM
All cryosleeper does (after the Guardian is defeated) is unlock Cyrosleeper Revival structure/industry for that system, which gives a massive population boost.  If you are fortunate enough to have it in a system with good planets, take it!  You want fast growth.

I never found a cryosleeper in a system worth colonizing.

Three planets and three admins.  Sounds like you put points in colony skills.  Eventually, you will want alpha cores to run your colonies once you can afford the occasional million credit bribes to buy off the Hegemony.
Title: Re: Found a Cryosleeper
Post by: Jmdelrio on May 22, 2020, 06:22:47 PM
I got myself 3 colonies, so I can resupply while I am surveying. One west, one east and of course Duzahk.
Progressing to full discovery while still defending my colonies from massive pirate attacks and hunting the pirate bases.
Figured out a good fleet for station killing.  Still need a good set up for Remnants, right now it's mostly about bombers hehe.
This play through I wanted to play around with colonies and surveying.
Title: Re: Found a Cryosleeper
Post by: DubTre6 on May 27, 2020, 05:41:12 AM
Edited to remove link so someone doesn't click on it by accident -Alex

Uhh I don't wanna click it, but did somebody just post spam on the forums? First for everything I suppose :o
Title: Re: Found a Cryosleeper
Post by: Aereto on May 27, 2020, 02:43:55 PM
All cryosleeper does (after the Guardian is defeated) is unlock Cyrosleeper Revival structure/industry for that system, which gives a massive population boost.  If you are fortunate enough to have it in a system with good planets, take it!  You want fast growth.

I never found a cryosleeper in a system worth colonizing.

Three planets and three admins.  Sounds like you put points in colony skills.  Eventually, you will want alpha cores to run your colonies once you can afford the occasional million credit bribes to buy off the Hegemony.

Or just quietly sabotage the Hegemony and let their military colonies rot away into ruins, effectively defanging the faction into a threatless state. Though same can be said for factions who does not appreciate capitalism. (Looking at you, Sindrian Diktat)

After that, I just designate the system with a cryosleeper as a pure AI-managed system, where a colonist is up to their hips in AI. Manufacture ALL the ships!
Title: Re: Found a Cryosleeper
Post by: Megas on May 27, 2020, 03:02:23 PM
Yes, Hegemony can be neutralized.  I generally do not do that if I want to save core worlds because I definitely need to babysit the survivors in Hegemony systems from pirates, plus some money lost from decivilizing those worlds.  However, I will steal their nanoforges so their expeditions are weaker and make it easier for my patrols to defend my systems.

If I really want Hegemony military colonies dead, I have no problem sat bombing them to get the job done now.  Also, if I am willing to decivilize one world, I do not want to stop until all core worlds are dead and my faction is the last one standing with no one to oppose it except maybe the zombie pirates.