What is my army doing goofing off at my colonies?Garrison?
Hunting exotic stuff in the red beacon star systems? That's the goal for a few paragons in a single fleet.That is something the player can do, since people generally do not want to enter a system that has what amounts to a "Danger! No trespassing! (Violators will be punished or killed!)" sign from the Hegemony police. This kind of falls under exploration and/or high treasure hunting.
With the caveat of "gameplay>realism/lore", the lore does makes clear that though the Sector uses Domain tech, for the most part, no one understands how it works and it might as well be magitec. Reverse-engineering it really isn't in the cards anymore.I mean it takes a single line like "and so because we don't really get this we'll be flipping switches, turning knobs, and throwing levers until we understand it better so it's going to be a few weeks before they don't come out upside down or hot pink.
Again, we're going into 4x territory if Research leads to Diplomacy which leads to Dynamic Factions, etc. and I just don't think the game is going that direction.
lore does makes clear that though the Sector uses Domain tech, for the most part, no one understands how it worksIt doesnt mean that the sector is filled with apes who dont want to make situation better but only to eat, breed and kill each other. I m not trying to say that few scientists can get together on weekend in garage to take paragon and find out everything about it. Yes, it might take a lot of time, but come on... if everybody knows nothing, why somebody have skills like Loadout design? Or how pirates and ludds reshape hulls? Or how do we create comm relays for FTL communication almost from pure metals? This is not Might&Magic setting where everybody really degraded to dwarfs and elves.
It doesnt mean that the sector is filled with apes who dont want to make situation better but only to eat, breed and kill each other.With current gameplay, it is worse than that. The sector is a pirate zombie apocalypse.
Unless you pretend that SS is like Mad Max in a space ("People and fuel are treasure in this world. What must we do? Lets waste em in pointless road fights!" Pretty idiotic, imo... But at least it could explain the AI behavior here...)It reminds me more like High Plains Drifter. The pirates are outlaws, and the core worlds you may try to save are the cowardly and treacherous mining town. The player is Clint Eastwood riding into town to take out the outlaws and get the cowards to paint their town red.
Also, aren't Story Points doing some of the things that this hypothetical R&D industry is doing? Improving individual ships, giving bonuses, making things more efficient, etc.?For me the story points look more like "breaking the rules" than R&D. I dont suggest rule breaking, i suggest the new side of gameplay. Currently we have two layers: economy and fleet power. Nothing else.
Sector here is just like any planet in Rimworld: you trapped here, but can research to break free.This. We actually have multiple situations of collapse, like Kenshi and Rimworld, where R&D (or no D) still goes on. We are already capable of building a ship (after finding a blueprint) and proudly saying "I've built this!". Why not to make a step further and say "I've created and built this!"?
What you're suggesting sounds more at-home in a 4x game.
What you're suggesting sounds more at-home in a 4x game.You sound like that's something bad (made by the 2000+ hours in 4X gang)
Well, the positive side of this decision is: combat in this game truly amazing. Just because Alex focused on it.
I guess, i simply need to learn how to mod by myself. Want to learn JS anyway...
ON-Topic:
I think a R&D would make a lot of sense campaign/story/lore wise. I would imagine that Alpha cores would be able to contribute in a significant way to R&D, which would also explain why the Hegemony doesn't like AI very much, the current state of collapse keeps them in a nice status as the most powerful faction.
ON-Topic:
I think a R&D would make a lot of sense campaign/story/lore wise. I would imagine that Alpha cores would be able to contribute in a significant way to R&D, which would also explain why the Hegemony doesn't like AI very much, the current state of collapse keeps them in a nice status as the most powerful faction.
If you ignore the 2(Or 3?) AI wars you mean?
It's not like there isn't a precedent that AI death machines can either go rampant or allow a small group of CEO's to dominate the entire sector at one with an automated army. Before that there is a very large population of luddites in the sector who object to such technology inherently.
Even then, the current hegemony has lost over half the sector to insurrectionists and traitors. They are at their weakest upon game start and are basically set to fall.
would be insane to ignore the potential the AI could be when it comes to boosting the R&D potential of the sector.
True, the AI wars probably also got the Hegemony a bit miffed :)
The player doesn't have to agree with the Hegemony, it would depend on what direction the lore-writer would want to take the game. I personally end up at -100 to Hegemony in every game, so they don't really seem to come off as the faction the player is meant to support(?), moreover it would be insane to ignore the potential the AI could be when it comes to boosting the R&D potential of the sector. Given that the current timeline year is already centuries after the collapse, I don't think anyone believes the Domain is coming back.
True, the AI wars probably also got the Hegemony a bit miffed :)
The player doesn't have to agree with the Hegemony, it would depend on what direction the lore-writer would want to take the game. I personally end up at -100 to Hegemony in every game, so they don't really seem to come off as the faction the player is meant to support(?), moreover it would be insane to ignore the potential the AI could be when it comes to boosting the R&D potential of the sector. Given that the current timeline year is already centuries after the collapse, I don't think anyone believes the Domain is coming back.
Well the Hegemony outside of the memes never enforces anything unreasonable upon the player, and through the tutorial start you start off with pretty good relations at that. Not that they are the good guys as they are brutally militaristic. They will investigate fleeing radicals and terrorists moving into your free ports, as does the luddite church, which isn't that far wrong in it's essence anyway. They will never raid you for your market control, and are more then happy to let you build an economic juggernaut across the sector. They will inspect for AI cores because that's on them willing the AI wars and setting the sector wide "rules" regarding them. I suppose if you fight them for that you are essentially starting the next big AI war.
They are the least perfidious of the factions, unless the church are perhaps more accepting of you? (I think they might inspect you for the same things if the hegemony don't.)
I would use cores because I do not want to waste nine to twelve skill points in colony skills when I can get the skills for free. Plus, I like building a big empire, and cores let player colonizes more than a few worlds.
Inspections are annoying, but Pather cells are worse... or would be if they were not bugged. Pathers are zombies just like pirates, but the sabotage bug means the worst they can do is -1 stability, and that is a good bug because now I can dedicate all skills to combat and Navigation.
I get the metaphor you use for the pirates but ever since the Panthers got bugged there is basically 0 reason to fight them. A basic stability hit is nothing at all when faced with raiding disruptions caused by pop-up pirate bases. (And yeah I think we all agree that pirate raids are way too strong right now, producing fleets way in excess of even the largest faction expeditions. One capital fleet at max in my option.)That is why the Pather bug is great. I do not need to hunt them down, and they do not break core worlds that are stable enough. That was why I wrote "Pather cells are worse... or would be if they were not bugged." If we had to fight them, we would have two zombie hordes to deal with instead of one.
Imo, we also need reworked reputation system...
May be separate rep for player as a person and for player's faction. And some mechanism that could affect relations between factions. Something like that we already have in Nex, but on basic level.