2. No obvious way to make your colony have decent fleets.
Quote2. No obvious way to make your colony have decent fleets.
What do you mean as "decent"?
2. No obvious way to make your colony have decent fleets.There are three ways to increase the potential of your defence fleets. The first one is to get the fleet building, Patrol HQ and especially its upgrades, Military Base and High Command. These have the highest impact on size and number of defence fleets. Second way is to build a heavy industry (to get rid of import ship quality penalty and to let your fleets use your blueprints) and upgrade it to Orbital Works and/or with nanoforges. Lastly, Fleet Logistics skill (don't remember which level) gives your colonies +50% fleet size.
For example: Hegemony decided to attack my colony, despite having the high command and fleet strength of 370%, Hegemony still outnumbered my fleets by 3 times, and had much more capital ships than I had, only reason it wasn't an well... Onslaught, was because the faction I work for interfered, and split Hegemony fleets, each hegemony fleet stopped to fight a different allied fleet, and only the weakest fleet, that had instead of Onslaughts, lots of freighters as biggest ships, that reached the station, and fought it, even then although the invasion was "defeated", overall Hegemony won, they left the system while still having almost all capital ships alive.This is really weird. I don't tend to have big issues with expeditions once I get High Command, or any at all if the colony with High Command also has a space station (which it should) and is of decent size.
3. Before the hypermap updates, being a trader was bad, but possible, now it is not possible anymore either, because shortages or oversupply is extremely rare because of how the trading mechanic now works, often you press F1 on a random commodity, the lowest buy price, and highest sell price, is almost the same, always, everywhere.
I am wondering if it CAN be fixed at all, with a mod... I tried before but tried to go in a route where I would simulate too much. Maybe making the economy simpler is the solution.
3. Before the hypermap updates, being a trader was bad, but possible, now it is not possible anymore either, because shortages or oversupply is extremely rare because of how the trading mechanic now works, often you press F1 on a random commodity, the lowest buy price, and highest sell price, is almost the same, always, everywhere.
I finished a vanilla run recently and never had this issue, and made quite a bit of easy money trading. I do think there's some econ issues, but this wasn't one I saw.
3. Before the hypermap updates, being a trader was bad, but possible, now it is not possible anymore either, because shortages or oversupply is extremely rare because of how the trading mechanic now works, often you press F1 on a random commodity, the lowest buy price, and highest sell price, is almost the same, always, everywhere.
I finished a vanilla run recently and never had this issue, and made quite a bit of easy money trading. I do think there's some econ issues, but this wasn't one I saw.
3. Before the hypermap updates, being a trader was bad, but possible, now it is not possible anymore either, because shortages or oversupply is extremely rare because of how the trading mechanic now works, often you press F1 on a random commodity, the lowest buy price, and highest sell price, is almost the same, always, everywhere.