Fractal Softworks Forum

Starsector => Mods => Topic started by: Timid on April 01, 2020, 05:46:46 PM

Title: [0.97a] Iron Shell 1.1813aj
Post by: Timid on April 01, 2020, 05:46:46 PM
(https://i.imgur.com/FkUHUyE.png)
Quote
In all my life, I have thought the Domain was too powerful to collapse. The Hegemony would continue to survive and prosper after the Domain would return... but when I saw that thing, I doubted our restoration of the Domain... like I could never match the intellect of its design or prevail over it. I may have met creative designs, but this... is just a reminder of our failures before everything fell apart... –Kim Quy

(https://img.shields.io/github/downloads/TechpriestEnginseer/solid-winner4/total?color=%23235588EE&label=Download%20Here%21&style=for-the-badge) (https://github.com/TechpriestEnginseer/solid-winner4/releases/download/1.1813aj/Iron.Shell.zip)
Although if you can't visit Patreon for some restriction reason, here's a direct download. (https://github.com/TechpriestEnginseer/solid-winner4/releases/download/1.1813aj/Iron.Shell.zip)

Requires GraphicsLib (https://fractalsoftworks.com/forum/index.php?topic=10982), LazyLib (https://fractalsoftworks.com/forum/index.php?topic=5444), MagicLib (https://fractalsoftworks.com/forum/index.php?topic=13718), Nexerelin (because I am lazy) (https://fractalsoftworks.com/forum/index.php?topic=9175.0)
Supports Commissioned Crews (https://fractalsoftworks.com/forum/index.php?topic=16677), Starship Legends (https://fractalsoftworks.com/forum/index.php?topic=15321), Combat Chatter (https://fractalsoftworks.com/forum/index.php?topic=10399), Industrial Evolution (https://fractalsoftworks.com/forum/index.php?topic=18011), New Beginnings (https://fractalsoftworks.com/forum/index.php?topic=15280), Ruthless Sector (https://fractalsoftworks.com/forum/index.php?topic=15279)
Recommended Ship/Weapon Pack (https://fractalsoftworks.com/forum/index.php?topic=11018), Tahlan Shipworks (https://fractalsoftworks.com/forum/index.php?topic=14935), Torchship And Deadly Armaments (https://fractalsoftworks.com/forum/index.php?topic=17856)

Iron Shell is a faction mod based around increasing the arsenal and developing the lore behind the Fourteenth Battlegroup and Hegemony. A military division that specializes in commerce and carries its duties across the Persean Sector. This mod contains a complete faction including new 10 flyable ships, 15 new fighter wings, 5 new weapons, and 1 revamped vanilla star system.

Well, give me the lore!
Naraka System's History circa pre-Collapse – Naraka was a system ripe for the entry of Domain into the Persean Sector. Nachiketa was an ideal planet for one of the Sector's AM fuel production facilities on the sight of being convenient and access to available volatiles from the cryovolcanic worlds of Chitagupta and Yami in the Naraka system. Yama later proved marginally viable to be terraformed as well which serves its uses as Nachiketa became a busy planet for starship traffic.

The Cold Passage circa c+00 – Battlegroup XIV enact network failure protocol where crews are put into emergency cryosleep, units become jury-rigged, and the battlegroup makes their desperate journey to the nearest civilized space forcing to mothball and abandon some of their crew into space to save on repairs for the journey with the promises of recovery in later cycles.

The Great Cause c+48-49 – XIV Battlegroup under the leadership of Captain Kali Molina arrives in Persean Sector to a sector ravaged and dominated by the Warlord Leonis. The sector is liberated from the warlord's reign and Captain Molina enacts a diktat of hegemony on Eventide to confidently await the gate activation and restore order. Multiple ministries including Information, Labor, Health, Commerce, and various others are established to bring back order under the Great Cause (to restore the Domain).

Timely Tension circa c+84 – Hegemony establishes a reclamation fleet funded by the Ministry of Commerce, bringing back what remains of the XIV Battlegroup and its survivors of the Cold Passage into Persean Space. Hopes of the gate reactivation remain tense as the Tri-Tachyon acts freely in secrecy as the deployment of AI warfleets threatens the fringe of the Core Worlds.

The First AI War c+89-95 – The First AI War ignites and engulfs the entire Persean Sector. C+91 saw the Naraka System being attacked. A major victory for the Hegemony, it is a devastating Pyrrhic victory. Nachiketa's industry and infrastructure are crippled. Yama declines in population and infrastructure along with Yami's mining populace. Chitagupta and her mining infrastructure is destroyed completely. The remaining heat from the devastation warms up the Chitagupta is predestined to be a water world, although the hazard levels of these waters remain indeterminate. Hegemony and her allies win decisively versus the Tri-Tachyon and enforce a Domain-era standard regulation of technological inspections concerning AI development.

Askonia Crisis c+180-181 – Askonia enters a civil war due to domestic crisis. Persean League's involvement and Hegemony's intervention are at hand in turning the tide of this civil war. Hegemony forces enters with the experienced Hegemony Admiral Andrada and the lieutenant Darren Hartley. An invasion would rile more independent worlds into joining the Persean League. Direct military support would contribute more growth into the ever-growing refugee crisis in the Askonia system. Amidst the failures of the Hegemony's intervention, Admiral Andrada is accused of destroying the moon Opis and is declared a traitor. Andrada retaliates to this weak-willed treason with a declaration of the  Sindrian Diktat and a Hegemony mutiny breaks out. Lieutenant Hartley is the last remaining commanding officer from the mutiny and makes it out of what remains of the Hegemony task force.

Battlegroup XIV Survivors Integration into Hegemony c+184 – Reclamation Fleet returns to the Persean Sector, bringing back the remainder of the fleet core elements of the Battlegroup XIV as well as the remainder of the surviving crew left. The crew is thawed out over the cycles of time as safely as they can while determining physical and neurological damage from the failing cryostasis system. The highest-ranking officer among the survivors, Lieutenant Kim Quy, is given a chance to prove herself in the post-Collapse world. Chitagupta's recolonization effort begins in creating an R&D base from the public eyes with the cover of bolstering Naraka's defenses while serving as a rest and recuperation for Hegemony officials who can afford it. Yami's recolonization effort begins as a penal colony where the local polity is given political dissidents, tax evaders, and criminals to tend to their labor in mining for Nachiketa's fuel production.

The Second AI War c+189-194 – The Second AI War takes advantage of an inexperienced Hegemony leadership from the aftermath of the Askonia Crisis. Tri-Tachyon calls a casus belli in terms of unfair tech inspections. Tri-Tachyon takes the early initiative and wins early skirmishes in the conflict. As the conflict wages on, Hegemony raised additional war taxes, adopted a standardized tax code, and fleet-wide upgrades that bolstered the defense of the Hegemony. A Tri-Tachyon offense in the Naraka system the last year of the conflict saw a valiant defense from Captain Quy and her subordinates as they distinguishes themselves. She rises through the ranks toward eventual membership in the Hegemony executive council.

The Iron Shell Charter c+200 – Charter granted by High Hegemon Baikal Daud
Charter
Baikal Daud, High Hegemon, by the old Domain Naval Code through the laws of the Hegemony to all of its leaders, officers, subjects, and to all other people within the Persean Sector as elsewhere shall be seen, showed, or read to them as per extending the Ministry of Commerce's powers.

Know therefore then that we greatly tender the honor of our Hegemony, the wealth of our citizens, and the encouragement of such wealth, for the increase of our individual freedom, and the advancement of lawful trafficking, to the benefit of our democracy, have of our special knowledge and motion into the establishment of Iron Shell and with this arrangement we transfer our governorship efforts as well as its expenses and responsibility of Chitagupta and Yami to Iron Shell under the governorship of Councilor Kim Quy.

To be renewed continuously from the High Hegemon every 15 cycles.

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Ship Roster
(https://i.imgur.com/xbk02An.png)
(https://i.imgur.com/mahQN1j.png)
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Gameplay and Features
  • Taxes
  • XIV Content faction that suppresses the enemies of Hegemony.
  • Tons of XIV ships for Hegemony to access as well as XIV Fighters for your XIV/Hegemony themed run!
  • These XIV fighters operate with improved flux and armor stats at a cost of engagement range, replacement time, and wing size.
  • Several mini-quests to do for Iron Shell!

Mod Review by IronCladLion
https://www.youtube.com/watch?v=jfK7WMvgosw
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Changelog
1.18 (August 15, 2022)
  • Mo (https://www.patreon.com/posts/70568183)
1.17 (June 18, 2022)
  • Lo (https://www.patreon.com/posts/67957816)
1.16 (April 7, 2022)
  • Tho (https://www.patreon.com/posts/64870743)
1.14 (March 4, 2022)
  • Thus (https://www.patreon.com/posts/63395813)
1.11 (January 29, 2022)
  • Those (https://www.patreon.com/posts/61874805)
1.10 (January 4, 2022)
  • That (https://www.patreon.com/posts/60710011)
1.06 (November 25, 2021)
  • This (https://www.patreon.com/posts/iron-shell-1-06-59124778)
1.04 (November 5, 2021)
  • It just works. (https://www.patreon.com/posts/iron-shell-1-04-58365756)
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(https://upload.wikimedia.org/wikipedia/commons/thumb/f/f1/Cc-by-nc-nd_icon.svg/132px-Cc-by-nc-nd_icon.svg.png) (https://creativecommons.org/licenses/by-nc-nd/4.0/)

Credits
Co-author, spriter, ship mechanics: Selkie
Code Asset: Techpriest (https://fractalsoftworks.com/forum/index.php?action=profile;u=9161), Nia Tahl (https://fractalsoftworks.com/forum/index.php?action=profile;u=6644), theDragn (https://fractalsoftworks.com/forum/index.php?action=profile;u=14349), Rubi (https://fractalsoftworks.com/forum/index.php?action=profile;u=9299), MesoTroniK (https://fractalsoftworks.com/forum/index.php?action=profile;u=2253)
Art Asset: Zen (https://fractalsoftworks.com/forum/index.php?action=profile;u=11535), Ryxsen1421 (https://fractalsoftworks.com/forum/index.php?action=profile;u=3955), Mayu (https://fractalsoftworks.com/forum/index.php?action=profile;u=12903), Nia Tahl (https://fractalsoftworks.com/forum/index.php?action=profile;u=6644)
Music Asset: hanawub (https://soundcloud.com/hanawub/sets/starsector)
Sound Asset: psiklaw (https://fractalsoftworks.com/forum/index.php?action=profile;u=9528), MesoTroniK (https://fractalsoftworks.com/forum/index.php?action=profile;u=2253)
Advisory Asset: Histidine (https://fractalsoftworks.com/forum/index.php?action=profile;u=2652), Knight Chase (https://fractalsoftworks.com/forum/index.php?action=profile;u=6764), TheWikiFish (https://fractalsoftworks.com/forum/index.php?action=profile;u=6219), Dark.Reverant (https://fractalsoftworks.com/forum/index.php?action=profile;u=125), Avanitia (https://fractalsoftworks.com/forum/index.php?action=profile;u=7700), King Alfonzo (https://fractalsoftworks.com/forum/index.php?action=profile;u=5759), DonationBox (https://fractalsoftworks.com/forum/index.php?action=profile;u=15120), Wispborne (https://fractalsoftworks.com/forum/index.php?action=profile;u=7678), FasterThanSleepyfish (https://fractalsoftworks.com/forum/index.php?topic=19115), Demto (https://fractalsoftworks.com/forum/index.php?action=profile;u=14891)
xXLiterallyxDidxNothingXx: SexHeartles (https://fractalsoftworks.com/forum/index.php?action=profile;u=11074), Caymon Joestar
Title: Re: [0.9.1a] Iron Shell 0
Post by: Bhdeale on April 01, 2020, 06:40:42 PM
This sounds fun :)
Also a fun expansion of the timeline - it is good to know what/why a faction is fighting for
Title: Re: [0.9.1a] Iron Shell 0
Post by: Viking8008 on August 13, 2020, 05:25:07 AM
How is it going?
Title: Re: [0.9.1a] Iron Shell 0
Post by: Justinx931 on August 14, 2020, 04:08:15 AM
patiently waiting for this since the ships were being made and the logo in the discord, really hope it comes out, xiv fighters squadrons are my passion.
Title: Re: [0.9.1a] Iron Shell 0
Post by: Timid on October 01, 2020, 10:26:28 AM
patiently waiting for this since the ships were being made and the logo in the discord, really hope it comes out, xiv fighters squadrons are my passion.
Mine too.
How is it going?
Good.
This sounds fun :)
Also a fun expansion of the timeline - it is good to know what/why a faction is fighting for
Thanks.
Title: Re: [0.9.1a] Iron Shell 0.09z
Post by: Chairman Suryasari on January 09, 2021, 11:05:19 AM
I got in-game tool tips (dunno what mod that add that) that say if i read that, it's mean Iron Shell already released. It is true?
Title: Re: [0.9.1a] Iron Shell 0.09z
Post by: Dazs on January 30, 2021, 08:27:14 AM
I got in-game tool tips (dunno what mod that add that) that say if i read that, it's mean Iron Shell already released. It is true?

I get tooltips that if you have installed Iron shell then congratulations you are living in the future.

As to where the tips are coming from, I am sure it is one of Techpriest's other mods doing a viral marketing campaign. :)
Title: Re: [0.9.1a] Iron Shell 0.09z
Post by: SirHartley on January 30, 2021, 03:15:26 PM
nope, it's literally everyone else memeing on Techpriest for never releasing anything.
Title: Re: [0.9.1a] Iron Shell 0.09z
Post by: KnightShade on March 28, 2021, 05:46:08 PM
Quote
In the beginning...
When the Battlegroup XIV first arrived in the Sector, the records will not tell you that they were met with immediate open arms. A few systems cooperated and a few systems resisted in deviance.

"...resisted in deviance." ???

Were they furries? ;D Lol.


No, but seriously, I think you accidentally hit the v key instead of the f, there.

Title: Re: [0.95a] Iron Shell 0.09z
Post by: Mosthra on April 27, 2021, 03:58:39 PM
Kim Quy Viet Nam  ;D
Title: Re: [0.95a] Iron Shell 0.09z
Post by: th3boodlebot on April 27, 2021, 07:11:05 PM
hey for some reason the download link is just text for me
Title: Re: [0.95a] Iron Shell 0.09z
Post by: Deageon on April 28, 2021, 12:13:01 AM
hey for some reason the download link is just text for me
not ready yet
Title: Re: [0.95a] Iron Shell 0.09z
Post by: Mayu on May 01, 2021, 12:26:14 AM
I really hope I am not getting meme'd on by this and there will be an actual release.
Title: Re: [0.95a] Iron Shell 0.09z
Post by: IonDragonX on May 01, 2021, 01:59:11 PM
  ???  :-[  ::)
Title: Re: [0.95a] Iron Shell 0.09z
Post by: TANK6110 on May 03, 2021, 02:46:25 AM
hello, can you have a version for 0.9.1a
Title: Re: [0.95a] Iron Shell 0.09z
Post by: Chairman Suryasari on May 04, 2021, 01:57:49 PM
We need "Iron Shell Update" channel for Youtube that upload "Daily Iron Shell Update : Day n" everyday just for the fun of it.
Title: Re: [0.95a] Iron Shell 0.09z
Post by: th3boodlebot on May 05, 2021, 06:36:08 AM
download link isnt clickable for me
Title: Re: [0.9.1a] Iron Shell 0
Post by: ASSIMKO on May 08, 2021, 05:48:11 AM
I liked the ships' spoiler. Very original. Now where is the download also I don't see. The link is disabled.
Title: Re: [0.95a] Iron Shell 0.09z
Post by: Flacman3000 on May 08, 2021, 06:44:50 PM
link is dead man unfortunately.
Title: Re: [0.95a] Iron Shell 0.09z
Post by: connortron7 on May 08, 2021, 07:21:46 PM
hey for some reason the download link is just text for me
link is dead man unfortunately.

download link isnt clickable for me

It doesn't really say it on the thread but this mods not actually out yet and is only running beta tests with specific people on the starsector discord. This is just a placeholder and setup thread for when it's ready
Title: Re: [0.95a] Iron Shell 0.09z
Post by: th3boodlebot on May 09, 2021, 07:23:07 AM
hey for some reason the download link is just text for me
link is dead man unfortunately.

download link isnt clickable for me


It doesn't really say it on the thread but this mods not actually out yet and is only running beta tests with specific people on the starsector discord. This is just a placeholder and setup thread for when it's ready







can i have a discord link please?
didnt know we had one of those

you can private message it to meif you think thats appropriate
Title: Re: [0.95a] Iron Shell 0.09z
Post by: connortron7 on May 09, 2021, 07:48:56 AM
hey for some reason the download link is just text for me
link is dead man unfortunately.

download link isnt clickable for me


It doesn't really say it on the thread but this mods not actually out yet and is only running beta tests with specific people on the starsector discord. This is just a placeholder and setup thread for when it's ready







can i have a discord link please?
didnt know we had one of those

you can private message it to meif you think thats appropriate


https://fractalsoftworks.com/forum/index.php?topic=11488.0

Its pinned in the general discussions part if the forum :V
Title: Re: [0.95a] Iron Shell 0.09z
Post by: th3boodlebot on May 09, 2021, 08:05:46 AM
hey for some reason the download link is just text for me
link is dead man unfortunately.

download link isnt clickable for me


It doesn't really say it on the thread but this mods not actually out yet and is only running beta tests with specific people on the starsector discord. This is just a placeholder and setup thread for when it's ready







can i have a discord link please?
didnt know we had one of those

you can private message it to meif you think thats appropriate


https://fractalsoftworks.com/forum/index.php?topic=11488.0

Its pinned in the general discussions part if the forum :V




ahahahahahahaha great thanks
have a good one
Title: Re: [0.95a] Iron Shell 0.09z
Post by: Lorkhan4E201 on June 30, 2021, 12:22:41 PM
Ships that beautiful should be illegal. Great spritework mate, can't wait for the release.
Title: Re: [0.95a] Iron Shell 0.09z
Post by: envenger on July 01, 2021, 01:52:44 PM
These are the most beautiful looking ships i have seen so far.
Title: Re: [0.95a] Iron Shell 0.99
Post by: Jakro on August 22, 2021, 01:20:39 PM
Gib me the ships
Title: Re: [0.95a] Iron Shell 0.99
Post by: 6chad.noirlee9 on August 24, 2021, 12:46:31 PM
.....what is being worked on with this mod?
Title: Re: [0.95a] Iron Shell 1.04
Post by: tantananan on November 05, 2021, 09:54:16 PM
OMG! it's real!
Title: Re: [0.95a] Iron Shell 1.04
Post by: MrFluffster on November 05, 2021, 09:58:11 PM
no way
Title: Re: [0.95a] Iron Shell 1.04
Post by: Mayu on November 05, 2021, 09:58:21 PM
You've actually did it. You finally released (lol).
Title: Re: [0.95a] Iron Shell 1.04
Post by: barackollama on November 05, 2021, 10:00:57 PM
Great Job! You've sated my thirst for orange boats!
Title: Re: [0.95a] Iron Shell 1.04
Post by: RustyCabbage on November 05, 2021, 11:15:07 PM
cant believe u'd kill my favorite starsector meme like this smh my head
Title: Re: [0.95a] Iron Shell 1.04
Post by: Caymon Joestar on November 05, 2021, 11:27:51 PM
Yo is that Avan NPC Avanitia Shogun from the game Genshin Impact? Where does she get her Mug from
Title: Re: [0.95a] Iron Shell 1.04
Post by: Dazs on November 06, 2021, 03:45:12 AM
The tooltip acolytes have prophesied this day!
Title: Re: [0.95a] Iron Shell 1.04
Post by: Ruddygreat on November 06, 2021, 05:15:05 PM
have.

on a more serious note, congrats on the release!
Title: Re: [0.95a] Iron Shell 1.04
Post by: Rody_ on November 06, 2021, 06:36:27 PM
the meme mod becomes reality
xiv/10 would evadepay tax again
Title: Re: [0.95a] Iron Shell 1.04
Post by: Nilands on November 06, 2021, 11:10:57 PM
Finally I can pay my taxes
Title: Re: [0.95a] Iron Shell 1.04
Post by: Jaghaimo on November 09, 2021, 05:10:57 AM
There's a typo in name and tech/manufacturer of Piranha (XIV) - instead of XIV it is XlV (lower case L instead of upper case i). `ship_data.csv` in name and tech/manufacturer columns, and `eis_piranha.ship` in hullName.
Title: Re: [0.95a] Iron Shell 1.04
Post by: Jade Tendency on November 10, 2021, 04:05:55 AM
That's on purpose, it's not a real XIV LPC.
Title: Re: [0.95a] Iron Shell 1.04
Post by: Jaghaimo on November 10, 2021, 05:17:51 AM
While I don't mind having a fake XlV in-name, the implication of fake tech/manufacturer is that once you learn its blueprints now you will have "XIV Battlegroup" AND "XlV Battlegroup" tech/manufacturers in doctrine and custom production tab. Also, mods like Stelnet, that in upcoming release will let you search by tech/manfuacturer will make it obvious.

To make it fake, I'd give it proper "(XIV)" in the name, but set tech to Low-Tech OR give it proper "XIV Battlegroup" tech and set name to "(fake XIV)". As it is, it just looks like a typo.
Title: Re: [0.95a] Iron Shell 1.04
Post by: StrikeEcho on November 10, 2021, 05:26:19 AM
While I don't mind having a fake XlV in-name, the implication of fake tech/manufacturer is that once you learn its blueprints now you will have "XIV Battlegroup" AND "XlV Battlegroup" tech/manufacturers in doctrine and custom production tab. Also, mods like Stelnet, that in upcoming release will let you search by tech/manfuacturer will make it obvious.

To make it fake, I'd give it proper "(XIV)" in the name, but set tech to Low-Tech OR give it proper "XIV Battlegroup" tech and set name to "(fake XIV)". As it is, it just looks like a typo.

Pretty sure that's suppose to reference Vayra's fOurTeEnth Battlegroup stuff, maybe more typos to make it more obvious?
Title: Re: [0.95a] Iron Shell 1.04
Post by: IAmLegion on November 13, 2021, 03:09:02 PM
That's hawt.
Title: Re: [0.95a] Iron Shell 1.04
Post by: not a luddic path member on November 14, 2021, 07:13:37 PM
Is Iron Shell incompatible with any of the mods I'm currently running? I can't get a new campaign to run unless I have this mod disabled.

Spoiler
{"enabledMods": [
  "$$$_lightshow",
  "$$$_trailermoments",
  "pantera_ANewLevel40",
  "raccoonarms",
  "Barack's Namelists",
  "timid_admins",
  "beyondthesector",
  "HMI_brighton",
  "Csp",
  "clearCommands",
  "chatter",
  "timid_commissioned_hull_mods",
  "lw_console",
  "Dabble",
  "istl_dassaultmikoyan",
  "diableavionics",
  "Diktat Enhancement",
  "edshipyard",
  "XLU",
  "fast_engine_rendering",
  "FPE",
  "GrandColonies",
  "GMDA",
  "HMI_SV",
  "HMI",
  "hte",
  "hiigaran_descendants",
  "sun_hyperdrive",
  "IndEvo",
  "Imperium",
  "timid_xiv",
  "JDC_ziggyxiv",
  "kadur_remnant",
  "kingdomofterra",
  "lw_lazylib",
  "leadingPip",
  "ArkLeg",
  "logisticsNotifications",
  "luddenhance",
  "mag_protect",
  "mag_protect_soldier",
  "MagicLib",
  "Mayasuran Navy",
  "missingships",
  "nexerelin",
  "ORA",
  "wisp_perseanchronicles",
  "wyv_planetaryShieldAccessControl",
  "QualityCaptains",
  "roider",
  "sanguinary_autonomist_defectors",
  "tahlan_scalartech",
  "scy_bluesky",
  "SCY",
  "SEEKER",
  "shadow_ships",
  "swp",
  "simpleplayerflags",
  "speedUp",
  "sun_starship_legends",
  "superweapons",
  "Sylphon_RnD",
  "tahlan",
  "Terraforming and Station Construction",
  "transfer_all_items",
  "underworld",
  "US",
  "ungp",
  "URW",
  "vic",
  "vayrasector",
  "vayrashippack",
  "XhanEmpire",
  "audio_plus",
  "prv",
  "shaderLib",
  "G1GC_Hide_Leak_Message"
]}
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edit: ppl on discord helped me out it was an outdated mod incompatibility with Quality Captains that fixed itself once updated to 1.0.8 from 1.0.4
Title: Re: [0.95a] Iron Shell 1.04
Post by: Oni on November 14, 2021, 11:46:00 PM
Now I wonder about adding it to an ongoing game... and I finally found a good system too....
Title: Re: [0.95a] Iron Shell 1.04
Post by: Wyvern on November 15, 2021, 12:00:45 PM
So I realize this may be tricky to implement, but if it's at all doable, I'd suggest making the "Aquila Reactor Protocol" hullmod incompatible with not just Safety Overrides, but also with any hullmod that precludes the use of Safety Overrides.

There are some... kindof hilarious results you can get when you combine it with other SO-equivalent things from other mods.
Title: Re: [0.95a] Iron Shell 1.04
Post by: Nuggnugg on November 16, 2021, 09:57:21 AM
This looks amazing, shame i started a playthrough just before it got released :(
Title: Re: [0.95a] Iron Shell 1.04
Post by: Bummelei on November 16, 2021, 11:12:28 AM
Nice sprites mate, clean and neat!
Title: Re: [0.95a] Iron Shell 1.04
Post by: Oni on November 17, 2021, 06:50:03 PM
Odd... it's giving me an update warning, but I already have v1.04.  ???
Title: Re: [0.95a] Iron Shell 1.04
Post by: Nicegye00 on November 20, 2021, 08:59:25 PM
Visit's the iron shell worlds because why not.
Suddenly anime girls as random characters.
Clicks on them for craps and giggles.
They have unique prompts, actions I can perform, and quests.
Talks about taxes.
I pay because the cute girl asks me nicely.


Well I guess I'm gonna do stupid things for the hegemony for once in my life only because cute anime girls asked me nicely to do so.
See you lads on the other side.
Title: Re: [0.95a] Iron Shell 1.04
Post by: 6chad.noirlee9 on November 21, 2021, 05:37:01 AM
Half the polish of what you've released would've been sufficient.  Very nice work.
Title: Re: [0.95a] Iron Shell 1.04
Post by: Mira Lendin on November 21, 2021, 09:52:08 AM
My version checker says that version 1.05 is out while the one in Patreon is 1.04
Title: Re: [0.95a] Iron Shell 1.04
Post by: MrNage on November 22, 2021, 11:31:13 AM
For going out of my way to employ more crew/marines than I need, I am owed a Tax Refund (I paid the difference instead).

(https://i.imgur.com/3IZFAHX.png)
Title: Re: [0.95a] Iron Shell 1.04
Post by: Timid on November 23, 2021, 07:27:27 PM
OMG! it's real!
no way
Great Job! You've sated my thirst for orange boats!
Yo is that Avan NPC Avanitia Shogun from the game Genshin Impact? Where does she get her Mug from
The tooltip acolytes have prophesied this day!
have.

on a more serious note, congrats on the release!
Finally I can pay my taxes
That's hawt.
Nice sprites mate, clean and neat!
Half the polish of what you've released would've been sufficient.  Very nice work.
;D
You've actually did it. You finally released (lol).
1 bug for your pond.
cant believe u'd kill my favorite starsector meme like this smh my head
You killed my hullmod idea  ::)
the meme mod becomes reality
xiv/10 would evadepay tax again
When are you translating my adm!n!
Now I wonder about adding it to an ongoing game... and I finally found a good system too....
You cannot sadly. :(
So I realize this may be tricky to implement, but if it's at all doable, I'd suggest making the "Aquila Reactor Protocol" hullmod incompatible with not just Safety Overrides, but also with any hullmod that precludes the use of Safety Overrides.

There are some... kindof hilarious results you can get when you combine it with other SO-equivalent things from other mods.
I mean this thing drains PPT, idk what other SO-equivalent thing isn't draining PPT...

Odd... it's giving me an update warning, but I already have v1.04.  ???
My version checker says that version 1.05 is out while the one in Patreon is 1.04
Oh my god, I apologize Oni and Madame Lendin. I will fix this right away asap!

Visit's the iron shell worlds because why not.
Suddenly anime girls as random characters.
Clicks on them for craps and giggles.
They have unique prompts, actions I can perform, and quests.
Talks about taxes.
I pay because the cute girl asks me nicely.


Well I guess I'm gonna do stupid things for the hegemony for once in my life only because cute anime girls asked me nicely to do so.
See you lads on the other side.
That's adorable.

For going out of my way to employ more crew/marines than I need, I am owed a Tax Refund (I paid the difference instead).

...
Thanks for the bug, will be fixed in 1.06



Title: Re: [0.95a] Iron Shell 1.06
Post by: Timid on November 25, 2021, 03:25:14 AM
November 25, 2021
(https://img.shields.io/github/downloads/TechpriestEnginseer/solid-winner4/1.06/total?color=%235588EE&label=Download%201.06&style=for-the-badge) (https://github.com/TechpriestEnginseer/solid-winner4/releases/download/1.06/Iron.Shell.zip)

Changelog here (Patreon, no paywall) (https://www.patreon.com/posts/iron-shell-1-06-59124778)
Title: Re: [0.95a] Iron Shell 1.06
Post by: dcong89 on November 25, 2021, 04:36:09 AM
Game CTD  after updated 1.06

Code
114421 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: Could not initialize class data.scripts.eis_modPlugin
java.lang.NoClassDefFoundError: Could not initialize class data.scripts.eis_modPlugin
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.fs.starfarer.loading.scripts.ScriptStore.Ó00000(Unknown Source)
at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Title: Re: [0.95a] Iron Shell 1.06
Post by: Timid on November 25, 2021, 09:52:55 AM
Game CTD  after updated 1.06

Code
114421 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: Could not initialize class data.scripts.eis_modPlugin
java.lang.NoClassDefFoundError: Could not initialize class data.scripts.eis_modPlugin
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.fs.starfarer.loading.scripts.ScriptStore.Ó00000(Unknown Source)
at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Hiya please redownload.
Title: Re: [0.95a] Iron Shell 1.06
Post by: dcong89 on November 25, 2021, 05:18:28 PM
Game CTD  after updated 1.06

Code
114421 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: Could not initialize class data.scripts.eis_modPlugin
java.lang.NoClassDefFoundError: Could not initialize class data.scripts.eis_modPlugin
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.fs.starfarer.loading.scripts.ScriptStore.Ó00000(Unknown Source)
at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Hiya please redownload.

It's Working ! , thanks
Title: Re: [0.95a] Iron Shell 1.06
Post by: Wyvern on November 29, 2021, 09:01:35 PM
So, I've been doing missions for Caeda Celeste at Chitagupta.

If I select "Try to spark a conversation with Caeda Celeste" followed by "So we're on friendly terms now?" I get a hullmod item in my inventory. If I'm fast, I can right-click on it and learn it, after which point everything seems to be fine. If I'm not quite so quick, it tries to bring up the tooltip for the hullmodspec item, and Starsector crashes with "Fatal: Format specifier 's' Check starsector.log for more info."

There is nothing in the log - no stack trace, no error report, just a silent end.
Title: Re: [0.95a] Iron Shell 1.06
Post by: Obsidian Actual on December 01, 2021, 12:50:30 PM
Hello,

So I've got this really weird bug that occurs under the following conditions:
Spoiler
Mods installed:
  • Iron Shell 1.06
  • Nexerelin 0.10.3g
  • (103+ other mods, but probably unrelated)

Bug occurs when:
  • New Nexerelin save, Iron Shell start with Super Frigate "Valorous (XIV)".
  • Press R to enter Refit screen, ogle at fancy "Zandatsu Subsystems" hullmod. Nothing wrong there.
  • Back out of Refit, pause the game immediately, then F5 quicksave.
  • Then F9 quickload after that, and press R again.
  • Refit screen does not load, game freezes...
  • ...then CTD due to NullPointerException. :o

Starsector.LOG says this originates from data.scripts.shipsystems.eis_zandatsu.apply(eis_zandatsu.java:71)

Had a peek at said CLASS file inside the JAR (using JD-GUI). Line 71:

Code
    if (this.engine.isPaused() || stats.getEntity() == null)
      return;

So... I guess for now, I should always unpause the game after quickload before I enter the Refit screen?
[close]

EDIT:
Spoiler
Tried again. Unfortunately, unpausing after a quickload doesn't prevent the Refit screen CTD from occurring.

Looks like it's occurring upon just any use of F9 quickload, period.
[close]
Title: Re: [0.95a] Iron Shell 1.06
Post by: Timid on December 01, 2021, 06:14:35 PM
Hello,

So I've got this really weird bug that occurs under the following conditions:
Spoiler
Mods installed:
  • Iron Shell 1.06
  • Nexerelin 0.10.3g
  • (103+ other mods, but probably unrelated)

Bug occurs when:
  • New Nexerelin save, Iron Shell start with Super Frigate "Valorous (XIV)".
  • Press R to enter Refit screen, ogle at fancy "Zandatsu Subsystems" hullmod. Nothing wrong there.
  • Back out of Refit, pause the game immediately, then F5 quicksave.
  • Then F9 quickload after that, and press R again.
  • Refit screen does not load, game freezes...
  • ...then CTD due to NullPointerException. :o

Starsector.LOG says this originates from data.scripts.shipsystems.eis_zandatsu.apply(eis_zandatsu.java:71)

Had a peek at said CLASS file inside the JAR (using JD-GUI). Line 71:

Code
    if (this.engine.isPaused() || stats.getEntity() == null)
      return;

So... I guess for now, I should always unpause the game after quickload before I enter the Refit screen?
[close]

EDIT:
Spoiler
Tried again. Unfortunately, unpausing after a quickload doesn't prevent the Refit screen CTD from occurring.

Looks like it's occurring upon just any use of F9 quickload, period.
[close]
Wow this is a really useful bug report. I've fixed this for 1.07, thank you!
Title: Re: [0.95a] Iron Shell 1.06
Post by: Obsidian Actual on December 04, 2021, 07:06:01 PM
So, I've been doing missions for Caeda Celeste at Chitagupta.

If I select "Try to spark a conversation with Caeda Celeste" followed by "So we're on friendly terms now?" I get a hullmod item in my inventory. If I'm fast, I can right-click on it and learn it, after which point everything seems to be fine. If I'm not quite so quick, it tries to bring up the tooltip for the hullmodspec item, and Starsector crashes with "Fatal: Format specifier 's' Check starsector.log for more info."

There is nothing in the log - no stack trace, no error report, just a silent end.


Managed to reproduce the above CTD by, as Wyvern stated, hovering over the Avaritia Capacity Overhaul modspec.

Luckily, Starsector.LOG caught the exception this time around:

Spoiler
Caused by a MissingFormatArgumentException: Format specifier '%s', with one chief culprit at data.scripts.hullmods.eis_avaritia.addPostDescriptionSection(eis_avaritia.java:365).

Code
if (isForModSpec) {
      avaritia.addPara(Text6, 0.0F, Misc.getGrayColor(), Misc.getHighlightColor(), new String[] { "80" });
    }

Looks like static string Text6 is assigned to "eis_avaritiaText6" in your strings.json (Line 64), which reads:

Code
"eis_avaritiaText6":"• S-mod Bonus: While venting, increases the ship's top speed by %s with a corresponding increase in acceleration and maneuverability. Damage bonus after venting increased to %s.",

In summary, the string has two %s format specifiers waiting for input, but the code for the modspec (in the hullmod script) attempts to assign only a single "80".

EDIT: In other words, it's just missing an argument, is all. The other addPara() methods for text6 (i.e. for displaying as standard & built-in hullmod) seem to work just fine, as they have two arguments each.
[close]
Title: Re: [0.95a] Iron Shell 1.06
Post by: Farya on December 04, 2021, 11:06:21 PM
As you are already done some of the Vayra ships in XIV variant - could you possibly add some *advanced* auxilary ships as well? Maybe some kind of hegememe exploration ships. Might be cool to see Pathfinder or Prospector militarized by Iron Shell or something.
Title: Re: [0.95a] Iron Shell 1.06
Post by: CrimsonPhalanx on December 08, 2021, 04:54:38 PM
Hello,

So I've got this really weird bug that occurs under the following conditions:
Spoiler
Mods installed:
  • Iron Shell 1.06
  • Nexerelin 0.10.3g
  • (103+ other mods, but probably unrelated)

Bug occurs when:
  • New Nexerelin save, Iron Shell start with Super Frigate "Valorous (XIV)".
  • Press R to enter Refit screen, ogle at fancy "Zandatsu Subsystems" hullmod. Nothing wrong there.
  • Back out of Refit, pause the game immediately, then F5 quicksave.
  • Then F9 quickload after that, and press R again.
  • Refit screen does not load, game freezes...
  • ...then CTD due to NullPointerException. :o

Starsector.LOG says this originates from data.scripts.shipsystems.eis_zandatsu.apply(eis_zandatsu.java:71)

Had a peek at said CLASS file inside the JAR (using JD-GUI). Line 71:

Code
    if (this.engine.isPaused() || stats.getEntity() == null)
      return;

So... I guess for now, I should always unpause the game after quickload before I enter the Refit screen?
[close]

EDIT:
Spoiler
Tried again. Unfortunately, unpausing after a quickload doesn't prevent the Refit screen CTD from occurring.

Looks like it's occurring upon just any use of F9 quickload, period.
[close]


I'm loading normally and its causing the same thing
however opening up the fleet screen or something before going into refit does prevent it in the meantime while we wait for the update to fix it
Title: Re: [0.95a] Iron Shell 1.06
Post by: Obsidian Actual on December 09, 2021, 12:06:50 AM
Hello,

So I've got this really weird bug that occurs under the following conditions:
Spoiler
Mods installed:
  • Iron Shell 1.06
  • Nexerelin 0.10.3g
  • (103+ other mods, but probably unrelated)

Bug occurs when:
  • New Nexerelin save, Iron Shell start with Super Frigate "Valorous (XIV)".
  • Press R to enter Refit screen, ogle at fancy "Zandatsu Subsystems" hullmod. Nothing wrong there.
  • Back out of Refit, pause the game immediately, then F5 quicksave.
  • Then F9 quickload after that, and press R again.
  • Refit screen does not load, game freezes...
  • ...then CTD due to NullPointerException. :o

Starsector.LOG says this originates from data.scripts.shipsystems.eis_zandatsu.apply(eis_zandatsu.java:71)

Had a peek at said CLASS file inside the JAR (using JD-GUI). Line 71:

Code
    if (this.engine.isPaused() || stats.getEntity() == null)
      return;

So... I guess for now, I should always unpause the game after quickload before I enter the Refit screen?
[close]

EDIT:
Spoiler
Tried again. Unfortunately, unpausing after a quickload doesn't prevent the Refit screen CTD from occurring.

Looks like it's occurring upon just any use of F9 quickload, period.
[close]


I'm loading normally and its causing the same thing
however opening up the fleet screen or something before going into refit does prevent it in the meantime while we wait for the update to fix it

Ooh, shiny.

Back to paying my taxes it is then...
Title: Re: [0.95a] Iron Shell 1.06
Post by: Oni on December 27, 2021, 12:07:43 AM
Anybody test this with new version yet?
Title: Re: [0.95a] Iron Shell 1.06
Post by: Yunru on December 27, 2021, 05:45:40 AM
Works completely fine.
Title: Re: [0.95a] Iron Shell 1.06
Post by: Oni on December 27, 2021, 09:15:25 AM
Excellent.  8)
Title: Re: [0.95a] Iron Shell 1.06
Post by: Dorian0119 on December 29, 2021, 07:41:36 PM
Is there a way to actually hire Charlotte Hex as an officer or will the feature be in the future?
I have maxed out my relation with her to 100 but I still can't hire her.

Also, after "extract and agent" mission, once I go back to her there is an option that says "let me hire them". It uses a story point but when you actually use it, she says you can't.
Can you give me clues to what this is? Are there other things I must do or does Hex's features end there for now?
Title: Re: [0.95a] Iron Shell 1.06
Post by: Timid on January 01, 2022, 02:21:08 PM
Is there a way to actually hire Charlotte Hex as an officer or will the feature be in the future?
I have maxed out my relation with her to 100 but I still can't hire her.

Also, after "extract and agent" mission, once I go back to her there is an option that says "let me hire them". It uses a story point but when you actually use it, she says you can't.
Can you give me clues to what this is? Are there other things I must do or does Hex's features end there for now?

Feature in future
Extract agent mission has been fixed, thx.
Title: Re: [0.95.1a] Iron Shell 1.1
Post by: Timid on January 04, 2022, 11:46:02 PM
Janurary 4, 2022
(https://img.shields.io/github/downloads/TechpriestEnginseer/solid-winner4/1.10/total?color=%235588EE&label=Download%201.10&style=for-the-badge) (https://github.com/TechpriestEnginseer/solid-winner4/releases/download/1.10/Iron.Shell.zip)

Changelog here (Patreon, no paywall) (https://www.patreon.com/posts/iron-shell-1-1-60710011)
Title: Re: [0.95.1a] Iron Shell 1.1
Post by: shoi on January 28, 2022, 03:46:55 PM
Gorgeous excellently tuned ships! On my essential bucket in taking cool hegemony exclusive ships
Title: Re: [0.95.1a] Iron Shell 1.11
Post by: Timid on January 30, 2022, 06:20:14 PM
Janurary 29, 2022
(https://img.shields.io/github/downloads/TechpriestEnginseer/solid-winner4/1.11/total?color=%235588EE&label=Download%201.10&style=for-the-badge) (https://github.com/TechpriestEnginseer/solid-winner4/releases/download/1.11/Iron.Shell.zip)

Changelog here (Patreon, no paywall) (https://www.patreon.com/posts/61874805)
Title: Re: [0.95.1a] Iron Shell 1.11
Post by: Killsode on January 30, 2022, 07:49:40 PM
i think iron shell's hardon for mairaath is causing a consistent end of month crash

Spoiler
189153 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  - Updating rebellion on Tibicena: day 40
189153 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Stability: 0.0
189153 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Initial force strengths: 216.70895, 176.6397
189153 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Government engagement strength: 17.24658
189153 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Rebel engagement strength: 12.068234
189154 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Updated force strengths: 216.36446, 175.51845
189154 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Conflict intensity: 25.545357
189379 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  - Updating rebellion on Mairaath: day 133
189379 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Stability: 0.0
189379 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Initial force strengths: 192.7756, 70.44268
189379 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Government engagement strength: 17.18594
189379 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Rebel engagement strength: 8.586287
189380 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Updated force strengths: 192.77628, 69.153404
189380 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Conflict intensity: 15.277426
189933 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Added trade fleet route from Ailmar to Charon Processing Plant
190161 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.AnalyzeEntityMissionIntel  - Created AnalyzeEntityMissionIntel: Domain-era Probe, faction: pirates
191017 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.SystemBountyIntel  - Starting bounty at market [Lucifron], 1800 credits per frigate
191186 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.SurveyPlanetMissionIntel  - Created SurveyPlanetMissionIntel: The Imp, faction: Hegemony
191314 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Added trade fleet route from Citadel Arcadia to Korovin
192175 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Added trade fleet route from Sivie to Kapteyn Starworks
192424 [Thread-3] INFO  exerelin.campaign.fleets.VultureFleetManager  - Dangerous fleet count: 3
192424 [Thread-3] INFO  exerelin.campaign.fleets.VultureFleetManager  - Dangerous fleet count: 3
192491 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  - Updating rebellion on Tibicena: day 41
192491 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Stability: 0.0
192491 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Initial force strengths: 216.36446, 175.51845
192491 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Government engagement strength: 16.493303
192491 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Rebel engagement strength: 14.948279
192491 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Updated force strengths: 215.69429, 174.61653
192491 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Conflict intensity: 25.432617
192727 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  - Updating rebellion on Mairaath: day 134
192727 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Stability: 0.0
192727 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Initial force strengths: 192.77628, 69.153404
192727 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Government engagement strength: 15.048723
192727 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Rebel engagement strength: 6.8622236
192727 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Updated force strengths: 192.84248, 67.991646
192727 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Conflict intensity: 15.132206
193653 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.AnalyzeEntityMissionIntel  - Created AnalyzeEntityMissionIntel: Domain-era Probe, faction: Hegemony
193831 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Added trade fleet route from Port Tse Franchise Station to Cydonia
194066 [Thread-3] INFO  exerelin.campaign.intel.groundbattle.GBUtils  - Setting garrison damage for Tibicena: 0.283
194072 [Thread-3] INFO  sound.public  - Cleaning up music with id [campaign_music_part_2_v28.ogg]
194081 [Thread-7] INFO  sound.public  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
194356 [Thread-9] INFO  sound.public  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
194356 [Thread-9] INFO  sound.OooO  - Playing music with id [miscallenous_corvus_campaign_music.ogg]
194454 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: java.lang.Math.floorDiv(II)I
java.lang.NoSuchMethodError: java.lang.Math.floorDiv(II)I
   at data.scripts.eis_modPlugin$MarketCheckTariffs4.reportEconomyMonthEnd(eis_modPlugin.java:514)
   at com.fs.starfarer.campaign.CampaignEngine.reportEconomyMonthEnd(Unknown Source)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.doEndOfMonthStuff(Unknown Source)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.nextFrame(Unknown Source)
   at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Title: Re: [0.95.1a] Iron Shell 1.11
Post by: Galactusx on January 30, 2022, 08:00:42 PM
Getting that same exact error! I kept crashing on April 1st after updating 5 mods. I reverted Iron Shell to the previous version the error went away
Title: Re: [0.95.1a] Iron Shell 1.11
Post by: Timid on January 31, 2022, 02:59:48 AM
Just redownload.
Title: Re: [0.95.1a] Iron Shell 1.11
Post by: Killsode on January 31, 2022, 11:24:26 AM
Just redownload.

was there a quick patch or something? as i was using the latest version and installed it correctly
Title: Re: [0.95.1a] Iron Shell 1.11
Post by: Sky Guy on February 20, 2022, 08:27:23 PM
The Hegemony Mining Pod Auxiliary seems to be severely overtuned for a single ordinance point. Its low price lets you stick it to any ship with the vanilla hullmod Converted Hangar. Additionally, with Modern Carriers' Ace Carrier Core hullmod, every single ship can carry a wing capable of nuking an Onslaught in short order for 28-37 ordinance points.

In short: the insanely cheap OP cost of the Mining Pod (H) Auxiliary makes it far too abusable in vanilla gameplay and entirely broken by any mod that adds carrier-related hullmods.

(On an unrelated note, I'd like to add that I absolutely love this mod. I'm a sucker for Fourteenth Battlegroup paintjobs, and this mod scratches that itch.)
Title: Re: [0.95.1a] Iron Shell 1.11
Post by: CrashToDesktop on February 20, 2022, 08:38:12 PM
I wouldn't use Modern Carriers as a basis to balance content from a different mod.
Title: Re: [0.95.1a] Iron Shell 1.11
Post by: FreonRu on February 21, 2022, 06:57:26 AM
Good day.

In every playthrough, the Hegemony and the Iron Shells form an alliance and destroy the tri tachyon, they simply don't stand a chance. Maybe limit their zeal to destroy everyone around them a little?

I really like the mod, especially the variety of ships that are in it. Thank you very much for a great mod.
Title: Re: [0.95.1a] Iron Shell 1.11
Post by: Sky Guy on February 21, 2022, 11:16:04 PM
I wouldn't use Modern Carriers as a basis to balance content from a different mod.

You're entirely correct. I probably shouldn't have mentioned Modern Carriers at all, since I was just trying to point out that Mining Pod (H) Auxiliary punches far above its weight class. The combination of Mining Blaster and tankiness puts it far above its contemporaries like Talons and Mining Pods, and competes with the best of anti-ship fighters.
Title: Re: [0.95.1a] Iron Shell 1.11
Post by: Timid on March 03, 2022, 07:08:19 PM
Good day.

In every playthrough, the Hegemony and the Iron Shells form an alliance and destroy the tri tachyon, they simply don't stand a chance. Maybe limit their zeal to destroy everyone around them a little?

I really like the mod, especially the variety of ships that are in it. Thank you very much for a great mod.
Unfortunately, this is how Nex appointed the relations for Hegemony so they're at -50 (from vanilla), so it takes any random event to spark a war again. Of course, you could hire an agent to change this outcome...
Title: Re: [0.95.1a] Iron Shell 1.11
Post by: Oni on March 03, 2022, 07:23:47 PM
Good day.

In every playthrough, the Hegemony and the Iron Shells form an alliance and destroy the tri tachyon, they simply don't stand a chance. Maybe limit their zeal to destroy everyone around them a little?

I really like the mod, especially the variety of ships that are in it. Thank you very much for a great mod.
Unfortunately, this is how Nex appointed the relations for Hegemony so they're at -50 (from vanilla), so it takes any random event to spark a war again. Of course, you could hire an agent to change this outcome...
They could also increase the grace period before invasions are allowed in the Nexerelin config.
It's how I prevent the sector into descending into immediate chaos due to the sheer amount of faction mods I have.
Title: Re: [0.95.1a] Iron Shell 1.14
Post by: Timid on March 04, 2022, 11:04:50 PM
March 4, 2022
(https://img.shields.io/github/downloads/TechpriestEnginseer/solid-winner4/1.14/total?color=%235588EE&label=Download%201.14&style=for-the-badge) (https://github.com/TechpriestEnginseer/solid-winner4/releases/download/1.141/Iron.Shell.zip)

Changelog here (Patreon, no paywall) (https://www.patreon.com/posts/63395813)

If you found a hullmod...
(https://i.imgur.com/YJFERjS.png)

??

edit: Found a second one right after when I salvaged the same mining station's debris field
You may have to redownload and go back to a previous save.
[close]
Vanagloria Incompatibility
There is a current soft visual incompatibility for Vanagloria with other ships. Test at your own leisure in simulation. Ship's AI will still use Vanagloria normally and you can still use it normally.
[close]
Title: Re: [0.95.1a] Iron Shell 1.14
Post by: Kitfox88 on March 05, 2022, 12:24:06 AM
(https://i.imgur.com/YJFERjS.png)

??

edit: Found a second one right after when I salvaged the same mining station's debris field
Title: Re: [0.95.1a] Iron Shell 1.14
Post by: Timid on March 05, 2022, 12:31:50 AM
(https://i.imgur.com/YJFERjS.png)

??

edit: Found a second one right after when I salvaged the same mining station's debris field
Oh no.
Load back to a previous save and redownload.
Title: Re: [0.95.1a] Iron Shell 1.14
Post by: Kitfox88 on March 05, 2022, 12:36:43 AM
Oh no.
Load back to a previous save and redownload.

My lack of backups damns me again, but hopefully I have helped spare others that fate.
Title: Re: [0.95.1a] Iron Shell 1.14
Post by: Timid on March 05, 2022, 12:50:25 AM
Oh no.
Load back to a previous save and redownload.

My lack of backups damns me again, but hopefully I have helped spare others that fate.
My apologies.
Title: Re: [0.95.1a] Iron Shell 1.14
Post by: koprus on March 05, 2022, 02:41:42 AM
Just downloaded from the link above and each time i try to start a new game im getting this error while game is being created, if i revert to the previus version game starts just fine.

Code
153276 [Thread-3] INFO  extrasystemreloaded.augments.AugmentsHandler  - initialized augment [Drive Flux Vent]
153276 [Thread-3] INFO  extrasystemreloaded.augments.AugmentsHandler  - initialized augment [Alpha Subcore]
153277 [Thread-3] INFO  extrasystemreloaded.augments.AugmentsHandler  - initialized augment [Equalizer Core]
153277 [Thread-3] INFO  extrasystemreloaded.augments.AugmentsHandler  - initialized augment [Plasma Flux Catalyst]
153278 [Thread-3] INFO  extrasystemreloaded.augments.AugmentsHandler  - initialized augment [Phasefield Engine]
153278 [Thread-3] INFO  extrasystemreloaded.augments.AugmentsHandler  - initialized augment [Hangar Forge]
153617 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.eis_modPlugin.onGameLoad(eis_modPlugin.java:447)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.N.dismiss(Unknown Source)
at com.fs.starfarer.ui.newui.do.dismiss(Unknown Source)
at com.fs.starfarer.ui.newui.o0Oo.advanceImpl(Unknown Source)
at com.fs.starfarer.ui.Q.advance(Unknown Source)
at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
at com.fs.starfarer.ui.Q.advance(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)

Here are the mods im running

Spoiler
{"enabledMods": [
  "yunrutechmining",
  "pantera_ANewLevel40R",
  "adjustable_skill_thresholds",
  "sd_advancedHullMods",
  "advanced_gunnery_control_dbeaa06e",
  "anotherportraitpack",
  "ARC",
  "better_deserving_smods",
  "BSC",
  "HMI_brighton",
  "CaptainsLog",
  "Celestial Mount Circle",
  "lw_radar",
  "timid_commissioned_hull_mods",
  "lw_console",
  "istl_dassaultmikoyan",
  "hm_flagpack",
  "DetailedCombatResults",
  "diableavionics",
  "extra_system_reloaded",
  "fast_engine_rendering",
  "GrandColonies",
  "HMI_SV",
  "HMI",
  "hte",
  "IndEvo",
  "Imperium",
  "timid_xiv",
  "keruvim_shipyards",
  "LTA",
  "lw_lazylib",
  "leadingPip",
  "ArkLeg",
  "lockedAndLoaded",
  "logisticsNotifications",
  "low_maintenance",
  "MagicLib",
  "Mayasuran Navy",
  "ness_saw",
  "wisp_NeutrinoDetectorMkII",
  "nexerelin",
  "objects_analysis",
  "ORA",
  "planet_search",
  "TAR",
  "pt_qolpack",
  "roider",
  "swpXIVLG",
  "sanguinary_autonomist_defectors",
  "SCY",
  "secretsofthefrontieralt",
  "SEEKER",
  "holdsforall",
  "swp",
  "shush",
  "speedUp",
  "stelnet",
  "StopGapMeasures3",
  "superweapons",
  "tahlan",
  "Terraforming & Station Construction",
  "exalted",
  "TORCHSHIPS",
  "transpoffder",
  "underworld",
  "US",
  "URW",
  "vic",
  "vayrasector",
  "vayrashippack",
  "whichmod",
  "astroidships",
  "prv",
  "shaderLib",
  "G1GC_Hide_Leak_Message"
]}
[close]
Title: Re: [0.95.1a] Iron Shell 1.14
Post by: Aceje88 on March 05, 2022, 06:50:36 AM
Issues here too. Loads game fine but i want to continue it crashes

Code
87015 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 30
87015 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 31
87016 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 32
87017 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 33
87509 [Thread-3] INFO  data.scripts.combatanalytics.DetailedCombatResultsModPlugin  - Keyboard key 'L' will open combat aggregation dialogue
87510 [Thread-3] INFO  data.scripts.combatanalytics.DetailedCombatResultsModPlugin  - Language: 'en' Country: 'US'
87963 [Thread-3] INFO  data.scripts.combatanalytics.SerializationManager  - Loaded 60 prior battle results using 2.92MB of memory in 451ms
87963 [Thread-3] INFO  data.scripts.combatanalytics.DetailedCombatResultsModPlugin  - MaxCombatResultCount: 60
88502 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.eis_modPlugin.onGameLoad(eis_modPlugin.java:447)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source)
at com.fs.starfarer.title.ooOO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
at com.fs.starfarer.ui.V.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)

Heres my mods

Spoiler
{"enabledMods": [
  "yunru_pirate_collection",
  "yunrutechmining",
  "$$$_trailermoments",
  "pantera_ANewLevel40",
  "anexweapons",
  "automatedcommands",
  "lw_autosave",
  "battletechportraitpack",
  "better_deserving_smods",
  "BSC",
  "su_Concord",
  "lw_console",
  "istl_dassaultmikoyan",
  "hm_flagpack",
  "DetailedCombatResults",
  "fast_engine_rendering",
  "GrandColonies",
  "HexShields",
  "hte",
  "hiigaran_descendants",
  "hostileIntercept",
  "hm_barratry",
  "timid_xiv",
  "jaa",
  "LTA",
  "lw_lazylib",
  "ArkLeg",
  "logisticsNotifications",
  "mag_protect",
  "MagicLib",
  "Mayasuran Navy",
  "su_CarrierHullmod",
  "su_CarrierHullmod_Rebalance",
  "more_hullmods",
  "ness_saw",
  "nexerelin",
  "TAR",
  "progressiveSMods",
  "Seafood",
  "PT_ShipDirectionMarker",
  "swp",
  "someflags",
  "sun_starship_legends",
  "stelnet",
  "superweapons",
  "timid_supply_forging",
  "tahlan",
  "Terraforming & Station Construction",
  "star_federation",
  "transfer_all_items",
  "transpoffder",
  "ungp",
  "UGH",
  "vayrashippack",
  "weftinships",
  "whichmod",
  "yunruhullmods",
  "yunru_midline_expansion",
  "yunru_misc_ships",
  "yunrucore",
  "audio_plus",
  "shaderLib"
]}
[close]
Title: Re: [0.95.1a] Iron Shell 1.14
Post by: Timid on March 05, 2022, 09:46:28 AM
....

...
Issue should be fixed now. Fixed a few things for random core worlds.
March 5, 2022
(https://img.shields.io/github/downloads/TechpriestEnginseer/solid-winner4/1.141/total?color=%235588EE&label=Download%201.141&style=for-the-badge) (https://github.com/TechpriestEnginseer/solid-winner4/releases/download/1.141/Iron.Shell.zip)

Changelog here (Patreon, no paywall) (https://www.patreon.com/posts/63395813)

Vanagloria Incompatibility
There is a current soft visual incompatibility for Vanagloria with other ships. Test at your own leisure in simulation. Ship's AI will still use Vanagloria normally and you can still use it normally. This will be later fixed in MagicLib. You can go into data/config/setting.json and flip VanagloriaNoMagicUI to true. This will cause Vanagloria UI to always appear as a ship status rather than a ship system.
[close]
Title: Re: [0.95.1a] Iron Shell 1.14
Post by: Kitfox88 on March 05, 2022, 12:05:08 PM
My apologies.

No worries at all, I restart constantly anyway, and having more xiv ships to play with is well worth it
Title: Re: [0.95.1a] Iron Shell 1.141
Post by: RedBaronFlyer on March 10, 2022, 04:20:01 PM
Is possible to acquire the eis_bbp, eis_package, and eis_celestepackage in-game through normal gameplay? I imagine the celeste package would involve interacting with Celeste, but I don't know about the others.
Title: Re: [0.95.1a] Iron Shell 1.141
Post by: Timid on March 10, 2022, 09:25:47 PM
Is possible to acquire the eis_bbp, eis_package, and eis_celestepackage in-game through normal gameplay? I imagine the celeste package would involve interacting with Celeste, but I don't know about the others.
Others have to be raided possibly.
Title: Re: [0.95.1a] Iron Shell 1.141
Post by: Rhalen on March 13, 2022, 01:09:09 PM
Woah, those ships are beautiful! They have exactly the look that I would expect from a vanilla expansion of the XIVth battlegroup. I'll try them in a clean run and report back.
Title: Re: [0.95.1a] Iron Shell 1.141
Post by: Nesano on March 14, 2022, 12:36:31 PM
I'm surprised I seem to be the first to ask, but is there a version of this that does nothing but add those dope ships and make it so the Hegemony uses them on rare occasion like the vanilla XIV Battlegroup ones?
Title: Re: [0.95.1a] Iron Shell 1.141
Post by: Timid on March 14, 2022, 02:06:23 PM
I'm surprised I seem to be the first to ask, but is there a version of this that does nothing but add those dope ships and make it so the Hegemony uses them on rare occasion like the vanilla XIV Battlegroup ones?
They do add them, you just have too many mods that add into Hegemony's ship doctrine for it to be noticeable OR there's a mod that completely screws with the ship doctrine because they misused Priority Ship property.
Title: Re: [0.95.1a] Iron Shell 1.141
Post by: Nesano on March 14, 2022, 02:39:37 PM
Read it again. I haven't even downloaded your mod.
Title: Re: [0.95.1a] Iron Shell 1.141
Post by: Timid on March 14, 2022, 02:45:01 PM
is there a version of this that does nothing but add those dope ships
Not really.
Title: Re: [0.95.1a] Iron Shell 1.141
Post by: Nesano on March 14, 2022, 04:39:39 PM
Not really.

Would it be hard to make a standalone mod with just the ships? I'm a bit of a XIV Battlegroup fanboy, but having those extra XIV Battlegroup designs as rare ships to find would be awesome even if I wasn't.
Title: Re: [0.95.1a] Iron Shell 1.141
Post by: RedBaronFlyer on March 14, 2022, 10:31:36 PM
Not really.

Would it be hard to make a standalone mod with just the ships? I'm a bit of a XIV Battlegroup fanboy, but having those extra XIV Battlegroup designs as rare ships to find would be awesome even if I wasn't.

I tend to be pretty picky with what mods I add and honestly Iron Shell is pretty lightweight as far as factions go. 99% of the time they just act like an extra force for the Hegemony (Like the Lion Guard for Sindrian Diktat) They also only own two markets in a single system so it's not like you'll be bumping into them all the time unless you're going into the system they own (or you try taking the Hegemony's pristine nanoforge)

If you really want the ships and only the ships then you'd need to edit the Hegemony faction file to add the Iron Shell exclusive ships to their roster (so the hegemony spawns them in)  You'd also need to remove the files that tell the game to spawn Iron Shell faction stuff (like their markets, characters) which will probably require a lot of testing since you're gonna be gutting large amounts of the mod. It might cause errors in ways that would be hard to predict (such as the tax system)

I'm not entirely sure how to do all of that so you might need to ask others for help (for example, the unofficial Starsector discord's modding channel)
Title: Re: [0.95.1a] Iron Shell 1.141
Post by: Nesano on March 15, 2022, 06:53:35 AM
Yeah, that'd be worth a look.
Title: Re: [0.95.1a] Iron Shell 1.141
Post by: Kakroom on March 15, 2022, 05:48:48 PM
I'm just happy we live in a world where the space irs has its own country

Full of waifus
Title: Re: [0.95.1a] Iron Shell 1.141
Post by: Nameless on March 21, 2022, 10:32:03 AM
Just want to say the ships look good.
Title: Re: [0.95.1a] Iron Shell 1.141
Post by: Farya on March 21, 2022, 10:49:29 AM
Ships and weapons are nice, but having an option to disable anime-IRS faction would be very nice. Especially because of these memes with doomstacks chasing you down for stealing nanoforges from Hegememe.
Title: Re: [0.95.1a] Iron Shell 1.141
Post by: Psyentific on March 21, 2022, 02:28:06 PM
dont listen to these dumb nerds
add more waifus
Title: Re: [0.95.1a] Iron Shell 1.141
Post by: Kakroom on March 21, 2022, 02:29:11 PM
dont listen to these dumb nerds
add more waifus

Do it
Title: Re: [0.95.1a] Iron Shell 1.141
Post by: SpaceDrake on March 21, 2022, 03:01:20 PM
dont listen to these dumb nerds
add more waifus

(https://i.imgur.com/i4BgJGV.gif)
Title: Re: [0.95.1a] Iron Shell 1.141
Post by: Commodore Stephans on March 22, 2022, 10:54:02 PM
dont listen to these dumb nerds
add more waifus
i second this
Title: Re: [0.95.1a] Iron Shell 1.141
Post by: Coil on March 24, 2022, 10:21:00 PM
Ships and weapons are nice, but having an option to disable anime-IRS faction would be very nice. Especially because of these memes with doomstacks chasing you down for stealing nanoforges from Hegememe.

Meh, id be fine just swapping out the portraits. I love the faction and the mechanics (while a bit memey) do liven up a play through
Title: Re: [0.95.1a] Iron Shell 1.15
Post by: Visha on April 04, 2022, 08:52:20 PM
Is there some kind of bug where Iron shell starting officers are hard locked to ether Aggressive or Reckless?
Title: Re: [0.95.1a] Iron Shell 1.15
Post by: RedBaronFlyer on April 05, 2022, 02:00:17 AM
Is there some kind of bug where Iron shell starting officers are hard locked to ether Aggressive or Reckless?

I think (keyword on think) that factions use a similar system that the player has at their disposal with fleet composition (but it is set at game start for factions) so it might be possible that Iron Shell officers are set to aggressive or reckless like how a player can prefer reckless officers in the fleet composition menu.
Title: Re: [0.95.1a] Iron Shell 1.15
Post by: SpaceDrake on April 05, 2022, 02:42:56 AM
That is in fact exactly how it works. It does seem a little curious that IS officers would default to hyper-aggression. They're built for hardcore armor tanking, but still.
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: Timid on April 07, 2022, 09:58:09 PM
April 7, 2022
(https://img.shields.io/github/downloads/TechpriestEnginseer/solid-winner4/1.16/total?color=%235588EE&label=Download%201.16&style=for-the-badge) (https://github.com/TechpriestEnginseer/solid-winner4/releases/download/1.16/Iron.Shell.zip)

Changelog here (Patreon, no paywall) (https://www.patreon.com/posts/64870743)
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: Psyentific on April 09, 2022, 09:16:43 AM
(https://c10.patreonusercontent.com/4/patreon-media/p/post/64870743/ff69ef98447649f59c4d83d3a43d4237/eyJ3Ijo4MjB9/1.png?token-time=1650758400&token-hash=JyyqymgEt8rjyLkKfP3mDa53zYqqKiudL_BM_AxIoY0%3D)
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: FranzDenKaiser on April 30, 2022, 04:12:08 PM
As awkward as it might be to ask this, how to do you attack in the swordfighting minigame? I never triggered the Eventide party mission, so frankly I don't know what any of the controls are outside of what I learned through getting my ass beat by Darren, which is parry, advance, retreat, and... that's it, I certainly can't win against him without an attack button... so, what's the attack button?
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: Timid on April 30, 2022, 04:43:20 PM
As awkward as it might be to ask this, how to do you attack in the swordfighting minigame? I never triggered the Eventide party mission, so frankly I don't know what any of the controls are outside of what I learned through getting my ass beat by Darren, which is parry, advance, retreat, and... that's it, I certainly can't win against him without an attack button... so, what's the attack button?
Huh... I never thought about that.

Arrow Key to move/parry.
Space Bar to attack.
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: FranzDenKaiser on April 30, 2022, 04:59:03 PM
Thanks for the info, looks like asking Darren what he thinks of me won't end up with "I wouldn't trust you with a sword if my life depended on it," anymore!

Having finally beat Darren, I must say there is a certain feeling of accomplishment when I see "You're a good duelist, I must say," after a campaign of being ridiculed by him.
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: Samir Al-Hajeed on May 01, 2022, 06:08:55 AM
Out of curiosity, is the Iron Shell capable of doing A.I. Core inspections? If I saturation bomb every Hegemony colony, will I have to worry about Iron Shell picking up the slack?
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: Timid on May 01, 2022, 09:04:27 AM
Out of curiosity, is the Iron Shell capable of doing A.I. Core inspections? If I saturation bomb every Hegemony colony, will I have to worry about Iron Shell picking up the slack?
Do you want them to?
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: eidolad on May 03, 2022, 12:52:54 AM
I've just started playing my second campaign as Iron Shell and I have to say that the ship designs are wicked looking and are very effective. 

The Courageous frigate that fields with a nasty drone squadron that can turn into missiles, and comes stock with two Railguns and a Heavy Mauler is serious kit. 

The Audacious destroyer is even better (and perhaps the most dead sexy of the designs) and may be the best fighting carrier I've met in all of the mod fleets.  Perhaps it is the beauteous setup of four forward mounts, in such a focused array, inspiring a minimalist fighter complement (Talons for now, and Broadswords later perhaps), full capacitors and vents, and nearly flux-neutral weapons loadout.  The AI is really good at piloting this ship config.

I will be hard pressed to deactivate this mod for future games...this is just from playing with just two of the faction ships.

...my only suggestion for future consideration is to perhaps consider renaming the faction to Iron Maiden and go for a "waifu valkyrie" sort of thing?
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: Samir Al-Hajeed on May 09, 2022, 01:01:11 PM
Out of curiosity, is the Iron Shell capable of doing A.I. Core inspections? If I saturation bomb every Hegemony colony, will I have to worry about Iron Shell picking up the slack?
Do you want them to?

Honestly speaking boss, not really. I like the expanded Hegemony feel Iron Shell comes with, and it'd be fitting if the Domain survivors were able to outlast the Domains successors.
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: SpaceDrake on May 09, 2022, 01:21:45 PM
Out of curiosity, is the Iron Shell capable of doing A.I. Core inspections? If I saturation bomb every Hegemony colony, will I have to worry about Iron Shell picking up the slack?
Do you want them to?

Meanwhile, I'm going to be the Shoulder Devil and say merely:

(https://i.imgur.com/wlmfKPM.gif)
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: eidolad on May 15, 2022, 06:32:59 PM
Does Iron Shell faction *always* align/get friendly with Hegemony even in randomized relations/random core worlds game starts?

Seems to have fallen that way in the last two random galaxy/random faction relation setups I ran...

...in case the answer is "yes":  If possible, I would request an option to turn this off and allow random relations to truly be random.

Title: Re: [0.95.1a] Iron Shell 1.16
Post by: Timid on May 15, 2022, 06:42:20 PM
Does Iron Shell faction *always* align/get friendly with Hegemony even in randomized relations/random core worlds game starts?

Seems to have fallen that way in the last two random galaxy/random faction relation setups I ran...

...in case the answer is "yes":  If possible, I would request an option to turn this off and allow random relations to truly be random.
Probably alignments or starting dispositions aren't randomized? Iron Shell is very closely aligned to Hegemony (obviously) so in Nexerelin, similar dispositions tend to align together. Really unsure as I do the bare minimum for random sector support right now, might have to ask Histidine later on for Nexerelin updates if random relations consider dispositions as well.
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: eidolad on May 15, 2022, 07:39:45 PM
thanks for the info

...I still heard/determined why...but in my random games Hegemony seems to always do really well...even with random relations, even faction weighting, etc.  Adding Iron Shell to their side = juggernaut.

I would like to role-play Iron Shell deciding that yes, AI inspections suck and Heggies must submit to Doctor Waifu's...final inspection.
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: nukularpower on May 16, 2022, 01:10:25 AM
I vote for more inspections
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: Farya on May 16, 2022, 03:21:17 AM
I think AI inspections should be Hegemony thing only. Instead Iron Shell should tax audit you if you smuggle too much or have free ports, maybe even outright taking over that function from Hegemony - Hegemony would no longer touch your free ports delegating this to Iron Shell
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: mora on May 20, 2022, 10:35:48 PM
Some weird error popped up. The hegemony controls Yami due to nexerelin if that matters at all.

[attachment deleted by admin]
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: Timid on May 20, 2022, 10:41:40 PM
Some weird error popped up. The hegemony controls Yami due to nexerelin if that matters at all.
That's weird. Hegemony is supposed to transfer control back to Yami... but I can probably find a fix for it. Thanks!

Edit: Oh... that listener was broken. Thanks!
I think AI inspections should be Hegemony thing only. Instead Iron Shell should tax audit you if you smuggle too much or have free ports, maybe even outright taking over that function from Hegemony - Hegemony would no longer touch your free ports delegating this to Iron Shell
Expeditions already don't serve this purpose? And if you do smuggle too much you'll get a surprise inspection anyway vanilla-wise which may trigger the audit as well.
thanks for the info

...I still heard/determined why...but in my random games Hegemony seems to always do really well...even with random relations, even faction weighting, etc.  Adding Iron Shell to their side = juggernaut.

I would like to role-play Iron Shell deciding that yes, AI inspections suck and Heggies must submit to Doctor Waifu's...final inspection.
Found this to be an oversight on Histidine's part will be resolved on Nexerelin's next update.
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: Killsode on May 27, 2022, 08:50:07 AM
my oh my, i just got my hands on the avaritia capacity overhaul... its glorious, i'm just dissapointed i didnt get it before i built in a second hullmod on my valorous
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: Killsode on May 28, 2022, 02:33:18 AM
Although on Avaritia, do AI have any clue how to use it? as i havent seen any of my officers take advantage of the damage boost at all. Do they need to be reckless to even vent that close to an enemy?
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: Timid on May 28, 2022, 07:07:42 PM
Although on Avaritia, do AI have any clue how to use it? as i havent seen any of my officers take advantage of the damage boost at all. Do they need to be reckless to even vent that close to an enemy?
Custom AI addition is installed for it.
- When enemy target is overloaded and ship is >50% flux, vent but maintain range (no backing).
- When about to overload (although I haven't tested this as much).

The AI will force-vent when its target is overloaded (despite the usual threat level when it wouldn't) and won't back for the first 3 seconds of venting (or whatever is shorter). So in a 1v1 not really. They can use it better when the enemy are surrounded and when you design strike loadouts for Avaritia to abuse.

The duration matches with some long-range weaponry... as a hint.

Title: Re: [0.95.1a] Iron Shell 1.16
Post by: Burminsky on May 31, 2022, 09:43:32 AM
Why does this mod "necessarily" have a Nexerelin mod?
Removing the line {"id": "nexerelin", "name": "Nexerelin"} in mod_info.json solves this issue, or is Nexerelin still necessary?

Ps: unfortunately, the mod crashes the game. He probably really needs Nexerelin. It's a pity.
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: Timid on May 31, 2022, 06:58:06 PM
Why does this mod "necessarily" have a Nexerelin mod?
Removing the line {"id": "nexerelin", "name": "Nexerelin"} in mod_info.json solves this issue, or is Nexerelin still necessary?

Ps: unfortunately, the mod crashes the game. He probably really needs Nexerelin. It's a pity.
Yes, I don't like reinventing functions that Nexerelin already invented and maintains for me. My apologies to any non-Nex user.
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: TheHZDev on June 03, 2022, 07:30:35 PM
Sir, can you allow me to translate this mod into Chinese and update it to the Chinese Starsector Forum(https://fossic.org)?
Thank you very much.
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: Timid on June 05, 2022, 04:40:09 PM
Sir, can you allow me to translate this mod into Chinese and update it to the Chinese Starsector Forum(https://fossic.org)?
Thank you very much.
I'm unsure if you're asking to translate the entirety of the mod? ???

I know there are some strings that haven't been externalized to make things easier to translate. If you're still interested, I prefer we talk about this in the private DM system.
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: WREN_PL on June 06, 2022, 11:23:14 AM
Will the game crash if I delete the weeb ***?
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: A_Random_Dude on June 06, 2022, 11:32:55 AM
Ahem. First of all: language.

Second, if you're talking about the portraits, then yes, just deleting them will crash your game. What you can do though is replace them with other portraits. Just make sure they got the same name, and it should be fine.
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: WREN_PL on June 06, 2022, 12:55:18 PM
I play for full immersion, so having such dumb stuff show out of nowhere 1h into the run makes me just angry.

Nowhere in the mod description was written that I was installing weeb ***.

I'll just delete this mod because replacing portraits is real PITA.
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: A_Random_Dude on June 06, 2022, 01:06:27 PM
You do you, mister angry guy.
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: Killsode on June 07, 2022, 05:21:36 AM
the anime girls are making you pay taxes, fair response
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: Thaago on June 07, 2022, 09:07:05 AM
 @WREN_PL Please refer to the forum rules here: https://fractalsoftworks.com/forum/index.php?topic=2668.0

Asking how to disable content or criticizing the inclusion of content in a mod is perfectly fine, but doing so in this manner is not. Please treat other forum users with respect.
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: Null Ganymede on June 07, 2022, 10:13:33 PM
the anime girls are making you pay taxes, fair response
This is why nobody likes the Hegemony and their lackeys.
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: Phalamy on June 10, 2022, 09:05:47 AM
Hey i have a small problem with how this mod works with Nexerelin.
The faction has a permanent alliance with the Hagemony which completely makes sense, but it also causes the Alliace to stay if one of even both of them have been destroyed, causing a very annoying phantom alliance to hang around and mess with all of the politics alliance stuff.
For example if both of them are destroyed but another faction had previously joined the alliance, it will now be permanently stuck in there and can not be removed, because you can't lower relationships between a living and dead faction. The only way to remove them from the alliance is to completely destroy the faction and then resurrect it, in which case there is a 90% chance they will instantly rejoin the greater hagemony ghost alliance again.

This all only really matters if you have something like commissioned crews installed where adding factions to your alliance really matters, but when you do it really sucks to deal with.


Complaint aside, this mod is awesome! I love the ship designs!
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: Timid on June 11, 2022, 12:40:54 AM
Hey i have a small problem with how this mod works with Nexerelin.
The faction has a permanent alliance with the Hagemony which completely makes sense, but it also causes the Alliace to stay if one of even both of them have been destroyed, causing a very annoying phantom alliance to hang around and mess with all of the politics alliance stuff.
For example if both of them are destroyed but another faction had previously joined the alliance, it will now be permanently stuck in there and can not be removed, because you can't lower relationships between a living and dead faction. The only way to remove them from the alliance is to completely destroy the faction and then resurrect it, in which case there is a 90% chance they will instantly rejoin the greater hagemony ghost alliance again.

This all only really matters if you have something like commissioned crews installed where adding factions to your alliance really matters, but when you do it really sucks to deal with.


Complaint aside, this mod is awesome! I love the ship designs!
Thank you! Histidine has addressed this in a future update of Nexerelin so dead alliance members are able to leave even if permanent.
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: SpaceDrake on June 11, 2022, 02:24:39 AM
For example if both of them are destroyed but another faction had previously joined the alliance, it will now be permanently stuck in there and can not be removed, because you can't lower relationships between a living and dead faction. The only way to remove them from the alliance is to completely destroy the faction and then resurrect it, in which case there is a 90% chance they will instantly rejoin the greater hagemony ghost alliance again.

As a temporary work-around until the Nex update, you can probably use console commands to force the non-Hege, non-IS member to leave the alliance and then just adjust their relation to both below 50 so that they don't try to re-join. The proper order of commands should be "leavealliance <faction ID>", "setrelation <faction ID> hegemony 40", "setrelation <faction ID> ironshell 40", where <faction ID> is the internal faction ID for the third party faction that is having ghost alliance problems. You can verify what the ID is with the command "list factions".
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: Mira Lendin on June 11, 2022, 08:41:37 AM
I absolutely love the iron shell ships and their artwork, they are very high quality, their hullmods are also presented in a clean manner 10/10
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: immortalartisan on June 12, 2022, 11:11:03 AM
Love the mod and story lines its a very meaty mod the sword fighting was an especially nice surprise to do whenever I returned from a exploration expedition. also I utterly love the celestial blossom I tossed two onto a XIV legion I found and dear gods its like having a capital sized shotgun I love it. All I can ask for is more content
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: Vasyan on June 13, 2022, 06:59:11 AM
Please please please do not completely remove Greater Hegemony auto create at start in random sector!

In my games, Iron Shell has become the only salvation for the Hegemony. Without the Iron Shell dozen modded factions with a built-in hatred of Hegemony simply grind it to powder

Does Iron Shell faction *always* align/get friendly with Hegemony even in randomized relations/random core worlds game starts?

Seems to have fallen that way in the last two random galaxy/random faction relation setups I ran...

...in case the answer is "yes":  If possible, I would request an option to turn this off and allow random relations to truly be random.
Probably alignments or starting dispositions aren't randomized? Iron Shell is very closely aligned to Hegemony (obviously) so in Nexerelin, similar dispositions tend to align together. Really unsure as I do the bare minimum for random sector support right now, might have to ask Histidine later on for Nexerelin updates if random relations consider dispositions as well.
Title: Re: [0.95.1a] Iron Shell 1.16
Post by: Timid on June 13, 2022, 10:36:55 AM
Please please please do not completely remove Greater Hegemony auto create at start in random sector!

In my games, Iron Shell has become the only salvation for the Hegemony. Without the Iron Shell dozen modded factions with a built-in hatred of Hegemony simply grind it to powder
They still auto-create unless you turned them off in the setting.json of this mod...?
Hmm.. I'll have to check then.
Title: Re: [0.95.1a] Iron Shell 1.17
Post by: Timid on June 18, 2022, 06:40:05 PM
June 18, 2022
(https://img.shields.io/github/downloads/TechpriestEnginseer/solid-winner4/1.17/total?color=%235588EE&label=Download%201.17&style=for-the-badge) (https://github.com/TechpriestEnginseer/solid-winner4/releases/download/1.17/Iron.Shell.zip)

Changelog here (Patreon, no paywall) (https://www.patreon.com/posts/67957816)
Title: Re: [0.95.1a] Iron Shell 1.17
Post by: user-cat on June 20, 2022, 11:51:46 PM
Hello,Timid. I want to move this mod to the  Forum of Starsector in China. Can I have your permission.
Title: Re: [0.95.1a] Iron Shell 1.17
Post by: Coil on June 21, 2022, 06:10:10 AM
Hello,Timid. I want to move this mod to the  Forum of Starsector in China. Can I have your permission.

... why not use this one?
Title: Re: [0.95.1a] Iron Shell 1.17
Post by: RedBaronFlyer on June 21, 2022, 12:56:28 PM
Hello,Timid. I want to move this mod to the  Forum of Starsector in China. Can I have your permission.

... why not use this one?

They probably mean to translate it and then post the translated version on the Chinese starsector forum, but it just got lost in translation
Title: Re: [0.95.1a] Iron Shell 1.17
Post by: A_Random_Dude on June 21, 2022, 01:13:49 PM
Didn't someone already offer to translate the mod? Could be a different forum though, but just in case.
Title: Re: [0.95.1a] Iron Shell 1.17
Post by: Kadatherion on June 21, 2022, 04:51:20 PM
Welp, I can't believe I didn't try this mod for so long. The ships look great (and go very well with a few other known mods that do add some XIV variants: indeed I use all the ones you accounted for) and yeah, ok, it's memey, but the integration of the contacts and how they give you access to certain unique rewards is very well done. Even in its tongue in cheek weebness it does a lot to immerse the player more in the game. I wish more faction/expansion mods did it like this instead of just sprinkling around wrecks at procgen (or dumping everything into an HVB or two) and leaving it at that.

My only gripe is that I don't really like being commissioned/allied to the Hegemony, so that kind of makes me rush through the content to get what unique cool stuff I can so that I can be free again as soon as possible, but that absolutely cannot be considered a fault of the mod, it's just a choice and a matter of tastes. And it totally fits well in the game and makes sense, so that's really on me.

Kudos man, thanks: this is definitely going into my permanent modlist.
Title: Re: [0.95.1a] Iron Shell 1.17
Post by: Timid on June 21, 2022, 09:18:18 PM
Hello,Timid. I want to move this mod to the  Forum of Starsector in China. Can I have your permission.

... why not use this one?
They probably mean to translate it and then post the translated version on the Chinese starsector forum, but it just got lost in translation
Didn't someone already offer to translate the mod? Could be a different forum though, but just in case.
This is correct, someone is working on the translation right now to be ported over to the Chinese Starsector forum.
Welp, I can't believe I didn't try this mod for so long. The ships look great (and go very well with a few other known mods that do add some XIV variants: indeed I use all the ones you accounted for) and yeah, ok, it's memey, but the integration of the contacts and how they give you access to certain unique rewards is very well done. Even in its tongue in cheek weebness it does a lot to immerse the player more in the game. I wish more faction/expansion mods did it like this instead of just sprinkling around wrecks at procgen (or dumping everything into an HVB or two) and leaving it at that.

My only gripe is that I don't really like being commissioned/allied to the Hegemony, so that kind of makes me rush through the content to get what unique cool stuff I can so that I can be free again as soon as possible, but that absolutely cannot be considered a fault of the mod, it's just a choice and a matter of tastes. And it totally fits well in the game and makes sense, so that's really on me.

Kudos man, thanks: this is definitely going into my permanent modlist.
That's sweet. Thank you! I do believe you don't have to be commissioned/allied to the Hegemony to get all the content you need to make your "freedom run." The rewards are tied to the contact's reputation not the faction's.
Title: Re: [0.95.1a] Iron Shell 1.17
Post by: user-cat on June 21, 2022, 10:34:13 PM
My English proficiency is very bad. I think it is the same forum, but it takes some time to translate it into Chinese. The ship of this mod is very beautiful. I want to carry the English version to the Chinese starsensor forum, which will not conflict with the translator
Title: Re: [0.95.1a] Iron Shell 1.17
Post by: user-cat on June 21, 2022, 10:37:24 PM
Because of the translation software problem, I don't know if you want me to move this one mod.
Title: Re: [0.95.1a] Iron Shell 1.17
Post by: Timid on June 22, 2022, 11:12:02 AM
Because of the translation software problem, I don't know if you want me to move this one mod.
My English proficiency is very bad. I think it is the same forum, but it takes some time to translate it into Chinese. The ship of this mod is very beautiful. I want to carry the English version to the Chinese starsensor forum, which will not conflict with the translator
No thank you.
Title: Re: [0.95.1a] Iron Shell 1.17
Post by: SolarGalaxy on June 22, 2022, 12:22:31 PM
Thank you for the wonderful mod!

I particularly enjoy using the Rampage Drive on the Indomitable-class Cruiser and Flagellator-class Destroyer, to the point where I often overextend myself.

I even had the chance to ram an Imperium battleship into an Imperium Battlestar the other day:
Ramming
(https://i.imgur.com/UGwOngV.png)
(https://i.imgur.com/v5MTb3Z.png)
[close]
Title: Re: [0.95.1a] Iron Shell 1.17
Post by: painandsuffering123 on July 15, 2022, 08:00:53 AM
When I hover over Operation Hammerdown, it says "Not available in this version of Iron Shell." Is this in the sense of those missions not being finished yet, or me pressing an incorrect download link?
Title: Re: [0.95.1a] Iron Shell 1.17
Post by: Timid on July 15, 2022, 09:24:41 AM
When I hover over Operation Hammerdown, it says "Not available in this version of Iron Shell." Is this in the sense of those missions not being finished yet, or me pressing an incorrect download link?
Not finished yet. Don't know what to do when Mayasuran Navy (another mod) is installed.
Title: Re: [0.95.1a] Iron Shell 1.17
Post by: power12359 on July 25, 2022, 03:25:13 PM
I was looking for mods that added more hull mods when I discovered Iron Shell. I was about to dismiss it because it didn't seem to say anything about hull mods. It was only because of my curiosity that I clicked on the change log and discovered that there is hull mods in this mod. Please change the front to at least advertise you have hull mods.
Title: Re: [0.95.1a] Iron Shell 1.17
Post by: Timid on July 26, 2022, 07:40:49 PM
I was looking for mods that added more hull mods when I discovered Iron Shell. I was about to dismiss it because it didn't seem to say anything about hull mods. It was only because of my curiosity that I clicked on the change log and discovered that there is hull mods in this mod. Please change the front to at least advertise you have hull mods.
It's because I'm ashamed of them and I try my best to make the AI use it (and I don't like advertising it if the AI can't use it :( proficiently, but I will change the front)
Title: Re: [0.95.1a] Iron Shell 1.17
Post by: filip1323 on July 26, 2022, 11:38:26 PM
My game seems to be crashing whenever I try to start it with this mod, any idea why that might be?
Title: Re: [0.95.1a] Iron Shell 1.17
Post by: Timid on July 27, 2022, 10:17:06 AM
My game seems to be crashing whenever I try to start it with this mod, any idea why that might be?
Do you know what the crash says? Could be an outdated Nexerelin?
Title: Re: [0.95.1a] Iron Shell 1.17
Post by: Konturga on July 31, 2022, 07:28:38 PM
I was really surprised with the attention to detail in this mod. I had thought that the fencing would have been completely text based or automatically resolved so when I looked at a screen that had a whole programmed side scrolling movement system and background, I was kind of floored. The little things like being able to try to converse with the characters when they're on patrol and suggesting that you talk in their office is a small thing, but rarely ever implemented. The taxation surprised me at first, but it becomes a fact of life once you get used to it. I usually hate the Hegemony with their incessant AI inspections, but this mod really made me think twice.

...Granted, I wiped out the Hegemony and left the Iron Shell to govern in its place, but hey, the galaxy needs to make sacrifices... Some more than others. Oh lord, a lot more than others.

All in all, this was a very spectacular mod.
Title: Re: [0.95.1a] Iron Shell 1.17
Post by: Ubercharge on August 03, 2022, 09:38:03 PM
I can't seem to find all the missions can you help tell me what the requirements are to start the missions.
Title: Re: [0.95.1a] Iron Shell 1.17
Post by: power12359 on August 07, 2022, 11:09:57 PM
I can't seem to find all the missions can you help tell me what the requirements are to start the missions.

Same problem here. Could it be because of random core worlds or Derelict Empire custom scenario.
Title: Re: [0.95.1a] Iron Shell 1.17
Post by: Timid on August 08, 2022, 01:50:12 AM
I was really surprised with the attention to detail in this mod. I had thought that the fencing would have been completely text based or automatically resolved so when I looked at a screen that had a whole programmed side scrolling movement system and background, I was kind of floored. The little things like being able to try to converse with the characters when they're on patrol and suggesting that you talk in their office is a small thing, but rarely ever implemented. The taxation surprised me at first, but it becomes a fact of life once you get used to it. I usually hate the Hegemony with their incessant AI inspections, but this mod really made me think twice.
Just used something from vanilla really.
I can't seem to find all the missions can you help tell me what the requirements are to start the missions.
Kim Quy will require you are in an alliance or hold a commission with Iron Shell/Hegemony. There are only 2 missions available in the meantime.
Same problem here. Could it be because of random core worlds or Derelict Empire custom scenario.
Yeah, I don't think random core worlds or derelict empire scenarios would have those missions available since they target planets in the non-random world.
Title: Re: [0.95.1a] Iron Shell 1.17
Post by: robepriority on August 08, 2022, 11:00:18 AM
I love the implementation of contacts (honestly this could be the entirety of VNSector).
Is there a taxation guide anywhere?
Title: Re: [0.95.1a] Iron Shell 1.17
Post by: robepriority on August 08, 2022, 04:32:38 PM
Nevermind, turns out the Hegemony are quite willing to discuss tax policy if you ask
Title: Re: [0.95.1a] Iron Shell 1.17
Post by: Ubercharge on August 08, 2022, 06:37:51 PM
so are the new ships supposed to fill in the missing roles of 14th battlegroup ships so you can have a full fleet of them.
Title: Re: [0.95.1a] Iron Shell 1.17
Post by: Konturga on August 13, 2022, 02:57:31 AM
Huh, wow, I would have never thought.
Title: Re: [0.95.1a] Iron Shell 1.18
Post by: Timid on August 15, 2022, 02:39:21 PM
August 15, 2022
(https://img.shields.io/github/downloads/TechpriestEnginseer/solid-winner4/1.18/total?color=%235588EE&label=Download%201.181&style=for-the-badge) (https://github.com/TechpriestEnginseer/solid-winner4/releases/download/1.181/Iron.Shell.zip)

Changelog here (Patreon, no paywall) (https://www.patreon.com/posts/70568183)
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Timid on August 20, 2022, 01:52:21 AM
August 20, 2022
(https://img.shields.io/github/downloads/TechpriestEnginseer/solid-winner4/1.181/total?color=%235588EE&label=Download%201.181&style=for-the-badge) (https://github.com/TechpriestEnginseer/solid-winner4/releases/download/1.181/Iron.Shell.zip)

Changelog here (Patreon, no paywall) (https://www.patreon.com/posts/70568183)

Title: Re: [0.95.1a] Iron Shell 1.181
Post by: DeathSeeker on August 20, 2022, 06:20:57 PM
The Audacious class Destroyer is too broken, please nerf it. To get 2 fighter slots and a capable fighting ship for 13 deployment is just ridiculous.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Jet Black on August 21, 2022, 05:21:46 AM
Amazing mod, probably my new favourite.  Keep up the good work!

On a side note, are the unlockable spoilers posted for this anywhere? I want to make sure I 100% complete all of the content from this mod and don't want to miss a thing.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Timid on August 25, 2022, 12:23:47 PM
The Audacious class Destroyer is too broken, please nerf it. To get 2 fighter slots and a capable fighting ship for 13 deployment is just ridiculous.
:o got a fit to show this brokenness
Amazing mod, probably my new favourite.  Keep up the good work!

On a side note, are the unlockable spoilers posted for this anywhere? I want to make sure I 100% complete all of the content from this mod and don't want to miss a thing.
Thank you. The unlockable spoilers are only in the mission text for now. There could be unlockable spoilers posted eventually in the forum thread.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Jet Black on August 26, 2022, 08:58:17 AM
Ah thank you!
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Killsode on August 30, 2022, 02:54:33 AM
Is there any way to elite Iron heritage after you learn it from Ava Nitia?
Ah, its reaching 100 reputation with her isnt it?
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Jet Black on August 30, 2022, 03:23:48 AM
Idk, I was never able to. I reached 100 with everyone but the dude and the one who offers missions to take over planets. I hope I didn't miss out on anything.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Timid on August 30, 2022, 07:22:41 AM
Idk, I was never able to. I reached 100 with everyone but the dude and the one who offers missions to take over planets. I hope I didn't miss out on anything.
Not supported yet, can't think of another mechanic where the elite can be unlocked.

Is there any way to elite Iron heritage after you learn it from Ava Nitia?
Ah, its reaching 100 reputation with her isnt it?
Not at the moment.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Killsode on August 30, 2022, 07:45:14 AM
Idk, I was never able to. I reached 100 with everyone but the dude and the one who offers missions to take over planets. I hope I didn't miss out on anything.
Not supported yet, can't think of another mechanic where the elite can be unlocked.

Is there any way to elite Iron heritage after you learn it from Ava Nitia?
Ah, its reaching 100 reputation with her isnt it?
Not at the moment.

Oh, damn... well, since the skill cant be accessed in the character menu at all, the easiest way probably is to have a storypoint dialogue option that elites it? if you can add a skill, you can probably elite it right? But i dont know the coding for this, so maybe its a pain in the ass, Either way i can wait.

On a similar note, it'd be nice to be able to get more officers with iron heritage.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Timid on August 30, 2022, 08:02:54 AM
Oh, damn... well, since the skill cant be accessed in the character menu at all, the easiest way probably is to have a storypoint dialogue option that elites it? if you can add a skill, you can probably elite it right? But i dont know the coding for this, so maybe its a pain in the ass, Either way i can wait.

On a similar note, it'd be nice to be able to get more officers with iron heritage.
Yeah that could probably work!

Just keep saving those operatives during the prisoner extractions.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Jet Black on August 30, 2022, 09:09:04 AM
I wish you could get them all to join you as officers. In one interaction, one of the npc's shows a bunch of skills and suggests joining, then doesn't. It would be a neat reward for getting them all to 100 rep.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: MrMech on August 30, 2022, 10:51:24 AM
Oh man, I've almost maxed out everyone in a day and I'm already craving for more!
You have to be able to recruit them into your fleet, and then still have prompts to talk to them.

You just have to turn VN-sector into a reality! (but for real, please lemme woo Ava)

Of course my utmost respect to you Timid. I'm easy to please with anime girls, but this is honestly the best mod, right there with Nex!
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Killsode on September 03, 2022, 11:04:47 AM
Hey, terrible idea suggestion: XIV retrofitted phase ships...
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: COMPL!CATED on September 18, 2022, 02:10:31 AM
Hello! There were multiple allusions that if you visit the Eventide bar while commissioned for the Iron Shell there can be some event or something, but I visited several times, with commission and 100 relation with both the Shell and the Hegemony and nothing unusual happened. What do?
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Timid on September 18, 2022, 02:40:00 AM
Hello! There were multiple allusions that if you visit the Eventide bar while commissioned for the Iron Shell there can be some event or something, but I visited several times, with commission and 100 relation with both the Shell and the Hegemony and nothing unusual happened. What do?
This is just the vanilla interaction from https://starsector.fandom.com/wiki/Princess_of_Persea

This is restricted to Hegemony commission (vanilla), but I allow Iron Shell commission to access it as well. So have you met Daud?
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: COMPL!CATED on September 18, 2022, 05:08:13 AM
Hello! There were multiple allusions that if you visit the Eventide bar while commissioned for the Iron Shell there can be some event or something, but I visited several times, with commission and 100 relation with both the Shell and the Hegemony and nothing unusual happened. What do?
This is just the vanilla interaction from https://starsector.fandom.com/wiki/Princess_of_Persea

This is restricted to Hegemony commission (vanilla), but I allow Iron Shell commission to access it as well. So have you met Daud?

Yep, doesn't work for some reason

Edit: After like 30 visits to Hegemony bars, I finally got the thing to trigger, I'm probably just unlucky as anything.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Kobold on September 26, 2022, 06:38:37 PM
im going to assume this mod does not work with nexerelin
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Hatios on September 26, 2022, 07:04:03 PM
im going to assume this mod does not work with nexerelin
It has no issues with nexerelin, they even start allied with the hegemony
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Killsode on September 26, 2022, 10:28:06 PM
im going to assume this mod does not work with nexerelin

Er, only recent total-overhaul mods are incompatible with nexerelin. in fact i think nexerelin is actually a requirement for ironshell isnt it? It certainly is for any of the conquest missions
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Kobold on September 28, 2022, 06:10:05 PM
im going to assume this mod does not work with nexerelin

Er, only recent total-overhaul mods are incompatible with nexerelin. in fact i think nexerelin is actually a requirement for ironshell isnt it? It certainly is for any of the conquest missions
i wouldn't know, could you check for me? i wouldn't know where to look
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: EmaEiishi on September 30, 2022, 12:14:29 AM
Does anyone have any tips on how to increase my relations with Charlotte Hex? It's stuck at 9, complimenting no longer works.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: e on September 30, 2022, 12:15:56 AM
Does anyone have any tips on how to increase my relations with Charlotte Hex? It's stuck at 9, complimenting no longer works.

Do missions for her.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: EmaEiishi on September 30, 2022, 12:31:30 AM
Does anyone have any tips on how to increase my relations with Charlotte Hex? It's stuck at 9, complimenting no longer works.

Do missions for her.

Unfortunately, the only option is to hire her. Would appreciate a lil more info, thanks.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: e on September 30, 2022, 01:57:30 AM
Does anyone have any tips on how to increase my relations with Charlotte Hex? It's stuck at 9, complimenting no longer works.

Do missions for her.

Unfortunately, the only option is to hire her. Would appreciate a lil more info, thanks.

Hire her, i dare you, and see what happens...
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Killsode on September 30, 2022, 04:55:46 AM
im going to assume this mod does not work with nexerelin

Er, only recent total-overhaul mods are incompatible with nexerelin. in fact i think nexerelin is actually a requirement for ironshell isnt it? It certainly is for any of the conquest missions
i wouldn't know, could you check for me? i wouldn't know where to look
apparently i want clear enough, Ironshell does work with nexerelin
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Kobold on September 30, 2022, 07:22:37 AM
im going to assume this mod does not work with nexerelin

Er, only recent total-overhaul mods are incompatible with nexerelin. in fact i think nexerelin is actually a requirement for ironshell isnt it? It certainly is for any of the conquest missions
i wouldn't know, could you check for me? i wouldn't know where to look
apparently i want clear enough, Ironshell does work with nexerelin
oh... thanks
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: EmaEiishi on September 30, 2022, 07:49:34 PM
Hey Timid, is there any plans to allow the recruitment of Ava Nitia? I wana free her from her boring desk job and make her my XO to my fleet.  ;D
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Quartofel on October 11, 2022, 02:17:31 PM
Would it be okay if I'd made Arma Armatura add-on for your fighters?
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Zandatsu on October 14, 2022, 07:03:45 AM
Hi is the supership frigate (i think the name is Valorous) ,
have to be unlocked through some mission in the campaign or will it be spawn in some random market

Oh and i have alredy beaten hot coffee
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Timid on October 14, 2022, 07:36:02 PM
Would it be okay if I'd made Arma Armatura add-on for your fighters?
Sure let's talk it over Discord in DM.
Hi is the supership frigate (i think the name is Valorous) ,
have to be unlocked through some mission in the campaign or will it be spawn in some random market

Oh and i have alredy beaten hot coffee
Valorous is just rare and only spawn in Iron Shell fleet/market. You can visit the Iron Shell contacts to procure the Valorous if desired if you're rushing for it. The Hot Coffee mission unlocks a Nex start in the Super Ship start.
Hey Timid, is there any plans to allow the recruitment of Ava Nitia? I wana free her from her boring desk job and make her my XO to my fleet.  ;D
Maybe?
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: vok3 on October 29, 2022, 06:34:29 AM
I just watched an Indomitable move up to a station, engage Rampage Drive, and repeatedly ram the station.

Then it thought about it.

Then it did it again.

Then it blew up.  The ship, not the station.  The station didn't really notice.

I did not bother recovering the ship.

...

That said, the overall vibe is quite good, although there's an overdose of barely-concealed anime titties.  The tech-mining expedition to Hanan Pacha is an interesting idea.  I found out by accident that Shadowyards causes that to convert into a generic and boring station assault - much less interesting, and a good reason not to use these two mods at the same time.

While the two scripted missions are good and I'd like to see more, it does make me wonder about how well that sort of thing might work with the player's ability to reshape the universe in Nex.  Like, what if Hanan Pacha is already colonized, or the Shadowyards station was forcibly decivilized?  What if Kanni gets satbombed or decivilized?  Do you pick some random planet-with-ruins and/or pirate planet to fill in the role?  The sort of contingencies necessary to make this work would seem to necessarily weaken the story aspect of it.

All the same, this is good work.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Kobold on October 31, 2022, 08:08:16 PM
although there's an overdose of barely-concealed anime titties.
sorry what? i dont think this mod adds those?
(though i haven't played with it myself)

 
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: vok3 on November 01, 2022, 06:27:30 AM
sorry what? i dont think this mod adds those?
(though i haven't played with it myself)

It always amazes me when people make categorical statements about things while simultaneously admitting they don't actually know what they're talking about.  Why do you do that?

Of the NPCs staffing the various markets added by this faction, all except one are female.  Your main contact (with the custom missions) displays cleavage appropriate for a hot date.  The other primary contacts (with the exception of the one guy) are more sedately clothed but with prominent bulging and at least one fine case of sideboob.  The random bar contacts that I have seen are all female with plenty of spherical qualities.

Just browse through the mod's portraits folder, you'll see what I mean.  It's not in bad taste or anything - it just gets repetitive.  Is this a military organization or a mating market?
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: bob888w on November 01, 2022, 07:52:25 AM
If you couldn't tell by the IRS being a faction stic, or the councilors name being a turtle, or have the weapons the mod adds being close range ship shotguns, the unstorypointable encounters... Yes this mod is a bit of a meme mod.  If you take it in a similar vien to PAGSM the anime portraits fit right in.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Kobold on November 02, 2022, 12:58:54 PM
sorry what? i dont think this mod adds those?
(though i haven't played with it myself)

It always amazes me when people make categorical statements about things while simultaneously admitting they don't actually know what they're talking about.  Why do you do that?

Of the NPCs staffing the various markets added by this faction, all except one are female.  Your main contact (with the custom missions) displays cleavage appropriate for a hot date.  The other primary contacts (with the exception of the one guy) are more sedately clothed but with prominent bulging and at least one fine case of sideboob.  The random bar contacts that I have seen are all female with plenty of spherical qualities.

Just browse through the mod's portraits folder, you'll see what I mean.  It's not in bad taste or anything - it just gets repetitive.  Is this a military organization or a mating market?
because, nowhere  in the mods explanation does it say that it adds that, so i was confused
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Killsode on November 03, 2022, 02:36:50 AM
a thought i always had for it was that the XIV battlegroup put all their wives in cryostasis for future or somesuch.
In anycase, it probably would be good if the anime-styled portraits were noted on the modpage and there was a config toggle to replace them with vanilla hegemony portraits. as i appreciate them, they do stand out a little style-wise.


sidenote, i'm pretty sure they are? you just have to use a storypoint to bluff and go 'oh, nah i'm not' or use connections?
the unstorypointable encounters
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Cas on November 06, 2022, 07:11:04 PM
Is there a reason the Audacious and Vengeance aren't whitelisted for reverse-engineering; put another way, is something going to break if I add them myself?
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Killsode on November 06, 2022, 07:32:20 PM
Is there a reason the Audacious and Vengeance aren't whitelisted for reverse-engineering; put another way, is something going to break if I add them myself?

no? everything should work fine. iirc industrial evolution swapped over to blacklist for hullforge, and there's a setting to do the same for reverse engineering.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Cas on November 06, 2022, 07:38:22 PM
Is there a reason the Audacious and Vengeance aren't whitelisted for reverse-engineering; put another way, is something going to break if I add them myself?

no? everything should work fine. iirc industrial evolution swapped over to blacklist for hullforge, and there's a setting to do the same for reverse engineering.

Ok, thank you. Thought it was a bit odd that they were ineligible while something like the Valorous wasn't. Wasn't sure if it was an oversight or some issue with them.

Title: Re: [0.95.1a] Iron Shell 1.181
Post by: bob888w on November 07, 2022, 12:05:20 AM

sidenote, i'm pretty sure they are? you just have to use a storypoint to bluff and go 'oh, nah i'm not' or use connections?
the unstorypointable encounters

Dyou have to make a enemy of the hegemony in order to experience it
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Tigasboss on November 08, 2022, 07:32:44 PM

sidenote, i'm pretty sure they are? you just have to use a storypoint to bluff and go 'oh, nah i'm not' or use connections?
the unstorypointable encounters

Dyou have to make a enemy of the hegemony in order to experience it

Yes if you steal something important from them someone shows up to catch you.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: e on November 10, 2022, 04:12:25 PM
A bit of a spoiler-y question:

Spoiler
After you get to learn Iron Heritage on your main character, is there a way to make it elite?
[close]
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: bob888w on November 10, 2022, 08:26:17 PM
A bit of a spoiler-y question:

Spoiler
After you get to learn Iron Heritage on your main character, is there a way to make it elite?
[close]

[
Yes through mod integration of secrets of the frontier
Spoiler


hope you think AIs don't have rights
[close]
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Pratapon51 on November 11, 2022, 04:37:52 AM
A bit of a spoiler-y question:

Spoiler
After you get to learn Iron Heritage on your main character, is there a way to make it elite?
[close]

Spoiler
How to?
[close]
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Tigasboss on November 11, 2022, 03:10:10 PM
Is there a way to get Kim Quy's ship or something similar? I would love a Legion XIV with a missile autoforge.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: bob888w on November 11, 2022, 06:24:08 PM
A bit of a spoiler-y question:

Spoiler
After you get to learn Iron Heritage on your main character, is there a way to make it elite?
[close]

Spoiler
How to?
[close]


Spoiler
complete secrets up to getting Sierra. Then visit celeste
[close]
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Kumanix on November 18, 2022, 04:51:45 AM
Can somebody show me Where  i can change tariff for Iron Shell markets?

Nexelin's setting doesn't affect their tariffs.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Soban on November 25, 2022, 08:54:27 AM
Trivia: Don't steal, its rude and illegal.

Spoiler

Also Ava comes after you with a pretty tough upgraded fleet if you nick the pristine nanoforge from Chicomoztoc.

(https://i.imgur.com/lEcj8j1.png)

She also does this practically instantly after you steal borrow it, so if you fight against the Star Fortress in orbit and your fleet gets decimated by it, then you're in for some not-so fun times.

(https://i.imgur.com/FV0JTA5.png)

[close]

Edit: I gave up the pirate commission and went legit. Reputation with all factions except Iron Shell went to -10. Iron shell went to -49. Wonder if that's by design? Also Ava's still at -100. Not sure what else there is to do besides giving her compliments and listening her story to get the reputation up.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Olympus on December 10, 2022, 04:43:34 PM
Whenever I try to start a new game with this mod installed, it crashes as soon as the game begins generating the sector right after selecting the starting skills. It seems to work fine when loading an existing save, so I believe it has to do with sector generation.

The error message:
Spoiler
(https://i.imgur.com/9VqV3e7.png)
[close]

This happens regardless of whether or not other (faction) mods are active.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: GreyEisenwolf on December 16, 2022, 10:01:19 PM
What does one do if Ava doesn't want to tell her Veteran story despite being commissioned to the Iron Shell faction in part of Nexelerin?
I'm confident it's a glitch.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Timid on December 16, 2022, 10:23:32 PM
Whenever I try to start a new game with this mod installed, it crashes as soon as the game begins generating the sector right after selecting the starting skills. It seems to work fine when loading an existing save, so I believe it has to do with sector generation.

The error message:
Spoiler
(https://i.imgur.com/9VqV3e7.png)
[close]

This happens regardless of whether or not other (faction) mods are active.
Outdated Nexerelin.
What does one do if Ava doesn't want to tell her Veteran story despite being commissioned to the Iron Shell faction in part of Nexelerin?
I'm confident it's a glitch.
Hmmm, I will attempt to replicate it or maybe it got fixed in some of the winter cleaning things I'm doing. Thanks!
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: GreyEisenwolf on December 16, 2022, 10:34:01 PM
I forgot to mention that I remembered that there was a pop up when I was attempting to ask Ava's experience, iirc the pop up says to reload a previous save to prevent any issues in story sequence I think, I didn't take a screenshot nor can I remember what it actually said, but if it has interrupted the story sequence beyond on in-save repairs then I'll just make a new save and start over, still early on my 2nd Iron Shell run after all so no significant progress made as of yet,

But I might want to know if anyone else had the same issue since I've got a lot of various mods installed that might possibly had a hand in.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: GreyEisenwolf on December 17, 2022, 03:31:38 AM
Whenever I try to start a new game with this mod installed, it crashes as soon as the game begins generating the sector right after selecting the starting skills. It seems to work fine when loading an existing save, so I believe it has to do with sector generation.

The error message:
Spoiler
(https://i.imgur.com/9VqV3e7.png)
[close]

This happens regardless of whether or not other (faction) mods are active.
Outdated Nexerelin.
What does one do if Ava doesn't want to tell her Veteran story despite being commissioned to the Iron Shell faction in part of Nexelerin?
I'm confident it's a glitch.
Hmmm, I will attempt to replicate it or maybe it got fixed in some of the winter cleaning things I'm doing. Thanks!

I'm confident it has been caused by other mods because this didn't happen in my first Iron shell playthrough a month or two back but back then, it only had 1/3 of the mods I currently run,

and I've made a new game, the same problem of Ava unable to share her experience still persists.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Histidine on December 17, 2022, 04:24:57 AM
The last time I encountered it, the Ava veteran story option being available but not working was due to player having the Valorous while not having completed the main menu mission Hot Coffee.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: GreyEisenwolf on December 17, 2022, 11:22:09 PM
The last time I encountered it, the Ava veteran story option being available but not working was due to player having the Valorous while not having completed the main menu mission Hot Coffee.

Hmmmmmm it might be that, I choosed the Valorous as my starting ship in the Nexelerine option because it's simply my favorite modded frigate with a thousand or two of extra flux capacity edited in then found another one in Yami's black market lmao, but anyway I'll try putting the both of them in storage and see what happens.

EDIT: It worked LMAOOOOOO
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: FoolishBosch on December 29, 2022, 07:17:51 PM
Sorry for asking if this is the easiest question to solve on our own, but how do I start out as a new Iron Shell member? As in who is my primary quest/mission giver as a commissioned member (using Nexerelin)? I know Kim Quy give missions but I am assuming these are mid to end tier missions that require a decent fleet, not something for a starting fleet that just started the game.

Again sorry if this is an easy/dumb question.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Tito on January 02, 2023, 03:52:08 PM
Iron shell hullmods not showing up even using "allhullmods" after Nexerelin update.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Killsode on January 02, 2023, 09:04:38 PM
Iron shell hullmods not showing up even using "allhullmods" after Nexerelin update.

I dont think thats either a Nexerlin or Ironshell report mate, thats console commands. By the way you can give yourself the modspecs specifically, use list and find the names
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Timid on January 02, 2023, 09:10:40 PM
Sorry for asking if this is the easiest question to solve on our own, but how do I start out as a new Iron Shell member? As in who is my primary quest/mission giver as a commissioned member (using Nexerelin)? I know Kim Quy give missions but I am assuming these are mid to end tier missions that require a decent fleet, not something for a starting fleet that just started the game.

Again sorry if this is an easy/dumb question.
The two unique NPC named Ava and Charlotte on Yami is the ones that give you easy-to-do missions.

Iron shell hullmods not showing up even using "allhullmods" after Nexerelin update.
Filter hullmods must be disabling them from being seen. Flip around with the settings a bit!


I dont think thats either a Nexerlin or Ironshell report mate, thats console commands. By the way you can give yourself the modspecs specifically, use list and find the names
They are referring about how learned hullmods sometimes get "filtered" out and need to be re-enabled.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Killsode on January 02, 2023, 09:36:24 PM
I dont think thats either a Nexerlin or Ironshell report mate, thats console commands. By the way you can give yourself the modspecs specifically, use list and find the names
They are referring about how learned hullmods sometimes get "filtered" out and need to be re-enabled.

Oh wait whoops you're absolutely correct, sorry tito.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: e on January 03, 2023, 09:02:53 AM
It looks like changes to the player faction music using the in-game menu provided by this mod don't seem to stick when reloading the game, as it reverts its default tracks.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Tito on January 04, 2023, 01:23:35 PM
Filter hullmods? I'm not using that mod.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Timid on January 05, 2023, 02:34:00 PM
It looks like changes to the player faction music using the in-game menu provided by this mod don't seem to stick when reloading the game, as it reverts its default tracks.
If your faction already has player faction music defined already by some other mod or your own settings, it won't stick. I should probably fix this if possible??

Filter hullmods? I'm not using that mod.
(https://i.imgur.com/LZ71DiX.png)
Not a mod. I did allhullmods myself and the Iron Shell got filtered out. Click on that button to make it visible.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: e on January 05, 2023, 02:46:43 PM
It looks like changes to the player faction music using the in-game menu provided by this mod don't seem to stick when reloading the game, as it reverts its default tracks.
If your faction already has player faction music defined already by some other mod or your own settings, it won't stick. I should probably fix this if possible??

Ah, that's interesting, that is actually what's going on, i have my own mod with personal chances in it and one of those chances is the music, i guess i'll take that out then.

Thanks.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Fishbones on January 08, 2023, 02:45:51 PM
Something weird happened when i was doing the colonization quest with Hanan Pacha, was waiting for colony fleet to spawn in to escort it but after it spawned it just circled the planet then "traveled" around the planet for a bit then went backed in the planet, checked the intel tab and it said that the fleet failed to assemble.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Angryredhead on January 09, 2023, 03:26:00 PM
I've been using your mod religiously in every playthrough, and I've decided I wanted to play around with Astarat's VIC mod for a change. I rather like the concept of the Greater Hegemony, but keeping VIC as a member is difficult in Nex, is there a way to add them as a permanent member like Iron Shell?
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Timid on January 10, 2023, 10:12:27 PM
Something weird happened when i was doing the colonization quest with Hanan Pacha, was waiting for colony fleet to spawn in to escort it but after it spawned it just circled the planet then "traveled" around the planet for a bit then went backed in the planet, checked the intel tab and it said that the fleet failed to assemble.
That's a weird bug... that I can't seem to replicate. You can restart your save hopefully or you may colonize it yourself and transfer it over to Iron Shell before asking for a reward from Kim Quy.
I've been using your mod religiously in every playthrough, and I've decided I wanted to play around with Astarat's VIC mod for a change. I rather like the concept of the Greater Hegemony, but keeping VIC as a member is difficult in Nex, is there a way to add them as a permanent member like Iron Shell?
Start commissioned as VIC and maintain good relations with Iron Shell and Hegemony!

However, I'm not aware of any way to add them as a permanent member console command-wise at the time's being. I can ask Histidine to see if a command can be added.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Fishbones on January 10, 2023, 10:52:24 PM
Something weird happened when i was doing the colonization quest with Hanan Pacha, was waiting for colony fleet to spawn in to escort it but after it spawned it just circled the planet then "traveled" around the planet for a bit then went backed in the planet, checked the intel tab and it said that the fleet failed to assemble.
That's a weird bug... that I can't seem to replicate. You can restart your save hopefully or you may colonize it yourself and transfer it over to Iron Shell before asking for a reward from Kim Quy.
Thanx colonizing and handing it over fixed it.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Crilltic on January 20, 2023, 04:57:13 AM
I've been using your mod religiously in every playthrough, and I've decided I wanted to play around with Astarat's VIC mod for a change. I rather like the concept of the Greater Hegemony, but keeping VIC as a member is difficult in Nex, is there a way to add them as a permanent member like Iron Shell?
If you set their min relations in the config file to 50 I don't think they'd ever leave
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: TheWanderer on January 20, 2023, 04:33:29 PM
First of all, great job on the mod! Very fun to constantly evade taxes and blow up cool-looking ships. Just a few minor issues that may or may not be intended. First, the Iron Shell and the Hegemony are always in the Greater Hegemony alliance, and cannot leave. This is fine with normal gameplay, but if you use the Nexerellin random faction relations start, you can end up with the Iron Shell and Hegemony permanently in the same alliance but also at war with each other. This can lead to some interesting situations where you attack a Hegemony planet, dragging you into a war with the Greater Hegemony, but then conquer the planet, raising your relations with the Iron Shell (since they're at war with the Heg) enough to then drag you out of the war. If you're lucky it means you can basically take planets for free, and if you're not you can just blow up a few Heg patrol fleets to get enough of a rep boost to end the war. Also, even if the Heg is eliminated, the alliance still exists, and it still says that the Hegemony is in it, just that it has zero planets. You can end up going to war with a shadow Hegemony that doesn't actually exist. Fun stuff. Anyways, overall great mod, just some minor issues.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Killsode on January 21, 2023, 02:02:58 AM
but if you use the Nexerellin random faction relations start

hehe, well you cant really expect everything to work with weird starts like that. Certainly an amusing interaction of forced alliances though.

Edit: BWAHAHA VVV
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: TheWanderer on January 21, 2023, 02:30:12 PM
True true, it's quite funny to watch the Iron Shell try to get out of a war but the nonexistent Hegemony vote them down too
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Angryredhead on January 24, 2023, 06:23:03 AM
Start commissioned as VIC and maintain good relations with Iron Shell and Hegemony!

However, I'm not aware of any way to add them as a permanent member console command-wise at the time's being. I can ask Histidine to see if a command can be added.

Hey Timid, thanks for the response! I wasn't sure whether to broach the topic on your mod page as it seems to concern more than one mod interaction. I've been maintaining relations as much as possible, but it seems Nex likes to trigger a lot of negative events that gradually chip away at relations until the big three become the big two.

I appreciate the offer, hopefully it will be easier in the future to create more powerful and lasting Alliances between similar ideological factions.

Loving the work you put in to your mod and I'll continue to support it.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: FoolishBosch on February 01, 2023, 05:02:26 AM
The two unique NPC named Ava and Charlotte on Yami is the ones that give you easy-to-do missions.

Just found out after actually checking through the dialogue options LOL.

I do wanna say I been having a blast playing with the faction. Never thought leading a disorganized XIV fleet would be fun and rewarding. Kudos to the Skysplitter XIV version, never thought I main that ship instead of the other battlecarriers especially after putting the most random weapons on its hardpoint.

What do you plan to expand the mod further? I think male Iron Shell portraits would be a neat addition to flash out their officers and staff.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Killsode on February 01, 2023, 12:49:32 PM
What do you plan to expand the mod further? I think male Iron Shell portraits would be a neat addition to flash out their officers and staff.

a couple wouldnt hurt. i'd actually quite like to see a masked/helmeted one or two, always my favorite portraits.
sidenote: funnily enough whenever i did the operative extracts i always got men.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Timid on February 01, 2023, 05:39:42 PM
Start commissioned as VIC and maintain good relations with Iron Shell and Hegemony!

However, I'm not aware of any way to add them as a permanent member console command-wise at the time's being. I can ask Histidine to see if a command can be added.

Hey Timid, thanks for the response! I wasn't sure whether to broach the topic on your mod page as it seems to concern more than one mod interaction. I've been maintaining relations as much as possible, but it seems Nex likes to trigger a lot of negative events that gradually chip away at relations until the big three become the big two.

I appreciate the offer, hopefully it will be easier in the future to create more powerful and lasting Alliances between similar ideological factions.

Loving the work you put in to your mod and I'll continue to support it.
Sure I'll make something between the VIC Authors and myself to get VIC in!
What do you plan to expand the mod further? I think male Iron Shell portraits would be a neat addition to flash out their officers and staff.
a couple wouldnt hurt. i'd actually quite like to see a masked/helmeted one or two, always my favorite portraits.
sidenote: funnily enough whenever i did the operative extracts i always got men.

I'll see!
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Criarino on February 03, 2023, 12:24:21 PM
it would be cool if Celeste and coffee mommy had special dialogues if you resign commision/become hated/steal chicoz's nanoforge after reaching 100 relations with them. They sound very sweet when you get closer to them (with coffee mommy even inviting you to hang out), they would surely react somehow if the player sudenly turned their backs to them
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Bulletkin on February 09, 2023, 09:18:36 AM
Not to bother, but is there a chance of the console command to spawn the mod's campaign content either still working or being fixed in the future?
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Dzhulian on February 13, 2023, 12:51:33 PM
I love this mod - thank you so much for making it! The backstories, the ships, the general vibe - all great. The Vengeance is now one of my favourite ships. I may even beat Hot Coffee one day.

I noticed that there are no missions, not even regular bounty missions, after the first two special ones. Someone on Reddit said that the leader (Hartley?) will start giving special missions, which will let you unlock experimental ships and unique hullmods. I don't see any way of getting more missions after the first two and they don't offer me any new ships or hullmods. Am I doing something wrong?

Also, I'm not sure if there's any purpose to trying to increase rep with any of the characters.



 

Title: Re: [0.95.1a] Iron Shell 1.181
Post by: StrikeEcho on February 13, 2023, 05:05:26 PM
I love this mod - thank you so much for making it! The backstories, the ships, the general vibe - all great. The Vengeance is now one of my favourite ships. I may even beat Hot Coffee one day.

I noticed that there are no missions, not even regular bounty missions, after the first two special ones. Someone on Reddit said that the leader (Hartley?) will start giving special missions, which will let you unlock experimental ships and unique hullmods. I don't see any way of getting more missions after the first two and they don't offer me any new ships or hullmods. Am I doing something wrong?

Also, I'm not sure if there's any purpose to trying to increase rep with any of the characters.
You get the new hullmods, BPs and other stuff from high rep with the other characters. And only the first two missions are implement right now.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Limilnate on February 13, 2023, 08:48:16 PM
Hi kinda want to report a problem that i constantly meet although it is not really game breaking or stuff it just annoying for me, so whenever I'm starting a new game after finishing previous run without closing starsector, Iron Shell portrait always become missing and no officer/admin/agent can spawn with Iron Shell portrait at all(tried spawn 100+ officer with console command and no luck, hireable officer that spawn in chiptagupta also spawn with generic portrait), there is no portrait mod i have except that come from the faction mod that i use (UAF, Mayasura, and VIC). If u do close the game then run it again, the Iron Shell portrait can be picked in your chara selection but returning to the main menu and trying to make chara again, the portrait will be gone again.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Timid on February 13, 2023, 09:37:14 PM
it would be cool if Celeste and coffee mommy had special dialogues if you resign commision/become hated/steal chicoz's nanoforge after reaching 100 relations with them. They sound very sweet when you get closer to them (with coffee mommy even inviting you to hang out), they would surely react somehow if the player sudenly turned their backs to them
Done!
Not to bother, but is there a chance of the console command to spawn the mod's campaign content either still working or being fixed in the future?
Was working on this, not sure if I can foolproof it from crashing.
I love this mod - thank you so much for making it! The backstories, the ships, the general vibe - all great. The Vengeance is now one of my favourite ships. I may even beat Hot Coffee one day.

I noticed that there are no missions, not even regular bounty missions, after the first two special ones. Someone on Reddit said that the leader (Hartley?) will start giving special missions, which will let you unlock experimental ships and unique hullmods. I don't see any way of getting more missions after the first two and they don't offer me any new ships or hullmods. Am I doing something wrong?

Also, I'm not sure if there's any purpose to trying to increase rep with any of the characters.
They should be regular contacts for you to develop. Wonder what issue came up there.

Hi kinda want to report a problem that i constantly meet although it is not really game breaking or stuff it just annoying for me, so whenever I'm starting a new game after finishing previous run without closing starsector, Iron Shell portrait always become missing and no officer/admin/agent can spawn with Iron Shell portrait at all(tried spawn 100+ officer with console command and no luck, hireable officer that spawn in chiptagupta also spawn with generic portrait), there is no portrait mod i have except that come from the faction mod that i use (UAF, Mayasura, and VIC). If u do close the game then run it again, the Iron Shell portrait can be picked in your chara selection but returning to the main menu and trying to make chara again, the portrait will be gone again.
Iron Shell\data\config\settings.json look for this line
Code
"NoEISPlayer":false, #Prevents player faction from generating Iron Shell Portraits but remain pickable in start screen
set this to true

I created this setting so whenever I did a non-Iron Shell start, I wouldn't get Iron Shell NPCs in my player colony if I'm going hostile versus them and such.
hireable officer that spawn in chiptagupta also spawn with generic portrait)
This is interesting, I don't think they should be spawning with generic portraits since they should be using their faction's NPC portraits. I haven't been able to reproduce this issue.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Thai2410 on March 13, 2023, 05:19:03 PM
I just want to say, this is a great mod, not only because of what it adds, but also because I'm a Vietnamese  ;D It's rare indeed to see Vietnamese get mentioned without the usual guerilla jungle fighters stereotype.

For those who don't know, Kim Quy (literally "Golden Turtle") is an important legend in Vietnamese history. In legends, the Golden Turtle appeared twice to help the Vietnamese build their nation. The first is during 200 BCE where he taught the people to build a magical ballista that shoot multiple bolts per shot (which might be the Celestial Blossom in the mod) The second is during 15th century where he gave Le Loi, a rebel leader, a magical sword to fight against the Chinese occupying the country. The sword is call "Thuan Thien" (Celestial's Will), which in the mod is the coffee mommy's flagship, iirc.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: p020901 on March 15, 2023, 03:23:22 AM
Hey! I see that we can hand in recovered XIV blueprints for Kim Quy to give a boost to the Hegemony (as well as compliments from Kim Quy); as of now I have handed in the Castigator XIV (from Tahlan's) and the Legion XIV. How many blueprints are there that we can hand in for Kim Quy?

Edit: Also @Thai2410, there is also the Hoan Kiem Legion XIV piloted by Kim Quy herself, which is the story about Le Loi returning the Thuan Thien sword to... well, Kim Quy.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: HopeFall on March 20, 2023, 06:20:19 AM
Question, but how do you get that Hegemony orange color? Can you explain some of the steps on the portrait creation? I'm assuming photoshop, but I don't quite know how to get a orange/red outline shading like that.

Edit I've seen the mod has some neat integration. If I could suggest something, adding some Iron Shell strikecraft compatible with Armaa would be pretty neat (and maybe a gundam). I know Ava Nitia has some dialogue about combat drugs being injected in them, and Armaa has that feature! (As a hullmod for strike craft, called C-Stim Dispatcher that uses recreational drugs). :3
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Shinr on March 26, 2023, 10:12:22 AM
Since I never used Vayra's Ship Pack (and won't be able to any time soon since AFAIK it is buggy or incompatible with the current vanilla version), it took me a while to realize that this mod's Tyrant is a XIV variant of that mod's Tyrant and not a XIV exclusive ship.

Any other mods it borrows ships from so I could download them for a complete package?

Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Texas Redhawk on March 27, 2023, 03:59:45 AM
Since I never used Vayra's Ship Pack (and won't be able to any time soon since AFAIK it is buggy or incompatible with the current vanilla version), it took me a while to realize that this mod's Tyrant is a XIV variant of that mod's Tyrant and not a XIV exclusive ship.

Any other mods it borrows ships from so I could download them for a complete package?
The Skyrend and Flagellator are from Tahlan's. I think the rest of the non-vanilla Iron Shell lineup - the Indomitable, the Vengeance, the Endeavour, etc. - is unique to Iron Shell.

Personally, I'm hoping to see the Hegemon-class from YunruCore or some other Hegemony supercapital getting added at some point.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: HopeFall on March 31, 2023, 07:43:41 PM
Bootlegs exist of various mods. Some on the Unofficial Didscord, some by searching for a bit for a megapack that exists on offshore locations. People were being sensitive about bootlegs a few months after the release of the current version of Starsector, but it's safe to say that some of these creators have zero interest in updating their mods, so I'd say go for it. I personally can't do a playthrough without Vayra's Sector/Ship pack.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Guardsmen83 on May 05, 2023, 11:12:20 PM
New player to the mod any tips? and such I'm getting roflstomped the hullmods make me have zero range

Also be nice see a 14 version of that new dreadnought in .96
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Triin on May 11, 2023, 09:20:30 AM
Any news about 0.96 update? Love this mod, waiting for ot to start playong again
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Timid on May 12, 2023, 09:29:45 AM
New player to the mod any tips? and such I'm getting roflstomped the hullmods make me have zero range

Also be nice see a 14 version of that new dreadnought in .96
The ships emphasize a more "decisive" battle meaning you should tank up some damage and then unleash a huge amount of damage unexpectedly in range.

Any news about 0.96 update? Love this mod, waiting for ot to start playong again

I'll have to play with 0.96 story and see what changed so changes can be made. There were a lot of things done to faction doctrine that I'll have to adjust now as well.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: bob888w on May 12, 2023, 10:48:21 AM
Will the changes to acquiring the eradicator and champion also happen in the 96 compatability patch, or will that come later?
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Timid on May 12, 2023, 11:16:43 AM
Will the changes to acquiring the eradicator and champion also happen in the 96 compatability patch, or will that come later?
Yes. I'm thinking the story might be related to those requirements if they apply or otherwise, they'll require an Alliance with their respective faction.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Uttrik on May 12, 2023, 06:35:48 PM
The mod is dead, I guess

Yes, the mod is dead, ignore the posts made by the creator above you talking about future updates.

Anyway, The Iron Shell is a fantastic mod Timid, one of my favorite faction mods out of all of the ones I've played with.  The focus on close range knife fights is the antithesis of just about every modded ship above the size of a frigate, which is great for gameplay variety.  Plus the idea that the Hegemony would have a militant tax collection agency makes perfect sense.  And fingers crossed that there will eventually be an XIV/Iron Shell variant of the Invictus, though, after reading the lore behind the ship, it would have to be a singular prototype from the pre-domain collapse era or something along those lines.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Alex on May 13, 2023, 07:35:58 AM
(Cleaned up some posts that didn't need to be there.)
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: DARK170 on May 17, 2023, 08:33:37 PM
Game crashes when i mouse over Iron Shell Hull mods in missions when i want to refit ship(didnt try in campaign). I'm using the newest game version, which is most like the issue, but i have no idea what that error means.

682613 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.ui.TooltipMakerAPI.beginTable(Ljava/awt/Color;Ljava/awt/Color;Ljava/awt/Color;F[Ljava/lang/Object;)V
java.lang.NoSuchMethodError: com.fs.starfarer.api.ui.TooltipMakerAPI.beginTable(Ljava/awt/Color;Ljava/awt/Color;Ljava/awt/Color;F[Ljava/lang/Object;)V
   at data.hullmods.TMI_Ships.addPostDescriptionSection(TMI_Ships.java:30)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$12.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.R.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.V.o?0000(Unknown Source)
   at com.fs.starfarer.ui.V.processInput(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.privatesuper$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.privatesuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.ModPickerDialogV3.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

 Anyone has any idea why this is happening? Iron Shell is one of the top mods i always use and it would be a bummer if i could not use it :(
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: SpaceDrake on May 17, 2023, 09:47:42 PM
The mod needs to be updated to .96 because of changes to the TooltipAPI. Be patient.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: FreonRu on May 29, 2023, 10:35:26 AM
Good day. 
Is this beautiful mod going to be updated?  I love it when with the help of nexerelin - hegemony and iron shells unite and start conquering the entire free sector. 
Thanks in advance for your reply.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Alyshan on May 29, 2023, 05:51:58 PM
Good day. 
Is this beautiful mod going to be updated?  I love it when with the help of nexerelin - hegemony and iron shells unite and start conquering the entire free sector. 
Thanks in advance for your reply.

No idea when its gonna update, but if that helps you can actually use the mod, besides the hullmods and hullmod bp's causing a crash if you hover your mouse over them the mod work perfectly fine - you can even get the hullmods into your ship if you want by editing the save file with notepad.

Only the tooltipmakerAPI need to be updated, alternatively if somehow the tooltip can be blocked to show up that also would fix the only problem the mod currently have, i cant make such hotfix sadly, since im not proficient in Java.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Cyber Von Cyberus on June 02, 2023, 01:35:41 PM
No idea when its gonna update, but if that helps you can actually use the mod, besides the hullmods and hullmod bp's causing a crash if you hover your mouse over them the mod work perfectly fine - you can even get the hullmods into your ship if you want by editing the save file with notepad.

Only the tooltipmakerAPI need to be updated, alternatively if somehow the tooltip can be blocked to show up that also would fix the only problem the mod currently have, i cant make such hotfix sadly, since im not proficient in Java.
Oh thank you very much, that's a fairly easy issue to circumvent as long as you're fast enough to equip the hullmods.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Damexius on June 06, 2023, 02:53:46 AM
Update?
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Shinr on June 06, 2023, 03:09:43 AM
Update?

When it is done.

Which will take a while, for it seems Timid is quite busy with RL at the moment.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Damexius on June 09, 2023, 01:57:51 AM
Update?

When it is done.

Which will take a while, for it seems Timid is quite busy with RL at the moment.

OK OK OK
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: kilabaka on June 22, 2023, 02:52:12 AM
No idea when its gonna update, but if that helps you can actually use the mod, besides the hullmods and hullmod bp's causing a crash if you hover your mouse over them the mod work perfectly fine - you can even get the hullmods into your ship if you want by editing the save file with notepad.

Only the tooltipmakerAPI need to be updated, alternatively if somehow the tooltip can be blocked to show up that also would fix the only problem the mod currently have, i cant make such hotfix sadly, since im not proficient in Java.
Oh thank you very much, that's a fairly easy issue to circumvent as long as you're fast enough to equip the hullmods.

Sorry to ask how did you manage to play with the mod cant seem to enable it
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Damexius on June 22, 2023, 08:08:46 AM
No idea when its gonna update, but if that helps you can actually use the mod, besides the hullmods and hullmod bp's causing a crash if you hover your mouse over them the mod work perfectly fine - you can even get the hullmods into your ship if you want by editing the save file with notepad.

Only the tooltipmakerAPI need to be updated, alternatively if somehow the tooltip can be blocked to show up that also would fix the only problem the mod currently have, i cant make such hotfix sadly, since im not proficient in Java.
Oh thank you very much, that's a fairly easy issue to circumvent as long as you're fast enough to equip the hullmods.

Sorry to ask how did you manage to play with the mod cant seem to enable it

by changing the version of the mod, but it still crashes in the middle of the game due to the tool API needs to be update
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Coil on June 26, 2023, 08:38:38 AM
The mod needs to be updated to .96 because of changes to the TooltipAPI. Be patient.

TAXES WAIT FOR NO MAN
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Damexius on June 26, 2023, 12:54:32 PM
The mod needs to be updated to .96 because of changes to the TooltipAPI. Be patient.

TAXES WAIT FOR NO MAN

UPDATE!!!!!!!!!!!!!!!!!!!!!!!!!!!!! LOL
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: TCY on July 11, 2023, 02:51:35 PM
Has anyone found a way to circumvent the crashes, either with a personally made hotfix or otherwise? I tried to equip hull mods quickly as was suggested earlier in the thread, but I guess I'm too slow. Any advice would be appreciated!
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Timid on July 18, 2023, 01:19:09 PM
Has anyone found a way to circumvent the crashes, either with a personally made hotfix or otherwise? I tried to equip hull mods quickly as was suggested earlier in the thread, but I guess I'm too slow. Any advice would be appreciated!

I'm told this hotfix .jar works made by other users.

Edit: Forgot to add some text (https://github.com/TechpriestEnginseer/solid-winner4/raw/master/jars/EternalIronShell.jar)
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Itsmexander on July 18, 2023, 05:33:37 PM
Has anyone found a way to circumvent the crashes, either with a personally made hotfix or otherwise? I tried to equip hull mods quickly as was suggested earlier in the thread, but I guess I'm too slow. Any advice would be appreciated!

I'm told this hotfix .jar works made by other users.

 (https://github.com/TechpriestEnginseer/solid-winner4/raw/master/jars/EternalIronShell.jar)

could I put that said jar on here?
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Timid on July 18, 2023, 10:32:13 PM
Has anyone found a way to circumvent the crashes, either with a personally made hotfix or otherwise? I tried to equip hull mods quickly as was suggested earlier in the thread, but I guess I'm too slow. Any advice would be appreciated!

I'm told this hotfix .jar works made by other users.

 (https://github.com/TechpriestEnginseer/solid-winner4/raw/master/jars/EternalIronShell.jar)

could I put that said jar on here?

oh I forgot to put some text in the URL link. Yeah just download this .jar and replace it in your current Iron Shell folder. (https://github.com/TechpriestEnginseer/solid-winner4/raw/master/jars/EternalIronShell.jar)
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: XpanD on July 19, 2023, 09:58:53 AM
Has anyone found a way to circumvent the crashes, either with a personally made hotfix or otherwise? I tried to equip hull mods quickly as was suggested earlier in the thread, but I guess I'm too slow. Any advice would be appreciated!

I'm told this hotfix .jar works made by other users.

 (https://github.com/TechpriestEnginseer/solid-winner4/raw/master/jars/EternalIronShell.jar)

could I put that said jar on here?

oh I forgot to put some text in the URL link. Yeah just download this .jar and replace it in your current Iron Shell folder. (https://github.com/TechpriestEnginseer/solid-winner4/raw/master/jars/EternalIronShell.jar)

Doesn't seem to be a file there for me, just opens a blank page. Right-clicking and saving it that way results in a 0 byte file.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Coil on July 19, 2023, 10:48:03 AM
Has anyone found a way to circumvent the crashes, either with a personally made hotfix or otherwise? I tried to equip hull mods quickly as was suggested earlier in the thread, but I guess I'm too slow. Any advice would be appreciated!

I'm told this hotfix .jar works made by other users.

 (https://github.com/TechpriestEnginseer/solid-winner4/raw/master/jars/EternalIronShell.jar)

could I put that said jar on here?

oh I forgot to put some text in the URL link. Yeah just download this .jar and replace it in your current Iron Shell folder. (https://github.com/TechpriestEnginseer/solid-winner4/raw/master/jars/EternalIronShell.jar)

Doesn't seem to be a file there for me, just opens a blank page. Right-clicking and saving it that way results in a 0 byte file.

The only jar here is the one I use to catch my tears. Why do you torture us so, techpriest?
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: GiolinoBR on July 19, 2023, 06:04:35 PM
Guys just check the github manually, it's there: https://github.com/TechpriestEnginseer/solid-winner4/blob/master/jars/EternalIronShell.jar
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Crimsteel on July 19, 2023, 06:28:21 PM
Guys just check the github manually, it's there: https://github.com/TechpriestEnginseer/solid-winner4/blob/master/jars/EternalIronShell.jar
As of this reply, all we get is a 0-byte file.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: TimeDiver on July 19, 2023, 06:45:33 PM
For those looking for the hotfix, the official GitHub has a zero-byte file.

As an alternative, there IS the following fan-created alternative (YMMV, taken from the Discord):

https://gitgud.io/KindaStrange/iron-shell

I can confirm that using the .jar file from the above avoids the CTDs from 'hovering' the cursor over tooltips.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Timid on July 21, 2023, 09:18:20 AM
The only jar here is the one I use to catch my tears. Why do you torture us so, techpriest?

I am sorry, I thought it had the file but I guess not. I'm bad with GitHub uploads.

For those looking for the hotfix, the official GitHub has a zero-byte file.

As an alternative, there IS the following fan-created alternative (YMMV, taken from the Discord):

https://gitgud.io/KindaStrange/iron-shell

I can confirm that using the .jar file from the above avoids the CTDs from 'hovering' the cursor over tooltips.
I don't know why the official GitHub uploaded a zero-byte file.. or how that even registered.. is that even possible to just have a name but 0-byte?

Yes, this fan hotfix update is ok for the time being.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: TCY on July 21, 2023, 03:12:44 PM
The only jar here is the one I use to catch my tears. Why do you torture us so, techpriest?

I am sorry, I thought it had the file but I guess not. I'm bad with GitHub uploads.

For those looking for the hotfix, the official GitHub has a zero-byte file.

As an alternative, there IS the following fan-created alternative (YMMV, taken from the Discord):

https://gitgud.io/KindaStrange/iron-shell

I can confirm that using the .jar file from the above avoids the CTDs from 'hovering' the cursor over tooltips.
I don't know why the official GitHub uploaded a zero-byte file.. or how that even registered.. is that even possible to just have a name but 0-byte?

Yes, this fan hotfix update is ok for the time being.

Thanks to you and everyone else who responded. I look forward to being the best tax evader collector I can be.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Jack Ardan on August 02, 2023, 03:41:31 AM
Timid are you planning adding new ships ?
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: johnaaron on August 12, 2023, 07:16:27 AM
Fun idea from the Discord that could have fun interactions with iron shell:

Feature: Iron Shell gives speeding tickets over 10-15 burn in Hegemony space in an attempt to prevent interstellar trade collapse due to fuel shortages in the face of Sindrian antimatter tariffs post-Askonia crisis.
Lore justification: Antimatter burn efficiency could be a bellcurve around 10 burn, staying at speed takes less fuel. Also, enables easier projection of force for Hegemony capital material.


Feature: Persean League tolls along efficient hyperspace trading routes
Lore justification: Persean League's hierarchy recoups lost revenue from lower trade tariffs in an attempt to differentiate itself from the Hegemony (while offering preferential treatment to Kazeron-aligned trading companies via better, cheaper trade routes).

Other interesting tidbit: This offers more practical differentiation for the player between the Hegemony and Persean League, and helps justify the rampant hyperspace smuggling beyond just restricted goods.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Killsode on August 12, 2023, 09:15:15 AM
Fun idea from the Discord:

Feature: Iron Shell gives speeding tickets over 10-15 burn in Hegemony space in an attempt to prevent interstellar trade collapse due to fuel shortages in the face of Sindrian antimatter tariffs post-Askonia crisis.
Lore justification: Antimatter burn efficiency could be a bellcurve around 10 burn, staying at speed takes less fuel. Also, enables easier projection of force for Hegemony capital material.

Feature: Persean League tolls along efficient hyperspace trading routes
Lore justification: Persean League's hierarchy recoups lost revenue from lower trade tariffs in an attempt to differentiate itself from the Hegemony (while offering preferential treatment to Kazeron-aligned trading companies via better, cheaper trade routes).

Other interesting tidbit: This offers more practical differentiation for the player between the Hegemony and Persean League, and helps justify the rampant hyperspace smuggling beyond just restricted goods.

oh good lord that would be the most infuriating thing ever... also why here???
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: SCMDR_Aramantha on August 12, 2023, 09:43:17 AM
@Timid

Hi Timid, really like your mod

I noticed there is an Iron Shell 1.183 update compatible with 0.96a is that an official update?
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: lustfull on August 13, 2023, 12:31:22 PM
Discord update , bug report: vanagloria ionized armor don't work at all.
Thanks for the update by the way , you miss us.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: A_Random_Dude on August 13, 2023, 12:43:50 PM
Discord update doesn't have much to do with Tim though iirc. Else it'd be here. If you wish for a bug fix to be released, you'll probably have more luck by discussing it on the server itself.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: bob888w on August 13, 2023, 03:57:02 PM
The update on discord is an authorized unofficial patch made by Avanita, friend of Timid. Go to the discord if you have bug reports for that version
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Euripides on August 13, 2023, 08:12:31 PM
Does this mod still work if I just remove nexrelin as a requirement in the mod info file?

The OP implies it's unnecessary but there's no clarification why that's the case or what can be done to remove it as a requirement.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: A_Random_Dude on August 13, 2023, 08:50:06 PM
The mod uses code that's in nexerelin to work. Remove nexerelin, and your game crashes. The bit about him being lazy is because he could've added the code in the mod, but didn't want to.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Deadbeat Duahia on August 20, 2023, 02:50:00 PM
Anybody know if I can recruit ava into my fleet? I feel bad just seeing her sit in an office all of the time.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Addicted Starfarer on September 16, 2023, 03:13:44 AM
does this mod works of 0.96? or is there an unofficial discord version of the mod?
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Texas Redhawk on September 16, 2023, 04:14:45 AM
does this mod works of 0.96? or is there an unofficial discord version of the mod?
There's a rough patch for 0.96 on the semi-official Discord server, but there's no new content in it that I know of. The "official" update containing new content is apparently still being worked on.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: A_Random_Dude on September 16, 2023, 04:19:47 AM
There are like, two new ships in the unofficial update. Counts as new content imo.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Damexius on September 16, 2023, 08:25:36 AM
 :( when this mod turn 0.96
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: S_Eusebio on September 16, 2023, 09:39:50 AM
:( when this mod turn 0.96
Hey, just so you know, there is already an update for 0.96 on the unofficial starsector discord. The patch was published by Avanitia, a friend of Timid. It includes some updated sprites (the Skysplitter is more beautiful than ever!) and also 2 (!!) new botes!

There is no reason why you should wait any longer to get the update. Go to discord and create an account if you don't already have it, it's totally worth it. You'll find Iron Shell and a load of other mods there, in the "mods_update" section/channel.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Texas Redhawk on September 16, 2023, 11:42:04 AM
There are like, two new ships in the unofficial update. Counts as new content imo.

I had to double check the old version of Iron Shell but you're right, there are. My mistake.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: BFEL on September 16, 2023, 03:11:42 PM
So I grabbed the unofficial update and the game hard crashes when I look at any of the Iron Shell added hullmods.
Did I *** something up, or is this a known bug?

Note that I've had no issues actually like, using the ships or anything, the ships work perfectly fine.
But if I try and find out what special features they include it just implodes.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Jimminy Crimbles on September 16, 2023, 04:13:16 PM
So I grabbed the unofficial update and the game hard crashes when I look at any of the Iron Shell added hullmods.
Did I *** something up, or is this a known bug?

Note that I've had no issues actually like, using the ships or anything, the ships work perfectly fine.
But if I try and find out what special features they include it just implodes.

that's strange. that's a bug that happens when you use the current forum version in .96a.
the unofficial updates shouldn't have that happen. did you delete your iron shell folder before updating?
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: BFEL on September 16, 2023, 05:44:40 PM
Huh, must have downloaded the wrong version by mistake?
I never used Iron Shell before this so no problem there.

I assume I just grabbed the wrong version, cuz I didn't wanna join a random discord just for a mod download.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Jimminy Crimbles on September 16, 2023, 06:23:01 PM
Huh, must have downloaded the wrong version by mistake?
I never used Iron Shell before this so no problem there.

I assume I just grabbed the wrong version, cuz I didn't wanna join a random discord just for a mod download.

well, if you don't want to grab the discord version, you can use either techpriest's hotfix or the kindastrange fanpatch on the previous page, they'll both fix the hullmod bug.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Adrian23138 on September 26, 2023, 03:15:48 PM
Hey need some small help, I know you can gift Ava Nita se things from other mods, these being:

Lava Cake - UAF
Cookies - Oculian Armada
Flavored Water - Red Water from HMI
And Wine - Byzantine Wine from Imperium

But there’s a 5th option for gifting some coffee

What mod if the coffee From?
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Keybindet on September 26, 2023, 04:43:06 PM
Iron Shell?
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Addicted Starfarer on September 26, 2023, 09:34:04 PM
Hey need some small help, I know you can gift Ava Nita se things from other mods, these being:

Lava Cake - UAF
Cookies - Oculian Armada
Flavored Water - Red Water from HMI
And Wine - Byzantine Wine from Imperium

But there’s a 5th option for gifting some coffee

What mod if the coffee From?

i think its in ireonshell itself
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Laf on October 09, 2023, 11:12:28 AM
can anyone help i saw the post in the discord server but couldnt find the attached file. Im not familiar with how discord work
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Laf on October 09, 2023, 11:15:07 AM
oh nvm im just stupid
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: hidefreek on October 09, 2023, 10:09:16 PM
Hey need some small help, I know you can gift Ava Nita se things from other mods, these being:

Lava Cake - UAF
Cookies - Oculian Armada
Flavored Water - Red Water from HMI
And Wine - Byzantine Wine from Imperium

But there’s a 5th option for gifting some coffee

What mod if the coffee From?

i think its in ireonshell itself

I thought the Coffee wasn't a real item here.
But a choice of words was used to energize Ava. (Why does she need to get a coffee when in her portrait has a nice cup already)
Ava is quite a diligent officer, giving a proper cheering word suits her well.
Title: Mod update to newest version of starsector?
Post by: CaptainOrion on October 20, 2023, 02:27:03 PM
I hope there is a update soon, I really wanna play
Title: Re: Mod update to newest version of starsector?
Post by: Jimminy Crimbles on October 20, 2023, 03:54:03 PM
I hope there is a update soon, I really wanna play

it's already been updated to .96a on the discord. has a few new bits of content too.
Title: Re: [0.95.1a] Iron Shell 1.181
Post by: Shakesepare on October 21, 2023, 03:21:28 AM
iv googled the crap out of it and couldnt find an answer, is there anything you do if you fail the world above mission? cant reload a save and it locks some content which is annoying'
Title: Re: Mod update to newest version of starsector?
Post by: Nick9 on November 03, 2023, 03:53:33 AM
I hope there is a update soon, I really wanna play

it's already been updated to .96a on the discord. has a few new bits of content too.

When the update will be uploaded on forum?

upd: OMG it happened. Either I was blind or it happened, like, really recently.

Thanks! Your mod rocks, you know!
Title: Re: [0.96a] Iron Shell 1.1813ae
Post by: eidolad on November 07, 2023, 05:23:08 PM
yeah i didn't notice either and i'm stoked to be able to start a new game with them

unrelated:  i'm not good at "balance" but what do folks think:  is this mod balanced well with vanilla?
Title: Re: [0.96a] Iron Shell 1.1813ae
Post by: [REDACTED] on November 07, 2023, 10:10:37 PM
yeah i didn't notice either and i'm stoked to be able to start a new game with them

unrelated:  i'm not good at "balance" but what do folks think:  is this mod balanced well with vanilla?
I honestly have no idea because after getting to understand the game's mechanics I dived right in with modding to the point of only seeing how it ends up fitting into the pile of mods I use. For me at least, Iron Shell seems to be fairly well balanced.
Title: Re: [0.96a] Iron Shell 1.1813ae
Post by: OperaWolf on November 08, 2023, 12:35:36 AM
Iron Shell ships and weapons feel a bit stronger than vanilla, but not as OP as the UAF stuff, for example. The fleets they send out after you can be brutal though, with lots of S-Mods and good officers. The faction itself is mostly there to keep the Hegemony from getting ganged up on and destroyed in Nexerelin's faction wars.
Title: Re: [0.96a] Iron Shell 1.1813ae
Post by: Killsode on December 18, 2023, 08:05:17 AM
Found a bit of an issue with the Indomitable or just the 'cramped hull' hullmod.

The hullmod says that simultaneously equipping large and medium missiles would incur a penalty, but for some reason how it actually functions is equipping ANY medium or large missiles incurs the penalty.
Title: Re: [0.96a] Iron Shell 1.1813ae
Post by: LetTheGalaxyBurn on December 24, 2023, 05:01:17 PM
Will there be automatic tax payment like pay monthly to yearly tax to Hegemony?

And will there be a dialogue when your tax practically pay The Hegemony's military and welfare.
Title: Re: [0.96a] Iron Shell 1.1813ae
Post by: Shogouki on January 10, 2024, 02:34:54 PM
Is Iron Shell still being updated here on the forums or is someone else taking over development as there have been several updates on the Discord that have yet to be posted here?
Title: Re: [0.96a] Iron Shell 1.1813ae
Post by: CaptainOrion on January 11, 2024, 01:05:10 PM
Is Iron Shell still being updated here on the forums or is someone else taking over development as there have been several updates on the Discord that have yet to be posted here?

They only do major updates here usually, balling all the smaller things into one big thing along with other stuff
Title: Re: [0.96a] Iron Shell 1.1813ae
Post by: Shogouki on January 11, 2024, 01:23:34 PM
Is Iron Shell still being updated here on the forums or is someone else taking over development as there have been several updates on the Discord that have yet to be posted here?

They only do major updates here usually, balling all the smaller things into one big thing along with other stuff

Ahh gotcha, thanks!
Title: Re: [0.96a] Iron Shell 1.1813ae
Post by: Lethice on January 13, 2024, 06:17:45 PM
Likely a dumb question but. Is there anyway to add this faction into an existing save?
Title: Re: [0.96a] Iron Shell 1.1813ae
Post by: Addicted Starfarer on January 13, 2024, 07:16:50 PM
Likely a dumb question but. Is there anyway to add this faction into an existing save?

unfortunately due to how systems are generated this can't be done unless you start a new game
Title: Re: [0.96a] Iron Shell 1.1813ae
Post by: A_Random_Dude on January 13, 2024, 07:52:42 PM
Well I guess Nex would still let them spawn the faction mid-save. You wouldn't get the original markets they're supposed to normally get however, and I'm unsure whether the key characters would appear either. So... probably no questlines/special rewards.
Title: Re: [0.96a] Iron Shell 1.1813ae
Post by: CaptainOrion on January 17, 2024, 08:02:23 AM
Well I guess Nex would still let them spawn the faction mid-save. You wouldn't get the original markets they're supposed to normally get however, and I'm unsure whether the key characters would appear either. So... probably no questlines/special rewards.

In other words, its more worth it to wait until you start a new save
Title: Re: [0.96a] Iron Shell 1.1813ae
Post by: yurirestia on January 23, 2024, 06:06:13 AM
Hello there o/
I think I might have found a bug when this mod is used with UAF (and the required libs), it causes UAF's npc Nia to lose her dialogue choice to learn about how many choco lava she requires for her gifts. Turning iron shell off resolves this issue. The libs and both mods are on the latest version available in public. Would someone mind taking a look at the issue?
https://imgur.com/a/YJmSxql (https://imgur.com/a/YJmSxql) here's the imgur album of the bug
Title: Re: [0.97a] Iron Shell 1.1813aj
Post by: Haka on February 24, 2024, 01:51:02 PM
If you were unfortunate enough to look at the last forum posts to see if its updated to .97 and as stupid as me and didn't look at the first page, consider this your PSA that it is, indeed, updated to 0.97a
Title: Re: [0.97a] Iron Shell 1.1813aj
Post by: vicegrip on February 24, 2024, 03:53:08 PM
Are the changelogs posted online? The Patreon ones look really out of date and I can't find them anywhere else.
Title: Re: [0.97a] Iron Shell 1.1813aj
Post by: mengsk87 on February 26, 2024, 04:56:06 AM
With the indominable, every fight i get the low CR warning noise, and i randomly lose engines.  Am I missing something here?
Title: Re: [0.97a] Iron Shell 1.1813aj
Post by: TheArchange on February 26, 2024, 07:28:56 AM
WITH EVERY PATCH I ONLY GROW STRONGER.
Title: Re: [0.97a] Iron Shell 1.1813aj
Post by: 5ColouredWalker on February 26, 2024, 06:46:43 PM
With the indominable, every fight i get the low CR warning noise, and i randomly lose engines.  Am I missing something here?
To check the obvious, what's it's combat readyness when that happens?
Title: Re: [0.97a] Iron Shell 1.1813aj
Post by: mengsk87 on February 27, 2024, 04:37:57 AM
70%
Title: Re: [0.97a] Iron Shell 1.1813aj
Post by: Timid on February 27, 2024, 06:30:42 AM
With the indominable, every fight i get the low CR warning noise, and i randomly lose engines.  Am I missing something here?
70%
I don't know why you're losing engines, but for the Indomitable if you put large AND medium missiles (you can do 1 large + 2 medium ballistic or 1 large ballistic + 1/2 medium missiles), you'll get reduced missile ammunition and the warning is that indication, but your engines shouldn't be randomly lost?
Title: Re: [0.97a] Iron Shell 1.1813aj
Post by: Cebby on March 02, 2024, 12:34:02 PM
Great mod!

The lionman video got me some taste to get into the game again. Got suprised this mod is not in the MOD Index like UEF (which is out bcs of ?beta? state of being.) But this mod seems to be mostly if not nearly complete, so got suprised not finding it under Mod Index.
Title: Re: [0.97a] Iron Shell 1.1813aj
Post by: Brainwright on March 06, 2024, 10:42:05 AM
The .version file is still set to 1.1813ai, leading to a mildly uncomfortable notice the version is out of date, even though it is.
Title: Re: [0.97a] Iron Shell 1.1813aj
Post by: Cosmic Bananas on March 08, 2024, 04:44:04 PM
is there a version of this without the anime portraits? because while i love the ships i despise the anime portraits, they do not fit the game, and i am also not interested in viewing them
Title: Re: [0.97a] Iron Shell 1.1813aj
Post by: A_Random_Dude on March 08, 2024, 06:06:12 PM
Just replace them with some vanilla ones. Or simply don't use the mod, really.
Title: Re: [0.97a] Iron Shell 1.1813aj
Post by: Brainwright on March 08, 2024, 10:34:19 PM
Go to Ironshell/data/world/factions and find hegemony.faction, ironsentinel.faction, and ironshell.faction.

Delete the contents within portrait{}, and paste in the contents under portrait{}, from /starsector/data/world/factions/hegemony.faction.
Title: Re: [0.97a] Iron Shell 1.1813aj
Post by: ashP.2 on March 13, 2024, 07:55:52 AM
can someone explain how to put the version of the mod up to the date ?

i download the mod yesterday and it show that it need the 0.95. 1a-RC6 version of the game despit being updated to 097a-RC11
Title: Re: [0.97a] Iron Shell 1.1813aj
Post by: Timid on March 24, 2024, 09:20:47 PM
can someone explain how to put the version of the mod up to the date ?

i download the mod yesterday and it show that it need the 0.95. 1a-RC6 version of the game despit being updated to 097a-RC11

Should be downloaded off this link, I believe. (https://github.com/TechpriestEnginseer/solid-winner4/releases/download/1.1813aj/Iron.Shell.zip)
Title: Re: [0.97a] Iron Shell 1.1813aj
Post by: NoStarBlueFiveSix on March 31, 2024, 09:00:20 AM
So I did a little digging around in the mod and saw a file that had combat chatter for each of the characters. One of them was for Celeste. She can pilot a ship? Also, does the chatter play if I capture the characters and hire them as officers?
Title: Re: [0.97a] Iron Shell 1.1813aj
Post by: Athenioi on March 31, 2024, 06:11:31 PM
Unsure if this glitch is caused by a mod conflict or something, but when interacting with the quartermaster on Chitagupta, and asking for supplies, I can file my taxes repeatedly, or "Help with unrest." Don't know if this can be done with other quartermasters, thought I should report it
Title: Re: [0.97a] Iron Shell 1.1813aj
Post by: AngryZealot on April 06, 2024, 08:07:44 PM
Hello, first time posting in here but I was wondering if the Iron Heritage skill has a console command acquire option or a way to fix the acquire method?

I somehow broke the interaction with Ava Nitia in that she'll not talk about being a Veteran and the Iron Heritage skill being locked off. Don't really know how exactly I even did it, I just played like normal and did a bunch of her bounties and only when i got around 85-90ish rep with her did i finally return to yami to speak with her to notice i'm locked out of it.

Even started a new game and went to check with her and she proceed to tell me about her Veterancy without issue.

Spoiler
(https://i.gyazo.com/fdfea2a19951936bbf170b7f133311c5.jpg)
[close]
Title: Re: [0.97a] Iron Shell 1.1813aj
Post by: HopeFall on April 11, 2024, 07:32:13 AM
This isn't an indication that something is wrong with Iron Shell, but I did notice a weird compatibility issue that could simply be version changes causing some hecticness. The Valorous's skip ability seems to play havoc with time slow down effects. Specifically the UNGP incoming missile slow down. Using the ability sometimes causes massive teleportation (rare) or (more commonly) makes your ship and only your ship be... slowed down? Until you skip again. It's odd.
Title: Re: [0.97a] Iron Shell 1.1813aj
Post by: Superspell on April 15, 2024, 05:51:54 PM
Hello, first time posting in here but I was wondering if the Iron Heritage skill has a console command acquire option or a way to fix the acquire method?

I somehow broke the interaction with Ava Nitia in that she'll not talk about being a Veteran and the Iron Heritage skill being locked off. Don't really know how exactly I even did it, I just played like normal and did a bunch of her bounties and only when i got around 85-90ish rep with her did i finally return to yami to speak with her to notice i'm locked out of it.

Even started a new game and went to check with her and she proceed to tell me about her Veterancy without issue.

Spoiler
(https://i.gyazo.com/fdfea2a19951936bbf170b7f133311c5.jpg)
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So I was having this same issue and after some testing I think I figured it out. So if I remember correctly Ava is supposed to have an additional dialog option if you have a Valorous in your fleet when you ask about her being a veteran. However this seems to be bugged as if you have a Valorous in your fleet it breaks the veteran dialog, and you need to do that in order to unlock the special training. So as a workaround until this gets fixed I found that if you just put your ship in storage the problem goes away and you can talk to her as normal.