In all my life, I have thought the Domain was too powerful to collapse. The Hegemony would continue to survive and prosper after the Domain would return... but when I saw that thing, I doubted our restoration of the Domain... like I could never match the intellect of its design or prevail over it. I may have met creative designs, but this... is just a reminder of our failures before everything fell apart... –Kim Quy
patiently waiting for this since the ships were being made and the logo in the discord, really hope it comes out, xiv fighters squadrons are my passion.Mine too.
How is it going?Good.
This sounds fun :)Thanks.
Also a fun expansion of the timeline - it is good to know what/why a faction is fighting for
I got in-game tool tips (dunno what mod that add that) that say if i read that, it's mean Iron Shell already released. It is true?
In the beginning...
When the Battlegroup XIV first arrived in the Sector, the records will not tell you that they were met with immediate open arms. A few systems cooperated and a few systems resisted in deviance.
hey for some reason the download link is just text for menot ready yet
hey for some reason the download link is just text for me
link is dead man unfortunately.
download link isnt clickable for me
hey for some reason the download link is just text for melink is dead man unfortunately.download link isnt clickable for me
It doesn't really say it on the thread but this mods not actually out yet and is only running beta tests with specific people on the starsector discord. This is just a placeholder and setup thread for when it's ready
hey for some reason the download link is just text for melink is dead man unfortunately.download link isnt clickable for me
It doesn't really say it on the thread but this mods not actually out yet and is only running beta tests with specific people on the starsector discord. This is just a placeholder and setup thread for when it's ready
can i have a discord link please?
didnt know we had one of those
you can private message it to meif you think thats appropriate
hey for some reason the download link is just text for melink is dead man unfortunately.download link isnt clickable for me
It doesn't really say it on the thread but this mods not actually out yet and is only running beta tests with specific people on the starsector discord. This is just a placeholder and setup thread for when it's ready
can i have a discord link please?
didnt know we had one of those
you can private message it to meif you think thats appropriate
https://fractalsoftworks.com/forum/index.php?topic=11488.0
Its pinned in the general discussions part if the forum :V
While I don't mind having a fake XlV in-name, the implication of fake tech/manufacturer is that once you learn its blueprints now you will have "XIV Battlegroup" AND "XlV Battlegroup" tech/manufacturers in doctrine and custom production tab. Also, mods like Stelnet, that in upcoming release will let you search by tech/manfuacturer will make it obvious.
To make it fake, I'd give it proper "(XIV)" in the name, but set tech to Low-Tech OR give it proper "XIV Battlegroup" tech and set name to "(fake XIV)". As it is, it just looks like a typo.
OMG! it's real!
no way
Great Job! You've sated my thirst for orange boats!
Yo is that Avan NPC Avanitia Shogun from the game Genshin Impact? Where does she get her Mug from
The tooltip acolytes have prophesied this day!
have.
on a more serious note, congrats on the release!
Finally I can pay my taxes
That's hawt.
Nice sprites mate, clean and neat!
Half the polish of what you've released would've been sufficient. Very nice work.;D
You've actually did it. You finally released (lol).1 bug for your pond.
cant believe u'd kill my favorite starsector meme like this smh my headYou killed my hullmod idea ::)
the meme mod becomes realityWhen are you translating my adm!n!
xiv/10 wouldevadepay tax again
Now I wonder about adding it to an ongoing game... and I finally found a good system too....You cannot sadly. :(
So I realize this may be tricky to implement, but if it's at all doable, I'd suggest making the "Aquila Reactor Protocol" hullmod incompatible with not just Safety Overrides, but also with any hullmod that precludes the use of Safety Overrides.I mean this thing drains PPT, idk what other SO-equivalent thing isn't draining PPT...
There are some... kindof hilarious results you can get when you combine it with other SO-equivalent things from other mods.
Odd... it's giving me an update warning, but I already have v1.04. ???
My version checker says that version 1.05 is out while the one in Patreon is 1.04Oh my god, I apologize Oni and Madame Lendin. I will fix this right away asap!
Visit's the iron shell worlds because why not.That's adorable.
Suddenly anime girls as random characters.
Clicks on them for craps and giggles.
They have unique prompts, actions I can perform, and quests.
Talks about taxes.
I pay because the cute girl asks me nicely.
Well I guess I'm gonna do stupid things for the hegemony for once in my life only because cute anime girls asked me nicely to do so.
See you lads on the other side.
For going out of my way to employ more crew/marines than I need, I am owed a Tax Refund (I paid the difference instead).Thanks for the bug, will be fixed in 1.06
...
114421 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NoClassDefFoundError: Could not initialize class data.scripts.eis_modPlugin
java.lang.NoClassDefFoundError: Could not initialize class data.scripts.eis_modPlugin
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.fs.starfarer.loading.scripts.ScriptStore.Ó00000(Unknown Source)
at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Game CTD after updated 1.06Code114421 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NoClassDefFoundError: Could not initialize class data.scripts.eis_modPlugin
java.lang.NoClassDefFoundError: Could not initialize class data.scripts.eis_modPlugin
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.fs.starfarer.loading.scripts.ScriptStore.Ó00000(Unknown Source)
at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Game CTD after updated 1.06Code114421 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NoClassDefFoundError: Could not initialize class data.scripts.eis_modPlugin
java.lang.NoClassDefFoundError: Could not initialize class data.scripts.eis_modPlugin
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.fs.starfarer.loading.scripts.ScriptStore.Ó00000(Unknown Source)
at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Hiya please redownload.
if (this.engine.isPaused() || stats.getEntity() == null)
return;
Hello,Wow this is a really useful bug report. I've fixed this for 1.07, thank you!
So I've got this really weird bug that occurs under the following conditions:SpoilerMods installed:
- Iron Shell 1.06
- Nexerelin 0.10.3g
- (103+ other mods, but probably unrelated)
Bug occurs when:
- New Nexerelin save, Iron Shell start with Super Frigate "Valorous (XIV)".
- Press R to enter Refit screen, ogle at fancy "Zandatsu Subsystems" hullmod. Nothing wrong there.
- Back out of Refit, pause the game immediately, then F5 quicksave.
- Then F9 quickload after that, and press R again.
- Refit screen does not load, game freezes...
- ...then CTD due to NullPointerException. :o
Starsector.LOG says this originates from data.scripts.shipsystems.eis_zandatsu.apply(eis_zandatsu.java:71)
Had a peek at said CLASS file inside the JAR (using JD-GUI). Line 71:Codeif (this.engine.isPaused() || stats.getEntity() == null)
return;
So... I guess for now, I should always unpause the game after quickload before I enter the Refit screen?[close]
EDIT:SpoilerTried again. Unfortunately, unpausing after a quickload doesn't prevent the Refit screen CTD from occurring.
Looks like it's occurring upon just any use of F9 quickload, period.[close]
So, I've been doing missions for Caeda Celeste at Chitagupta.
If I select "Try to spark a conversation with Caeda Celeste" followed by "So we're on friendly terms now?" I get a hullmod item in my inventory. If I'm fast, I can right-click on it and learn it, after which point everything seems to be fine. If I'm not quite so quick, it tries to bring up the tooltip for the hullmodspec item, and Starsector crashes with "Fatal: Format specifier 's' Check starsector.log for more info."
There is nothing in the log - no stack trace, no error report, just a silent end.
if (isForModSpec) {
avaritia.addPara(Text6, 0.0F, Misc.getGrayColor(), Misc.getHighlightColor(), new String[] { "80" });
}
"eis_avaritiaText6":"• S-mod Bonus: While venting, increases the ship's top speed by %s with a corresponding increase in acceleration and maneuverability. Damage bonus after venting increased to %s.",
Hello,
So I've got this really weird bug that occurs under the following conditions:SpoilerMods installed:
- Iron Shell 1.06
- Nexerelin 0.10.3g
- (103+ other mods, but probably unrelated)
Bug occurs when:
- New Nexerelin save, Iron Shell start with Super Frigate "Valorous (XIV)".
- Press R to enter Refit screen, ogle at fancy "Zandatsu Subsystems" hullmod. Nothing wrong there.
- Back out of Refit, pause the game immediately, then F5 quicksave.
- Then F9 quickload after that, and press R again.
- Refit screen does not load, game freezes...
- ...then CTD due to NullPointerException. :o
Starsector.LOG says this originates from data.scripts.shipsystems.eis_zandatsu.apply(eis_zandatsu.java:71)
Had a peek at said CLASS file inside the JAR (using JD-GUI). Line 71:Codeif (this.engine.isPaused() || stats.getEntity() == null)
return;
So... I guess for now, I should always unpause the game after quickload before I enter the Refit screen?[close]
EDIT:SpoilerTried again. Unfortunately, unpausing after a quickload doesn't prevent the Refit screen CTD from occurring.
Looks like it's occurring upon just any use of F9 quickload, period.[close]
Hello,
So I've got this really weird bug that occurs under the following conditions:SpoilerMods installed:
- Iron Shell 1.06
- Nexerelin 0.10.3g
- (103+ other mods, but probably unrelated)
Bug occurs when:
- New Nexerelin save, Iron Shell start with Super Frigate "Valorous (XIV)".
- Press R to enter Refit screen, ogle at fancy "Zandatsu Subsystems" hullmod. Nothing wrong there.
- Back out of Refit, pause the game immediately, then F5 quicksave.
- Then F9 quickload after that, and press R again.
- Refit screen does not load, game freezes...
- ...then CTD due to NullPointerException. :o
Starsector.LOG says this originates from data.scripts.shipsystems.eis_zandatsu.apply(eis_zandatsu.java:71)
Had a peek at said CLASS file inside the JAR (using JD-GUI). Line 71:Codeif (this.engine.isPaused() || stats.getEntity() == null)
return;
So... I guess for now, I should always unpause the game after quickload before I enter the Refit screen?[close]
EDIT:SpoilerTried again. Unfortunately, unpausing after a quickload doesn't prevent the Refit screen CTD from occurring.
Looks like it's occurring upon just any use of F9 quickload, period.[close]
I'm loading normally and its causing the same thing
however opening up the fleet screen or something before going into refit does prevent it in the meantime while we wait for the update to fix it
Is there a way to actually hire Charlotte Hex as an officer or will the feature be in the future?
I have maxed out my relation with her to 100 but I still can't hire her.
Also, after "extract and agent" mission, once I go back to her there is an option that says "let me hire them". It uses a story point but when you actually use it, she says you can't.
Can you give me clues to what this is? Are there other things I must do or does Hex's features end there for now?
Just redownload.
I wouldn't use Modern Carriers as a basis to balance content from a different mod.
Good day.Unfortunately, this is how Nex appointed the relations for Hegemony so they're at -50 (from vanilla), so it takes any random event to spark a war again. Of course, you could hire an agent to change this outcome...
In every playthrough, the Hegemony and the Iron Shells form an alliance and destroy the tri tachyon, they simply don't stand a chance. Maybe limit their zeal to destroy everyone around them a little?
I really like the mod, especially the variety of ships that are in it. Thank you very much for a great mod.
They could also increase the grace period before invasions are allowed in the Nexerelin config.Good day.Unfortunately, this is how Nex appointed the relations for Hegemony so they're at -50 (from vanilla), so it takes any random event to spark a war again. Of course, you could hire an agent to change this outcome...
In every playthrough, the Hegemony and the Iron Shells form an alliance and destroy the tri tachyon, they simply don't stand a chance. Maybe limit their zeal to destroy everyone around them a little?
I really like the mod, especially the variety of ships that are in it. Thank you very much for a great mod.
(https://i.imgur.com/YJFERjS.png)You may have to redownload and go back to a previous save.
??
edit: Found a second one right after when I salvaged the same mining station's debris field
(https://i.imgur.com/YJFERjS.png)Oh no.
??
edit: Found a second one right after when I salvaged the same mining station's debris field
Oh no.
Load back to a previous save and redownload.
My apologies.Oh no.
Load back to a previous save and redownload.
My lack of backups damns me again, but hopefully I have helped spare others that fate.
153276 [Thread-3] INFO extrasystemreloaded.augments.AugmentsHandler - initialized augment [Drive Flux Vent]
153276 [Thread-3] INFO extrasystemreloaded.augments.AugmentsHandler - initialized augment [Alpha Subcore]
153277 [Thread-3] INFO extrasystemreloaded.augments.AugmentsHandler - initialized augment [Equalizer Core]
153277 [Thread-3] INFO extrasystemreloaded.augments.AugmentsHandler - initialized augment [Plasma Flux Catalyst]
153278 [Thread-3] INFO extrasystemreloaded.augments.AugmentsHandler - initialized augment [Phasefield Engine]
153278 [Thread-3] INFO extrasystemreloaded.augments.AugmentsHandler - initialized augment [Hangar Forge]
153617 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.eis_modPlugin.onGameLoad(eis_modPlugin.java:447)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.N.dismiss(Unknown Source)
at com.fs.starfarer.ui.newui.do.dismiss(Unknown Source)
at com.fs.starfarer.ui.newui.o0Oo.advanceImpl(Unknown Source)
at com.fs.starfarer.ui.Q.advance(Unknown Source)
at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
at com.fs.starfarer.ui.Q.advance(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
87015 [Thread-3] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Loading stage 30
87015 [Thread-3] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Loading stage 31
87016 [Thread-3] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Loading stage 32
87017 [Thread-3] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Loading stage 33
87509 [Thread-3] INFO data.scripts.combatanalytics.DetailedCombatResultsModPlugin - Keyboard key 'L' will open combat aggregation dialogue
87510 [Thread-3] INFO data.scripts.combatanalytics.DetailedCombatResultsModPlugin - Language: 'en' Country: 'US'
87963 [Thread-3] INFO data.scripts.combatanalytics.SerializationManager - Loaded 60 prior battle results using 2.92MB of memory in 451ms
87963 [Thread-3] INFO data.scripts.combatanalytics.DetailedCombatResultsModPlugin - MaxCombatResultCount: 60
88502 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.eis_modPlugin.onGameLoad(eis_modPlugin.java:447)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source)
at com.fs.starfarer.title.ooOO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
at com.fs.starfarer.ui.V.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
....
...Issue should be fixed now. Fixed a few things for random core worlds.
My apologies.
Is possible to acquire the eis_bbp, eis_package, and eis_celestepackage in-game through normal gameplay? I imagine the celeste package would involve interacting with Celeste, but I don't know about the others.Others have to be raided possibly.
I'm surprised I seem to be the first to ask, but is there a version of this that does nothing but add those dope ships and make it so the Hegemony uses them on rare occasion like the vanilla XIV Battlegroup ones?They do add them, you just have too many mods that add into Hegemony's ship doctrine for it to be noticeable OR there's a mod that completely screws with the ship doctrine because they misused Priority Ship property.
is there a version of this that does nothing but add those dope shipsNot really.
Not really.
Not really.
Would it be hard to make a standalone mod with just the ships? I'm a bit of a XIV Battlegroup fanboy, but having those extra XIV Battlegroup designs as rare ships to find would be awesome even if I wasn't.
dont listen to these dumb nerds
add more waifus
dont listen to these dumb nerds
add more waifus
dont listen to these dumb nerdsi second this
add more waifus
Ships and weapons are nice, but having an option to disable anime-IRS faction would be very nice. Especially because of these memes with doomstacks chasing you down for stealing nanoforges from Hegememe.
Is there some kind of bug where Iron shell starting officers are hard locked to ether Aggressive or Reckless?
As awkward as it might be to ask this, how to do you attack in the swordfighting minigame? I never triggered the Eventide party mission, so frankly I don't know what any of the controls are outside of what I learned through getting my ass beat by Darren, which is parry, advance, retreat, and... that's it, I certainly can't win against him without an attack button... so, what's the attack button?Huh... I never thought about that.
Out of curiosity, is the Iron Shell capable of doing A.I. Core inspections? If I saturation bomb every Hegemony colony, will I have to worry about Iron Shell picking up the slack?Do you want them to?
Out of curiosity, is the Iron Shell capable of doing A.I. Core inspections? If I saturation bomb every Hegemony colony, will I have to worry about Iron Shell picking up the slack?Do you want them to?
Out of curiosity, is the Iron Shell capable of doing A.I. Core inspections? If I saturation bomb every Hegemony colony, will I have to worry about Iron Shell picking up the slack?Do you want them to?
Does Iron Shell faction *always* align/get friendly with Hegemony even in randomized relations/random core worlds game starts?Probably alignments or starting dispositions aren't randomized? Iron Shell is very closely aligned to Hegemony (obviously) so in Nexerelin, similar dispositions tend to align together. Really unsure as I do the bare minimum for random sector support right now, might have to ask Histidine later on for Nexerelin updates if random relations consider dispositions as well.
Seems to have fallen that way in the last two random galaxy/random faction relation setups I ran...
...in case the answer is "yes": If possible, I would request an option to turn this off and allow random relations to truly be random.
Some weird error popped up. The hegemony controls Yami due to nexerelin if that matters at all.That's weird. Hegemony is supposed to transfer control back to Yami... but I can probably find a fix for it. Thanks!
I think AI inspections should be Hegemony thing only. Instead Iron Shell should tax audit you if you smuggle too much or have free ports, maybe even outright taking over that function from Hegemony - Hegemony would no longer touch your free ports delegating this to Iron ShellExpeditions already don't serve this purpose? And if you do smuggle too much you'll get a surprise inspection anyway vanilla-wise which may trigger the audit as well.
thanks for the infoFound this to be an oversight on Histidine's part will be resolved on Nexerelin's next update.
...I still heard/determined why...but in my random games Hegemony seems to always do really well...even with random relations, even faction weighting, etc. Adding Iron Shell to their side = juggernaut.
I would like to role-play Iron Shell deciding that yes, AI inspections suck and Heggies must submit to Doctor Waifu's...final inspection.
Although on Avaritia, do AI have any clue how to use it? as i havent seen any of my officers take advantage of the damage boost at all. Do they need to be reckless to even vent that close to an enemy?Custom AI addition is installed for it.
Why does this mod "necessarily" have a Nexerelin mod?Yes, I don't like reinventing functions that Nexerelin already invented and maintains for me. My apologies to any non-Nex user.
Removing the line {"id": "nexerelin", "name": "Nexerelin"} in mod_info.json solves this issue, or is Nexerelin still necessary?
Ps: unfortunately, the mod crashes the game. He probably really needs Nexerelin. It's a pity.
Sir, can you allow me to translate this mod into Chinese and update it to the Chinese Starsector Forum(https://fossic.org)?I'm unsure if you're asking to translate the entirety of the mod? ???
Thank you very much.
the anime girls are making you pay taxes, fair responseThis is why nobody likes the Hegemony and their lackeys.
Hey i have a small problem with how this mod works with Nexerelin.Thank you! Histidine has addressed this in a future update of Nexerelin so dead alliance members are able to leave even if permanent.
The faction has a permanent alliance with the Hagemony which completely makes sense, but it also causes the Alliace to stay if one of even both of them have been destroyed, causing a very annoying phantom alliance to hang around and mess with all of the politics alliance stuff.
For example if both of them are destroyed but another faction had previously joined the alliance, it will now be permanently stuck in there and can not be removed, because you can't lower relationships between a living and dead faction. The only way to remove them from the alliance is to completely destroy the faction and then resurrect it, in which case there is a 90% chance they will instantly rejoin the greater hagemony ghost alliance again.
This all only really matters if you have something like commissioned crews installed where adding factions to your alliance really matters, but when you do it really sucks to deal with.
Complaint aside, this mod is awesome! I love the ship designs!
For example if both of them are destroyed but another faction had previously joined the alliance, it will now be permanently stuck in there and can not be removed, because you can't lower relationships between a living and dead faction. The only way to remove them from the alliance is to completely destroy the faction and then resurrect it, in which case there is a 90% chance they will instantly rejoin the greater hagemony ghost alliance again.
Does Iron Shell faction *always* align/get friendly with Hegemony even in randomized relations/random core worlds game starts?Probably alignments or starting dispositions aren't randomized? Iron Shell is very closely aligned to Hegemony (obviously) so in Nexerelin, similar dispositions tend to align together. Really unsure as I do the bare minimum for random sector support right now, might have to ask Histidine later on for Nexerelin updates if random relations consider dispositions as well.
Seems to have fallen that way in the last two random galaxy/random faction relation setups I ran...
...in case the answer is "yes": If possible, I would request an option to turn this off and allow random relations to truly be random.
Please please please do not completely remove Greater Hegemony auto create at start in random sector!They still auto-create unless you turned them off in the setting.json of this mod...?
In my games, Iron Shell has become the only salvation for the Hegemony. Without the Iron Shell dozen modded factions with a built-in hatred of Hegemony simply grind it to powder
Hello,Timid. I want to move this mod to the Forum of Starsector in China. Can I have your permission.
Hello,Timid. I want to move this mod to the Forum of Starsector in China. Can I have your permission.
... why not use this one?
Hello,Timid. I want to move this mod to the Forum of Starsector in China. Can I have your permission.
... why not use this one?
They probably mean to translate it and then post the translated version on the Chinese starsector forum, but it just got lost in translation
Didn't someone already offer to translate the mod? Could be a different forum though, but just in case.This is correct, someone is working on the translation right now to be ported over to the Chinese Starsector forum.
Welp, I can't believe I didn't try this mod for so long. The ships look great (and go very well with a few other known mods that do add some XIV variants: indeed I use all the ones you accounted for) and yeah, ok, it's memey, but the integration of the contacts and how they give you access to certain unique rewards is very well done. Even in its tongue in cheek weebness it does a lot to immerse the player more in the game. I wish more faction/expansion mods did it like this instead of just sprinkling around wrecks at procgen (or dumping everything into an HVB or two) and leaving it at that.That's sweet. Thank you! I do believe you don't have to be commissioned/allied to the Hegemony to get all the content you need to make your "freedom run." The rewards are tied to the contact's reputation not the faction's.
My only gripe is that I don't really like being commissioned/allied to the Hegemony, so that kind of makes me rush through the content to get what unique cool stuff I can so that I can be free again as soon as possible, but that absolutely cannot be considered a fault of the mod, it's just a choice and a matter of tastes. And it totally fits well in the game and makes sense, so that's really on me.
Kudos man, thanks: this is definitely going into my permanent modlist.
Because of the translation software problem, I don't know if you want me to move this one mod.
My English proficiency is very bad. I think it is the same forum, but it takes some time to translate it into Chinese. The ship of this mod is very beautiful. I want to carry the English version to the Chinese starsensor forum, which will not conflict with the translatorNo thank you.
When I hover over Operation Hammerdown, it says "Not available in this version of Iron Shell." Is this in the sense of those missions not being finished yet, or me pressing an incorrect download link?Not finished yet. Don't know what to do when Mayasuran Navy (another mod) is installed.
I was looking for mods that added more hull mods when I discovered Iron Shell. I was about to dismiss it because it didn't seem to say anything about hull mods. It was only because of my curiosity that I clicked on the change log and discovered that there is hull mods in this mod. Please change the front to at least advertise you have hull mods.It's because I'm ashamed of them and I try my best to make the AI use it (and I don't like advertising it if the AI can't use it :( proficiently, but I will change the front)
My game seems to be crashing whenever I try to start it with this mod, any idea why that might be?Do you know what the crash says? Could be an outdated Nexerelin?
I can't seem to find all the missions can you help tell me what the requirements are to start the missions.
I was really surprised with the attention to detail in this mod. I had thought that the fencing would have been completely text based or automatically resolved so when I looked at a screen that had a whole programmed side scrolling movement system and background, I was kind of floored. The little things like being able to try to converse with the characters when they're on patrol and suggesting that you talk in their office is a small thing, but rarely ever implemented. The taxation surprised me at first, but it becomes a fact of life once you get used to it. I usually hate the Hegemony with their incessant AI inspections, but this mod really made me think twice.Just used something from vanilla really.
I can't seem to find all the missions can you help tell me what the requirements are to start the missions.Kim Quy will require you are in an alliance or hold a commission with Iron Shell/Hegemony. There are only 2 missions available in the meantime.
Same problem here. Could it be because of random core worlds or Derelict Empire custom scenario.Yeah, I don't think random core worlds or derelict empire scenarios would have those missions available since they target planets in the non-random world.
The Audacious class Destroyer is too broken, please nerf it. To get 2 fighter slots and a capable fighting ship for 13 deployment is just ridiculous.:o got a fit to show this brokenness
Amazing mod, probably my new favourite. Keep up the good work!Thank you. The unlockable spoilers are only in the mission text for now. There could be unlockable spoilers posted eventually in the forum thread.
On a side note, are the unlockable spoilers posted for this anywhere? I want to make sure I 100% complete all of the content from this mod and don't want to miss a thing.
Idk, I was never able to. I reached 100 with everyone but the dude and the one who offers missions to take over planets. I hope I didn't miss out on anything.Not supported yet, can't think of another mechanic where the elite can be unlocked.
Not at the moment.Is there any way to elite Iron heritage after you learn it from Ava Nitia?
Ah, its reaching 100 reputation with her isnt it?
Idk, I was never able to. I reached 100 with everyone but the dude and the one who offers missions to take over planets. I hope I didn't miss out on anything.Not supported yet, can't think of another mechanic where the elite can be unlocked.Not at the moment.Is there any way to elite Iron heritage after you learn it from Ava Nitia?
Ah, its reaching 100 reputation with her isnt it?
Oh, damn... well, since the skill cant be accessed in the character menu at all, the easiest way probably is to have a storypoint dialogue option that elites it? if you can add a skill, you can probably elite it right? But i dont know the coding for this, so maybe its a pain in the ass, Either way i can wait.Yeah that could probably work!
On a similar note, it'd be nice to be able to get more officers with iron heritage.
Hello! There were multiple allusions that if you visit the Eventide bar while commissioned for the Iron Shell there can be some event or something, but I visited several times, with commission and 100 relation with both the Shell and the Hegemony and nothing unusual happened. What do?This is just the vanilla interaction from https://starsector.fandom.com/wiki/Princess_of_Persea
Hello! There were multiple allusions that if you visit the Eventide bar while commissioned for the Iron Shell there can be some event or something, but I visited several times, with commission and 100 relation with both the Shell and the Hegemony and nothing unusual happened. What do?This is just the vanilla interaction from https://starsector.fandom.com/wiki/Princess_of_Persea
This is restricted to Hegemony commission (vanilla), but I allow Iron Shell commission to access it as well. So have you met Daud?
im going to assume this mod does not work with nexerelinIt has no issues with nexerelin, they even start allied with the hegemony
im going to assume this mod does not work with nexerelin
i wouldn't know, could you check for me? i wouldn't know where to lookim going to assume this mod does not work with nexerelin
Er, only recent total-overhaul mods are incompatible with nexerelin. in fact i think nexerelin is actually a requirement for ironshell isnt it? It certainly is for any of the conquest missions
Does anyone have any tips on how to increase my relations with Charlotte Hex? It's stuck at 9, complimenting no longer works.
Does anyone have any tips on how to increase my relations with Charlotte Hex? It's stuck at 9, complimenting no longer works.
Do missions for her.
Does anyone have any tips on how to increase my relations with Charlotte Hex? It's stuck at 9, complimenting no longer works.
Do missions for her.
Unfortunately, the only option is to hire her. Would appreciate a lil more info, thanks.
apparently i want clear enough, Ironshell does work with nexerelini wouldn't know, could you check for me? i wouldn't know where to lookim going to assume this mod does not work with nexerelin
Er, only recent total-overhaul mods are incompatible with nexerelin. in fact i think nexerelin is actually a requirement for ironshell isnt it? It certainly is for any of the conquest missions
oh... thanksapparently i want clear enough, Ironshell does work with nexerelini wouldn't know, could you check for me? i wouldn't know where to lookim going to assume this mod does not work with nexerelin
Er, only recent total-overhaul mods are incompatible with nexerelin. in fact i think nexerelin is actually a requirement for ironshell isnt it? It certainly is for any of the conquest missions
Would it be okay if I'd made Arma Armatura add-on for your fighters?Sure let's talk it over Discord in DM.
Hi is the supership frigate (i think the name is Valorous) ,Valorous is just rare and only spawn in Iron Shell fleet/market. You can visit the Iron Shell contacts to procure the Valorous if desired if you're rushing for it. The Hot Coffee mission unlocks a Nex start in the Super Ship start.
have to be unlocked through some mission in the campaign or will it be spawn in some random market
Oh and i have alredy beaten hot coffee
Hey Timid, is there any plans to allow the recruitment of Ava Nitia? I wana free her from her boring desk job and make her my XO to my fleet. ;DMaybe?
although there's an overdose of barely-concealed anime titties.sorry what? i dont think this mod adds those?
sorry what? i dont think this mod adds those?
(though i haven't played with it myself)
because, nowhere in the mods explanation does it say that it adds that, so i was confusedsorry what? i dont think this mod adds those?
(though i haven't played with it myself)
It always amazes me when people make categorical statements about things while simultaneously admitting they don't actually know what they're talking about. Why do you do that?
Of the NPCs staffing the various markets added by this faction, all except one are female. Your main contact (with the custom missions) displays cleavage appropriate for a hot date. The other primary contacts (with the exception of the one guy) are more sedately clothed but with prominent bulging and at least one fine case of sideboob. The random bar contacts that I have seen are all female with plenty of spherical qualities.
Just browse through the mod's portraits folder, you'll see what I mean. It's not in bad taste or anything - it just gets repetitive. Is this a military organization or a mating market?
the unstorypointable encounters
Is there a reason the Audacious and Vengeance aren't whitelisted for reverse-engineering; put another way, is something going to break if I add them myself?
Is there a reason the Audacious and Vengeance aren't whitelisted for reverse-engineering; put another way, is something going to break if I add them myself?
no? everything should work fine. iirc industrial evolution swapped over to blacklist for hullforge, and there's a setting to do the same for reverse engineering.
sidenote, i'm pretty sure they are? you just have to use a storypoint to bluff and go 'oh, nah i'm not' or use connections?the unstorypointable encounters
sidenote, i'm pretty sure they are? you just have to use a storypoint to bluff and go 'oh, nah i'm not' or use connections?the unstorypointable encounters
Dyou have to make a enemy of the hegemony in order to experience it
A bit of a spoiler-y question:SpoilerAfter you get to learn Iron Heritage on your main character, is there a way to make it elite?[close]
A bit of a spoiler-y question:SpoilerAfter you get to learn Iron Heritage on your main character, is there a way to make it elite?[close]
A bit of a spoiler-y question:SpoilerAfter you get to learn Iron Heritage on your main character, is there a way to make it elite?[close]SpoilerHow to?[close]
Whenever I try to start a new game with this mod installed, it crashes as soon as the game begins generating the sector right after selecting the starting skills. It seems to work fine when loading an existing save, so I believe it has to do with sector generation.Outdated Nexerelin.
The error message:Spoiler(https://i.imgur.com/9VqV3e7.png)[close]
This happens regardless of whether or not other (faction) mods are active.
What does one do if Ava doesn't want to tell her Veteran story despite being commissioned to the Iron Shell faction in part of Nexelerin?Hmmm, I will attempt to replicate it or maybe it got fixed in some of the winter cleaning things I'm doing. Thanks!
I'm confident it's a glitch.
Whenever I try to start a new game with this mod installed, it crashes as soon as the game begins generating the sector right after selecting the starting skills. It seems to work fine when loading an existing save, so I believe it has to do with sector generation.Outdated Nexerelin.
The error message:Spoiler(https://i.imgur.com/9VqV3e7.png)[close]
This happens regardless of whether or not other (faction) mods are active.What does one do if Ava doesn't want to tell her Veteran story despite being commissioned to the Iron Shell faction in part of Nexelerin?Hmmm, I will attempt to replicate it or maybe it got fixed in some of the winter cleaning things I'm doing. Thanks!
I'm confident it's a glitch.
The last time I encountered it, the Ava veteran story option being available but not working was due to player having the Valorous while not having completed the main menu mission Hot Coffee.
Iron shell hullmods not showing up even using "allhullmods" after Nexerelin update.
Sorry for asking if this is the easiest question to solve on our own, but how do I start out as a new Iron Shell member? As in who is my primary quest/mission giver as a commissioned member (using Nexerelin)? I know Kim Quy give missions but I am assuming these are mid to end tier missions that require a decent fleet, not something for a starting fleet that just started the game.The two unique NPC named Ava and Charlotte on Yami is the ones that give you easy-to-do missions.
Again sorry if this is an easy/dumb question.
Iron shell hullmods not showing up even using "allhullmods" after Nexerelin update.Filter hullmods must be disabling them from being seen. Flip around with the settings a bit!
They are referring about how learned hullmods sometimes get "filtered" out and need to be re-enabled.
I dont think thats either a Nexerlin or Ironshell report mate, thats console commands. By the way you can give yourself the modspecs specifically, use list and find the names
I dont think thats either a Nexerlin or Ironshell report mate, thats console commands. By the way you can give yourself the modspecs specifically, use list and find the namesThey are referring about how learned hullmods sometimes get "filtered" out and need to be re-enabled.
It looks like changes to the player faction music using the in-game menu provided by this mod don't seem to stick when reloading the game, as it reverts its default tracks.If your faction already has player faction music defined already by some other mod or your own settings, it won't stick. I should probably fix this if possible??
Filter hullmods? I'm not using that mod.(https://i.imgur.com/LZ71DiX.png)
It looks like changes to the player faction music using the in-game menu provided by this mod don't seem to stick when reloading the game, as it reverts its default tracks.If your faction already has player faction music defined already by some other mod or your own settings, it won't stick. I should probably fix this if possible??
Something weird happened when i was doing the colonization quest with Hanan Pacha, was waiting for colony fleet to spawn in to escort it but after it spawned it just circled the planet then "traveled" around the planet for a bit then went backed in the planet, checked the intel tab and it said that the fleet failed to assemble.That's a weird bug... that I can't seem to replicate. You can restart your save hopefully or you may colonize it yourself and transfer it over to Iron Shell before asking for a reward from Kim Quy.
I've been using your mod religiously in every playthrough, and I've decided I wanted to play around with Astarat's VIC mod for a change. I rather like the concept of the Greater Hegemony, but keeping VIC as a member is difficult in Nex, is there a way to add them as a permanent member like Iron Shell?Start commissioned as VIC and maintain good relations with Iron Shell and Hegemony!
Thanx colonizing and handing it over fixed it.Something weird happened when i was doing the colonization quest with Hanan Pacha, was waiting for colony fleet to spawn in to escort it but after it spawned it just circled the planet then "traveled" around the planet for a bit then went backed in the planet, checked the intel tab and it said that the fleet failed to assemble.That's a weird bug... that I can't seem to replicate. You can restart your save hopefully or you may colonize it yourself and transfer it over to Iron Shell before asking for a reward from Kim Quy.
I've been using your mod religiously in every playthrough, and I've decided I wanted to play around with Astarat's VIC mod for a change. I rather like the concept of the Greater Hegemony, but keeping VIC as a member is difficult in Nex, is there a way to add them as a permanent member like Iron Shell?If you set their min relations in the config file to 50 I don't think they'd ever leave
but if you use the Nexerellin random faction relations start
Start commissioned as VIC and maintain good relations with Iron Shell and Hegemony!
However, I'm not aware of any way to add them as a permanent member console command-wise at the time's being. I can ask Histidine to see if a command can be added.
The two unique NPC named Ava and Charlotte on Yami is the ones that give you easy-to-do missions.
What do you plan to expand the mod further? I think male Iron Shell portraits would be a neat addition to flash out their officers and staff.
Sure I'll make something between the VIC Authors and myself to get VIC in!Start commissioned as VIC and maintain good relations with Iron Shell and Hegemony!
However, I'm not aware of any way to add them as a permanent member console command-wise at the time's being. I can ask Histidine to see if a command can be added.
Hey Timid, thanks for the response! I wasn't sure whether to broach the topic on your mod page as it seems to concern more than one mod interaction. I've been maintaining relations as much as possible, but it seems Nex likes to trigger a lot of negative events that gradually chip away at relations until the big three become the big two.
I appreciate the offer, hopefully it will be easier in the future to create more powerful and lasting Alliances between similar ideological factions.
Loving the work you put in to your mod and I'll continue to support it.
What do you plan to expand the mod further? I think male Iron Shell portraits would be a neat addition to flash out their officers and staff.
a couple wouldnt hurt. i'd actually quite like to see a masked/helmeted one or two, always my favorite portraits.I'll see!
sidenote: funnily enough whenever i did the operative extracts i always got men.
I love this mod - thank you so much for making it! The backstories, the ships, the general vibe - all great. The Vengeance is now one of my favourite ships. I may even beat Hot Coffee one day.You get the new hullmods, BPs and other stuff from high rep with the other characters. And only the first two missions are implement right now.
I noticed that there are no missions, not even regular bounty missions, after the first two special ones. Someone on Reddit said that the leader (Hartley?) will start giving special missions, which will let you unlock experimental ships and unique hullmods. I don't see any way of getting more missions after the first two and they don't offer me any new ships or hullmods. Am I doing something wrong?
Also, I'm not sure if there's any purpose to trying to increase rep with any of the characters.
it would be cool if Celeste and coffee mommy had special dialogues if you resign commision/become hated/steal chicoz's nanoforge after reaching 100 relations with them. They sound very sweet when you get closer to them (with coffee mommy even inviting you to hang out), they would surely react somehow if the player sudenly turned their backs to themDone!
Not to bother, but is there a chance of the console command to spawn the mod's campaign content either still working or being fixed in the future?Was working on this, not sure if I can foolproof it from crashing.
I love this mod - thank you so much for making it! The backstories, the ships, the general vibe - all great. The Vengeance is now one of my favourite ships. I may even beat Hot Coffee one day.They should be regular contacts for you to develop. Wonder what issue came up there.
I noticed that there are no missions, not even regular bounty missions, after the first two special ones. Someone on Reddit said that the leader (Hartley?) will start giving special missions, which will let you unlock experimental ships and unique hullmods. I don't see any way of getting more missions after the first two and they don't offer me any new ships or hullmods. Am I doing something wrong?
Also, I'm not sure if there's any purpose to trying to increase rep with any of the characters.
Hi kinda want to report a problem that i constantly meet although it is not really game breaking or stuff it just annoying for me, so whenever I'm starting a new game after finishing previous run without closing starsector, Iron Shell portrait always become missing and no officer/admin/agent can spawn with Iron Shell portrait at all(tried spawn 100+ officer with console command and no luck, hireable officer that spawn in chiptagupta also spawn with generic portrait), there is no portrait mod i have except that come from the faction mod that i use (UAF, Mayasura, and VIC). If u do close the game then run it again, the Iron Shell portrait can be picked in your chara selection but returning to the main menu and trying to make chara again, the portrait will be gone again.Iron Shell\data\config\settings.json look for this line
"NoEISPlayer":false, #Prevents player faction from generating Iron Shell Portraits but remain pickable in start screen
hireable officer that spawn in chiptagupta also spawn with generic portrait)This is interesting, I don't think they should be spawning with generic portraits since they should be using their faction's NPC portraits. I haven't been able to reproduce this issue.
Since I never used Vayra's Ship Pack (and won't be able to any time soon since AFAIK it is buggy or incompatible with the current vanilla version), it took me a while to realize that this mod's Tyrant is a XIV variant of that mod's Tyrant and not a XIV exclusive ship.The Skyrend and Flagellator are from Tahlan's. I think the rest of the non-vanilla Iron Shell lineup - the Indomitable, the Vengeance, the Endeavour, etc. - is unique to Iron Shell.
Any other mods it borrows ships from so I could download them for a complete package?
New player to the mod any tips? and such I'm getting roflstomped the hullmods make me have zero rangeThe ships emphasize a more "decisive" battle meaning you should tank up some damage and then unleash a huge amount of damage unexpectedly in range.
Also be nice see a 14 version of that new dreadnought in .96
Any news about 0.96 update? Love this mod, waiting for ot to start playong again
Will the changes to acquiring the eradicator and champion also happen in the 96 compatability patch, or will that come later?Yes. I'm thinking the story might be related to those requirements if they apply or otherwise, they'll require an Alliance with their respective faction.
The mod is dead, I guess
Good day.
Is this beautiful mod going to be updated? I love it when with the help of nexerelin - hegemony and iron shells unite and start conquering the entire free sector.
Thanks in advance for your reply.
No idea when its gonna update, but if that helps you can actually use the mod, besides the hullmods and hullmod bp's causing a crash if you hover your mouse over them the mod work perfectly fine - you can even get the hullmods into your ship if you want by editing the save file with notepad.Oh thank you very much, that's a fairly easy issue to circumvent as long as you're fast enough to equip the hullmods.
Only the tooltipmakerAPI need to be updated, alternatively if somehow the tooltip can be blocked to show up that also would fix the only problem the mod currently have, i cant make such hotfix sadly, since im not proficient in Java.
Update?
Update?
When it is done.
Which will take a while, for it seems Timid is quite busy with RL at the moment.
No idea when its gonna update, but if that helps you can actually use the mod, besides the hullmods and hullmod bp's causing a crash if you hover your mouse over them the mod work perfectly fine - you can even get the hullmods into your ship if you want by editing the save file with notepad.Oh thank you very much, that's a fairly easy issue to circumvent as long as you're fast enough to equip the hullmods.
Only the tooltipmakerAPI need to be updated, alternatively if somehow the tooltip can be blocked to show up that also would fix the only problem the mod currently have, i cant make such hotfix sadly, since im not proficient in Java.
No idea when its gonna update, but if that helps you can actually use the mod, besides the hullmods and hullmod bp's causing a crash if you hover your mouse over them the mod work perfectly fine - you can even get the hullmods into your ship if you want by editing the save file with notepad.Oh thank you very much, that's a fairly easy issue to circumvent as long as you're fast enough to equip the hullmods.
Only the tooltipmakerAPI need to be updated, alternatively if somehow the tooltip can be blocked to show up that also would fix the only problem the mod currently have, i cant make such hotfix sadly, since im not proficient in Java.
Sorry to ask how did you manage to play with the mod cant seem to enable it
The mod needs to be updated to .96 because of changes to the TooltipAPI. Be patient.
The mod needs to be updated to .96 because of changes to the TooltipAPI. Be patient.
TAXES WAIT FOR NO MAN
Has anyone found a way to circumvent the crashes, either with a personally made hotfix or otherwise? I tried to equip hull mods quickly as was suggested earlier in the thread, but I guess I'm too slow. Any advice would be appreciated!
Has anyone found a way to circumvent the crashes, either with a personally made hotfix or otherwise? I tried to equip hull mods quickly as was suggested earlier in the thread, but I guess I'm too slow. Any advice would be appreciated!
I'm told this hotfix .jar works made by other users.
(https://github.com/TechpriestEnginseer/solid-winner4/raw/master/jars/EternalIronShell.jar)
Has anyone found a way to circumvent the crashes, either with a personally made hotfix or otherwise? I tried to equip hull mods quickly as was suggested earlier in the thread, but I guess I'm too slow. Any advice would be appreciated!
I'm told this hotfix .jar works made by other users.
(https://github.com/TechpriestEnginseer/solid-winner4/raw/master/jars/EternalIronShell.jar)
could I put that said jar on here?
Has anyone found a way to circumvent the crashes, either with a personally made hotfix or otherwise? I tried to equip hull mods quickly as was suggested earlier in the thread, but I guess I'm too slow. Any advice would be appreciated!
I'm told this hotfix .jar works made by other users.
(https://github.com/TechpriestEnginseer/solid-winner4/raw/master/jars/EternalIronShell.jar)
could I put that said jar on here?
oh I forgot to put some text in the URL link. Yeah just download this .jar and replace it in your current Iron Shell folder. (https://github.com/TechpriestEnginseer/solid-winner4/raw/master/jars/EternalIronShell.jar)
Has anyone found a way to circumvent the crashes, either with a personally made hotfix or otherwise? I tried to equip hull mods quickly as was suggested earlier in the thread, but I guess I'm too slow. Any advice would be appreciated!
I'm told this hotfix .jar works made by other users.
(https://github.com/TechpriestEnginseer/solid-winner4/raw/master/jars/EternalIronShell.jar)
could I put that said jar on here?
oh I forgot to put some text in the URL link. Yeah just download this .jar and replace it in your current Iron Shell folder. (https://github.com/TechpriestEnginseer/solid-winner4/raw/master/jars/EternalIronShell.jar)
Doesn't seem to be a file there for me, just opens a blank page. Right-clicking and saving it that way results in a 0 byte file.
Guys just check the github manually, it's there: https://github.com/TechpriestEnginseer/solid-winner4/blob/master/jars/EternalIronShell.jarAs of this reply, all we get is a 0-byte file.
The only jar here is the one I use to catch my tears. Why do you torture us so, techpriest?
For those looking for the hotfix, the official GitHub has a zero-byte file.I don't know why the official GitHub uploaded a zero-byte file.. or how that even registered.. is that even possible to just have a name but 0-byte?
As an alternative, there IS the following fan-created alternative (YMMV, taken from the Discord):
https://gitgud.io/KindaStrange/iron-shell
I can confirm that using the .jar file from the above avoids the CTDs from 'hovering' the cursor over tooltips.
The only jar here is the one I use to catch my tears. Why do you torture us so, techpriest?
I am sorry, I thought it had the file but I guess not. I'm bad with GitHub uploads.For those looking for the hotfix, the official GitHub has a zero-byte file.I don't know why the official GitHub uploaded a zero-byte file.. or how that even registered.. is that even possible to just have a name but 0-byte?
As an alternative, there IS the following fan-created alternative (YMMV, taken from the Discord):
https://gitgud.io/KindaStrange/iron-shell
I can confirm that using the .jar file from the above avoids the CTDs from 'hovering' the cursor over tooltips.
Yes, this fan hotfix update is ok for the time being.
Fun idea from the Discord:
Feature: Iron Shell gives speeding tickets over 10-15 burn in Hegemony space in an attempt to prevent interstellar trade collapse due to fuel shortages in the face of Sindrian antimatter tariffs post-Askonia crisis.
Lore justification: Antimatter burn efficiency could be a bellcurve around 10 burn, staying at speed takes less fuel. Also, enables easier projection of force for Hegemony capital material.
Feature: Persean League tolls along efficient hyperspace trading routes
Lore justification: Persean League's hierarchy recoups lost revenue from lower trade tariffs in an attempt to differentiate itself from the Hegemony (while offering preferential treatment to Kazeron-aligned trading companies via better, cheaper trade routes).
Other interesting tidbit: This offers more practical differentiation for the player between the Hegemony and Persean League, and helps justify the rampant hyperspace smuggling beyond just restricted goods.
does this mod works of 0.96? or is there an unofficial discord version of the mod?There's a rough patch for 0.96 on the semi-official Discord server, but there's no new content in it that I know of. The "official" update containing new content is apparently still being worked on.
:( when this mod turn 0.96Hey, just so you know, there is already an update for 0.96 on the unofficial starsector discord. The patch was published by Avanitia, a friend of Timid. It includes some updated sprites (the Skysplitter is more beautiful than ever!) and also 2 (!!) new botes!
There are like, two new ships in the unofficial update. Counts as new content imo.
So I grabbed the unofficial update and the game hard crashes when I look at any of the Iron Shell added hullmods.
Did I *** something up, or is this a known bug?
Note that I've had no issues actually like, using the ships or anything, the ships work perfectly fine.
But if I try and find out what special features they include it just implodes.
Huh, must have downloaded the wrong version by mistake?
I never used Iron Shell before this so no problem there.
I assume I just grabbed the wrong version, cuz I didn't wanna join a random discord just for a mod download.
Hey need some small help, I know you can gift Ava Nita se things from other mods, these being:
Lava Cake - UAF
Cookies - Oculian Armada
Flavored Water - Red Water from HMI
And Wine - Byzantine Wine from Imperium
But there’s a 5th option for gifting some coffee
What mod if the coffee From?
Hey need some small help, I know you can gift Ava Nita se things from other mods, these being:
Lava Cake - UAF
Cookies - Oculian Armada
Flavored Water - Red Water from HMI
And Wine - Byzantine Wine from Imperium
But there’s a 5th option for gifting some coffee
What mod if the coffee From?
i think its in ireonshell itself
I hope there is a update soon, I really wanna play
I hope there is a update soon, I really wanna play
it's already been updated to .96a on the discord. has a few new bits of content too.
yeah i didn't notice either and i'm stoked to be able to start a new game with themI honestly have no idea because after getting to understand the game's mechanics I dived right in with modding to the point of only seeing how it ends up fitting into the pile of mods I use. For me at least, Iron Shell seems to be fairly well balanced.
unrelated: i'm not good at "balance" but what do folks think: is this mod balanced well with vanilla?
Is Iron Shell still being updated here on the forums or is someone else taking over development as there have been several updates on the Discord that have yet to be posted here?
Is Iron Shell still being updated here on the forums or is someone else taking over development as there have been several updates on the Discord that have yet to be posted here?
They only do major updates here usually, balling all the smaller things into one big thing along with other stuff
Likely a dumb question but. Is there anyway to add this faction into an existing save?
Well I guess Nex would still let them spawn the faction mid-save. You wouldn't get the original markets they're supposed to normally get however, and I'm unsure whether the key characters would appear either. So... probably no questlines/special rewards.
With the indominable, every fight i get the low CR warning noise, and i randomly lose engines. Am I missing something here?To check the obvious, what's it's combat readyness when that happens?
With the indominable, every fight i get the low CR warning noise, and i randomly lose engines. Am I missing something here?
70%I don't know why you're losing engines, but for the Indomitable if you put large AND medium missiles (you can do 1 large + 2 medium ballistic or 1 large ballistic + 1/2 medium missiles), you'll get reduced missile ammunition and the warning is that indication, but your engines shouldn't be randomly lost?
can someone explain how to put the version of the mod up to the date ?
i download the mod yesterday and it show that it need the 0.95. 1a-RC6 version of the game despit being updated to 097a-RC11
Hello, first time posting in here but I was wondering if the Iron Heritage skill has a console command acquire option or a way to fix the acquire method?So I was having this same issue and after some testing I think I figured it out. So if I remember correctly Ava is supposed to have an additional dialog option if you have a Valorous in your fleet when you ask about her being a veteran. However this seems to be bugged as if you have a Valorous in your fleet it breaks the veteran dialog, and you need to do that in order to unlock the special training. So as a workaround until this gets fixed I found that if you just put your ship in storage the problem goes away and you can talk to her as normal.
I somehow broke the interaction with Ava Nitia in that she'll not talk about being a Veteran and the Iron Heritage skill being locked off. Don't really know how exactly I even did it, I just played like normal and did a bunch of her bounties and only when i got around 85-90ish rep with her did i finally return to yami to speak with her to notice i'm locked out of it.
Even started a new game and went to check with her and she proceed to tell me about her Veterancy without issue.Spoiler(https://i.gyazo.com/fdfea2a19951936bbf170b7f133311c5.jpg)[close]