(http://i1223.photobucket.com/albums/dd518/WarStalkeR/IDF/idf_battleship_fixed.png) | Class: Samekh Type: Complex Battleship Long Axis: ~640 meters Armament: CLASSIFIED Missions: * Resistance Suppression * Interstellar Warfare * Fighter Maintenance * Long Range Support * Locations Defense | (http://i1223.photobucket.com/albums/dd518/WarStalkeR/IDF/idf_battlecruiser_fixed.png) | Class: Jerusalem Type: Invasion Battlecruiser Long Axis: ~400 meters Armament: CLASSIFIED Missions: * Defense Penetration * Spaceship Boarding * Perimeter Control * Long Range Support | |
(http://i1223.photobucket.com/albums/dd518/WarStalkeR/IDF/idf_cruiser_fixed.png) | Class: Negev Type: Strike Cruiser Long Axis: ~280 meters Armament: CLASSIFIED Missions: * Suppressive Support * Fighter Maintenance * Frontline Strike Ship | (http://i1223.photobucket.com/albums/dd518/WarStalkeR/IDF/idf_destroyer_fixed.png) | Class: Malkhut Type: Pursuit Destroyer Long Axis: ~220 meters Armament: CLASSIFIED Missions: * Fleeing Forces Pursuit * Small Ships Interception * Rapid Deployment | |
(http://i1223.photobucket.com/albums/dd518/WarStalkeR/IDF/idf_frigate_fixed.png) | Class: Hesed Type: Interceptor Frigate Long Axis: ~120 meters Armament: CLASSIFIED Missions: * Fighters Interception * Bombers Interception * Gunships Interception * Frigates Interception | (http://i1223.photobucket.com/albums/dd518/WarStalkeR/IDF/idf_freighter_fixed.png) | Class: Akko Type: Battle Freighter Long Axis: ~320 meters Armament: CLASSIFIED Missions: * Main Fleet Support * Resource Containing * Resource Transportation |
(http://i1223.photobucket.com/albums/dd518/WarStalkeR/IDF/idf_gunship_fixed.png) | Class: Keter Type: Strike Gunship Long Axis: ~40 meters Armament: CLASSIFIED Missions: * Precise/Heavy Fire Support * Troops Deployment | (http://i1223.photobucket.com/albums/dd518/WarStalkeR/IDF/idf_bomber_fixed.png) | Class: Shiry Type: Strike Bomber Long Axis: ~25 meters Armament: CLASSIFIED Missions: * Capital Ships Hunter * Planetary Bombardment | (http://i1223.photobucket.com/albums/dd518/WarStalkeR/IDF/idf_fighter_fixed.png) | Class: Nesher Type: Strike Fighter Long Axis: ~15 meters Armament: CLASSIFIED Missions: * Rapid Target Interception * Advanced Perimeter Control |
looks very cool i don't really like the yellow black striped barrels. or are those placeholders or something?Nope, Its actual color of weapon, maybe later I will change them in to something other...
Had some fun with the mod. You might need to rebalance the ships, I found that you can basically take on an entire Hegemony defense fleet, you know the ones with 5 orts and 6 onslaughts, with just the samekh ::)(it might have to do with the leftover OP) [btw I thought it was a really weird name choice and then I realized I was reading samekh as samaech :P]Actually it doesn't need rebalancing. AI needs to be upgraded - when I tried to fight 1 vs 1, Samekh vs Samekh, I won easily, AI needs to be more aggressive. To make final push. For example, if Oorts/Onslaughts were just to ram Samekh from all sides, Samekh is good as dead. Leftover OP - it's for the case of smaller ship, to make them completely only missile type. Also if you think that IDF is overpowered, in near future couple of my friends will start working on their own mods: "Uni-T" and "Praetorian Industries", I also will add some powerful enemies, to make gameplay with IDF hard an exciting :)
Some of these battles are TRUELY MASSIVE.That is whole point of this mod :) Not just add new race, but make battles more great, more gratuitous, more epic :)
The Stafarer log said only a missing ship ID.Can you please post what ship ID it was missing?
46961 [Thread-6] ERROR com.fs.starfarer.combat.String - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.combat.entities.super.oOOO.I.<init>(Unknown Source)
at com.fs.starfarer.loading.specs.N.super(Unknown Source)
at com.fs.starfarer.loading.specs.N.super(Unknown Source)
at com.fs.starfarer.loading.specs.N.super(Unknown Source)
at com.fs.starfarer.title.ooOO.OO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
at com.fs.starfarer.title.ooOO.OO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super.public$new(Unknown Source)
at com.fs.starfarer.coreui.D.ô00000(Unknown Source)
at com.fs.starfarer.coreui.D.<init>(Unknown Source)
at com.fs.starfarer.ui.M.o00000(Unknown Source)
at com.fs.starfarer.coreui.refit.E.super.new$new(Unknown Source)
at com.fs.starfarer.coreui.refit.E.Ó00000(Unknown Source)
at com.fs.starfarer.coreui.class.Ò00000(Unknown Source)
at com.fs.starfarer.campaign.super.super(Unknown Source)
at com.fs.starfarer.ui.g.super(Unknown Source)
at com.fs.starfarer.ui.o0OO.super(Unknown Source)
at com.fs.starfarer.ui.g.Ò00000(Unknown Source)
at com.fs.starfarer.ui.public.super(Unknown Source)
at com.fs.starfarer.ui.oOo0.Ó00000(Unknown Source)
at com.fs.starfarer.ui.oOo0.Ò00000(Unknown Source)
at com.fs.starfarer.ui.public.super(Unknown Source)
at com.fs.starfarer.ui.oOo0.Ó00000(Unknown Source)
at com.fs.starfarer.ui.oOo0.Ò00000(Unknown Source)
at com.fs.starfarer.ui.public.super(Unknown Source)
at com.fs.starfarer.campaign.super.super(Unknown Source)
at com.fs.starfarer.oOOO.OõÒ000(Unknown Source)
at com.fs.super.A.Ò00000(Unknown Source)
at com.fs.starfarer.combat.String.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
I CTD when i try to open the map, is it normal?Hmm... Are you running only mods "Independent Defense Force" & "Fight For Universe"?
*edit* i also CTD when i try to engage someone
I really like the spriting, looks like it's not photoshoped bits and pieces of other ships and put together. But that is a crap load of weapons, I almost don't see how that can be balanced haha but your mod you decision, and it looks good just from the post. Good job!It's bits and pieces of other ships put together. Their balance based on flux... You overuse your weapon, and ship is good as dead...
You should try my latest mission. It pits IDF vs TimCORP, only then can you see how op they are ;) (campaign isint working properly on my mods 1.4, but missions are ;))Who wins? ;D
Quote from: Zilerrezko on Today at 12:02:30 AM
I really like the spriting, looks like it's not photoshoped bits and pieces of other ships and put together. But that is a crap load of weapons, I almost don't see how that can be balanced haha but your mod you decision, and it looks good just from the post. Good job!
It's bits and pieces of other ships put together. Their balance based on flux... You overuse your weapon, and ship is good as dead...
Who won? Well, the timcorp won, after losing three Delta-class leviathans. Derp ;) Though they would hav won, hands down if those damn IDF cowards didn't stay back and snipe. As far as i can see, IDF exels in sniping, but TimCORP exels in close quarters, one broadside from the Delta-class took half of the batteships hull integrity. Would have been even more even if it wasen't for their ridicouls OPness. Might consider nerfing their sniping capabilities.You know TimCORP, to my mod in campaign, and there we will see who is better :)
With my fleet of death i could kill anything, single handed.Set battleSize to 8000, put from each side 20 battleships/leviathans, 40 battlecruisers, 60 cruisers, 80 destroyers, 120 frigates, 160 Fighters, 160 Bombers, 160 Gunships...
Game works I can enter battles with no problem. But when i load a save game, instant crash. A fix would be fantastic. This mod is what im looking for in the game.Can you post the log?
I'm not sure if anyone else has noticed this, but the ships you start out with are hilariously overpowered. I had a capital ship in less than 10 minutes after starting my playthrough, just after killing a few pirate fleets and selling some of my ships, as all of the IDF ships have monster resale value.Hmm... Strange... Well I will look in to it and will try to change the balance... You mean you got Samekh in 10 minutes?
I get the GC overhead limit exceeded error while running both these mods (Doesn't happen with any others/Vanilla) on Windows version. Anybody have a workaround for this issue?Check my error thread here (http://fractalsoftworks.com/forum/index.php?topic=1822.msg20795#msg20795). I seem to have been the first person to post about it.
Agreed. I love the look of the ships, they're just insanely OP.Well I have now additional work in progress (you've seen folder Fight_For_Universe, right?), where will be fight between powerful races as IDF, TimCORP, Hierarchy (another my WIP), The Scourge (I will help to Uomoz to create bigger ships) and I will add custom Pirate Coallition (will take sprites from SPAZ, and give them another name), well that's it for now :)
In relation to my crashing earlier. I figured out what was causing it. I would get the apphang error message. I did some googling and found that there was a stupid media program causing the crash. So my end not yours. I know how this has been weighing on your mind ;).Thanks :)
Heh. Yeah, we have some weapons being created in our TimCORP team, but no guns yet, only missiles. Though we have an EMP missile that does like 1500000000 emp damage ;)No Railguns for TimCORP :) In addition there are tons of possible weapon systems :)
But Yeah, if you're thinking railguns, Sure, any help is ok ;)
In relation to my crashing earlier. I figured out what was causing it. I would get the apphang error message. I did some googling and found that there was a stupid media program causing the crash. So my end not yours. I know how this has been weighing on your mind ;).Thanks :)Heh. Yeah, we have some weapons being created in our TimCORP team, but no guns yet, only missiles. Though we have an EMP missile that does like 1500000000 emp damage ;)No Railguns for TimCORP :) In addition there are tons of possible weapon systems :)
But Yeah, if you're thinking railguns, Sure, any help is ok ;)
Right, then I suppose you will make none of the IDF weapons for the TimCORP? Good.Well... IDF railguns, not just some standard railguns, they are PPCA Railguns, and its much more complicated weapon system then normal railgun. While original railgun's shell/slug can't exceed speed of light, IDF railguns with target painting (from other ship) can hit target that light years away in instant, here comes M-Theory and M-Physics, and because TimCORP know nothing about M-Theory and M-Physics, they can't use/develop such complex railgun :P
Infact, we have started making our own railgun ;)
Right, then I suppose you will make none of the IDF weapons for the TimCORP? Good.Well... IDF railguns, not just some standard railguns, they are PPCA Railguns, and its much more complicated weapon system then normal railgun. While original railgun's shell/slug can't exceed speed of light, IDF railguns with target painting (from other ship) can hit target that light years away in instant, here comes M-Theory and M-Physics, and because TimCORP know nothing about M-Theory and M-Physics, they can't use/develop such complex railgun :P
Infact, we have started making our own railgun ;)
On a further note, the TimCORP mainly focuses on advanced missile tech, some thing which the IDF is backwards on (or do you have a dedicated EMP missile that does 15000000 EMP damage?IDF have awesome missile launch sounds :P Sounds decide 80% of weapon awesomeness and coolness :P
Didn't think so ;D)
You drew that yourself?Well, one of the suit templates already existed for a while. Face was taken from my character in EVE Online.
Any chance you could help me out with mine portrait?
I need someone who could resemble an true Imperial Commander.
any chance you could do it?
Just any kind of upper class imperial commander you could imagine.Well I will share with you my experience of faces creation...
You know, the kind of look which is also in Star wars, though with an blue uniform.
:D
This is my FAVORITE mod. Thank you... ;DNo problem, glad you liked it :)
Not sure if someone already posted it.....I've seen it long time ago. Loled :) But these Jews in space have more serious weapons and ships :) And well... IDF not only Jews, but Jews included :)
http://www.youtube.com/watch?v=ZAZhtT-dUyo (http://www.youtube.com/watch?v=ZAZhtT-dUyo)
here, i have been haveing alot of trouble opening save games. here is the link to download my starfarer.logI think save/load works poorly due the fact I put my IDF mod over non-optimized min-mash, but it will be fixed in Fight For Universe: Sector Xplo (http://fractalsoftworks.com/forum/index.php?topic=2091.0)
not sure if it will help
http://dl.dropbox.com/u/68078173/starfarer.log (http://dl.dropbox.com/u/68078173/starfarer.log)
I think save/load works poorly due the fact I put my IDF mod over non-optimized min-mash, but it will be fixed in Fight For Universe: Sector Xplo (http://fractalsoftworks.com/forum/index.php?topic=2091.0)i've seen the hierachy intro video and from what i see the IDF will still outmatch them.
Nope, the IDF was nerfed in the video AND the mod. WAY too powerful for even the Hierarchy ships. ;DI think save/load works poorly due the fact I put my IDF mod over non-optimized min-mash, but it will be fixed in Fight For Universe: Sector Xplo (http://fractalsoftworks.com/forum/index.php?topic=2091.0)i've seen the hierachy intro video and from what i see the IDF will still outmatch them.
will IDF still be the dominant force it is in 0.78 or will it be more balanced
while i remember, would it be possible to fix the problem with the saves myself or is really complex codingNever looked in to this problem, so I can't tell you anything...
Nope, the IDF was nerfed in the video AND the mod. WAY too powerful for even the Hierarchy ships. ;DIDF's weapon was nerfed. IDF and Hierarchy is very different races and each one of them use different tactics of fighting. For example: IDF prefers precision strikes from long range, Hierarchy steamrolls their enemies. If IDF ship will get too close to Hierarchy's ship, it will be wrecked in to pieces in seconds, but if it will keep range, eventually IDF ship will destroy Hierarchy's ship.
Glad to see you over at SPAZ dude.I'm not wasting my time :)