Fractal Softworks Forum

Starsector => Mods => Topic started by: Originem on March 21, 2020, 12:03:48 PM

Title: [0.9.1a] ApproLight Plus v0.3.9-RC1 (2020-12-29)
Post by: Originem on March 21, 2020, 12:03:48 PM
(https://i.imgur.com/94Bp5yo.png)
-Requires ApproLight (http://fractalsoftworks.com/forum/index.php?topic=9688.0)-
(at least v0.8.6-RC1)

-Download-
-ApproLight Plus 0.3.9RC1- (https://www.dropbox.com/s/p6xm8uglux6t4qg/ApproLightPlus%200.3.9RC1.zip?dl=1)


The additional mod of ApproLight.

It mainly consists of some new AL ships and contents of:
(https://i.imgur.com/ooQUBdM.png)
Appro-Light Modification
(https://i.imgur.com/Knbs5cj.png)
Knights Arbiter
(https://i.imgur.com/QRqqnvq.png)
Ancient Secrets
(https://i.imgur.com/rSk4B0b.png)
Primus Arborea

It can be added in the middle of the game, but can't be removed after that.


(https://i.imgur.com/UlWsjBm.png)(https://i.imgur.com/11RCM3s.png)(https://i.imgur.com/Wvv954Q.png)(https://i.imgur.com/9kRBp8N.png)(https://i.imgur.com/0rzkaCP.png)

What is this mod?
There are extra ships, weapons that have a bit different style from the original ApproLight. As an extension of ApproLight, it provides not only ships but also a special enemy like remnants: Knight Arbiter.

Why you want to add this?
If you want to experience more ApproLight-style ships and a special enemy, just add this.
Ancient Secrets: Hegemony-like
Appro-Light Modification: High cost and well-modified AL ships
Primus Arborea: Flux improved and armor nerfed AL modifications
Knights Arbiter: High-tech enemy, you could get the blueprints by destroying their fleets


Changelog
Spoiler
2020-12-27 0.3.9 RC1
- Now needs at least ApproLight 0.8.6.
- Buffed Faceless Dance.
- Dijiang's max speed increased from 25 to 30.
- Now the bp drop chance of Knights Arbiter would be increased throughout the time.
- Increases Soul Driver's EMP damage from 400 to 600, flux per second from 400 to 300.

2020-9-10 0.3.8 RC1
- Fire Hammer OP decreased from 24 to 22.
- Reduced the flux cost of Flint Cannon from 150 to 135 per shot.
- Nerfed the hidden buff of Knight Arbiters.
- Oppenheimer-class sprite reworked, deploy point reduced from 40 to 35, OP reduced from 225 to 210
- Qiongqi-class peak time increased from 420 to 540, removed the built in hullmod which higher the CR loss rate.
- Reduced Phoenix Fire range from 1200 to 900. Tweaked the weapon slots of N-H Phoenix.
- New weapon for Appro-Light: Large Energy, Blade of Cleaving Fire
- New weapon for Arbiters: Large Energy, Widow

2020-7-6 0.3.7 RC2
- Now needs at least ApproLight 0.8.4.
- Improved the loop sound of Dijiang's system.
- Increased soul driver's EMP damage from 200 to 400, decreased OP from 20 to 18.
- Discipline-class slot nerfed: 2 medium hybrid slot->2 medium enengy slot.
- Increased the shield efficiency of Master-class from 0.7 to 0.8. Removed the built-in DaDr. Decreased DP cost from 60 to 55.

2020-5-16 0.3.7 RC1
- Fixed the use/end sound of N-H phoenix's system.
- Yingloong nerfed: Hitpoints -100, armor rate -200, flux capacity -500, flux dissipation -100, OP - 20, the charge up duration of system decrease from 4 to 3.
- Added 2 small energy slot to Crown-class. Increased OP from 90 to 105.
- Franklin buffed: Removed built-in A-L Element Modification, 1x large universal slot->hybrid slot. 1 medium hybrid and 2 energy slots-> 1 energy and 2 hybrid, 4 Igniter launcher -> 4 dual built-in Igniter launcher. Decrease the max speed from 60 to 45. Supply cost decreased from 50 to 35. Flux capacity and dissipation decreased from 15000/800 to 14000/700, shield efficiency increased from 0.8 to 1.
- Built-in weapon Heavy Graviton Gun increased range from 550 to 700.
- Remade the description of Master-class system, cancelled the hp extraction and the instant repair of weapon and engine, now could halve the hull damage taken. Active duration decreased from 15 to 8 seconds, cooldown increased from 15 to 16 seconds.

2020-3-22 0.3.6 RC1
- Initial official update.
[close]
Title: Re: [0.9.1a] ApproLight Plus v0.3.6-RC1 (ENG verison initial Release 2020-3-22)
Post by: Shadowcam on March 21, 2020, 01:31:10 PM
Yes, more Approlight ships!  ;D
Title: Re: [0.9.1a] ApproLight Plus v0.3.6-RC1 (ENG verison initial Release 2020-3-22)
Post by: Octal on March 21, 2020, 07:09:08 PM
welp, I am definitely going to be on the lookout for those
Title: Re: [0.9.1a] ApproLight Plus v0.3.6-RC1 (ENG verison initial Release 2020-3-22)
Post by: Cyan Leader on March 21, 2020, 07:52:21 PM
I've been waiting for this! Thanks a lot!
Title: Re: [0.9.1a] ApproLight Plus v0.3.6-RC1 (ENG verison initial Release 2020-3-22)
Post by: geargear on May 17, 2020, 06:22:46 AM
Hi there, I would love to use your mod but I've noticed there is a big issue:

The ship: ' AL_master_origin ' is not available within the list of AL ships.

I am wondering how I may be able to obtain this particular ship or if it goes by a different name?

Thank you.
Title: Re: [0.9.1a] ApproLight Plus v0.3.6-RC1 (ENG verison initial Release 2020-3-22)
Post by: Originem on June 01, 2020, 02:00:19 AM
Hi there, I would love to use your mod but I've noticed there is a big issue:

The ship: ' AL_master_origin ' is not available within the list of AL ships.

I am wondering how I may be able to obtain this particular ship or if it goes by a different name?

Thank you.
The sprite is not in use now.
Title: Re: [0.9.1a] ApproLight Plus v0.3.7-RC2 (2020-7-6)
Post by: Originem on July 05, 2020, 08:41:17 AM
Updated.
Title: Re: [0.9.1a] ApproLight Plus v0.3.7-RC2 (2020-7-6)
Post by: Hiroyan495 on July 09, 2020, 06:26:20 AM
Seriously, you are awesome. I love this.
Title: Re: [0.9.1a] ApproLight Plus v0.3.7-RC2 (2020-7-6)
Post by: Wagnard on July 23, 2020, 06:02:44 AM
Hey, love the new ships.
Unfortunately I get a CTD when fighting the new Master ship (the Conquest reskin, 2nd from the left).
This is the error message from the log:

164918 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Texture [AL_master_effect_2] from category [effects] not found
java.lang.RuntimeException: Texture [AL_master_effect_2] from category [effects] not found
   at com.fs.starfarer.settings.StarfarerSettings.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.class(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getSprite(Unknown Source)
   at data.shipsystems.scripts.AL_DarkPraiseStats.apply(AL_DarkPraiseStats.java:53)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Any ideas on how I could fix this issue?
Title: Re: [0.9.1a] ApproLight Plus v0.3.7-RC2 (2020-7-6)
Post by: Rei Akiba on July 26, 2020, 03:13:40 AM
same problems here

304567 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Texture [AL_master_effect_2] from category [effects] not found
java.lang.RuntimeException: Texture [AL_master_effect_2] from category [effects] not found
   at com.fs.starfarer.settings.StarfarerSettings.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.class(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getSprite(Unknown Source)
   at data.shipsystems.scripts.AL_DarkPraiseStats.apply(AL_DarkPraiseStats.java:53)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Title: Re: [0.9.1a] ApproLight Plus v0.3.7-RC2 (2020-7-6)
Post by: TMPhoenix on July 26, 2020, 08:18:49 AM
Was about to report the same error... It's easy enough to fix:
copy the 3 missing lines (AL_master_effect_0..2) from data/config/settings_ENG.json to data/config/settings.json
Title: Re: [0.9.1a] ApproLight Plus v0.3.7-RC2 (2020-7-6)
Post by: Originem on July 26, 2020, 12:22:02 PM
Hey, love the new ships.
Unfortunately I get a CTD when fighting the new Master ship (the Conquest reskin, 2nd from the left).
This is the error message from the log:

164918 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Texture [AL_master_effect_2] from category [effects] not found
java.lang.RuntimeException: Texture [AL_master_effect_2] from category [effects] not found
   at com.fs.starfarer.settings.StarfarerSettings.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.class(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getSprite(Unknown Source)
   at data.shipsystems.scripts.AL_DarkPraiseStats.apply(AL_DarkPraiseStats.java:53)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Any ideas on how I could fix this issue?
same problems here

304567 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Texture [AL_master_effect_2] from category [effects] not found
java.lang.RuntimeException: Texture [AL_master_effect_2] from category [effects] not found
   at com.fs.starfarer.settings.StarfarerSettings.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.class(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getSprite(Unknown Source)
   at data.shipsystems.scripts.AL_DarkPraiseStats.apply(AL_DarkPraiseStats.java:53)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)



I did a hotfix, redownload it and try
Title: Re: [0.9.1a] ApproLight Plus v0.3.9-RC1 (2020-12-29)
Post by: Originem on December 29, 2020, 02:11:08 AM
updated
Title: Re: [0.9.1a] ApproLight Plus v0.3.9-RC1 (2020-12-29)
Post by: Pixy on January 01, 2021, 09:49:44 PM
More Approlight ship's? say no more. ;D
Title: Re: [0.9.1a] ApproLight Plus v0.3.9-RC1 (2020-12-29)
Post by: Mr_8000 on January 02, 2021, 07:11:15 AM
Using the system on the master is consistently crashing, looking further up in the thread, this issue seems to have been brought up before.
Spoiler
203753 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Texture [AL_master_effect_2] from category [effects] not found
java.lang.RuntimeException: Texture [AL_master_effect_2] from category [effects] not found
   at com.fs.starfarer.settings.StarfarerSettings.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.class(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getSprite(Unknown Source)
   at data.shipsystems.scripts.AL_DarkPraiseStats.apply(AL_DarkPraiseStats.java:53)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
It's always either "AL_master_effect_2" or "AL_master_effect_1" that's causing it.
The question marks on this description (blade of cleaving fire) seems to be a typo, unless there's something else hidden on that weapon
Spoiler
(https://i.imgur.com/PwgDeOU.png)
[close]
EDIT: All the knights' variant names are not translated, and as such also appear as "?", so the above is most likely a translation error as well.
Title: Re: [0.9.1a] ApproLight Plus v0.3.9-RC1 (2020-12-29)
Post by: Kurtdovah on April 27, 2021, 01:12:27 AM
I hope this mod will be update for the actual version of starsector :3
Title: Re: [0.9.1a] ApproLight Plus v0.3.9-RC1 (2020-12-29)
Post by: Arcade_Allure on April 28, 2022, 05:55:17 PM
I hope this mod will be update for the actual version of starsector :3

Same, the ships look super sexy