Fractal Softworks Forum
Starsector => Suggestions => Topic started by: JaronK on March 18, 2020, 11:46:25 AM
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In the system map, the scale of the map shows a distance in light years that matches the sector map. But that would have stars that are multiple light years across. Instead, a different scale should be used in that screen.
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In the system map, the scale of the map shows a distance in light years that matches the sector map. But that would have stars that are multiple light years across. Instead, a different scale should be used in that screen.
This sounds like less of a Bug Report, and more of a 'Suggestions' sub-forum thread.
If I were to assign a lore-wise explanation for the discrepancy, I'd take the Babylon 5 route, which more or less goes:
"Distance(s) in hyperspace are incredibly wonky, compared with real-space (re: subject to plot requirements)."
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This is a space game that takes place entirely in 2 dimensions where habitable planets exist within star coronas, and we are talking about a unit label on a map?
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That indicator shows the hyperspace distance equivalent to a real-space light-year; I think this is a valid thing to show while in normal space, as well. I do appreciate the report, though!
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This is all part of the sci fi 101 package. Hyperspace rarely lines up with euclidean space 1:1. Frequently travelling in a hyperspace direction will send you all sorts of random places in real space, and gravity wells typically show up as distortions in hyperspace. In terms of gameplay, you get what you see.
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(https://i.imgur.com/6666U5l.png)
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I'm not talking about hyperspace. I'm saying in the system map, when you're looking at one system in realspace, the key on the bottom left indicates it's multiple light years from a star to its nearest planet. That makes no sense. It makes fine sense when you're looking at the map of the sector, where that key shows light years between stars.