It got limited PPT when all ships got PPT, and High Maintenance came at around the same point, I think.
Oh you play it like a high-tech-doctrine ship on steroids: the ultimate ambush ship, dive in, deal a bunch of damage at a critical target, and dive out again. (Can also be used as a chaser in pursuit scenarios, pretty much nothing can match it for cross-map movement speed.)So, a phase ship. Afflictor is cheaper, is fast as well and can hit hard. Potentially more, since it can have more reapers. And that's an issue, because if Hyperion doesn't outclass phase ships, what's the point of it? It's so expensive and rare.
So, a phase ship. Afflictor is cheaper, is fast as well and can hit hard. Potentially more, since it can have more reapers. And that's an issue, because if Hyperion doesn't outclass phase ships, what's the point of it? It's so expensive and rare.
By the time Hyperion can kill a cruiser, its PPT is gone and it needs to retreat. Might as well bring an Afflictor or Harbinger to do the same work or more in less time.
It's also worth considering that the player can only pilot one ship, so the hyperion isn't only competing against ships of its dp or supply cost but against all ships that the player can pilot (since it is mostly useless in AI hands).For that, a proper capital (40 DP and up) is the standard for me.
I'm just gonna repeat what I said from a recent almost exact Hyperion thread. Its system needs to go, it's way too strong with 0 counterplay, there's no way it could ever work with the ship actually being viable. And with AI, it's either gonna be completely *** useless or the most annoying thing in the whole game, there's no in between. And while some say that's fair for an exotic ship to be only good in player hands, I strongly disagree, we already have too much ships that are ''only decent when a human is behind the wheel''. As noted above, you only have one human spot.
... The PPT penalty isn't that much once you factor in that you can essentially teleport into and away from PPT range almost instantly. I think the PPT range is 3000, and the teleport range is 1500, so should be out of PPT range in 2 teleports. So about in 2 seconds
I'm just gonna repeat what I said from a recent almost exact Hyperion thread. Its system needs to go, it's way too strong with 0 counterplay
All AI controlled ships try to aim at the centre of the ship. But the AI controlled Hyperion does know to teleport to the rear of ships and fire so it will bypass any frontally fixed shields.