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Starsector => Mods => Topic started by: Matsor Browncoat on February 04, 2020, 01:27:41 PM

Title: [0.9.1a] Shadowy Broker (v0.3.6 - 2020/03/08)
Post by: Matsor Browncoat on February 04, 2020, 01:27:41 PM
Shadowy Broker
(https://i.imgur.com/P7Vf4Vh.png)

Download Link v0.3.6 (https://github.com/rubybrowncoat/Starsector-Shadowy-Broker-Releases/releases/download/v0.3.6/Shadowy.Broker-0.3.6.zip)
Requires LazyLib (https://fractalsoftworks.com/forum/index.php?topic=5444.0)


This small mod adds an interaction option to contact the Shadowy Broker, a mysterious and cocky hacker-turned-financial-advisor that might just help you find profitable trade routes, for a small fee. A smooth and seamless experience, 60% of the time it works every time.

Compatibility
I'm confident you can add and remove the mod without any worry and it shouldn't conflict with any other mod.

Functional Details
Spoiler
You can contact the Shadowy Broker from a new option when interacting with markets.

(https://i.imgur.com/FVCggF4.png?1)

Upon activation of the "Market Analysis" the Broker will return (or not, it depends heavily on market conditions and finances) the most profitable trade available to you between planets considering your available finances, available commodities, deficit and excess stockpiles on various markets. It's basically an automatic way to look at the resource breakdowns for a small fee. The result looks something like this:

(https://i.imgur.com/cAZqxwy.png)

The mod currently sports very basic configurability of the request you can make of the Broker. You can tell him how much cargo to simulate and what percentage of your credits you are willing to invest for the trade (excluding his 5000 credit fee, of course).

(https://i.imgur.com/jgDHwaV.png)
[close]

Current Plans
- Withdrawal (cashflow conversion) expenses, still at the planning stage
- New option: Loans
- More trade-specific utilities as they become apparent

Changelog
Spoiler
v0.3.6 - Maximum Travel - 2020/03/08
- The broker is now allowing customers to set their desired "maximum travel distance" so that they can better manage their time investment into profitable trades. This applies to both general market analysis and specific cargo offloads.
- Moved some configuration infrastructure around, some configuration options will have to be reset.

v0.3.2 - 2020/02/17
- Fixed a bug in bank withdrawal. Funds are still in the account, and you can now withdraw them.
- Fixed a bug in supply price and availability analysis for trade routes.
- Reduced wait time for new Broker trade interactions to 3 days (down from 7).
- Deposit interests will now follow the ebb and flow of economic growth, but the Broker will keep an eye on these and slash them if they get too much out of control.

v0.3.1 - In the interest of Banking - 2020/02/12
- The Shadowy Broker is now offering baseline 2% interest (compounded monthly) on credits deposited at his terminals. (i.e. an extremely rudimentary bank system)
- Also he can tell you when his systems are in need of an update. (i.e. Version Checker support)
- Fixed several bugs

v0.2.7 - 2020/02/09
- The Mainframe is now able to take into account tariffs for the units of cargo that have to be bought from tariffed Open Markets.
- The Broker now allows clients to specify an approach type to their trade runs (Lawful or Lawless) to filter out specific markets and commodity availabilities depending on the transponder stance they wish to keep.
- Squashed a couple big bugs.

v0.2.0 - 2020/02/07
- New Feature: The Broker has access to new software on the mainframe and can now help you find the best market to sell the unwanted commodities gathering dust in your cargo. For an even greater fee, of course.
- Streamlined some interactions

v0.1.5 - 2020/02/05
- Refactoring of the central calculation logic
- Some optimisations

v0.1.3 - 2020/02/04
- First Public Release
[close]
Title: Re: [0.9.1a] Shadowy Broker (v0.1.3 - 2020/02/04)
Post by: NephilimNexus on February 05, 2020, 10:59:01 AM
This sounds interesting.  Can you give more details, or would that be breaking the immersion of he/she being, well, a shadow broker?
Title: Re: [0.9.1a] Shadowy Broker (v0.1.3 - 2020/02/04)
Post by: Matsor Browncoat on February 05, 2020, 12:43:15 PM
The mod in its current state doesn't add a lot but it does cover the gist of what I want to achieve with it. I'm going to be pushing an update with some optimizations soon and I'm taking that opportunity to update the description a bit as well to include some more detail.
Title: Re: [0.9.1a] Shadowy Broker (v0.1.5 - 2020/02/05)
Post by: Thaago on February 05, 2020, 02:26:28 PM
Looks cool!
Title: Re: [0.9.1a] Shadowy Broker (v0.1.5 - 2020/02/05)
Post by: liam556 on February 05, 2020, 03:36:31 PM
Is this mod Nexerelin compatible?
Title: Re: [0.9.1a] Shadowy Broker (v0.1.5 - 2020/02/05)
Post by: Gal Paladin on February 05, 2020, 05:05:15 PM
noticed some missing info in the description, how do you contact said broker?  Are they a bar event?  A new menu option?  A new person on the contacts list on colonies?  Something on the intel screen like nexerelin's agents?
Title: Re: [0.9.1a] Shadowy Broker (v0.1.5 - 2020/02/05)
Post by: Matsor Browncoat on February 06, 2020, 01:07:04 AM
You're right. You can contact the Shadowy Broker from an option on markets interactions.

(https://i.imgur.com/FVCggF4.png?1)
Title: Re: [0.9.1a] Shadowy Broker (v0.2.0 - 2020/02/07)
Post by: Matsor Browncoat on February 07, 2020, 09:57:23 AM
Updated to v0.2.0 - 2020/02/07
- New Feature: The Broker has access to new software on the mainframe and can now help you find the best market to sell the unwanted commodities gathering dust in your cargo. For an even greater fee, of course.
- Streamlined some interactions
Title: Re: [0.9.1a] Shadowy Broker (v0.2.0 - 2020/02/07)
Post by: Piemanlives on February 07, 2020, 12:53:48 PM
This is some pretty neat stuff dude.

Nice job!
Title: Re: [0.9.1a] Shadowy Broker (v0.2.0 - 2020/02/07)
Post by: Matsor Browncoat on February 09, 2020, 01:14:58 PM
Thank you!
Title: Re: [0.9.1a] Shadowy Broker (v0.2.0 - 2020/02/07)
Post by: Matsor Browncoat on February 09, 2020, 01:15:58 PM
Updated to v0.2.7 - 2020/02/09
- The Mainframe is now able to take into account tariffs for the units of cargo that have to be bought from tariffed Open Markets.
- The Broker now allows client to specify an approach type (Lawful or Lawless) to filter out specific markets and commodity availabilities depending on the transponder stance you wish to keep.
- Squashed a couple big bugs.
Title: Re: [0.9.1a] Shadowy Broker (v0.2.7 - 2020/02/09)
Post by: RoquetheRogue on February 09, 2020, 04:35:42 PM
Are your ambitions for this mod only releasing a tool to help guide players find the best deals? or do you perhaps have bigger plans? I do think the Broker could have its own faction, a banking system where players could invest their money, get other benefits with time, take loans, and the consequences of crossing the Broker, like gaining a huge bounty (if using NEX), or thugs after you, being able to work with the Broker, tackle debtors, destabilize and sabotage markets for the Broker's clients, maybe some new hulls and features, like a ranking system where you unlock goodies as you rise in the Shadow Broker's ranks, stuff like encrypted boxes you can unlock, influence factions, recruit Agents (if using NEX) I always thought a Central Place like the Prism Freeport should have it's own faction instead of being Independents, that would be so cool.

Anyway, thank you for your time, this mod has huge pontential, it's amazing to have a "consultant" when you're unsure where to sell your Sto#($, valuable, honest goods.
Title: Re: [0.9.1a] Shadowy Broker (v0.2.7 - 2020/02/09)
Post by: Nym on February 09, 2020, 05:11:09 PM
I am rather curious if this ends up fixing the single faction existing, by providing a stock building on planets that can trade on one another that makes profits from the deficits of the planets with lesser resources.

But as a means of helping out starting the game? it's pretty nice so far.  ;D
Title: Re: [0.9.1a] Shadowy Broker (v0.2.7 - 2020/02/09)
Post by: Matsor Browncoat on February 10, 2020, 12:26:37 PM
Are your ambitions for this mod only releasing a tool to help guide players find the best deals? or do you perhaps have bigger plans? I do think the Broker could have its own faction, a banking system where players could invest their money, get other benefits with time, take loans, and the consequences of crossing the Broker, like gaining a huge bounty (if using NEX), or thugs after you, being able to work with the Broker, tackle debtors, destabilize and sabotage markets for the Broker's clients, maybe some new hulls and features, like a ranking system where you unlock goodies as you rise in the Shadow Broker's ranks, stuff like encrypted boxes you can unlock, influence factions, recruit Agents (if using NEX) I always thought a Central Place like the Prism Freeport should have it's own faction instead of being Independents, that would be so cool.

There are definitely some good ideas in there. I'm very new to modding the game and to the game itself for that matter so my grasp of its underlying mechanics is still a little up there, but I am definitely looking into some of these. I'm particularly interested in positively influencing development of specific markets, in some way. The rest as well, I have made a list of what I think might fit into an expanded feature set.

As far as factions go, however, I'm not entirely sure the Broker would run his own faction with markets and fleets, as that would expose his activities to way too much scrutiny for a guy who enjoys prosperity specifically because of the shadows he has made his home.

I am rather curious if this ends up fixing the single faction existing, by providing a stock building on planets that can trade on one another that makes profits from the deficits of the planets with lesser resources.

What do you mean? As I mentioned above I'm very new to the game so some nuance is lost on me. I am looking into working more with markets and their surplus/deficit so the more I know about the underlying caveats of the existing mechanics, the better.



Anyway, thank you for your time, this mod has huge pontential, it's amazing to have a "consultant" when you're unsure where to sell your Sto#($, valuable, honest goods.
But as a means of helping out starting the game? it's pretty nice so far.  ;D

Thanks. I'm glad you like it. Please, tell me if you encounter any issues with it.
Title: Re: [0.9.1a] Shadowy Broker (v0.2.7 - 2020/02/09)
Post by: RoquetheRogue on February 10, 2020, 03:57:14 PM
And there we have it Folks, such a huge pyramid, but nawl it's dead, they call me the text wall exterminator.

Hey, thanks
I guess it does make sense for Broker to not have Markets of his own, existing as a sub-faction, kinda like the Vesperon Combine?
though, I think it is plausible for the Broker to have this own Agency with a set of Fleets of his own, that can help "influence" the market in both lawful and unlawful ways, also working for the Broker as he gives you missions to help tackle debtors, sabotage industry of factions, the faction would simply work as a mercenary enforcer to the interests of the Shadow Broker, not taking part in wars, it could be a well hidden market other factions don't have ways to interact other than the Shadow Broker's faction itself which will control the fleets and targets and actions of the faction..

if factions have low relations with the Broker, the broker can give missions to destabilize/sabotage that faction to freelancer agents and give rewards as these freelancer agents rise in the Shadow Broker's Favor? SB can give these factions until the Faction pays it's debt and cease hostilities.

it could work in a way the if the Shadow Broker was more than a Consultant but a Banking system as well, where players can take CRED loans, open accounts with interest that increase over time, failing to pay loans can have Shadow Broker debt collectors go after player fleet and colonies and raid it until the debt is paid directly by the player or the value of loot from raids pays it, vice-versa if the player works for the Shadow Broker, and say the hegemony takes a loan and fails to pay, player receives missions to raid a colony, sell the loot, give the SB the creds and get a 30% cut from it.

That would make the Shadow Broker very powerful, the Shadow Broker Agency could be a neutral entity where factions need it to exist for the information it provides, also maybe.. no one knows who the Shadow Broker truly is, they could be contacted via proxies, people representing the Shadow Broker.
Title: Re: [0.9.1a] Shadowy Broker (v0.3.1 - 2020/02/12)
Post by: Matsor Browncoat on February 12, 2020, 02:53:56 PM
v0.3.1 - In the interest of Banking - 2020/02/12
- The Shadowy Broker is now offering baseline 2% interest (compounded monthly) on credits deposited at his terminals. (i.e. an extremely rudimentary bank system)
- Also he can tell you when his systems are in need of an update. (i.e. Version Checker support)
- Fixed several bugs
Title: Re: [0.9.1a] Shadowy Broker (v0.3.1 - 2020/02/12)
Post by: Matsor Browncoat on February 12, 2020, 03:05:31 PM
There was a missing file in the download link for a couple minutes. It has been rectified.
Title: Re: [0.9.1a] Shadowy Broker (v0.3.1 - 2020/02/12)
Post by: McMuster on February 12, 2020, 03:57:18 PM
Why not set the flavor up as "Persean bank" or some other generic independent banking/finance/brokerage agency that has offices on larger (say, 6+ pop) worlds rather than some random character? As it stands the character of the broker doesn't really fit in the world, they're more like someone you'd meet in a Bar questline rather than someone you can talk to from any planet or station in the game
Title: Re: [0.9.1a] Shadowy Broker (v0.3.1 - 2020/02/12)
Post by: NephilimNexus on February 12, 2020, 04:36:34 PM
I like this bank idea.  A lot.  Maybe make them into a pseudo-faction with one planet but no unique ship designs?
Title: Re: [0.9.1a] Shadowy Broker (v0.3.1 - 2020/02/12)
Post by: Matsor Browncoat on February 12, 2020, 09:50:57 PM
I like this bank idea.  A lot.  Maybe make them into a pseudo-faction with one planet but no unique ship designs?
Why not set the flavor up as "Persean bank" or some other generic independent banking/finance/brokerage agency that has offices on larger (say, 6+ pop) worlds rather than some random character?

Thanks! Giving the Broker an actual location in the sector is one of my long term goals, but I don’t feel like a generic “Persean Financial Services” entity or other would fit the universe more than the Shadowy Broker. I have more to do to flesh out his personality, motives (if any) and interaction dynamics but I think a roguish character with mysterious connections is more likely to survive the opposing forces of the Sector as it stands and provide the services he does provide, rather than a big financial institution or faction.

As it stands the character of the broker doesn't really fit in the world, they're more like someone you'd meet in a Bar questline rather than someone you can talk to from any planet or station in the game

Although I do admit that the fact that you can contact him from wherever is more a matter of ease of implementation and gameplay convenience, so much so that I’m always thinking about a different approach that doesn’t crush the Broker’s already niche utility into irrelevance. His main services are the two advisory ones, for now, so if they become too finicky to access or difficult to reach they lose much of their extemporary value.

That said I AM looking into ways to make him feel more like an integral part of the Sector and its dynamics, and expand or even pivot his principal services or their accessibility if a good idea comes along.
Title: Re: [0.9.1a] Shadowy Broker (v0.3.1 - 2020/02/12)
Post by: McMuster on February 14, 2020, 09:08:09 AM
Quote
a roguish character with mysterious connections is more likely to survive the opposing forces of the Sector as it stands and provide the services he does provide, rather than a big financial institution or faction.

My point is if this one guy can do market research and financial services than anyone can do it. We could do a lot of it ourselves with the info off the market screens, it's just the UI is kind of clunky and optimized around helping the player find shortages and surpluses.

Financial institutions do exist in starsector already,If there's money being made off industry and trade, there are financiers bankrolling it, doesn't matter if it's babylon,  mesoamerica, rome, medieval france, communist china or a post-post-scarcity region of colonized space. There are "commerce" industries and the factions and worlds are host to complex societies and interplanetary trade, there are references to "firms" and other vague businessy things in flavor text of colonies. It's just that we don't really interact with in a non-abstract manner in vanilla aside from the odd loan-shark.

This mod would fit better in the world if it focused on exposing these abstracted elements of the world directly to the player rather than representing it all as pinched off in the hands of a single character.

Title: Re: [0.9.1a] Shadowy Broker (v0.3.1 - 2020/02/12)
Post by: NephilimNexus on February 16, 2020, 04:17:48 PM
Bank doesn't have to be the Shadow Broker.  Bank could just be... a bank.
Title: Re: [0.9.1a] Shadowy Broker (v0.3.1 - 2020/02/12)
Post by: RoquetheRogue on February 17, 2020, 08:04:19 AM
Trying to withdraw money causes many issues, I tried to withdraw 100.000 I got -100.000 negative, is it intentional?
Title: Re: [0.9.1a] Shadowy Broker (v0.3.1 - 2020/02/12)
Post by: Matsor Browncoat on February 17, 2020, 08:06:54 AM
Trying to withdraw money causes many issues, I tried to withdraw 100.000 I got -100.000 negative, is it intentional?

There must be a bug. I'll look into it ASAP
Title: Re: [0.9.1a] Shadowy Broker (v0.3.1 - 2020/02/12)
Post by: Matsor Browncoat on February 17, 2020, 08:41:00 AM
v0.3.2 - 2020/02/17
- Fixed a bug in bank withdrawal. Funds are still in the account, and you can now withdraw them as intended.
- Fixed a bug in supply price and availability analysis for trade routes.
- Reduced wait time for new Broker trade interactions to 3 days (down from 7).
- Deposit interests will now follow the ebb and flow of economic growth, but the Broker will keep an eye on these and slash them if they get too much out of control.
Title: Re: [0.9.1a] Shadowy Broker (v0.3.2 - 2020/02/17)
Post by: Digganob on February 26, 2020, 12:13:53 AM
Good and original idea, I like it. Also doesn't feel like a cheat since you're actually paying the guy for the service. Good mod! Will definitely save me some time and boredom trying to play as a trade convoy.
Title: Re: [0.9.1a] Shadowy Broker (v0.3.2 - 2020/02/17)
Post by: Malleator on March 02, 2020, 07:48:31 AM
I really like this, been wanting something like this for a while.
I traded some on Elite Dangerous, and there was a program to help find trade routes, and I wanted something like that for Starsector. It just makes sense in a sci-fi setting with super advanced AI to have the ability to automatically find profitable routes and not have to do it by hand, at least not forever.

EDIT: Would be nice if the, "Approach lawfully," setting worked both ways. Currently, the broker has me exporting volturnian lobsters to markets where it's illegal, despite having the approach lawfully setting on
Title: Re: [0.9.1a] Shadowy Broker (v0.3.2 - 2020/02/17)
Post by: Matsor Browncoat on March 02, 2020, 08:19:24 AM
Thanks everyone.

I'm currently working on adding a "parameter" to limit the overall distance of discovered trades, since that's something I really needed in my extremely modded game with Adjusted Sector. Trade routes can get out of hand well into the triple digits on me. So there will be a new version pretty soon I think.
Title: Re: [0.9.1a] Shadowy Broker (v0.3.2 - 2020/02/17)
Post by: Jaiden on March 02, 2020, 06:21:55 PM
I traded some on Elite Dangerous, and there was a program to help find trade routes,

It was great until the devs said it was a cheat, which is fair considering it hooked onto the game client :c
Title: Re: [0.9.1a] Shadowy Broker (v0.3.2 - 2020/02/17)
Post by: Matsor Browncoat on March 08, 2020, 11:09:53 AM
v0.3.6 - Maximum Travel - 2020/03/08
- The broker is now allowing customers to set their desired "maximum travel distance" so that they can better manage their time investment into profitable trades. This applies to both general market analysis and specific cargo offloads.
- Moved some configuration infrastructure around, some configuration options will have to be reset.
Title: Re: [0.9.1a] Shadowy Broker (v0.3.6 - 2020/03/08)
Post by: ShadowDragon8685 on March 30, 2020, 11:53:20 AM
Is there any chance you would make the Shadowy Broker's fee configurable?

I blew 15K before I realized he was charging me 5,000 credits and only searching the local system because he defaults to 0LY radius, and then I blew another 5K when I did a long-range search but forgot where he suggested that I sell the goods I had just bought, and he never even bothered to write it down anywhere!

Also he tried to suggest I buy in a pirate port in a system with a neutron star, which I didn't realize, and that... Led to a series of escalating poor decisions that wound up with me having to abandon a save.

That was not 40,000 credits worth of service. Also, I haven't noticed any difference in the system bars.

Frankly, all he's doing is saving me two hours of work searching the trade routes and running the math. But the thing is, I command a ship - a fleet of ships. On those ships are computers. Manning those computers are subordinates.

I shouldn't have to pay for that at all, frankly, I should tell my number one to have the quartermaster look for potential profitable freelance trades. So I'd like to be able to set the fee down to something more reasonable, like 500 credits.

What would be worth paying for is if the Shadowy Broker could just conjure a bar-style trade mission on-demand. 5,000 credits to grease the right wheels, make the right connections, some for himself, and then "here's a job that isn't open for just anyone. Take it or leave it, but, I found a guy - you don't need to know who, they don't wanna know you - who needs this stuff moved to this place by X time. Get it done, and here's the pay."

Also, perhaps a parameter for the Shadow Broker to not suggest trades involving hostile factions? It's one thing to trade on the black market of a place I can land at, it's another thing for the Broker to suggest a trade which sends me into the jaws of a gigantic Luddic Path fleet. Okay, nevermind that, I misunderstood the function of 'Approach Lawfully/Lawlessly'. I thought 'lawless approach' meant "I don't mind trading illegal goods/selling the black market," not "send me somewhere I'd have to either sneak or shoot my way into port".

Nope! Nevermind the Nevermind! https://imgur.com/a/788x80E It's still sending me to Soul, a Luddic Path world, and if I fly into that system I'm gonna get dogpiled by approximately thirty ships.
Title: Re: [0.9.1a] Shadowy Broker (v0.3.6 - 2020/03/08)
Post by: Nivri on May 07, 2020, 06:50:54 PM
Is there any chance you would make the Shadowy Broker's fee configurable?

I blew 15K before I realized he was charging me 5,000 credits and only searching the local system because he defaults to 0LY radius, and then I blew another 5K when I did a long-range search but forgot where he suggested that I sell the goods I had just bought, and he never even bothered to write it down anywhere!

Also he tried to suggest I buy in a pirate port in a system with a neutron star, which I didn't realize, and that... Led to a series of escalating poor decisions that wound up with me having to abandon a save.

That was not 40,000 credits worth of service. Also, I haven't noticed any difference in the system bars.

Frankly, all he's doing is saving me two hours of work searching the trade routes and running the math. But the thing is, I command a ship - a fleet of ships. On those ships are computers. Manning those computers are subordinates.

I shouldn't have to pay for that at all, frankly, I should tell my number one to have the quartermaster look for potential profitable freelance trades. So I'd like to be able to set the fee down to something more reasonable, like 500 credits.

What would be worth paying for is if the Shadowy Broker could just conjure a bar-style trade mission on-demand. 5,000 credits to grease the right wheels, make the right connections, some for himself, and then "here's a job that isn't open for just anyone. Take it or leave it, but, I found a guy - you don't need to know who, they don't wanna know you - who needs this stuff moved to this place by X time. Get it done, and here's the pay."

Also, perhaps a parameter for the Shadow Broker to not suggest trades involving hostile factions? It's one thing to trade on the black market of a place I can land at, it's another thing for the Broker to suggest a trade which sends me into the jaws of a gigantic Luddic Path fleet. Okay, nevermind that, I misunderstood the function of 'Approach Lawfully/Lawlessly'. I thought 'lawless approach' meant "I don't mind trading illegal goods/selling the black market," not "send me somewhere I'd have to either sneak or shoot my way into port".

Nope! Nevermind the Nevermind! https://imgur.com/a/788x80E It's still sending me to Soul, a Luddic Path world, and if I fly into that system I'm gonna get dogpiled by approximately thirty ships.

I mean he is called the "shadowy" broker for a reason. He is their for profit and profit alone. Safety and other factors shouldn't matter. What matters is money, and lots and lots of money.

(Don't worry, you're not alone xD. I learned that also the hard way and got sent to a luddic path planet. Bombarded with atleast 3-5 armadas of ships.)
Title: Re: [0.9.1a] Shadowy Broker (v0.3.6 - 2020/03/08)
Post by: Droidhacker on May 16, 2020, 09:46:51 AM
I was commenting to say that I really really like your mod!  Its really great and very useful.  Everything is really well done and even though I have only used the trade function a couple of times, it was really cool and I have no idea how on earth you set up such a great mod.  I mostly use him or her to double check my math and to make sure the trade I am about to do is still profitable with changing market conditions.  I use the bank all the time though, and the broker seems especially good for higher volume or multiple item trades.

If you wanted to expand the mod, I really think you should!  The mod in features and function is perfect, if you did want to do more I think the concept could be expanded on a lot.  I personally am a sucker for financial stuff like this, and it would be really cool to have more of it in Starsector.  The other day I was thinking about how cool it would be if the broker would also funnel money to investments that could offer higher returns, but for much more risk.  I dont know much about java but I was thinking like it might be possible to generate a random number between 1 and 100 and if the player invests 10k and the RNG is above 98 the player makes 10k, if the RNG is less than 2, the player looses 10k and then you maybe could have lower rates of return or loss for more likely sets of numbers.

In the same vein of my above thoughts, I was thinking about how in the 1600s when France and the Netherlands went to war the French forces were winning every battle and when they got close to Amsterdam the French Aristocracy nearly revolted because they had all their investments in dutch stocks and banks, most of which were centered in Amsterdam.  It'd be really neat if a similar thing could happen in Starsector.  Like the Hegemony gets all ticked off that you are using AI cores, but said AI cores run your killer financial system and stock market and when they declare war every credit of property they destroy or trade they disrupt causes progressively worse stability penalties for their colonies because their elite has all their money invested in you
Title: Re: [0.9.1a] Shadowy Broker (v0.3.6 - 2020/03/08)
Post by: Friction on September 15, 2020, 08:09:52 PM
Is it possible to be able to change the Interest rate in the settings?
Title: Re: [0.9.1a] Shadowy Broker (v0.3.6 - 2020/03/08)
Post by: Helbrecht on June 02, 2021, 01:02:03 AM
Is this mod getting an update to 0.9.5a, or will it continue to function without?
Title: Re: [0.9.1a] Shadowy Broker (v0.3.6 - 2020/03/08)
Post by: HopeFall on March 09, 2023, 03:55:20 PM
Anyone know anything that does this similarly? Doing a mining run and it's unpleasant trying to figure out how to offload outrageous amounts of ore. Having something just precalculate things for me was very convenient if I didn't want to make 10+ stops.