Fractal Softworks Forum

Starsector => Mods => Topic started by: Iriscoral on January 28, 2020, 05:58:10 PM

Title: [0.95.1a] Polaris Prime v0.25 EN Edition
Post by: Iriscoral on January 28, 2020, 05:58:10 PM
~{Polaris Prime}~

(https://i.imgur.com/u6ZACZE.jpg)

Download v0.3.2 for 0.9.5a (https://github.com/Scarlet-MagicianX26/StarsectorPolaris/archive/refs/heads/master.zip)

Requires LazyLib (http://fractalsoftworks.com/forum/index.php?topic=5444.0), GraphicLib (http://fractalsoftworks.com/forum/index.php?topic=10982.0), MagicLib (http://fractalsoftworks.com/forum/index.php?topic=13718.0)
Integrated with Nexerelin (https://fractalsoftworks.com/forum/index.php?topic=9175.0), Version Checker (https://fractalsoftworks.com/forum/index.php?topic=8181.0), Commissioned Crews (https://fractalsoftworks.com/forum/index.php?topic=16677.0)

Summary/Lore:

Polaris, full name Polaris Prime, refers to an hitherto unknown faction that suddenly appeared at the tail end of the Second AI War. Legends say that they come from outside the sector utilizing some sort of unique trans-warp device, equipped with ships that boast unique capabilities...but little else of them is known...

- Polaris ships boast dense armor protection and excellent flux dissipation, at the cost of low speed and poor flux capacity.
- Polaris ships can be equipped with a plethora of unique hullmods that greatly improve the power of the entire fleet as a whole.
- Polaris does not bring a wide range of unique weapons, but their ships synergize especially well with the local weapons of the sector.

Graphics
Spoiler
A sample of Polaris offerings...
(https://i.imgur.com/Yx3F5Qa.png)(https://i.imgur.com/VG7uN8d.png)(https://i.imgur.com/Vf3Ssbv.png)(https://i.imgur.com/VQqzrWq.png)(https://i.imgur.com/ug84Ike.png)(https://i.imgur.com/tVR1lgV.png)(https://i.imgur.com/bg3AVMo.png)(https://i.imgur.com/tHOs629.png)
[close]

Changelog:
Spoiler
2022.5.7 0.25
Weapons:
Interferometer Series
Polar/Magnatar Series Missiles
Crystal Culverin

Hullmods:
Polaris Node Lock

Others:
Support for UNGP
Various Balances and Changes
Akademia updates for new Skill System

2020.8.15 0.24 RC-2
- Fixed the various CTD errors that were caused by the Polaris CCrew hullmods.

2020.8.15 0.24 RC-1
-Ships
New wing Occultation-Class
New wing Moon Phase-Class
New ship Magnitude-Class
Reworked sprite for Meridian-Class

Adjusted Price, slots, flux, armor, hitpoints, shield, speed, maneuve, max op and etc for most ships(now more rely on armor rather than shield)
**Heavly nerfed Spectrum-Class and C.O.S.-Class**

Comet Tail-Class wing lost shield, op cost reduced to 8 from 11
Perturbation-Class wing lost shield, weapon adjusted
Redshift/Blueshift wing weapon adjusted, generates more flux on use
Meteoroid-Class shipsystem changed to Polar Accelerator from Plasma Jets
Spectrum-Class shipsystem changed to Polar Accelerator from Plasma Jets
C.O.S.-Class shipsystem changed to Striker Drone from Nodal Regulator Feeds

-Weapons
New weapon Crystal Shard AC
New weapon Crystal Shard Flak
New weapon Microwave Particle Rifle
New weapon Polarized Particle Rifle
New weapon Inverted Particle Rifle
Charge Generator/Exciter/Projector Emp reduced to 0
Impluse-Class Torpedo(s) increased range and max ammo
Heavy Tracking System DPH/FPH reduced to 200 from 210

-Hullmod
New hullmod Celestial Magnetic Dampers
Cluster Modulator reduced op cost, effect will no longer decay if ships are too close
Astral Link largely adjusted
Scintillator Supercharger largely adjusted
Starlight Focusing System largely adjusted
Celestial Core Protocol largely adjusted
CC hullmod largely adjusted

-Shipsystem
Nodal Regulator Feeds largely adjusted
Polar Accelerator largely adjusted
Timestream Disruptor duration reduced to 3 from 5

-Other
String tweaks
Variant tweaks
Mission tweaks
New sound effects
New musics
Modified venting AI for Polaris ships(optional in PLSP_SETTING.ini)
North Celestial Akademia bug fixes
North Celestial Akademia new feature to explore(?)

0.23 RC-2
- Bugfixes
- Translation cleanups a little

0.23 RC-1
- New unique structure for Polaris - the North Star Akademia, where Polaris-friendly Admirals can send their officers for training.
- New ship - Axis-Class Battlecruiser
- New series of point defense weapons
- Changes to commission bonus, now lined up with CN's
- Sound and texture updates
- Mission text has been translated
- various formatting/translation fixes.

0.22 Forum Release
- Cleaned up many translated descriptions, to make them sound better and read better in English.
- Fixed various formatting errors in translations.
- Added Version Checker support
- Added two Commissioned Crew hullmods: Polaris Noospheric Architects/Polaris Command Staff
-- Note: Commissioned Crew support does not exist in CN.
[close]

Credits:


I'm able to entertain bugfixes and crashes, but anything regarding the overall design of the mod will have to be forwarded by me back to the CN community.



Title: Re: [0.9.1a] Polaris Prime EN Edition v0.1.0 - Stable Forum Release
Post by: Fire turtle on January 28, 2020, 09:09:37 PM
The art content of this mod is quite excellent, the unique hull is impressive and has caused a lot of discussion in the CN community
By the way, Tenshi is this mod is spiritual leader ;)

Title: Re: [0.9.1a] Polaris Prime EN Edition v0.1.0 - Stable Forum Release
Post by: KCR on January 29, 2020, 03:13:19 AM
Oh, looks very interesting. Definitely gonna add this mod to my next playthrough!
Title: Re: [0.9.1a] Polaris Prime EN Edition v0.1.0 - Stable Forum Release
Post by: Timid on January 29, 2020, 12:10:21 PM
wow commissioned crew support
i like very good
(https://cdn.discordapp.com/attachments/310517733458706442/671658384004743179/unknown.png)
(https://cdn.discordapp.com/attachments/310517733458706442/671658309631344650/unknown.png)
Title: Re: [0.9.1a] Polaris Prime EN Edition v0.1.0 - Stable Forum Release
Post by: auhamas on January 29, 2020, 12:39:36 PM
seems cool always up to new factions and stuff but i wonder how balanced the ships/guns will be.

before anyone shouts me down just keep in mind if a specific faction is too strong it kinda pushes people away from using other faction ships
Title: Re: [0.9.1a] Polaris Prime EN Edition v0.1.0 - Stable Forum Release
Post by: Nym on January 29, 2020, 08:19:55 PM
Loving the tech based focus on the faction, should fit right in anyone who would like more sci-fi in their sci-fi!
Title: Re: [0.9.1a] Polaris Prime EN Edition v0.1.0 - Stable Forum Release
Post by: KCR on January 30, 2020, 04:34:19 AM
seems cool always up to new factions and stuff but i wonder how balanced the ships/guns will be.

before anyone shouts me down just keep in mind if a specific faction is too strong it kinda pushes people away from using other faction ships
Well, i think it's not always as you say. I personally try more roleplay, rather than just see what ship has more high numbers. For example, there is a ship in Tyrador Safeguard Coalition mod, Halberd if i'm remembering well. So, if i have a playthrough with this mod enabled, i'm starting to farm/find it and when i actually find it, i just play on it for the entire playthrough. Because for me it's just a perfect match between capabilities, visuals and outcomes. And to be fair it's pretty balanced, there was a lot of time where i was shred into pieces by different fleets/ships. I just like the way it plays and the way it looks, like a perfect flagship for me.

Hope this mod will also bring something enjoyable to play with. Just by images i can say that it's gonna be an interesting experience.
Title: Re: [0.9.1a] Polaris Prime EN Edition v0.1.0 - Stable Forum Release
Post by: HyperNova on February 10, 2020, 12:43:12 AM
How do you guys like this faction so far?
Title: Re: [0.9.1a] Polaris Prime EN Edition v0.1.0 - Stable Forum Release
Post by: Gezzaman on February 10, 2020, 02:57:48 PM
I'm loving the design of this mod and the weapon types. But there's something about the Horizon ( i love the look) that annoys me. It moves snail paced already compared to other carriers but it also loves running away from anything unless you directly order it to attack that target specifically. Even then it loves to hang around max range so most weapons fitted are out of range except for its missiles. 

Title: Re: [0.9.1a] Polaris Prime EN Edition v0.1.0 - Stable Forum Release
Post by: Iriscoral on February 10, 2020, 03:23:34 PM
I'm loving the design of this mod and the weapon types. But there's something about the Horizon ( i love the look) that annoys me. It moves snail paced already compared to other carriers but it also loves running away from anything unless you directly order it to attack that target specifically. Even then it loves to hang around max range so most weapons fitted are out of range except for its missiles.

Hi there! Nice to hear that you enjoying it.

A word about the Horizon - yeah, despite what the mounts say, the thing is a carrier first and foremost, so its going to do its best staying out of range of enemies (which is pretty important because of how its shipsystem and the Astral Linker hullmod works) and instead focus on fire support. How about I suggest taking the Astral Linker hullmod and clear out its mounts save for missiles and PD, and use it to supplement your fleet's fire support and PD? It would certainly fit its role more.

In fact, a word about the Chinese faction mods (including ApproLight): they are designed to balance around completely different styles to our typical EN mods. One big thing you may notice that both fleets have a few ships a lot of redundant turret mounts with weird arcs, which is important because you are recommended to free up some of them for more useful hullmods or other weapons. Do try it out.
Title: Re: [0.9.1a] Polaris Prime EN Edition v0.1.0 - Stable Forum Release
Post by: Gezzaman on February 12, 2020, 01:27:17 PM
Yes i noticed there's too many mounts and i kept thinking you must somehow put the most efficient weapons on to maximize mount usage.  :o

Dont change the horizon yet. ill play around with it and the other Polaris ships more then give you more feedback.
Title: Re: [0.9.1a] Polaris Prime EN Edition v0.1.0 - Stable Forum Release
Post by: Shuka on February 16, 2020, 08:29:35 AM


In fact, a word about the Chinese faction mods (including ApproLight): they are designed to balance around completely different styles to our typical EN mods. One big thing you may notice that both fleets have a few ships a lot of redundant turret mounts with weird arcs, which is important because you are recommended to free up some of them for more useful hullmods or other weapons. Do try it out.

Thanks for the tip, took me a long time to get more comfortable with concepts like this. Like the other poster its usually very efficient weapons especially on AI ships. It sounds simple but I would fit every ship like it had to cover all bases, and took a long time to make fleets that were more specialized.  And despite this I was in love with energy weapons and couldn't be bothered to make ballistics work, and now god knows how many years later ballistics is my meat and potatoes and energy used for specific purposes.

And the talent for 10% more ordnance points, I haven't used it in probably 5 years but used to consider it mandatory.   
Title: Re: [0.9.1a] Polaris Prime EN Edition v0.1.0 - Stable Forum Release
Post by: FrackaMir on March 08, 2020, 04:34:06 AM
In fact, a word about the Chinese faction mods (including ApproLight): they are designed to balance around completely different styles to our typical EN mods. One big thing you may notice that both fleets have a few ships a lot of redundant turret mounts with weird arcs, which is important because you are recommended to free up some of them for more useful hullmods or other weapons. Do try it out.

One thing is, would using the Chinese Mods work on the English Starsector? and the other is would they be friendly with our EN version of faction mods.

Those mods playstyle do sound interesting, although considering the next update Alex would put out which involves integrating Mods permanently with I think 0 cost with Story Points may make those ships a tad bit more weaponized, perhaps

That and perhaps running most of the chinese faction mods with the EN ones may push the RAM requirements even further, and the VRAM
Title: Re: [0.9.1a] Polaris Prime EN Edition v0.1.0 - Stable Forum Release
Post by: DatonKallandor on March 08, 2020, 05:58:08 AM
In fact, a word about the Chinese faction mods (including ApproLight): they are designed to balance around completely different styles to our typical EN mods. One big thing you may notice that both fleets have a few ships a lot of redundant turret mounts with weird arcs, which is important because you are recommended to free up some of them for more useful hullmods or other weapons. Do try it out.

That sounds like a weird and convoluted way to give a ship too much OP while still trying to technically claim it adheres to vanilla balance mechanics when it really doesn't.
Title: [0.9.1a] Polaris Prime v0.23 (RC-1) EN Edition - Rise of the Akademia
Post by: Iriscoral on March 31, 2020, 07:09:44 AM
https://github.com/Scarlet-MagicianX26/Polaris_Prime_EN/raw/master/Polaris_Prime%200.23%20(RC-1).7z

0.23 Update. Probably not save-compatible. Update at own discretion.

Changelog
Major additions in bold.

- New unique structure for Polaris - the North Star Akademia, where Polaris-friendly Admirals can send their officers for training.
- New ship - Axis-Class Battlecruiser
- New series of point defense weapons

- Changes to commission bonus
- Sound and texture updates
- Mission text has been translated
- various formatting/translation fixes.
[close]
Title: Re: [0.9.1a] Polaris Prime v0.23 (RC-1) EN Edition - Rise of the Akademia
Post by: EniesLobby7 on March 31, 2020, 09:10:10 AM
Probably not save-compatible
Can anyone confirm this please
Title: Re: [0.9.1a] Polaris Prime v0.23 (RC-1) EN Edition - Rise of the Akademia
Post by: Katsumi on April 01, 2020, 08:40:26 AM
Probably not save-compatible
Can anyone confirm this please

Have tried this update with my game already in progress, and played for several hours. Obviously, I don't have the new location in my sector, but I haven't had any crashes or issues yet.
Title: Re: [0.9.1a] Polaris Prime v0.23 (RC-1) EN Edition - Rise of the Akademia
Post by: EniesLobby7 on April 01, 2020, 09:41:13 AM
Nice thanks
Title: Re: [0.9.1a] Polaris Prime v0.23 (RC-1) EN Edition - Rise of the Akademia
Post by: Iriscoral on April 02, 2020, 09:36:40 AM
https://github.com/Scarlet-MagicianX26/Polaris_Prime_EN/raw/master/Polaris_Prime%20%5B0.23%20(RC-1)%5D.7z

Minor but important update:

Changelog
- Fixed a bug that would cause a crash upon using the Axis Drive shipsystem
Title: Re: [0.9.1a] Polaris Prime v0.23 (RC-1) EN Edition - Rise of the Akademia
Post by: NaitNait on April 22, 2020, 03:11:40 AM
Did some testing with the Quadrant-class frigate after getting trashed by its ability and its been able to kill almost any destroyer 1v1 head-on with no officers and a bunch of Dmods. The ability feels way to strong for a ship of this size as it reduces all the stats on multiple ships by 50% and capable of keeping the debuff permanently as the duration is greater than the cooldown. AS a result, any ships that becomes tagged will be extremely vulnerable and near useless for at least 15 seconds, often resulting in death while giving the enemy a huge flux and positional advantage.

I believe reducing the duration/strength of the debuff will put the ship more inline with its 8 DP cost as it already has great-excellent combat characteristics.
Title: Re: [0.9.1a] Polaris Prime v0.23 (RC-1) EN Edition - Rise of the Akademia
Post by: Iriscoral on April 27, 2020, 07:17:07 PM
Did some testing with the Quadrant-class frigate after getting trashed by its ability and its been able to kill almost any destroyer 1v1 head-on with no officers and a bunch of Dmods. The ability feels way to strong for a ship of this size as it reduces all the stats on multiple ships by 50% and capable of keeping the debuff permanently as the duration is greater than the cooldown. AS a result, any ships that becomes tagged will be extremely vulnerable and near useless for at least 15 seconds, often resulting in death while giving the enemy a huge flux and positional advantage.

I believe reducing the duration/strength of the debuff will put the ship more inline with its 8 DP cost as it already has great-excellent combat characteristics.
Thanks for the heads-up, I'll refer it back to the author for the next round of updates.
Title: Re: [0.9.1a] Polaris Prime v0.23 (RC-1) EN Edition - Rise of the Akademia
Post by: rashiakas on May 12, 2020, 03:46:34 AM
I think the polaris starlight adapter Hullmod isnt working as intended (or, the description is confusing),

(https://i.imgur.com/KNWT4dP.png)

From the description, sloting a small weapon should reduce the boost by 1%. But 1 ballistic reduces it by 17,14%, and one energy by 3,87%.

Title: Re: [0.9.1a] Polaris Prime v0.23 (RC-1) EN Edition - Rise of the Akademia
Post by: Iriscoral on May 12, 2020, 08:20:58 PM
I think the polaris starlight adapter Hullmod isnt working as intended (or, the description is confusing),

(https://i.imgur.com/KNWT4dP.png)

From the description, sloting a small weapon should reduce the boost by 1%. But 1 ballistic reduces it by 17,14%, and one energy by 3,87%.
Its not by percentage, its by a factor of how many weapons you have installed. Basically, the abridged version of the calculation is 30% divided by the small, medium and large mounts you have of that particular damage type, with medium and large giving greater penalties. Its rather confusing and the Chinese way of wording it was rather confusing, hence I simplified to this way. I will try to improve it in the future but right now I'm a little busy  :(

Title: Re: [0.9.1a] Polaris Prime v0.23 (RC-1) EN Edition - Rise of the Akademia
Post by: Mr_8000 on May 15, 2020, 07:47:43 AM
The horizon's repair link remains visible after expiring, if the ship is under AI control.
Spoiler
(https://i.imgur.com/nrdWc4G.jpg)
[close]
As an extra note, is there any way to tell if the star cluster modulator is working? No flux transfer appears to happen regardless of how close i put my ships together, even if one of them has no flux at all. Furthermore, the dissipation rate is the same regardless of the presence of the hullmod.

Edit: Having now used the non translated version I can confirm that the modulator simply doesn't work at all, as there is a cool graphic that shows it working in the original.

Another edit: When an officer gains levels from North Star Academia, they do not receive any skill points. End result is a level 20 officer without the skills of a real level 20.

Yet another edit: In regard to ship systems, the flocculus (and its smaller cousin with the same system) will not use its ship system in ai hands, and anything with a vortex drive or equivalent uses it on cooldown, causing many unnecessary losses/suicides (although this is more of a general starsector issue).
Title: Re: [0.9.1a] Polaris Prime v0.23 (RC-1) EN Edition - Rise of the Akademia
Post by: rashiakas on May 18, 2020, 11:25:11 PM
Yes, modulator is not working at all :(
Title: Re: [0.9.1a] Polaris Prime v0.23 (RC-1) EN Edition - Rise of the Akademia
Post by: Iriscoral on May 20, 2020, 08:43:18 AM
https://github.com/Scarlet-MagicianX26/Polaris_Prime_EN/raw/master/Polaris_Prime%20v0.23%20RC-2.7c.7z

I double-checked, and you were pretty much on the money there - there was a code discrepancy with the original CN version. I missed the previous bugfix patch  :P

The above link should fix the issues with the Star Cluster Modulator.
Title: Re: [0.9.1a] Polaris Prime v0.23 (RC-1) EN Edition - Rise of the Akademia
Post by: Mr_8000 on May 20, 2020, 10:49:06 AM
Much appreciated, worth noting that the only discrepancy was the modulator. The other bugs still remain in the updated version and should be reported to the author, if they haven't been already.
Title: Re: [0.9.1a] Polaris Prime v0.23 (RC-1) EN Edition - Rise of the Akademia
Post by: THEASD on May 20, 2020, 07:13:40 PM
Much appreciated, worth noting that the only discrepancy was the modulator. The other bugs still remain in the updated version and should be reported to the author, if they haven't been already.
Vortex Drive would have a push-wave effect in the next update.
Flocc's incorrect behavior is because of its FORTRESS_SHIELD ai type, which will be replaced with another designed one.
Officer's level incorrect...It shouldn't be happened and actually didn't happen when tested. I should check it again later.

Thanks!
Title: Re: [0.9.1a] Polaris Prime v0.23 (RC-1) EN Edition - Rise of the Akademia
Post by: Zalpha on May 22, 2020, 03:53:11 PM
I can't download the mod, the link isn't working for me.
Never mind it worked for me after I posted this, weird but I am happy I got it.
Title: Re: [0.9.1a] Polaris Prime v0.24 (RC-1) EN Edition - Post Tournament Overhaul
Post by: Iriscoral on August 16, 2020, 07:10:51 AM
New update! Get it here (https://1drv.ms/u/s!AioUjxIJ8CxDvDTe46YuvWuewqfE?e=rrAP1q)

Changelog:
2020.8.15 0.24 RC-1
-Ships
New wing Occultation-Class
New wing Moon Phase-Class
New ship Magnitude-Class
Reworked sprite for Meridian-Class

Adjusted Price, slots, flux, armor, hitpoints, shield, speed, maneuve, max op and etc for most ships(now more rely on armor rather than shield)
**Heavly nerfed Spectrum-Class and C.O.S.-Class**

Comet Tail-Class wing lost shield, op cost reduced to 8 from 11
Perturbation-Class wing lost shield, weapon adjusted
Redshift/Blueshift wing weapon adjusted, generates more flux on use
Meteoroid-Class shipsystem changed to Polar Accelerator from Plasma Jets
Spectrum-Class shipsystem changed to Polar Accelerator from Plasma Jets
C.O.S.-Class shipsystem changed to Striker Drone from Nodal Regulator Feeds

-Weapons
New weapon Crystal Shard AC
New weapon Crystal Shard Flak
New weapon Microwave Particle Rifle
New weapon Polarized Particle Rifle
New weapon Inverted Particle Rifle
Charge Generator/Exciter/Projector Emp reduced to 0
Impluse-Class Torpedo(s) increased range and max ammo
Heavy Tracking System DPH/FPH reduced to 200 from 210

-Hullmod
New hullmod Celestial Magnetic Dampers
Cluster Modulator reduced op cost, effect will no longer decay if ships are too close
Astral Link largely adjusted
Scintillator Supercharger largely adjusted
Starlight Focusing System largely adjusted
Celestial Core Protocol largely adjusted
CC hullmod largely adjusted

-Shipsystem
Nodal Regulator Feeds largely adjusted
Polar Accelerator largely adjusted
Timestream Disruptor duration reduced to 3 from 5

-Other
String tweaks
Variant tweaks
Mission tweaks
New sound effects
New musics
Modified venting AI for Polaris ships(optional in PLSP_SETTING.ini)
North Celestial Akademia bug fixes
North Celestial Akademia new feature to explore(?)
[close]

A few previews...

(https://cdn.discordapp.com/attachments/667349283103571969/729555755694424097/4DFBSR3EL_DHKS1KDMP.png) (https://cdn.discordapp.com/attachments/667349283103571969/729555842277310535/unknown.png) (https://cdn.discordapp.com/attachments/667349283103571969/730419925910552606/unknown.png) (https://cdn.discordapp.com/attachments/667349283103571969/730420683536072714/unknown.png)
Title: Re: [0.9.1a] Polaris Prime v0.24 (RC-1) EN Edition - Post-Tournament Overhaul
Post by: NightfallGemini on August 16, 2020, 09:44:29 AM
The onedrive link isn't working properly, says the file doesn't exist anymore and even asked for a login due to 'sensitive info' (???).

E: Ah, now it works. :3
Title: Re: [0.9.1a] Polaris Prime v0.24 (RC-1) EN Edition - Post-Tournament Overhaul
Post by: hemlocksGM on August 17, 2020, 11:36:55 AM
Howdy,

I think I found an incompatibility between Commissioned Crews and Polaris which results in a crash to desktop; I'm a little out of my depth with understanding the details but I will describe the crash as best I can.

For whatever reason, whenever I access the fleet or refit tab while docked at a market I experience a crash to desktop (Fatal: null).
I've confirmed that this crash occurs at multiple markets belonging to multiple factions, and confirmed that the crash does not occur when accessing the same tabs floating in space, and have manged to recreate the crash consistently (it happens every time, no exceptions thus far).
My modlist at current is sparse specifically for testing purposes:
Nerlexin
LazyLib
GraphicsLib
MagicLib
Polaris Prime
Commisioned Crews

I've confirmed that the CTD does not occur when I disable commissioned crews, and I've since re downloaded each mod and tried again to ensure it wasn't because something was out of date; the crash still occurs.

Looking through starsector.log this is the excerpt I think is responsible for the crash (I could be wrong, not really sure what I'm looking for).

''
32303 [Thread-4] WARN  com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Error figuring out MIRV spec details
java.lang.NullPointerException
   at com.fs.starfarer.loading.WeaponSpreadsheetLoader.Ò00000(Unknown Source)
   at com.fs.starfarer.loading.WeaponSpreadsheetLoader.o00000(Unknown Source)
   at com.fs.starfarer.loading.WeaponSpreadsheetLoader.Ò00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
''

I'm departing for work in a bit, but please let me know if I can provide any additional information.
Title: Re: [0.9.1a] Polaris Prime v0.24 (RC-1) EN Edition - Post-Tournament Overhaul
Post by: Ced Riggs on August 17, 2020, 02:59:42 PM
Can confirm the above as happening on my end, too. Currently ComCrews and Polaris do not work together. Sad times.
Title: Re: [0.9.1a] Polaris Prime v0.24 (RC-1) EN Edition - Post-Tournament Overhaul
Post by: Iriscoral on August 20, 2020, 01:05:01 AM
Emergency Update: https://1drv.ms/u/s!AioUjxIJ8CxDvD4n0YuLTYjF8NuM?e=6KQlhg

If you are curious, there were a bunch of syntax errors in the CCrew hullmod for Polaris that kept causing them to crash. I've gone and fixed them.

Title: Re: [0.9.1a] Polaris Prime v0.24 (RC-2) EN Edition - Post-Tournament Overhaul
Post by: MagicKarpson on January 19, 2021, 07:02:45 PM
What does immersion training do?
Title: Re: [0.9.1a] Polaris Prime v0.24 (RC-2) EN Edition - Post-Tournament Overhaul
Post by: HELMUT on February 09, 2021, 09:40:30 AM
It seems the download link is down.
Title: Re: [0.9.1a] Polaris Prime v0.24 (RC-2) EN Edition - Post-Tournament Overhaul
Post by: Myrkin on February 11, 2021, 12:47:44 PM
Yep, download link is down :(
Title: Re: [0.9.1a] Polaris Prime v0.24 (RC-2) EN Edition - Post-Tournament Overhaul
Post by: Amerin on February 13, 2021, 11:55:28 AM
Please udpate download link  :'(
Title: Re: [0.9.1a] Polaris Prime v0.24 (RC-1) EN Edition - Post-Tournament Overhaul
Post by: Sundivingdownloader on February 24, 2021, 12:45:27 AM
Emergency Update: https://1drv.ms/u/s!AioUjxIJ8CxDvD4n0YuLTYjF8NuM?e=6KQlhg

If you are curious, there were a bunch of syntax errors in the CCrew hullmod for Polaris that kept causing them to crash. I've gone and fixed them.

Your emergency update needs an emergency update.  Please update the emergency update - this is an emergency!  Update... emergency... possibilities exhausted...ellipsis.
Title: Re: [0.9.1a] Polaris Prime v0.24 (RC-2) EN Edition - Post-Tournament Overhaul
Post by: Lokoth on March 02, 2021, 06:23:08 PM
Mod link is back online, for those wondering. The mod author has been warned of the situation.
Title: Re: [0.9.1a] Polaris Prime v0.24 (RC-2) EN Edition - Post-Tournament Overhaul
Post by: Iriscoral on March 02, 2021, 06:23:41 PM
Download link fixed.

EDIT: wow ninja
Title: Re: [0.9.1a] Polaris Prime v0.24 (RC-2) EN Edition - Post-Tournament Overhaul
Post by: Cane on March 06, 2021, 01:51:22 PM
I've been testing this mod in my current playthrough. Overall it's a beautiful mod, and some of the Polaris ships are absolutely gorgeous. The Celestial Object Scholar is an absolute standout.

(https://cdn.discordapp.com/attachments/297377911852498944/817800466305908786/PLSP_celestialobjectscholar.png)

So I went to test it, and I was fairly underwhelmed. I couldn't really find a build I was happy with, and I'm usually very good at this sort of thing. Has anyone found a good build for this that I've missed?

tl;dr: It's too slow to be a Battlecarrier, its burn drive of 7 is too low for a 20-OP cruiser, it doesn't quite have enough OP to go around.

Also the Subobject Bombers don't work at all--seem bugged.



I saw the large missile slot and 2x medium energy turrets and I thought, Safety Overrides. Let's have some fun. It's not really meant to be a Battlecarrier, but I've been able to use a lot of ships that way through clever loadout selection and I don't see another way to make use of those medium energy slots. Fill those with a medium-range high-DPS weapon, and the missile slot with either Sabots or a finisher, add Integrated Targeting Unit, and... there's not much OP left to work with.

For a build like this you want capacitors and vents, and then you can't really place anything in the fighter bays. I tried the 0-OP Subobject Bombers, which the info box claims is what the ship uses anyway. Except they don't do anything. The Subobject Bombers literally don't do anything. They just kind of hover near your ship without ever launching their torpedoes. Seems to be a bug.

So, okay, there aren't a lot of good 0 OP wings to choose from. I went with a few modded drones, but they didn't add much. I fought a few 20+ OP ships, and I spent a lot of time managing my flux in a way that I never have to do in other overdriven cruisers. It's too slow to flank properly, so it's always in the line of fire, and it doesn't have the capacitors to stay there. Strike Drone also costs a lot of flux to use and has a long cooldown, and I found myself either wishing they were off cooldown or being unable to use them at all because I couldn't quickly disengage to a safe distance.

As a final hurrah, I tried going with 3x Wasps to draw some more attention, but that's still 15 OP spent and now your max capacitors is 19. A few basic 25-OP cruisers in the simulator instantly overloaded me, so I went back to the refit screen, realized I hadn't even added PD to my ship yet, and gave up.



So I went for the fallback: Build it like a Mora or a Heron. Longbow + Trident + Trident, or Longbow + Scoralis + Scoralis if using Tahlan Shipworks. Add a Pilum or a finisher missile of some kind, add Expanded Deck Crew, Nav Relay, maybe Expanded Missile Racks if using something like Tornadoes. I also added a pair of Tac Lasers, but they didn't really get used much. Well, now it feels like a prettier Mora, and the AI actually wants to attack. Which is a benefit if your fleet is winning, and a problem otherwise. The Mora or the Heron are happy to stay in the back ranks, and assault from a much safer spot. The C.O.S. wants more DPS, and wants to get in range to use any lasers you give it. So, if it gets flanked by a cruiser, it's just dead, meaning you need to babysit it a fair bit more.

The next problem is that the Striker Drone active is not very effective against the kinds of fast cruisers you're likely to be up against in the early game, and it usually often misses. The AI is also not very good at using them, opting to send them in first rather than trying to hit the shields with Longbows first.

As for its competitors? Well, it's slower than the Heron--45 vs 80. The Mora is just as slow, but that ship has two missile slots. I think the Strike Drone is supposed to make up for a lot of that, but again, it's fairly ineffective against destroyers and rather uneven against fast cruisers.

So you give it a high-OP missile system to compensate, drop the missile racks and up the capacitors a bit, and even though it's mediocre, you convince yourself to keep the C.O.S. anyway because it's so pretty. And then you notice that your whole fleet is now much slower.

Wait. 7 burn drive? The thing has a top speed of 7? For a 20-OP cruiser hull? What in the world? Every single equivalent--the Mora, the Heron, the Eos from Ship and Weapon Pack, hell, every single Cruiser-sized Battlecarrier, everything has 8 or more.

So now you need Augmented Drive Field, because you're still in the early midgame where fielding 20 OP cruisers is useful, but your speed--the one good thing about early-game fleets--is gimped by this one ship. Now you have to drop Expanded Missile Racks, and drop the Capacitors by an additional 5, and if you're trying to run Longbow + Trident + Trident? Better drop Nav Relay, too.

I can appreciate a 20-OP ship not being better than a Heron because I do love that bird, but the C.O.S. doesn't quite work, design-wise, as a competitor. Here's the best build I was able to come up with, and I always wonder if I should bring a pair of Herons instead and enjoy that extra bit of Nav Relay.

Spoiler
(https://i.imgur.com/RQbZb6O.png)
[close]

God, is it ever pretty though.
Title: Re: [0.9.1a] Polaris Prime v0.24 (RC-2) EN Edition - Post-Tournament Overhaul
Post by: Kurtdovah on April 27, 2021, 01:05:36 AM
What's up with this mod? I hope it will be upgrade for the actual version of Starsector because this mod was a main mod in my game :/
Title: Re: [0.9.1a] Polaris Prime v0.25 EN Edition
Post by: Iriscoral on May 06, 2022, 06:01:00 PM
New Update.

Download v0.25 for 0.9.5a (https://github.com/Scarlet-MagicianX26/StarsectorPolaris)

(https://cdn.discordapp.com/attachments/825068217361760306/972299810109522011/polarisnewrelease.png)

Changes
Weapons:
Interferometer Series
Polar/Magnatar Series Missiles
Crystal Culverin

Hullmods:
Polaris Node Lock

Others:
Support for UNGP
Various Balances and Changes
Akademia updates for new Skill System
[close]
Title: Re: [0.9.1a] Polaris Prime v0.25 EN Edition
Post by: Acronen on May 06, 2022, 07:47:10 PM
New Update.

Download v0.25 for 0.9.5a (https://github.com/Scarlet-MagicianX26/StarsectorPolaris)

(https://cdn.discordapp.com/attachments/825068217361760306/972299810109522011/polarisnewrelease.png)

Changes
Weapons:
Interferometer Series
Polar/Magnatar Series Missiles
Crystal Culverin

Hullmods:
Polaris Node Lock

Others:
Support for UNGP
Various Balances and Changes
Akademia updates for new Skill System
[close]
Yay! I really, really like this mod. Glad to see it has been updated. Thank you!
Title: Re: [0.9.1a] Polaris Prime v0.25 EN Edition
Post by: Draconas on May 06, 2022, 09:30:14 PM
New Update.

Download v0.25 for 0.9.5a (https://github.com/Scarlet-MagicianX26/StarsectorPolaris)

(https://cdn.discordapp.com/attachments/825068217361760306/972299810109522011/polarisnewrelease.png)

Changes
Weapons:
Interferometer Series
Polar/Magnatar Series Missiles
Crystal Culverin

Hullmods:
Polaris Node Lock

Others:
Support for UNGP
Various Balances and Changes
Akademia updates for new Skill System
[close]
Forgive me if silly question, but how do you download file from that URL? don't see a save as Zip or anything.
Also, is this now for 0.95.1a or some other variant?
Title: Re: [0.9.1a] Polaris Prime v0.25 EN Edition
Post by: Damienov on May 06, 2022, 09:52:24 PM
New Update.

Download v0.25 for 0.9.5a (https://github.com/Scarlet-MagicianX26/StarsectorPolaris)

(https://cdn.discordapp.com/attachments/825068217361760306/972299810109522011/polarisnewrelease.png)

Changes
Weapons:
Interferometer Series
Polar/Magnatar Series Missiles
Crystal Culverin

Hullmods:
Polaris Node Lock

Others:
Support for UNGP
Various Balances and Changes
Akademia updates for new Skill System
[close]
Forgive me if silly question, but how do you download file from that URL? don't see a save as Zip or anything.
Also, is this now for 0.95.1a or some other variant?

click on the Green Code button and choose Download as Zip
see attached image

[attachment deleted by admin]
Title: Re: [0.9.1a] Polaris Prime v0.25 EN Edition
Post by: Draconas on May 06, 2022, 10:08:32 PM
New Update.

Download v0.25 for 0.9.5a (https://github.com/Scarlet-MagicianX26/StarsectorPolaris)

(https://cdn.discordapp.com/attachments/825068217361760306/972299810109522011/polarisnewrelease.png)

Changes
Weapons:
Interferometer Series
Polar/Magnatar Series Missiles
Crystal Culverin

Hullmods:
Polaris Node Lock

Others:
Support for UNGP
Various Balances and Changes
Akademia updates for new Skill System
[close]
Forgive me if silly question, but how do you download file from that URL? don't see a save as Zip or anything.
Also, is this now for 0.95.1a or some other variant?

click on the Green Code button and choose Download as Zip
see attached image

Cheers.
Title: Re: [0.9.5a] Polaris Prime v0.25 EN Edition
Post by: Sincronic on May 07, 2022, 06:03:51 AM
I feel like i missed a readme or something; Is there any specific thing you gotta do to swap language? Everything is in question marks for me

[attachment deleted by admin]
Title: Re: [0.9.5a] Polaris Prime v0.25 EN Edition
Post by: A_Random_Dude on May 07, 2022, 06:33:29 AM
My best guess would be to delete/rename the chinese versions of the files to "_CN" and simply remove the "_EN" from the english files names. That way, the game should know which files to read.

Edit: nevermind, looks like the mod author edited the file names themselves. Should be easier and quicker to just redownload the mod at this point.
Title: Re: [0.95.1a] Polaris Prime v0.25 EN Edition
Post by: Sincronic on May 07, 2022, 07:02:52 PM
You got these two description indexes on cluster modulator hullmod swapped

Didn't check much yet but i love the repair link on horizon carrier, with the tethers and all, great job  ;)

[attachment deleted by admin]
Title: Re: [0.95.1a] Polaris Prime v0.25 EN Edition
Post by: Draconas on May 11, 2022, 07:41:10 PM
There are a lot of question marks with this mod, is it stable?
I loaded it up and every instance I see the mod faction its just question marks.
Title: Re: [0.95.1a] Polaris Prime v0.25 EN Edition
Post by: Sincronic on May 12, 2022, 02:21:43 AM
There are 2 languages for this mod, english and chinese, and judging from the .py file contents, it can toggle between them (but i think you need some python code executing files)

You can do what i did and open mod folder, search for "ENG" files, look at their folder, and delete original file with same name, and replace it with ENG file:

mod_info_ENG.json   -> rename to mod_info.json
mod_info.json  -> delete

there are about 10 files to do it on, so it will take a couple of minutes to do. As for mod being stable, yeah it is, everything works fine from what i've noticed  :)
Title: Re: [0.95.1a] Polaris Prime v0.25 EN Edition
Post by: dcong89 on May 12, 2022, 06:16:15 AM
There are 2 languages for this mod, english and chinese, and judging from the .py file contents, it can toggle between them (but i think you need some python code executing files)

You can do what i did and open mod folder, search for "ENG" files, look at their folder, and delete original file with same name, and replace it with ENG file:

mod_info_ENG.json   -> rename to mod_info.json
mod_info.json  -> delete

there are about 10 files to do it on, so it will take a couple of minutes to do. As for mod being stable, yeah it is, everything works fine from what i've noticed  :)

It Worked ! thank sir !
Title: Re: [0.95.1a] Polaris Prime v0.25 EN Edition
Post by: Draconas on May 12, 2022, 12:15:50 PM
There are 2 languages for this mod, english and chinese, and judging from the .py file contents, it can toggle between them (but i think you need some python code executing files)

You can do what i did and open mod folder, search for "ENG" files, look at their folder, and delete original file with same name, and replace it with ENG file:

mod_info_ENG.json   -> rename to mod_info.json
mod_info.json  -> delete

there are about 10 files to do it on, so it will take a couple of minutes to do. As for mod being stable, yeah it is, everything works fine from what i've noticed  :)
cheers good sir, you are the Hero we needed.

Though a separate folder with the files for both languages we can change on fly instead of individual files we need to go in and change manually would be so much more convenient if English isn't to be the default (which I'm fine with btw)
Title: Re: [0.95.1a] Polaris Prime v0.25 EN Edition
Post by: Phalamy on May 25, 2022, 12:14:10 PM
Alright, I GOTTA ask.
I've been messing about in the mods files and i stumbled across 3 so called Celestite ship sprites. They look incredible.
I wanted to ask if they are actually in the game. And if so how do you find them? And can you actually get them or are they just like an elite enemy?

Sorry if they is spoiler stuff i shouldn't be talking about
Title: Re: [0.95.1a] Polaris Prime v0.25 EN Edition
Post by: Oni on May 25, 2022, 01:44:56 PM
... am I just being obtuse, or is there no collected Zip file on the Github download?
Which would mean we'd have to download every individual file in the entire mod, manually.  ???
Title: Re: [0.95.1a] Polaris Prime v0.25 EN Edition
Post by: A_Random_Dude on May 25, 2022, 01:56:21 PM
I'd say you're obtuse. You just need to click on "code". Then, in the window that you've just opened, simply click on "download zip"!
Title: Re: [0.95.1a] Polaris Prime v0.25 EN Edition
Post by: Oni on May 25, 2022, 02:05:02 PM
I'd say you're obtuse. You just need to click on "code". Then, in the window that you've just opened, simply click on "download zip"!
Now I see the problem, the 'Code' button was just giving me an infinite loading icon because my script-blocker was on.
Title: Re: [0.95.1a] Polaris Prime v0.25 EN Edition
Post by: Iriscoral on May 29, 2022, 10:37:24 PM
Alright, I GOTTA ask.
I've been messing about in the mods files and i stumbled across 3 so called Celestite ship sprites. They look incredible.
I wanted to ask if they are actually in the game. And if so how do you find them? And can you actually get them or are they just like an elite enemy?

Sorry if they is spoiler stuff i shouldn't be talking about
Unfortunately, those don't have any associated strings or files attached with them  so they are unimplemented for now.
Title: Re: [0.95.1a] Polaris Prime v0.3.2 EN Edition
Post by: Iriscoral on June 08, 2022, 09:55:07 PM
Minor Update.

Download: https://github.com/Scarlet-MagicianX26/StarsectorPolaris/archive/refs/heads/master.zip

-Changes:

Tweaks to some of the UI
Adjustment of some text
Updated compatibility with latest UNGP
Title: Re: [0.95.1a] Polaris Prime v0.25 EN Edition
Post by: renegade_sock on September 21, 2022, 01:14:00 AM
Hi, I really like the artwork in your mod but I feel like the very bad balancing does ruin it. It's frustrating because whilst I want to give smaller mods like this one a try, I now am stuck with the Polaris faction in my campaign.

An example of the bad balance is the "Light Tracking System" which is essentially a point defense, homing, high-velocity pulse laser in a small weapon slot for only 8 OP. It's so ridiculously overpowered that I feel like a good faith attempt to balance wasn't made, at which point I think it would be worth adding a disclaimer to your mod that it isn't intended to be balanced.
Title: Re: [0.95.1a] Polaris Prime v0.25 EN Edition
Post by: NocturneOfSolace on December 07, 2022, 02:16:06 AM
Hi, I really like the artwork in your mod but I feel like the very bad balancing does ruin it. It's frustrating because whilst I want to give smaller mods like this one a try, I now am stuck with the Polaris faction in my campaign.

An example of the bad balance is the "Light Tracking System" which is essentially a point defense, homing, high-velocity pulse laser in a small weapon slot for only 8 OP. It's so ridiculously overpowered that I feel like a good faith attempt to balance wasn't made, at which point I think it would be worth adding a disclaimer to your mod that it isn't intended to be balanced.

This seems really rude and like it doesn't help anything, and is not particularly cool of you for insinuating things that may not be the motive. Has it occurred to you that the author may be inexperienced in balancing things or just needs feedback to tweak it instead?


Instead of just bad mouthing it, why not instead...you know, offer constructive thoughts on how to balance things? Otherwise you are offering nothing helpful in which case why say anything at all?

Besides, the poster of this is not the mod developer, but merely someone keeping it updated

Title: Re: [0.95.1a] Polaris Prime v0.25 EN Edition
Post by: NocturneOfSolace on December 08, 2022, 05:00:15 PM
Is there any way this could be tweaked so that the player has access to the portraits?
Title: Re: [0.95.1a] Polaris Prime v0.25 EN Edition
Post by: Thorveim on December 28, 2022, 05:00:43 PM
Downloaded the mod today, but it seems the game doesnt detect the mod at all: nothing in the codex, nothing whel i try to list ships with console commands, and its not listed in my mods in-game. Any idea what may be causing this issue and how I may fix it?
Title: Re: [0.95.1a] Polaris Prime v0.25 EN Edition
Post by: Iriscoral on December 29, 2022, 02:43:54 AM
Downloaded the mod today, but it seems the game doesnt detect the mod at all: nothing in the codex, nothing whel i try to list ships with console commands, and its not listed in my mods in-game. Any idea what may be causing this issue and how I may fix it?
Double check that you have selected it on startup.

Is there any way this could be tweaked so that the player has access to the portraits?
Copy paste the portraits from the mod graphics folder into player.faction
Title: Re: [0.95.1a] Polaris Prime v0.25 EN Edition
Post by: Thorveim on December 29, 2022, 02:11:08 PM
and turns out it was NOT active indeed, I'm too used to mods automatically activating.. thank you ^^
Title: Re: [0.95.1a] Polaris Prime v0.25 EN Edition
Post by: strinn on January 10, 2023, 07:59:47 AM
Hey. If it's possible, could you nerf the range at which Perturbation wings can shoot their missiles? It's very OP. Thanks
Title: Re: [0.95.1a] Polaris Prime v0.25 EN Edition
Post by: Magnustheblack on March 26, 2023, 03:24:34 AM
Where in the files can I find the player.faction file?
Title: Re: [0.95.1a] Polaris Prime v0.25 EN Edition
Post by: Lazyturtle69hahfunynumber on November 24, 2023, 10:28:31 PM
man the ships were cool looking so sad this mod got the ligma
Title: Re: [0.95.1a] Polaris Prime v0.25 EN Edition
Post by: Wu-Ren on November 26, 2023, 07:27:07 PM
man the ships were cool looking so sad this mod got the ligma
I'll have to agree. It's not as bad as the other Sugma mods though!
Title: Re: [0.95.1a] Polaris Prime v0.25 EN Edition
Post by: SCMDR_Aramantha on November 27, 2023, 02:25:12 AM
I think there is an unofficial version for 96a somewhere in discord