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Starsector => Mods => Modding => Topic started by: scmp on January 18, 2020, 06:09:26 PM

Title: [0.95a] Sol System (v0.2.4 - 4/15/2021)
Post by: scmp on January 18, 2020, 06:09:26 PM
This mod is an attempt to add our very own home system, Sol, to Star Sector. It is not a 100% accurate model nor is it intended to be. That said, I did try to be true to reality as much as I could. The main goal besides adding the system, is to provide an extremely colonizable system with a ton of resources so that you don't need to colonize elsewhere. That means it is not balanced at all. If you wish to turn off preset planetary conditions in an attempt to not make it as overpowered, I provide instructions below.

I do have some lore planned for the mod as well. Though it is not lore-friendly with Star Sector itself considering the game takes places far away from Earth. My main focus has been actually creating the system and working on visuals. Lore comes second to that. See future plans below for a look into what the lore could be. Currently, the basic lore is that the inhabitants of Terra (Earth) began colonizing the system as well as beginning terraformation processes on Mars. Some unknown event occured and civilization on Terra collapsed, leaving all colonies stranded without needed resupply. They eventually died off. All that is left on Terra are primitive, lawless communities.

Most of the planets have preset conditions, but this is now toggleable in the mod file. The default is presets turned on, to turn off them and make all planets have random conditions do the following:

Download Here (https://github.com/sal-Camp/SolSystem/archive/refs/tags/0.2.4.zip)
Git Repo (https://github.com/s-Camp/SolSystem)

Here are some pictures of the system.
Spoiler
(https://i.imgur.com/6WpKB25.png)
(https://i.imgur.com/YJPG85O.png)
(https://i.imgur.com/btvXKv7.png)
(https://i.imgur.com/FEf2xxc.jpg)


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Planets, Moons, and their presets included are:
Spoiler
Mercury - Rocky Metallic - 250% Hazard Rating
- Hot
- Thin atmosphere
- Irradiated
- Toxic atmosphere
- Low gravity
- Ultrarich ore
- Ultrarich rare ore

Venus - Lava - 250% Hazard Rating
- Very hot
- Tectonic activity
- Irradiated
- Dense atmosphere
- Ultrarich ore
- Ultrarich rare ore

Terra (Earth) - Terran - 75% Hazard Rating
- Habitable
- Mild climate
- Bountiful farmland
- Spare ore
- Spare rare ore
- Vast ruins
- Plentiful organics
- Decivilized

     Luna - Barren - 175% Hazard Rating
     - No atmosphere
     - Low gravity

Mars - Desert - 125% Hazard Rating
- Scattered ruins
- Thin atmosphere
- Moderate ore
- Moderate rare ore
- Common organics

Ceres - Barren - Random Conditions

Jupiter - Gas Giant - Random Conditions


     Europa - Frozen - 200% Hazard Rating
     - Abundant organics
     - Plentiful volatiles
     - Thin atmosphere
     - Cold
     - Poor light
     - Low gravity

     Io - Lava - 225% Hazard Rating
      - Tectonic activity
      - Poor light
      - Hot
      - Thin atmosphere
      - Low gravity
      - Abundant ore
      - Abundant rare ore

     Ganymede - Rocky Ice - 200% Hazard Rating
      - Cold
      - Poor light
      - Thin atmosphere
      - Low gravity
      - Moderate ore
      - Moderate rare ore
      - Abundant volatiles

     Callisto - Barren Bombarded - 225% Hazard Rating
      - Cold
      - Poor light
      - Low gravity
      - No atmosphere
      - Abundant ore
      - Abundant rare ore
      - Abundant volatiles


Saturn - Gas Giant - Random Conditions

     Enceladus - Cryovolcanic - 225% Hazard Rating
     - Low gravity
     - Very cold
     - Tectonic activity
     - Poor light
     - Diffuse volatiles

     Titan - Rocky Ice - 200% Hazard Rating
     - Plentiful volatiles
     - Moderate ore
     - Moderate rare ore
     - Common organics
     - Cold
     - Poor light
     - Inimical biosphere
     - Scattered ruins

Uranus - Ice Giant - Random Conditions

     Oberon - Rocky Ice - Random Conditions

Neptune - Ice Giant - Random Conditions

     Triton - Cryovolcanic - Random Conditions

Pluto - Barren - Random Conditions

     Charon - Barren - Random Conditions

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These conditions aren't perfect. If you have any suggestions or ideas let me know. I'd like to eventually fill out all the planets left as random as well.

Future Plans:
- Custom planet types and conditions
- Expanded lore, including a potential new faction to guard the system
- Abandoned colonies (stations) around the system
- Improved visuals and atmosphere of the system, including improved Asteroid & Kuiper belts along with belts for Jupiter, Uranus, and Neptune
- Further planet and/or moon additions
- Further editing of planet/moon conditions
- Integrate Version Checker

Changelog
Spoiler
Version 0.2.3 - 02/05/2020
- Added Callisto (Barren-Bombarded)
    Conditions:
        Cold
        Poor Light
        Low Gravity
        No Atmosphere
        Abundant Ore
        Abundant Rare Ore
        Abundant Volatiles

- Added Pluto (Barren), and Charon (Barren)
- Every planet and moon have new textures except for Oberon & Triton. (Credit to Alexzzz for showing me how)
- Some planet type changes:
    Venus: Lava -> Toxic
    Mercury: Rocky-Metallic -> Barren-Bombarded
    Luna: Barren -> Barren-Bombarded
- Saturn now has more visually accurate rings
- Temporarily removed the belts from Jupiter, Uranus, and Neptune pending replacement with better visuals
- Condition Changes:
    Mercury:
        Removed Meteor Impacts
        Added Thin Atmosphere
        Added Irradiated
    Venus:
        Removed Extreme Tectonic Activity
        Added Tectonic Activity
        Added Irradiated
    Luna:
        Added no_atmosphere
        Added low_gravity
    Io:
        Removed Extreme Tectonic Activity
        Added Tectonic Activity
        Added Poor Light

Version 0.2.2 - 01/21/2020
- Reduced number of asteroids in both belts. They were causing a large performance hit.

Version 0.2.1 - 01/21/2020
- Removed doubled organic condition from Titan

Version 0.2.0 - 01/21/2020
- Added back preset planetary conditions to most planets (without the crash)
- Made preset planetary conditions toggleable within the mod file
- Added Ceres
- Changed Venus from rocky_metallic to lava due to its volcanic nature
- Changed Titan from frozen to rocky_ice. Such a hard planet to classify.

Version 0.1.1 - 01/19/2020
- Fixed null crash by removing all preset planetary conditions. The entire system now has random conditions.
- Changed system position to (8500,-10500)
[close]
Title: Re: [0.9.1a] Sol System (V 0.1f - 1/18/2020)
Post by: Howkin on January 19, 2020, 12:32:22 PM
Looks neat. Would probably use it if the crash you are talking get's fixed. And if you got questions make sure to ask on the Unofficial Discord, Alot of helpful people there.
Title: Re: [0.9.1a] Sol System (v0.1.1 - 1/19/2020)
Post by: scmp on January 19, 2020, 06:44:24 PM
Updated to 0.1.1
- Fixed null crash by removing all preset planetary conditions. The entire system now has random conditions.
- Changed system position to (8500,-10500)

Looks neat. Would probably use it if the crash you are talking get's fixed. And if you got questions make sure to ask on the Unofficial Discord, Alot of helpful people there.

Thanks for mentioning the discord, I wasn't aware of it before.
Title: Re: [0.9.1a] Sol System (v0.1.1 - 1/19/2020)
Post by: Panpiper on January 21, 2020, 04:05:47 AM
Sweet! Thanks for this. I very much want a single system that can house several worthwhile colonies. Both Mars and Venus are (or at least should be) in theory terraformable (thanks Boggled), so that makes three with (potentially) high habitability, and if just a couple of the other planets have good mining potential, we've got a windfall!

Sure would be nice though to have predefined stats for at least a few planets, to make sure Earth covers everything and a pair of others doubles up. I hope you continue your efforts.
Title: Re: [0.9.1a] Sol System (v0.1.1 - 1/19/2020)
Post by: scmp on January 21, 2020, 02:30:24 PM
Sweet! Thanks for this. I very much want a single system that can house several worthwhile colonies. Both Mars and Venus are (or at least should be) in theory terraformable (thanks Boggled), so that makes three with (potentially) high habitability, and if just a couple of the other planets have good mining potential, we've got a windfall!

Sure would be nice though to have predefined stats for at least a few planets, to make sure Earth covers everything and a pair of others doubles up. I hope you continue your efforts.

I just updated to bring back preset conditions for most of the planets. Though I also changed Venus to lava as I felt it fit Venus' volcanic nature better than rocky metallic did. Though it's still terraformable with Boggled's Miller-Urey device of course.



Changelog:
Version 0.2.1 - 01/21/2020
- Removed doubled organic condition from Titan

Version 0.2.0 - 01/21/2020
- Added back preset planetary conditions to most planets (without the crash)
- Made preset planetary conditions toggleable within the mod file
- Added Ceres
- Changed Venus from rocky_metallic to lava due to its volcanic nature
- Changed Titan from frozen to rocky_ice. Such a hard planet to classify.
Title: Re: [0.9.1a] Sol System (v0.2.1 - 1/21/2020)
Post by: Panpiper on January 21, 2020, 02:38:51 PM
Sweetness and more joy!
Title: Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
Post by: jeffg10 on January 22, 2020, 10:04:26 AM
Venus should be a toxic gas giant if we're being realistic (clouds of sulfuric acid) but other than that every thing seems pretty cool and interesting
Title: Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
Post by: Panpiper on January 22, 2020, 05:33:16 PM
Venus should be a toxic gas giant if we're being realistic (clouds of sulfuric acid) but other than that every thing seems pretty cool and interesting

Venus is NOT a 'gas giant'. While it's atmosphere is much thicker than our own, it is still an egg shell around the rocky planet relatively speaking.  Gas giants are vastly larger than Earth, virtually all of the diameter being gas, very thick atmosphere, and a lot of it. Venus by comparison is a rocky planet very similar in size to Earth. If Venus had a magnetic field, and the density of it[s atmosphere contained as water instead, it would be quite Earth like. Take away Earth's magnetic field, and vaporize the oceans, you'd have Venus.

The only real difference between the real Venus and the descriptors used by Scmp, is that Venus most certainly does have a toxic atmosphere, what with sulfuric acid clouds and all that. I do not believe there is a planetary condition descriptor of "high pressure atmosphere" in the game, but that would be apt if it was. I suppose in theory the high pressure could be to a degree contained within the descriptor 'Extreme Weather', though that might be more apt due to the insanely high winds of the upper atmosphere. In any case, Venus already starts with a 250% hazard, which is about as extreme as anything the game already generates. Rather than pile on every condition that 'could' apply, the few they 'do' apply are more an abstraction of the difficulty a future technology would have in maintaining a colony.

All in all I think Scmp did a fantastic job with the planet types and resources. Sadly there is no in game analogue for the farms of Ganymede (see "The Expanse"), as the real limiting factor for Earth's solar system is that only Earth can have a farm. Terraforming the planets will not make the game retroactively apply a farming option, sadly. It would be interesting though if such a thing might be doable once a planet has been rid of all it's negative conditions, like some sort of tavern encounter option, hiring an agricultural specialist or something.

Title: Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
Post by: miles341 on January 22, 2020, 06:17:06 PM
...
All in all I think Scmp did a fantastic job with the planet types and resources. Sadly there is no in game analogue for the farms of Ganymede (see "The Expanse"), as the real limiting factor for Earth's solar system is that only Earth can have a farm. Terraforming the planets will not make the game retroactively apply a farming option, sadly. It would be interesting though if such a thing might be doable once a planet has been rid of all it's negative conditions, like some sort of tavern encounter option, hiring an agricultural specialist or something.

Actually, the DIY Planets mod in this forum has it so when the planet progresses past a certain amount of terraforming, it adds farmland, getting better the closer towards a terran planet you go.
Title: Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
Post by: scmp on January 22, 2020, 06:22:26 PM
Venus should be a toxic gas giant if we're being realistic (clouds of sulfuric acid) but other than that every thing seems pretty cool and interesting

Venus is NOT a 'gas giant'. While it's atmosphere is much thicker than our own, it is still an egg shell around the rocky planet relatively speaking.  Gas giants are vastly larger than Earth, virtually all of the diameter being gas, very thick atmosphere, and a lot of it. Venus by comparison is a rocky planet very similar in size to Earth. If Venus had a magnetic field, and the density of it[s atmosphere contained as water instead, it would be quite Earth like. Take away Earth's magnetic field, and vaporize the oceans, you'd have Venus.

The only real difference between the real Venus and the descriptors used by Scmp, is that Venus most certainly does have a toxic atmosphere, what with sulfuric acid clouds and all that. I do not believe there is a planetary condition descriptor of "high pressure atmosphere" in the game, but that would be apt if it was. I suppose in theory the high pressure could be to a degree contained within the descriptor 'Extreme Weather', though that might be more apt due to the insanely high winds of the upper atmosphere. In any case, Venus already starts with a 250% hazard, which is about as extreme as anything the game already generates. Rather than pile on every condition that 'could' apply, the few they 'do' apply are more an abstraction of the difficulty a future technology would have in maintaining a colony.

All in all I think Scmp did a fantastic job with the planet types and resources. Sadly there is no in game analogue for the farms of Ganymede (see "The Expanse"), as the real limiting factor for Earth's solar system is that only Earth can have a farm. Terraforming the planets will not make the game retroactively apply a farming option, sadly. It would be interesting though if such a thing might be doable once a planet has been rid of all it's negative conditions, like some sort of tavern encounter option, hiring an agricultural specialist or something.

You pretty much hit the nail on the head. Also, I gave Venus the "Dense Atmosphere" condition, I figured that would represent the high pressure. I thought about adding toxic too, but 300% hazard rating is pretty high so I left it out.

Also I think using Boggled's terraforming, when you terraform to a terran planet you get +2 food production on said planet. I could be wrong, but I seem to remember that happening. I made Mars a desert planet with the still not implemented history/description of the system being that it was partially terraformed before society on Earth collapsed. I figured it'd be fairly easy to terraform and get the second farming planet.

If anything, making this mod has made me wish for much more planet types and conditions to better represent real world equivalents. Variable hazard rating for conditions would amazing, that way we could sort of apply multiple conditions and edit their hazard ratings according to how severe they are.
Title: Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
Post by: jeffg10 on January 22, 2020, 09:28:45 PM
Venus should be a toxic gas giant if we're being realistic (clouds of sulfuric acid) but other than that every thing seems pretty cool and interesting

Venus is NOT a 'gas giant'. While it's atmosphere is much thicker than our own, it is still an egg shell around the rocky planet relatively speaking.  Gas giants are vastly larger than Earth, virtually all of the diameter being gas, very thick atmosphere, and a lot of it. Venus by comparison is a rocky planet very similar in size to Earth. If Venus had a magnetic field, and the density of it[s atmosphere contained as water instead, it would be quite Earth like. Take away Earth's magnetic field, and vaporize the oceans, you'd have Venus.

The only real difference between the real Venus and the descriptors used by Scmp, is that Venus most certainly does have a toxic atmosphere, what with sulfuric acid clouds and all that. I do not believe there is a planetary condition descriptor of "high pressure atmosphere" in the game, but that would be apt if it was. I suppose in theory the high pressure could be to a degree contained within the descriptor 'Extreme Weather', though that might be more apt due to the insanely high winds of the upper atmosphere. In any case, Venus already starts with a 250% hazard, which is about as extreme as anything the game already generates. Rather than pile on every condition that 'could' apply, the few they 'do' apply are more an abstraction of the difficulty a future technology would have in maintaining a colony.

All in all I think Scmp did a fantastic job with the planet types and resources. Sadly there is no in game analogue for the farms of Ganymede (see "The Expanse"), as the real limiting factor for Earth's solar system is that only Earth can have a farm. Terraforming the planets will not make the game retroactively apply a farming option, sadly. It would be interesting though if such a thing might be doable once a planet has been rid of all it's negative conditions, like some sort of tavern encounter option, hiring an agricultural specialist or something.

You pretty much hit the nail on the head. Also, I gave Venus the "Dense Atmosphere" condition, I figured that would represent the high pressure. I thought about adding toxic too, but 300% hazard rating is pretty high so I left it out.

Also I think using Boggled's terraforming, when you terraform to a terran planet you get +2 food production on said planet. I could be wrong, but I seem to remember that happening. I made Mars a desert planet with the still not implemented history/description of the system being that it was partially terraformed before society on Earth collapsed. I figured it'd be fairly easy to terraform and get the second farming planet.

If anything, making this mod has made me wish for much more planet types and conditions to better represent real world equivalents. Variable hazard rating for conditions would amazing, that way we could sort of apply multiple conditions and edit their hazard ratings according to how severe they are.
I realize that it's not truly a gas giant, but it's also much closer to such than a lava planet, AND there's president to say that any planet that consists of more atmosphere than actual planet should probably be considered a gas giant anyway considering the fact that, that's essentially what a gas giant is, it still has to have something at the core of it to bind all of that gas together with gravity and keep it from just dispersing into space, a "gas gaint" isn't just entirely a ball of gas.

(also after doing some additional research i see the theory in going with a lava planet, since the cores of such planets would be molten from the pressure, but i still think a gas gaint would be more appropriate for the visual and thematics)

Either way your mod is shaping up very well so far Scmp
Title: Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
Post by: Panpiper on January 23, 2020, 03:53:25 AM
I realize that it's not truly a gas giant, but it's also much closer to such than a lava planet, AND there's president to say that any planet that consists of more atmosphere than actual planet should probably be considered a gas giant anyway considering the fact that, that's essentially what a gas giant is, it still has to have something at the core of it to bind all of that gas together with gravity and keep it from just dispersing into space, a "gas gaint" isn't just entirely a ball of gas.

Venus is NOT "more atmosphere than actual planet", not even close. Venus' atmosphere is no thicker than Earth's would be if the oceans were vapor, and the oceans themselves are not that thick when compared to the actual size of the planet.

(https://www.mediafire.com/convkey/0d0c/6r9qwhxjuhtwn246g.jpg)
Title: Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
Post by: Panpiper on January 24, 2020, 10:06:46 AM
I've been wondering what else you might do with this, both to make the Sol system more interesting, and maybe give it yet more flavor. One also wonders how it is that Terra and the whole system have come to be essentially uninhabited, except for "decivilized" remnants. Meanwhile there are 'Domain' drones numerously throughout space in the regular game, yet none in the Sol system. Is it possible to manually seed the Sol system with several boss drone encounters (along with patrolling drones)? The biggest boss of course aught to be around Terra herself, but there could be several others, including various well defended Domain artifacts. Lastly, there could be a domain 'ark' orbiting say Neptune or Uranus, the last remnants of old Earth foiled just as they were about to escape.

What happened? Clearly it was an AI war versus humanity that humanity lost.

With several such encounters, Sol becomes not a cornucopia handed to a beginning player on a platter, but rather something to be hard fought for, with commensurate reward in the end; Sol system itself, with maybe the added benefit of any Domain artifacts like that Ark.
Title: Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
Post by: scmp on January 24, 2020, 10:33:05 AM
If you want to make it a gas giant, you can. It's not too hard to do. Just go into the file and change 'lava' to 'gas_giant' on the line that generates the planet. It's all commented so you should be able to find it easily. I still think lacking better planet classifications, lava fits it best. It still a mainly rocky planet with plenty of volcanic activity going on, not to mention the hottest planet in our solar system. I admit I didn't do the deepest research into all the planets but even NASA says it's volcanic in nature.

(https://i.imgur.com/XgnBjDO.png)

I've been wondering what else you might do with this, both to make the Sol system more interesting, and maybe give it yet more flavor. One also wonders how it is that Terra and the whole system have come to be essentially uninhabited, except for "decivilized" remnants. Meanwhile there are 'Domain' drones numerously throughout space in the regular game, yet none in the Sol system. Is it possible to manually seed the Sol system with several boss drone encounters (along with patrolling drones)? The biggest boss of course aught to be around Terra herself, but there could be several others, including various well defended Domain artifacts. Lastly, there could be a domain 'ark' orbiting say Neptune or Uranus, the last remnants of old Earth foiled just as they were about to escape.

What happened? Clearly it was an AI war versus humanity that humanity lost.

With several such encounters, Sol becomes not a cornucopia handed to a beginning player on a platter, but rather something to be hard fought for, with commensurate reward in the end; Sol system itself, with maybe the added benefit of any Domain artifacts like that Ark.

I honestly didn't really put too much thought into the lore behind it besides civilization somehow collapsed without destroying the planet in the process. That said, this is an excellent suggestion that I really like. But I also don't know how to do any of it. Making the system itself took a lot of learning. Perhaps in the future I'll get around to figuring out how to do something like this, or someone else can if they see this (aka anyone else is free to use this mod for their own purposes).

Unfortunately though I doubt I'll do any major updates any time soon. My main goal was to get it playable, which it is now. My classes started up this week and it's going to be quite a busy semester so I won't have much time for anything else really.
Title: Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
Post by: jeffg10 on January 26, 2020, 12:41:09 PM
I realize that it's not truly a gas giant, but it's also much closer to such than a lava planet, AND there's president to say that any planet that consists of more atmosphere than actual planet should probably be considered a gas giant anyway considering the fact that, that's essentially what a gas giant is, it still has to have something at the core of it to bind all of that gas together with gravity and keep it from just dispersing into space, a "gas gaint" isn't just entirely a ball of gas.

Venus is NOT "more atmosphere than actual planet", not even close. Venus' atmosphere is no thicker than Earth's would be if the oceans were vapor, and the oceans themselves are not that thick when compared to the actual size of the planet.

(https://www.mediafire.com/convkey/0d0c/6r9qwhxjuhtwn246g.jpg)

Thanks for the info, i guess i wasn't correctly aware of what proportion solid core to gaseous atmosphere venus was
Title: Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
Post by: Alexzzz on January 31, 2020, 06:51:02 PM
Some of the moons/dwarf planets you include are really small with surface gravity less than 5% earth.  I don't know what the practical limit on colonizing a low gravity body would be, but I'd guess it might be around 10% = 0.1 g.

Moon = 0.165 g (for reference)
Ceres = 0.029
Enceladus = 0.011
Triton = 0.079
Oberon = 0.035

If you are aiming for completeness, you might consider adding Callisto (0.126 g), Eris (0.084) and Pluto (0.063).  But if you are aiming for realism I would cut out everything below around 0.1 g.
Title: Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
Post by: ASSIMKO on February 01, 2020, 01:39:59 AM
Some of the moons/dwarf planets you include are really small with surface gravity less than 5% earth.  I don't know what the practical limit on colonizing a low gravity body would be, but I'd guess it might be around 10% = 0.1 g.

Moon = 0.165 g (for reference)
Ceres = 0.029
Enceladus = 0.011
Triton = 0.079
Oberon = 0.035

If you are aiming for completeness, you might consider adding Callisto (0.126 g), Eris (0.084) and Pluto (0.063).  But if you are aiming for realism I would cut out everything below around 0.1 g.



Yes, I missed pluto, he is a planet to me, so when I'm over thirty, the guys say he is no longer a planet, I don't agree. I would like to see these exosplanets as well as the moons mentioned by Alexzzz, but I would like to make a request to you: if possible, increase their orbit distance in relation to the planets they orbit, as it is unable to build gas traps, since it was alleged that the orbit was compromised (the same orbits that the moons of jupiter and saturn have), please.
Title: Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
Post by: Alexzzz on February 01, 2020, 01:51:07 AM
Neat mod!  I did a quick hack to get the textures of Jupiter and its moon Io in the game.


Spoiler
(https://i.imgur.com/zt5295i.png)
[close]

Title: Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
Post by: scmp on February 01, 2020, 04:17:30 PM
Some of the moons/dwarf planets you include are really small with surface gravity less than 5% earth.  I don't know what the practical limit on colonizing a low gravity body would be, but I'd guess it might be around 10% = 0.1 g.

Moon = 0.165 g (for reference)
Ceres = 0.029
Enceladus = 0.011
Triton = 0.079
Oberon = 0.035

If you are aiming for completeness, you might consider adding Callisto (0.126 g), Eris (0.084) and Pluto (0.063).  But if you are aiming for realism I would cut out everything below around 0.1 g.

I wasn't really going for realism, but I did try to keep things to some sort of messed up scale and I tried to pick the more unique bodies that I'm aware of. I certainly wanted to add more moons/dwarf planets but felt I was going a bit overboard already. I'm not against adding those in the next update though, whenever I get around to it that is.

Yes, I missed pluto, he is a planet to me, so when I'm over thirty, the guys say he is no longer a planet, I don't agree. I would like to see these exosplanets as well as the moons mentioned by Alexzzz, but I would like to make a request to you: if possible, increase their orbit distance in relation to the planets they orbit, as it is unable to build gas traps, since it was alleged that the orbit was compromised (the same orbits that the moons of jupiter and saturn have), please.

Pluto almost made it in the last update, but I wasn't sure whether to put it in or not. And sorry, which planets are you talking about in regards to increasing their orbital distances? The orbits aren't final at all at the moment anyway, I wanted to get the rings looking right and then adjust the moons.

Neat mod!  I did a quick hack to get the textures of Jupiter and its moon Io in the game.


Spoiler
(https://i.imgur.com/zt5295i.png)
[close]

Awesome! Would you mind sharing the code snippets of how you did it? I haven't quite figured that out yet. I'll add your code to the mod with credit to you. Also where'd you get the textures?
Title: Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
Post by: Alexzzz on February 01, 2020, 08:42:16 PM
(Deleted an overly complicated method I posted earlier)

It's actually super easy, barely an inconvenience!

Spoiler

Get some textures:
SolSystem-1.2.2\graphics\planets\ssmod_jupiter.jpg
SolSystem-1.2.2\graphics\planets\ssmod_saturn.jpg

List all of the textures in a config file:
SolSystem-1.2.2\data\config\settings.json

The settings.json file should look like this:
Spoiler
{
   "graphics":{
      "planets":{
         "ssmod_jupiter":"graphics/planets/ssmod_jupiter.jpg",
         "ssmod_saturn":"graphics/planets/ssmod_saturn.jpg",
      }
   }
}
[close]

Modify your script file:

      PlanetAPI jupiter = system.addPlanet("jupiter", star, "Jupiter", "gas_giant", 30, 500, 8800, 800);
      jupiter.getSpec().setTexture(Global.getSettings().getSpriteName("planets", "ssmod_jupiter"));
      jupiter.applySpecChanges();

Done!

[close]

This worked for me.  I didn't try surveying or colonizing the planet, so something strange might happen later.  I'm really new to Starsector moding.  If there is an easier way to do any of this I hope one of the veterans will correct me.

As for textures, you can find tons on the web.  Just google "moon io texture" or whatever.  Some recommendations

Mercury, Mars, Jupiter, Saturn, Uranus, Neptune, Pluto here
http://planetpixelemporium.com/planets.html

This Venus.
https://commons.wikimedia.org/wiki/File:Venus_Cloud_Map_(artistic).jpg

This Earth
https://graphics.latimes.com/static/img/earth_texture_map_1000px.jpg

This site has most of the moons.  The smallest sample images are fine for Starsector.  The larger images have watermarks.
http://www.planetaryvisions.com/Top.php?cat=4

Title: Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
Post by: scmp on February 02, 2020, 11:31:17 AM
Oh man I was actually pretty close to figuring it out myself apparently. I just wasn't listing the textures in the config...

Thanks for letting me know how!

And somehow googling for textures didn't even occur to me.
Title: Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
Post by: Alexzzz on February 02, 2020, 04:38:07 PM
I have a few (OK, a lot) suggestions for planet types and conditions.  Please don't take this as a criticism of your mod.  It's just my OCD showing.

Spoiler

Mercury
change type from rocky_metallic to barren-bombarded
remove METEOR_IMPACTS.  Mercury isn't under constant bombardment.
replace TOXIC_ATMOSPHERE with no_atmosphere.  There is almost no atmosphere on Mercury (about 10^-9 earth atm).

Venus
change type from lava to toxic.  The SS description of toxic worlds matches Venus perfectly.
change DENSE_ATMOSPHERE to TOXIC_ATMOSPHERE
remove EXTREME_TECTONIC_ACTIVITY

Terra

Luna
change type from barren to barren-bombarded
add LOW_GRAVITY, no_atmosphere

Mars
change type from desert to barren-desert.  The SS description of barren-desert worlds matches Mars perfectly.
change ORGANICS_COMMON to organics_trace

Ceres
Remove it.  Too small to realistically colonize.

Jupiter

Io
change THIN_ATMOSPHERE to no_atmosphere.  There is almost no atmosphere on Io (about 10^-8 earth atm).
add POOR_LIGHT

Europa
change ORGANICS_ABUNDANT to organics_trace.
change THIN_ATMOSPHERE to no_atmosphere.  There is almost no atmosphere on Europa (about 10^-12 earth atm).

Ganymede
change THIN_ATMOSPHERE to no_atmosphere.  There is almost no atmosphere on Ganymede (about 10^-6 earth atm).

Callisto
Add it!  Its the third largest moon in the solar system.
type barren-bombarded
condition POOR_LIGHT, LOW_GRAVITY, COLD, no_atmosphere

Jupiters Belt
Remove it.  Yes Jupiter has rings, but they are really thin and faint, and its more important to include all four of Jupiter's iconic Gallalian moons.

Saturn

Enceladus
Remove it.  Too small to realistically colonize.

Titan
remove INIMICAL_BIOSPHERE.  There is no life on Titan, inimical or otherwise.  Or is this creative license on your part?

Saturn's Belt

Uranus

Oberon
Remove it.  Too small to realistically colonize.

Uranus Belt

Neptune

Triton
Remove it.  Too small to realistically colonize.

Neptunes Belt
Remove it.  Yes Neptune has rings, but they are really thin and faint.

[close]
Title: Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
Post by: scmp on February 02, 2020, 08:22:59 PM
I have a few (OK, a lot) suggestions for planet types and conditions.  Please don't take this as a criticism of your mod.  It's just my OCD showing.

Spoiler

Mercury
change type from rocky_metallic to barren-bombarded
remove METEOR_IMPACTS.  Mercury isn't under constant bombardment.
replace TOXIC_ATMOSPHERE with no_atmosphere.  There is almost no atmosphere on Mercury (about 10^-9 earth atm).

Venus
change type from lava to toxic.  The SS description of toxic worlds matches Venus perfectly.
change DENSE_ATMOSPHERE to TOXIC_ATMOSPHERE
remove EXTREME_TECTONIC_ACTIVITY

Terra

Luna
change type from barren to barren-bombarded
add LOW_GRAVITY, no_atmosphere

Mars
change type from desert to barren-desert.  The SS description of barren-desert worlds matches Mars perfectly.
change ORGANICS_COMMON to organics_trace

Ceres
Remove it.  Too small to realistically colonize.

Jupiter

Io
change THIN_ATMOSPHERE to no_atmosphere.  There is almost no atmosphere on Io (about 10^-8 earth atm).
add POOR_LIGHT

Europa
change ORGANICS_ABUNDANT to organics_trace.
change THIN_ATMOSPHERE to no_atmosphere.  There is almost no atmosphere on Europa (about 10^-12 earth atm).

Ganymede
change THIN_ATMOSPHERE to no_atmosphere.  There is almost no atmosphere on Ganymede (about 10^-6 earth atm).

Callisto
Add it!  Its the third largest moon in the solar system.
type barren-bombarded
condition POOR_LIGHT, LOW_GRAVITY, COLD, no_atmosphere

Jupiters Belt
Remove it.  Yes Jupiter has rings, but they are really thin and faint, and its more important to include all four of Jupiter's iconic Gallalian moons.

Saturn

Enceladus
Remove it.  Too small to realistically colonize.

Titan
remove INIMICAL_BIOSPHERE.  There is no life on Titan, inimical or otherwise.  Or is this creative license on your part?

Saturn's Belt

Uranus

Oberon
Remove it.  Too small to realistically colonize.

Uranus Belt

Neptune

Triton
Remove it.  Too small to realistically colonize.

Neptunes Belt
Remove it.  Yes Neptune has rings, but they are really thin and faint.

[close]

No worries, I welcome the suggestions! I initially tried to avoid barren worlds for the most part because I wanted the system to be OP for colonizing purposes, but the more I think about it the more I think I'd like to more accurately portray it so I think I'll take your suggestions.

As for the smaller planets, I mostly added them for fluff because I just wanted more moons. I feel Uranus/Neptune should at least have one moon. Maybe I'll check to see if there are better options. And for titan's inimical_biosphere it is definitely creative license. I like to subscribe to the idea that Titan is one of the mostly likely candidates in our system for life to have evolved on, albeit with a slightly different chemistry than ours.

Edit:
Also, I started working on the next update. Hopefully I'll have it out by the end of the week.
Title: Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
Post by: Takezzo on February 03, 2020, 07:17:54 AM


Ceres
Remove it.  Too small to realistically colonize.



Well i know that sci-fi is fiction and all but as a The Expanse reader i grew to see Ceres as the most important station to humanity, and the biggest human concentration after Earth and Mars, so i just can't picture a sol system without Ceres...


"Ceres is the site of Ceres station, a space station that was one of the first sites of human colonization. Half a generation after humanity arrived there, Tycho Manufacturing managed to spin up the asteroid, which gave it a gravity of 0.3 g. The station has tens of thousands of kilometers of tunnels.
As the most important port in the Belt, the station has a population of approximately six million permanent residents with an extra one million transiting through at any given time. Eight hundred to a thousand ships are docked on Ceres every day.

Ceres was governed by Earth, and station security was handled by the private security firm Star Helix Security." -The Expanse Wiki

Spoiler

Here is a 1 minute tour into Ceres station https://www.youtube.com/watch?v=-RLkaJS1SpM

This 4 minute video of Spacedock sumarizes all the important stuff about Ceres: https://www.youtube.com/watch?v=32cSZUFNHrs

And here is a 10 minute science analysis where in the coments we can find a interesting discussion and theorys about how to solve radiation, meteorites and other problems: https://www.youtube.com/watch?v=cN66v_Qtcc8

(https://i.redd.it/pje6qxld74111.png) (https://i.pinimg.com/originals/75/41/fe/7541fe8d3bf3f771138a99f5d22422e4.jpg) (https://lh4.googleusercontent.com/proxy/ZY2GcTp7kz61G29U-Fpp3TNl1aHU4c2TMfAF0Mzw-klastcKvieJVTGFG_26PD8QyrfygHVprj7E19tusTeegGF8j6mDn4XDuPgz25t4L-IDKoiPMTurMCx4s90QeQ)
[close]
Title: Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
Post by: Panpiper on February 03, 2020, 09:27:24 AM
Ceres is actually the place I would advise Elon Musk to be the very first colony location, not Mars. There is nothing you can do on Mars that cannot be more profitably done elsewhere, and that is the death knell for a colony. The best Mars can hope for is a some sort of tourist industry, a location for adventuresome retirees, and to host a bunch of scientists. Everything else will be more expensive.

Ceres on the other hand has water in absolute abundance, along with pretty much everything else one might need. It's ultra low gravity means that chucking payloads to anywhere in the solar system will be extremely easy, so 'low shipping costs'. Ceres would be a windfall for exporting water, rocket fuel and oxygen, and with some local construction to avail themselves of the local resources, they could easily be a farming food exporter. The trick to colonizing Ceres is that you hollow out a torus (ultimately a whole bunch of them) and build a rotating station inside. The extremely low gravity means that all you would need for structural support of the hollowed torus would be an atmosphere retaining membrane and the pressure of the air. Digging the tunnels would not require boring equipment, just heating. Most of the surface of Ceres is essentially frozen mud. Heat the mud and you've got an excavation system.
Title: Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
Post by: scmp on February 03, 2020, 10:23:00 AM
Don't worry, Ceres is staying in the mod. I have an idea for it I'd like to do in a future update.
Title: Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
Post by: ASSIMKO on February 03, 2020, 04:00:54 PM
Yes, I missed pluto, he is a planet to me, so when I'm over thirty, the guys say he is no longer a planet, I don't agree. I would like to see these exosplanets as well as the moons mentioned by Alexzzz, but I would like to make a request to you: if possible, increase their orbit distance in relation to the planets they orbit, as it is unable to build gas traps, since it was alleged that the orbit was compromised (the same orbits that the moons of jupiter and saturn have), please.

Pluto almost made it in the last update, but I wasn't sure whether to put it in or not. And sorry, which planets are you talking about in regards to increasing their orbital distances? The orbits aren't final at all at the moment anyway, I wanted to get the rings looking right and then adjust the moons.


01- As for Pluto: if you decide to place it, it is in fact an icy planet. As for the scientist, for declassifying Pluto as a planet: For them before it was the sun that orbited the earth, today it is the other way around, I will not even comment on the invisible planet that they swear is there, because of a distortion that they detected ... aff
 Returning to the game, which is not what scientists say, but what programming orders for our delight ...
02 - It is not the planets that are having problems with the orbit, but their moons, at least for my game. Jupiter and Saturn, as in the mod they are gas giants, I would like to mine gas from them, but the mod I'm using said that the orbit that the miner was going to use was already being used. But that's okay, relax, I know other gas giants. kkkkkkkkk
03 -I liked your mod, but I don't think putting the planets as they are will matter, at least for me. I respect everyone's opinions, but in the game, I look for a system to colonize, where it has resources and is profitable, it doesn't have to be all planets with an exaggeration of resources, but that has some value, for example: at the moment it is good to mine on Venus. Just not being able to mine the gas, but then I go to another system. Putting a solar system in the game without something to mine, discover, have some ruins or even hidden enemies, I will not put. I enjoyed exploring your mod, in addition to the fact that the first 3 wanted in the quest for another mod, fell into the sun system. thanks for the mod. And I'm sorry for the big comment.
Title: Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
Post by: Alexzzz on February 03, 2020, 04:41:35 PM
"Tycho Manufacturing managed to spin up the asteroid, which gave it a gravity of 0.3 g"

What?!  Increasing the rotation of the asteroid would actually reduce the effective gravity due to the centrifugal force.

https://www.scienceabc.com/nature/universe/happen-earth-rotation-speed-increases.html


There are many objects larger than Ceres that you haven't included.  Why Ceres and not them?
Titania, Rhea, Iapetus, Charon, Umbriel, Ariel, Dione, Tethys, Pluto, Eris, Haumea, Makemake, 2007OR10, Quaoar, Sedna.

I didn't realize Ceres appeared in so much sci-fi lore.  If it makes the mod more fun, then leave Ceres in!

Title: Re: [0.9.1a] Sol System (v0.2.2 - 1/21/2020)
Post by: scmp on February 03, 2020, 05:26:20 PM
I intended on quite a few of those actually, but felt it was getting crowded. Who knows, maybe they'll still make it in.

Ceres is the largest object in the asteroid belt and as you've noticed, it's quite prominent in sci-fi. I'd like to at some point include it in the lore of the mod at some point.
Title: Re: [0.9.1a] Sol System (v0.2.3 - 2/5/2020)
Post by: scmp on February 05, 2020, 07:21:29 AM
0.2.3 has been released!

Download (https://github.com/s-Camp/SolSystem/releases/download/0.2.3/SolSystem-0.2.3.zip)
Git Repo (https://github.com/s-Camp/SolSystem)

Version 0.2.3 - 02/05/2020
- Added Callisto (Barren-Bombarded)
    Conditions:
        Cold
        Poor Light
        Low Gravity
        No Atmosphere
        Abundant Ore
        Abundant Rare Ore
        Abundant Volatiles

- Added Pluto (Barren), and Charon (Barren)
- Every planet and moon have new textures except for Oberon & Triton. (Credit to Alexzzz for showing me how)
- Some planet type changes:
    Venus: Lava -> Toxic
    Mercury: Rocky-Metallic -> Barren-Bombarded
    Luna: Barren -> Barren-Bombarded
- Saturn now has more visually accurate rings (Picture in OP)
- Temporarily removed the belts from Jupiter, Uranus, and Neptune pending replacement with better visuals
- Condition Changes:
    Mercury:
        Removed Meteor Impacts
        Added Thin Atmosphere
        Added Irradiated
    Venus:
        Removed Extreme Tectonic Activity
        Added Tectonic Activity
        Added Irradiated
    Luna:
        Added no_atmosphere
        Added low_gravity
    Io:
        Removed Extreme Tectonic Activity
        Added Tectonic Activity
        Added Poor Light
Title: Re: [0.9.1a] Sol System (v0.2.3 - 2/5/2020)
Post by: ASSIMKO on March 04, 2020, 02:56:44 AM
Thanks for all the improvements and additions, I liked (I really appreciated) the addition of PLUTO. Thank you so :):):)
Title: Re: [0.9.1a] Sol System (v0.2.3 - 2/5/2020)
Post by: SamTheHacker93 on May 16, 2020, 05:33:23 AM
I love the generic background of test_background.jpg


Textures Pack for New Systems (https://fractalsoftworks.com/forum/index.php?topic=8136) has a bunch of free to use backgrounds, if you want to switch it.
Title: Re: [0.9.1a] Sol System (v0.2.3 - 2/5/2020)
Post by: dotdotdotSS on June 22, 2020, 08:39:39 AM
How hard would it be to edit my copy of Sol system to move it further away from the core? It's usually the first system colonized by the AI factions in Nexerelin.
Title: Re: [0.9.1a] Sol System (v0.2.3 - 2/5/2020)
Post by: SamTheHacker93 on July 17, 2020, 11:30:52 AM
How hard would it be to edit my copy of Sol system to move it further away from the core? It's usually the first system colonized by the AI factions in Nexerelin.

Not hard at all, just open up the mod folder then navigate to data then scripts and open the single file there (download mod again if the file's extension is not .java) change the highlighted lines (in the included picture)
for example, if you change them to 8000, 18000 it will be some where around the white circle in the second picture

(https://github.com/SamTheHacker93/FileStorage/blob/master/Screenshot%202020-07-17%2013.34.50.png?raw=true)
(https://github.com/SamTheHacker93/FileStorage/blob/master/map_fixed.jpg?raw=true)
Title: Re: [0.9.1a] Sol System (v0.2.3 - 2/5/2020)
Post by: scmp on April 15, 2021, 04:48:34 PM
Updated for Starsector 0.95a-RC12.

Download Here (https://github.com/sal-Camp/SolSystem/archive/refs/tags/0.2.4.zip)

Only changed the game version in the mod_info.json. That's all it required. Also moved the system a little to the right.
Title: Re: [0.95a] Sol System (v0.2.4 - 4/15/2021)
Post by: callitri on June 03, 2021, 09:25:50 AM
Any idea why i cannot build commerce industry in the Sol system? it allways says there can only be one in system but i dont have any built.
Title: Re: [0.95a] Sol System (v0.2.4 - 4/15/2021)
Post by: robepriority on June 03, 2021, 09:57:00 AM
That's an indevo bug that should be patched in the current update.
Title: Re: [0.95a] Sol System (v0.2.4 - 4/15/2021)
Post by: callitri on June 03, 2021, 10:22:29 AM
I dont know what indevo is , but i played this morning and at that time i couldnt build it
Title: Re: [0.95a] Sol System (v0.2.4 - 4/15/2021)
Post by: Profit Prophet on June 06, 2021, 12:51:48 AM
Indevo is short for the industrial evolution mod which had a bug that prevented the construction of the commerce industry. This bug has been fixed in the current version. If you're not running indevo then im not sure whats causing the issue
Title: Re: [0.95a] Sol System (v0.2.4 - 4/15/2021)
Post by: callitri on June 06, 2021, 05:40:23 AM
Thanks in the mean time i figured it out and i do run it , problem is i encountered another problem as well
i have the latest version so the bug somehow persists , but besides that if build lets say the asteroid relays and clock on them it crashed the game with a fatal null error , which i never encountered before if i leave those buildings alone it plays fine
Title: Re: [0.95a] Sol System (v0.2.4 - 4/15/2021)
Post by: whodis1977 on September 12, 2021, 07:18:40 PM
Is there a way to get sol in an already started game?
Title: Re: [0.95a] Sol System (v0.2.4 - 4/15/2021)
Post by: ASSIMKO on December 04, 2021, 01:26:42 PM
For now, only planet "X" is missing. It hasn't been confirmed yet, but the game is about fiction, right?
Title: Re: [0.95a] Sol System (v0.2.4 - 4/15/2021)
Post by: Dwarden on June 04, 2022, 04:10:47 PM
there is always more to add https://tf-cmsv2-smithsonianmag-media.s3.amazonaws.com/filer_public/d8/2d/d82d6935-b076-470c-bf40-a1d82946b926/hubble_comet_c_2014_un271_nucleuscomparison.png

next to coments there is possibility of some other planetoids and large asteroids not just possible planet x (or it could be twin)

Title: Re: [0.95a] Sol System (v0.2.4 - 4/15/2021)
Post by: Dwarden on June 04, 2022, 04:14:28 PM
note: seems like there is crash vs Nexerelin 0.4.10d in 0.95.1a

```
3938037 [Thread-3] INFO  exerelin.world.ExerelinProcGen  - Creating station in asteroid belt null in Sol Star System, has params: false
3938054 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at exerelin.world.ExerelinProcGen.createStation(ExerelinProcGen.java:1317)
   at exerelin.world.ExerelinProcGen.populateSector(ExerelinProcGen.java:1953)
   at exerelin.world.ExerelinProcGen.generate(ExerelinProcGen.java:1274)
   at exerelin.world.ExerelinProcGen.generate(ExerelinProcGen.java:1173)
   at exerelin.plugins.ExerelinModPlugin.onNewGameAfterProcGen(ExerelinModPlugin.java:462)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.?00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
```
Title: Re: [0.95a] Sol System (v0.2.4 - 4/15/2021)
Post by: nekoworkshop on June 06, 2022, 05:31:59 AM
note: seems like there is crash vs Nexerelin 0.4.10d in 0.95.1a

```
3938037 [Thread-3] INFO  exerelin.world.ExerelinProcGen  - Creating station in asteroid belt null in Sol Star System, has params: false
3938054 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at exerelin.world.ExerelinProcGen.createStation(ExerelinProcGen.java:1317)
   at exerelin.world.ExerelinProcGen.populateSector(ExerelinProcGen.java:1953)
   at exerelin.world.ExerelinProcGen.generate(ExerelinProcGen.java:1274)
   at exerelin.world.ExerelinProcGen.generate(ExerelinProcGen.java:1173)
   at exerelin.plugins.ExerelinModPlugin.onNewGameAfterProcGen(ExerelinModPlugin.java:462)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.?00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
```

I'm on the same version and it works fine. Were you using the random core sector option in Next when you started the campaign by any chance?
Title: Re: [0.95a] Sol System (v0.2.4 - 4/15/2021)
Post by: Histidine on June 06, 2022, 07:11:58 AM
That is indeed a crash in random sector. Specifically, from an incompatibility involving the new asteroid belt terrain plugin in beta MagicLib.

@Dwarden what version of MagicLib are you using?

If I'm not mistaken, at least everything will work fine with either of (upcoming Nex release) or (upcoming MagicLib release), so there shouldn't be cause for concern.
Title: Re: [0.95a] Sol System (v0.2.4 - 4/15/2021)
Post by: Dwarden on June 06, 2022, 02:39:21 PM
That is indeed a crash in random sector. Specifically, from an incompatibility involving the new asteroid belt terrain plugin in beta MagicLib.

@Dwarden what version of MagicLib are you using?

If I'm not mistaken, at least everything will work fine with either of (upcoming Nex release) or (upcoming MagicLib release), so there shouldn't be cause for concern.

that's it, i sort of suspected that, as there are issues with MagicLib 0.44.1 so i hope both new N and ML releases are sooner than later ...
and thanks for looking into it
Title: Re: [0.95a] Sol System (v0.2.4 - 4/15/2021)
Post by: Screwball on September 06, 2023, 10:44:41 AM
Any idea when we get that mod updated ? I really liked to use the solar systems as my main sector under 0.95 :)