Fractal Softworks Forum

Starsector => General Discussion => Topic started by: ogredpowell on January 15, 2020, 04:58:18 PM

Title: Accidently horrible person- help!
Post by: ogredpowell on January 15, 2020, 04:58:18 PM
So I seem to be doing things to make the sector a worse place.  Help me stop!

1) Sold blueprints to pirates (hey, I dont like paying 30% tariffs.  its rediculous).  Then I find out that they can now build hyperions.   


2) Sold weapons to luddite path (was trying my hand at trade, they had a deficit!).  Then it seems that luddite path cell notifications and bases started popping up.


3) Blew up the pirate base attacking the colony, I was annoyed so I attacked one of the orbital pirate bases in the core.  I couldnt blow it up so I raided it a lot, and now its stability is 0 and it may 'deciviliize'.  Wait- so I just turned a space station to a feral h***hole?

Is there anything else I might inadvertent do to ruin the sector?  I noticed the remnant fleet seems to have a tri-tachyon relationship.   All those AI cores I've sold them arent going to turn into an invasion fleet, right? RIGHT?
Title: Re: Accidently horrible person- help!
Post by: Megas on January 15, 2020, 05:09:26 PM
Is there anything else I might inadvertent do to ruin the sector?
Ignore pirate raids.  Let them raid core worlds over and over again until some of them decivilize.  You could sat bomb the core worlds yourself, but that is not inadvertent.

In unmodded game, Remnants mind their own business, waiting to get mugged by you.  Cores are mostly upside.  The only meaningful downside are the Hegemony inspections (because if you miss or ignore the alert, they will steal your cores).  Pather cells are harmless as long as stability is 2 or more due to a bug.  There are no gotcha's for selling or turning in cores.

P.S.  Raid industry planets over and over again for blueprints.  Get all blueprints the faction owns while planet is stuck with -50 or worse to stability after you suck that planet dry, leaving it at zero stability for years, more than long enough for planet to decivilize.
Title: Re: Accidently horrible person- help!
Post by: ogredpowell on January 15, 2020, 05:51:45 PM
oh man thats a help- ive been ignoring the raids on other factions because I didnt think that got me $$$.

Sounds like I should get on that...
Title: Re: Accidently horrible person- help!
Post by: Plantissue on January 16, 2020, 05:22:08 AM
1) Hahaha pirates with hyperions. Use fighters.

2) Luddite path cells and bases pop up after some time 1 year after game start I think. It's nothing related to selling anything to luddite path.

3) The orbital pirate bases in the core aren't the source of the raid on your colonies. They do spawn pirate fleets, but they are mostly harmless. You just killed a bunch of innocents. You utter monster.
Title: Re: Accidently horrible person- help!
Post by: Aereto on January 24, 2020, 12:29:14 PM
As I befriend Pirates, and going Palpatine on the Pathers, giving Pirates a leg up in ship tech would give Pirate Armadas more teeth to use in raids against other factions. If you focus on befriending pirates by doing exploration missions for them, pirate fleets will leave you and your faction fleets alone and not even raid your colony even if your colony is targeted with pirate activity.

On the funny part, the pirate raids on Hegemony systems give patrols plenty of distraction for my stealth fleet composed only of Valkyrie transports with insulated engines and augmented drives to do some clandestine chaos of my own without causing hostilities. The best possible chance I can do for finding faction blueprints, especially the coveted Battlegroup XIV ship blueprints.

As for you selling Hyperion blueprints to pirates, I'd say let them fly ballin' in those ships. They have key weaknesses to exploit.
Title: Re: Accidently horrible person- help!
Post by: Locklave on January 26, 2020, 08:54:10 AM
As for you selling Hyperion blueprints to pirates, I'd say let them fly ballin' in those ships. They have key weaknesses to exploit.

Hyperion is a strict improvement over literally every pirate ship in that size range. Are us suggesting there is a greater weakness to them as compared to the normal garbage they fly?

edit:

To the OP. I watched a streamer named Robbaz sell Onslaught BP on the black market, that made the galaxy a less safe place lol.
Title: Re: Accidently horrible person- help!
Post by: TaLaR on January 26, 2020, 09:56:51 AM
Hyperion is a strict improvement over literally every pirate ship in that size range. Are us suggesting there is a greater weakness to them as compared to the normal garbage they fly?

But we are not comparing ship vs ship, we are comparing by DP value (of ships that could be deployed instead of Hyperion). Hyperion under AI control is a waste of 15 DP or at best a minor annoyance (could be a pirate Falcon instead...).
Title: Re: Accidently horrible person- help!
Post by: ogredpowell on January 26, 2020, 04:47:28 PM
hahah thanks for the tip.

I'm tempted to see them all my high end blueprints and watch the sector burn.
Title: Re: Accidently horrible person- help!
Post by: Plantissue on January 27, 2020, 05:08:36 AM
My experiments with Hyperion as AI controlled in fleets has them very useful in distracting or making a diproportionately large amount of DP chase them, allowing concentration of forces in other areas. Until fighters chase them away in which 2 or 3 teleportations seem enough to be out of fighter range or make the fighters turn back. I wouldn't say it's a waste of 15 DP, if it can pull away 45 DP worth of ships for example.

But according to other people in the forum, fleets are made up from invisible Fleet Points, which don't seem to be related to deployment points in the first place, so there's no way to tell whether or not pirates with Hyperions are more or less powerful. They could even be exactly the same in fighting other factions if ship battles are worked out from comparing Fleet Points, for which the total remains the same no matter what blueprints are being used.
Title: Re: Accidently horrible person- help!
Post by: Locklave on February 01, 2020, 04:52:05 PM
Hyperion is a strict improvement over literally every pirate ship in that size range. Are us suggesting there is a greater weakness to them as compared to the normal garbage they fly?

But we are not comparing ship vs ship, we are comparing by DP value (of ships that could be deployed instead of Hyperion). Hyperion under AI control is a waste of 15 DP or at best a minor annoyance (could be a pirate Falcon instead...).

But DP doesn't dictate AI fleet composition or size, Fleet points (Planetissue mentions above) do that. Although smaller ships are overvalued by that system generally, the Ordos for sure overvalue smaller ships with FP.

edit:

If anyone knows how to dig out those number it'd be helpful for determining if it's a buff or nerf to give them that BP. It'd be interesting if there was a list of BP that weakened the Pirate faction vs strengthened, people could strategically game the Black Market BP for advantage.
Title: Re: Accidently horrible person- help!
Post by: Aereto on February 11, 2020, 02:38:29 PM
To the OP. I watched a streamer named Robbaz sell Onslaught BP on the black market, that made the galaxy a less safe place lol.

I feel tempted whether or not to sell some of my excess blueprints and probably a synchrotron core (if the pirate colony still has a fuel production plant), since I have friendly relations with pirates as part of my clandestine plan to sabotage factions and weaken their ability to militarize. I already defanged the Hegemony and Sindrian Diktat, so the Persean League and Tri-Tachyon remain. Luddic Church if I want free ports, but I find that unnecessary.
Title: Re: Accidently horrible person- help!
Post by: NephilimNexus on February 11, 2020, 05:09:39 PM
Hyperion is a strict improvement over literally every pirate ship in that size range. Are us suggesting there is a greater weakness to them as compared to the normal garbage they fly

Indeed, a single schwarm of four Hyperion with two tactical beams in the small slot and two twin-tactical beams in the medium slots can wipe out entire remnant fleets by themselves, without taking any damage in return.  They're just unholy terror against anything smaller than a battleship.
Title: Re: Accidently horrible person- help!
Post by: KCR on February 12, 2020, 01:35:36 AM
Indeed, a single schwarm of four Hyperion with two tactical beams in the small slot and two twin-tactical beams in the medium slots can wipe out entire remnant fleets by themselves, without taking any damage in return.  They're just unholy terror against anything smaller than a battleship.
That sounds like a fun thing to me! But, unfortunately, i haven't seen one since i've started playing! I believe, Tri-Tachyon is responsible for having those. Should i start raiding their heavy industries till the end of a century to actually acquire a blueprint for this?
Title: Re: Accidently horrible person- help!
Post by: Plantissue on February 12, 2020, 05:15:51 AM
I've always managed to find one by exploration. I'm not sure if they are obtainable by raiding Culann. Just note that whatever "twin-tactical beams" are, isn't in unmodded starsector. Also that 4 Hyperions is the DP equivalent of a Paragon, so I sure hope that 4 Hyperions can deal with something smaller than a battleship.

If anyone knows how to dig out those number it'd be helpful for determining if it's a buff or nerf to give them that BP. It'd be interesting if there was a list of BP that weakened the Pirate faction vs strengthened, people could strategically game the Black Market BP for advantage.

\Fractal Softworks\Starsector\starsector-core\data\hulls\ship_data.csv

In the 6th column. It seems that the values for frigates and destroyers when compared are mostly reasonable, but cruisers and capitals are undervalued compared with frigates and destroyers. Many capitals are also slightly undervalued compared with cruisers. For instance a Lasher or Wolf is 5 and a Paragon is 30 Fleet Points. Which help explains why the same payment bounty fleets can vary so much in difficulty. They are the same in fleet points, but the one with more "FP efficient" capital ships not only has more capital ships which are innately more DP efficient, but has more capitals than they should do.
Title: Re: Accidently horrible person- help!
Post by: NephilimNexus on February 12, 2020, 04:29:44 PM
Yeah, tac-beams are from Acheron Order.  High damage, high flux, low ROF... but that to me just means "hit and run" which is exactly what the Hyperion does best.
Title: Re: Accidently horrible person- help!
Post by: Locklave on February 15, 2020, 03:57:26 AM
I feel tempted whether or not to sell some of my excess blueprints and probably a synchrotron core (if the pirate colony still has a fuel production plant), since I have friendly relations with pirates as part of my clandestine plan to sabotage factions and weaken their ability to militarize. I already defanged the Hegemony and Sindrian Diktat, so the Persean League and Tri-Tachyon remain. Luddic Church if I want free ports, but I find that unnecessary.

I do exactly that in games when I'm allied with the pirates. Hell I sold them a Pristine Nanoforge (normal market so they would use it, black market won't for some reason) to their only fleet producing planet. So all pirate ships ended up with 0-1 d-mods instead of the 0-5 or w/e it was and they have every single ship design but the Legion stuff as you can only get those once. It's nice seeing an Astral/Paragon show up in a huge fight when pirates backed you up.

\Fractal Softworks\Starsector\starsector-core\data\hulls\ship_data.csv

In the 6th column. It seems that the values for frigates and destroyers when compared are mostly reasonable, but cruisers and capitals are undervalued compared with frigates and destroyers. Many capitals are also slightly undervalued compared with cruisers. For instance a Lasher or Wolf is 5 and a Paragon is 30 Fleet Points. Which help explains why the same payment bounty fleets can vary so much in difficulty. They are the same in fleet points, but the one with more "FP efficient" capital ships not only has more capital ships which are innately more DP efficient, but has more capitals than they should do.

This make me think they need to re-address Bounty values and use a separate system to assign cash values.

Thanks for the data location.