Fractal Softworks Forum

Starsector => Suggestions => Topic started by: SonnaBanana on December 05, 2019, 12:04:11 AM

Title: Skulduggery - fifth aptitute
Post by: SonnaBanana on December 05, 2019, 12:04:11 AM
The Skulduggery skills deals with missions, reputation, trade and activities frowned upon by other factions.
Lower chances of contraband being found, reduced tariffs, increased pay from missions, increased reputation gain, reduced black market suspicion, more cargo from extorting convoys (when it is implemented).
At higher levels, maybe even things like getting away with saturation bombardment, AI cores and free port.

Pretty please we really need an aptitude like this :P.
Title: Re: Skulduggery - fifth aptitute
Post by: Grievous69 on December 05, 2019, 12:31:10 AM
You know the skill system is getting a complete rework right? Also those skills sound terribly boring, more money just for doing something you usually do is really bland. Other examples you mentioned will probably have story point uses tied to them.
Title: Re: Skulduggery - fifth aptitute
Post by: Sutopia on December 06, 2019, 12:15:07 PM
I guess you're talking about "social" skills in EVE?
SS is more centered around combat and almost all mechanics are developed around that, combat is the core experience imo.
So, no.
Title: Re: Skulduggery - fifth aptitute
Post by: xucthclu on December 14, 2019, 03:24:33 PM
Early game it seems nice, but by late game 80% of it all seems entirely obsolete.