Fractal Softworks Forum

Starsector => General Discussion => Topic started by: IDCS on November 23, 2019, 08:41:11 PM

Title: Mod for removing environment leveling
Post by: IDCS on November 23, 2019, 08:41:11 PM
By environment leveling I mean the bounties, encounters etc. scaling up as I level

I am trying to find something that would instead buff costs for big stuff like obtaining higher end ships and weapons, colony costs and incomes after development etc. upfront while leaving the game world itself static. So I would be able to play as a small time bounty hunter scraping by for as long as I wanted, or if I wanted to scale up, I would not still be dealing with pirates or bounties now with 10 capital ship armadas but would take on large contract works, colonize somewhere etc.

Does such a mod exist?
Title: Re: Mod for removing environment leveling
Post by: Dread Lord Murubarda on November 28, 2019, 10:13:07 AM
I dunno, but I think that if you don't do big bounties, smaller ones will pop-up again after a while. btw, if you are new, just hang in there, the game becomes a lot easier once you become experienced.

get the "remove level cap" mod, and start off with the salvager skills, the first 3. now D-mods are 50% less bad and they also lower the monthly maintenance cost. higher chance to recover enemy ships and gear.

what I like to do now is start with no faction, and just mine and dodge ludic path/pirates, stay out of the conflict, level your industry tree for salvaging and technology tree for transverse jump, better sensors, better dark mode. this way you can stall for as long as you want. I use nexerelin for the custom start and mining.

pirate ships like the shrike P, buffalo mk2, wolf P are great for mining. after I leveled up my tech tree + accumulated a fleet of at least 10+ shielded cargo holds pirate ships I do some drug smuggling also.
Title: Re: Mod for removing environment leveling
Post by: IDCS on November 29, 2019, 04:08:20 PM
I did a few playthroughs, but ended up abandoning them since getting a few capitals, setting up some colonies etc. all ended up with everything else leveling up exponentially to match me. That's not the kind of challenge I want so that's why I'd rather disable enemy leveling and instead have a level pyramid of enemies at all times e.g. for every 20 50k level bounty fleet 5 100k level and 1k level etc.
Title: Re: Mod for removing environment leveling
Post by: Alex on November 29, 2019, 09:37:19 PM
Just FYI, a few things get a bit stronger with time (notably, pirates), but nothing levels up based on your level. The bounties get stronger as you complete more bounties.
Title: Re: Mod for removing environment leveling
Post by: FAX on November 30, 2019, 12:32:00 AM
I always set the battle size in 200 when I was tired of Grand fleet, then I will keep a smaller fleet and pilot a destroyer, the bounty is not the only target, I will spend more time on hostile facion, to hunt their trade fleets, or patrols( I use starship legend so that I can get some benefit from this action). Of course, aviod the huge fleet by higher Burn speed. You can try it ;)
Title: Re: Mod for removing environment leveling
Post by: IDCS on November 30, 2019, 09:44:46 AM
Just FYI, a few things get a bit stronger with time (notably, pirates), but nothing levels up based on your level. The bounties get stronger as you complete more bounties.

That's the exact same thing I am talking about, based on level or time is virtually the same thing. I want an option for enemy difficulty to be based on what I am doing in a playthrough instead of how far I am in a playthrough. Same idea applies for bounties regardless of the low level mechanics.