Fractal Softworks Forum

Starsector => Mods => Modding => Topic started by: NoFoodAfterMidnight on October 10, 2019, 09:49:36 PM

Title: [0.9.1a] Better Neutrino Detector Mod
Post by: NoFoodAfterMidnight on October 10, 2019, 09:49:36 PM
A really simple mod that removes the false-positives from the neutrino detector ability, while increasing its volatiles usage significantly and giving it a start-up cost.

It's strong, but isn't very cash-friendly in the early game so there's still plenty of time when you won't be using it, but it saves a lot of time for mass-searching in the late game.

Download (http://www.mediafire.com/file/dzfmjc31u4xoqhz/Better_Neutrino_Detector.zip/file)
Title: Re: [0.9.1a] Better Neutrino Detector Mod
Post by: ArnaudB on October 13, 2019, 07:25:57 AM
Thank you, I have been wanting that for a while.  :)
Title: Re: [0.9.1a] Better Neutrino Detector Mod
Post by: Apogee_Freak on October 15, 2019, 07:43:01 PM
Neat mod. An interesting addition would be some form of progression by keeping the original neutrino detector ability as it is, and unlocking the improved variant in some way.
The only way I can think of at the moment is through skills (more specifically level 3 of the sensors skill). But there is little challenge in this, as the player will most likely get to level 3 of any skill in a short time. Making an external script that uses different requirements will be more of a hassle too.
Title: Re: [0.9.1a] Better Neutrino Detector Mod
Post by: TainInfernus on March 18, 2021, 01:32:03 PM
Hey, I really like this idea for a mod, and no one else has taken a crack at it.
However, it doesn't seem to be working.  I haven't been playing for long, so perhaps I'm missing something, but my other mods are still working.
Is there some trick to this?
Title: Re: [0.9.1a] Better Neutrino Detector Mod
Post by: Chairman Suryasari on March 18, 2021, 05:32:43 PM
Perfect! Thanks!
Title: Re: [0.9.1a] Better Neutrino Detector Mod
Post by: Vensalir on March 31, 2021, 12:01:05 PM
I really like this mod and it's been firmly on my mod list since its release. It makes exploring large systems so less frustrating.

I don't know if the mod author is interested in updating it, but I apparently managed to get it working on 0.95 simply by editing the mod_info.json file. So far, the game seems to run fine even with this very crude approach and the skill works as it does in 0.91a.
Title: Re: [0.9.1a] Better Neutrino Detector Mod
Post by: PeepingPeacock on April 09, 2021, 09:18:37 AM
Last online a year ago so unlikely this is ever updated, but if you do could you make the volatiles values editable?