disclaimer: this mod is dead, i have no interest in continuing it. but that does not mean all ships will be lost forever, im working on a new mod Keruvim Shipyards which as the name suggests is a ship building company, it will have a midline military fleet but will sell various civ ships to the independents aswell as other factions. many ships will be deleted and few ships are staying, anvil as a faction is no more and blackjacks fate is unknown atm. many new ships and maybe a new weapon or 2 will be added. this new mod will be incompatible with Anvil Industries and as such this mod is no longer available
all and all things are gonna change and ive made up my mind on it, this wont come to pass for some time as ive been busy with work and working on my other mod The Exalted, which is where i will leave off on, check them out sometime! just updated them not to long ago with some new sprites and a new color scheme, have another update already in the works to fix some loose ends!
shameless self plug to the exalted can be found here! https://fractalsoftworks.com/forum/index.php?topic=19036.0
DO NOT REDISTRIBUTE ANVIL INDUSTRIES ON THIS OR ANY OTHER SITE, ITS DEAD AND I WANT IT TO STAY DEAD
(https://i.imgur.com/ZWEHvGs.png)
the download?: https://fractalsoftworks.com/forum/index.php?topic=19036.0/Anvil%20Industries1.3.6.zip?dl=1 nah sorry
special thanks
Spoiler
to vayra for her help on the new outlaw sprite and modding tutorial! wouldn't be here without it!
J0hn Shm0 for their help with modules.
king alfonzo for help with nex support
knightoftigers for incredible help setting up star systems!
tartiflette for their kitbash database
black lynx for looking over and improving many descriptions
captain trek for major balance help
avanitia for some major description changes
thanks to my brother for his miserable ship ideas on the spirit and cudgel
and to SierraTangoDelta for proof reading and editing the earlier descriptions. (none of the newer ones)
Blackjack theme: business by Faizyr https://www.newgrounds.com/audio/listen/487401
anvil theme: the old record by faizyr https://www.newgrounds.com/audio/listen/488465
update!
changes
Spoiler
V:0.3
enforcer AP:
removed small ballistic
decreased op by 5
changed system from plasmajets to microburn
mule AP:
changed medium composite to ballistic
decreased op by 10
changed system from plasmajets to microburn
halberd:
added insulated engine assembly
increased shield arc by 50
added the morning star heavy destroyer
added the chariot light carrier
added the shank droneship
added the legion AP
descriptions amazingly updated by SierraTangoDelta
version 0.4 out! Will break saves
changes
Spoiler
V:0.4
added ship kingdom class heavy carrier(dont worry about the front hangers! its fiiiiiiine)
added ship sparrow (P) class missile frigate
added ship hawkeye class utility drone
ember:
changed skin color
increased acceleration from 55 to 65
chariot:
changed skin color
convoy:
changed from destoyer to cruiser (as originally intended)
max cargo decreased from 1000 to 900
voyager:
updated sprite
fixed front right small ballistic placement
sheep dog:
decreased max armor from 600 to 500
hammer:
fixed flux dissipation (was 70 now 450)
increased max armor from 1300 to 1500
bastion:
fixed a seam above the bridge in the sprite
decreased max flux from 30000 to 25000
decreased dissipation from 1100 to 1000
decreased max hull from 15000 to 12000
halberd:
decreased max armor from 1650 to 1450
fixed see through seam on engines
morning star:
max armor decreaed from 450 to 400
max hull decreased from 4500 to 4000
max flux increased from 6200 to 6500
added the anvil prefix to all ship IDs
catalog updated with new ships and skins
Anvil V:0.5 out now!
https://www.dropbox.com/sh/3ueqbb6n4k1mhpp/AADGDf4LEJEpUXp4YtWB0nqca?dl=0
changes
Spoiler
V:0.5
Added bandit class pirate destroyer
added eagle AP
added emperor class battleship to remnant fleets
added sword class assault cruiser
added shield maiden class modular battlecruiser
added the estus assault gun
(note: none of the new ship descriptions have been proofread by SerraTangoDelta so expact lesser quality for now)
made ship catalog not look horrible and grossly white
quiver:
increased price from 57000 to 64000
hawkeye:
actully shows up ingame!!! (whoops)
voyager:
fixed min crew being 1 (now 100)
decreased max ordnance points from 125 to 105
hammer:
updated sprite
increased max dissipation from 450 to 650
kingdom:
removed side hangers
halberd:
changed sprite color
enforcer AP:
removed reinforced bulkheads
increased CR to deploy from 12 to 14
lasher AP:
decreased max flux from 2500 to 2100
decreased max speed from 150 to 135
decreased shield arc from 280 to 222
increased shield efficiency from 0.7 to 0.8
decreased max crew from 65 to 60
removed reinforced bulkheads
legion AP:
decreased armor from 1750 to 1650
decreased speed from 40 to 35
increased shield efficiency from 0.8 to 0.9
removed reinforced bulkheads
mule AP:
decreased shield arc from 240 to 220
decreased max ordnance points from 85 to 65
increased CR to deploy from 10 to 12
decreased mac cargo from 200 to 100
removed shielded cargo holds
removed reinforced bulkheads
update!
changes
Spoiler
V:0.6
(UPDATE WILL BREAK SAVES)
added tyrant class battleship to pirate fleets
added the rare hammerhead (G)
added the hatchet class heavy frigate
added the soldier class escort frigate
added venator class star destroyer
added the blast gun
added mortar class artillery cruiser
the Hawkeye utility drone FINALLY now shows up in fleets and markets!!!
all Anvil Pride (AP) ships: added pride bulkheads custom hullmod
ember:
added 2 small missile mounts
increased ordnance points from 85 to 90
convoy:
decreased max cargo from 900 to 800
decreased max fuel from 1200 to 1000
kingdom:
removed 2 flight decks (was 6 now 4)
removed expanded deck crew
increased max flux from 18000 to 23000
mule AP:
re-added shielded cargo hold
update! brings big balances and high tech ships. (no faction yet, havin problems :()
WILL BREAK SAVES
changes
Spoiler
V:0.7
major balance update thanks to captain trek
added critical power surge ship system
added volatile rounds ship system
added halvete cannon [medium energy]
added lich class ??
added geist class phase destroyer
added cudgel class heavy phase rig
added wolf (EX)
following ships have had their systems replaced by volatile rounds.
:mortar
:sword
:hatchet
following ships have had their systems replaced by critical power surge.
:empress (was emperor) (good luck! you're gonna need it)
halberd:
removed insulated engine assembly
tyrant:
decreased max hull from 19000 to 10000
quiver:
increased DP from 10 to 16
decreased max burn from 7 to 8
mortar:
decreased shield arc from 200 to 100
changed shield type to omni
fixed spelling error in name
bandit:
decreased peak CR time from 420 to
decreased max speed from 70 to 65
legion AP:
replaced the 2 large composite mounts with ballistic
venator:
increased DP to 55 from 45
bastion:
decreased shield efficiency from 0.7 to 0.9
increased DP to 40 from 35
decreased max ordnance points from 250 to 220
removed flight decks
replaced ammofeed with bastion defence drones
shield maiden:
decreased shield efficiency from 0.7 to 0.8
increased DP to 35 from 25
changed some colors to a blue tint
hammer:
increased DP to 35 from 30
sword:
increased DP to 20 from 15
voyager:
removed salvage gantry
chariot:
increased DP to 12 from 9
enforcer AP:
decreased DP from 12 to 10
morning star:
increased DP to 13 from 10
mule AP:
increased max cargo back to 150 from 100
increased DP to 9 from 7
taurus:
increased DP to 8 from 6
mosquito:
decreased DP from 7 to 5
sheep dog:
removed safety overides
sparrow (P):
increased DP to 5 from 3
emperor:
changed name to empress
aaand here we are!
changes
Spoiler
V:0.7.2
WILL BREAK SAVES
added specter
added condor AP
added tarsus AP
added mace heavy cruiser
added the arrowhead heavy bomber wing
added ignition beam small energy
removed the venator (since people mostly hate it)(will prob make it a custom bounty in vayras sector in the future)
added new mission
made separete ship catalogs just because i felt like it
changed names:
halberd to glaive
tyrant to outlaw
ember to rapier
hammer to lucerne
soldier to flail
sheep dog to axe
helvete cannon:
shrunk it a bit as it was to big
critical power surge:
increased extra shield damage taken from 50% to 250%
volatile rounds:
decreased damage bonus from 125% to 75%
odyssey EX:
decreased max speed from 85 to 70
replaced critical power surge with microburn
removed 1 flight deck
decreased max ordinance points from 260 to 250
decreased shield arc from 180 to 90
wolf EX:
decreased max flux from 3000 to 2800
decreased max dissipation from 250 to 200
Lucerne:
removed 1 borer drone and flight deck
plans for next update:
:redo legion AP/eagle AP
:add custom blue burndrive type system for AP ships
:add make another weapon thats not just a reskin
update! new faction, new ships including the awful warwagon and its awful sprite! and some balancing.
WILL BREAK SAVES
Spoiler
V:0.8 FACTION UPDATE
added warwagon class super superfreighter
added 2 peasant class freighters. cargo and fuel.
added faction with nex support
added the Haven system near league space
the following ships have had their systems replaced with pride drive:
tarsus AP
eagle AP
legion AP
mule AP
enforcer AP
odyssey EX:
fixed description not showing up
chariot:
new sprite
removed recovery shuttles
replaced rear small ballistic with small energy
geist:
replaced power surge with phase skimmer (for better or worse)
wolf EX:
replaced power surge with phase skimmer
legion AP:
decreased max ordinance points from 265 to 250
added preinstallad termanator drones
removed insulated engines
added solor shielding
slighty edited sprite (for better or worse)
removed all small mounts
added 3 medium mounts
eagle AP:
slighty edited sprite (for better or worse)
chariot:
decreased max ordinance points from 75 to 55
specter:
added delicate machinery
taurus:
removed shields
lich:
added delicate machinery
decreased max flux dissipation from 800 to 550
decreased max speed from 70 to 55
halvete cannon mk2:
decreased max range from 1200 to 800
increased charge down to 0.90 from 0.30
sparrow (P):
removed safety overrides
removed shields
New update!
WILL BREAK SAVES
changes
Spoiler
V:0.9. CARRIER HAS ARRIVED
added flamerge class fast frigate
added buccaneer class pirate carrier
added apparition class light carrier
added chariot MK2 class battle carrier
added a regular sparrow and updated sparrow (p)s sprite
added jester class converted yacht carrier
added omen (P) (have fun dealing with that)
added omen (EX)
added wraith class heavy cruiser
added sanctum class heavy drone carrier
added partizan class battle carrier
added shotel mk1 and mk2 support shuttles
added wasp EX
added wisp heavy fighter
added stake class heavy drone wing
added flea class point defense drone
added varna PD laser
added needle PD beam (small energy)
added commissioned crews support
haven no longer spawns when selecting the random start option while using nex
anvil ships now appear in league and diktat markets
decreased rate in which anvil ships appear in hegemony and independents
decreased relations with hegemony to welcoming
increased relations with league and dikat to welcoming
decreased relations with tri-tach, pirates and path to vengeful
increased relations with the independents to cooperative
gave all exalted ships custom engine colors and tech types
fixed a great many typos in ship and weapon descriptions
the following ships have had their systems replaced with possession:
specter
Odyssey (EX)
Lich
the following ships have had their systems replaced with automated defense:
lucerne
taurus
shank
shield maiden
taurus:
added built-in flea drones
axe:
updated sprite
sparrow (P):
made new sprite
decreased max hull from 2300 to 1000
decreased max ordinance points from 35 to 30
lich:
decreased max armor from 650 to 325
odyssey EX:
decreased max armor from 500 to 400
specter:
increased max hull to 12500 from 1000
kingdom:
updated sprite
mace:
changed name to club
geist:
decreased max armor from 600 to 250
convoy:
replaced borer drones with flea drones
lucerne:
increased max speed to 55 from 50
replaced borer drones with flea drones
quiver:
decreased max ordinance points from 75 to 65
mosquito (now named spirit):
changed name
changed sprite
removed ICU
added delicate machinery
decreased max ordinance points from 45 to 35
decreased max armor from 200 to 100
new update! balancing, fixes, new weapons and new ships.
heres whats new!
Spoiler
update (0.9.1) will not break saves but last one did so be careful
added revenant class heavy battlecarrier
added cutlass class drone assault ship
added prince class heavy frigate
added princess class heavy frigate
added stallion class combat tug
added stallion (P) class combat freighter
added m21 light blaster (small ballistic)
added mordare siege cannon (large energy)
added a few tips
fixed several typos and grammer errors
fixed issue where halvete mk2 appeared in markets
added tech/manufacturer to weapons
sanctum, warwagon, kingdom and lucerne:
increased max burn from 6 to 7
ignition beam:
decreased max rage from 800 to 650
halvete cannon:
decreased max range from 900 to 800
decreased ordinance point cost from 15 to 13
increased max damage from 130 to 150
glaive:
removed armored weapon mounts
kingdom:
removed recovery shuttles
varna pd laser:
decreased max damage from 35 to 15
decreased max range from 600 to 500
decreased max flux per shot from 30 to 15
shield maiden:
increased DP from 35 to 40
outlaw:
decreased max ordinance points from 240 to 200
bastion:
removed operations center
removed high resolution sensors
cudgel:
removed safety overrides
increased max ordinance points from 65 to 85
mortar:
removed built-in guass cannons
added civilian grade hull
removed integrated targeting unit
increased max ordinance points from 120 to 150
geist:
decreased max ordinance points from 95 to 90
rapier:
removed nav relay
taurus:
de-flead
New update! its a big one, quality over quantity! no more old sprites, fewer bad ships and the exalted have arrived!
and yes, it breaks saves.
Spoiler
WILL BREAK SAVES
update (0.9.3)
updated anvil industries flag (thanks vayra!)
added the exalted as a faction with a star system near league space
added the skarseld star system near hegemony space
renamed revenant to eidolon
slightly recoloered mule, condor and tarsus AP and made them rare. and removed lasher, legion, enforcer and eagle AP (might return is far far future)
replaced anvil drive with knights charge
added mercury (EX) class advanced scout
added more to Anvils faction description
added phylactery class freighter
altered the estus and blast gun sprites to set them slightly more apart from vanilla counterparts
added cielo class science vessel
added fantasma class carrier to exalted fleets
replaced the arrowhead bomber drone with the saber bomber wing
overhauled with new sprite, the outlaw. stronger and deadlier then ever. (vayra greatly helped with sprite)
overhauled with new sprite, the quiver. a proper carrier and no longer a cheap starliner conversion.
overhauled with new sprite, the convoy, pretty generic now but it'll get the job done (also added a convoy EX to exalted fleets)
overhauled with new sprite, the morning star, now named "morgenstern", it's thicker then ever! (also added a morgenstern EX to exalted fleets)
overhauled with new sprite, the bastion, its not devoid of color anymore!
overhauled with new sprite, the bandit, a bit tougher and a bit smaller.
removed all derelict ships (will re add them in far far future with better sprites and faction)
added the "desperate times" exalted mission
removed club and mortar
shotel MK1/MK2:
removed shotel MK1 and renamed shotel MK2 to just shotel
replaced 2 light mortars with 2 light assault guns
wasp (EX):
increased ordinance point cost from 8 to 9
revenant:
changed name to eidolon
gave it a description (oops)
jester:
increased max ordinance points from 85 to 100
kingdom:
decreased max speed from 55 to 40
partizan:
increased max ordinance points from 110 to 115
chariot:
increased max ordinance points from 55 to 70
sanctum:
removed preinstalled shank frigate wings
increased max ordinance points from 200 to 240
the following ships have had their systems replaced with Knights charge:
glaive, convoy, flail, hatchet, tarsus AP, mule AP
new thicc af update! as always its a save breaker, if anythings wrong hmu.
changes
Spoiler
update (1.0.0)
WILL BREAK SAVES
added the Blackjack Mining Syndicate with several new ships
added the plasma caster medium energy weapon
added the carrion class combat rig
added the brute class pirate assault cruiser
added the keg class combat tanker
added the M71 asteroid cracker large energy
removed chariot mk2
re-colored the condor and tarsus AP and gave them to Blackjack
removed the mule AP (might return in my shippack)
re-added the lucerne class battleship with new sprite!!!!!
gave the prince and princess overhuals with new sprites
ovarhauled the voyager. new sprite, now a combat focused salvage ship.
overhauled the rapier. new sprite, now filling its role as a frigate killer more heavily
moved skarseld next to haven
gave the Outlaws TPC a description
fixed sabers description not showing up
fixed prince and princess frigates showing up as destroyers
fixed the rapiers description having a removed ships description within it
stopped regular convoy from joining combat
added exalted subsystems to all exalted ships and removed delicate machinery
ignition beam:
gave it a new sprite and renamed it to the ecto beam.
needle beam:
changed it into a heavy burst beam
bastion:
lowered maneuverability
changed shield efficiency from 0.7 to 1.3
decreased max flux from 25000 to 18000
varna pd laser:
changed damage type to frag
eidolon:
decreased max flux from 28000 to 24000
decreased max hull points from 19000 to 16000
Odyssey (EX):
decreased max flux from 23000 to 18000
decreased max dissipation from 1600 to 1000
removed solar shielding
fantasma:
decreased max flux from 11000 to 7500
quiver:
decreased max flux from 7500 to 6000
decreased max dissipation from 350 to 250
decreased max cargo from 600 to 350
phylactery:
removed ground support package
hatchet:
increased max speed from 70 to 90
chairot:
replaced system with maneuveringjets
increased max speed from 55 to 65
edited sprite
flail:
removed nav relay
saber:
replaced m21 light blaster with a light duel machine gun
reduced max fighter number from 3 to 2
reduced ordinance cost to equip to 20 from 22
increased max hull from 550 to 750
increased max hull from 150 to 200
stake:
decreased max hull from 650 to 500
decreased max armor from 120 to 100
stallion:
removed shielded cargo holds
specter:
decreased max flux from 27000 to 22500
removed automated repair unit
wasp (EX)
changed name to delusion
reduced fighter number to 5 from 6
kingdom:
decreased max speed from 45 to 30
decreased max flux from 23000 to 19000
new update with some important fixes! as always its a save breaker.
changes
Spoiler
V:1.1
added chest class mini freighter to blackjack fleets
added priest class line cruiser to exalted fleets
fixed chariots bounds
anvil ships no longer spawn in diktat and hegemony fleets
fighters no longer show as warships in the colony ship production tab
anvil, exalted and blackjack markets no longer stop selling ships late game
added the warwagon to the default_ship_roles file so it now shows up ingame
changed the exalteds campaign colors
changed anvil industries campaign colors
removed the convoy (EX)
added the urn class freighter to exalted fleets
removed the odyssey (EX) will make heavy changes and add it as an HVB whenever i get around to adding those
added the culverin class missile destroyer to anvil fleets, happy pride month!
removed the hammerhead lgbt (the culverin took its place as it was just a crappy hammerhead skin)
removed the sparrow (P)
gave the sparrow a new sprite
carrion:
increased supplies/month from 3 to 6
now joins in on combat
wraith:
decreased price from 230000 to 190000
increased max speed from 35 to 50
geist:
removed exalted subsystems
lucerne:
decreased supplies/month to 35 from 45
atlas (BMS):
decreased max flux from 18000 to 14000
decreased max cargo from 1000 to 750
added salvage gantry
bouncer:
decreased max flux from 12000 to 9000
decreased max dissipation from 725 to 450
quiver:
removed salvage gantry
gemini (BMS):
decreased supplies/month from 12 to 10
prince:
decreased max cargo from 95 to 60
princess:
decreased max cargo from 95 to 60
New Fat Update! and as always its a save breaker!
changes
Spoiler
V:1.2
WILL BREAK SAVES
gave independents access to exalted and blackjack weapons
Removed the prince and princess frigates
added The Graft HVB (with vayras sector installed)
added the Bastion (P) the original bastion HVB (with vayras sector installed)
added the gust micro cannon to anvil ships (HE, Small Ballistic)
added the Tsar Cannon to anvil ships (HE, Large Ballistic)
added the Gleam Cannon to exalted ships(Large, EMP Energy)
added the Gangster class heavy destroyer to blackjack fleets
added the snapper class drone hub frigate to blackjack fleets
added the mirador class science barge to blackjack fleets
added the retainer anti fighter corvette to anvil fleets
added the vampire assault ship to exalted fleets
added the Silkworm class support bomber wing to anvil fleets
re-added the mortar artillery cruiser as the mortar (P) ( i took the regular out like 5 months ago)
removed neutralist from blackjacks personality traits in nex
decreased the rate in which vanilla ships from the base blueprint spawn in anvil/blackjack/exalted fleets
fixed an ungodly amount of typos
added the Omni-Forge custom industry to crucible
added the Starburst EMP MRM to anvil ships (small and medium, missile)
overhauled the Lucerne. bigger, badder and ANGRY
removed the gemini BMS
added commissioned crew support for the exalted
anvil no longer sat bombs enemies
removed the priest
the eidolon (now named priest) has been removed from exalted fleets and is now an HVB (with vayras sector installed)
added the Nightmare class heavy carrier to exalteds fleets
changed specters name to wendigo
added music to all 3 factions
removed the following ships from the factions default blueprints and changed them to rare blueprints: bastion, lucerne, kingdom, wendigo and priest.
changed the market on panger to freeport
added the mora (BMS) class drone hive to blackjack fleets
added relations between anvils factions and several modded factions
fixed bouncers broken bounds
added the Lasher (AP) to anvil fleets (rarely)
added the Conquest (AP) to anvil fleets (rarely)
added the Enforcer (AP) to anvil fleets (rarely)
added the Voodoo class kinetic Harpoon to exalted ships (small and medium, missile)
still didnt add a bridge to the brutes sprite, never will. (true pirates dont need to see where they are going or what they are shooting.)
added the chem lab industry to juego
added commissioned crew support for blackjack
added the Scamp class pirate frigate to..... well, pirate fleets.
the exalted now send raiders to enemy systems (with vayras sector installed)
replaced the systems of the following ships with bulwark charge:
quiver
glaive
axe
hatchet
cudgel
stallion
stallion (P)
lucerne
convoy:
new sprite
removed 2 small weapon mounts
replaced system with damper
decreased max OP from 70 to 55
cielo:
added custom built in drone wing
decreased max OP from 85 to 65
stallion:
removed drive field stabilizer
increased max speed from 60 to 70
decreased fuel per lightyear from 10 to 3
fantasma:
added small energy mount.
(an individual that wishes to remain unknown) updated the sprite
jester:
now has decreased spawn rate
flail:
replaced system with flarelauncher
mining drone (BMS):
changed sprite
halvete:
fixed up the main sprite a bit
made barral smaller
apparition:
replaced sprite
shotel:
replaced light assault guns with gust micro cannons
protective mining mounts:
decreased health bonus from 50% to 20%
removed turn speed penalty
removed repair speed bonus
quick patch! it doesnt break saves but last one did so be careful
Spoiler
V:1.2.1
added the depot class logistics barge to anvil fleets
FIXED HVBs PREVENTING OTHERS FROM SPAWNING
stallion:
re-added drive field stabilizer
decreased spawn rate by 30%
omni-forge:
nerfed ship quality bonus (500% was a bit... much...)
bulwark charge:
decreased damage resistance from 50% to 30%
increased cooldown from 12s to 15s
stallion (P):
decreased max cargo to 100 from 150
chest:
decreased max cargo from 200 to 150
tarsus (BMS):
decreased max cargo from 400 to 350
decreased max fuel from 200 to 60
urn:
decreased max fuel from 500 to 400
mora (BMS)
decreased DP from 24 to 18
silkworm:
increased OP cost to 15 from 10
all starbursts:
decreased EMP damage to 2500 from 4500
vampire:
increased speed from 70 to 95
warwagon:
decreased spawn rate by half
culverin:
replaced the 2 ballistic hardpoints with composite hardpoints
voodoo pod:
description now shows up
exalted:
removed weak willed and added the low profile and one true way faction traits with nex installed
blackjack:
added the low profile and anarchistic faction traits with nex installed
some bug fixes and balancing
changelog
Spoiler
V:1.2.2
updated dozens of descriptions (done by black lynx on discord)
added the doom (EX) to exalted fleets
fixed crash when entering mausoleum (THIS TIME FOR REAL)
outlaw:
increased max speed from 55 to 65
beetle/cielo drone/cracker drone:
no longer drop when host ship is killed and no longer sold in markets (and increased OP cost for those that still have them, go wild i guess)
empress and graft:
replaced system with phase skimmer
depot:
increased supplies a month to 35 from 25
apparition:
increased max speed from 35 to 55
snapper:
gave it 2 mining strength with nex installed
bouncer:
replaced medium mounts and small turrets with hybrids
decreased max OP by 10
blackjack:
messed with spawn rates so now base BP ships will be more frequent and blackjack now knows the hammerhead BP
Yes, deleted old file/folder, inserted new one. I did a bit of testing:
It only throws this error on old Games started before the update, new games are unaffected.
aye yeah my bad, having the same thing, thats so weird tbh, sorry about that.
doesnt seem to be any fix other then replacing the background with a .jpg
so to anyone who comes here with this problem go into anvils files and follow this path graphics/backgrounds and delete the only thing in it then replace with this image.
sorry for the trouble.
Spoiler
(https://i.imgur.com/mE8bDN6.jpg)
yep, another one.
changelog
Spoiler
V:1.2.3
tarsus (BMS):
no longer joins combat
silkworm:
decreased missile launch range from 2000 to 1000
increased refit time from 12 to 16
increased OP cost from 15 to 18
lich:
replaced system with plasma jets
touched up sprite
increased max speed from 45 to 65
decreased shield arc from 180 to 90
increased minimum crew needed from 80 to 90
saber:
decreased armor from 200 to 150
bouncer:
now actually has the blackjack tech-type
jester:
increased max speed from 20 to 45
glaive:
decreased supplies a month/DP to 25 from 30
brute:
fixed bounds
empress:
fixed lack of codex entry
replaced system with burndrive
ayyy big update
Spoiler
V1.3: WILL BREAK SAVES
general changes:
REMOVED THE EXALTED
pirates no longer use anvil weapons (sorry to those who faced a mudskipper with a tsar)
added the Edinburgh star system
updated Lucernes description to include Warwick
lowered sound of market music for both factions
added reinforced bulkheads to all HVBs (sorry completely forgot)
both factions blueprint packages are now rarer
Blackjack changes:
changed the location of ruleta (now above Naraka and to the right of Yma-Waraw)
replaced the oribtalstation on juego with a battlestation
Anvil industries changes:
upgraded the battlestation on Crucible to a Starfortress
added restoration docks to crucible (with Industrial Evolution installed, after it updates with new IDs)
refined exported ships/weapons/fighters to persean league and independents
new ships/weapons:
spider class interceptor to anvil fleets
shotel class heavy frigate to anvil fleets (and a pirate variant to pirate fleets)
zweihander class assault cruiser to anvil fleets
dutchess class battleship to derelict fleets (oh yall are gonna have a bad time with this one)
3 culverin skins
ships that had a full overhaul including new sprites and stats:
kingdom
sparrow
following ships/weapons have had minor/major sprite changes, but little to no stat changes:
partizan
bouncer
tarsus (BMS)
graft
quiver
brute
gust
M21 blaster
following ships/weapons have been renamed:
saber to cicada
stake to antlion
shotel to cricket
snapper to shoe
removed these ships/weapons:
conquest AP
keg (will return in future mod)
lasher AP (will return in future mod)
retainer
enforcer AP
glaive:
lowered spawn by 50% (older design being phased out for the modern zweihander, dont worry will never remove it!)
updated description somewhat
M74 asteroid cracker:
a complete overhaul, it is now burst with various stat changes
convoy:
decreased max cargo from 1000 to 800
decreased max crew from 350 to 200
partizan:
increased max speed from 60 to 85
increased shield arc from 55 to 70
increased max burn from 7 to 8
outlaw:
decreased spawn rate by 50% (dear god this isnt supposed to be as common as the atlas MK2)
tsar:
no longer targets fighters
decreased max damage from 1000 to 900
decreased energy/shot from 1500 to 1300
increased chargedown from 3 to 3.5 seconds
ranger:
increased max speed from 45 to 55
increased max burn from 7 to 8
mortar:
fixed the description not showing up (it was a miss labeled ID)
peasent:
replaced ship system with burndrive
increased max speed from 40 to 135
decreased max cargo from 250 to 200
decreased max crew from 120 to 40
increased max burn from 8 to 9
m21 blaster:
decreased flux per shot from 300 to 250
condor (BMS):
removed small medium missile and small missile mounts
added a medium ballistic mount
removed shields
increased armor from 600 to 750
increased hull from 5000 to 5400
increased max speed from 35 to 45
decreased max burn to 8 from 9
quiver:
changed medium ballistic to composite
changed 2 front hardpoints to turret
new update! save safe.
Spoiler
V:1.3.1
general changes:
migrated version checker to github
new ships/weapons:
culverin (NB)
bet class heavy fighter to blackjack fleets
ships/weapons that had a full overhaul including new sprites and stats:
blast gun
ships/weapons that had minor/major sprite changes, but little to no stat changes:
kingdom
pulse barrage
the following descriptions have had major changes:
brute
stallion (P)
bandit
axe
flail
shotel
hatchet
blast gun:
increased OP cost from 10 to 12
decreased damage per shot from 90 to 55
decreased flux per shot from 100 to 45
increased fire rate
all starbursts:
decreased EMP damage from 2500 to 2000
kingdom
replaced system with reserve wing
decreased max speed from 75 to 65
decreased shield efficiency from 0.8 to 1
gust:
changed fire sound
glaive:
decreased max flux from 12000 to 10500
increased fuel per light year from 5 to 6
(as its supposed to be an older ship)
stallion:
increased fuel per light year from 3 to 8
increased supplies/month from 8 to 10
pulse barrage:
decreased burst size from 25 to 20
increased fire delay from 4 to 5
increased burst delay from 0.1 to 0.2
tsar:
increased OP cost from 26 to 30
increased damage per shot from 900 to 950
graft:
fixed energy weapon arcs
quiver:
increased supplies per month and deployment points from 16 to 18
some minor changes and removals
Spoiler
V1.3.3: WILL BREAK SAVES
general changes:
removed meme folder from files, save for 1 meme that stays
removed files for HVB bastion, it was removed from the game awhile ago but forgot the files
ships that had a full overhaul including new sprites and stats:
carrion: tuned for a more dedicated support role
flamberge: more tuned for light and fast engagements
removed these ships/weapons:
shotel
mirador
depot
scamp
lucerne:
decreased max armor from 2300 to 2200
bet:
added automated repair unit
added protective mining mounts (forgot to add this from the start)
slightly increased maneuverability
increased max speed from 120 to 145
decreased chargedown time from 15 to 10 seconds
blast gun:
increased damage from 55 to 65
needle PD beam:
increased max ammo from 1 to 2
increased OP cost from 6 to 7
pulse barrage:
fixed hardpoints firing from outside the sprite
decreased time between burst rounds from 0.2 to 0.1 seconds
I realize this is a giant dump of feedback, but its somewhat based on testing experiences trying to find a fleet that will work for the tournament. These of course are my own opinions, and it wouldn't surprise me if others point out problems with my suggestions.
i read through your suggestions and made some changes based on them, but not 1 for 1 obviously.
as for the cudgel and axe, well the cudgels something i keep forgetting to remove, was supposed to go last update but well, forgot, its a bad ship that i dont feel deserves fixed as a phase ship doesnt really fit anvil much, and the axe is one of the next ships to get a complete overhual with new sprite to hopefully make it more of a viable ship.
new update changes
Spoiler
V1.3.4: save safe
general changes:
descriptions looked over and updated by JRG#5310 on discord
removed CARRIER and COMBAT tags from battlecarriers so they act as proper combat ships rather then stay back like dedicated carriers
flamberge:
increased max OP from 40 to 45
sparrow:
increased max speed from 55 to 85
increased max OP from 35 to 40
bouncer:
increased fuel per light year from 3 to 4
cielo:
increased max speed from 75 to 90
increased max OP from 65 to 75
increased max flux from 5100 to 5800
increased max dissipation from 230 to 300
flail:
increased shield arc from 75 to 150
added accelerated shield
gangstar:
changed angle of rear small mounts
increased max speed from 45 to 55
rapier:
increased max dissipation from 200 to 260
all culverins:
increased max OP from 95 to 100
decreased supplies per month and DP from 14 to 11
lucerne:
armor increased from 2100 to 2150 (dont @ me, im bit of a mess rn lol)
needle beam:
decreased OP cost from 7 to 6 (idk why i changed it to 7, sorry.)
outlaw:
decreased supplies per month and DP from 40 to 35