Re: Falcon Ps - yeah, I'm not sure why I made that comment. I'm well aware of how SO interacts with faction aggressiveness and that such a ship is still very viable. Guess it's my missile bias speaking.
I also didn't notice until now, but I just saw that you decided to use replace in your mod_info.json for every edited file, which has the unfortunate side effect of breaking mod compatibility with any ship, weapon or faction mod. As far as I'm aware, the changes to ship_data.csv, weapon_data.csv and the .faction files don't need to be replaced.
Editing the .csv files will already overwrite the entries in the base game. For the .faction files, just include the relevant changes. For example in hegemony.faction:
{
"knownFighters":{
"fighters":[
"longbow_wing",
],
},
},
would implement the change you made without killing mod compatability.
Uhh, I'm quite sure that Core Variants are not supposed to be made with Loadout Design taken into account, that's how you get stuff like this:
Spoiler
(https://i.imgur.com/M0tmhHa.png)