Fractal Softworks Forum
Starsector => Suggestions => Topic started by: ANGRYABOUTELVES on August 27, 2019, 07:12:50 PM
-
Level 1 of Missile Specialization: +25% missile speed and maneuverability (piloted ship)
Level 2 of Missile Specialization: +50% missile, rocket, bomb, and torpedo hitpoints (piloted ship)
Level 3 of Missile Specialization: +25% missile damage (piloted ship)
By making a distinction between missiles, rockets, bombs, and torpedoes, the description of Missile Specialization level 2 misleadingly implies that Level 1 and Level 3 don't apply to rockets, bombs, and torpedoes. The description should simply read: +50% missile hitpoints (piloted ship).
I don't know how Missile Specialization has changed with the skill rework, so this might already be an irrelevant suggestion, but I figured it was worth mentioning anyway.
-
Hmm, that's a good point. When attempts to clarify something go bad...
(Did what you're suggesting.)
-
Instead of "Missile" just add "Missile hardpoint weapons" since that covers missiles, rockets, torpedoes and proximity charges
-
Instead of "Missile" just add "Missile hardpoint weapons" since that covers missiles, rockets, torpedoes and proximity charges
But what about missile launchers I put in turrets? Or modded-in fancy energy missiles that go in energy weapon slots (but can still be shot down)?