Fractal Softworks Forum

Starsector => Suggestions => Topic started by: ANGRYABOUTELVES on August 27, 2019, 07:12:50 PM

Title: Level 2 of Missile Specialization description implies non-existent distictions
Post by: ANGRYABOUTELVES on August 27, 2019, 07:12:50 PM
Level 1 of Missile Specialization: +25% missile speed and maneuverability (piloted ship)
Level 2 of Missile Specialization: +50% missile, rocket, bomb, and torpedo hitpoints (piloted ship)
Level 3 of Missile Specialization: +25% missile damage (piloted ship)

By making a distinction between missiles, rockets, bombs, and torpedoes, the description of Missile Specialization level 2 misleadingly implies that Level 1 and Level 3 don't apply to rockets, bombs, and torpedoes. The description should simply read: +50% missile hitpoints (piloted ship).

I don't know how Missile Specialization has changed with the skill rework, so this might already be an irrelevant suggestion, but I figured it was worth mentioning anyway.
Title: Re: Level 2 of Missile Specialization description implies non-existent distictions
Post by: Alex on August 27, 2019, 07:18:02 PM
Hmm, that's a good point. When attempts to clarify something go bad...

(Did what you're suggesting.)
Title: Re: Level 2 of Missile Specialization description implies non-existent distictions
Post by: Ragebrew on August 28, 2019, 08:16:52 AM
Instead of "Missile" just add "Missile hardpoint weapons" since that covers missiles, rockets, torpedoes and proximity charges
Title: Re: Level 2 of Missile Specialization description implies non-existent distictions
Post by: Wyvern on August 29, 2019, 11:27:21 AM
Instead of "Missile" just add "Missile hardpoint weapons" since that covers missiles, rockets, torpedoes and proximity charges
But what about missile launchers I put in turrets?  Or modded-in fancy energy missiles that go in energy weapon slots (but can still be shot down)?