There is no way he's running out of VRAM or RAM here. That's not an AMD chipset, either.
Try:
Setting the option that turns GraphicsLib OFF.
Lowering Battle Size.
Disable Music.
Disable Sound.
Basically:
1. GraphicsLib still occasionally has shader initialization / other OpenGL issues on certain chipsets / drivers. Usually not nVidia, but there can be exceptions.
2. Battle Size governs a lot of things, but it lowers CPU loads considerably. If that's where you're choking, it'll help.
3. It's always possible that too much stuff's being submitted to the sound drivers or your hardware isn't handling streamed OGG files well and the game's getting choppy as a result. It's unlikely, but it could be happening.
Try to see on the Discord, because you have many mods and on the unofficial discord, some people can point you.There is no way he's running out of VRAM or RAM here. That's not an AMD chipset, either.
Try:
Setting the option that turns GraphicsLib OFF.
Lowering Battle Size.
Disable Music.
Disable Sound.
Basically:
1. GraphicsLib still occasionally has shader initialization / other OpenGL issues on certain chipsets / drivers. Usually not nVidia, but there can be exceptions.
2. Battle Size governs a lot of things, but it lowers CPU loads considerably. If that's where you're choking, it'll help.
3. It's always possible that too much stuff's being submitted to the sound drivers or your hardware isn't handling streamed OGG files well and the game's getting choppy as a result. It's unlikely, but it could be happening.
I tried all of it, the only difference was made by the battlesize, which makes sense but playing with such a low battlesize is little fun and I feel like my rig should be easily able to handle it.
Vanilla SS at least ran without lags at battlesize 400.
Does anyone have any idea which mod is heavy on the performance side? If at all possible I'd like to remove as few mods as possibles.
SpeedUp it is! Seems, anyway! Even without using the activator, it takes a lot of processing power.Report it to the mod thread of speedup, because the creator will not see it.
SpeedUp literally doesn't do anything unless you're pressing a button.
The entire mod is one simple script.
You have to activate a time multiplier for it to have any effect.
So I know people ask this a lot but maybe someone knows out of their head what mod causes this terrible performance.
CPU: Intel Core i7-2600 3,4GHz
Ram: 16 Gb (I did this thing where you allocate more RAM to the game, did 8GB)
GPU: Nvdia GTX 1060 6GB
SpeedUp it is! Seems, anyway! Even without using the activator, it takes a lot of processing power.For me its definitely not SpeedUp.
Combat Analytics doesn't use much CPU time, you can look at it's logging after a battle it'll print total and average frame time to the log.Sorry but I can't seem to find the FPS in the log?
Is your fleet fighter heavy by chance? Lots of fighters firing lots of projectiles (especially missiles) will generate a LOT of work in a short amount of time for the computer.
1. Start disabling mods and see if you can figure out by elimination which one is the cause. This probably won't work well because that process will break your testing save.