Fractal Softworks Forum
Starsector => General Discussion => Topic started by: Fenris on August 05, 2019, 09:54:05 AM
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I've only just begin the game. I have the mission to stabilize the jump point. I have to defeat the pirates first though. And I can't. They're destroying me! Any tips or pointers for the new guy?
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Lure one of the fleets away and fight it one-on-one, then fight the other when you're ready.
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I've got three ships. The fleet I lure away has seven. Plus several wings of fighters.
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If you have only three ships, you've messed up. There should have been a mission to go recover some damaged hulls; start a new game and take -all- of them. (Okay, you can skip the tanker if you want; it's not combat-useful.)
You may also want to consider: taking the accelerated start option with the Hammerhead; it comes with rare weapons and some high-value hull mods that you can't otherwise have access to at that point in the game.
Also, if you're not playing on easy, you probably should; Starsector has a steep learning curve, and while us veterans are okay on 'normal', it should be approached as more of a hard-mode than anything else.
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You may also want to consider: taking the accelerated start option with the Hammerhead; it comes with rare weapons and some high-value hull mods that you can't otherwise have access to at that point in the game.
Also, if you're not playing on easy, you probably should; Starsector has a steep learning curve, and while us veterans are okay on 'normal', it should be approached as more of a hard-mode than anything else.
Okay, Wyvern, I guess this is my plan. Thank you.
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Yup, that did the trick. Now the pirates are running from me. Thanks guys!
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Also, if you're not playing on easy, you probably should; Starsector has a steep learning curve, and while us veterans are okay on 'normal', it should be approached as more of a hard-mode than anything else.
Yeah, a tip to many new players: Many of us veteran players learned the game mechanics bit by bit. So we got to learn the combat before CR and PPT or before it effected everything.
To be honest, the Easy mode should either be named Normal and Normal, Hard. Or we need another difficulty... (Of course what would be REALLY nice would be in game adjustable custom difficulty)
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Also, if you're not playing on easy, you probably should; Starsector has a steep learning curve, and while us veterans are okay on 'normal', it should be approached as more of a hard-mode than anything else.
Yeah, a tip to many new players: Many of us veteran players learned the game mechanics bit by bit. So we got to learn the combat before CR and PPT or before it effected everything.
To be honest, the Easy mode should either be named Normal and Normal, Hard. Or we need another difficulty... (Of course what would be REALLY nice would be in game adjustable custom difficulty)
Just tossing this one out there but you could probably make a pretty cushy custom start with the nex options you have to help beginners. Call it the starfarer start or something.