I've only just started playing StarSector, and while I'm very much enjoying most of what I've seen of the game thusfar, combat alone is turning out to be more-or-less a dealbreaker with this game, especially with how much the game is emphasizing it's an unavoidable aspect.
- I have no sense of momentum when controlling ships. I regularly am not sure if the ship I'm piloting is still moving, because other ships often seem to match momentum with mine (so all ships friendly or enemy in the encounter are strafing/moving unanimously in the same direction, with the visual illusion that all are perfectly still with the exception of their gunfire), and there's no background detail to give me a sense of direction and speed. This causes me a big problem with leading targets, or determining if I've been hit with an EMP and my engines are disabled, because I don't even know for sure if I'm moving in the first place.
EDIT:
Also, I forgot to specifically ask if there is a mod that changes the WASD keys to function as cardinal directions instead of moving the ship relative to the direction it faces: The option to make the ship always face the mouse cursor isn't really helping with this, because of the relativistic thrust of the WASD keys.
- I have no sense of momentum when controlling ships. I regularly am not sure if the ship I'm piloting is still moving
Two things I haven't seen in other responses:
- 1: There is a (subtle) starry background that's intended to provide a sense of motion. It's not obvious, but it is there.
I remember this. I was like, "what starry background?!" I eventually saw it, but it is so transparent that it might as well be invisible unless I am actively searching for those stars.
- 1: There is a (subtle) starry background that's intended to provide a sense of motion. It's not obvious, but it is there.
I've only just started playing StarSector, and while I'm very much enjoying most of what I've seen of the game thusfar, combat alone is turning out to be more-or-less a dealbreaker with this game, especially with how much the game is emphasizing it's an unavoidable aspect.For better or worse, Starsector is about combat. It will either make or break the game for you.
- I have no sense of momentum when controlling ships. I regularly am not sure if the ship I'm piloting is still moving, because other ships often seem to match momentum with mine (so all ships friendly or enemy in the encounter are strafing/moving unanimously in the same direction, with the visual illusion that all are perfectly still with the exception of their gunfire), and there's no background detail to give me a sense of direction and speed. This causes me a big problem with leading targets, or determining if I've been hit with an EMP and my engines are disabled, because I don't even know for sure if I'm moving in the first place.Projectile weapons have relative range and speed, which means that if a ship appears stationary to you, shooting in the centre of it will hit it there. Besides that, there's only motes in the background.
Alternatively:No, Starsector can be played without giving your fleet any orders at all, but due to how combat works positioning is still very important. Being alone will most likely get you killed.
Am I playing StarSector's combat wrong? I've been essentially trying to play it like EV:Nova or Endless Sky but with mouse support, just dancing myself around enemy ships in real time and whittling them down.
Is it actually intended to be played more like games akin to Black Isle's old cRPGs, where you're meant to be pausing combat and assigning new orders every second or two?
I don't really want to just sit back in every fight and stare at the tactical screen or whatever it's called, playing an RTS with only 5 units, but that's the only method of combat I haven't tried out yet.
EDIT:
Also, I forgot to specifically ask if there is a mod that changes the WASD keys to function as cardinal directions instead of moving the ship relative to the direction it faces: The option to make the ship always face the mouse cursor isn't really helping with this, because of the relativistic thrust of the WASD keys.
I don't know if OP is still around to care, but I made a video playing through the tutorial. Hopefully someone finds it helpful.
https://www.youtube.com/watch?v=iZ3RbQboOx8 (https://www.youtube.com/watch?v=iZ3RbQboOx8)
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