Hydroponic Farming Industry
(https://i.imgur.com/mYOg8N9.png)
Already exists in-game. Just as a market condition (not sure if this is even used anymore).
(https://i.imgur.com/XbW0Mo2.png)(please excuse the random image from the internet squashed into the right size.)
Allows food production on worlds without land suitable for farming.
Produces: Food equivalent to farmland_poor (-1).
Requires: Machinery, Organics.
Upkeep: 4
Procgen for Toxic worlds
Add chance for organics to appear on cat_toxic and toxic_cold worlds, like Salamanca (Yma).
It's all carbon compounds, very probably hydrocarbons if it's being used for plastics like the description says. And considering Titan, it isn't really outlandish to find carbon-rich materials in that environment.
I'd really like more of a reason to use these worlds, but they're almost always entirely ignorable.
Some form of Bookmarks
I'd really like to be able to mark a system as somewhere I want to go back and visit at a later date.
Even if it's just a simple icon dropdown to remind me of why a place is interesting. Because I keep forgetting about things I want to go back to.
(https://i.imgur.com/pH4tRuE.png)
Fleet counter
Just a simple number display on the fleet page, which shows how many ship slots are currently free and available for use.
The act of counting "5...10...15...20...25... okay, 3 slots left" has long since outlived it's novelty.
Station Naming
This could do with a bit of variety, because everywhere being named 'Station' looks a bit dull and samey.
Suggest a list which can be drawn from. Maybe something like:
%s Station
%s Orbiter
%s Relay
%s High
%s Depot
%s Citadel
%s Dock
Fort %s
Fortress %s
Carrier Efficiency/Optimisation/Specialisation Hullmod
Sometimes you just don't have access to good ships, so you have to make do with what you can get. And often that leads to not being able to use many of the interesting and fun things it is possible to acquire. This hits carriers harder than any other ship type, as fighter LPCs tend to be very OP expensive.
This hullmod would in essence be the "poverty carrier" mod that is used to allow big fighters to be used on cheap carriers. At a cost.
It's all about making the most out of the limited amount of 'deckspace'. So this mod would be things like installing deck lifts and stacking fighters in storage frames, modifying fighters to fit into smaller spaces, and generally just packing as much hardware into the space as possible.
+ve effects:
Reduces OP required to host any fighters by 40% for full fighter bays. 20% for converted bays.
Reduces skeleton crew requirement by -/5/8/12 per fighter bay. (Reduced space on the decks, not enough room for the people.)
-ve effects:
Increases time to replace/rearm fighters by 33%. (Fewer people working due to lack of space, fighters must be 'unpacked' etc.)
Reduces fighter structure/armour vaules by 15%. (Fighters modified to fit into smaller spaces or with folding sections are less sturdy.)
Reduces maximum CR by 10% and halves recovery rate. (Less available space makes it harder to organise and perform normal functions.)
Not a mod you'd want on your pristine turbocarrier. But I could see this getting a fair bit of use early on, and for pirates & pathers in general.
Salvage Ships/Mods
Salvage Rigs are good. But it is somewhat disappointing that there is only one type in one size.
I'd love to see either a wider variety of rigs, especially in the larger size classes.
Or...
The salavge rig itself being depreciated, and allowing the Salvage Gantry to fitted to any ship as a standard hullmod.
In the latter case, it would probably be a campaign mod. And would strip a ships storage ability up to a set value according to the ship's size.
Spoiler
My first thought was to zero everything like the rig does. But that creates a bit of a disincentive to use it on the larger ships.
A gantry would be quite OP expensive to fit, and might take 150/300/600/1200 'storage' per size to install. (Would not affect built-in mods.)
So a frigate would get all it's cargo/fuel/crew storage zeroed, as would most destroyers. Pheaton would still be able to carry 300 fuel, but nothing else.
A cruiser might still be able to carry things - Colossus would still be able to carry 300 cargo, but nothing else.
Etc. etc.