Hey can we go and land?
NO.
Why?
THE SUN IS A DEADLY LASER.
Spoiler
(https://i.imgur.com/ADgYsLJ.png)
AN-6706871404149742280 with Nex.
Another fun fact is that Dev mode changes the generation.
MN-0 pure vanilla has no moons around it's gas giant.
MN-0 in dev mode does.
That does not seem right, bug report maybe?
I can tell you now, it really messes up my planned Duzahk Database project.
Edit: Although the forum really not liking nested spoilers doesn't help :P
(The first [/spoiler] will close the first [spoiler], not the most recent)
Edit 2: Just gonna splat my crib notes while I rethink how to display the finished thing:
Spoiler
AN-6168866987343334196:
Gas Giant;
Barren World;
Gas Giant;
* +0 Volatiles
* Hazard +125%
* Accessibility -10%
Terran World;
* Scattered Ruins
* +0 Food
* -1 Trans. Ore
* +0 Organics
* Hazard +0%
* Accessibility +10%
Cyrovolcanic World;
Volcanic World;
Terran Eccentric World;
* +0 Food
* -1 Ore
* +1 Organics
* Hazard +25%
* Accessibility +10%
MN-0:
Gas Giant;
Barren World;
Gas Giant;
Barren World;
MN-1:
Gas Giant;
Barren World;
Barren World;
Gas Giant;
Volcanic World;
Tundra World;
MN-2:
Gas Giant;
Barren World;
MN-3:
Gas Giant;
Barren World;
Barren-Bombarded;
MN-4:
Gas Giant;
Barren World;
Desert World;
MN-5:
Gas Giant;
Barren World;
Rocky Metallic World;
[spoiler]Spoiler Goes here[/spoiler]
OK.. see if I can do this right. I remember reading some may like the aspect of knowing there was something good to look forward to so they did not feel like they wasted a play through, but did not want everything spoiled outright.
*edit I think I fixed my mistake on the spoiler tags.. thanks for the help*
General Location data:
Spoiler
Two systems about range 10-15 from central core worlds. Both systems about range of 2 from each other.
Slight info on systems in question:
Spoiler
2 systems with 3 worlds in first system and 2 in second system. I liked this due to the ability to help defend each other. One had Volatiles with a gas giant also present in case you needed more
Specific Location:
Spoiler
System 1: Orange Star south of core worlds. Beta Maculata System 2: Qufu Orange Star just East of Epsilon Maculata (first system) They are about 2-3 distance to each other
Specific Planet Data:
Spoiler
First system: Beta Maculata
Beta Maculata I-L4, Jungle World 125% Hazard, Widespread ruins,+0 Farmland, -1 Rare Ore, -1 Standard Ore, -1 Volatile, +1 Organics
Beta Maculata I-B, Terran World 75% Hazard, +0 Farmland, +0 Rare Ore, -1 Standard Ore, +1 Organics
Beta Maculata I-A, Arid World 125% Hazard, -1 Farmland, -1 Rare Ore, +1 Standard Ore, +0 Organics
Additional Gas giant with -1 Volatiles
Second System: Qufu
Terran world: 125% Hazard Widespread ruins, +1 Farmland, +1 Rare Ore, +0 Standard Ore, -1 Volatiles, +0 Organics
Desert world: 125% Hazard Scattered Ruins, -1 Rare Ore, +0 Standard Ore
Honorable Mention (also close to first two systems): Epsilon Maculata 1
Arid world: 175 Hazard, -1 Farmland, +2 Rich Ore, +0 Standard Ore, +0 Organics
Barren world: 175 Hazard, -1 Standard Ore (just thought it was at least nice having something less than 200% in same system for defense here)
I was planning in the future to find seeds with certain minimum standards and it is taking a while going through so many. Here are my requirements on what I am looking for:
1) Any planet must be 175% or lower in Hazard
2) At least 1 planet with all primary resources (I'm looking at you Volatiles *shakes fist*) Preferable not one with all at -1 but an occasional one is ok
3) Planet in #2 must not be only planet in system that qualifies to be colonized. Defense is the key reason here (3 planets total is desired)
4) ruins are really nice but not necessary (do want though)
5) If main planet does not have great farmland, then an additional system with good farmland is desired followed by as many 175% or lower planets with good ore/rare ore/volatile resources (Its time to take over the galaxy Pinky!)
Ive stopped counting how many awesome worlds I skipped due to them being the only planet in the system. (much less being a distance of 30 away from center at the same time) The one that hurt was 100% Hazard Widespread Ruins +1 farm, +3 rare, +2 Ore, +1 volatile, +2 organic at like a distance of around 40 from center all alone in its system. (I think I should have kept it... bad Apostolos)