well, IRL black holes are invisible, you won't see anything, as "vision" rely on reflected light, and there will be none
These pictures are neat.Spoiler(https://upload.wikimedia.org/wikipedia/commons/d/d6/BlackHole_Lensing.gif)[/url][close]
A growing visual would certainly make it feel more dangerous, add to that the suck effect, a possible warning beep that gets more frequent the closer you get and you got some elements to make it feel more threatening than it actually is.well, IRL black holes are invisible, you won't see anything, as "vision" rely on reflected light, and there will be none
That's what my goal is in OP; the black hole wouldn't be a static "black star" graphic but a hole in the background graphic that grows the closer you get to itThese pictures are neat.Spoiler(https://upload.wikimedia.org/wikipedia/commons/d/d6/BlackHole_Lensing.gif)[/url][close]
This is exactly what I'm going for except the size of the whole effect grows with proximity with the max size being taking up half the screen at the point where you hit the "event horizon" terrain that starts damaging your fleet
maybe even make them visible from hyperspace?