Fractal Softworks Forum
Starsector => Bug Reports & Support => Topic started by: Vensalir on November 19, 2018, 04:28:50 PM
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I think I found a bug with the respawn rate of Luddic Path fleets at one of their bases.
Simply put, there are always a number of substantial fleets (mostly called Holy Armada) stationed at a Luddic Path outpost, and their number never seems to decrease, no matter how many I kill. I usually go in, kill a fleet or two, wait a few days in system to restore my CR and another fleet of equal strength is always there guarding the station.
Is this an intended feature ? It seems like the respawn rate is way too high for it to be balanced.
I also found some strange issues with derelict ships ; I can usually salvage Nebula-class transports from fleets that didn't have them in the first place, and I once found 2 Legion [XIV] battlecarriers in one system.
Beautiful update despite these tiny issues, though, I'm having oodles of fun with it.
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This is my problem with all NPC fleets, they re-spawn way way too fast. I had a similar situation with a pirate base. It was guarded by 3 massive ridiculous fleets, I could get them to chase me and tackle them one at a time, but when I came back to the station a new fleet would always spawn back. Apparently this station has the largest shipyard in the sector.
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Made a note; will check this out.
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I only noticed this with Luddic Path fleets, and only in systems where they have built a Battlestation. The smaller ones are very manageable, and the pirates have been outright easy. But the game may throw high-tier Luddic Path bases at you early on.