Fractal Softworks Forum

Starsector => Mods => Modding => Topic started by: Noomsy on June 12, 2018, 07:58:16 AM

Title: Mount and Blade Sector?
Post by: Noomsy on June 12, 2018, 07:58:16 AM
Quick question about something Im trying to alter to get a different feel for the game...


Does anyone know if there is a way to raise global prices on specific things?

i.e. Ships, weapons, mods?

I want to play in more of a Mount and Blade hard mode, where I am forced to use salvaged ships and weapons more if I want to expand my fleet quickly. Ive done this by altering all ship base costs, and while frustrating at times, it's also super gratifying to get a pristine ship. It totally changes the feel of the power curve so far.

But of course what I have isnt mod friendly at all...as i had to edit all the ship_data files.
Title: Re: Global prices?
Post by: Ranakastrasz on June 12, 2018, 09:12:02 AM
I think the main config has modifiers for buy/sell prices, as well as bounties and a bunch of other stuff.
Consumable's base prices are in a single spreadsheet, which is easy to change all at once.
I don't have access to my install atm, so I can't give you precise instructions.
Title: Re: Global prices?
Post by: Noomsy on June 12, 2018, 11:22:42 AM
Cool, I think I found it!

Gonna playtest and see if these do the same thing balance wise as I did with base price. (Looks like it should)

I could see a fun freestart RPG kinda mode where:

Ship prices are vastly increased, encouraging use of low end and salvage ships.
Make Captains more interesting
More powerful player/captains due to skill points or level cap being increased. (Probably slow down advancement, alter curve)
Maybe add the ability to hire captains from other fleets. (So they come with a ship)
Maybe combine with combat chatter type mod to make some Captains more memorable.
Maybe make Captains a reward for performing a mission. (Exploration, conquest, bounty, escort, etc..)
Make Captain locations discoverable like bounties! (Encourage exploration and travel decisions)
Title: Re: Global prices?
Post by: Sarissofoi on June 12, 2018, 11:25:25 AM
starsector-core\data\config\settings.json


# ship weapons and anything else that's not in the economy
   "nonEconItemBuyPriceMult":1.2, #weapons and stuff
   "nonEconItemSellPriceMult":.25,
   "shipBuyPriceMult":1.2,   #increase for higher prces
   "shipSellPriceMult":.4,     #increase if you want sell ships for profit
   "hullWithDModsSellPriceMult":0.2,  

You can increase amount of base number of oficers and their level(I think max level is 27 or 28 after that they run of space for skills).
Personally I prefer larger number of officers(for me and enemy) and lower cap for them.