Fractal Softworks Forum
Starsector => Mods => Modding => Topic started by: Noomsy on June 12, 2018, 07:58:16 AM
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Quick question about something Im trying to alter to get a different feel for the game...
Does anyone know if there is a way to raise global prices on specific things?
i.e. Ships, weapons, mods?
I want to play in more of a Mount and Blade hard mode, where I am forced to use salvaged ships and weapons more if I want to expand my fleet quickly. Ive done this by altering all ship base costs, and while frustrating at times, it's also super gratifying to get a pristine ship. It totally changes the feel of the power curve so far.
But of course what I have isnt mod friendly at all...as i had to edit all the ship_data files.
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I think the main config has modifiers for buy/sell prices, as well as bounties and a bunch of other stuff.
Consumable's base prices are in a single spreadsheet, which is easy to change all at once.
I don't have access to my install atm, so I can't give you precise instructions.
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Cool, I think I found it!
Gonna playtest and see if these do the same thing balance wise as I did with base price. (Looks like it should)
I could see a fun freestart RPG kinda mode where:
Ship prices are vastly increased, encouraging use of low end and salvage ships.
Make Captains more interesting
More powerful player/captains due to skill points or level cap being increased. (Probably slow down advancement, alter curve)
Maybe add the ability to hire captains from other fleets. (So they come with a ship)
Maybe combine with combat chatter type mod to make some Captains more memorable.
Maybe make Captains a reward for performing a mission. (Exploration, conquest, bounty, escort, etc..)
Make Captain locations discoverable like bounties! (Encourage exploration and travel decisions)
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starsector-core\data\config\settings.json
# ship weapons and anything else that's not in the economy
"nonEconItemBuyPriceMult":1.2, #weapons and stuff
"nonEconItemSellPriceMult":.25,
"shipBuyPriceMult":1.2, #increase for higher prces
"shipSellPriceMult":.4, #increase if you want sell ships for profit
"hullWithDModsSellPriceMult":0.2,
You can increase amount of base number of oficers and their level(I think max level is 27 or 28 after that they run of space for skills).
Personally I prefer larger number of officers(for me and enemy) and lower cap for them.