- Current banner isn't final, new banner coming soon (budget cuts)Credits:
- Mod works like IBB, no code was stolen, only the idea was (too much Tri-Tach security programs in the system)
- Mod is supported by Starsector community living on Unofficial Starsector Discord server (they aren't AI, we swear)
- Mod adds special / meme / unique ships and fleets, just like IBB in Ship and Weapon pack, but it's easier to make your own (totally)
- Other mods can add their own Gladiators, this mod will add them to Gladiator pool automatically (we have stolen some Tri-Tach tech)
-Thank Avanitia.(She have redone 95% of the text of Gladiator Society, including this thread.
-Thank NightKev for personality hullmod.
-Thank Mod community.
-Thank Drakon_ST for the concept of endless battle (and to have give reward ship).
-This mod is a framework for create your own mission bounty, you need just to insert a bounty.json on your mod and you are done!
He have also qew bounty and a readme for see how this thing work!
-You can add your own faction to the EndlessBattle.csv on your own gsbounty folder. They will be added on the random faction of the infinite battle functionality.
-On the 1.0c, you can add your own unique reward ship on the endless battle. Work like every CSV.
So, where's the download?
Our society will begin to propose match very soon
Been playing around with this! It's a lot of fun so far. Experimenting with different types of bounties, and it's really easy to prototype and iterate on!
I have a question about how mission generation works. It seems like bounty posting is related to the reward value compared to the size of your fleet. If I have a large fleet, all the bounties will post for me, but I have a small fleet, I won't see bounties posted for above a given value. Is this intended?
For example, the RandomGuys bounty will show up pretty much all the time regardless of fleet size given a few days of waiting, but the RandomGuys2 bounty, even when the needBounty flag taken off, will only spawn when I have a large fleet. When I lower the reward of RandomGuys2 to 50000 from 300000, it spawns every time.
Is this intended?
Player:
-Add a SWP Bounty
-Fix Remnant/Delerict bounty flagship.
-Add Dynasector functionality. (If Dynasector enabled, the part of the random bounty fleet will be build per Dynasector.
Variant on the "ships" and flagship will be ignored.) (Thank to Nexerelin to have already this thing)
-Bounty are available now also on pirate, because Gladiator is a bit not very legal too.(And for Pirate Run)
Modders:
-Add a line on the framework bounty for randomize completely your fleet or just the random fleet added on your fleet(if true)
I've been wanting something like this for the longest of times. I haven't tried it yet, does it initiate a battle straight from the dialogue screen? That'd be ideal imo.
So uh, just fought a gladiator and now all the factions hate me, because apparently the "gladiator" faction is neutral?
Update:
-Fix Linux Typo.
-Move the Gladiator society on every com relay. (They dissapears of the market)
-Do not need a new game, but if you update on your current save, you can done these missions twices with the market and com relay
-Fix a problem of relation with the Gladiator Society when they are neutral.
Com Relay:
-For the moment, one option, you can choice to look Bounty available, if 0 bounty, so you have the level or just finish all missions.
Emmm... Why they a neutral?Spoiler(https://i.imgur.com/kP5s8mN.png)[close]
Also, i have passed all missions. But I haven't experienced any difficulty. Maybe increase difficulty?
It is just strange that it is possible to finish all these missions using only 3 ships. Just 3 pirate "Infernus" with 3-4 D-mods. IBB missions more difficult.Uh...you do remember that the infernus is a capital ship right?...Throw three capitals at most things and they will probably come out on top...and the infernus is a decent ship as well.
-Thank to Night Kev for have authorized me to take the personality hullmod code.
-Deprecrate the tag "ships" on GS Bounty.
-Add the tag "advships" on GS Bounty.(Work differently for add custom personality)
-Add the tag "officerPersonality" for your main officer. Logic, but a bit late.
-Remove the Mercury ship of the Badaboum fleet, replaced with a another ship.
-Fix a problem with fight Gladiator fleet where market on the system wannot trade with you.
-Fix a problem with the Prism Freeport.
-Fix many bug if you do not have Dynasector or Nexerelin
-add two reward on the round 10
(https://i.imgur.com/ri1TUMl.png)
Crash happened after I won a fight I took from the Prism Freeport. It was right before the galaxy map was about to open.
In my game (Nexerelin + Dynasector), I had an option for your mod within the Prism Freeport. It was the only place I could find where I could interact with your mod content.
I guess I did something wrong or the mod isn't compatible with some of the mods I'm using?
Anyways, I'll stick to the IBB for now :)
Thanks for the reply.
The bounties seem to reset whenever you go to another relay, did raccoon in Corvus then went to Askonia and racoon was there as well. Also you don't get the easiest bounties and work your way up, that could stall a player in the early game if they only get very high level bounties.1- Ok, i hate that, no reason to do that x.x, i have not this bug only on that...
The bounties seem to reset whenever you go to another relay, did raccoon in Corvus then went to Askonia and racoon was there as well. Also you don't get the easiest bounties and work your way up, that could stall a player in the early game if they only get very high level bounties.1- Ok, i hate that, no reason to do that x.x, i have not this bug only on that...
2- No, the difficulty bounty depends of your level, after the level 30, every bounty are available.
The file who save the data is unique for all relay...
but look maybe only for you, have you the last version or have you updated the mod with a current save?
Thank.
Probably not that, but a very strange bug, i have this bug for the endless battle round, but the Gladiator bounty, no... weird ^^The bounties seem to reset whenever you go to another relay, did raccoon in Corvus then went to Askonia and racoon was there as well. Also you don't get the easiest bounties and work your way up, that could stall a player in the early game if they only get very high level bounties.1- Ok, i hate that, no reason to do that x.x, i have not this bug only on that...
2- No, the difficulty bounty depends of your level, after the level 30, every bounty are available.
The file who save the data is unique for all relay...
but look maybe only for you, have you the last version or have you updated the mod with a current save?
Thank.
Well I have the latest version of the mod and started the current game with it. After some fiddling it seems my late game frequent crashes while saving a copy seem to be the cause of bounties reseting.
Not sure how to post the save.
- Add Future Nex fix.
- Fix System Weapon.
- Fix Prism freeport bug.
- Buff per two the fuzzinator drone, but disable the shield. (The terminator 0.9 do not have shield)
- Add three cruisers.
- Add a dev function on the Endless battle
- Fix every saving problem. (Reset all, too, sorry.)
- Fix dialog problem with Gladiator fleet.
- Fix deprecated method.
- Add a logged paper on the log.
- Endless battle faction is choosen now after each battle, not when you launch it, for keep you to reload.
- Fix problem with custom unique portrait, You will need to read the readme.txt for see what.
Users:
-Fix a bug if you add modded faction on Endless Battle but without enable them on the game.
-Disable the limit of officers on Gladiator fleet. More Officers can appears.
Modders:
-The limit of max fleets points is now 2000 from 400. (For compare, the most big fleet bounty size on vanilla is 100.)
-Add the three lasts capitals.
-Replace the Lizard Hug per a another cruiser.
-Add paintjob on somes ships.
Update for the 0.9 of Starsector.
Bla bla bla
VROUM VROUM
Nothing has changed, but removed the compatibility with Dynasector.
Also, you can get some feedback problem, so do not hesitate to feedback if you see a thing who give too many credits or not.
Users:Many fix has be done.
-Update Gladiator Society can cause to reset your round of the Endless Battle or reset Gladiator bounty.
-Add useless tips. (Because you do not need true tip)
-Fix some broken mission.
-Fix endless ships available on blueprint.
-GS Fleet spawn on you, now. And attack you directly.
-Display a difficulty of the bounty, battle.
-Display the faction too.
-Add a portrait for the exemple of unique portrait.
-Modify completely how work the reward on endless battle.
Modders:
-Now you can add your own unique ship on the Endless Battle. (We do not have put a limiter, currently)
-GS Fleet spawn on you, now. And attack you directly.Is it too much to ask for a toggle option for this behavior?
Well, the problem is often, than your colony fleet attacked the fleet(Like this is our fleet, your relation, i cannot fix it)Quote-GS Fleet spawn on you, now. And attack you directly.Is it too much to ask for a toggle option for this behavior?
With my own uber-endgame (Nexerelin) fleets, I sometimes go for several back-to-back rounds of Endless Battle, and I'd prefer to 'space out' the resulting debris fields that I salvage from.
If not, well... I'll just have to wait several real-time minutes between matches and actually do maintenance/repair/refitting in-between, like normal Starsector players.
Well, the problem is often, than your colony fleet attacked the fleet(Like this is our fleet, your relation, i cannot fix it)Fair enough. Consider my request withdrawn.
And after, they will lost the order to be full aggressive against you and flee.
-Posted early for the fix, but a ton of bounty will appears when they will be done, with the new dependencies stuff.
-Fix a crash.
-fix a bit the Gladiator faction for be sure than they never retreat.
-Add dependencies and others stuffs for support others mods on GS Bounty.
-Fix every bounty who depends of variants of another mod.
-Add a bounty who need 9 mods to be enabled. And some are not available for the moment.
-Nerfed remnant and delerict bounty.
-Add two portraits for some fleet.
The link says it's "blocked".Worked for me and 19 others persons.
Probably has some kind of blocker that filters out IP address ranges; my own, a woefully-ancient copy of PeerBlock 1.2 (albeit with a somewhat-updated list) also blocks HTTP connections to many sites (including the Amazon AWS hosting bitbucket's file downloads) unless I whitelist the address range.The link says it's "blocked".Worked for me and 19 others persons.
Maybe you have a problem with Bitbucket? (Like this is a direct link, they are maybe count like a virus for some anti-virus, but i have never get the problem for all of them, like this is a zip)
Version 1.1b, do not add anything except than he work for 0.9.1a, fix some text and balance price ship cost.
Do not forget to feedback for your own pleasure!
Tygon Lord always puts out a error when you try to select that fight, doesn't crash your just incapable of fighting him. Only other feedback I can give would be to have the named bounties available at the relay be rotated around every so often so if your three options aren't something you can handle you can come back later and possibly snag something easier.
Tygon Lord always puts out a error when you try to select that fight, doesn't crash your just incapable of fighting him.
Tygon Lord always puts out a error when you try to select that fight, doesn't crash your just incapable of fighting him.
I have the latest SWP and I also get this error. It registers a nullpointer exception and then doesn't spawn a fleet. He stays on the list of 3 until you do a different bounty.
Thank you and sorry for the trouble. At least, you do not crash your game, just a null?
If you get a nullpointer on your menu, you can anyways just save & exit and send me your log file. Thank.QuoteThank you and sorry for the trouble. At least, you do not crash your game, just a null?
No crash, just a null error in the gladiator society menu dialogue. I don't know how to get a log from that, though. :D
Maybe it is a problem with another mod, or with old files from an update. I will post if I find anything new!
I think this is the relevant portions of the log. Let me know if you want further back.Finally a report of this bug, but i think, i needed the 20 next lines of the bug, the reason appears often after the nullpointer ^^.Spoiler313175 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading CSV data from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\Gladiator]
313177 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading CSV data from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\HighTechArmada]
313178 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading CSV data from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\SanguinaryAnarchisticDefectors]
313179 [Thread-4] INFO src.data.scripts.campaign.GS_JSONBountyRead - ||| Done |||
313179 [Thread-4] INFO src.data.scripts.campaign.GS_JSONBountyRead - ||| Check reward for Endless Battle |||
313188 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading CSV data from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\Gladiator]
313189 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading CSV data from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\HighTechArmada]
313190 [Thread-4] INFO src.data.scripts.campaign.GS_JSONBountyRead - ||| GS_Guppy_Empty |||
313190 [Thread-4] INFO src.data.scripts.campaign.GS_JSONBountyRead - ||| GS_Night_Fury_Empty |||
313190 [Thread-4] INFO src.data.scripts.campaign.GS_JSONBountyRead - ||| GS_Dragonfly_Empty |||
313190 [Thread-4] INFO src.data.scripts.campaign.GS_JSONBountyRead - ||| GS_Druid_Empty |||
313191 [Thread-4] INFO src.data.scripts.campaign.GS_JSONBountyRead - ||| GS_Bloody_Submarine_Empty |||
313191 [Thread-4] INFO src.data.scripts.campaign.GS_JSONBountyRead - ||| GS_Samurai_Empty |||
313191 [Thread-4] INFO src.data.scripts.campaign.GS_JSONBountyRead - ||| GS_PassWalker_Empty |||
313191 [Thread-4] INFO src.data.scripts.campaign.GS_JSONBountyRead - ||| GS_Fatcon_Empty |||
313191 [Thread-4] INFO src.data.scripts.campaign.GS_JSONBountyRead - ||| GS_Deagle_Empty |||
313191 [Thread-4] INFO src.data.scripts.campaign.GS_JSONBountyRead - ||| GS_Flosauge_Empty |||
313191 [Thread-4] INFO src.data.scripts.campaign.GS_JSONBountyRead - ||| GS_Lesky_Empty |||
313191 [Thread-4] INFO src.data.scripts.campaign.GS_JSONBountyRead - ||| GS_Cosmigon_Empty |||
313191 [Thread-4] INFO src.data.scripts.campaign.GS_JSONBountyRead - ||| HA_blevis_Strike |||
313191 [Thread-4] INFO src.data.scripts.campaign.GS_JSONBountyRead - ||| Done |||
367385 [Thread-4] INFO src.data.scripts.campaign.GS_TinyFleetFactoryV2 - ||| Creating custom cathedral/GS_cathedral_for. |||
367385 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading JSON from [data/config/gsounty/gladiator_variants/cathedral/GS_cathedral_for.variant]
367394 [Thread-4] INFO src.data.scripts.campaign.GS_TinyFleetFactoryV2 - ||| HullId found: swp_cathedral |||
367395 [Thread-4] INFO src.data.scripts.campaign.GS_TinyFleetFactoryV2 - ||| Module found: SECTION_BASE: cathedral/GS_cathedral_base_std |||
367396 [Thread-4] INFO src.data.scripts.campaign.GS_TinyFleetFactoryV2 - ||| Creating custom cathedral/GS_cathedral_base_std. |||
367396 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading JSON from [data/config/gsounty/gladiator_variants/cathedral/GS_cathedral_base_std.variant]
367400 [Thread-4] INFO src.data.scripts.campaign.GS_TinyFleetFactoryV2 - ||| HullId found: swp_cathedral_base |||
367400 [Thread-4] INFO src.data.scripts.campaign.GS_TinyFleetFactoryV2 - ||| Module found: SECTION_REAR: cathedral/GS_cathedral_rear_shi |||
367401 [Thread-4] INFO src.data.scripts.campaign.GS_TinyFleetFactoryV2 - ||| Creating custom cathedral/GS_cathedral_rear_shi. |||
367401 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading JSON from [data/config/gsounty/gladiator_variants/cathedral/GS_cathedral_rear_shi.variant]
367406 [Thread-4] INFO src.data.scripts.campaign.GS_TinyFleetFactoryV2 - ||| HullId found: swp_cathedral_rear |||
367406 [Thread-4] INFO src.data.scripts.campaign.GS_TinyFleetFactoryV2 - ||| Module found: SECTION_GUN_LEFT: cathedral/GS_cathedral_gun_left_shi |||
367406 [Thread-4] INFO src.data.scripts.campaign.GS_TinyFleetFactoryV2 - ||| Creating custom cathedral/GS_cathedral_gun_left_shi. |||
367406 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading JSON from [data/config/gsounty/gladiator_variants/cathedral/GS_cathedral_gun_left_shi.variant]
367410 [Thread-4] INFO src.data.scripts.campaign.GS_TinyFleetFactoryV2 - ||| HullId found: swp_cathedral_gun_left |||
367410 [Thread-4] INFO src.data.scripts.campaign.GS_TinyFleetFactoryV2 - ||| Module found: SECTION_GUN_RIGHT: cathedral/GS_cathedral_gun_right_shi |||
367411 [Thread-4] INFO src.data.scripts.campaign.GS_TinyFleetFactoryV2 - ||| Creating custom cathedral/GS_cathedral_gun_right_shi. |||
367412 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading JSON from [data/config/gsounty/gladiator_variants/cathedral/GS_cathedral_gun_right_shi.variant]
367416 [Thread-4] INFO src.data.scripts.campaign.GS_TinyFleetFactoryV2 - ||| HullId found: swp_cathedral_gun_right |||
367416 [Thread-4] INFO src.data.scripts.campaign.GS_TinyFleetFactoryV2 - ||| Module found: SECTION_FIGHTER_LEFT: cathedral/GS_cathedral_fighter_left_shi |||
367416 [Thread-4] INFO src.data.scripts.campaign.GS_TinyFleetFactoryV2 - ||| Creating custom cathedral/GS_cathedral_fighter_left_shi. |||
367417 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading JSON from [data/config/gsounty/gladiator_variants/cathedral/GS_cathedral_fighter_left_shi.variant]
367422 [Thread-4] INFO src.data.scripts.campaign.GS_TinyFleetFactoryV2 - ||| HullId found: swp_cathedral_fighter_left |||
367422 [Thread-4] INFO src.data.scripts.campaign.GS_TinyFleetFactoryV2 - ||| Module found: SECTION_FIGHTER_RIGHT: cathedral/GS_cathedral_fighter_right_shi |||
367422 [Thread-4] INFO src.data.scripts.campaign.GS_TinyFleetFactoryV2 - ||| Creating custom cathedral/GS_cathedral_fighter_right_shi. |||
367422 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading JSON from [data/config/gsounty/gladiator_variants/cathedral/GS_cathedral_fighter_right_shi.variant]
367427 [Thread-4] INFO src.data.scripts.campaign.GS_TinyFleetFactoryV2 - ||| HullId found: swp_cathedral_fighter_right |||
367427 [Thread-4] INFO src.data.scripts.campaign.GS_TinyFleetFactoryV2 - ||| Module found: SECTION_FRONT: cathedral/GS_cathedral_front_shi |||
367428 [Thread-4] INFO src.data.scripts.campaign.GS_TinyFleetFactoryV2 - ||| Creating custom cathedral/GS_cathedral_front_shi. |||
367428 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading JSON from [data/config/gsounty/gladiator_variants/cathedral/GS_cathedral_front_shi.variant]
367433 [Thread-4] INFO src.data.scripts.campaign.GS_TinyFleetFactoryV2 - ||| HullId found: swp_cathedral_front |||
367433 [Thread-4] WARN com.fs.starfarer.campaign.rules.super - Problem with command of class com.fs.starfarer.api.impl.campaign.rulecmd.GS_GladiatorAvailable: null
java.lang.NullPointerException[close]
Hello friend, you forgot to advance the version file, update checker is flagging your mod (:
Hi, I've the same problem with the null pointer exception.Spoiler15840376 [Thread-4] WARN com.fs.starfarer.campaign.rules.super - Problem with command of class com.fs.starfarer.api.impl.campaign.rulecmd.GS_GladiatorAvailable: null
java.lang.NullPointerException
at com.fs.starfarer.loading.specs.HullVariantSpec.getModuleSlots(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMemberStatus.getModuleSlotsFor(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMemberStatus.<init>(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.createFleetMember(Unknown Source)
at src.data.scripts.campaign.GS_TinyFleetFactoryV2.createFleet(GS_TinyFleetFactoryV2.java:267)
at src.data.scripts.campaign.missions.GS_EventMissionBattle_v2.spawnFleet(GS_EventMissionBattle_v2.java:239)
at src.data.scripts.campaign.missions.GS_EventMissionBattle_v2.<init>(GS_EventMissionBattle_v2.java:65)
at src.data.scripts.campaign.missions.GS_GladiatorManager.createEvent(GS_GladiatorManager.java:31)
at src.data.scripts.campaign.missions.GS_BountyMission_V2.playerAccept(GS_BountyMission_V2.java:137)
at com.fs.starfarer.api.impl.campaign.rulecmd.GS_GladiatorAvailable.execute(GS_GladiatorAvailable.java:65)
at com.fs.starfarer.campaign.rules.super.execute(Unknown Source)
at com.fs.starfarer.campaign.rules.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.runScript(Unknown Source)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:98)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:47)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:53)
at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.fireBes t(RuleBasedInteractionDialogPluginImpl.java:176)
at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.optionS elected(RuleBasedInteractionDialogPluginImpl.java:208)
at com.fs.starfarer.ui.newui.Objectsuper$1.o00000(Unknown Source)
at com.fs.starfarer.ui.newui.super.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.newnew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.super.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.Objectsuper.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)[close]
-Bla bla bla. Do not fix Tygnon Lord, because work perfect for me, maybe because a mod modify SWP stuff?
-Fix Endless battle wrong difficulty display because nobody except like it.... sadnessssssss
-Remove the limiter of 3 missions on the display of bounty, now, you can look every missions. If do not work, this is your fault. (Or a conspiracy of pony)
so is this mod working?
so is this mod working?
Yeah, it add just 1 line of dialogue on every com relay where you can battle some fleet on it. This mod do not change anything on the sector. So, it is very invisible when added.
really enjoying your mod thank you for making it alot of fun. any way to put on a loop after you finish all the battles to do it again ?I do not think i will do that, sorry and anyways, with the Tygnon Lord bugged mission, the reset will never come, ah ah. For multiple reasons: Ok, my mod is less on the realistic than the meme mod, but i wish to not too go on the meme mod. You have many others bounty mods. And also, the endless battle is a bit here for that (same if less fun, i suppose).
-Fix the Tygnon Lord bounty
-Remove every unique ships except 3.
-Add Hullmod, blueprint, weapon, fighter reward on the endless battle
-Modify how is displayed the difficulty.
Download link on front page is broken.
Had to manually edit the link from:
https://bitbucket.org/Snrasha/gs/downloads/https://bitbucket.org/Snrasha/gs/downloads/GladiatorSociety1_2alpha.zip
to:
https://bitbucket.org/Snrasha/gs/downloads/GladiatorSociety1_2alpha.zip
Fix gladiator bounty empty list
I really liked that mod. :'(
Version 1.3(beta):
-Update for latest Starsector
-Rebalance reward/power of each base bounty for be more balance.
-The amount of credits reward on endless has be reduced.
I got an error when I selected my first bounty to fight.
Version 1.3 beta of the mod, Version 0.9.1a of Star Sector. I added the mod to an already existing campaign.
java.lang.NoSuchFieldError: ANY
java.lang.NoSuchFieldError: ANY
at src.data.scripts.campaign.GladiatorSociety_TinyFleetFactoryV2.addCommanderAndOf ficers(GladiatorSociety_TinyFleetFactoryV2.java:654)
at src.data.scripts.campaign.GladiatorSociety_TinyFleetFactoryV2.createFleet(GladiatorSociety_TinyFleetFactoryV2.java:456)
at com.fs.starfarer.api.impl.campaign.rulecmd.GladiatorSociety_GladiatorAvailable. spawnFleet(GladiatorSociety_GladiatorAvailable.java:301)
at com.fs.starfarer.api.impl.campaign.rulecmd.GladiatorSociety_GladiatorAvailable. accept(GladiatorSociety_GladiatorAvailable.java:185)
at com.fs.starfarer.api.impl.campaign.rulecmd.GladiatorSociety_GladiatorAvailable. execute(GladiatorSociety_GladiatorAvailable.java:78)
at com.fs.starfarer.campaign.rules.super.execute(Unknown Source)
at com.fs.starfarer.campaign.rules
I got an error when I selected my first bounty to fight.
Version 1.3 beta of the mod, Version 0.9.1a of Star Sector. I added the mod to an already existing campaign.
java.lang.NoSuchFieldError: ANY
java.lang.NoSuchFieldError: ANY
at src.data.scripts.campaign.GladiatorSociety_TinyFleetFactoryV2.addCommanderAndOf ficers(GladiatorSociety_TinyFleetFactoryV2.java:654)
at src.data.scripts.campaign.GladiatorSociety_TinyFleetFactoryV2.createFleet(GladiatorSociety_TinyFleetFactoryV2.java:456)
at com.fs.starfarer.api.impl.campaign.rulecmd.GladiatorSociety_GladiatorAvailable. spawnFleet(GladiatorSociety_GladiatorAvailable.java:301)
at com.fs.starfarer.api.impl.campaign.rulecmd.GladiatorSociety_GladiatorAvailable. accept(GladiatorSociety_GladiatorAvailable.java:185)
at com.fs.starfarer.api.impl.campaign.rulecmd.GladiatorSociety_GladiatorAvailable. execute(GladiatorSociety_GladiatorAvailable.java:78)
at com.fs.starfarer.campaign.rules.super.execute(Unknown Source)
at com.fs.starfarer.campaign.rules
The mod is for 0.95a, look at the title of the thread ^^.
Anybody know if this works in 0.96?