- In pursuit scenarios, it's pretty annoying that your ships sometimes brake for asteroids upon entering the map. This random event can foil your chances to capture a target.Originally, ships did not break for asteroids. There were complaints about people taking heavy damage (and maybe a fatality or two), with ships burning into random asteroids and had no way to avoid it. Breaking for asteroids is probably the lesser of two evils. It is annoying that you lose speed, but probably less so than taking avoidable damage.
- In pursuit scenarios, it's pretty annoying that your ships sometimes brake for asteroids upon entering the map. This random event can foil your chances to capture a target.Originally, ships did not break for asteroids. There were complaints about people taking heavy damage (and maybe a fatality or two), with ships burning into random asteroids and had no way to avoid it. Breaking for asteroids is probably the lesser of two evils. It is annoying that you lose speed, but probably less so than taking avoidable damage.
- In pursuit scenarios, it's pretty annoying that your ships sometimes brake for asteroids upon entering the map. This random event can foil your chances to capture a target.
- You can't use modspecs in the salvage screen after transferring them to your cargo hold. That's a little strange, since you can use them at any other place.
- In pursuit scenarios, it's pretty annoying that your ships sometimes brake for asteroids upon entering the map. This random event can foil your chances to capture a target.
- In the deployment dialog, the position of the deployment costs makes it look as if they were officer levels. A few more pixels between them would help. (Ignore the red circle, I was indeed confused by this.)
- When upgrading an officer, please don't close the level up dialog after each level. Only when no further level ups are available. It is annoying having to re-open it all the time.
- I'd personally love the option to start in (or acquire early on) an Odyssey (d) class. It's the perfect ship for lone exploration, but by the time you can afford it, that role is obsolete.
- If hyperspace storms would show up on the radar, that would enable you to traverse hyperspace while zoomed in on your fleet.
Odyssey (D)There are two ways of doing that come immediately to mind.
That'd be a lot of fun, yeah. But I'm also extremely hesitant to give the player a capital ship straight out the gate. Open to ideas here; I mean, it's not going to be a starting ship, you know? That'd just be crazy.
OMG, all this time I wasn't thinking of the Odyssey at all, I was thinking of the Apogee-class cruiser! ^^" That makes a little more sense as an early available (d) hull, doesn't it?
There is always the Venture boss in the tutorial. Apogee is not much of a fighter anymore, so might as well use the Venture. Odyssey as it is, is kind of crappy as a fighter without Tachyon Lances too (thanks weak shield and low OP), and it needs a huge boost in fuel and cargo capacities if it wants to play explorer, maybe better fuel efficiency (than normal capitals) too so it does not kill fuel for beginners.Appogee might be overpriced in DP, but it’s still a .6 shield with a large energy slot and large missile
edit: In case you're wondering, using this loadout, the hammerhead didn't even get in range(it fired the missiles because they were on auto but it was not necessary, frag missiles aren't too important against shields)Spoiler(https://i.imgur.com/lAVKNJf.png)[close]
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The Hammerhead can absorb 583.3 Flux/Second of soft flux (350 / 0.6) and the Apogee puts out 650 shield DPS.
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The Hammerhead can absorb 583.3 Flux/Second of soft flux (350 / 0.6) and the Apogee puts out 650 shield DPS.
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It's 450/0.6 = 750. And could be raised higher (flux distributor +60, stabilized shield +50) if I just wanted to counter soft flux at any cost. So absolute max is 560/0.6 = 933.
Max damage output for HIL Apogee is is 800 (add 2 Tacs to already present config).
Of course, with just 133 flux per second that Hammerhead has free, killing anything is going to take ages, which is why I said it's a stalemate.
100 to run the shield so (450-100)/.6 = 583.3. It could indeed be raised higher but you're still running the same problem*. Its not a stalemate, the Apogee wins.guns
It cannot and will not retreat. The Apogee has 1600 range in this instance versus the Hammeheads 1200/960. The AI Hammerhead will not have time to get out of range. It will die.
The Hammerhead is a fine ship. Especially at its DP cost. But it’s not beating or stalemating a cruiser unless you’re piloting it and even then you will have a rough go of it. You might as well suggest it would beat an Eagle.
The Apogee is almost as good a line ship as an Eagle. It’s better in some ways (ex damage, tanking), and worse in others (hard flux damage, mobility, DP cost) but it’s still the same type of ship.