The Hegemony is the sectors punching bag because they are the strongest starting power in the sector, barely held back by the League/TT/Dictat.Yeah, I guess it's a valid reason to have it that way. Hegemony are, as you say, the toughest (vanilla) faction. But it goes to show that they aren't that tough when 12 (and later 15) factions are beating them senseless non-stop, from all sides. Good ol' space rogering.
So opposition to them can make for a good justification when making a mod as opposed to the weaker or more remote factions.
Techhead: Not enough modded factions get along with the Hedgies.
Techhead: Where's the "Although self-governing in practice, [faction_name] overtly supports the Hegemony as the successors of Domain rule" faction?
Techhead: Lorewise, I'd estimate 40% of mod factions are like "I wanna take over most-to-all of the Sector" and 40% are "I wanna be left mostly alone"
Techhead: Where's my intrigue and realpolitik?
(Someone mentions the League)
Techhead: League, in lore, isn't much of a unified anything besides the idea of mutual defense.
Techhead: Too many Hedgie-haters on the scene I think also weakens the concept of the Hegemony as well... a regional hegemon.
Well if I had the time or patience to mod I'd certainly be up for making the Hege an ally/vassal or two! ;DI would love to as well. But sadly, I have a distinct lack of patience when it comes to creating mods. I have tried in the past, with other games and always lose interest before I get to meat of it. I can knock-out a quick custom banner or change stats of NPCs (Warband, for instance). Other than that, I struggle. A short attention span doesn't help whatsoever. :-\
Most mod factions...Aye, I know why people do it. I'm somewhat familiar with the lore. I completely understand the motives in doing so. Just as mentioned, when you have practically every mod doing the same thing, fighting against Hegemony, it does break the game. You could say "Oh, you shouldn't be using so many factions mods" but people are going to use multiple factions mods. The more, the merrier, right? I would have hundreds, if I could. And a larger map, to accommodate, of course.
...the Sector anyway.
Are you using Nexerelin? Without it factions that start the game hostile stay hostile, but in Nex the Hegemony should eventually make peace with most of its enemies at least.No, I haven't even gotten around to trying it out yet. I'll have to at some point, though.
I remember having a short rant on this in Discord a month ago. My lines, others' removed:To be honest, I didn't really notice how anti-Hegemony the mods were until I put them all together (ones that work with the current version, at least), then played for a decent amount of time, to see the utter decimation of practically every fleet and planet.
Besides, we could all make up our own lore for each faction. Doesn't mean anything. That's the joy of single-player games and why I'm tinkering with it. ;D