repeat.
Is the strategy of the combat *that* engaging?
It reminds me of starsector in that polishing the micro-game enough can make it super engaging even when it's repetitive.
There's enough variety in missions and gear that I am still enjoying it after putting in a bunch of hours in beta. I think it helps that you are repeatedly driven to complete the personal missions, which really are quite tricky.
I will say that yeah, eventually it'll get old. But it's a chaotic messy trip in the mean time. (a really fun one)
EDIT: Here. This guy explains it better than me.
Spoiler
https://www.youtube.com/watch?v=y-3xJ86zNaQ&index=19&list=WL
Wait, what's this about the "everything gun"?
For the first two weeks of game you can track down a special cargo ship with a unique gun in it. It'll then pop up from time to time even after the event ends, but just in random loot crates.