Junk pirates are screwing with my mod pack!
I posted this link in another forum before, and the pack has not failed me yet: http://www.gamefront.com/files/21361209/Bags+o+Joy.rarNice link! I'll hold out for this mod though (assuming the Junk Pirates mod starts working), as it will be a bit more up-to-date. ;)
http://forums.taleworlds.com/index.php/topic,167782.msg5221142.html#msg5221142
It's all compatible.
On two save games I tried this on, both of them cannot be loaded.Could you paste your log file here? Maybe we can see what caused that crash on the second try.
On the first case, was save, exit and re-open the game.
Second case, save and exit, continue without closing the game. Crashed.
...
With dev mode on:
...
Here's to hoping that the next release of Starfarer will make mod conflicts a thing of the past where at all possible. We won't need a community merge mod at all then, as we'll just be able to mix-and-match to our own tastes, perhaps picking mods from a central mods list.
35771 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
35819 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Saving to ..\\saves/save_Commander_6631810924522400884...
36368 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Finished saving
38973 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Saving to ..\\saves/save_Commander_6631810924522400884...
39342 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Finished saving
41336 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Loading X:\Program Files (x86)\Fractal Softworks\Starfarer\starfarer-core\..\saves\save_Commander_6631810924522400884...
42216 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Finished loading
127807 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Paria_SHIP not found
128895 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Saving to ..\\saves/save_Commander_6631810924522400884...
129354 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Finished saving
385833 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_scarab_SHIP not found
385836 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_scarab_SHIP not found
397738 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Helios_SHIP not found
397740 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Helios_SHIP not found
397742 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Helios_SHIP not found
397744 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_wurm_SHIP not found
400966 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Gorgon_SHIP not found
400968 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Gorgon_SHIP not found
400970 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Gorgon_SHIP not found
400972 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Gorgon_SHIP not found
400975 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Gorgon_SHIP not found
400976 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Gorgon_SHIP not found
400978 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_komodo_SHIP not found
400980 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Paria_SHIP not found
400982 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id assel_SHIP not found
408876 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Hades_SHIP not found
408878 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Hades_SHIP not found
408880 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Hades_SHIP not found
408882 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Hades_SHIP not found
408885 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id dragoon_SHIP not found
442211 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Gorgon_SHIP not found
442213 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Gorgon_SHIP not found
442215 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Gorgon_SHIP not found
442217 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Gorgon_SHIP not found
442219 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Gorgon_SHIP not found
442221 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Gorgon_SHIP not found
442223 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_komodo_SHIP not found
442224 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Paria_SHIP not found
442226 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id assel_SHIP not found
461856 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_scarab_SHIP not found
461858 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_scarab_SHIP not found
525024 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_scarab_SHIP not found
525025 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_scarab_SHIP not found
529946 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_heavy_blaster_WEAPON not found
529947 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_heavy_blaster_WEAPON not found
529974 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_light_blaster_WEAPON not found
529974 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_light_blaster_WEAPON not found
529986 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hpardon_RESOURCE not found
529987 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id tpardon_RESOURCE not found
529987 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id ipardon_RESOURCE not found
529987 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id ppardon_RESOURCE not found
529988 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id gpardon_RESOURCE not found
559667 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_heavy_blaster_WEAPON not found
559667 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_heavy_blaster_WEAPON not found
559688 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_light_blaster_WEAPON not found
559688 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_light_blaster_WEAPON not found
559700 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hpardon_RESOURCE not found
559701 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id tpardon_RESOURCE not found
559701 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id ipardon_RESOURCE not found
559701 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id ppardon_RESOURCE not found
559701 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id gpardon_RESOURCE not found
901638 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_heavy_blaster_WEAPON not found
901638 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_heavy_blaster_WEAPON not found
901657 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_light_blaster_WEAPON not found
901658 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_light_blaster_WEAPON not found
901669 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hpardon_RESOURCE not found
901670 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id tpardon_RESOURCE not found
901670 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id ipardon_RESOURCE not found
901670 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id ppardon_RESOURCE not found
901671 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id gpardon_RESOURCE not found
932143 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_heavy_blaster_WEAPON not found
932144 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_heavy_blaster_WEAPON not found
932160 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_light_blaster_WEAPON not found
932161 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_light_blaster_WEAPON not found
932171 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hpardon_RESOURCE not found
932171 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id tpardon_RESOURCE not found
932171 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id ipardon_RESOURCE not found
932172 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id ppardon_RESOURCE not found
932172 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id gpardon_RESOURCE not found
1278059 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id dragoon_SHIP not found
1317992 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Saving to ..\\saves/save_Commander_6631810924522400884...
1318703 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Finished saving
1326931 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id dragoon_SHIP not found
1326934 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id sheperd_SHIP not found
1466798 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id dragoon_SHIP not found
1466801 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id sheperd_SHIP not found
1581324 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id goosemk2_SHIP not found
1582950 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Saving to ..\\saves/save_Commander_6631810924522400884...
1583633 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Finished saving
1584833 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Loading ..\\saves/save_Commander_6631810924522400884...
1586402 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Finished loading
1586465 [Thread-6] ERROR com.fs.starfarer.combat.O0OO - java.lang.RuntimeException: Ship hull variant [Oort_ap] not found!
java.lang.RuntimeException: Ship hull variant [Oort_ap] not found!
at com.fs.starfarer.loading.L.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.???000(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
at com.fs.starfarer.campaign.fleet.CargoData.addMothballedShip(Unknown Source)
at data.scripts.world.GRConvoySpawnPoint.addRandomShips$(GRConvoySpawnPoint.java:187)
at data.scripts.world.GRConvoySpawnPoint.spawnFleet(GRConvoySpawnPoint.java:47)
at data.scripts.world.BaseSpawnPoint.advance(BaseSpawnPoint.java:52)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.OoOO.o00000(Unknown Source)
at com.fs.starfarer.title.D.o00000(Unknown Source)
at com.fs.starfarer.ui.O00o.o00000(Unknown Source)
at com.fs.starfarer.ui.E.o00000(Unknown Source)
at com.fs.starfarer.ui.OoOo.o00000(Unknown Source)
at com.fs.starfarer.super.???000(Unknown Source)
at com.fs.super.super.?00000(Unknown Source)
at com.fs.starfarer.combat.O0OO.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
Here's the log file you wanted. Hopefully it's the right one...Those are some odd logs. I'm not big on the game's internals, but from what I can understand it seems to not be using any mods anymore when trying to load. Anybody have any ideas?Code35771 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
35819 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Saving to ..\\saves/save_Commander_6631810924522400884...
36368 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Finished saving
38973 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Saving to ..\\saves/save_Commander_6631810924522400884...
39342 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Finished saving
41336 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Loading X:\Program Files (x86)\Fractal Softworks\Starfarer\starfarer-core\..\saves\save_Commander_6631810924522400884...
42216 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Finished loading
127807 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Paria_SHIP not found
128895 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Saving to ..\\saves/save_Commander_6631810924522400884...
129354 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Finished saving
385833 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_scarab_SHIP not found
385836 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_scarab_SHIP not found
397738 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Helios_SHIP not found
397740 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Helios_SHIP not found
397742 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Helios_SHIP not found
397744 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_wurm_SHIP not found
400966 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Gorgon_SHIP not found
400968 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Gorgon_SHIP not found
400970 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Gorgon_SHIP not found
400972 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Gorgon_SHIP not found
400975 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Gorgon_SHIP not found
400976 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Gorgon_SHIP not found
400978 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_komodo_SHIP not found
400980 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Paria_SHIP not found
400982 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id assel_SHIP not found
408876 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Hades_SHIP not found
408878 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Hades_SHIP not found
408880 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Hades_SHIP not found
408882 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Hades_SHIP not found
408885 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id dragoon_SHIP not found
442211 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Gorgon_SHIP not found
442213 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Gorgon_SHIP not found
442215 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Gorgon_SHIP not found
442217 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Gorgon_SHIP not found
442219 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Gorgon_SHIP not found
442221 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Gorgon_SHIP not found
442223 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_komodo_SHIP not found
442224 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id GR_Paria_SHIP not found
442226 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id assel_SHIP not found
461856 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_scarab_SHIP not found
461858 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_scarab_SHIP not found
525024 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_scarab_SHIP not found
525025 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_scarab_SHIP not found
529946 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_heavy_blaster_WEAPON not found
529947 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_heavy_blaster_WEAPON not found
529974 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_light_blaster_WEAPON not found
529974 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_light_blaster_WEAPON not found
529986 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hpardon_RESOURCE not found
529987 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id tpardon_RESOURCE not found
529987 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id ipardon_RESOURCE not found
529987 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id ppardon_RESOURCE not found
529988 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id gpardon_RESOURCE not found
559667 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_heavy_blaster_WEAPON not found
559667 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_heavy_blaster_WEAPON not found
559688 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_light_blaster_WEAPON not found
559688 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_light_blaster_WEAPON not found
559700 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hpardon_RESOURCE not found
559701 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id tpardon_RESOURCE not found
559701 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id ipardon_RESOURCE not found
559701 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id ppardon_RESOURCE not found
559701 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id gpardon_RESOURCE not found
901638 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_heavy_blaster_WEAPON not found
901638 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_heavy_blaster_WEAPON not found
901657 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_light_blaster_WEAPON not found
901658 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_light_blaster_WEAPON not found
901669 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hpardon_RESOURCE not found
901670 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id tpardon_RESOURCE not found
901670 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id ipardon_RESOURCE not found
901670 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id ppardon_RESOURCE not found
901671 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id gpardon_RESOURCE not found
932143 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_heavy_blaster_WEAPON not found
932144 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_heavy_blaster_WEAPON not found
932160 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_light_blaster_WEAPON not found
932161 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id nom_light_blaster_WEAPON not found
932171 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id hpardon_RESOURCE not found
932171 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id tpardon_RESOURCE not found
932171 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id ipardon_RESOURCE not found
932172 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id ppardon_RESOURCE not found
932172 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id gpardon_RESOURCE not found
1278059 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id dragoon_SHIP not found
1317992 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Saving to ..\\saves/save_Commander_6631810924522400884...
1318703 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Finished saving
1326931 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id dragoon_SHIP not found
1326934 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id sheperd_SHIP not found
1466798 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id dragoon_SHIP not found
1466801 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id sheperd_SHIP not found
1581324 [Thread-6] WARN com.fs.starfarer.loading.SpecStore - Description with id goosemk2_SHIP not found
1582950 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Saving to ..\\saves/save_Commander_6631810924522400884...
1583633 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Finished saving
1584833 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Loading ..\\saves/save_Commander_6631810924522400884...
1586402 [Thread-6] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Finished loading
1586465 [Thread-6] ERROR com.fs.starfarer.combat.O0OO - java.lang.RuntimeException: Ship hull variant [Oort_ap] not found!
java.lang.RuntimeException: Ship hull variant [Oort_ap] not found!
at com.fs.starfarer.loading.L.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.???000(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
at com.fs.starfarer.campaign.fleet.CargoData.addMothballedShip(Unknown Source)
at data.scripts.world.GRConvoySpawnPoint.addRandomShips$(GRConvoySpawnPoint.java:187)
at data.scripts.world.GRConvoySpawnPoint.spawnFleet(GRConvoySpawnPoint.java:47)
at data.scripts.world.BaseSpawnPoint.advance(BaseSpawnPoint.java:52)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.OoOO.o00000(Unknown Source)
at com.fs.starfarer.title.D.o00000(Unknown Source)
at com.fs.starfarer.ui.O00o.o00000(Unknown Source)
at com.fs.starfarer.ui.E.o00000(Unknown Source)
at com.fs.starfarer.ui.OoOo.o00000(Unknown Source)
at com.fs.starfarer.super.???000(Unknown Source)
at com.fs.super.super.?00000(Unknown Source)
at com.fs.starfarer.combat.O0OO.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
I'm really impressed by/happy about the collaboration going on between modders for a game that hasn't even reached beta stage ;)Seems like it! I'm testing it right now, and so far I've already seen elements from every single mod, all working in harmony. And devmode seems to be off. :D
I just want to confirm what the OP is saying though, if I download the 0.31 version that will include TT station, Nomads, SE, Junk Pirates, and dev mode is disabled?
Those are some odd logs. I'm not big on the game's internals, but from what I can understand it seems to not be using any mods anymore when trying to load. Anybody have any ideas?
Any possibility of a .zip download? .rar doesn't like me, every time I try to download a program to open them they try to sell me stuff :(
Hah, I had to download this just to see how the faction pardons were implemented. Pure genius :)
Just found a bug - Iguana-class frigates have infinite shields. Probably an issue in the Nomads mod itself, though.
Are you using a PC with Windows on it? If so, grab 7-zip. It's freeware and does .rar files just fine. :)Perfect! Thanks :p.
Oh boy every new ship i encounter seems the be someones fantasm at making an overpowered spaceship. I just had a frigate literally purge its full flux in 1 sec.
At least give us one of the new overpowered frigate to start with. Right now the easiest fleet i can find are the ones without new frigates, and those are 4+ ships, and i am alone in my starter graviton beam frigate.
Oh boy every new ship i encounter seems the be someones fantasm at making an overpowered spaceship. I just had a frigate literally purge its full flux in 1 sec.
At least give us one of the new overpowered frigate to start with. Right now the easiest fleet i can find are the ones without new frigates, and those are 4+ ships, and i am alone in my starter graviton beam frigate.
It seems like a good few ships have some issues with their shields right now. So far I have not been able to even dent the shields on an Iguana-class (Nomad) ship, and the Scarab-class ships barely take any damage to their shields either. They either have insane amounts of shield power, or I am way misjudging their ranks.
guys thanks for your feed back
i will try to make changes to it as soon as possible cause i'm still schooling and all
guys one more thing what does the 8/6/5/4% in the ship data mean?
Paul
i tried using your generator but it keeps giving me an error when i run the game thus i had to merge it with the junk pirate's sector gen.
I posted this link in another forum before, and the pack has not failed me yet: http://www.gamefront.com/files/21361209/Bags+o+Joy.rarNice link! I'll hold out for this mod though (assuming the Junk Pirates mod starts working), as it will be a bit more up-to-date. ;)
http://forums.taleworlds.com/index.php/topic,167782.msg5221142.html#msg5221142
It's all compatible.
hmm yea being able to determine the power for a ship would be good.
don't forget to take in account ship scale and base price.hmm yea being able to determine the power for a ship would be good.
I'd like to join the team! I was thinking about an excel grid where every ship have values from 1 to 5 to many characteristic like armor, hull HP, flux dissipations, and every ship gets a certain amount of points to determine if it's op or not. The mod ships would be compared to vanilla ofc :).
don't forget to take in account ship scale and base price.hmm yea being able to determine the power for a ship would be good.
I'd like to join the team! I was thinking about an excel grid where every ship have values from 1 to 5 to many characteristic like armor, hull HP, flux dissipations, and every ship gets a certain amount of points to determine if it's op or not. The mod ships would be compared to vanilla ofc :).
Is it possible to design the mods to be put together in packs like these? If all of the mods work together or have some sort of hub that makes them all work together then the user can ensure everything is kept up to date. Modding i feel is going to be a good 60% of the finished game and making infrastructure and rules now is a good investment.I just hope there will be an easy to use tool to make modded ships and factions. you pick a sprite, you set up the stats, you pick a faction, you pick a fleet layout, it's in the game. I tried to add a custom ship before, but it didn't work right.
Is it possible to design the mods to be put together in packs like these? If all of the mods work together or have some sort of hub that makes them all work together then the user can ensure everything is kept up to date. Modding i feel is going to be a good 60% of the finished game and making infrastructure and rules now is a good investment.
guys thanks for the feedback i will try to get the balancing done asap.
Probably shouldn't call it a mod pack if you're modifying the mods while adding them to the pack :)
Or at least put a note somewhere that you're adding your own modifications to them.
Otherwise folks might bring up balancing issues and such that don't exist in the base mod in the mod's thread
The scarab sucks i dont know why everyone is complaining about it--shepard is goddamn deadly! Captured an owl pulse cruiser and turned it into a ballistic cruiser with okims 14mm's on the rear turrets with both targetting AI and the 25% range increase, it just sits there spewing death from its endless magazines.Okims said that his weapons were not balanced against vanilla weapons so they may be overpowered
Can you add my mod into the list? ;D but i still haven't gotten it into campaign so..... Can you still add it even though?This is a campaign-only mod right now, so he probably won't add it. He didn't want to add Junk Pirates before because he thought it didn't have a campaign either, so yeah. Go finish that campaign update! ;)
does 0.7 still have those annoying goose fleets? XDThe goose fleets still seem to be there in my 0.4 savegame under 0.7. I personally love them, even though they're OP. I always chuckle a bit when I see one.
just got this mod yesterday and restarted my game so that would be the only worthwhile incentive for me to start over from scratch again today lol.
which reminds me, is there any work being done into modifying save files with mods? is it possible at all? would make it much easier to test mods out :)
thats cause i nerfed the scarab.(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/longsword.png)(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/screwit-1.png)(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/pelican.png)(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/mastiff.png)
SuxpanD
i would love to but i kinda forgot where i editted
but heres a list of what i can remember
currently there are like 8 factions in the game(but only 7 pardons)
i changed some of the ship's shield efficiency
nerfed some ships like the scrab and the owl
added a pirate station and convoy
yup thats all i remember.
I am adding new ships like the rapier,pelican,longsword fighter, bloodhound(upgraded hound), and more stuff.
Loving everything except for the longsword and the rapier--its plausible true but i guess i just want to see how it flys before judging it.the rapier flies fairly nimbly, a bit too nimbly
It looks really silly with those arms and all those weapon mounts are questionable.the weapon mounts are fairly limited in direction. it's good for broadsiding.
haha
i will remove the longsword in the next version.
but i have added in more ships!
look out for them!
Alright, that thing is an absolute beauty. Me likey!making a ship that looked like a sword seemed like a good idea at the time. it didn't work out. lol
I'm not a big fan of the longsword fighter from an earlier post though. It just looks unfitting to me. I love the Pelican on the other hand, can't wait to play around with that.
That is quite a bit better! What kind of armament is on that fighter?two ion beams, and pd laser
Can you get my mod into that mix? ;D i have added campaign support for my mod, so i thought you might want to get my mod in ;D.we've moved past the point of gathering new mods, right now we're focusing on balancing and adding selected ships into the mod. DeathSG is our coder, I've been the spritewright (I make pretty pictures of ships) and balancer, and Wriath is our technobabble writer/idea guy/co-balancer
Seriously? and i worked so darn hard on it. Too bad. Just one more mod? ;DCan you get my mod into that mix? ;D i have added campaign support for my mod, so i thought you might want to get my mod in ;D.we've moved past the point of gathering new mods, right now we're focusing on balancing and adding selected ships into the mod. DeathSG is our coder, I've been the spritewright (I make pretty pictures of ships) and balancer, and Wriath is our technobabble writer/idea guy/co-balancer
right now we're duct taping four mods together, no time at the moment. sorry. I'll check with the others.Seriously? and i worked so darn hard on it. Too bad. Just one more mod? ;DCan you get my mod into that mix? ;D i have added campaign support for my mod, so i thought you might want to get my mod in ;D.we've moved past the point of gathering new mods, right now we're focusing on balancing and adding selected ships into the mod. DeathSG is our coder, I've been the spritewright (I make pretty pictures of ships) and balancer, and Wriath is our technobabble writer/idea guy/co-balancer
The scarab had it's flux dump speed decreased, frontal shields, and was slowed down a bit, it's still great in an assault role against large ships, but it's not capable of tearing up frigates like kleenex now. Not sure about the other ships.
He is referring to scarab frigate of sf extendedThe scarab had it's flux dump speed decreased, frontal shields, and was slowed down a bit, it's still great in an assault role against large ships, but it's not capable of tearing up frigates like kleenex now. Not sure about the other ships.
If you feel these balance changes add value to Nomads, specifically, I can include the changes in the next release if you like; as long as the balance pool under test is comparable to the stock Starfarer ships.
would just like to thank Apophis for coding the the Bolter cruiser
DeathSG, would you be interested in adding my battleship to your mod? It's supposed to be faster alternative to paragon.clean up the lines a bit, we'll consider it. it's abit off and compressed.
(http://img190.imageshack.us/img190/6647/ulysses.png)
It's bugged and imbalanced ATM, I should finish it in few days.
medikohl is on a drawing spree.actually I've slowed down a bit, been making a lot of ship files and variants.
In ship_data.csv there is no scythe line, so i got crash when try to load mode.oh. oops. one second. we didn't release that yet
I notice that alot of weapons are still missing discriptions, like the blasters for instance and a couple of others..go for it
If you need me to write some quick ones I could do that :)
I notice that alot of weapons are still missing discriptions, like the blasters for instance and a couple of others..go for it
If you need me to write some quick ones I could do that :)
Atropos LauncherThe torpedoes are the same of the dual rack, but there are 12 in it
A bigger, badder version of the smaller Atropos dual torpedo launcher. Bigger torpedoes means more room for explosives.
Atropos LauncherThe torpedoes are the same of the dual rack, but there are 12 in it
A bigger, badder version of the smaller Atropos dual torpedo launcher. Bigger torpedoes means more room for explosives.
Salamander MRM Launcher
Fires a volley of 3 missiles loaded with Emp devices aimed at knocking out engines of whoever is unfortunate enough to be the target.
Beasts! we need unstoppable beasts in the campaign the game pretty much ends after i get my first capital ship. Its really boring watching ships getting cored from across the map by my paragon or watching my ships pummel the enemy into dust only to lose half of them to the explosion.oh you may be happily surprised eventually. right now we're working on balance issues, and our own custom faction.
I want to test my fleet against that mothership from okims mod! i want to see fleets with max fleet points so i can fight with them!
As Alex said in the release thread, many mods won't work with the new release until they update.
made a new one
made a new one
A new one what? a new version? compatible with 0.51a?
If we are taking a vote, I would still prefer mishmash to contain all of the modpacks it has in the past, despite them being seperately compatible. It is much easier to know that I have the newest compatible version by going here than by checking for new versions on every pack included.
It is much easier to know that I have the newest compatible version by going here than by checking for new versions on every pack included.
It is much easier to know that I have the newest compatible version by going here than by checking for new versions on every pack included.
... assuming, of course, that all of the mod authors are in perfect lockstep 100% of the time, otherwise any given minimash will actually be behind on one or more of the mods
each time i try to run i always get an error, ive been able to fix them all that far, took me couple of hour, but now im hittign a wall, as the last error i encounter, is something i dont know how to fix it
station = system.addOrbitalStation(CorvusV, 45, 150, 30, "Orbital Depot", "gunrunners");
station = system.addOrbitalStation(CorvusV, 45, 300, 30, "Orbital Depot", "gunrunners");
Is it me or is the shipbuilders guild from More Weapons missing?This version of the minimash use the previous version of the weapons pack which do not contain the shipbuilders guild. Next version will include them
Hi i just got an odd bug, in the middle of the game, it said the Centipede Hull was missing?that is odd
is this even possible?
Hi,version 1.2
thanks for this mod.
Anyway to tell what exactly is in this and versions? Thank you!!
Hi i just got an odd bug, in the middle of the game, it said the Centipede Hull was missing?that is odd
is this even possible?
found a big bug, the behemoth class alien sentinel is immortal, you cannot hit it with weapons for some weird reason. Also it is non targetable. only way to beat it is autoresolve battle basically
Are those bugs with the newest release?Yes as far as I know unless it has been updated
None of these mods seem to be affecting the campaign in anyway but the missions still show up.
Is there anything I'm supposed to do beside put it in the "mods" folder?
I have yet to see the nomads, gun runners, junk pirates or aliens and i think im a few months into the game--i have the new jade(?) pirates also installed which makes a volcanic planet appear near the sun but they dont spawn and i dont see any station. I also have the demolisher mod installed am i screwed?It doesn't play nicely with other mods right now.
I have yet to see the nomads, gun runners, junk pirates or aliens and i think im a few months into the game--i have the new jade(?) pirates also installed which makes a volcanic planet appear near the sun but they dont spawn and i dont see any station. I also have the demolisher mod installed am i screwed?It doesn't play nicely with other mods right now.
The frigate carrier is really really silly, it stays out of weapon range kiting and unless your lucky enough to destroy every fighter/bomber on their pass you will slowly die or spend the next hour trying to kill it.I'm nerfing that right now.
Yep. When you start the game, in the launcher window that pops up click the "Mods" option and tick the box next to the mod you want to enable. Also keep in mind that some custom factions take a while to deploy in-game, usually ~30 days.
Can I put in a request for this mod?In the meantime you can use as prerequisite weapon pack or minimash
Please add the More Weapons mod as a separate download instead, for compatibility's sake, and get people to install it manually along with this mod (or include it in the mod .zip). This way no conflicts will arise when somebody else decides to use More Weapons with his/her own mod, as one central version will support all installed mods that use it.
For example, if I were to add More Weapons weapons to my own mod (as a separate download), and then somebody decided to run my mod + More Weapons along with the Minimash, they'd be greeted to a nice "weapon xxx exists already" error message. If there was a difference in versions used (with the Minimash using an older version), that could escalate to a full-on mod incompatibility that really shouldn't be possible. With a separate one-size-fits-all download on the other hand, the mods would work together really well!
Thanks for reading, and keep up the good work. ;)
there are a few ships added where we just forgot to add a collision radius, haven't seen deathsg in a while so give me a list of invincible ships and I'll fix it and post an update
Is this compatible with the other mods?Seems to work fine with Scrappers, Positron and Lotus.
30427 [Thread-6] INFO com.fs.starfarer.loading.WeaponSpecLoader - Loading projectile [C:\Program Files\Fractal Softworks\Starfarer\starfarer-core\..\mods\weapon_pack\data\weapons\proj\artillery_shell.proj]Grab 0.13, replace the weapon pack folder with the one from that download. See if that helps.
30507 [Thread-6] ERROR com.fs.starfarer.combat.String - java.lang.RuntimeException: Projectile spec [artillery_shell] already exists
java.lang.RuntimeException: Projectile spec [artillery_shell] already exists
at com.fs.starfarer.loading.J.super(Unknown Source)
at com.fs.starfarer.loading.WeaponSpecLoader.o00000(Unknown Source)
at com.fs.starfarer.loading.WeaponSpecLoader.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
at com.fs.starfarer.loading.G.super(Unknown Source)
at com.fs.super.A.Ò00000(Unknown Source)
at com.fs.starfarer.combat.String.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
Am I doing something wrong again?
Grab 0.13, replace the weapon pack folder with the one from that download. See if that helps.
Fantastic work, already I can see this game, and its moddability going far.I get the exact same error.
One issue though, with a fresh, up-to-date version installed, and just this Minimash, again, most recent version installed, it all works great, but crashes every battle..
203668 [Thread-6] ERROR com.fs.starfarer.combat.String - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.combat.ai.missile.MirvAI.ÒÖ0000(Unknown Source)
at com.fs.starfarer.combat.ai.missile.MirvAI.õÕ0000(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.F.OõÒ000(Unknown Source)
at com.fs.super.A.Ò00000(Unknown Source)
at com.fs.starfarer.combat.String.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
If you want any more of the log, let me know.
Any ideas?
Cheers
Can you upload the whole log?
Is the alien behemot boardable? Been trying to capture on for hours on autoresolve, and it always flees or is disabled.I think you can buy it.
I WANT ONE BADLY!!! >:(
Is the alien behemot boardable? Been trying to capture on for hours on autoresolve, and it always flees or is disabled.You can capture it. Frankly it was really easy to kill one, but it just takes some time. You shouldn't do autoresolve though, autoresolve AI sucks.
I WANT ONE BADLY!!! >:(
What would be the quickest way to disable the junk pirates and nomads in this mod?
What would be the quickest way to disable the junk pirates and nomads in this mod?
I hate to be a ***, but I feel that I have to point out that Starfarer's built-in mod selector list is precisely for this -- Mashup-style mods are a tradeoff between integration and granularity, and if you want more control I would suggest not using any mashups (but instead downloading, installing and selecting mods individually).
I would also like to point out that Nomads at least is self-contained and has no dependencies other than the vanilla content.
Every new game I start since 1.3d won't spawn any gunrunners or their station :/
this is the fixed version
Minimash 1.3e (http://www.mediafire.com/?clsp7d94cckfylf)
EDIT: Scratch that. They only took ages to show up.Would you be more specific, please? Are we talking like sometime in cycle 207, 208, or even later?
No, not that late.EDIT: Scratch that. They only took ages to show up.Would you be more specific, please? Are we talking like sometime in cycle 207, 208, or even later?
I didn't check when I noticed them. But my new save is at 206.5.2 and they've been around for some time now.Thanks for the clarification. I'm glad that the Gun Runners' advent wasn't as late as I feared, though it still sounds really annoying to have it as late as it presently is. I wonder what's causing the delay.....
Guess they just didn't show up in the initial system generation.
Edit This is DeathSG and i'm sad to say that i'm unable to continue expanding the mod because i really dont have the time. So i'm putting the minimash up for grabs for whoever that wants to help to keep it going! And once again i'm terribly sorry!