Fractal Softworks Forum
Starsector => Suggestions => Topic started by: isaacssv552 on May 21, 2017, 01:21:31 PM
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When a hostile patrol discovers I don't have my transponder on, they will always engage if I refuse to turn it on. If I turn it on, they will choose to flee or engage as normal.
Perhaps the patrol could leave and come back with more ships if I refuse and greatly outnumber them.
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Procurement pirates have this problem too.
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This is one of a handful of minor issues with the campaign level AI. I'm guessing these mechanics just haven't had a proper development pass in a while, and will be expanded on and improved in coming patches to accommodate new content that will require more options.
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Doesn't this also apply to friendly patrols when you refuse to turn on your transponder? In either case, I agree they shouldn't engage the player if they wouldn't have normally.
If they don't engage then the player should still get an additional reputation penalty as if you did fight them (or nearly as much if not quite) and the patrol should maintain contact (perhaps it can blast out some sort of distress call to attract nearby fleets, call for backup!).