It would be nice if the coronas were more gradual. Sometimes for big stars, you can't even see the star and can't clearly see the edge of the corona and then you are suddenly losing 100+ supplies per day.
I have the skill that is supposed to minimize the effect of coronas but it doesn't seem to do much (It might be a bug, I have also noticed since I got it, the neutron star beam thing does nothing to my fleet).
The solar shielding hull mod also seems super useless because you would need to put them on the majority of ships in your fleet to get a significant effect which is not worth the op, even for an exploration focused fleet. Maybe if the hull mod had a fleet wide effect, might be worth throwing on a few ships. Or if you had the option to send a detachment (http://fractalsoftworks.com/forum/index.php?topic=12247.0) so you could have solar shielding only on the ships dedicated to going into coronas.
am I reading this mods description wrong? It says it only reduces combat readiness loss while in combat in a corona. So it won't reduce the supply hit of your fleet. It just lets you CR out your opponent in a fleet battle.
Decreases the effect operating in a solar corona has on combat readiness by 75 percent; also has the same effect against storms in deep hyperspace.
In combat situations, reduces beam damage taken by 10 percent.
It would be nice if the coronas were more gradual. Sometimes for big stars, you can't even see the star and can't clearly see the edge of the corona and then you are suddenly losing 100+ supplies per day.
I have the skill that is supposed to minimize the effect of coronas but it doesn't seem to do much (It might be a bug, I have also noticed since I got it, the neutron star beam thing does nothing to my fleet).
The solar shielding hull mod also seems super useless because you would need to put them on the majority of ships in your fleet to get a significant effect which is not worth the op, even for an exploration focused fleet. Maybe if the hull mod had a fleet wide effect, might be worth throwing on a few ships. Or if you had the option to send a detachment (http://fractalsoftworks.com/forum/index.php?topic=12247.0) so you could have solar shielding only on the ships dedicated to going into coronas.
Yeah, all space terrain need their effects gradiating.
Complicates implementation somewhat, but would ease the frequent disparity between visual and effective bounds.
I often see (-57/day) only to lose a total of 15 or 20 supplies to a specific incident. I'm talking about diving into a corona to get at a wreck, not just accidentally grazing the zone for a moment.
As long as you are covering your highest maintenance ships with solar shielding, you are pretty safe from hemorrhaging supplies. Most tankers, crew transports and frigates cost a comparatively tiny amount of supplies to restore CR (and frankly, most of your civilian flotilla can be filled out with shoddy, d-class hulls saving you even more supplies), so you're pretty safe leaving those unshielded...
With an endgame fleet and no solar shielding you can easily lose hundreds of supplies from a very short trip into the corona. I even had the industry skill that was supposed to reduce the effects of coronas (although I suspect it may have been bugged).
The issue here is that the ships you've said don't need shielding (d-hulls and civilian ships) are the ones that can afford to give up some OP since they are either expendable or they don't see combat. The high maintenance ships are the going to be the combat focused ships that need all the OP they have and more. 20-30 OP on a capital or cruiser is just not going to be available most of the time if you want a good combat focused load out.