To do:
-Create a NPC/Market where you can acquire some mercs (GKS fleet that will follow you and help you in battles) for a set period of time
Cool! Are you planning to add all the pictures for the ships soon?
To do:
-Create a NPC/Market where you can acquire some mercs (GKS fleet that will follow you and help you in battles) for a set period of time
I would LOVE such a feature. Nexerelin has something similar where you have a "follow me" ping for allied fleets. However it's rather wonky and fleets get sidetracked very easily. I imagine it's one of the harder thing to do.
Good luck!
Play tested these ships a bit in the editor. The ships themselves feel alright, but the custom weapons might be a bit too op compared to vanilla. Especially the Buccaneer PD system, it basically outclasses the Burst PD laser system in every single way possible, with just a higher OP and flux cost.
Edit: It's actually insane how good the Aegis Cruiser is. I was able to completely negate an Atlas's fighter and bomber compliment with it.
Since you got them from the sprite dump, it kinda looks like their ships were pirated of some sort.
(In a cool starsector way! Not stealing XP.) Looks pretty cool!
Two issues I see with the sprites:(http://i.imgur.com/4CHapEi.png) let me see, is this better now? made the A part darker
One: The Sunder looking variant looks unshaded on the top rear portion of the ship that is shaped like an A
Two: The Vir looks WAAAAAY too similar to the Diable Avionics tanker ship it was based off of
DA in green? :D(http://i.imgur.com/7X9j49H.png) added some stuffs(some plumbing and engines) to make the not!Rime look less obvious, slightly better now? feedback on how to not look like Diable but still look clean, sharp and solid is welcome
diff -crB /home/dino/Downloads/games/starsector/08/GKsec/data/hulls/collier.ship GKsec/data/hulls/collier.ship
*** /home/dino/Downloads/games/starsector/08/GKsec/data/hulls/collier.ship 2017-04-26 20:10:51.000000000 +0300
--- GKsec/data/hulls/collier.ship 2017-05-05 01:20:55.277537242 +0300
***************
*** 127,133 ****
-0
],
"shieldRadius": 80.622574,
! "spriteName": "graphics/ships/collier.png",
"style": "HIGH_TECH",
"viewOffset": 0,
"weaponSlots": [
--- 127,133 ----
-0
],
"shieldRadius": 80.622574,
! "spriteName": "graphics/ships/Collier.png",
"style": "HIGH_TECH",
"viewOffset": 0,
"weaponSlots": [
diff -crB /home/dino/Downloads/games/starsector/08/GKsec/data/hulls/dualkrio.ship GKsec/data/hulls/dualkrio.ship
*** /home/dino/Downloads/games/starsector/08/GKsec/data/hulls/dualkrio.ship 2017-05-02 17:03:14.000000000 +0300
--- GKsec/data/hulls/dualkrio.ship 2017-05-05 01:22:34.303206128 +0300
***************
*** 51,57 ****
-0
],
"shieldRadius": 30.5,
! "spriteName": "graphics/ships/dualkrio.png",
"style": "MIDLINE",
"viewOffset": 0,
"weaponSlots": [
--- 51,57 ----
-0
],
"shieldRadius": 30.5,
! "spriteName": "graphics/ships/dualKrio.png",
"style": "MIDLINE",
"viewOffset": 0,
"weaponSlots": [
diff -crB /home/dino/Downloads/games/starsector/08/GKsec/data/hulls/ghent.ship GKsec/data/hulls/ghent.ship
*** /home/dino/Downloads/games/starsector/08/GKsec/data/hulls/ghent.ship 2017-05-04 22:51:00.000000000 +0300
--- GKsec/data/hulls/ghent.ship 2017-05-05 01:21:32.766169172 +0300
***************
*** 115,121 ****
-0
],
"shieldRadius": 67.5,
! "spriteName": "graphics/ships/ghent.png",
"style": "HIGH_TECH",
"viewOffset": 0,
"weaponSlots": [
--- 115,121 ----
-0
],
"shieldRadius": 67.5,
! "spriteName": "graphics/ships/Ghent.png",
"style": "HIGH_TECH",
"viewOffset": 0,
"weaponSlots": [
diff -crB /home/dino/Downloads/games/starsector/08/GKsec/data/weapons/privateers.wpn GKsec/data/weapons/privateers.wpn
*** /home/dino/Downloads/games/starsector/08/GKsec/data/weapons/privateers.wpn 2017-04-28 16:24:29.000000000 +0300
--- GKsec/data/weapons/privateers.wpn 2017-05-05 01:24:40.801336403 +0300
***************
*** 4,12 ****
"type":"ENERGY",
"size":"SMALL",
"turretSprite":"graphics/weapons/privateerS_turret_base.png",
! "turretGlowSprite":"graphics/weapons/privateerS_turret_glow.png",
"hardpointSprite":"graphics/weapons/privateerS_turret_base.png",
! "hardpointGlowSprite":"graphics/weapons/privateerS_turret_glow.png",
"glowColor":[200,0,200,150],
"turretOffsets":[10, 0],
"turretAngleOffsets":[0],
--- 4,12 ----
"type":"ENERGY",
"size":"SMALL",
"turretSprite":"graphics/weapons/privateerS_turret_base.png",
! "turretGlowSprite":"graphics/weapons/privateers_turret_glow.png",
"hardpointSprite":"graphics/weapons/privateerS_turret_base.png",
! "hardpointGlowSprite":"graphics/weapons/privateers_turret_glow.png",
"glowColor":[200,0,200,150],
"turretOffsets":[10, 0],
"turretAngleOffsets":[0],
Hi. Nice modifications, look like actual tech mixing. Makes them feel immersive.
There are some file name case typos that prevent game from booting on Linux:
Also i think you really should add variant for your Sunder with Locust SRM, 2xCorsair Battery, 2xPrivateer and 3xBuccaneer. It is not only good all-round combo, but also looks great.
[Do you want to name that Sunder (GKSec) variant? I can add it to the mod as a goal variant if you want ;D
Kala maintenance seems like a typo, being 11 for 250 cargohold (Mule require 7 w/more OP/weapon points and longer peak perf. time), not comparing it to buffalo with 3 maint. for 300 cargo and less fuel req. 11 is a Sunder w/ big energy amongst other slots.
It's peak time being 180 also more fits phase ships and shuttles.
Maybe add or alternate it to have command HQ built-in, so it would worth it to haul around, with bit decreased maintenance cost.
Shielded cargohold, as side effect for low-orbit capabilities wouldn't harm too.
Haven't tried .6 yet, but Kala isn't mentioned, thus posting.
Hym, maybe you can make something different, maybe something like this:
"Marksman training" "Extensively trained since childhood in situational awareness and intuitive shooting, Green Knight fire control officers are adepts at finding the right target and hitting it even against the odds. On direct neurointerface control their score against moving targets is significantly above average an in numerous occasions they managed to score hits at ranges that exceed official weapon specifications. Unfortunately they are unable to use any targeting aids, as this actually results in decreased performane".
Target leading improvement, small range improvement (~5% maybe), maybe lower ROF with lowered recoil to simulate gunners doing short pauses to decrease recoil. Not compatible with targeting upgrades and point defense AI.
Name it Echidna because why not.
It would be nice (for me) if you could say where balance-wise you see your ships - I mean, I called Vir overpowered for being able to destroy 2 cruisers with 2 destroyer escort, but I also did it with Aurora...
Also, Ghent seems a little to... Uncatchable to me, but then again, it's wayfarer's level of efficiency. It'd be more interesting if it had only its medium mount, so it could either be invulnerable to missiles or able to kite bigger ships, but not both.
So why does this faction have no home system? Or any station?
just curious. is the strauss C supposed to cost more than some battleship class ships? just saw one in the market that costs 300k a bit more than the legion in the same market
(just looking through the files and seei assume the 250000 has 1 too many 0sSpoilerStrauss C,claudius,Carrier,reservewing,8,4000,300,3000,,200,70,2,85,50,40,30,25,750,OMNI,,90,0.5,1,,,50,80,90,80,2,,9,250000,6,16,360,0.1,10,10,,,,,7995[close]
of course i have no clue how all the coding is worked so i could be looking at the wrong area to change it)
Not sure if a bug or not, but the Strauss Carrier cost 300,000 credits even in the black market. Thats like the same price tag as a capital ship.
Love this mod, thanks for your work and any future work you may do :)
Awesome looking mod, although im forcing myself to wait: need at least one capital ship to feel competitive without zerging enemies with cruisers =_=
Found one of the "Radome" disc being sold in several markets. Are they supposed to be sold normally?
Found one of the "Radome" disc being sold in several markets. Are they supposed to be sold normally?
Probably not. O.o
@MinusUdn, you might want to give the Radome the "SYSTEM" hint in weapon_data.csv .
I'm currently waiting on console commands and save transfer to get updated because I'd rather not restart so soon, as such I'm stuck with the version before you added the faction. Is there a trick to finding the Vir for sale before the faction was added? Is it even purchasable?
I'm currently waiting on console commands and save transfer to get updated because I'd rather not restart so soon, as such I'm stuck with the version before you added the faction. Is there a trick to finding the Vir for sale before the faction was added? Is it even purchasable?
There is a fix for console commands that should work with 0.8, other than that the independent faction should have them in their markets, try the military ones
Your sector generation code should have something like this:Code: javaIf you don't want to use Nexerelin as a library, it may be possible (in principle) to check for Corvus mode at the new game stage, simply by checking if Corvus (or some other vanilla system/planet) exists. I haven't tested this yet however.import exerelin.campaign.SectorManager;
//[...]
public class MyModPlugin {
@Override
public void onNewGame()
{
boolean haveNexerelin = Global.getSettings().getModManager().isModEnabled("nexerelin");
if (!haveNexerelin || SectorManager.getCorvusMode())
new MySectorGen().generate(Global.getSector());
}
//[...]
}
Be careful with any code that targets a specific planet or star system by name! Make sure you disable it in non-Corvus mode, and don't assume a given planet will always belong to its original owner.
18792 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - com.fs.starfarer.api.util.RuleException: java.lang.RuntimeException: Command [FleetRequestCanInvade] not found in packages:
com.fs.starfarer.api.impl.campaign.rulecmd
com.fs.starfarer.api.impl.campaign.rulecmd.salvage
com.fs.starfarer.api.impl.campaign.rulecmd.newgame
com.fs.starfarer.api.util.RuleException: java.lang.RuntimeException: Command [FleetRequestCanInvade] not found in packages:
com.fs.starfarer.api.impl.campaign.rulecmd
com.fs.starfarer.api.impl.campaign.rulecmd.salvage
com.fs.starfarer.api.impl.campaign.rulecmd.newgame
at com.fs.starfarer.campaign.rules.A.<init>(Unknown Source)
at com.fs.starfarer.campaign.rules.Rules.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.OO0000(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Command [FleetRequestCanInvade] not found in packages:
com.fs.starfarer.api.impl.campaign.rulecmd
com.fs.starfarer.api.impl.campaign.rulecmd.salvage
com.fs.starfarer.api.impl.campaign.rulecmd.newgame
Surely there will be an update...
I just have to wait patiently...
Surely there will be an update...
I just have to wait patiently...
Holy necro Batman.
alright, minusudn,Just send me your paypal address via private message.
i'm ready to send you 100$ by paypal, if you're able to finish this mod.
This is my final offer , answer me via mail for further questions.
all right I'm not dead I will try my best to update it, I didn't knew people liked this mod so much, I thought everybody forgot about it after a while
all right I'm not dead I will try my best to update it, I didn't knew people liked this mod so much, I thought everybody forgot about it after a while