Fractal Softworks Forum
Starsector => General Discussion => Topic started by: NinjaPirate on May 02, 2017, 12:06:25 AM
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Sorry if this is on the forum but I had no luck finding it.
Can anyone give me a list of the devmode commands?
Update:
So I managed to figure it out. I was able to use Devmode to boost my rep and then sign a commission with Diable Avionics. I am trying out the mod since they updated. Yay!
https://www.youtube.com/watch?v=gBulEfdDbJU (https://www.youtube.com/watch?v=gBulEfdDbJU)
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What I've learned so far about devmode:
You activate it like so:
\starsector-core\data\config\settings.json
Edit line 3 to read =true;
Commands I've learned:
K= 25k in creds
L= 4lvl bump for you and a few lvl's for your officers
G= Generate constellation (interesting)
Esc = Allows you to skip a battle
Cntrl-Click on an enemy ship allows you to steal swap with it
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Or you could use Console Commands mod? http://fractalsoftworks.com/forum/index.php?topic=4106.0 <- LazyWizard had partially updated it for 0.8 so most of it is working.
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Or you could use Console Commands mod? http://fractalsoftworks.com/forum/index.php?topic=4106.0 <- LazyWizard had partially updated it for 0.8 so most of it is working.
Thanks giving it a look now.
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Ctrl D removes all sensor limits. IE you can see FOREVER! Quite useful for the Hypermap!
Oh and console commands can switch to dev mode in game, which is nice
Edit: Fixed
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It's Ctrl-D to turn off sensors, and Ctrl-F to turn off fog of war in combat.
Also: ctrl-clicking on the map or in the campaign view will teleport your fleet there. Ctrl-clicking on a jump-point while you're on top of the jump-point will take you through it without the animation or dialog.
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Campaign:
M spawns a derelict ship
N spawns a pirate fleet
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One more, as of 0.8 onwards:
Ctrl-clicking on a map (in any location, current or otherwise) or the radar will teleport your fleet there. Ctrl-clicking on the travel screen will do the same.
Also, you can view unexplored star systems via the map in devmode, but that's a fairly obvious one.
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Wow that is convenient for testing the systems our mods make! Thanks for letting us know Alex!
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Does DevMode allow you to spawn entities like a Jump Gate?
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No it doesn't IIRC, but this mod (https://fractalsoftworks.com/forum/index.php?topic=18461.0) does. Just make sure you get the required mods (console commands and lazylib)
And next time you might want to just start a new thread instead of necroing a 4 year old post
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No it doesn't IIRC, but this mod (https://fractalsoftworks.com/forum/index.php?topic=18461.0) does. Just make sure you get the required mods (console commands and lazylib)
And next time you might want to just start a new thread instead of necroing a 4 year old post
I'm glad he did and I'm glad you replied, I never knew this existed and always wanted to spawn a remnant station. So cheers!
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Or you could use Console Commands mod? http://fractalsoftworks.com/forum/index.php?topic=4106.0 <- LazyWizard had partially updated it for 0.8 so most of it is working.
This works up to a degree. It wont work properly with certian overhaul mods like Archean Order, if OP happens to ever decide to use it.
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G= Generate constellation (interesting)
It seems that pressing G doesn't generate constellation any more, instead it gives you a list of economy/historian-player-log related items, all in relationship to newest elements from v0.95
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The wiki also has some info on dev mode features. I'm not sure how up to date it is though. https://starsector.fandom.com/wiki/Dev_mode#:~:text=Dev%20Mode%3A,salvaging%20and%20colony%20creation%20requirements.