Fractal Softworks Forum

Starsector => General Discussion => Topic started by: NinjaPirate on April 29, 2017, 12:07:06 AM

Title: Shouldn't the fighters be in the fighter bays when travelling in hyperspace
Post by: NinjaPirate on April 29, 2017, 12:07:06 AM
Ok this is just me niggling.  I love seeing the actual ship sprites on the map, but it seems like the fighters should be in hangar rather than flying about the fleet.

Am I the only one that feels like this?
Title: Re: Shouldn't the fighters be in the fighter bays when travelling in hyperspace
Post by: AxleMC131 on April 29, 2017, 12:08:52 AM
I think someone has already complained about this. Personally I appreciate the eye-candy, but it's a sensible point - perhaps it could be a toggleable option in the main menu settings.
Title: Re: Shouldn't the fighters be in the fighter bays when travelling in hyperspace
Post by: NinjaPirate on April 29, 2017, 12:13:55 AM
I think someone has already complained about this. Personally I appreciate the eye-candy, but it's a sensible point - perhaps it could be a toggleable option in the main menu settings.

I won't argue with about the eye candy.  Maybe they're like X-wings in Star Wars.  These little guys have their own jumpdrives right?
Title: Re: Shouldn't the fighters be in the fighter bays when travelling in hyperspace
Post by: ioci on April 29, 2017, 03:39:47 AM
once i thought bringing fighters into hyperspace without sufficient carriers would destroy those fighters :-X
Title: Re: Shouldn't the fighters be in the fighter bays when travelling in hyperspace
Post by: Gothars on April 29, 2017, 04:07:37 AM
I think someone has already complained about this. Personally I appreciate the eye-candy, but it's a sensible point - perhaps it could be a toggleable option in the main menu settings.

I won't argue with about the eye candy.  Maybe they're like X-wings in Star Wars.  These little guys have their own jumpdrives right?


I think in Starsector it's all about drive fields. Presumably the fleet changes space around them in some fashion, and the fighters are just along for the ride. Doubt they could fly off on their own.
Title: Re: Shouldn't the fighters be in the fighter bays when travelling in hyperspace
Post by: Deshara on April 29, 2017, 04:10:55 AM
I think the view of fleets on the map is an abstraction of fleet size anyway, I interpret that they are in the hanger, your UI is just showing them along with the fleet for informational purposes
Title: Re: Shouldn't the fighters be in the fighter bays when travelling in hyperspace
Post by: Clockwork Owl on April 29, 2017, 06:33:28 AM
Don't remember exactly which one, but the codex entry of Hermes, Hound or something said "the smallest ship with Hyperdrive capability" or something. So yeah, no X-wing.
Title: Re: Shouldn't the fighters be in the fighter bays when travelling in hyperspace
Post by: Bastion.Systems on April 29, 2017, 09:25:46 AM
I agree, would make fighter heavy fleets look less messy and makes sense considering the lore.
Title: Re: Shouldn't the fighters be in the fighter bays when travelling in hyperspace
Post by: Cosmitz on April 29, 2017, 09:31:40 AM
But it's pretty.
Title: Re: Shouldn't the fighters be in the fighter bays when travelling in hyperspace
Post by: Igncom1 on April 29, 2017, 10:07:18 AM
Don't remember exactly which one, but the codex entry of Hermes, Hound or something said "the smallest ship with Hyperdrive capability" or something. So yeah, no X-wing.

(https://s-media-cache-ak0.pinimg.com/originals/89/ae/46/89ae46ae6e59af40e7a3abc737ebdbbe.png)

But yes tie fighters!
Title: Re: Shouldn't the fighters be in the fighter bays when travelling in hyperspace
Post by: DatonKallandor on July 26, 2017, 06:31:41 AM
^^^^That used to be how the Hound worked - it was the smallest ship with hangar space to carry strikecraft, but didn't have RnR space to replace them in combat.
Title: Re: Shouldn't the fighters be in the fighter bays when travelling in hyperspace
Post by: Althaea on July 26, 2017, 07:51:20 AM
They're escorting the fleet in shifts to protect from things like surprise phase ship attacks, clearly.   :P

I think a hyperspace drive might just be needed to get in or out of hyperspace. Fighters clearly don't need them to fight in hyperspace, nor do ships consume fuel in battle.

(Probably just a gameplay abstraction, that. Plus drive field shenanigans, but drive field shenanigans are a given.)
Title: Re: Shouldn't the fighters be in the fighter bays when travelling in hyperspace
Post by: Vind on July 26, 2017, 10:28:09 AM
Fighters in fleets is a leftover before carriers overhaul. Better to remove them so player cant see information about enemy strike craft type before actual engagement.
Title: Re: Shouldn't the fighters be in the fighter bays when travelling in hyperspace
Post by: Megas on July 26, 2017, 11:04:12 AM
Fighters in fleets is a leftover before carriers overhaul. Better to remove them so player cant see information about enemy strike craft type before actual engagement.
When an encounter begins and player needs to choose what to do, player can view ship info by moving cursor over a ship.  I do not remember if the info includes weapons but if it does, it would include the ship's fighter chips too.
Title: Re: Shouldn't the fighters be in the fighter bays when travelling in hyperspace
Post by: AxleMC131 on July 26, 2017, 10:58:50 PM
Fighters in fleets is a leftover before carriers overhaul. Better to remove them so player cant see information about enemy strike craft type before actual engagement.
When an encounter begins and player needs to choose what to do, player can view ship info by moving cursor over a ship.  I do not remember if the info includes weapons but if it does, it would include the ship's fighter chips too.

It does and it does. Beginning an encounter, you have access to weapons, fighters, and even hullmods installed on every single ship in the enemy fleet, just by mousing over each one.

Making fighters non-visible in fleets so that "players can't see information about enemy strike craft", while it sounds plausible, is actually a somewhat redundant idea.
Title: Re: Shouldn't the fighters be in the fighter bays when travelling in hyperspace
Post by: Deshara on July 27, 2017, 12:05:23 PM
I know I've already posted in here but fleets in SS work off drive fields, not individual engine thrust, so a shuttle or fighter wouldn't need to have its own burn drive, it'd just need to stay within the wake of the drive field & get pulled along with the rest of the fleet.
And RE: fighters out of hangers, having your current work squadron of fighters maintain position outside of the hanger frees up more space on the hanger deck for replacements, all you'd need to do is maintain one fighter's space on the deck for the squadron to get swapped out one fighter at a time as needed for maintenance. IRL it'd be a bad idea because of Newtonian physics but in space it's an entirely feasible stratagem to squeeze extra room out of a hanger