Fractal Softworks Forum
Starsector => Mods => Modding => Topic started by: Uomoz on February 24, 2012, 03:58:11 PM
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Putting up a ragged fleet of old and wrecked ships. The underdogs of the galaxy, Tredith Mining Fleet.
Cheap, usually not a big threat for a prepared battlegroup, often spotted in huge mining groups near the asteroid belts of mineral rich systems. Their ships are not much durable but they can put up a fight thanks to their numbers and the versatility of each ship.
QUETZAL LIGHT TRANSPORT SHIP (Frigate Hull)
(http://i.imgur.com/Hsi64.png)
DRAMIEL MINING SURVEY SHIP (Frigate Hull)
(http://i.imgur.com/vqQhu.png)
PROPHET TANKER SHIP (Destroyer Hull)
(http://i.imgur.com/UKfsc.png)
IN COLLABORATION WITH medikohl (KITBASH! http://fractalsoftworks.com/forum/index.php?topic=1131.msg11190#msg1119090#msg11190)
WOTANG REFUELING SHIP
(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/modminer-3.png)
EZECHIEL MINING OP TEMPORARY BASE
(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/modbase.png)
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UPDATED:
QUETZAL LIGHT TRANSPORT FRIGATE
(http://i.imgur.com/Hsi64.png)
DRAMIEL MINING SURVEY FRIGATE
(http://i.imgur.com/vqQhu.png)
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What would be the point of having near useless in combat ships?
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mobs u can kill for monies without risk? ???
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Oh, i see, easy prey then ;D
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Cheap mining ships that you retreat in combat--when the game is finished we'll need every ship we can get!
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Is there a point for the Tanker in the real game then? ^^ They are not meant to be in most players combat fleets (they are cheap support ships, sometime modified with hardpoints and turrets), but can be used by hardcore players that will try my almost impossible missions :P. I plan to put the faction in the campaign, adding a not-made-for-combat presence in the system (you can have fun hunting em down, or watching the pirates chasing a transport group into the sun xD)
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Is there a point for the Tanker in the real game then? ^^
Actually, yes there is. While fuel isn't consumed in the campaign yet, eventually fleet tenders such as the tankers will be useful to extend your travel range considerably. In system travel seems like it may not consume fuel, but interstellar travel definitely will, and I certainly wouldn't want to run dry on gas in the middle of the void.
Mining ships, I expect will probably also make it in (considering that there are mining drones and and mining blaster).
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Is there a point for the Tanker in the real game then? ^^
Actually, yes there is. While fuel isn't consumed in the campaign yet, eventually fleet tenders such as the tankers will be useful to extend your travel range considerably. In system travel seems like it may not consume fuel, but interstellar travel definitely will, and I certainly wouldn't want to run dry on gas in the middle of the void.
Mining ships, I expect will probably also make it in (considering that there are mining drones and and mining blaster).
That's my point :)
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Love these ships! I can't wait until we have more uses for these kinds of ships (and the unused "munition" ships in the graphics file...).
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I absolutely love the idea of this. Not a big gameplay changer by itself, but it's a nice touch nevertheless and could help get newbies started more easily, too! Can't wait to see more development on it, keep up the good work!
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Wait!!!! i remember from some post of alexs saying that he will add mining operations in the game in an later stage, would be cool if used these ships hough instead of having them being easy prey ;D (And how do you create a custom faction into the campaign?)
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They will surely take part in mining operations of sorts when it will be implemented, but with the game in the current state they are just a standard roaming faction (like the Independents), just a tad weaker then the others.
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You can be sure that once supplys and fuel get added in and you start suffering major drawbacks from having to much crew and cargo/fuel freighters and tankers will be very, very important. I love the idea of low tech ships that poorly developed planets have started building like the crappy mechs in battletech because they simply lack the tech to build the fancy ones but a *** mech is better then nothing!
Flying death traps that cost a little more then the crews inside them but made effective in large numbers.
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single engine, single small universal turret, circular, frigate, cost = 1 flt pt, credit cost 400, crew = 2
omfg 200 of these wreck everyones ****
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Here's a bit of inspiration.
(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/miner.png)(or, you know, just use or tweak it)
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That looks awesome!
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(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/asteroid4.png)(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/asteroid3.png)(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/asteroid2.png)(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/asteroid1.png)
these are the asteroid pics from the game.
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Hahahaha the perfect fodder to exhaust the magazines from that onslaught battleship! If their cheap the crew cost should go up though--more of a 40k man power being cheaper then technology point of view! Going for an assault on a powerful highly advanced faction? buy 2000 green crewmen and put them in expendable ships! future auxiliarys!
I'm seeing these ships for high risk missions like mining on the fringe, the super freighter carrying the ore gets all the escort while the miners work under fire!
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(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/miner2.png)
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Here's a bit of inspiration.
(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/miner.png)(or, you know, just use or tweak it)
Man can I hire you? xD
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I'll give it a shot. I'm just good at kitbashing. cut and paste.
here's my work since friday.
http://fractalsoftworks.com/forum/index.php?topic=1131.msg11190#msg11190
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I just figured that the miners would use the damn asteroids as mobile platforms. strap the damn engines on and haul it back.
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(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/modminer.png)all yours
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(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/modminer-2.png)
or this one.
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(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/modminer-3.png)
there we go
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love the last one, i'll add it to the OP!
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(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/modbase.png) keeping the points low should help to limit it's weaponry to pd based defenses. heck make it the only ship that really can't fill all the slots if need be.
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the speed must be like. 10m/s? xD
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looks epic, are they in game yet or are you still working on the mod?
and keep up the good work, loving it :P
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looks epic, are they in game yet or are you still working on the mod?
and keep up the good work, loving it :P
I'm trying to understand the files necessary to put the guys in the campaign, i might need some assistance for this xD (I'm very new to this kind of things: the ships are already playable in sample missions, but I miss most of the campaign stuff)
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I was looking at the "Temporary Base" ship, and I think it wouldn't be very structurally sound, even for a base that is built on an asteroid. I think you should add some kind of angled supports to the buildings (like the legs you see on construction vehicles, and firetrucks). It would make the base seem less likely to rip apart at every change in direction. :P
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Granted I'm not a spaceship physicist, but I figure they would use very low acceleration/deceleration with a vessel like that and in all likelihood movement stress wouldn't be a giant issue. On the other hand getting sections shot off...
Really liking the designs in this thread hopefully once the particulars for the game's mining system is set up you'll be able to slot these things right in.
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They look good for mobile refinerys and cheap carrier units.
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low acceleration, check
low thrust output, check
fairly decent armor (it is an asteroid after all), check
no shields, check
slipshod construction, check
built by the lowest bidder, check
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was kitbashing earlier, found the asteroid graphic file, saw the mining fleet Uomoz was working on, figured asteroids are heavy and could probably make a cheap ship material.
EPIPHANY!
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(http://i465.photobucket.com/albums/rr20/medikohl/starfarer/quickmod.png)
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I was looking at the "Temporary Base" ship, and I think it wouldn't be very structurally sound, even for a base that is built on an asteroid. I think you should add some kind of angled supports to the buildings (like the legs you see on construction vehicles, and firetrucks). It would make the base seem less likely to rip apart at every change in direction. :P
why the heck would they change direction? they aren't combat pilots, they are working class space people who get the crap beaten out of them on a regular basis. their ships are budget minded, point a, point b, none of that fancy flying now.
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If you add them to the campaign be sure to add in some random merc units--theres no point in these ships actually heading into combat they should all be fleeing.
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If you add them to the campaign be sure to add in some random merc units--theres no point in these ships actually heading into combat they should all be fleeing.
I'm wondering if they should be heading into combat, or more likely can't turn fast enough to avoid?
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If you add them to the campaign be sure to add in some random merc units--theres no point in these ships actually heading into combat they should all be fleeing.
Thats the plan. :)
was kitbashing earlier, found the asteroid graphic file, saw the mining fleet Uomoz was working on, figured asteroids are heavy and could probably make a cheap ship material.
EPIPHANY!
I'm sorry to inform you about this medikohl, but I'm thinking to start from scratch, with better quality models and a unified method to paint the ships.. Every vessel I made is painted in different ways and that's not good. I'll keep the general design (slim ships with many holes and metal corridors), but I'm starting anew :D.
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If you add them to the campaign be sure to add in some random merc units--theres no point in these ships actually heading into combat they should all be fleeing.
Thats the plan. :)
was kitbashing earlier, found the asteroid graphic file, saw the mining fleet Uomoz was working on, figured asteroids are heavy and could probably make a cheap ship material.
EPIPHANY!
I'm sorry to inform you about this medikohl, but I'm thinking to start from scratch, with better quality models and a unified method to paint the ships.. Every vessel I made is painted in different ways and that's not good. I'll keep the general design (slim ships with many holes and metal corridors), but I'm starting anew :D.
no worries. if you want some more kitbashes just let me know. I've been improving since I started friday.
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If you add them to the campaign be sure to add in some random merc units--theres no point in these ships actually heading into combat they should all be fleeing.
I'm wondering if they should be heading into combat, or more likely can't turn fast enough to avoid?
A simple fix to ensure that some of the bigger/slower ones dont get used in combat is pushing their FP cost up so the AI wont bother deploying them unless it has a massive advantage. I could see throwing some of the smaller ones in as a desperate measure but theres literally no reason to throw in ships like tankers and freighters they should always be in reserve. The entire point of these ships is based on the map not combat and only an idiot would attempt to fight even a single frigate in a freighter.
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If you add them to the campaign be sure to add in some random merc units--theres no point in these ships actually heading into combat they should all be fleeing.
I'm wondering if they should be heading into combat, or more likely can't turn fast enough to avoid?
A simple fix to ensure that some of the bigger/slower ones dont get used in combat is pushing their FP cost up so the AI wont bother deploying them unless it has a massive advantage. I could see throwing some of the smaller ones in as a desperate measure but theres literally no reason to throw in ships like tankers and freighters they should always be in reserve. The entire point of these ships is based on the map not combat and only an idiot would attempt to fight even a single frigate in a freighter.
actually u can take single frigate with an freighter... if u have refitted the 2 ballistics to something more suitable :P
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So, uh, Uomoz, you still planning on doing anything with this? I actually like the graphics.
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I'd hate to see this cool little WIP get swept back under the metaphoric rug again. Please don't let it die. :)
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Ahahah! Don't necro the miners!
Yeah I liked working on this, I'll get back on it sooner or later. But Scourge and Uomoz's Corvus need all my love right now.
IT'S NOT DEAD.
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Well, I was asking because, as I rather like them, I'd be happy to help set them up.
If you have anything, feel free to PM.
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Ahahah! Don't necro the miners!
Yeah I liked working on this, I'll get back on it sooner or later. But Scourge and Uomoz's Corvus need all my love right now.
IT'S NOT DEAD.
I can help out with this mod ;D
Just give me the art.
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NECRO!
New Dramiel Mining Survey Ship.
(http://i.imgur.com/EZ0XDoD.png)
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Very cool, i like the gritty feel you have going i think this could be a very cool faction indeed :)
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Kitbash is easy really
(http://i.imgur.com/BfTlT7R.png)
(http://i.imgur.com/nOxZuGW.png)
(http://i.imgur.com/mbPubjK.png)