That again reminds me of Stanislav Lem's Niezwyci??ony (The Invincible), a classic sci-fi novel just about this kind of battle.
That again reminds me of Stanislav Lem's Niezwyci??ony (The Invincible), a classic sci-fi novel just about this kind of battle.
Man, I love that book. There's a part of my brain that's permanently dedicated to designing a game around that setting.
Ha! This reminds me so much of my Battleship Forever days, were I build drones that spawned other drones until my CPU went to its knees.
RIP all the friendly frigates in that cloud when the missiles all run out of fuel.
I do remember, back in Escape Velocity, playing a modded game where a certain ship used -itself- as a launched fighter, spawning copies and copies of copies until you hit the limit of ships in system. Because of that limit it was beatable, though; you just had to disable every one of them before you blew any of them up. Simple, right?
Ha! This reminds me so much of my Battleship Forever days, were I build drones that spawned other drones until my CPU went to its knees.
Most of the surface is eroded, with desserts and canyons covering wide stretches of land.Why yes, I would like to explore the desserts of this planet.
Your fleet approaches Regis III.SpoilerThis arid planet features a breathable atmosphere composed of seventy-eight per cent Nitrogen, sixteen per cent oxygen, four per cent methane and two per cent argon.
Most of the surface is eroded, with desserts and canyons covering wide stretches of land. Scans indicate that the dry land is completely devoid of both animal and plant life. While in the vast oceans are filled with algae and primitive, fish-like organisms, these life forms seem to avoid the shore lines for a unknown reason.
In several thousand locations across the surfaces unidentified structures are clustered together. These are possibly ruins or the remains of gigantic machines. Their origin cannot be ascertained, but their age seems to surpass the duration of human presence in the Sector.
Would you like to send a landing party to investigate further?[close]
*thumbs up* Kind of tempted to make that an easter egg now.
*thumbs up* Kind of tempted to make that an easter egg now.
Is there a way to terminate the replication? Could be an interesting script for an energy weapon similar to the Neutrino Photon Torpedoes.
Now imagine this, with the apocalypse MIRV from imperium DXWhat, like an Apoc MIRV that spits out TITANs?
"As your fleet approaches the object, a warning light you have never seen active lights up. "Von Neumen Self-Replicating R-Selector detected. Red Alert. Red Alert," says your console, and without input from the pilot the flight computer sets a head-on course for the object and begins arming weapons systems."
Now imagine this, with the apocalypse MIRV from imperium DXWhat, like an Apoc MIRV that spits out TITANs?
You need some nuclear weapon to end all of this ;D
I just noticed, why do you still have the full screen white flashes enabled? Don't you find those annoying?You need some nuclear weapon to end all of this ;D
Allow me to direct you to the Interstellar Imperium mod, including the Olympus-class Launcher and its Titan Planetbreaker Missile.
http://fractalsoftworks.com/forum/index.php?topic=8007.0
(Think I got the names right: I'm one of those people who just watches mod stuff on YouTube instead of playing it)
why do you still have the full screen white flashes enabled? Don't you find those annoying?
Yeah, in front of the UI is bad (but I can see why they are since it would look weird with the UI there), along with slowing down the game and lasting way too long on craptopswhy do you still have the full screen white flashes enabled? Don't you find those annoying?
For me, the only annoying thing about them is that they are in front of the UI.
A big part of why I enjoy them is because they remind me of the nukes from Empire Earth. For very big explosions, a giant white flash combined with the screen shaking is very satisfying.
This is giving me Exigency flashbacks.
Most likely.This is giving me Exigency flashbacks.
Do you mean the Kestros MIRV or something like that?
I just noticed, why do you still have the full screen white flashes enabled? Don't you find those annoying?
If missiles are destroyed by weapon fire, do they split?If you look closely, you will notice *MLG voice off*, that first (second possibly too, I can't check that) MIRV gets destroyed by PDs and doesn't do anything.
If missiles are destroyed by weapon fire, do they split?If you look closely, you will notice *MLG voice off*, that first (second possibly too, I can't check that) MIRV gets destroyed by PDs and doesn't do anything.