Fractal Softworks Forum

Starsector => Bug Reports & Support => Bug Reports & Support (modded) => Topic started by: Harmful Mechanic on June 16, 2016, 12:01:25 AM

Title: Decorative weapon throwing bizarre error.
Post by: Harmful Mechanic on June 16, 2016, 12:01:25 AM
Have been doing running lights, and after setting up a pretty nice sensor mast that rotates properly, thought I was all good to go. Instead I'm getting Fatal: 6554 errors, and as far as I can tell, it's for no meaningful reason.

Any idea what I'm doing wrong?

Spoiler
34922 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/istl_dec/weapons/decorative/istl_blinkerB_blue/istl_blinkBblue00.png] as texture with id [graphics/istl_dec/weapons/decorative/istl_blinkerB_blue/istl_blinkBblue00.png]
 34951 [Thread-6] INFO  com.fs.profiler.Profiler  - ID                                                                                      Calls   Duration    Percent
 34952 [Thread-6] INFO  com.fs.profiler.Profiler  - -------------------------------------------------------------------------------------------------------------------
 34954 [Thread-6] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: 6554
 java.lang.ArrayIndexOutOfBoundsException: 6554
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.H.super(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:744)
AL lib: (WW) FreeContext: (0x7ffcc0e8e6f0) Deleting 74 Source(s)
AL lib: (WW) FreeDevice: (0x7ffcc11a7400) Deleting 487 Buffer(s)
logout
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...saving history...truncating history files...
...completed.

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Title: Re: Decorative weapon throwing bizarre error.
Post by: Harmful Mechanic on June 16, 2016, 02:23:17 AM
Solved: It was actually the bit depth of the images, not anything code-related.