Fractal Softworks Forum

Starsector => Mods => Topic started by: Dark.Revenant on April 15, 2016, 10:49:12 PM

Title: [0.95a] Audio Plus 1.1.3
Post by: Dark.Revenant on April 15, 2016, 10:49:12 PM
Download Audio Plus 1.1.3 (https://bitbucket.org/modmafia/audio-plus/downloads/Audio_Plus_1.1.3.7z)
Download Mirror (https://drive.google.com/file/d/1Q85RHbjsFWLiwkrQq5arFQWtKwaJSm8N/view?usp=sharing)
Git Repository (https://bitbucket.org/modmafia/audio-plus/src)

We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.


About
This mod adds music from numerous mods and sources and compiles them together for an optimal playing experience.  Also included are updated sounds for several vanilla weapons.

Track List


Credits
Development: Dark.Revenant
Music: Psiyon, Cycerin, and Kazi
Sound Effects: Cycerin


Change Log
Version 1.1.3 (March 29, 2021):
- Updated for Starsector 0.95a
- Migrated version file to custom host (sigh)

Version 1.1.2 (July 8, 2020):
- Updated for Starsector 0.9.1a
- Marked utility
- Added new music track for BRDY: Atmospheric Rise
- Migrated version file to BitBucket

Version 1.1.1 (November 16, 2018):
- Reverted Thumper, Mjolnir, and Heavy Mauler to vanilla sfx
- Works in Starsector 0.9a

Version 1.1.0 (June 10, 2017)
- Added two new music tracks for BRDY: Seeking Answers and Starsea

Version 1.0.4 (June 4, 2017)
- Updated for Starsector 0.8.1a
- Reverted Devastator Cannon and Phase Lance loop sounds

Version 1.0.3 (April 23, 2017)
- Updated for Starsector 0.8a
- Improved Devastator Cannon sound

Version 1.0.2 (March 26, 2017)
- Added phase lance sound
- Updated Exigency sounds

Version 1.0.1 (April 22, 2016):
- Fixed mod ID

Version 1.0.0 (April 15, 2016):
- Initial release
Title: Re: [0.7.2a] Audio Plus 1.0.0
Post by: Cyan Leader on April 17, 2016, 01:02:44 PM
How do you make sure this mod has music priority over other mods?
Title: Re: [0.7.2a] Audio Plus 1.0.0
Post by: Dark.Revenant on April 17, 2016, 02:16:31 PM
Sounds and music actually merge, making order of operations largely irrelevant.  Just in case, the next update will have ZZ at the start though.
Title: [0.7.2a] Audio Plus 1.0.1
Post by: Dark.Revenant on April 22, 2016, 06:40:50 PM
Download Audio Plus 1.0.1 (https://www.mediafire.com/?1n7hq7u48ncxs6q)
Download Mirror (http://www.sc2mafia.com/Starsector/Audio%20Plus%201.0.1.7z)
(Requires LazyLib 2.1 (http://fractalsoftworks.com/forum/index.php?topic=5444.0))

We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.


Change Log
Version 1.0.1 (April 22, 2016):
- Fixed mod ID
Title: Re: [0.7.2a] Audio Plus 1.0.1
Post by: BHunterSEAL on April 23, 2016, 10:37:46 AM
Does this supercede MusicLib?
Title: Re: [0.7.2a] Audio Plus 1.0.1
Post by: Deshara on April 23, 2016, 12:30:37 PM
I'm loving all these new mods, Revenant! It's gonna be hard to keep track of all of them, tho. If only they could all be tied up into one big supermod that basically everyone who uses any mods would immediately and then permanently use because they are just as much a part of the Starsector feel as the base game itself at this point
Title: Re: [0.7.2a] Audio Plus 1.0.1
Post by: Cycerin on April 23, 2016, 01:09:36 PM
You're a real funny guy.
Title: Re: [0.7.2a] Audio Plus 1.0.1
Post by: MesoTroniK on April 23, 2016, 07:31:14 PM
Does this supercede MusicLib?

Yes
Title: Re: [0.7.2a] Audio Plus 1.0.1
Post by: adimetro00 on May 20, 2016, 06:57:40 PM
This mod make the Mauler sounds better. it sounded like *boop* *boop* *boop* in vanilla. Now it got a more explosive and stronger sound thanks to this mod.
Title: Re: [0.7.2a] Audio Plus 1.0.1
Post by: DornoDiosMio on December 05, 2016, 03:38:51 PM
You're a real funny guy.

Funny how? Like I'm a clown? Like I'm here for your amusement? I'm amusing to you?

What the **** is so funny about ME!?!


j/k, it's a classic scene from Goodfellas (The book 'Wiseguys' is even better). I couldn't resist.
Title: [0.7.2a] Audio Plus 1.0.2
Post by: Dark.Revenant on March 26, 2017, 05:36:19 PM
Download Audio Plus 1.0.2 (https://bitbucket.org/modmafia/audio-plus/downloads/Audio%20Plus%201.0.2.7z)
Download Mirror (http://www.sc2mafia.com/Starsector/Audio%20Plus%201.0.2.7z)
(Requires LazyLib 2.1 (http://fractalsoftworks.com/forum/index.php?topic=5444.0))

We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.


Change Log
Version 1.0.2
- Added phase lance sound
- Updated Exigency sounds
Title: [0.8a] Audio Plus 1.0.3
Post by: Dark.Revenant on April 23, 2017, 05:40:59 AM
Welcome... to the future!

Download Audio Plus 1.0.3 (https://bitbucket.org/modmafia/audio-plus/downloads/Audio%20Plus%201.0.3.7z)
Download Mirror (http://www.sc2mafia.com/Starsector/Audio%20Plus%201.0.3.7z)
Git Repository (https://bitbucket.org/modmafia/audio-plus/src)

We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.


Change Log
Version 1.0.3
- Updated for Starsector 0.8a
- Improved Devastator Cannon sound
Title: Re: [0.8a] Audio Plus 1.0.3
Post by: Embercloud on April 30, 2017, 11:31:20 AM
Is there a way to find all the tracks on the web?

There is one in particular with an angelic choir that I really enjoy. (\Audio Plus\sounds\ilk\music/nebula.ogg)

Give cred to Mayorate for that one.

Edit: Never mind, it struck me I can just extract them from the files, but a web repository would be good to have
Title: Re: [0.8a] Audio Plus 1.0.3
Post by: TrashMan on May 12, 2017, 03:22:32 PM
This...sound great.

Not only that, but what can be done with it.
If I read the wiki correctly, the features enabling custom tracks for factions, even specific systems, etc.. .. all of this is WIP and doesn't work yet,...or?

Code
Track types

    Interaction dialog tracks
        Handled by vanilla, we don't care about this
    General tracks
        Neutral, friendly, hostile
[b]    System-specific tracks
        Neutral, friendly, hostile[/b]
        Only occur in specific star systems, e.g. Corvus can have its own tracks
[b]    Combat tracks
        Mild, moderate, intense[/b]
            Thinking of calling them moderato, allegro, presto for fun
    Victory/defeat tracks
    Hyperspace tracks
        Probably uniform everywhere in the Sector (i.e. doesn't change music when approaching a system held by a specific faction)
    Planet tracks
        Someday, not supported in current proposal
        Seems like a bad idea anyway, would come and go really fast...


Title: Re: [0.8a] Audio Plus 1.0.3
Post by: Histidine on May 12, 2017, 07:31:27 PM
The combat music player technically already works, although I've done no testing for handling of different factions or implemented fleet type modifiers.

Campaign music player: Currently has a bug where if doesn't resume the track it was previously playing when the player starts and ends an interaction dialog (instead plays a new track). Also IIRC I haven't tested system-specific tracks.

(If you want to mess with it, look in the musicPlayer git branch)
Title: Re: [0.8a] Audio Plus 1.0.3
Post by: TrashMan on May 13, 2017, 04:30:23 AM
What about system-specific music?

It's odd in that I don't see HOW this is implemented. Tehere is no .jar or .java script that I see.
Title: [0.8.1a] Audio Plus 1.0.4
Post by: Dark.Revenant on June 04, 2017, 03:41:31 AM
Mandatory update...

Download Audio Plus 1.0.4 (https://bitbucket.org/modmafia/audio-plus/downloads/Audio%20Plus%201.0.4.7z)
Download Mirror (http://www.sc2mafia.com/Starsector/Audio%20Plus%201.0.4.7z)
Git Repository (https://bitbucket.org/modmafia/audio-plus/src)

We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.


Change Log
Version 1.0.4
- Updated for Starsector 0.8.1a
- Reverted Devastator Cannon and Phase Lance loop sounds
Title: [0.8.1a] Audio Plus 1.1.0
Post by: Dark.Revenant on June 10, 2017, 04:58:36 PM
Added BRDY's new music!

Download Audio Plus 1.1.0 (https://bitbucket.org/modmafia/audio-plus/downloads/Audio%20Plus%201.1.0.7z)
Download Mirror (http://www.sc2mafia.com/Starsector/Audio%20Plus%201.1.0.7z)
Git Repository (https://bitbucket.org/modmafia/audio-plus/src)

We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.


Change Log
Version 1.1.0
- Added two new music tracks for BRDY: Seeking Answers and Starsea
Title: Re: [0.8.1a] Audio Plus 1.1.0
Post by: Wapno on June 17, 2017, 03:54:46 PM
Sweet heavens... Instantly a must-have mod on my list. That soundtrack is breathtaking. Really fits Starsector atmosphere.

And holy carp, those weapon sounds. Shooting the Autopulse laser or Heavy Mauler never had such impact before. Are you planning to update other weapons? Like the assault gun family? Assault Chaingun in particular feels a lot weaker ever since the official sounds were overhauled.
Title: Re: [0.8.1a] Audio Plus 1.1.0
Post by: Dri on June 17, 2017, 04:13:20 PM
Is that Cabal track others have mentioned (and said they really like) in this?
Title: [0.9a] Audio Plus 1.1.1
Post by: Dark.Revenant on November 16, 2018, 06:26:53 PM
Minor update for 0.9a.

Download Audio Plus 1.1.1 (https://bitbucket.org/modmafia/audio-plus/downloads/Audio%20Plus%201.1.1.7z)
Download Mirror (http://www.sc2mafia.com/Starsector/Audio%20Plus%201.1.1.7z)
Git Repository (https://bitbucket.org/modmafia/audio-plus/src)

We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.


Change Log
Version 1.1.1:
- Reverted Thumper, Mjolnir, and Heavy Mauler to vanilla sfx
- Works in Starsector 0.9a
Title: Re: [0.9a] Audio Plus 1.1.1
Post by: Deshara on November 24, 2018, 07:16:34 AM
it took me a long time to figure out that the reason I couldn't find my favorite track in the SS OST is that it's actually this mod -- Black Rock's Stellar_Rust, which is an excellent track.
Title: Re: [0.9a] Audio Plus 1.1.1
Post by: Bastion.Systems on November 25, 2018, 06:22:28 AM
it took me a long time to figure out that the reason I couldn't find my favorite track in the SS OST is that it's actually this mod -- Black Rock's Stellar_Rust, which is an excellent track.

I agree, it's the perfect dark ambient track that symbolizes the outer reaches of the sector really well.
Title: Re: [0.9.1a] Audio Plus 1.1.1
Post by: Dark.Revenant on May 17, 2019, 03:05:39 PM
Tagged for 0.9.1.  No update required!
Title: Re: [0.9.1a] Audio Plus 1.1.1
Post by: eidolad on May 18, 2019, 08:34:02 AM
thanks very much for this mod
Title: Re: [0.9.1a] Audio Plus 1.1.1
Post by: Mals on September 09, 2019, 12:35:10 AM
Mirror is down :)
Title: Re: [0.9.1a] Audio Plus 1.1.1
Post by: applejuice on January 06, 2020, 09:17:15 AM
for some reason the mod wont show up in the launcher have never had this issue before
but I do know that I've played with your mod some while ago before and rlly loved it so I'd be glad if there could be a way to fix this
Title: [0.9.1a] Audio Plus 1.1.2
Post by: Dark.Revenant on July 08, 2020, 07:56:07 PM
A new music track for you guys!

Download Audio Plus 1.1.2 (https://bitbucket.org/modmafia/audio-plus/downloads/Audio_Plus_1.1.2.7z)
Download Mirror (https://drive.google.com/file/d/1WQd-DNN_6MFGnv2djCP8IczHz179rsDB/view?usp=sharing)
Git Repository (https://bitbucket.org/modmafia/audio-plus/src)

We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.


Change Log
Version 1.1.2:
- Updated for Starsector 0.9.1a
- Marked utility
- Added new music track for BRDY: Atmospheric Rise
- Migrated version file to BitBucket
Title: Re: [0.9.1a] Audio Plus 1.1.2
Post by: IonDragonX on November 04, 2020, 04:44:53 PM
Please move this off of bitbucket so VersionChecker will find it again
Title: Re: [0.9.1a] Audio Plus 1.1.2
Post by: Dark.Revenant on November 04, 2020, 10:22:11 PM
I am not going to update a mod with such a huge download size solely for Version Checker.  If you want a new version file badly enough, just paste this over the old one:

Code
{
    "masterVersionFile":"http://www.sc2mafia.com/Starsector/version/audioplus.version",
    "modName":"Audio Plus",
    "modThreadId":10985,
    "modVersion":
    {
        "major":1,
        "minor":1,
        "patch":2
    },
}
Title: Re: [0.9.1a] Audio Plus 1.1.2
Post by: Modo44 on November 05, 2020, 12:01:05 AM
Huge download? Uh, is it 1990 or something?
Title: Re: [0.9.1a] Audio Plus 1.1.2
Post by: Chairman Suryasari on November 05, 2020, 09:10:11 AM
It's matter of perspective, also not everyone can dedicated their free time for modding and make sure everything run fine 100%.

Let's respect DR or any other modder's decisions regarding their mods.
Title: Re: [0.9.1a] Audio Plus 1.1.2
Post by: Dark.Revenant on November 05, 2020, 10:08:58 PM
Some people are not as privileged as you or me.
Title: Re: [0.9.1a] Audio Plus 1.1.2
Post by: NikoTheGuyDude on January 14, 2021, 10:18:36 AM
After doing a bit of testing with this mod to debug another, I realized something: It sounds like only the autopulse actually had its sounds changed.

In the config, it reads as if the mjolnir, mauler, and thumper should all have changed, yet they sound the exact same, and changing their volume/pitch in the config does absolutely nothing.
Title: Re: [0.9.1a] Audio Plus 1.1.2
Post by: Dark.Revenant on January 16, 2021, 01:46:17 AM
Another mod you're using is probably overwriting those weapons.
Title: Re: [0.9.1a] Audio Plus 1.1.2
Post by: NikoTheGuyDude on January 16, 2021, 10:29:11 AM
Another mod you're using is probably overwriting those weapons.

Nope, I checked your mod files; you forgot to add mjolnir.wpn and shredder.wpn (as well as mauler.wpn) to reassign the sound effects.
Title: Re: [0.9.1a] Audio Plus 1.1.2
Post by: Dark.Revenant on January 16, 2021, 07:58:42 PM
Another mod you're using is probably overwriting those weapons.

Nope, I checked your mod files; you forgot to add mjolnir.wpn and shredder.wpn (as well as mauler.wpn) to reassign the sound effects.

All three of those specific cases were reverted back to vanilla because the vanilla sounds were improved at some point.  I kept the sounds in Audio Plus in case some mod wanted to use them.
Title: Re: [0.9.1a] Audio Plus 1.1.2
Post by: NikoTheGuyDude on January 16, 2021, 08:14:38 PM
Another mod you're using is probably overwriting those weapons.

Nope, I checked your mod files; you forgot to add mjolnir.wpn and shredder.wpn (as well as mauler.wpn) to reassign the sound effects.

All three of those specific cases were reverted back to vanilla because the vanilla sounds were improved at some point.  I kept the sounds in Audio Plus in case some mod wanted to use them.

Got it, thanks for clarifying.
Title: Re: [0.9.1a] Audio Plus 1.1.2
Post by: Helldiver on January 17, 2021, 10:19:52 AM
Love the addition of combat music and how it makes campaign music less repetitive with new tracks.

A question on the mod: if a track file is deleted will there be a "hole" in the music loop or will the game just naturally play another track? What if one is added?
Title: Re: [0.9.1a] Audio Plus 1.1.2
Post by: Dark.Revenant on January 17, 2021, 11:22:29 AM
Love the addition of combat music and how it makes campaign music less repetitive with new tracks.

A question on the mod: if a track file is deleted will there be a "hole" in the music loop or will the game just naturally play another track? What if one is added?

It'll crash. The sounds all have to be enumerated in data/config/sounds.json.  If a sound isn't there, it won't be played.  If a sound is listed there but the actual file isn't present, the game crashes.
Title: Re: [0.9.1a] Audio Plus 1.1.2
Post by: Helldiver on January 17, 2021, 11:40:37 AM
Love the addition of combat music and how it makes campaign music less repetitive with new tracks.

A question on the mod: if a track file is deleted will there be a "hole" in the music loop or will the game just naturally play another track? What if one is added?

It'll crash. The sounds all have to be enumerated in data/config/sounds.json.  If a sound isn't there, it won't be played.  If a sound is listed there but the actual file isn't present, the game crashes.

Oh, thanks for the explanation. Seems fairly easy to modify.
Title: [0.95a] Audio Plus 1.1.3
Post by: Dark.Revenant on March 28, 2021, 10:51:29 PM
Basic update for the new Starsector version!

Download Audio Plus 1.1.3 (https://bitbucket.org/modmafia/audio-plus/downloads/Audio_Plus_1.1.3.7z)
Download Mirror (https://drive.google.com/file/d/1Q85RHbjsFWLiwkrQq5arFQWtKwaJSm8N/view?usp=sharing)
Git Repository (https://bitbucket.org/modmafia/audio-plus/src)

We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.


Change Log
Version 1.1.3:
- Updated for Starsector 0.95a
- Migrated version file to custom host (sigh)
Title: Re: [0.95a] Audio Plus 1.1.3
Post by: Maxifier on May 10, 2021, 06:10:46 AM
Great collection of soundtracks.

Is it possible to adjust the volume level of the added music? Some of the tracks are so loud compared to the vanilla ones, that I had to disable the mod.

Thanks!
Title: Re: [0.95a] Audio Plus 1.1.3
Post by: LeoSCfan on May 11, 2021, 11:31:56 PM
Is there a way to add my own absolutly legally obtained music to the track list?, id like to know how
Title: Re: [0.95a] Audio Plus 1.1.3
Post by: Histidine on May 11, 2021, 11:54:47 PM
Great collection of soundtracks.

Is it possible to adjust the volume level of the added music? Some of the tracks are so loud compared to the vanilla ones, that I had to disable the mod.

Thanks!
Is there a way to add my own absolutly legally obtained music to the track list?, id like to know how
Look in data/config/sounds.json. New file entries can be added to the desired lists, and their volumes changed.
Title: Re: [0.95a] Audio Plus 1.1.3
Post by: Deshara on May 12, 2021, 04:31:13 PM
i can never play starsector, vanilla or no, without this mod bc it has the most important part of the game; stellar_rust.ogg