The game crashes when i try to load my save.
https://pastebin.com/8fHG2x2G // Error message : weapon spec [thruster-fighter_sm] not found
Thanks and kind regards
Malignity
I only have this mod plus lazylib. whenever i try to start the game it loads for a second then gives me this error.DynaSector isn't updated for Starsector 0.9, don't use it.
Fatal: Ship hull variant [Kite_Stock] not found! check starsector.log for more info.
Here is my pastbin i hope I did this right. https://pastebin.com/
The game crashes when i try to load my save.The weapon is in one of the xenoargh mod pack mods (Rebal C, specifically). You won't be able to play your existing save without it; consider starting a new game.
https://pastebin.com/8fHG2x2G // Error message : weapon spec [thruster-fighter_sm] not found
Thanks and kind regards
Malignity
The game crashes when i try to load my save.The weapon is in one of the xenoargh mod pack mods (Rebal C, specifically). You won't be able to play your existing save without it; consider starting a new game.
https://pastebin.com/8fHG2x2G // Error message : weapon spec [thruster-fighter_sm] not found
Thanks and kind regards
Malignity
So I asked on the discord too but didn't get an answerDon't know why it'd fail to find the command; try a clean install of the latest Nexerelin version then if it's still breaking make sure the file /mods/Nexerelin/jars/ExerelinCore.jar is present.
https://pastebin.com/BkVmz9xx
this is fairly obviously about nex, but here is my modlist if needed:
autosave, better colonies, boggled station construction, boggled terraforming, fuel siphoning, industrial evolution, lazylib, logistics notifications, roider union, secrets of the frontier, skilledup, supply forging, transfer all items, unknown skies, version checker
also disabled atm are celestial mount circle, graphicslib (which I had to turn off shaders for), and prv starworks
I did have an issue with graphicslib (I got rid of a colon on accident) but I fixed it
Hi, I'm getting crash-to-desktop every time I try to quicksave the game. This hasn't happened before, this only happened after I defeated and invaded a Hegemony station. They offered me a ceasefire, and after accepting it the game crashed. To fix it, I allocated more memory, getting up to 6gb allocated just because it crashed when I tried to quicksave after accepting it. Then, I was able to accept it finally, but the game then started crashing any time I tried to quicksave.
Since this bug is happening with quicksaves, I'm omitting the rest of the log because it's too long for me to post with pastebin.
https://pastebin.com/0SEKtQHR
My modlist is:
1. Another Portrait Pack
2. Automatic Orders
3. Blackrock Drive Yards
4. Boggled Terraforming
5. Combat Alarm Sounds
6. Combat Chatter
7. Common Radar
8. Dassault-Mikoyan Engineering
9. Diable Avionics
10. ED Shipyard
11. Industrial Evolution
12. Interesting Portraits Pack
13. LazyLib
14. Leading Pip
15. Legacy of Arkgneisis
16. MagicLib
17. Neutrino Corporation
18. Nexerelin
19. SkilledUp
20. Starship Legends
21. Station Construction
22. The Mayorate
23. Transponder Reminders
24. Unknown Skies
25. Vayra's Sector
26. Xhan Empire
27. Audio Plus
28. GraphicsLib
Can't run the game with Nexerelin v0.9.6d. All mods are up to date and I have done a fresh reinstall of Starsector.Are you certain LazyLib and GraphicsLib are enabled in the mod launcher?
Any help would be appreciated, I'm new to the game and modding in general. https://pastebin.com/DMCmudV7
I hope this is posted correctly.
Recently updated a number of mods, however it seems diableavionics is preventing me from accessing my save. Something about weapon spec not found.It sounds like you either updated from an older non-compatible version of the mod, or possibly didn't do a clean install (delete the old mod folder before adding the new one).
https://pastebin.com/25sAcAYN
Hi, so iam having an unknown issue with what i presume to be a mod that crashes my game after a couple of saves or after i leave the game running for a while. its probably not my memory either as i allocated 8gb to the game and these crashes happen regardless. here is what i have found that might be the cause of the issue. any help would be much appreciated.May be an issue with a mod doing something strange. See crossposted bug report and Alex's reply here (http://fractalsoftworks.com/forum/index.php?topic=18728)
https://pastebin.com/wGDhccyf
See here (http://fractalsoftworks.com/forum/index.php?topic=16781.msg265589#msg265589) and here (http://fractalsoftworks.com/forum/index.php?topic=17673.msg278129#msg278129) for an explanation.
Thought: You might be able to find all variants in the mod with the bugged character, and search for those variant names in the save file (or search for the character directly, if it can be copied into the search field). Then delete the unwanted characters.
Why am I getting 10 fps in 400 point battle (graphicslib test mission) with GTX 1080 8Gb with graphicslib and gpu is utilized only 7%? Turning off every option in grahhicslib config brings back solid 60fps and gpu is utilized at 12%.
Specs:
- i5-2500k
- GTX 1080 8gb
- 16Gb ram
- ssd
vmparams are set correctly with 8gb allocated memory and starsector.exe and java.exe are forced to use gtx1080 in Nvidia control panel.
Why am I getting 10 fps in 400 point battle (graphicslib test mission) with GTX 1080 8Gb with graphicslib and gpu is utilized only 7%? Turning off every option in grahhicslib config brings back solid 60fps and gpu is utilized at 12%.
Specs:
- i5-2500k
- GTX 1080 8gb
- 16Gb ram
- ssd
vmparams are set correctly with 8gb allocated memory and starsector.exe and java.exe are forced to use gtx1080 in Nvidia control panel.
Your CPU, being 5 years older than your video card, is pretty heavily bottlenecked there. Note that Starsector is, for basically any modern video card, always going to be CPU-bottlenecked. You could be running a GTX 680 or something and see little to no difference in performance. On top of that, GraphicsLib basically tacks several additional renderers on top of the game (the ships are redrawn potentially three additional times each, not to mention all the shader buffers & other setup miscellany, and the lighting engine).
Between 10 and 60 fps (I kind of doubt those are the averages reported at the end of the run; you need to let it finish or the results are too unreliable), it's no surprise the one with 6x the frames pushes your GPU harder than the other.
I ran the benchmark at windowed 1080p with GraphicsLib and LazyLib alone, sounds enabled, with vsync off and the frame limiter set to 165. GraphicsLib had the deluxe preset.
Run length: 18.8 minutes
Average FPS: 51.6
Minimum FPS: 22.1
Average Frame Variance: 4.39 ms
Perceived Game Speed: 99%
Battle Size: 802
I ran again with GraphicsLib's shaders disabled (the other non-shader scripts were left on).
Run length: 20.1 minutes
Average FPS: 80.2
Minimum FPS: 28.1
Average Frame Variance: 3.15 ms
Perceived Game Speed: 100%
Battle Size: 762
If we consider the average frame rates and account for the slightly smaller battle size that the second run wound up with, we can conclude that GraphicsLib's Deluxe-preset shaders are eating up about 1/3 of my potential performance. A 33% reduction in FPS is more-or-less what anyone using GraphicsLib should expect. This is all CPU-limited, as I mentioned before.
Loading is extremely slow!
This is usually caused by your graphics driver forcing vsync on for Starsector, which will cause the loading screen to take an extremely long time (a half an hour or more). Make sure that Starsector.exe and java.exe are set to not force vsync.
https://pastebin.com/Zf7ttw4bYou're using Nexerelin Queued? Get the latest version.
Just upgraded to latest Nexerelin and started a new game, wait a few days and this always happens for me.
I just got back into Starsector and updated all my mods and now have this error when I try and load this modWhen updating your mods, you should always delete the previous version before extracting the update. If you overwrite, you're going to have leftover files that could cause issues when starting your game. In this case, you need to delete and re-extract Ship and Weapon Pack (though you should probably do the same with all the mods you've updated).
3291 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: Ship hull spec [swp_revenant] not found!
java.lang.RuntimeException: Ship hull spec [swp_revenant] not found!
at com.fs.starfarer.loading.M.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
at com.fs.starfarer.loading.SpecStore.for(Unknown Source)
at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
the game crashed and i dont know what to doIf you're still having trouble, use the latest Nexerelin update (v0.10b).
5300132 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at exerelin.campaign.fleets.InvasionFleetManager.getTargetMarketForFleet(InvasionFleetManager.java:507)
at exerelin.campaign.fleets.InvasionFleetManager.getTargetMarketForFleet(InvasionFleetManager.java:493)
at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:644)
at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:458)
at exerelin.campaign.fleets.InvasionFleetManager.processInvasionPoints(InvasionFleetManager.java:942)
at exerelin.campaign.fleets.InvasionFleetManager.advance(InvasionFleetManager.java:1302)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
I keep trying to change the memory limit in vmparams to 4gbs but after I change it starsector refuses to start up, so I tried with 2gbs as well and I have the same issue.Is your OS 64 bit? What's your system RAM?
Just for further clarification, I couldn't edit the vmparams file so I downloaded an application call Atom to make the changes.
I keep trying to change the memory limit in vmparams to 4gbs but after I change it starsector refuses to start up, so I tried with 2gbs as well and I have the same issue.
Just for further clarification, I couldn't edit the vmparams file so I downloaded an application call Atom to make the changes.
The planet i was trying to invade was my own, taken by the Oculian Armada. I've just checked what you told me to do and found out its already false. Got any other ways i could make it work, it would really suck for me to do a startover. thank you again!Oops, my mistake: the setting should be changed to true.
Update your Starsector (redownload from the buy page or the 0.95 update page). Latest is 0.95a-RC15.
anyway, I was thinking, why the game didn't crash when I attack water world but always crash when I attack other worlds?The particular error occurs when it checks whether a particular fleet that wants to defend the colony against the player is "insignificant" in terms of strength. If it is, the player can raid and bombard without fighting the fleet.
The particular error occurs when it checks whether a particular fleet that wants to defend the colony against the player is "insignificant" in terms of strength. If it is, the player can raid and bombard without fighting the fleet.
So it doesn't have anything to do with the planet type, but rather depends on whether patrols or other fleets are hanging around the planet.
I'd try a clean redownload and reinstall of GraphicsLib (1.6.0 for latest Starsector version, but if you're on an older Starsector version get an appropriate GLib version)
Hey captains, wanted to ask. Can I update to a new version to an existing save that has NEX activated already? Obviously I dont expect the 'New Game' features to work.As in add/update Nexerelin to an existing save? That will work.
Alright so I've narrowed it down, Its Seeker thats causing the issue.I think it's actually an incompatibility between Concord and Seeker. It looks like Concord is trying to do something with SKR_plagueLPC when the game loads that causes the crash:
the mod says it need an older version of magiclib, tried using the molder version but it still crashes.
I'll reach out to the mod creator.
at org.sutopia.starsector.mod.concord.adv.ConcordAssembly.onApplicationLoad(ConcordAssembly.java:43)
Plague LPC has bad implementation using a variable not initialized. I fixed it on concord side but it's seeker's code problem. It will be triggered by any mod trying to loop through hullmod spec and inspecting get effect.Alright so I've narrowed it down, Its Seeker thats causing the issue.I think it's actually an incompatibility between Concord and Seeker. It looks like Concord is trying to do something with SKR_plagueLPC when the game loads that causes the crash:
the mod says it need an older version of magiclib, tried using the molder version but it still crashes.
I'll reach out to the mod creator.at org.sutopia.starsector.mod.concord.adv.ConcordAssembly.onApplicationLoad(ConcordAssembly.java:43)
Plague LPC has bad implementation using a variable not initialized. I fixed it on concord side but it's seeker's code problem. It will be triggered by any mod trying to loop through hullmod spec and inspecting get effect.Alright so I've narrowed it down, Its Seeker thats causing the issue.I think it's actually an incompatibility between Concord and Seeker. It looks like Concord is trying to do something with SKR_plagueLPC when the game loads that causes the crash:
the mod says it need an older version of magiclib, tried using the molder version but it still crashes.
I'll reach out to the mod creator.at org.sutopia.starsector.mod.concord.adv.ConcordAssembly.onApplicationLoad(ConcordAssembly.java:43)
you lib is causing my game to crash everytime a ship explodes due to not being able to find the explosion animation.
Hello, I have the newest version of Starsector for Linux, 0.95.1a-RC6, and am trying to run the Ship and Weapon Pack. Every time I have tried to load with the needed libraries (LazyLib 2.7b and GraphicsLib 1.6.1), the game hangs for a few seconds on a black screen, then this Java runtime error pops up:Do a clean install of SWP (delete old folder before installing new one). All mods should be installed in this way; the third-party mod manager MOSS (https://fractalsoftworks.com/forum/index.php?topic=21995.0) will automate the process.Starsector 0.95.1a-RC6
Fatal: Ship hull spec (swp_vanguard) not found!
Check starsector.log for more info.
I was not running SWP with any other mods or even other libraries, and I've yet to even play the base game with anything that the SWP might add to gameplay. I have run Nerxerlin 0.95, Underworld 1.7.1, and a couple others successfully before without issue, so this one is an odd occurrence.
Below is the pastebin for my dump log since I last tried to run the game with the SWP and its required libraries. Any and all assistance would be greatly appreciated!
https://pastebin.com/RDVt6K0V
you need to update your game, you're a version behind
https://fractalsoftworks.com/2021/12/10/starsector-0-95-1a-release/
If it's not listing the individual factions to pick after you click the Heg-Tri option, try doing a clean update of Nexerelin (delete old folder)
If you can pick a faction but nothing appears except the cancel button, look for the ship selection panel on the right. If it's not there, I dunno what's going on but do the mod clean reinstall as well.
Update your Starsector, you might still be on 0.95 while latest is 0.95.1.
Hello,Try the hotfix .jar (https://www.dropbox.com/s/knt6tlm8andon61/ExerelinCore.jar?dl=1) from the Nex thread (place in Nexerelin/jars), if that fails see the first half of this message (https://fractalsoftworks.com/forum/index.php?topic=9175.msg383493#msg383493) for how to purge ongoing ground battles.
Having problems with Nexerelin's update. When I load into my saved game, it goes about half a day before it crashes. The error message is "null", and the log looks like this:
https://pastebin.com/m4i8xnYn
Help would be appreciated, don't want to abandon my save just because of a bug that came from an update. Thanks!
Btw, reverting back to Nexerelin's old version causes the game to not load at all and gives me a huge error message, so I can't do that.
Hello,Try the hotfix .jar (https://www.dropbox.com/s/knt6tlm8andon61/ExerelinCore.jar?dl=1) from the Nex thread (place in Nexerelin/jars), if that fails see the first half of this message (https://fractalsoftworks.com/forum/index.php?topic=9175.msg383493#msg383493) for how to purge ongoing ground battles.
Having problems with Nexerelin's update. When I load into my saved game, it goes about half a day before it crashes. The error message is "null", and the log looks like this:
https://pastebin.com/m4i8xnYn
Help would be appreciated, don't want to abandon my save just because of a bug that came from an update. Thanks!
Btw, reverting back to Nexerelin's old version causes the game to not load at all and gives me a huge error message, so I can't do that.
Hi, I'm trying to start a new run but every time I finish selecting perks for my new captain and the game tries to generate the new world it crashes out. I've tried updating a few mods that were out of date but the problem persists. I shortened the starsector.log to the part with the error because the whole thing was huge
https://pastebin.com/Hsq2rdUD
Place this fix .jar (https://cdn.discordapp.com/attachments/619635013201428481/1106804120133832714/secretsofthefrontier.jar) in mods\Secrets of the Frontier Prerelease 13.2\jars and see if that helps.
just a quick update i used a hot fix jar on nexerialin but now game crashes for a different reason guessing something to do with groundbattlesUpdate UAF to 0.74a1.
https://pastebin.com/FG6akncs
Sorry didn't know simply replacing it wasn't enought.Replacing the existing jar in Nexerelin/jars was exactly what you needed to do...
But what is so special about this jar?
{"enabledMods": [
"aod_capital",
"Cryo_but_better",
"aod_core",
"ash",
"armaa",
"automatedcommands",
"lw_autosave",
"combatactivators",
"chatter",
"lw_radar",
"lw_console",
"DetailedCombatResults",
"edshipyard",
"exoticatechnologies",
"lyr_ehm",
"forge_production",
"sun_fuel_siphoning",
"GrandColonies",
"hte",
"hostileIntercept",
"sun_hyperdrive",
"lw_lazylib",
"leadingPip",
"logisticsNotifications",
"lunalib",
"exshippack",
"MagicLib",
"niko_moreCombatTerrainEffects",
"nexerelin",
"officerExtension",
"JYDR",
"planet_search",
"wyv_planetaryShieldAccessControl",
"assortment_of_things",
"scalartech",
"scan_those_gates",
"swp",
"mayu_specialupgrades",
"speedUp",
"stelnet",
"scf",
"Terraforming & Station Construction",
"timid_tmi",
"uaf",
"ungp",
"UGH",
"variants_lib",
"WEAPONARCS",
"whichmod",
"wowp",
"shaderLib"
]}
have a problem with vramp before everything is fine games run great maybe a few crahses here and there now id doesnt wanna run any more i have tried trubleshooting the problem with reinstaling the game but seemed not to be working my computer has 8gb of ram and running on window11 any one can help me with this?VRAM issues are caused by your graphics card. If the error message specifically says you're out of VRAM, only things to do are:
104350 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:809)
at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:788)
at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:517)
at exerelin.campaign.fleets.InvasionFleetManager.processInvasionPoints(InvasionFleetManager.java:1060)
at exerelin.campaign.fleets.InvasionFleetManager.advance(InvasionFleetManager.java:1466)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
runcode new exerelin.campaign.econ.FleetPoolManager().init()
Huh, are you playing with a save that was started with a really old version of Nex?
Anyway copypaste the following into the Console Commands console and see if that prevents the crash:Code: javaruncode new exerelin.campaign.econ.FleetPoolManager().init()
Hello allDid you recently update any mods? If the update removed ship variants that previously existed, it can cause this error; don't know of a fix other than rolling back until you're done with your current save.
Got the error below, which happens when i enter systems and my mouse will scroll over a fleet, not sure if am missing a mod or a ship but can happen at random and i believe it's only happening when i try to highlight a fleet that is passing by.
Hello allDid you recently update any mods? If the update removed ship variants that previously existed, it can cause this error; don't know of a fix other than rolling back until you're done with your current save.
Got the error below, which happens when i enter systems and my mouse will scroll over a fleet, not sure if am missing a mod or a ship but can happen at random and i believe it's only happening when i try to highlight a fleet that is passing by.
The mod responsible can't be known from the error message, or indeed any other way I currently know of.
Although now that I think about it, almost none of them (maybe TASC) even add any ships so :-X
Is this save from Starsector 0.95.1 or older? If so that would explain it (and such saves aren't compatible with 0.96 in general, so nothing can be done).
one of the Edge series(Edge Type I through IV all use the same script, so remove all of them if needed)
https://pastebin.com/C5U4ia97Some mod has a weapon with an invalid projectile spec, or similar.
Got a NullPointerException, on 0.95.1a-RC6, no idea what's causing it since I think I did everything and added all the stats in. Need assistance.
Hi, my game keeps crashing and I don't know what to do. Here is the log.Same error as the one here (https://fractalsoftworks.com/forum/index.php?topic=29122.msg0#new), but no way to figure out which mod is causing it. I can say that the reports on this seem fairly recent (within the last couple of months) so any mod that released or updated in that time frame might cause it.
https://pastebin.com/C5U4ia97Some mod has a weapon with an invalid projectile spec, or similar.
Got a NullPointerException, on 0.95.1a-RC6, no idea what's causing it since I think I did everything and added all the stats in. Need assistance.Hi, my game keeps crashing and I don't know what to do. Here is the log.Same error as the one here (https://fractalsoftworks.com/forum/index.php?topic=29122.msg0#new), but no way to figure out which mod is causing it. I can say that the reports on this seem fairly recent (within the last couple of months) so any mod that released or updated in that time frame might cause it.
Starsector 0.97 also might fix it I think? Consider an update at some point.