Fractal Softworks Forum

Starsector => Bug Reports & Support => Bug Reports & Support (modded) => Topic started by: Dark.Revenant on March 31, 2016, 12:06:48 AM

Title: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Dark.Revenant on March 31, 2016, 12:06:48 AM
Mod Troubleshooting Guide

Have a problem with modded Starsector?  Look no further!

Please suggest additional items or sections for this guide, in the comments.




Start Issues
Starsector won't launch to the main menu.


The launcher doesn't appear!
This usually indicates that Java is not configured correctly.  Check to make sure that the 'jre' folder is present and that the 'vmparams' settings are valid.  If the -xms or -xmx values are over 1024m, this could indicate that the 'jre' folder contains a 32-bit JVM.  If this is the case, you should switch the JVM in that folder to a 64-bit JVM: http://fractalsoftworks.com/forum/index.php?topic=8726.0.

Rarely, other issues can cause the launcher to not appear; for more information about your problem, run Starsector.exe from the command line.


Array-index crash!  (ArrayIndexOutOfBoundsException)
This crash is usually due to having a prerequisite mod disabled, such as LazyLib, GraphicsLib, or TwigLib.  Occasionally, this can also indicate that a mod is out-of-date with the current version of Starsector, or that your own Starsector version is out-of-date.


Out-of-memory / heap full crash!  (OutOfMemoryError)
If you are running a huge number of mods, this could indicate that you need to allocate more memory to Starsector.  Do this by increasing the -xms and -xmx values in 'vmparams'.  This requires a 64-bit JVM; see http://fractalsoftworks.com/forum/index.php?topic=8726.0.

If you are not running that many mods, or if the previous step doesn't fix the problem, this could indicate that your graphics device cannot handle the number of textures being loaded into the game.  The culprit, in this case, is GraphicsLib.  The following is a step-by-step guide to get GraphicsLib to work on your system by editing the GRAPHICS_OPTIONS.ini file within the GraphicsLib folder in a program like Notepad++.  After each step, check to see if the problem is gone:
1. Set "useLargeRipple":false.  The large ripple uses a lot of video memory.
2. Set "use64BitBuffer":false.  The 64-bit buffer option uses some video memory.
3. Set "loadSurface":false.  Surface maps use a lot of video memory.  Disabling this will slightly reduce the quality of lighting.
4. Set "enableNormal":false.  Normal maps use a lot of video memory.  Disabling this will noticeably reduce the quality of lighting.
5. Set "loadMaterial":false.  Material maps use a lot of video memory.  Disabling this will reduce the quality of lighting.
6. Set "enableBloom":false.  This disables the HDR bloom effect in the lighting engine, which uses some video memory.
7. Set "enableDistortion":false.  This disables distortion effects, which use some video memory.
8. Set "enableShaders":false.  This completely disables all GraphicsLib functionality, but remains compatible with mods that require GraphicsLib.  If you still have problems at this point, then GraphicsLib is not at fault.


Loading is extremely slow!
This is usually caused by your graphics driver forcing vsync on for Starsector, which will cause the loading screen to take an extremely long time (a half an hour or more).  Make sure that Starsector.exe and java.exe are set to not force vsync.





Graphics Issues
Starsector looks wrong.


Constant glitchy / artifacted graphics in the menu!
This problem is caused by incompatibility between your graphics driver and GraphicsLib.  First, if you are using a laptop, ensure that your computer's primary graphics device is being used by Starsector.  The exact method to do this depends on laptop manufacturer, but ultimately you should set Starsector.exe and also java.exe in the jre/bin folder to use your primary graphics device (typically, a dedicated graphics card instead of the integrated chipset on your CPU).

If that isn't applicable or doesn't work, try updating your graphics drivers and restarting.

If that does not work, then you will need to change the GraphicsLib configuration settings until the artifacts go away.  The following is a step-by-step guide to get GraphicsLib to work on your system by editing the GRAPHICS_OPTIONS.ini file within the GraphicsLib folder in a program like Notepad++.  After each step, check to see if the problem is gone:
1. Set "use64BitBuffer":false.
2. Set "enablePostProcess":false.  This will disable post-processing effects, which are fortunately not used in many situations.
3. Set "useLargeRipple":false.  The large ripple uses a lot of video memory, which could cause issues on some graphics drivers.
4. Set "enableDistortion":false.  This disables distortion effects, as some users find that their graphics device does not support it.
5. Set "extraScreenClear":false.
6. Set "enableBloom":false.  This disables the HDR bloom effect in the lighting engine, which could potentially improve performance.
7. Set "loadSurface":false.  Surface maps use a lot of video memory, which could cause issues on some graphics drivers.  Disabling this will slightly reduce the quality of lighting.
8. Set "enableNormal":false.  Normal maps use a lot of video memory, which could cause issues on some graphics drivers.  Disabling this will noticeably reduce the quality of lighting.
9. Set "loadMaterial":false.  Material maps use a lot of video memory, which could cause issues on some graphics drivers.  Disabling this will reduce the quality of lighting.
10. Set "enableShaders":false.  This completely disables all GraphicsLib functionality, but remains compatible with mods that require GraphicsLib.  If you still have problems at this point, then GraphicsLib is not at fault.


Intermittent glitchy / artifacted graphics in combat!
As above, this problem is caused by incompatibility between your graphics driver and GraphicsLib.  Ensure that your computer's primary graphics device is being used by Starsector.  If that isn't applicable or doesn't work, try updating your graphics drivers and restarting.

If that does not work, then you will need to change the GraphicsLib configuration settings until the artifacts go away.  The following is a step-by-step guide to get GraphicsLib to work on your system by editing the GRAPHICS_OPTIONS.ini file within the GraphicsLib folder in a program like Notepad++.  After each step, check to see if the problem is gone:
1. Set "use64BitBuffer":false.
2. Set "useLargeRipple":false.  The large ripple uses a lot of video memory, which could cause issues on some graphics drivers.
3. Set "enableDistortion":false.  This disables distortion effects, as some users find that their graphics device does not support it.
4. Set "enablePostProcess":false.  This will disable post-processing effects, which are fortunately not used in many situations.
5. Set "extraScreenClear":false.
6. Set "enableShaders":false.  This completely disables all GraphicsLib functionality, but remains compatible with mods that require GraphicsLib.  If you still have problems at this point, then GraphicsLib is not at fault.





Campaign Issues
Starsector has problems during the campaign.


Save game crash / corruption!  (OutOfMemoryError)
99% of the time, this happens because Starsector ran out of memory.  Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled).  This requires a 64-bit JVM; see http://fractalsoftworks.com/forum/index.php?topic=8726.0.

You can try to recover your save by going into the 'saves' folder and entering the correct character folder.  Delete 'campaign.xml' and 'descriptor.xml', then copy 'campaign.xml.bak' as 'campaign.xml' and copy 'descriptor.xml.bak' as 'descriptor.xml'.

If the problem continues with increased memory, there are three possible causes:





Combat Issues
Starsector has problems during combat.


Very poor performance!
Our recommended system requirements for vanilla Starsector are:

Alert: There are known OpenGL problems with AMD video card drivers, which could cause unusually low performance.

If you are running on a laptop, make sure that your power settings are set for maximum performance, and that your most powerful graphics device is being used for Starsector.  You should set Starsector.exe and also java.exe in the jre/bin folder to use your primary graphics device (typically, a dedicated graphics card instead of the integrated chipset on your CPU).  Never force vsync on through the graphics driver control panel!

If your hardware meets these specifications, it could be that you're running some tougher mods.  Of particular note are the mods GraphicsLib, Starsector+, and the Knights Templar.

Starsector+: This mod increases the recommended system requirements:

Knights Templar: This mod adds a pair of new shaders.  Poor performance, particularly when using Templar ships or weapons, can be solved by changing options in Templars/TEMPLAR_OPTIONS.ini to disable Templar-specific effects.

GraphicsLib: This mod's default settings increase the recommended system requirements:

In order to improve GraphicsLib performance, follow the following step-by-step guide by editing the GRAPHICS_OPTIONS.ini file within the GraphicsLib folder in a program like Notepad++.  After each step, check to see if performance is improved enough:
1. Set "use64BitBuffer":true.  This is known to cause odd performance issues.
2. Set "use64BitBuffer":false.  Yes, toggle it back off.  People have reported better performance with this enabled, and others have reported better performance with this disabled.
3. Set "enablePostProcess":false.  This will disable post-processing effects, which are fortunately not used in many situations.
4. Set "enableBloom":false.  This disables the HDR bloom effect in the lighting engine, which is a fairly expensive subsystem.
5. Set "enableDistortion":false.  This disables distortion effects, which can be hard on certain graphics cards.
6. Set "extraScreenClear":false.  Turning this off can't hurt performance.
7. Set "enableNormal":false.  Turning this off will significantly reduce lighting quality; however, it will load a simplified lighting shader that could improve performance.
8. Set "enableShaders":false.  This completely disables all GraphicsLib functionality, but remains compatible with mods that require GraphicsLib.  If you still have problems at this point, then GraphicsLib is not at fault.


Turret cover crash!  (NullPointerException)
This problem is caused by a mod that has incorrectly-configured turret cover sprites interfacing with GraphicsLib's lighting engine.  You can fix this by updating Starsector to the latest version: 0.7.2_RC3.  Make sure that your version is exactly 0.7.2_RC3.  RC2 will not work.





Help!  I'm still stuck!
Nothing in the guide describes the issue.

Have no fear!  Just follow these simple steps:
1. Dump starsector.log (in the starsector-core folder, in Windows) into http://pastebin.com/.  If you can't find this file, make sure that Windows is not hiding file extensions.  You can read this file with Notepad or your choice of text editing program.
2. Make a thread in this subforum with a link to your starsector.log.  Describe the problems you had and the steps you tried to take to fix it.
3. Wait for replies!
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: gofastskatkat on April 21, 2016, 02:05:42 PM
No body else using this yet? Ok I'll be first, had this error using the new GraphicsLib and Dynasector and im not using ss+ and i might just delete it anyway http://pastebin.com/hEnCkFjk
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Dark.Revenant on April 21, 2016, 03:30:00 PM
Some preset variant in a mod is using a hullmod that isn't in the game w/o SS+ or SWP.  Probably NGO.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: samsaq on April 21, 2016, 08:16:52 PM
How would one disable vsync in the starsector and java .exe? I see no actual settings in game and I haven't found anything to show how to do this otherwise.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: gofastskatkat on May 02, 2016, 06:43:05 PM
Heres yet another error I have, not 100% certain but I think it has to do with the AI mod. http://pastebin.com/PVbVmgfg Also, as you can see, theres 2 seperate errors, but with what I can see it seems that both deal with AI functions, or lack thereof. Thanks for any feedback on what I should do.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Dark.Revenant on May 02, 2016, 07:50:08 PM
Post it in the relevant mod's thread.
Title: Using a lot of mods, keep getting this error
Post by: a_strauss on March 04, 2017, 01:08:55 PM


I know I'm supposed to use the pastebin thing but my log is just too long. This is the error within the log, please help if you can.

Mod list:
1. SS+
2. Dynasector
3. Combat analytics
4. Common radar
5. Diable Av.
6. Interstellar Imperium
7. LazyLib
8. Leading Pip
9. Neutrino
10. NGO
11. Nexerelin
12. P9
13. Portrait pack
14. Scy nation
15. ship/weapon pack
16. knights tempalr
17. mayorate
18. twiglib
19. underworld
20. upgraded rotary weapons
21. version checker
22. zz audio plus
23. zz graphics lib

437514 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.Q] with id [mobile_headquarters] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.Q] with id [mobile_headquarters] not found
   at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.getAllMods(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.forsuper.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.forsuper.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.forsuper.o00000(Unknown Source)
   at com.fs.starfarer.title.oOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.title.oOOO.Ô00000(Unknown Source)
   at com.fs.starfarer.title.oOOO.Õ00000(Unknown Source)
   at com.fs.starfarer.title.oOOO.o00000(Unknown Source)
   at com.fs.starfarer.combat.A.B.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: MesoTroniK on March 04, 2017, 03:18:19 PM
Remove NGO.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Goldendragonfinn on May 14, 2017, 12:26:04 AM
hi um GraphicLib is not downloding as a .zip help pleas!
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Bolt on July 16, 2017, 08:40:44 AM
I am also having the same problem as Dragon, I'm playing on mac and Graphics Lib won't download as a .zip
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Harmful Mechanic on July 16, 2017, 12:38:49 PM
If you need to open .7z files on a Mac I recommend Keka (http://www.kekaosx.com/en/).
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Bolt on July 16, 2017, 01:35:13 PM
Tried this ^^ and it worked like a charm! Thanks so much!
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Mr.sincere on September 29, 2017, 09:52:21 AM
42048 [Thread-VC-Main] ERROR exerelin.utilities.versionchecker.VersionChecker  - Failed to load vanilla update data from URL "https://bitbucket.org/LazyWizard/version-checker/downloads/vanilla.txt"
java.net.UnknownHostException: bitbucket.org
   at java.net.AbstractPlainSocketImpl.connect(Unknown Source)
   at java.net.PlainSocketImpl.connect(Unknown Source)
   at java.net.SocksSocketImpl.connect(Unknown Source)
   at java.net.Socket.connect(Unknown Source)
   at sun.security.ssl.SSLSocketImpl.connect(Unknown Source)
   at sun.security.ssl.BaseSSLSocketImpl.connect(Unknown Source)
   at sun.net.NetworkClient.doConnect(Unknown Source)
   at sun.net.www.http.HttpClient.openServer(Unknown Source)
   at sun.net.www.http.HttpClient.openServer(Unknown Source)
   at sun.net.www.protocol.https.HttpsClient.<init>(Unknown Source)
   at sun.net.www.protocol.https.HttpsClient.New(Unknown Source)


I been having trouble playing mods that require graphicslib.
when I start the launch to load up the game it will crash giving me a a message stating starsector 0.8.1a-rc8 Faltal:index0, SIze:0 check starsector.log for more info.
This happen when I try playing the mods requiring graphicslib..(I have graphicslib in the mods folder)
But when I play with mods that don't require graphicslib  the game will load up just fine.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Midnight Kitsune on September 29, 2017, 10:35:42 AM
Have you redownloaded the mod to be sure it wasn't messed up? Is the mod turn on in the launcher?
Also, that error is a small error from version checker not being able to reach the listed website, not because of GLib
Title: NullPointerException while going to a bar
Post by: kilerdude56 on August 13, 2019, 03:46:38 PM
Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. Tried posting this on Pastebin but the log was just too long. Found the error in the logs.

Mods in use:

1. $$$ Lightshow 1.40
2. Active Gates 1.0.0
3. Arsenal Expansion 1.5.3g
4. Automatic Orders 0.3.2
5. Autosave 1.1
6. Blackrock Drive Yards 0.9.5
7. Boardable Unboardables
8. Combat Alarms Sounds 1.31
9. Combat Analytics & Detailed Combat Results 4.3
10. Combat Chatter 1.9.2d
11. Common Radar 2.5
12. Console Commands 3.0
13. Diable Avionics 3.0
14. Fix All Empty Planets 1.0
15. Foundation Of Borken 0.2.4-RC3
16. High Tech Armada 0.7.1d
17. Leading Pip 1.8.3
18. Luddic Enhancement 0.1.0b
19. Neutrino Corporation 1.85-RC4.1
20. New Beginnings 1.1.1
21. Nexerelin 0.9.3
22. Planetary Shield: Access Control 1.1
23. Ship/Weapon Pack 1.10.3
24. SkilledUp 1.1
25. SpeedUp 0.5.2
26. Starship Legends 1.1.13
27. Sylphon RnD 0.9.5c
28. Transponder Reminders 0.1.0
29. Unknown Skies 0.42
30. Upgraded Rotary Weapons 1.41
31. Vayra's Sector 2.4.3
32. Version Checker 2.0
33. Vesperon Combine 1.2.0
34. ZZ Audio Plus 1.1.1


106282 [Thread-4] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [flare] not found in ship_data.csv
106282 [Thread-4] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [module_hightech_decor] not found in ship_data.csv

I apologize if I posted this wrong.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Vonseris1 on August 18, 2019, 03:06:58 PM
I tried to do as directed when making this post but I'm to dumb to figure it out so here is the error that I get.

http://piclair.com/data/007ry.jpg

If for some reason that link doesnt work then this is what the error says. Fatal: Ship hull variant [Kite_Stock] not found! check starsector.log for more info.

I am using for other mods:
Audio plus
Autosave
Blackrock Drive Yards
combat chatter
Console commands
dassualt-mikoyan engineering
dynasector
graphicslib
interstellar imperium
kadur remnant
lazylib
magiclib
save transfer
SCY
ship and weapons pack
starship legends
tahlan
Vayra's sector
Vayra's ship pack
Version checker
I hope that is enough info and hope someone can help me.

Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Vonseris1 on September 12, 2019, 09:34:05 PM
I only have this mod plus lazylib. whenever i try to start the game it loads for a second then gives me this error.
Fatal: Ship hull variant [Kite_Stock] not found! check starsector.log for more info.
Here is my pastbin i hope I did this right. https://pastebin.com/
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Malignity. on September 14, 2019, 07:53:13 AM
The game crashes when i try to load my save.
https://pastebin.com/8fHG2x2G // Error message : weapon spec [thruster-fighter_sm] not found
Thanks and kind regards
Malignity
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Malignity. on September 14, 2019, 08:02:25 AM
The game crashes when i try to load my save.
https://pastebin.com/8fHG2x2G // Error message : weapon spec [thruster-fighter_sm] not found
Thanks and kind regards
Malignity

This now also happens after re-installing the game without any mods.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on September 14, 2019, 09:07:01 AM
I only have this mod plus lazylib. whenever i try to start the game it loads for a second then gives me this error.
Fatal: Ship hull variant [Kite_Stock] not found! check starsector.log for more info.
Here is my pastbin i hope I did this right. https://pastebin.com/
DynaSector isn't updated for Starsector 0.9, don't use it.

The game crashes when i try to load my save.
https://pastebin.com/8fHG2x2G // Error message : weapon spec [thruster-fighter_sm] not found
Thanks and kind regards
Malignity
The weapon is in one of the xenoargh mod pack mods (Rebal C, specifically). You won't be able to play your existing save without it; consider starting a new game.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Malignity. on September 14, 2019, 09:50:56 AM
The game crashes when i try to load my save.
https://pastebin.com/8fHG2x2G // Error message : weapon spec [thruster-fighter_sm] not found
Thanks and kind regards
Malignity
The weapon is in one of the xenoargh mod pack mods (Rebal C, specifically). You won't be able to play your existing save without it; consider starting a new game.

Thanks for the fast reply =)
Isnt there a way to get this to work?
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on September 14, 2019, 07:35:47 PM
In principle it's possible to scrub all references to the weapon from the save file, but I doubt most people could do it without breaking the save.

You could try reinstalling and re-enabling that one mod for now, and if it still crashes do the same with the other mods you were previously using one by one.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: xlr271 on September 23, 2019, 08:05:55 PM
mods like audio plus and dynasector are not showing up to be check marked in mods is it because they are in this format 7Z File (.7z)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: XylloXybyn on December 21, 2019, 11:00:05 PM
My game gets a FATAL error after activating DynaSector in my mods list.
DynaSector seems to be the main issue.

21219 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull variant [kite_Stock] not found!
java.lang.RuntimeException: Ship hull variant [kite_Stock] not found!
   at com.fs.starfarer.loading.B.super(Unknown Source)
   at com.fs.starfarer.loading.B.super(Unknown Source)
   at com.fs.starfarer.loading.V$Oo.getFPCost(Unknown Source)
   at com.fs.starfarer.loading.V.<init>(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.øO0000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

The ship hull variant isnt found, but i've redownloaded the mod several times in attempts to see if something just didn't download. The launcher works, but the loading screen to the main menu is where it crashes. Any help would be appreciated.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: MesoTroniK on December 21, 2019, 11:08:42 PM
Dynasector is not updated for the current version of Starsector.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Chewzie on January 06, 2020, 06:43:18 AM
What causes stuttering (very high CPU load) on hypermap and while flying in hyperspace with mods like Grand Sector and Adjusted Sector? Fleets pathfinding? Then why it is also noticeable on  the hypermap?
I have a pretty beefy PC for a game like this - i7 4770k, 32gb RAM, 8gb VRAM, so I'm puzzled.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Chairman Suryasari on January 08, 2020, 02:36:25 PM
Cathedral-Hubship no longer spawning both in Bounty and Market in the campaign, i'm already check it with console command and deactivating mod and start a new game but still the ship refuse to spawn, i'm firmly believe this doesn't happen before the last update.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Acepitar on January 29, 2020, 10:46:21 PM
So I've googled around and found this error one other place but they didnt have any solutions. https://pastebin.com/N6gVxm9v any help would be awesome! Solved it through finding a mod disabled.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Kai Zer on January 29, 2020, 11:23:57 PM
Hi there

In kinda mid game when i start my own empire game start frezze and lag spikes
im not sure what going on
i got i7/16 gb ram win 10  and gtx1050
all drivers up to date the system is fresh and clean
and im already allocate more memory for ss and now it using 5-6 gb all the time but still lagin

the mods i use
another portrait pack
beter colonies
boogled terrafroming
combat chatter
foundation of a broken
hazard mining incorporated
interstellar imperium
lazylib
magiclib
graphiclib
nexerelin
starshiplegends
station contruction
tahian shipworks
underworld
unknown skies
varya sector
varya ships


i dont understand cause on my another win7 laptop i got more mods and even in late game it runing smooth

plz if u have any advise i will be realy gratefull

p.s. sorry for bad english


Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: warnlz on February 09, 2020, 09:53:23 AM
Getting a fatal error on launch when using Nexerelin and Tiandong Heavy Industries 1.2.1a. This only happens with Tiandong and even with just Nexerelin and Tiandong.

12472 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Failed to find script of class [exerelin.plugins.NexCoreLifecyclePlugin]
java.lang.RuntimeException: Failed to find script of class [exerelin.plugins.NexCoreLifecyclePlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore.new(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.OO0000(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: MesoTroniK on February 09, 2020, 04:04:35 PM
The issue is you are not running the required library mods...

Also not sure why you posted this here *and* in the Tiandong mod thread.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Nyctophonik on March 01, 2020, 04:33:38 PM
So I asked on the discord too but didn't get an answer
https://pastebin.com/BkVmz9xx
this is fairly obviously about nex, but here is my modlist if needed:
autosave, better colonies, boggled station construction, boggled terraforming, fuel siphoning, industrial evolution, lazylib, logistics notifications, roider union, secrets of the frontier, skilledup, supply forging, transfer all items, unknown skies, version checker
also disabled atm are celestial mount circle, graphicslib (which I had to turn off shaders for), and prv starworks
I did have an issue with graphicslib (I got rid of a colon on accident) but I fixed it
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on March 02, 2020, 03:59:36 AM
So I asked on the discord too but didn't get an answer
https://pastebin.com/BkVmz9xx
this is fairly obviously about nex, but here is my modlist if needed:
autosave, better colonies, boggled station construction, boggled terraforming, fuel siphoning, industrial evolution, lazylib, logistics notifications, roider union, secrets of the frontier, skilledup, supply forging, transfer all items, unknown skies, version checker
also disabled atm are celestial mount circle, graphicslib (which I had to turn off shaders for), and prv starworks
I did have an issue with graphicslib (I got rid of a colon on accident) but I fixed it
Don't know why it'd fail to find the command; try a clean install of the latest Nexerelin version then if it's still breaking make sure the file /mods/Nexerelin/jars/ExerelinCore.jar is present.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Nyctophonik on March 02, 2020, 02:01:22 PM
thanks, that seems to have fixed it.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Karamitsuko on March 17, 2020, 01:40:03 PM
Hi, I'm getting crash-to-desktop every time I try to quicksave the game. This hasn't happened before, this only happened after I defeated and invaded a Hegemony station. They offered me a ceasefire, and after accepting it the game crashed. To fix it, I allocated more memory, getting up to 6gb allocated just because it crashed when I tried to quicksave after accepting it. Then, I was able to accept it finally, but the game then started crashing any time I tried to quicksave.
Since this bug is happening with quicksaves, I'm omitting the rest of the log because it's too long for me to post with pastebin.

https://pastebin.com/0SEKtQHR

My modlist is:

1. Another Portrait Pack
2. Automatic Orders
3. Blackrock Drive Yards
4. Boggled Terraforming
5. Combat Alarm Sounds
6. Combat Chatter
7. Common Radar
8. Dassault-Mikoyan Engineering
9. Diable Avionics
10. ED Shipyard
11. Industrial Evolution
12. Interesting Portraits Pack
13. LazyLib
14. Leading Pip
15. Legacy of Arkgneisis
16. MagicLib
17. Neutrino Corporation
18. Nexerelin
19. SkilledUp
20. Starship Legends
21. Station Construction
22. The Mayorate
23. Transponder Reminders
24. Unknown Skies
25. Vayra's Sector
26. Xhan Empire
27. Audio Plus
28. GraphicsLib

Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Karamitsuko on March 17, 2020, 09:16:37 PM
Hi, I'm getting crash-to-desktop every time I try to quicksave the game. This hasn't happened before, this only happened after I defeated and invaded a Hegemony station. They offered me a ceasefire, and after accepting it the game crashed. To fix it, I allocated more memory, getting up to 6gb allocated just because it crashed when I tried to quicksave after accepting it. Then, I was able to accept it finally, but the game then started crashing any time I tried to quicksave.
Since this bug is happening with quicksaves, I'm omitting the rest of the log because it's too long for me to post with pastebin.

https://pastebin.com/0SEKtQHR

My modlist is:

1. Another Portrait Pack
2. Automatic Orders
3. Blackrock Drive Yards
4. Boggled Terraforming
5. Combat Alarm Sounds
6. Combat Chatter
7. Common Radar
8. Dassault-Mikoyan Engineering
9. Diable Avionics
10. ED Shipyard
11. Industrial Evolution
12. Interesting Portraits Pack
13. LazyLib
14. Leading Pip
15. Legacy of Arkgneisis
16. MagicLib
17. Neutrino Corporation
18. Nexerelin
19. SkilledUp
20. Starship Legends
21. Station Construction
22. The Mayorate
23. Transponder Reminders
24. Unknown Skies
25. Vayra's Sector
26. Xhan Empire
27. Audio Plus
28. GraphicsLib



Update: After nearly 10 new games, removing a few mods from the modlist, and reverting to an older version of nexerelin, the game continues to crash to desktop in similar scenarios. The game is consistently crashing now as soon as I capture any market.

3743011 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.plugins.deconomics_ambassadorPersonManager.getWarConsequen ces(deconomics_ambassadorPersonManager.java:108)
   at com.fs.starfarer.api.plugins.deconomics_ambassadorPersonManager.advance(deconomics_ambassadorPersonManager.java:63)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
3743129 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [Seeking_Answers.ogg]
3743129 [Thread-10] INFO  sound.null  - Playing music with id [Seeking_Answers.ogg]
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on March 18, 2020, 02:00:03 AM
The crash is from the ambassador feature in Industrial Evolution. Try updating it to 1.4b if you haven't already.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Karamitsuko on March 18, 2020, 09:09:57 AM
I actually uninstalled the mod last night. Atleast I can rest easy knowing that I can (hopefully) be free from this issue now
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: mojodaddy133 on May 12, 2020, 10:27:54 AM
Can't run the game with Nexerelin v0.9.6d. All mods are up to date and I have done a fresh reinstall of Starsector.
Any help would be appreciated, I'm new to the game and modding in general.  https://pastebin.com/DMCmudV7

I hope this is posted correctly.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on May 13, 2020, 02:41:30 AM
Can't run the game with Nexerelin v0.9.6d. All mods are up to date and I have done a fresh reinstall of Starsector.
Any help would be appreciated, I'm new to the game and modding in general.  https://pastebin.com/DMCmudV7

I hope this is posted correctly.
Are you certain LazyLib and GraphicsLib are enabled in the mod launcher?
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: mojodaddy133 on May 13, 2020, 08:37:45 AM
I am certain, that they are enabled and working. The game runs fine with out Nexerelin enabled.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Mavy on May 22, 2020, 06:10:43 PM
Recently updated a number of mods, however it seems diableavionics is preventing me from accessing my save. Something about weapon spec not found.

https://pastebin.com/25sAcAYN

Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on May 23, 2020, 07:18:11 PM
Recently updated a number of mods, however it seems diableavionics is preventing me from accessing my save. Something about weapon spec not found.

https://pastebin.com/25sAcAYN
It sounds like you either updated from an older non-compatible version of the mod, or possibly didn't do a clean install (delete the old mod folder before adding the new one).
Diable thread OP states that the for the current release (2.51 RC4), last save-compatible version was 2.50 BETA 8
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: omegalord on June 12, 2020, 09:52:36 AM
Hi, so iam having an unknown issue with what i presume to be a mod that crashes my game after a couple of saves or after i leave the game running for a while. its probably not my memory either as i allocated 8gb to the game and these crashes happen regardless. here is what i have found that might be the cause of the issue. any help would be much appreciated.

https://pastebin.com/wGDhccyf
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: omegalord on June 18, 2020, 04:00:50 AM
any reply would be much appreciated, plz help really wanna fix the issue and enjoy this game.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on June 19, 2020, 06:06:04 PM
Hi, so iam having an unknown issue with what i presume to be a mod that crashes my game after a couple of saves or after i leave the game running for a while. its probably not my memory either as i allocated 8gb to the game and these crashes happen regardless. here is what i have found that might be the cause of the issue. any help would be much appreciated.

https://pastebin.com/wGDhccyf
May be an issue with a mod doing something strange. See crossposted bug report and Alex's reply here (http://fractalsoftworks.com/forum/index.php?topic=18728)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Rei Akiba on July 14, 2020, 08:14:50 AM
i need help... This problem happened after i defeated the luddic church that invaded my colony, but they still have some ship survived, so I "join the battle" Or join the pursuit" But it crashed as soon as I clicked it

8099067 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.CombatFleetManager$O0.getLocation(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.advanceSeenEnemies(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on July 15, 2020, 11:52:53 PM
That's a rare bug you can't fix, but it's fixed in next Starsector version.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: MagicKarpson on August 06, 2020, 09:34:11 PM
I noticed that hullmods from BRDY and More hull mods are missing from the game, even after finding blueprints for them. Here are my mods.

1. Adjusted Sector
2. Anvil Industries
3. Arsenal Expansion
4. Automatic Orders
5. Better Colonies
6. Blackrock Drive Yards
7. CWSP
8. Combat Analytics
9. Combat Chatter
10. Commissioned Crews
11. Common Radar
12. Console Commands
13. Diable Avionics
14. Disassemble reassemble
15. Extratential Lanestate Union
16. Hyperddrive
17. Kadur Remnant
18. Lazylib
19. Magiclib
20. Mayasuran Navy
21. Missing Ships
22. More Hullmods
23. Nexerelin
24. Oculian Armada
25. Ruthless Sector
26. Second Wave Options
27. Shadowyards
28. Ship/Weapon Pack
29. Skilled Up
30. Speed Up
31. Starship Legends
32. Sylphon RnD
33. Terraforming + Station Construction
34. Unknown Skies
35. Vayra's Sector
36. Vayra's Ship Pack
37. ZZ Graphics Lib
 
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: flarg on August 09, 2020, 09:09:06 AM
16920 [Thread-4] ERROR com.fs.starfarer.loading.SpecStore  - Ship system [diableavionics_draftarmor] not found in ship_systems.csv
17006 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems
java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems
   at com.fs.starfarer.loading.SpecStore.this.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


Unable to open SS now with the new diableavionics update
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on August 09, 2020, 05:02:01 PM
@MagicKarpson: Check your filters at the bottom of the hullmod screen, the relevant factions/categories may not have been checked after learning.

@flarg: Do a clean install of Diable Avionics (delete old folder before copying new one). (Always update mods in this way)

Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: FangABXY on August 15, 2020, 02:21:31 PM
Got an error that doesn't seem to match the common ones that have been listed above. Gameplay has been mostly normal, slightly slower than vanilla but not problematic. It worked fine yesterday but when I loaded it up today, the main menu load worked, but loading my save file failed and returned an error message (cause exception?). The normal thing I did was begin the vayra's ship pack bounty subquests, working through about three bounties and salvaging several of the specially modified ships.

I have (all enabled)
Diable Avionics 2.53 rc1
Fluff Ship Pack 0.1.11 playtest release
Foundation of Borken 0.2.4-RC3
Galaxy Tigers Faction 1.4.4
LazyLib 2.4f
MagicLib 0.29
Nexerelin 0.96g
Ship/weapon pack 1.11.0
Terraforming and Station Construction 5.4.1
Tiandong Heavy Industries 1.2.1a
Vayra's Sector 3.1.5
Vayra's Ship Pack 1.1.4
Vesperon Combine 1.2.0
zz GraphicsLib 1.4.2

Here's the log portion where everything starts going wrong;

85143 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading progress: 0.90477294
85155 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config sector not found, using default
85156 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config everything not found, using default
85156 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config domain not found, using default
85156 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config galaxytigers_memes not found, using default
85156 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config galaxytigers_drone_guard not found, using default
85156 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config vesperon not found, using default
85156 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config hvb_hostile not found, using default
85156 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config vayra_domain not found, using default
85157 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin (data/config/exerelin/diplomacyConfig.json)]
85160 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading progress: 0.918904
85173 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin (data/config/exerelin/allianceNames.json)]
85175 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading progress: 0.923869
85180 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Error loading
85181 [Thread-4] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  -
---- Debugging information ----
cause-exception     : com.thoughtworks.xstream.io.StreamException
cause-message       :
class               : com.fs.starfarer.campaign.fleet.FleetMember
required-type       : com.fs.starfarer.campaign.fleet.FleetMember
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 610025
class[1]            : java.util.WeakHashMap$Entry
class[2]            : [Ljava.util.WeakHashMap$Entry;
converter-type[1]   : com.thoughtworks.xstream.converters.collections.ArrayConverter
class[3]            : java.util.WeakHashMap
class[4]            : data.hullmods.FOB_BowlWorkShop$WorkShopData
class[5]            : java.util.HashMap
converter-type[2]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[6]            : com.fs.starfarer.campaign.ModAndPluginData
class[7]            : com.fs.starfarer.campaign.CampaignEngine
converter-type[3]   : com.fs.starfarer.campaign.save.I
version             : not available
-------------------------------
com.thoughtworks.xstream.converters.ConversionException:
---- Debugging information ----
cause-exception     : com.thoughtworks.xstream.io.StreamException
cause-message       :
class               : com.fs.starfarer.campaign.fleet.FleetMember
required-type       : com.fs.starfarer.campaign.fleet.FleetMember
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 610025
class[1]            : java.util.WeakHashMap$Entry
class[2]            : [Ljava.util.WeakHashMap$Entry;
converter-type[1]   : com.thoughtworks.xstream.converters.collections.ArrayConverter
class[3]            : java.util.WeakHashMap
class[4]            : data.hullmods.FOB_BowlWorkShop$WorkShopData
class[5]            : java.util.HashMap
converter-type[2]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[6]            : com.fs.starfarer.campaign.ModAndPluginData
class[7]            : com.fs.starfarer.campaign.CampaignEngine
converter-type[3]   : com.fs.starfarer.campaign.save.I
version             : not available
-------------------------------
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:79)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:73)
   at com.thoughtworks.xstream.converters.collections.ArrayConverter.unmarshal(ArrayConverter.java:55)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:73)
   at com.thoughtworks.xstream.converters.collections.MapConverter.putCurrentEntryInt oMap(MapConverter.java:110)
   at com.thoughtworks.xstream.converters.collections.MapConverter.populateMap(MapConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.MapConverter.populateMap(MapConverter.java:92)
   at com.thoughtworks.xstream.converters.collections.MapConverter.unmarshal(MapConverter.java:87)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.start(TreeUnmarshaller.java:134)
   at com.thoughtworks.xstream.core.AbstractTreeMarshallingStrategy.unmarshal(AbstractTreeMarshallingStrategy.java:32)
   at com.thoughtworks.xstream.XStream.unmarshal(XStream.java:1486)
   at com.thoughtworks.xstream.XStream.unmarshal(XStream.java:1466)
   at com.thoughtworks.xstream.XStream.fromXML(XStream.java:1346)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: com.thoughtworks.xstream.io.StreamException:
   at com.thoughtworks.xstream.io.xml.StaxReader.pullNextEvent(StaxReader.java:73)
   at com.thoughtworks.xstream.io.xml.AbstractPullReader.readRealEvent(AbstractPullReader.java:148)
   at com.thoughtworks.xstream.io.xml.AbstractPullReader.readEvent(AbstractPullReader.java:135)
   at com.thoughtworks.xstream.io.xml.AbstractPullReader.hasMoreChildren(AbstractPullReader.java:87)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:333)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   ... 67 more
Caused by: javax.xml.stream.XMLStreamException: ParseError at [row,col]:[610025,78]
Message: An invalid XML character (Unicode: 0x{2}) was found in the value of attribute "{1}" and element is "13".
   at com.sun.org.apache.xerces.internal.impl.XMLStreamReaderImpl.next(Unknown Source)
   at com.thoughtworks.xstream.io.xml.StaxReader.pullNextEvent(StaxReader.java:58)
   ... 73 more
85183 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 11
85183 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 12
85183 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 13
85183 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 14
85192 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading progress: 0.93494475
85192 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Releasing context
85192 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Released context
85192 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 15
85193 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 16
85193 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 17
85193 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 18
85193 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 19
85193 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 20


Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on August 15, 2020, 06:10:05 PM
See here (http://fractalsoftworks.com/forum/index.php?topic=16781.msg265589#msg265589) and here (http://fractalsoftworks.com/forum/index.php?topic=17673.msg278129#msg278129) for an explanation.
Thought: You might be able to find all variants in the mod with the bugged character, and search for those variant names in the save file (or search for the character directly, if it can be copied into the search field). Then delete the unwanted characters.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: FangABXY on August 15, 2020, 11:07:40 PM
See here (http://fractalsoftworks.com/forum/index.php?topic=16781.msg265589#msg265589) and here (http://fractalsoftworks.com/forum/index.php?topic=17673.msg278129#msg278129) for an explanation.
Thought: You might be able to find all variants in the mod with the bugged character, and search for those variant names in the save file (or search for the character directly, if it can be copied into the search field). Then delete the unwanted characters.

Thanks for the help. It took me a while to understand fully, but i deleted the undesirable characters and the save loads without fail. One of your links mentioned the Foundation of Borken mod's file location data/variants/FOB_gnophkeh_Standard.variant having a line:

 "displayName": "\u0013Standard",

and "cleaning it up" would prevent the problem from happening again in the future but exactly what did "cleaning it up" mean?
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Rei Akiba on September 30, 2020, 09:27:54 AM
just started the game to continue my last save and then immediatelly crashed....hel please?



634695 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.ui.A.new.super(Unknown Source)
   at com.fs.starfarer.ui.A.new.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.String.<init>(Unknown Source)
   at com.fs.starfarer.ui.P.super(Unknown Source)
   at com.fs.starfarer.campaign.ui.oOOo.addIconFor(Unknown Source)
   at com.fs.starfarer.campaign.ui.oOOo.<init>(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$9.public.float(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$9.beforeShown(Unknown Source)
   at com.fs.starfarer.campaign.C.o00000(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Barantar on October 31, 2020, 09:04:48 AM
Why am I getting 10 fps in 400 point battle (graphicslib test mission) with GTX 1080 8Gb with graphicslib and gpu is utilized only 7%? Turning off every option in grahhicslib config brings back solid 60fps and gpu is utilized at 12%.

Specs:
- i5-2500k
- GTX 1080 8gb
- 16Gb ram
- ssd

vmparams are set correctly with 8gb allocated memory and starsector.exe and java.exe are forced to use gtx1080 in Nvidia control panel.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Dark.Revenant on October 31, 2020, 09:55:55 PM
Why am I getting 10 fps in 400 point battle (graphicslib test mission) with GTX 1080 8Gb with graphicslib and gpu is utilized only 7%? Turning off every option in grahhicslib config brings back solid 60fps and gpu is utilized at 12%.

Specs:
- i5-2500k
- GTX 1080 8gb
- 16Gb ram
- ssd

vmparams are set correctly with 8gb allocated memory and starsector.exe and java.exe are forced to use gtx1080 in Nvidia control panel.

Your CPU, being 5 years older than your video card, is pretty heavily bottlenecked there.  Note that Starsector is, for basically any modern video card, always going to be CPU-bottlenecked.  You could be running a GTX 680 or something and see little to no difference in performance.  On top of that, GraphicsLib basically tacks several additional renderers on top of the game (the ships are redrawn potentially three additional times each, not to mention all the shader buffers & other setup miscellany, and the lighting engine).

Between 10 and 60 fps (I kind of doubt those are the averages reported at the end of the run; you need to let it finish or the results are too unreliable), it's no surprise the one with 6x the frames pushes your GPU harder than the other.

I ran the benchmark at windowed 1080p with GraphicsLib and LazyLib alone, sounds enabled, with vsync off and the frame limiter set to 165.  GraphicsLib had the deluxe preset.
Run length: 18.8 minutes
Average FPS: 51.6
Minimum FPS: 22.1
Average Frame Variance: 4.39 ms
Perceived Game Speed: 99%
Battle Size: 802

I ran again with GraphicsLib's shaders disabled (the other non-shader scripts were left on).
Run length: 20.1 minutes
Average FPS: 80.2
Minimum FPS: 28.1
Average Frame Variance: 3.15 ms
Perceived Game Speed: 100%
Battle Size: 762

If we consider the average frame rates and account for the slightly smaller battle size that the second run wound up with, we can conclude that GraphicsLib's Deluxe-preset shaders are eating up about 1/3 of my potential performance.  A 33% reduction in FPS is more-or-less what anyone using GraphicsLib should expect.  This is all CPU-limited, as I mentioned before.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Barantar on November 01, 2020, 01:05:06 AM
Why am I getting 10 fps in 400 point battle (graphicslib test mission) with GTX 1080 8Gb with graphicslib and gpu is utilized only 7%? Turning off every option in grahhicslib config brings back solid 60fps and gpu is utilized at 12%.

Specs:
- i5-2500k
- GTX 1080 8gb
- 16Gb ram
- ssd

vmparams are set correctly with 8gb allocated memory and starsector.exe and java.exe are forced to use gtx1080 in Nvidia control panel.

Your CPU, being 5 years older than your video card, is pretty heavily bottlenecked there.  Note that Starsector is, for basically any modern video card, always going to be CPU-bottlenecked.  You could be running a GTX 680 or something and see little to no difference in performance.  On top of that, GraphicsLib basically tacks several additional renderers on top of the game (the ships are redrawn potentially three additional times each, not to mention all the shader buffers & other setup miscellany, and the lighting engine).

Between 10 and 60 fps (I kind of doubt those are the averages reported at the end of the run; you need to let it finish or the results are too unreliable), it's no surprise the one with 6x the frames pushes your GPU harder than the other.

I ran the benchmark at windowed 1080p with GraphicsLib and LazyLib alone, sounds enabled, with vsync off and the frame limiter set to 165.  GraphicsLib had the deluxe preset.
Run length: 18.8 minutes
Average FPS: 51.6
Minimum FPS: 22.1
Average Frame Variance: 4.39 ms
Perceived Game Speed: 99%
Battle Size: 802

I ran again with GraphicsLib's shaders disabled (the other non-shader scripts were left on).
Run length: 20.1 minutes
Average FPS: 80.2
Minimum FPS: 28.1
Average Frame Variance: 3.15 ms
Perceived Game Speed: 100%
Battle Size: 762

If we consider the average frame rates and account for the slightly smaller battle size that the second run wound up with, we can conclude that GraphicsLib's Deluxe-preset shaders are eating up about 1/3 of my potential performance.  A 33% reduction in FPS is more-or-less what anyone using GraphicsLib should expect.  This is all CPU-limited, as I mentioned before.

Got it, need to upgrade CPU, thank you  :)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Dhodho on December 18, 2020, 02:24:46 AM
https://pastebin.com/QGLJudH5
I been having problems with my game crashing with Fatel:Null I checked my starsector Logs and apparently it has something to with sfx's, I've tryed using openAL but it has not worked I don't know what to do, to fix this.
This crash keeps happening randomly whenever I fight high tech ships

If im correct about 44 mods in total
List of mods: Alphabetical
Autosave
Better Colonies
Blackrock Drive Yards
Common Radar
Console Commands
Dassult-Mikoyan Engineering 1.18
DIABLEAVIONICS
DisassembleReassemble_v1.6.9
DIYPlanets
ED Shipyard
GraphicsLib
HMI
HMI_Brighton
HMI_Supervillains
JP_RC
KAdur Remnant
Kingdom of Terra
LazyLib
Luddic_Enhancement
MagicLib
Mayasuran Navy
Missing Ships
More HullMods
Nexerelin
ORA
PulseIndustry
Scalartech
SCY
Seeker_UC
Shadowyards
Ship And Weapons Pack
SkilledUp
SpeedUP
Starship Legends
Tahlan
Terraforming And Station Contruction
Tiandong Heavy Industries 1.2.1a
Torchships
Underworld
UnknownSkies
Vayra's Sector
Vayra's Ship Pack
Version Checker
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on December 19, 2020, 05:32:00 PM
It's failing to load the sounds from disk. Try a reinstall first.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Yokor on December 27, 2020, 06:56:37 PM
Hello i just reinstalled whole game and few mods basic modes
Game crashed so i checked which mod was it.
It looks like Ship and Weapon Pack mode is making my game crash.

18628 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Failed to find script of class [exerelin.plugins.NexCoreLifecyclePlugin]
java.lang.RuntimeException: Failed to find script of class [exerelin.plugins.NexCoreLifecyclePlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore.new(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.OO0000(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Please help , Thank you
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: MesoTroniK on December 28, 2020, 12:09:03 AM
You are missing required library mods.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Outlander on January 31, 2021, 12:43:23 PM
I wanted to share a little trick that seems to work for me. Don't know how useful it will be for others.

What I did was closing down my antivirus software, which is Kaspersky Internet Security, latest version. Obviously, I'm playing "offline" as it were. I'm using a "potato" laptop and the difference is like night and day. Before, adding any content mods was a struggle, and faction mods I simply couldn't handle having more than 1 (plus Nexerelin) without having constant drops in performance and VERY long loading times when starting (and closing, though not as long) the game. Now, the loading part still takes a while, but not anywhere near the ~20 minutes it took before and, while I'm still testing just how much I can get away with, content mods seem to have almost no impact on performance and several (2 or 3) factions don't seem to impact much either. Maybe I'll post somethin more specific, but for now I just wanted to share my experience.

Needles to say, shutting down your AV software is not recommended in general and one should do that at their own risk.

If this post somehow goes against any of the forum's rules, please let me know.

Edit: By the way, I wanted to ask a doubt I had but forgot to. It's about this section of this post's guide.

Quote
Loading is extremely slow!
This is usually caused by your graphics driver forcing vsync on for Starsector, which will cause the loading screen to take an extremely long time (a half an hour or more).  Make sure that Starsector.exe and java.exe are set to not force vsync.

How do I do that exactly?
Title: Nexerelin NoSuchMethodError
Post by: machello77 on February 07, 2021, 05:11:03 PM
https://pastebin.com/Zf7ttw4b

Just upgraded to latest Nexerelin and started a new game, wait a few days and this always happens for me.
Title: Re: Nexerelin NoSuchMethodError
Post by: Histidine on February 08, 2021, 04:50:25 PM
https://pastebin.com/Zf7ttw4b

Just upgraded to latest Nexerelin and started a new game, wait a few days and this always happens for me.
You're using Nexerelin Queued? Get the latest version.

(post bug reports in the mod thread or (if the mod is unknown) a new thread in this subforum, not this guide)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: NikoTheGuyDude on February 08, 2021, 08:19:00 PM
Yeah, sorry about that. I have a new version up to date that works now.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Rollack on March 25, 2021, 10:21:42 PM
I just got back into Starsector and updated all my mods and now have this error when I try and load this mod
3291 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [swp_revenant] not found!
java.lang.RuntimeException: Ship hull spec [swp_revenant] not found!
   at com.fs.starfarer.loading.M.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.for(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: RustyCabbage on March 26, 2021, 07:38:25 AM
I just got back into Starsector and updated all my mods and now have this error when I try and load this mod
3291 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [swp_revenant] not found!
java.lang.RuntimeException: Ship hull spec [swp_revenant] not found!
   at com.fs.starfarer.loading.M.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.for(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
When updating your mods, you should always delete the previous version before extracting the update. If you overwrite, you're going to have leftover files that could cause issues when starting your game. In this case, you need to delete and re-extract Ship and Weapon Pack (though you should probably do the same with all the mods you've updated).
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Dinkleburgh on March 30, 2021, 08:35:56 PM
Hey seems like im haveing an issue with GraphLib

https://pastebin.com/TtbiDqzy

Been looking around for problems connected to Java cant find much. Hopefully this makes more sense to anyone here :)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: MesoTroniK on April 01, 2021, 02:05:01 AM
Dinkleburgh, update your game as you are trying to use GraphicsLib made for 0.95 in an older version of SS.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: S1on on April 11, 2021, 06:17:56 AM
the game crashed and i dont know what to do

5300132 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at exerelin.campaign.fleets.InvasionFleetManager.getTargetMarketForFleet(InvasionFleetManager.java:507)
   at exerelin.campaign.fleets.InvasionFleetManager.getTargetMarketForFleet(InvasionFleetManager.java:493)
   at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:644)
   at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:458)
   at exerelin.campaign.fleets.InvasionFleetManager.processInvasionPoints(InvasionFleetManager.java:942)
   at exerelin.campaign.fleets.InvasionFleetManager.advance(InvasionFleetManager.java:1302)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

here's the mod im using
1. Autosave
2. Diable Avionics
3. fluff ship's pack
4. Industrial evolution
5. Kadur remnant
6. Lazylib
7. Magiclib
8. Nexerelin
9. Outer Rim Alliance
10. SCY
11. Starship Legends
12. Tahlan shipworks
13. Vayra's ship pack
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on April 12, 2021, 06:37:54 PM
the game crashed and i dont know what to do

5300132 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at exerelin.campaign.fleets.InvasionFleetManager.getTargetMarketForFleet(InvasionFleetManager.java:507)
   at exerelin.campaign.fleets.InvasionFleetManager.getTargetMarketForFleet(InvasionFleetManager.java:493)
   at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:644)
   at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:458)
   at exerelin.campaign.fleets.InvasionFleetManager.processInvasionPoints(InvasionFleetManager.java:942)
   at exerelin.campaign.fleets.InvasionFleetManager.advance(InvasionFleetManager.java:1302)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
If you're still having trouble, use the latest Nexerelin update (v0.10b).
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: LordKiwi on May 06, 2021, 07:40:03 AM
Hi, so I'm having issues with Starsector, every time I try to access to the market (I) of few hegemony's colonies (Ragnar Complex, Chicomoztoc...) the game crash and it give me a :   Fatal: null          Check starsector.log for more info.
[EDIT]:it also did the same with an independant colonie and Yama I think it's for every colinies with more than 6 population and it's due to Grand Colonies.

AND also when I pass my cursor on the Restoration Docks when I manage my colonie, it does the same except that now it give me:     Fatal: Conversion = b, Flags =       Check....

this is for Hegemony's markets:
https://pastebin.com/GUxVy4JU

and this for the Restoration Docks:
https://pastebin.com/crNSwu6w

and this my mods list (I've enable all those mods before starting this save)
-A New Level of Confidence - 40
-Adjusted Sector v0.3.3
-Another Portrait Pack
-Audio Plus
-Combat Chatter
-Diableavionics
-Grand Colonies 1.0c
-GraphicsLib
-Hiigaran Descendants
-Industrial Evolution 2.1c
-LazyLib
-Legacy of Arkgneisis
-Lightshow
-MagicLib
-Nexerelin
-Oculian Armada
-Ocutek Pirates
-ORA
-SpeedUp
-Starship Legends
-Terraforming and Station Construction
-XhanEmpire
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on May 06, 2021, 05:39:01 PM
That looks like the recent Industrial Evolution bug. You'll need to update to the latest version of that mod (and then start a new game, unfortunately).
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Scorched Earth on May 07, 2021, 03:02:32 PM
I keep trying to change the memory limit in vmparams to 4gbs but after I change it starsector refuses to start up, so I tried with 2gbs as well and I have the same issue.

Just for further clarification, I couldn't edit the vmparams file so I downloaded an application call Atom to make the changes.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on May 08, 2021, 06:30:53 PM
I keep trying to change the memory limit in vmparams to 4gbs but after I change it starsector refuses to start up, so I tried with 2gbs as well and I have the same issue.

Just for further clarification, I couldn't edit the vmparams file so I downloaded an application call Atom to make the changes.
Is your OS 64 bit? What's your system RAM?

One likely reason for the game not starting after changing the vmparams is Java not being able to grab that much memory at start.
(The other is messing up the file after editing it. To avoid this, you can grab the premade files (linked on Discord, or if you don't want to go there, get them from here; click on the project with the right allocation and then the Download page.)) (https://bitbucket.org/MesoTroniK/)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: TCA_ChinChin on June 27, 2021, 05:34:49 PM
I keep trying to change the memory limit in vmparams to 4gbs but after I change it starsector refuses to start up, so I tried with 2gbs as well and I have the same issue.

Just for further clarification, I couldn't edit the vmparams file so I downloaded an application call Atom to make the changes.

I've tried editting using Atom before, it doesn't work since Atom messes with the formatting of the file somehow which makes the game not start up. You're gonna have to download an original vmparams file from one of the listed sources and then edit using an editor that doesn't mess with the formatting of the file like Notepad or Notepad++
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: CrayonPod on July 14, 2021, 10:46:38 AM
Does anyone know how to do the vmparams changes on Linux? I can't find a file with that name within starsector, I'd assume I can just edit starsector.sh and set xmx etc manually but ingame I get warnings
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Warfol on July 27, 2021, 04:31:31 PM
I have a prob with my game :) ...

I have this message which appears when the creation of the part starts to load...

com.starfarer.api.campaign.econ.marketAPI.suppressCondition(Ljava/lang/string;)v


can someone help me?
 
the game use 0.9.1a
 
[Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.campaign.econ.MarketAPI.suppressCondition(Ljava/lang/String;)V
java.lang.NoSuchMethodError: com.fs.starfarer.api.campaign.econ.MarketAPI.suppressCondition(Ljava/lang/String;)V
at data.scripts.BoggledStationConstructionPlugin.applyStationSettingsToAllStations InSector(BoggledStationConstructionPlugin.java:48)
at data.scripts.BoggledStationConstructionPlugin.onNewGame(BoggledStationConstructionPlugin.java:169)
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.N.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.%u04B00000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
[Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
[Thread-10] INFO  sound.null  - Playing music with id [miscallenous_main_menu.ogg]
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on July 27, 2021, 06:59:08 PM
It sounds like you're using a 0.95 version of Terraforming & Station Construction mod with 0.9.1. Look around the mod's thread for an older version.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Warfol on July 28, 2021, 10:33:36 AM
MERCIIIIIIIIIIIIIIIIIIIIIIIIII ! <3
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: TokoRosaku on July 30, 2021, 10:41:26 AM
i need help ! every time i want to use Nexerelin and create a game the game crash with a strange erroe TwT i love the mod and its reallylove the mod but i can't play it because of that its a error about ExerelinConfing :'(

oh i have said nothing its back sowwy  ! > ~ <
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on July 30, 2021, 07:11:16 PM
If you have a crash, post the error message from starsector-core/starsector.log* (immediately following the crash, the error will be at the end of the file).

*If you have file extensions hidden, it'll be just named "starsector"
Title: Crashing on Consider your military options button.
Post by: Zippy on September 06, 2021, 09:21:41 AM
Hi I am having a crash everytime I try to click the Consider your military options button on some (not all) faction base's noteably hostile factions like Pirates and the Ludic path.

Here is my Starsector.log

https://pastebin.com/3n2YFLn2

I am running version 0.95a-RC12 mod is version 0.95-RC9

also I get a notifation on crash reading:
Fatal:
com.fs.starfarer.api.util.misc.isInsignificant(Lcom/fs/starfarer/api/campai
gn/campaignFleetAPI;)Z

I have turned mod's off and check which one is causing the problem and it was Nexerelin.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on September 06, 2021, 05:31:47 PM
Nex mod version hasn't said 0.95-RC9 for a long time.
Anyway, update your Starsector from the same download page (latest is RC15).
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: L1LM4N on September 13, 2021, 03:18:01 AM
Greetings,

Really new guy here in the Starsector universe. Modded the game quite a bit with the following

"pantera_ANewLevel30",
  "Adjusted Sector",
  "timid_admins",
  "BSC",
  "CWSP",
  "capturecrew",
  "Csp",
  "CSP",
  "diyplanets",
  "diableavionics",
  "XLU",
  "fluffships",
  "GrandColonies",
  "HMI",
  "hte",
  "sun_hyperdrive",
  "IndEvo",
  "kadur_remnant",
  "kazeron",
  "keruvim_shipyards",
  "lw_lazylib",
  "ArkLeg",
  "low_maintenance",
  "mag_protect",
  "MagicLib",
  "Mayasuran Navy",
  "missingships",
  "more_hullmods",
  "nexerelin",
  "OcuA",
  "ORA",
  "pn",
  "PulseIndustry",
  "rotcesrats",
  "roider",
  "SCY",
  "SEEKER",
  "shadow_ships",
  "speedUp",
  "sun_starship_legends",
  "StopGapMeasures3",
  "superweapons",
  "tahlan",
  "Terraforming and Station Construction",
  "exalted",
  "star_federation",
  "TORCHSHIPS",
  "underworld",
  "US",
  "vic",
  "vayrashippack",
  "prv",
  "shaderLib"

and now while trying to enter a planetary conquest/land battle this happens Fatal:null and...

621974 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at exerelin.campaign.intel.groundbattle.plugins.FactionBonusPlugin.modifyDamageDea lt(FactionBonusPlugin.java:49)
   at exerelin.campaign.intel.groundbattle.GroundUnit.getAttackStat(GroundUnit.java:526)
   at exerelin.campaign.intel.groundbattle.GroundUnit.getAttackStrength(GroundUnit.java:608)
   at exerelin.campaign.intel.groundbattle.GroundBattleRoundResolve.getAttackStrength OnIndustry(GroundBattleRoundResolve.java:333)
   at exerelin.campaign.intel.groundbattle.GroundBattleRoundResolve.resolveCombatOnIn dustry(GroundBattleRoundResolve.java:223)
   at exerelin.campaign.intel.groundbattle.GroundBattleRoundResolve.resolveRound(GroundBattleRoundResolve.java:61)
   at exerelin.campaign.intel.groundbattle.GroundBattleIntel.advanceTurn(GroundBattleIntel.java:920)
   at exerelin.campaign.intel.groundbattle.GroundBattleIntel.advanceImpl(GroundBattleIntel.java:1110)
   at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.advance(BaseIntelPlugin.java:78)
   at exerelin.campaign.intel.groundbattle.GroundBattleIntel.advance(GroundBattleIntel.java:1075)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
 can you please help me?? Thanks in advance!!!
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on September 13, 2021, 06:10:56 PM
That error's happening in Nexerelin code, possibly due to an interaction with another mod.

Which planet/station were you invading, held by which faction?

Temporary workaround is to set legacyInvasions to false in Nexerelin/exerelin_config.json.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: L1LM4N on September 13, 2021, 11:40:10 PM
The planet i was trying to invade was my own, taken by the Oculian Armada. I've just checked what you told me to do and found out its already false. Got any other ways i could make it work, it would really suck for me to do a startover. thank you again!
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on September 14, 2021, 12:50:26 AM
The planet i was trying to invade was my own, taken by the Oculian Armada. I've just checked what you told me to do and found out its already false. Got any other ways i could make it work, it would really suck for me to do a startover. thank you again!
Oops, my mistake: the setting should be changed to true.

Is your copy of Oculian Armada (and Nexerelin, for that matter) up to date? My quick test (give the Oculians Salamanca, then try to invade it) didn't trigger such a bug.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: L1LM4N on September 14, 2021, 01:04:15 AM
After the true command it worked!! thank you very much, you just made my day!!
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Tritoxid on September 19, 2021, 04:29:38 AM
Hello I have a problem, the game crashes at the end of the loading screen at the start of the game, can't send u the full starsector.log it's too long but here's the last lignes:

27914 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/shuttle.png (using cast)
27924 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/afflictor/afflictor_d_pirates.png (using cast)
27946 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/stations/gargoyle.png (using cast)
27956 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/stations/module_large2_lowtech.png (using cast)
27959 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/buffalo_dd.png (using cast)
27963 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/stations/module_hightech_armour.png (using cast)
27964 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/hound/hound_luddic_church.png (using cast)
28012 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/stations/module_medium_pd1.png (using cast)
28025 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/mercury/mercury_substandard.png (using cast)
28038 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/wasp_ftr.png (using cast)
28185 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [data.scripts.DAModPlugin]
java.lang.RuntimeException: Error loading [data.scripts.DAModPlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.DAModPlugin
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 2 more


Notice also that I have this error message when game crashes:

Fatal: Error loading [data.scripts.DAModPlugin]
Cause: data.scriptsDAModPlugin


Hope u can help :)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on September 19, 2021, 05:03:00 AM
Do you have Diable Avionics enabled? If not, try enabling it, one of the other mods might be using it.
If DA is already enabled, it might be corrupted, try redownloading and reinstalling.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Tritoxid on September 19, 2021, 06:13:11 AM
Had to reinstall it as magic and lazylib cause they had also errors but now it works well the game is starting

Thank you :)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: bobbob on September 20, 2021, 11:06:46 AM
Guys, I have a problem here, If I press the "Consider Military Opt."
The game Crash

Mods that I'm using
Trailer Moments
A new level of confidence
Adjustable skill threshold
Autosave
beyond the sector
captain log
combat chatter
Console commands
DIY planets
detailed combat result
Diable avionics
fluffy ship pack
furry portrait pack
Industrial evoulation
Nexerelin
oculian armada
oculian pirates
Planetary shield: access control
portrait pack
SAD
Scy Nation
Supply forge
Terraforming and station construction
transfer all items
unknown skies
unofficial new game plus
ZZ audio plus
ZZ graphic lib


Description
I moved to engage a pirates plant, there is no station around it, I destroyed the surrounding fleet, once I click consider military option, the game crash
planet type is a metallic moon.
the planet does not have any Industrial evolution building so I don't think it's the cause.
I tried attacking another colony which is a water world "Vanilla Type World", the game didn't crash
I tested that again by attacking another metallic-type planet "unknown skies world" and the game crashed.
the only mod I think that can change the military options is Nexerelin and the one that adds those planets is unknown skies, I think there is a conflict between them.
I noticed that Nexerelin added maps for ground battles in his newest update, I suspect that the problem is that Nexerelin is crashing the game once I attack a planet that was added by unknown skies.
I really want to play the game but this holds me back, as I'm already advanced in the game, and I can't remove unknown skies...
I'm trying to upload the 32Mb log to pastbin.com but the internet is so slow, going to edit once it's completed. edit. it said it was to long so here is the last lines
Spoiler
44899 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.util.Misc.isInsignificant(Lcom/fs/starfarer/api/campaign/CampaignFleetAPI;)Z
java.lang.NoSuchMethodError: com.fs.starfarer.api.util.Misc.isInsignificant(Lcom/fs/starfarer/api/campaign/CampaignFleetAPI;)Z
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.Nex_MarketCMD.showDefenses(Nex_MarketCMD.java:377)
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.MarketCMD.execute(MarketCMD.java:318)
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.Nex_MarketCMD.execute(Nex_MarketCMD.java:140)
   at com.fs.starfarer.campaign.rules.A.execute(Unknown Source)
   at com.fs.starfarer.campaign.rules.C.runScript(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:106)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:51)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:57)
   at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.fireBes t(RuleBasedInteractionDialogPluginImpl.java:177)
   at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.optionS elected(RuleBasedInteractionDialogPluginImpl.java:210)
   at com.fs.starfarer.ui.newui.V$1.super(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.k.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.new(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on September 20, 2021, 05:41:19 PM
Update your Starsector (redownload from the buy page or the 0.95 update page). Latest is 0.95a-RC15.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: bobbob on September 21, 2021, 01:50:19 AM
Update your Starsector (redownload from the buy page or the 0.95 update page). Latest is 0.95a-RC15.

I already did that, and it worked. I didn't have internet at the time to report it back.
Thank you for your activity ^_^

anyway, I was thinking, why the game didn't crash when I attack water world but always crash when I attack other worlds?
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on September 21, 2021, 07:32:25 AM
anyway, I was thinking, why the game didn't crash when I attack water world but always crash when I attack other worlds?
The particular error occurs when it checks whether a particular fleet that wants to defend the colony against the player is "insignificant" in terms of strength. If it is, the player can raid and bombard without fighting the fleet.
So it doesn't have anything to do with the planet type, but rather depends on whether patrols or other fleets are hanging around the planet.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: bobbob on September 21, 2021, 08:14:57 AM
The particular error occurs when it checks whether a particular fleet that wants to defend the colony against the player is "insignificant" in terms of strength. If it is, the player can raid and bombard without fighting the fleet.
So it doesn't have anything to do with the planet type, but rather depends on whether patrols or other fleets are hanging around the planet.

SO that was the case...
thank you for explaining that to me, you are the best.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Thanus2202 on October 16, 2021, 08:25:04 PM
hello i have problem to donwload graphic lib it isn t coming like a zip folder but like a single folder  i m on windows
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on October 17, 2021, 01:26:44 AM
GraphicsLib (and other mods by Dark.Revenant, also a few others) are in .7z format. Get 7-zip (https://www.7-zip.org/) to open them.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Thanus2202 on October 17, 2021, 02:55:28 AM
thanks XD
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Shadezen on December 27, 2021, 03:19:20 PM
Encountered an error recently when attempting to load the game recently with Nexerelim.

17126 [Thread-6] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.hullmods.ShieldedCargoHolds] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
17127 [Thread-6] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [com.fs.starfarer.api.impl.campaign.RepairGantry] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
17128 [Thread-6] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [com.fs.starfarer.api.impl.hullmods.PhaseField] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
17268 [Thread-6] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.hullmods.FluxShunt] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
17492 [Thread-6] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.hullmods.CivGrade] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
17502 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: com/fs/starfarer/api/campaign/CustomVisualDialogDelegate
java.lang.NoClassDefFoundError: com/fs/starfarer/api/campaign/CustomVisualDialogDelegate
   at java.lang.Class.getDeclaredConstructors0(Native Method)
   at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
   at java.lang.Class.getConstructor0(Unknown Source)
   at java.lang.Class.newInstance(Unknown Source)
   at com.fs.starfarer.campaign.rules.super.getCommandClass(Unknown Source)
   at com.fs.starfarer.campaign.rules.super.<init>(Unknown Source)
   at com.fs.starfarer.campaign.rules.Rules.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.public(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: com.fs.starfarer.api.campaign.CustomVisualDialogDelegate
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 14 more

this is what the log file spits out at me and i completely forgot how to read an error script...game starts to load then CTD's and tell me to look at this in the log file.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on December 27, 2021, 06:49:54 PM
Make sure you're using the right version of Nexerelin for your version of Starsector (0.10.3g with 0.95a, or 0.10.3i with 0.95.1a). And check if any other mods are for the wrong version of SS as well.

Actually I'd recommend just updating Starsector.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: nubbinownz on December 29, 2021, 11:49:06 AM
Having a crash only when GraphicsLib is enabled.

I tried narrowing it down,  but this is the   error section of the logfile

https://pastebin.com/JhQf0h5q

it keeps failing while trying to look for hyperion_ff_Material.png in a bunch of locations.

Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on December 29, 2021, 05:13:35 PM
I'd try a clean redownload and reinstall of GraphicsLib (1.6.0 for latest Starsector version, but if you're on an older Starsector version get an appropriate GLib version)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: nubbinownz on December 29, 2021, 09:44:03 PM
I'd try a clean redownload and reinstall of GraphicsLib (1.6.0 for latest Starsector version, but if you're on an older Starsector version get an appropriate GLib version)

Yep that was the first thing I tried.  Unless I'm missing something here, that just means deleting the graphicslib folder out of the mod folder and downloading a new one to pop in there ?

That's what I did first. No difference unfortunately :(
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on December 30, 2021, 12:17:04 AM
Odd.

Manual fix: Search for all copies of data/lights/core_texture_data.csv in the mods you're using.
Look for any row that says graphics/shaders/material/ships/hyperion_ff_material.png and delete it, or maybe edit it to point to a file that does exist.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: nalatas on January 17, 2022, 12:15:19 PM
here is my mod list  they are all up to date

console commands
DIY planets
detailed combat results
fleet action history
high tech expansion
hyperdrive
industrial evolution
lazylib
machine void shipyards
magiclib
new beginings
nexerlin
superweapons arsenal
vic
graphics lib







34377 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Hullmod with id [phase_anchor] not found
java.lang.RuntimeException: Hullmod with id [phase_anchor] not found
   at com.fs.starfarer.loading.specs.O00oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.isDHull(Unknown Source)
   at com.fs.starfarer.codex.CodexData.Ô00000(Unknown Source)
   at com.fs.starfarer.codex.CodexData.<init>(Unknown Source)
   at com.fs.starfarer.codex.A.<init>(Unknown Source)
   at com.fs.starfarer.codex.A.Ô00000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
 ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: com/fs/starfarer/api/campaign/CustomVisualDialogDelegate
java.lang.NoClassDefFoundError: com/fs/starfarer/api/campaign/CustomVisualDialogDelegate
   at java.lang.Class.getDeclaredConstructors0(Native Method)
   at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
   at java.lang.Class.getConstructor0(Unknown Source)
   at java.lang.Class.newInstance(Unknown Source)
   at com.fs.starfarer.campaign.rules.super.getCommandClass(Unknown Source)
   at com.fs.starfarer.campaign.rules.super.<init>(Unknown Source)
   at com.fs.starfarer.campaign.rules.Rules.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.public(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: com.fs.starfarer.api.campaign.CustomVisualDialogDelegate
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
ERROR LOG
eption: Hullmod with id [rugged] not found
   at com.fs.starfarer.loading.specs.O00oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.isDHull(Unknown Source)
   at com.fs.starfarer.codex.CodexData.Ô00000(Unknown Source)
   at com.fs.starfarer.codex.CodexData.<init>(Unknown Source)
   at com.fs.starfarer.codex.A.<init>(Unknown Source)
   at com.fs.starfarer.codex.A.Ô00000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on January 19, 2022, 08:24:41 AM
Update your Starsector (latest is 0.95.1a-RC6).
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Argonautis on February 04, 2022, 02:02:10 AM
Hey captains, wanted to ask. Can I update to a new version to an existing save that has NEX activated already? Obviously I dont expect the 'New Game' features to work.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on February 05, 2022, 12:14:36 AM
Hey captains, wanted to ask. Can I update to a new version to an existing save that has NEX activated already? Obviously I dont expect the 'New Game' features to work.
As in add/update Nexerelin to an existing save? That will work.
Updating Starsector from 0.95a to 0.95.1a will also work (although Nex will need to be updated with it).
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Maxifier on March 13, 2022, 07:49:13 AM
Hey.

I'm having issues with startup, getting Fatal: Problem loading class data.hullmods.SKR_PlagueLPC
Cause: null

This is the error part from the log. Could anyone point me in the right direction on how to fix this?
Thanks

197466 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Problem loading class [data.hullmods.SKR_plagueLPC]
java.lang.RuntimeException: Problem loading class [data.hullmods.SKR_plagueLPC]
   at com.fs.starfarer.loading.scripts.ScriptStore.Object(Unknown Source)
   at com.fs.starfarer.loading.specs.private.getEffect(Unknown Source)
   at org.sutopia.starsector.mod.concord.adv.ConcordAssembly.onApplicationLoad(ConcordAssembly.java:43)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
   at data.hullmods.SKR_plagueLPC.<init>(SKR_plagueLPC.java:19)
   at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
   at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
   at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
   at java.lang.reflect.Constructor.newInstance(Unknown Source)
   at java.lang.Class.newInstance(Unknown Source)
   ... 9 more
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Maxifier on March 13, 2022, 07:50:27 AM
And yeah sorry.

Here's my mod list

{"enabledMods": [
  "yunrutechmining",
  "$$$_lightshow",
  "$$$_trailermoments",
  "Ex7s",
  "pantera_ANewLevel40",
  "advanced_gunnery_control_dbeaa06e",
  "anotherportraitpack",
  "apex_design",
  "armaa",
  "raccoonarms",
  "AttunedDriveField",
  "automatedcommands",
  "lw_autosave",
  "battletechportraitpack",
  "BSC - Drone Refits",
  "timid_admins",
  "beyondthesector",
  "BSC",
  "BSC_Submod",
  "CWSP",
  "CaptainsLog",
  "capturecrew",
  "Csp",
  "CSP",
  "CAS",
  "chatter",
  "timid_commissioned_hull_mods",
  "su_Concord",
  "lw_console",
  "domain_mship_controllable",
  "diyplanets",
  "istl_dassaultmikoyan",
  "hm_flagpack",
  "DetailedCombatResults",
  "diableavionics_sunrise",
  "diableavionics",
  "dronelib",
  "edshipyard",
  "Everybody loves KoC",
  "XLU",
  "fast_engine_rendering",
  "HHE",
  "fleethistory",
  "fluffships",
  "sun_flux_reticle",
  "forge_production",
  "sun_fuel_siphoning",
  "gladiatorsociety",
  "GrandColonies",
  "gundam_uc",
  "HMI",
  "gunnyhegexpeditionary",
  "HexShields",
  "hte",
  "HIVER",
  "hostileIntercept",
  "sun_hyperdrive",
  "immersionFriendlyPortraitPack",
  "IndEvo",
  "internalaffairs",
  "Imperium",
  "timid_xiv",
  "jaa",
  "JYD",
  "kadur_remnant",
  "kazeron",
  "keruvim_shipyards",
  "kingdomofterra",
  "kyeltziv",
  "LTA",
  "lw_lazylib",
  "ArkLeg",
  "lockedAndLoaded",
  "logisticsNotifications",
  "luddenhance",
  "idx_magnetar",
  "exshippack",
  "mag_protect",
  "MagicLib",
  "Mayasuran Navy",
  "missingships",
  "su_CarrierHullmod",
  "more_hullmods",
  "ness_saw",
  "sun_new_beginnings",
  "nexerelin",
  "kayse_phaseships",
  "ORA_irradiated",
  "OcuA",
  "Ocutek",
  "JYDR",
  "oas",
  "ORA",
  "pn",
  "wisp_perseanchronicles",
  "planet_search",
  "TAR",
  "PulseIndustry",
  "pt_qolpack",
  "yunru_pilot_radiant",
  "repdec",
  "roider",
  "rotcesrats",
  "sanguinary_autonomist_defectors",
  "tahlan_scalartech",
  "SCY",
  "Seafood",
  "SEEKER",
  "shadow_ships",
  "PT_ShipDirectionMarker",
  "swp",
  "simpleplayerflags",
  "speedUp",
  "sun_starship_legends",
  "stelnet",
  "StopGapMeasures3",
  "superweapons",
  "timid_supply_forging",
  "Terraforming & Station Construction",
  "exalted",
  "star_federation",
  "TORCHSHIPS",
  "transfer_all_items",
  "underworld",
  "UNSC",
  "US",
  "URW",
  "vic",
  "vanidad",
  "vayrashippack",
  "weftinships",
  "XhanEmpire",
  "unpackblueprints",
  "yunrucore",
  "audio_plus",
  "astroidships",
  "prv",
  "shaderLib"
]}
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Maxifier on March 13, 2022, 08:19:59 AM
Alright so I've narrowed it down, Its Seeker thats causing the issue.
the mod says it need an older version of magiclib, tried using the molder version but it still crashes.
I'll reach out to the mod creator.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Sundog on March 13, 2022, 08:42:36 AM
Alright so I've narrowed it down, Its Seeker thats causing the issue.
the mod says it need an older version of magiclib, tried using the molder version but it still crashes.
I'll reach out to the mod creator.
I think it's actually an incompatibility between Concord and Seeker. It looks like Concord is trying to do something with SKR_plagueLPC when the game loads that causes the crash:
   at org.sutopia.starsector.mod.concord.adv.ConcordAssembly.onApplicationLoad(ConcordAssembly.java:43)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Sutopia on March 13, 2022, 08:51:20 AM
Alright so I've narrowed it down, Its Seeker thats causing the issue.
the mod says it need an older version of magiclib, tried using the molder version but it still crashes.
I'll reach out to the mod creator.
I think it's actually an incompatibility between Concord and Seeker. It looks like Concord is trying to do something with SKR_plagueLPC when the game loads that causes the crash:
   at org.sutopia.starsector.mod.concord.adv.ConcordAssembly.onApplicationLoad(ConcordAssembly.java:43)
Plague LPC has bad implementation using a variable not initialized. I fixed it on concord side but it's seeker's code problem. It will be triggered by any mod trying to loop through hullmod spec and inspecting get effect.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Maxifier on March 14, 2022, 06:37:52 AM
Alright so I've narrowed it down, Its Seeker thats causing the issue.
the mod says it need an older version of magiclib, tried using the molder version but it still crashes.
I'll reach out to the mod creator.
I think it's actually an incompatibility between Concord and Seeker. It looks like Concord is trying to do something with SKR_plagueLPC when the game loads that causes the crash:
   at org.sutopia.starsector.mod.concord.adv.ConcordAssembly.onApplicationLoad(ConcordAssembly.java:43)
Plague LPC has bad implementation using a variable not initialized. I fixed it on concord side but it's seeker's code problem. It will be triggered by any mod trying to loop through hullmod spec and inspecting get effect.



Yoooo I updated concord with the files you dropped in yesterday. It works now. Massive thanks for the effort put in. You've made my day
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: spauch on March 15, 2022, 01:16:46 PM
I'm trying to run just Lazylib, Magiclib and Nexerelin. when I run just lazylib the game will open, when I run Magiclib I get a "Fatal: java.lang.RuntimeExeption: Command [AddBarEvent] notfound" with a list of various packages. Then when I run both with Nexerelin I get a "Fatal: JSONObject["id"] not found." I have tried reinstalling all the mods and Starsector, Its come back with the same error messages every time. I'm not sure what I am missing. here is my log https://pastebin.com/4796haau
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: LordKhorne on May 10, 2022, 02:03:43 PM
you lib is causing my game to crash everytime a ship explodes due to not being able to find the explosion animation.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Ruddygreat on May 10, 2022, 03:30:11 PM
you lib is causing my game to crash everytime a ship explodes due to not being able to find the explosion animation.

update your game, you can get the latest version here (https://fractalsoftworks.com/2021/12/10/starsector-0-95-1a-release/)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: LordKhorne on May 13, 2022, 10:53:38 AM
I keep getting this error when tryong to run the mod
Fatal:com/starfarer/api/campaign/customVisualDialogDelegate
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on May 15, 2022, 06:00:39 AM
Update to Starsector 0.95.1a-RC6 (follow the link in the Announcements thread) to use mods made for that version.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Afterschool on May 22, 2022, 09:22:22 AM
Hi I am pretty new to the game and I keep running into this problem when the game tries to start the next day:

54144 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.graphics.A.Object.class(Unknown Source)
   at com.fs.graphics.A.Object.o00000(Unknown Source)
   at com.fs.graphics.A.Object.class(Unknown Source)
   at com.fs.graphics.A.Object.(some special character I can't post on the forum)00000(Unknown Source)
   at com.fs.starfarer.ui.floatsuper.?(some special character I can't post on the forum)0000(Unknown Source)
   at com.fs.starfarer.ui.floatsuper.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.campaign.comms.C.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.comms.A.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I am running most mods with CN translation (and a CN translate patch) downloaded from CN starsector forum with some mod downloaded here an I don't know if this is a problem from this mod or other mod
Mods I am running:
  "pantera_ANewLevel40R",
  "a111164_ExtendPack", (CN mod)
  "fleetsizebydp",
  "immersionFriendlyPortraitPack",
  "IndEvo",
  "lw_lazylib",
  "ArkLeg_Alice",
  "MagicLib",
  "Terraforming & Station Construction",
  "shaderLib",
  "SCY",
  "nexerelin",
  "KT_Association",(CN mod)
  "diableavionics",
  "Imperium",
  "US",
  "vic",
  "tahlan",
  "ArkLeg"
   
I've search through the internet and it seems that nexerelin is the most likely mod to cause the crash,please tell me what happened and how I can fix it
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on May 26, 2022, 01:57:24 AM
I can't think of a reason Nex would cause this.
Anyway issue seems to be in a tooltip, but log doesn't say where exactly. You could start by disabling all mods and turning them on one by one to try and figure out which is causing it.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Commander Waffle on May 30, 2022, 01:45:31 PM
Hi there I am trying to play I got it to work on another computer but was not able to get to work on this. The game works fine with all mods off. The error I am getting is that it cannot load a bunch of stuff, it gets about half way done loading, then crashes.

This was when the mods would crash the as soon as I launched. PasteBin: https://pastebin.com/AQGbvucN

This is after I have tried reinstalling the mods that crashed it instantly and the game will load to about half way, then crash. This isnt all of it the starsector.log file is 4,999kb. This is the errors: https://pastebin.com/h3Lk4pf7

Steps I have tried:
Tried reinstalling the mods and adding more ram to it. It is on the most current version of starsector and the mods i am using are the most current. Any help would be great thank you so much!

Mods I am using
Arsenal Expansion
Better Colonies
Combat Alarm Sounds
Combat Chatter
DIY Planets
Fluff Ship Pack
Deluxe Player Flags
Grand Colonies
Hazard Mining Incorporated
Hegemony Expeditionary Auxiliary
High Tech Expansion
Industrial Evolution
Iron Shell
LowTech Armada
LazyLib
MagicLib
Nexerelin
Speedup
Super Weapons Arsenal
Tahlan Shipworks
Unknown Skies
Vayra's Shippack
The Star Federation
 GraphicsLib
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on May 30, 2022, 06:05:59 PM
I can't tell for sure if that's causing the crash, but second log describes not finding weapon sounds from Tahlan. Redownload and reinstall that mod then check if the mod's sounds/ folder was filled correctly.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Commander Waffle on May 30, 2022, 06:48:22 PM
Appently that one mod is what was causing all of my issues, i reinstalled it and it worked. Thank you so much!
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: SonnySideUp on June 05, 2022, 10:22:46 PM
Hello, I have the newest version of Starsector for Linux, 0.95.1a-RC6, and am trying to run the Ship and Weapon Pack. Every time I have tried to load with the needed libraries (LazyLib 2.7b and GraphicsLib 1.6.1), the game hangs for a few seconds on a black screen, then this Java runtime error pops up:

Starsector 0.95.1a-RC6
Fatal: Ship hull spec (swp_vanguard) not found!
Check starsector.log for more info.

I was not running SWP with any other mods or even other libraries, and I've yet to even play the base game with anything that the SWP might add to gameplay. I have run Nerxerlin 0.95, Underworld 1.7.1, and a couple others successfully before without issue, so this one is an odd occurrence.

Below is the pastebin for my dump log since I last tried to run the game with the SWP and its required libraries. Any and all assistance would be greatly appreciated!
https://pastebin.com/RDVt6K0V
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on June 06, 2022, 09:47:04 PM
Hello, I have the newest version of Starsector for Linux, 0.95.1a-RC6, and am trying to run the Ship and Weapon Pack. Every time I have tried to load with the needed libraries (LazyLib 2.7b and GraphicsLib 1.6.1), the game hangs for a few seconds on a black screen, then this Java runtime error pops up:

Starsector 0.95.1a-RC6
Fatal: Ship hull spec (swp_vanguard) not found!
Check starsector.log for more info.

I was not running SWP with any other mods or even other libraries, and I've yet to even play the base game with anything that the SWP might add to gameplay. I have run Nerxerlin 0.95, Underworld 1.7.1, and a couple others successfully before without issue, so this one is an odd occurrence.

Below is the pastebin for my dump log since I last tried to run the game with the SWP and its required libraries. Any and all assistance would be greatly appreciated!
https://pastebin.com/RDVt6K0V
Do a clean install of SWP (delete old folder before installing new one). All mods should be installed in this way; the third-party mod manager MOSS (https://fractalsoftworks.com/forum/index.php?topic=21995.0) will automate the process.

(the specific problem here was that Vanguard was removed in an SWP update but old files may still be left behind with an improper install)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: ZeroEffect on July 18, 2022, 03:55:10 PM
Hello, first time posting here. I'm having an issue running my modded game and I'm hoping someone could assist me with troubleshooting.

 My log is way too large to create a pastebin, but I don't know how far to go back with the copy/paste.

Here's my error:
java.lang.RuntimeException: Error loading [data.scripts.OfficerManagerEvent]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.OfficerManagerEvent
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 2 more


Mod List:
{"enabledMods": [
  "PAGSM",
  "yunrutechmining",
  "$$$_lightshow",
  "pantera_ANewLevel40R",
  "NoIllAdvised",
  "anotherportraitpack",
  "AttunedDriveField",
  "lw_autosave",
  "timid_admins",
  "better_deserving_smods",
  "capturecrew",
  "aaCari UIo",
  "CAS",
  "timid_commissioned_hull_mods",
  "su_Concord",
  "lw_console",
  "istl_dassaultmikoyan",
  "Diktat Enhancement",
  "fast_engine_rendering",
  "sun_fuel_siphoning",
  "GrandColonies",
  "hostileIntercept",
  "sun_hyperdrive",
  "IndEvo",
  "lw_lazylib",
  "leadingPip",
  "low_maintenance",
  "MagicLib",
  "make_paragon_great_again",
  "su_CarrierHullmod",
  "more_hullmods",
  "nexerelin",
  "officerExtension",
  "planet_search",
  "progressiveSMods",
  "pt_qolpack",
  "QualityCaptains",
  "zQualityCaptainsConfig",
  "rebalanced_doom",
  "tahlan_scalartech",
  "scan_those_gates",
  "PT_ShipDirectionMarker",
  "swp",
  "speedUp",
  "sun_starship_legends",
  "stelnet",
  "superweapons",
  "timid_supply_forging",
  "tahlan",
  "Terraforming & Station Construction",
  "transpoffder",
  "underworld",
  "US",
  "vayrashippack",
  "mir_np",
  "shaderLib"
]}
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on July 20, 2022, 12:38:45 AM
OfficerManagerEvent doesn't exist at that location in current version of the base game. I'd first check if all the mods are up to date for Starsector 0.95.1a.
(even if they are, one of the mods may be just plain broken, although I'm not sure how the author failed to notice if that's the case)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Russko on August 28, 2022, 12:55:41 PM
When i try to launch the mod (the only others are "a new level of confidence 30", magiclib,lazulib e this one nexerelin), and with all the others it work fine but with nexerelin it crash just after launch when it start the loading and it says:
Fatal:com/fs/starfare/api/campaign/CustomVisualDialogDelegate
Cause: com.fs.starfarer.api.campaign. CustomVisualDialogDelegate
Ceck starsector.log for more info



this is the log i found:

14232 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: com/fs/starfarer/api/campaign/CustomVisualDialogDelegate
java.lang.NoClassDefFoundError: com/fs/starfarer/api/campaign/CustomVisualDialogDelegate
   at java.lang.Class.getDeclaredConstructors0(Native Method)
   at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
   at java.lang.Class.getConstructor0(Unknown Source)
   at java.lang.Class.newInstance(Unknown Source)
   at com.fs.starfarer.campaign.rules.super.getCommandClass(Unknown Source)
   at com.fs.starfarer.campaign.rules.super.<init>(Unknown Source)
   at com.fs.starfarer.campaign.rules.Rules.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.public(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: com.fs.starfarer.api.campaign.CustomVisualDialogDelegate
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 14 more


I Have no idea how to solve it and i din't anithing in the FAQ tread for this kind of problems
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Ruddygreat on August 28, 2022, 02:33:55 PM
you need to update your game, you're a version behind

https://fractalsoftworks.com/2021/12/10/starsector-0-95-1a-release/
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Russko on August 28, 2022, 04:35:40 PM
you need to update your game, you're a version behind

https://fractalsoftworks.com/2021/12/10/starsector-0-95-1a-release/


yes i tought about it an hour ago and now it works thank you! ... but now when i do new campain and i arrive at choosing what kinda start i want, i choose the tab factions: heg-tri but it happens nothing, all the other choiches work but not that
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on August 28, 2022, 06:16:42 PM
If it's not listing the individual factions to pick after you click the Heg-Tri option, try doing a clean update of Nexerelin (delete old folder)

If you can pick a faction but nothing appears except the cancel button, look for the ship selection panel on the right. If it's not there, I dunno what's going on but do the mod clean reinstall as well.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Russko on August 29, 2022, 06:41:34 AM
If it's not listing the individual factions to pick after you click the Heg-Tri option, try doing a clean update of Nexerelin (delete old folder)

If you can pick a faction but nothing appears except the cancel button, look for the ship selection panel on the right. If it's not there, I dunno what's going on but do the mod clean reinstall as well.

it's the first you said, but i managed to start just keeping randomising until i got the faction i wanted. but after the first battle, intercepting a fleeing pirete smashed by Sindys, it crashed when i clicked "take all loot"

this is the log

1632671 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: org.json.JSONException: JSONObject["nex_revengeInvasionPointsToSpawn"] not found.
java.lang.RuntimeException: org.json.JSONException: JSONObject["nex_revengeInvasionPointsToSpawn"] not found.
   at com.fs.starfarer.settings.StarfarerSettings.ô00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getFloat(Unknown Source)
   at exerelin.campaign.RevengeanceManager.addPoints(RevengeanceManager.java:127)
   at exerelin.campaign.RevengeanceManager.reportBattleFinished(RevengeanceManager.java:311)
   at com.fs.starfarer.campaign.CampaignEngine.reportBattleFinished(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.applyAfterBattleEffect sIfThereWasABattle(FleetEncounterContext.java:793)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl$4.coreUIDismissed(FleetInteractionDialogPluginImpl.java:1612)
   at com.fs.starfarer.ui.newui.o0Oo$2.coreUIDismissed(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O.dismiss(Unknown Source)
   at com.fs.starfarer.coreui.O0O0.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: org.json.JSONException: JSONObject["nex_revengeInvasionPointsToSpawn"] not found.
   at org.json.JSONObject.get(JSONObject.java:406)
   at org.json.JSONObject.getDouble(JSONObject.java:445)
   ... 20 more



I will try to remove and put the mod fresh, thanks a lot
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Phalamy on September 05, 2022, 02:49:09 PM
So. I have an Issue where after some time of playing all new saves just stop working.
It always works for multiple hours and then randomly, every time I try to load any save from the main menu after a point it automatically crashes the whole game and only gives me the error message:
"Fatal: null"

A lot of the time, if I first load an old save before the break, i can successfully load the new saves for some reason. But even this doesn't always work.

For reference I am using the Newest version of Starsector on windows and yes I have already tried giving it more memory.

This is the end of the log I got:

144998 [Thread-3] WARN  exerelin.campaign.econ.RebellionCondition  - Event is null, re-fetching
145146 [Thread-7] INFO  sound.public  - Cleaning up music with id [miscallenous_main_menu.ogg]
145250 [Thread-9] INFO  sound.public  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
145251 [Thread-9] INFO  sound.OooO  - Playing music with id [miscallenous_main_menu.ogg]
145423 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.TAS_Automated.applyEffectsBeforeShipCreation(TAS_Automated.java:31)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.getCargo(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.getCargo(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.getCargo(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.GateEntityPlugin.canUseGates(GateEntityPlugin.java:89)
   at com.fs.starfarer.api.impl.campaign.CoreCampaignPluginImpl.updateGlobalFacts(CoreCampaignPluginImpl.java:517)
   at com.fs.starfarer.campaign.CampaignEngine.getMemory(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.econ.impl.derelicts.IndEvo_BaseForgeTemplate User.apply(IndEvo_BaseForgeTemplateUser.java:75)
   at com.fs.starfarer.api.impl.campaign.econ.impl.derelicts.IndEvo_ResLab.apply(IndEvo_ResLab.java:54)
   at com.fs.starfarer.campaign.econ.Market.reapplyIndustries(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.econPostSaveRestore(CoreLifecyclePluginImpl.java:1062)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


I have a relatively high ammount of mods, being these:

{"enabledMods": [
  "yunrutechmining",
  "pantera_ANewLevel40",
  "adjustable_skill_thresholds",
  "Adjusted Sector",
  "A_S-F",
  "raccoonarms",
  "HMI_brighton",
  "ORK",
  "Csp",
  "timid_commissioned_hull_mods",
  "diableavionics",
  "fluffships",
  "HHE",
  "HMI_SV",
  "HMI",
  "hte",
  "immersionFriendlyPortraitPack",
  "IndEvo",
  "Imperium",
  "timid_xiv",
  "kadur_remnant",
  "keruvim_shipyards",
  "kingdomofterra",
  "lw_lazylib",
  "ArkLeg",
  "exshippack",
  "mag_protect",
  "MagicLib",
  "Mayasuran Navy",
  "missingships",
  "more_hullmods",
  "ness_saw",
  "nexerelin",
  "oas",
  "ORA",
  "pn",
  "Polaris_Prime",
  "PulseIndustry",
  "roider",
  "rotcesrats",
  "tahlan_scalartech",
  "Scrapyard",
  "SCY",
  "Seafood",
  "SEEKER",
  "swp",
  "StopGapMeasures3",
  "superweapons",
  "tahlan",
  "Terraforming and Station Construction",
  "TORCHSHIPS",
  "TrulyAutomatedShips",
  "US",
  "vic",
  "vayrashippack",
  "astroidships",
  "prv",
  "shaderLib"
]}

Its really hard for me to check if and which of these mods may be responsible due to the error taking hours to activate.
I'd really appreciate any help I can get. This problem sadly killed my Iron Man run. While i doubt I will get to fix my save, I would be really happy to prevent it in the future.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on September 05, 2022, 07:40:16 PM
Bug with Truly Automated Ships (specifically, I've heard it's an incompatibility with Concord). Check if there's an update for both mods, if not you'll just have to not use TAS I guess.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Phalamy on September 06, 2022, 09:00:50 AM
Holy ***!
So yes you were correct, it was Truly Automated Ships and they already put out and update to fix it.
And not only that, the update is save compatible and it actually fixed my Iron Man run save!
Thank you so much you saved my whole run!
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: futurioi on September 10, 2022, 09:14:57 AM
My playthrough is somewhat heavly modded but i dont think thats whats causing this infinite credit glitch, i basically buy 800 heavy armements for 189k and sell it again for 220k to the same station, took me 1 minute to reach 5 mil...
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Havaren on September 22, 2022, 04:58:36 PM
I am getting an odd crash randomly during combat. Not sure who to report it to or what exactly is happening. any assistance would be appriciated.

7819650 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha
java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha
   at java.awt.Color.testColorValueRange(Unknown Source)
   at java.awt.Color.<init>(Unknown Source)
   at data.scripts.weapons.uaf_laserPrecannon.advance(uaf_laserPrecannon.java:69)
   at com.fs.starfarer.combat.entities.ship.A.if.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.G.advanceLinked(Unknown Source)
   at com.fs.starfarer.combat.systems.G.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

mod List--
"pantera_ANewLevel40",
  "Adjusted Sector",
  "lw_autosave",
  "battletechportraitpack",
  "timid_admins",
  "CWSP",
  "Csp",
  "timid_commissioned_hull_mods",
  "diyplanets",
  "fleetsizebydp",
  "forge_production",
  "GrandColonies",
  "Interstellar Federation Refurbished -unbalanced-",
  "lw_lazylib",
  "lockedAndLoaded",
  "exshippack",
  "MagicLib",
  "nexerelin",
  "ORA",
  "planet_search",
  "pt_qolpack",
  "RealisticCombat",
  "shadow_ships",
  "scf",
  "tahlan",
  "uaf",
  "vayrasector",
  "whichmod",
  "shaderLib"
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on September 22, 2022, 07:06:24 PM
Looks like a bug with a UAF weapon. Check if you're on the latest public version; if not report it in the mod thread.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Havaren on September 22, 2022, 08:23:05 PM
thats what i thought. thanks much.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: JadedLotus on September 23, 2022, 06:05:56 PM
Hello im having some issues with graphicslib every other mod i have in my list seems to be working in isolation .

My mod list is as follows
Combat Chatter
Graphicslib
Iron Shell
Lazylib
Magiclib
Nexerelin

Here is the pastebin link to my starsector.log file https://pastebin.com/ZnN7yWTk
Please help me
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on September 23, 2022, 08:14:52 PM
Hmm, MagicLib on its own works?
First thing I'd try is redownloading and reinstalling GraphicsLib. If that doesn't work, post a screenshot of the GraphicsLib mod folder, things might be missing.

(If you're still having trouble, could get real-time technical support on the unofficial Discord server)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: JadedLotus on September 24, 2022, 08:37:01 AM
So I tried Redownloading Graphicslib and i get the same error. I also attached the screenshot to this reply.



[attachment deleted by admin]
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on September 24, 2022, 06:50:24 PM
It might be the issue described here (https://fractalsoftworks.com/forum/index.php?topic=24928.msg371075#msg371075), although it's strange that it would only affect one mod.

Can you zip and post the whole starsector.log file in starsector/starsector-core on a file sharing site like Dropbox or Google Drive? (with file extensions turned off in in Windows, it'll just appear as 'starsector')
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Space_Leviathan on November 27, 2022, 11:45:04 AM
So, I just started getting into mods. I downloaded some mods that were RAR and 7Z files, and when I dragged them into the mods folder, it didn't let me use them. They didn't show up in the 'mods' area in the starsector launch thing. Anyone know what I should do? I tried viewing them in Notepad, but that didn't help.
Edit: Nevermind, I got one of my friends to help me out. Just installed 7zip and extracted the files into the mod folder.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: cardboardigan on December 10, 2022, 02:52:26 PM
Game won't start after installing Nexerillin, and i'm pretty sure the problem is with the mod as when it's turned off the game runs fine. Log was too big for pastebin so im just going to post the error:

java.lang.NoClassDefFoundError: com/fs/starfarer/api/campaign/CustomVisualDialogDelegate
   at java.lang.Class.getDeclaredConstructors0(Native Method)
   at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
   at java.lang.Class.getConstructor0(Unknown Source)
   at java.lang.Class.newInstance(Unknown Source)
   at com.fs.starfarer.campaign.rules.super.getCommandClass(Unknown Source)
   at com.fs.starfarer.campaign.rules.super.<init>(Unknown Source)
   at com.fs.starfarer.campaign.rules.Rules.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.public(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: com.fs.starfarer.api.campaign.CustomVisualDialogDelegate
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 14 more

Other mods:
Console Commands
LazyLib
MagicLib
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on December 10, 2022, 06:50:43 PM
Update your Starsector, you might still be on 0.95 while latest is 0.95.1.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: cardboardigan on December 11, 2022, 08:23:07 PM
Update your Starsector, you might still be on 0.95 while latest is 0.95.1.

yep, that did it. thanks!!
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: nano_xXx on December 17, 2022, 09:43:38 PM
Previously posted the same text as below in the troubleshooting starsector thread, but without mods. Now, having studied the forum a little more carefully, I found this thread. I'm posting the same message here as I did there. I hope this is allowed and the moderators will not beat me.


Hello. I have a strange problem. I play with mods (I don't think that's the reason).

Flying and exploring the galaxy, my ships just started taking damage and being destroyed. I booted up and tried again, but this time making saves along the way. At one point, I discovered that when interacting with an object (a planet, a debris field, an orbital habitat), my fleet continues to fly by a small inertia (although I have an interface for interacting with the object open at that moment, and in theory there should have been a pause) After which my fleet just starts exploding and in chat writes about getting millions of experience with each lost ship.

I don't understand what to do, I tried restarting the computer and the game several times. I have allocated 8 gigabytes of memory for the star sector. Installed on HDD. I previously installed and uninstalled java (I needed a specific version, and jdk-17.0.5 remained, I removed the previous one through the installer).

I tried to find a similar problem on the forum but couldn't find a solution as my English is poor.

I would be grateful for any advice.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: kendrick lamid on December 18, 2022, 07:01:48 PM
Hello,

Having problems with Nexerelin's update. When I load into my saved game, it goes about half a day before it crashes. The error message is "null", and the log looks like this:
https://pastebin.com/m4i8xnYn

Help would be appreciated, don't want to abandon my save just because of a bug that came from an update. Thanks!

Btw, reverting back to Nexerelin's old version causes the game to not load at all and gives me a huge error message, so I can't do that.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Hatter on December 18, 2022, 08:14:20 PM
Hello.
The only thing that you can do right now is wait for Histidine to push out a fix. You may would probably get a quicker response bringing the issue up in the Nexerelin mod thread. I reposted your comment to the Nex mod thread.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on December 19, 2022, 01:09:06 AM
Hello,

Having problems with Nexerelin's update. When I load into my saved game, it goes about half a day before it crashes. The error message is "null", and the log looks like this:
https://pastebin.com/m4i8xnYn

Help would be appreciated, don't want to abandon my save just because of a bug that came from an update. Thanks!

Btw, reverting back to Nexerelin's old version causes the game to not load at all and gives me a huge error message, so I can't do that.
Try the hotfix .jar (https://www.dropbox.com/s/knt6tlm8andon61/ExerelinCore.jar?dl=1) from the Nex thread (place in Nexerelin/jars), if that fails see the first half of this message (https://fractalsoftworks.com/forum/index.php?topic=9175.msg383493#msg383493) for how to purge ongoing ground battles.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: kendrick lamid on December 20, 2022, 05:43:17 PM
Hello,

Having problems with Nexerelin's update. When I load into my saved game, it goes about half a day before it crashes. The error message is "null", and the log looks like this:
https://pastebin.com/m4i8xnYn

Help would be appreciated, don't want to abandon my save just because of a bug that came from an update. Thanks!

Btw, reverting back to Nexerelin's old version causes the game to not load at all and gives me a huge error message, so I can't do that.
Try the hotfix .jar (https://www.dropbox.com/s/knt6tlm8andon61/ExerelinCore.jar?dl=1) from the Nex thread (place in Nexerelin/jars), if that fails see the first half of this message (https://fractalsoftworks.com/forum/index.php?topic=9175.msg383493#msg383493) for how to purge ongoing ground battles.

Holy ***, that fixed it! Tysm!
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: BleedingFire on January 04, 2023, 10:23:10 AM
If you need to open .7z files on a Mac I recommend keka.

I'm not getting a zip file and I'm on a windows pc... this is also close to the first time I'm downloading mods for games.
What should I do?
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on January 05, 2023, 08:31:41 AM
7zip is the preferred Windows program for opening 7z files on Windows.

If you don't have experience installing mods in general, Starsector has the third-party MOSS (https://fractalsoftworks.com/forum/index.php?topic=21995) and SMOL (https://fractalsoftworks.com/forum/index.php?topic=24348) mod managers to help automate the process.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: BleedingFire on January 05, 2023, 09:45:04 AM
This helped thank you
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: luchillo17 on February 07, 2023, 01:47:40 AM
I'm having this issue where the strength before deploying doesn't reflect the strength after deploying, specifically, the "Mechanized Assault" multiplier (+25%) does not show up until deployed, making precision capture very hard, since Nexerelin penalizes excessive strength over 15% with linear scale disruption on each industry up to the same disruption as a raid, would be nice to fix this since instead of capturing ahead of time & holding until the disruption is handled, we could capture with less than 15% excess force, minimizing disruption, low stability & lower reward for Conquest missions.

Note: Here are some images showing the multiplier in 2 companies, 1 deployed and the other not, had to paste the link since the "img" tag in this forum doesn't seem to work.
https://pasteboard.co/I4ghFx3lfpDF.png
https://pasteboard.co/bYxEbDuKSMHu.png

(https://pasteboard.co/I4ghFx3lfpDF.png)
(https://pasteboard.co/bYxEbDuKSMHu.png)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Chaman on February 25, 2023, 11:44:25 AM
Hi, I recently had to change a few parts on my pc and since then SS has been acting a bit funky, I already tried reinstalling the game and all the mods and it didn't work.
Mod list:
-Arma Armatura
-Arsenal Expansion
-Deluxe Player Flags
-Diable Avionics
-Fluff's Ship Pack
-Industrial Evolution
-LazyLib
-Interstellar Imperium
-Luddic Enhancement
-MagicLib
-Nexerelin
-Roider Armatura
-Roider Union
-ScalarTech Solutions
-Ship/Weapon Pack
-SpeedUp
-StellarNetworks
-Stop Gap Measures
-Tahlan Shipworks
-VIC
-GraphicsLib

And here's the crash log: https://pastebin.com/TqSTjRAc (https://pastebin.com/TqSTjRAc)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on March 13, 2023, 05:53:58 PM
People need to make their own threads instead of posting up here...

Late reply, but the configuration file SWP_OPTIONS.ini that's supposed to be in the Ship & Weapon Pack folder isn't there. Try a reinstall of the mod first.
Title: First modding after extracting magiclib JSONObject["id"] not found
Post by: NJOO on April 12, 2023, 10:46:44 PM
5516 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DakkaHolics (data\weapons\eis_dualrailgun.wpn)]
5618 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - org.json.JSONException: JSONObject["id"] not found.
org.json.JSONException: JSONObject["id"] not found.
   at org.json.JSONObject.get(JSONObject.java:406)
   at org.json.JSONObject.getString(JSONObject.java:577)
   at com.fs.starfarer.loading.WeaponSpecLoader.new(Unknown Source)
   at com.fs.starfarer.loading.WeaponSpecLoader.new(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.public(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on April 13, 2023, 05:55:01 PM
Turn off Dakkaholics if you're not using Iron Shell. Or (more advanced) delete/archive the weapons in that mod from other mods you're not using, as identified by the prefixes.

(I forget if any Dakkaholics updates have fixed this)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: The Suspense on April 23, 2023, 06:45:54 PM
Hi, I'm trying to start a new run but every time I finish selecting perks for my new captain and the game tries to generate the new world it crashes out. I've tried updating a few mods that were out of date but the problem persists. I shortened the starsector.log to the part with the error because the whole thing was huge
https://pastebin.com/Hsq2rdUD
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: basileus on April 23, 2023, 08:05:26 PM
Hi, I'm trying to start a new run but every time I finish selecting perks for my new captain and the game tries to generate the new world it crashes out. I've tried updating a few mods that were out of date but the problem persists. I shortened the starsector.log to the part with the error because the whole thing was huge
https://pastebin.com/Hsq2rdUD

Try without Industrial Evolution.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Insanepeople445 on May 18, 2023, 06:39:57 PM
Whenever i get into any combat encounter my game crashes. Just installed new mods after installing 0.96a so i have no idea which mods are causing problems, I tried disabling Random assortment of things but that didnt do anything as my game still crashed when going into combat. Any help is appreciated!
Modlist
1.Arma Armature 2.24
2. Caymons ship pack 1.2.1
3. Combat activators 1.0.3
4. Combat chatter 1.13.2
5. Console commands 2023.5.05
6. ED Shipyards 2.6.1
7. Exotica Technol;ogies 1.5.3
8. High Tech Expansion 1.4.13
9. Hiver swarm 1.08b
10. Lazylib 2.8
11. Lunalib 1.7.4
12. Magiclib 1.1.1-rc02
13. Nexerelin 0.10.6z
14.Progressive S mods 0.10.0
15. Random Assortment of things 1.3.4
16. Scan Those Gates 1.5.2
17. Secrets of the Frontier 0.13.2
18. SpeedUp 1.0.0
19. Starship Legends 2.3.0
20.Xhan Empire 2.5 Gramada
21.ZZ Audio Plus 1.2.0
22. ZZ graphicslib 1.7.0
Crash log
829772 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.plugins.SotfBattleCreationPluginImpl.getObjectivePicker(SotfBattleCreationPluginImpl.java:800)
   at data.scripts.plugins.SotfBattleCreationPluginImpl.addObjectives(SotfBattleCreationPluginImpl.java:513)
   at data.scripts.plugins.SotfBattleCreationPluginImpl.initBattle(SotfBattleCreationPluginImpl.java:213)
   at com.fs.starfarer.campaign.CampaignState.startBattle(Unknown Source)
   at com.fs.starfarer.ui.newui.o0Oo.startBattle(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.optionSelec ted(FleetInteractionDialogPluginImpl.java:1204)
   at com.fs.starfarer.ui.newui.o0Oo$1.o00000(Unknown Source)
   at com.fs.starfarer.ui.newui.new.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.o0O0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.new(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.o0O0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.new.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.privatesuper$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.privatesuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on May 19, 2023, 04:15:44 AM
That's from Secrets of the Frontier

Place this fix .jar (https://cdn.discordapp.com/attachments/619635013201428481/1106804120133832714/secretsofthefrontier.jar) in mods\Secrets of the Frontier Prerelease 13.2\jars and see if that helps.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Insanepeople445 on May 19, 2023, 04:20:10 PM
thanks babe <3 keep making nexerelin crazy.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Habanero on May 31, 2023, 07:52:04 AM
Yesterday everything was fine but today after some hour the game crashed. At first I could play like 20min before it crashed again but that time got shorter very fast. In between I updated all my mods cuz I tought that may cause the problem but no luck there. The log says:

69097 [Thread-9] INFO  sound.H  - Playing music with id [miscallenous_corvus_campaign_music.ogg]
69398 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at exerelin.campaign.intel.agents.CovertActionIntel.advanceImpl(CovertActionIntel.java:479)
   at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.advance(BaseIntelPlugin.java:78)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Meaby you can tell me what's wrong
My mods are:
                   1.Console Commands 2023.5.05
                   2.LazyLib 2.8
                   3.MagicLib 1.1.1-rc02 (had 1.0.0 befor but error accures on both)
                   4.Nexerelin 0.11.0
                   5.SpeedUp 1.0.0
                   6.Terrafroming & Station Construction 8.3.2

I changed the configs a bit so that the factions expend outside of the CoreWorlds faster.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Habanero on May 31, 2023, 08:22:16 AM
Yesterday everything was fine but today after some hour the game crashed. At first I could play like 20min before it crashed again but that time got shorter very fast. Now it takes 10 sec after loading my save befor the game crash and these seconds are also laggy. In between I updated all my mods cuz I tought that may cause the problem but no luck there. The log says:

69097 [Thread-9] INFO  sound.H  - Playing music with id [miscallenous_corvus_campaign_music.ogg]
69398 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at exerelin.campaign.intel.agents.CovertActionIntel.advanceImpl(CovertActionIntel.java:479)
   at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.advance(BaseIntelPlugin.java:78)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Meaby you can tell me what's wrong
My mods are:
                   1.Console Commands 2023.5.05
                   2.LazyLib 2.8
                   3.MagicLib 1.1.1-rc02 (had 1.0.0 befor but error accures on both)
                   4.Nexerelin 0.11.0
                   5.SpeedUp 1.0.0
                   6.Terrafroming & Station Construction 8.3.2

I changed the configs a bit so that the factions expend outside of the CoreWorlds faster.

Edit: I also higherd the ram for the game to 6GB still crashing after a few secs
Edit2: Ups so there are 2 Post now sorry for that still very new to this site
Edit3: Just downloaded Java idk why it should have helped bit it didn't
Edit4: I reinstalled the hole game but safed the savefiles my main still creshes and the others never did and the log still shows me the same ERROR
Edit5: I search the hole log for Errors and also found theese
4714 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [flare] not found in ship_data.csv
4714 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [module_hightech_decor] not found in ship_data.csv
20764 [Thread-3] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  -


There ist also one that seems to be too big to post it here I will link the hole log
Google Drive:  https://drive.google.com/file/d/12WeG4e8agZdvewzwQS9WgkJqopv_Pxcf/view?usp=sharing
One     Drive:  https://1drv.ms/u/s!AscVgo5lscSwlnt1CNHrtg77IYM8?e=U16EAq
M   E    G   A:  https://mega.nz/file/did0ySgY#JrkNX0pynzSKIvW835Iw2HZcNGjSQRSwvrJydNZ_UcE



Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on May 31, 2023, 04:51:34 PM
Download this file (https://www.dropbox.com/s/knt6tlm8andon61/ExerelinCore.jar?dl=1), put in Nexerelin/jars (replacing original file) and see if it fixes the crash.
Although I dunno where the lag issue is coming from.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Habanero on June 01, 2023, 11:34:28 AM
No sorry didn't work still crashing

131906 [Thread-9] INFO  sound.H  - Playing music with id [miscallenous_corvus_campaign_music.ogg]
132187 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at exerelin.campaign.intel.agents.CovertActionIntel.advanceImpl(CovertActionIntel.java:479)
   at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.advance(BaseIntelPlugin.java:78)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Starting the game gives me this but without crashing

38637 [Thread-3] ERROR data.scripts.plugins.MagicAutoTrails  - unable to read data/trails/trail_data.csv
java.lang.RuntimeException: Error loading [data/trails/trail_data.csv] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Console Commands,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\MagicLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SpeedUp,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Terraforming and Station Construction,../starfarer.res/res,CLASSPATH]
   at com.fs.util.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.new(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getMergedSpreadsheetDataForMod(Unknown Source)
   at data.scripts.plugins.MagicAutoTrails.getTrailData(MagicAutoTrails.java:246)
   at data.scripts.Magic_modPlugin.onApplicationLoad(Magic_modPlugin.java:20)
   at org.magiclib.Magic_modPlugin.onApplicationLoad(Magic_modPlugin.java:29)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
38639 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\MagicLib]
38640 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\MagicLib (data/config/modSettings.json)]
38641 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin (data/config/modSettings.json)]
38643 [Thread-3] ERROR org.magiclib.plugins.MagicAutoTrails  - unable to read data/trails/trail_data.csv
java.lang.RuntimeException: Error loading [data/trails/trail_data.csv] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Console Commands,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\MagicLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SpeedUp,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Terraforming and Station Construction,../starfarer.res/res,CLASSPATH]
   at com.fs.util.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.new(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getMergedSpreadsheetDataForMod(Unknown Source)
   at org.magiclib.plugins.MagicAutoTrails.getTrailData(MagicAutoTrails.java:245)
   at org.magiclib.Magic_modPlugin.onApplicationLoad(Magic_modPlugin.java:59)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on June 01, 2023, 05:20:13 PM
Zip the save folder (Starsector/saves/<save name>/) and share it on Dropbox or Google Drive or such; I can take a look.
Also share the starsector.log file (in Starsector/starsector-core) immediately after getting the crash, while you're at it.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Habanero on June 02, 2023, 04:30:39 AM
Hope the ziped log ain't a problem cuz my wifi is so slow otherways it would have taken forever.
Both saves are the same both are crashing. I started a new save which isn't crashing so far and the terraforming mod got an update. I hope you have a nice day and I appriciate you trying to help me <3

Google Drive:  https://drive.google.com/drive/folders/1F648F3JsdKDcupB8jUVDYevWLcqFSjmP?usp=sharing
One     Drive:  https://1drv.ms/f/s!AscVgo5lscSwnCPeCAnqRoViy139?e=LaJcxM
M   E    G   A:  https://mega.nz/folder/N7lFnLAZ#Kn6ts-9fa2biPVPG8KOyig
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on June 02, 2023, 06:06:24 PM
Thanks!

Hmm the save works for me using the .jar I posted, ran for a couple of ingame weeks and no crash. Then I tried with a dev copy of Nex that reverted my attempted fix, and the same save crashed very quickly. Did you download/install it correctly?

(If you're wondering, the crash happens when an NPC covert action is taking place on a market and that market decivilizes)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Habanero on June 03, 2023, 12:18:48 AM
Sorry didn't know simply replacing it wasn't enought.
But what is so special about this jar?
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Goodkite on June 03, 2023, 09:03:02 AM
https://pastebin.com/WABEaE6k

game crashes at random and i think its something to do with the arma armatura mode and groundbattles but unsure whats really happening.

i really like arma armatura and want to continue playing this but im worried its this mod thats casuing the issue

mods i am using

pagsm
arma armatura
autosave
console commands
content unlocking missions
fleet size by dp
hiver swarm
lazylib
magiclib
mayasuran navy
nexerelin
roider union
ruthless sector
scalorTech solutions
ship/weapons pack
starship legends
the star federation
underworld
united aurora federation
audioplus
graphicslib
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Goodkite on June 03, 2023, 12:56:46 PM
just a quick update i used a hot fix jar on nexerialin but now game crashes for a different reason guessing something to do with groundbattles

https://pastebin.com/FG6akncs
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on June 03, 2023, 05:45:17 PM
just a quick update i used a hot fix jar on nexerialin but now game crashes for a different reason guessing something to do with groundbattles

https://pastebin.com/FG6akncs
Update UAF to 0.74a1.

Sorry didn't know simply replacing it wasn't enought.
But what is so special about this jar?
Replacing the existing jar in Nexerelin/jars was exactly what you needed to do...

For the question, it adds an agent check before aborting the action so it doesn't try to do things with a nonexistent agent.
Title: Crash in the game
Post by: ThornBalth on June 03, 2023, 08:26:48 PM
Hello, I have a problem while playing. could you please help me.
I have already downloaded and installed java 8v271 and modified the vmparams file but the game crashes after 15 to 30 minutes.

https://pastebin.com/FLU2FZiQ

Mod :
 
auto save
combat chatter
combat radar
combat activator v 1.0.5
graphicslib
philip andrada
lasylibe2.8
legacy of arkgneisis 1.9.12
logistics notification 1.4.5
luddic enhancement 1.2.6b
lunali 1.7.6
machina void shipwards 0..61
magiclib 1.1.1-rc02
nexerelin 0.11.0
progressive smods 0.10.0
scalartech solutiions 0.9
stellar networks 3.0.0
united aurora federation 0.7.4a
zz graphicslib 1.7.0

Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: ThornBalth on June 03, 2023, 08:32:13 PM
Hello, I have a problem while playing. could you please help me.
I have already downloaded and installed java 8v271 and modified the vmparams file but the game crashes after 15 to 30 minutes.

https://pastebin.com/FLU2FZiQ

Mod :
 
auto save
combat chatter
combat radar
combat activator v 1.0.5
graphicslib
philip andrada
lasylibe2.8
legacy of arkgneisis 1.9.12
logistics notification 1.4.5
luddic enhancement 1.2.6b
lunali 1.7.6
machina void shipwards 0..61
magiclib 1.1.1-rc02
nexerelin 0.11.0
progressive smods 0.10.0
scalartech solutiions 0.9
stellar networks 3.0.0
united aurora federation 0.7.4a
zz graphicslib 1.7.0
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on June 03, 2023, 11:03:29 PM
Update UAF to 0.74a1.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: ThornBalth on June 04, 2023, 03:22:20 AM
Thanks, it worked for a while then crashed again?? What should I do?
thank you for helping me.

https://pastebin.com/0sMKtUGB
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on June 04, 2023, 05:49:16 PM
Did you add any new mods? I can't tell for sure because part of the error message seems missing, but the only mods I know that cause it are Arma Armatura and UAF (fixed in update).

For ArmaA, download the fix .jar from the Nex thread and place it in Arma Armatura/jars (replace existing files).
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Habanero on June 06, 2023, 12:03:03 PM
My game crashes after autofitting the Silverlight.

Google Drive:  Sorry no link today cuz they ain't likeing me blocking all cookies
One     Drive:  https://1drv.ms/u/s!AscVgo5lscSwnCqjCjFcXDMWAhST?e=IgLvch
M   E    G   A:  https://mega.nz/file/YnlzBTqL#E67dXYEMv7KfBTHGPp6wuTNkeM7HP6s54zA64590SYw

Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: KinG_Judgment on June 07, 2023, 03:21:28 PM
Keep getting a fatal null when I start a fight with a large pirate fleet or a holy armada near in or outside my colony system.
Mods:
combat chatter 1.13.2
lazylib 2.8
magiclib 1.1.2-rc01
more ship names 1.07
couple portrait packs too

50083 [Thread-9] INFO  sound.OooO  - Playing music with id [faction_pirate_encounter_02_hostile.ogg]
50136 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.plugins.SotfBattleCreationPluginImpl.getObjectivePicker(SotfBattleCreationPluginImpl.java:800)
   at data.scripts.plugins.SotfBattleCreationPluginImpl.addObjectives(SotfBattleCreationPluginImpl.java:513)
   at data.scripts.plugins.SotfBattleCreationPluginImpl.initBattle(SotfBattleCreationPluginImpl.java:221)
   at com.fs.starfarer.campaign.CampaignState.startBattle(Unknown Source)
   at com.fs.starfarer.ui.newui.W.startBattle(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.optionSelec ted(FleetInteractionDialogPluginImpl.java:1204)
   at com.fs.starfarer.ui.newui.W$1.super(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.classnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on June 08, 2023, 07:38:45 AM
Update Secrets of the Frontier to v0.13.2a from here (https://github.com/InventRaccoon/secrets-of-the-frontier/blob/e814cd3ac6accf80eb4618beebb33f2568f019e3/Secrets%20of%20the%20Frontier%20Prerelease%2013.2a.zip).
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: KinG_Judgment on June 08, 2023, 05:59:14 PM
everythings workin now, thx for the help
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: moosewart on June 09, 2023, 03:02:51 PM
my game keeps crashing what do I copy from starsector log, it looks like a bunch of the same
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on June 09, 2023, 06:22:05 PM
The error will almost always be at the very bottom of the log, if you look at the log file immediately after said error/CTD. If you're not sure, upload the whole file to a file sharing site like Google Drive or Dropbox.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: moosewart on June 09, 2023, 06:28:49 PM
https://drive.google.com/file/d/19vVVIPpougfj4M-HpgVZ0hfWtdyxLrin/view?usp=sharing

there are two files I think it should be the second one

https://drive.google.com/file/d/1YFfIeInfdb0LprHEfTsaoqLBFecT7S7w/view?usp=sharing

it always crashes quite fast after I load into the game
I have used 8GBs RAM and 6 and 4 but none work
Here are the mods I have
  "A_S-F",
  "armaa",
  "BSC",
  "cmutils",
  "lw_console",
  "GrandColonies",
  "HexShields",
  "keruvim_shipyards",
  "lw_lazylib",
  "luddenhance",
  "MagicLib",
  "nexerelin",
  "rotcesrats",
  "swp",
  "mayu_specialupgrades",
  "speedUp",
  "timid_tmi",
  "underworld",
  "uaf",
  "audio_plus",
  "shaderLib"


All were very recently installed on fresh game files
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on June 10, 2023, 06:41:31 AM
Download the ArmaA fix .jar from Nexerelin forum thread and place it in Arma Armatura/jars, replacing the existing file.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Sapi3ntia on June 18, 2023, 05:32:10 AM
i encountered some problem with my mod pack. would be grateful for any input. I had to upload it to google drive because it was too big. My guess is that nexerelin is causing this.

https://drive.google.com/file/d/1cLGjZYhPQ6HBcWNMu5OPztSv8VV-_8Z0/view?usp=sharing

Code
{"enabledMods": [
  "aod_capital",
  "Cryo_but_better",
  "aod_core",
  "ash",
  "armaa",
  "automatedcommands",
  "lw_autosave",
  "combatactivators",
  "chatter",
  "lw_radar",
  "lw_console",
  "DetailedCombatResults",
  "edshipyard",
  "exoticatechnologies",
  "lyr_ehm",
  "forge_production",
  "sun_fuel_siphoning",
  "GrandColonies",
  "hte",
  "hostileIntercept",
  "sun_hyperdrive",
  "lw_lazylib",
  "leadingPip",
  "logisticsNotifications",
  "lunalib",
  "exshippack",
  "MagicLib",
  "niko_moreCombatTerrainEffects",
  "nexerelin",
  "officerExtension",
  "JYDR",
  "planet_search",
  "wyv_planetaryShieldAccessControl",
  "assortment_of_things",
  "scalartech",
  "scan_those_gates",
  "swp",
  "mayu_specialupgrades",
  "speedUp",
  "stelnet",
  "scf",
  "Terraforming & Station Construction",
  "timid_tmi",
  "uaf",
  "ungp",
  "UGH",
  "variants_lib",
  "WEAPONARCS",
  "whichmod",
  "wowp",
  "shaderLib"
]}

-----

EDIT:

Ups, just saw that this may be cause by a conflict from Arma Armatura and nexerelin. If there is no further edits, then disabling Arma Armatura should fix it.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Talinoth on June 21, 2023, 12:21:07 AM
I have a new (and bloated) mod list. Open to remove a few: I've increased my vmparams memory to 5GB, made sure a music mod I fiddled with that was giving me issues works, but now I'm getting CTDs in custom Missions (from Main Menu) that I don't understand from reading the log files:
https://pastebin.com/VM4b92Kf, or:
Spoiler
236692 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\Combat Chatter]
236695 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\Combat Chatter]
236697 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\Combat Chatter]
236697 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\Interstellar Imperium]
236698 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\Nexerelin]
236698 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\Ship and Weapon Pack]
236699 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\tahlan-shipworks-1.2.1]
236700 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\Underworld]
236701 [Thread-3] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Adding ship ***, isEnemy 0
236701 [Thread-3] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Adding ship Cowshit, isEnemy 0
236701 [Thread-3] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Adding ship ***, isEnemy 0
236701 [Thread-3] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Adding ship Goblin, isEnemy 0
236702 [Thread-3] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Adding ship Mog, isEnemy 0
236702 [Thread-3] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Adding ship Bitchshit, isEnemy 0
236702 [Thread-3] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Adding ship Poledouris, isEnemy 0
236703 [Thread-3] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Adding ship MBG Kalidor, isEnemy 0
279404 [Thread-7] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Cleaning up music with id [TimeSensitive.ogg]
279545 [Thread-9] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [Condottiere.ogg]
279546 [Thread-9] INFO  sound.H  - Playing music with id [Condottiere.ogg]
279708 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.entities.ship.A.oOoO.ÖO0000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.A.oOoO.createBeam(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.E.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.String.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.String.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.E.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.A.oOoO.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoO.advanceLinked(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoO.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.fire(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Mod List:
Spoiler
Starpocalypse 3.01
A New Level of COnfidence 25 3.1
Angry Periphery 1.5
BigBeans Ship Compilation 0.1.98
Carter's Freetraders 1.7
Combat Chatter 1.13.2
Commissioned Crews 1.999999ggg (*)
Console Commands 2023.5.05
D-MOD Services 0.4.0
Detailed Combat Results 5.3.3
Diable Avionics 2.7.0rc3 (*)
Epsilion Pact 0.3.92-RC1
Everybody loves KoC 1.03.41a
Fleet Action History 1.0.10
Hazard Mining Incorporated 0.3.5i
Hiver Swarm 1.08c
Hostile Intercept (and Autopause!) 1.3.3
Interstellar Imperium 2.6.0b
Keruvim Shipyards 0.6.1
Lazy Lib 2.8
Leading Pip 1.9.2
Legacy of Arkgneisis v1.9.12
LouLan Industries 1.8.3
Luddic Enhancement 1.2.6b
LunaLib 1.7.8
Machina Void Shipyards 0.61
Maglic Lib 1.1.3-rc01
Mayasuran Navy 10.0.0 RC2
Nexerelin 0.11.0b
No Such Organization - Phase ship 0.4.0
Osiris Alliance 4.0.2
P9 Colony Group 0.56
Persean Chronicles 2.0.3 (*)
Planetary Shield: Access Control 1.5
QoL Pack 1.2
Roider Union 1.4.6
Ruthless Sector 1.5.0
ScalarTech Solutions 0.9
Ship/Weapon Pack 1.14.0
SpeedUp 1.0.0
Starship Legends 2.3.0
Stellar Networks 3.1.3
Tahlan Shipworks 1.2.1
Terraforming & Station COnstruction 8.4.4
The Star Federation 0.99-RC5
Too Much Information 0.97
Tri-Tac Special Circumstances 0.4
Underworld 1.8.1
United Aurora Federation 0.7.4a1
United Nations Space Command v0.1d 0.2
Unknown Skies 1.0.0rc2 (*)
Vayra's Sector 3.2.1
WhichMod 1.2.2
Xhan Empire 2.5 Gramada
ZZ Audio Plus Talinoth RIP 1.2.0 (**)
prv Starworks v27
zz Graphics Lib
*  : I recall modifying the config to get this mod to work on current version. I may have done this for more mods, these are just the ones I recall doing this for.
**: I hacked this together from "ZZ Audio Plus 1.2.0" + player market themes from "Foxy's Quality of Life 192.168.0.6".
[close]

EDIT: Running the "Ambush" mission with the Doom because I can equip new weapons and reliably trigger the crash there - it happens every time I try to fire an equipped Phase Lance. Also noticed randomly that Autopulse Lasers are making no sound effect, but that's trivial in comparison. Evidently, I screwed up the Audio Plus mod when I fiddled with it somehow - I'll disable the mod to see if the problems are gone then.

EDIT 2: Fixed the Phase Lance CTD without disabling the mod. When I originally modified the "sounds.json" file to remove the Phase Lance sound change code (+ code to change other vanilla weapon sounds), I did not remove the "weapons" folder data, located in Starsector\mods\Audio Plus\data. Removing this folder eliminated the error. Autopulse Laser sound is back too! Now I can start re-enabling mods and see if there are any further issues, but the current problem is solved.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: NJOO on June 21, 2023, 02:11:55 PM
have a problem with vramp before everything is fine games run great maybe a few crahses here and there now id doesnt wanna run any more i have tried trubleshooting the problem with reinstaling the game but seemed not to be working my computer has 8gb of ram and running on window11 any one can help me with this?
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: InfraredEcho on June 23, 2023, 12:12:41 AM
Solved this myself by installing the ArmaA patch for Nexerelin... :-X

Spoiler
Please help, Im trying a new mod combination and its gone pretty well until all of a sudden game crashes at seemingly random stages of non combat flight. I can repeat this bug at the exact same point from a save moments before the crash if I let autopilot continue its route.

mods in use:
  "pantera_ANewLevel40R",
  "armaa",
  "BSC",
  "CJHM",
  "lw_radar",
  "edshipyard",
  "lw_lazylib",
  "lunalib",
  "exshippack",
  "MagicLib",
  "nexerelin",
  "officerExtension",
  "progressiveSMods",
  "mayu_specialupgrades",
  "speedUp",
  "sun_starship_legends",
  "supportships",
  "shaderLib"

Crash Log:
file:///C:/Program%20Files%20(x86)/Fractal%20Softworks/Starsector/starsector-core/starsector.log
[close]
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on June 24, 2023, 07:07:38 PM
have a problem with vramp before everything is fine games run great maybe a few crahses here and there now id doesnt wanna run any more i have tried trubleshooting the problem with reinstaling the game but seemed not to be working my computer has 8gb of ram and running on window11 any one can help me with this?
VRAM issues are caused by your graphics card. If the error message specifically says you're out of VRAM, only things to do are:
- If you're on a laptop or otherwise have separate dedicated and integrated graphics cards, make sure Starsector is running on the dedicated card (can google for how to do this through the Nvidia control panel or the AMD equivalent)
- In GraphicsLib's config file, disable shaders, or disable just some options like normal maps
- Run fewer mods that add ships
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: NJOO on August 04, 2023, 04:08:37 PM
Cant run the game i screw around with the vramps file for playing with mods but it crashed disbaling all the mods look promising until it crashed can anyone help me? and oh im playing the newest version running thr game on windows 11 with 8gb of ram

Here is the Log
22182 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.OutOfMemoryError
java.lang.OutOfMemoryError
   at sun.misc.Unsafe.allocateMemory(Native Method)
   at java.nio.DirectByteBuffer.<init>(Unknown Source)
   at java.nio.ByteBuffer.allocateDirect(Unknown Source)
   at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.void.super(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
22185 [pool-1-thread-2] INFO  sound.Sound  - Loading sound [sounds/sfx_wpn_energy/rift_explosion_03.ogg]
22207 [pool-1-thread-2] INFO  sound.Sound  - Loading sound [sounds/sfx_wpn_missiles/resonator_mrm_fire_01.ogg]

i think it is out of memory but how? im alocating 4 gb for starsector in the vramps file
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on August 04, 2023, 07:36:58 PM
4 GB can run out if you're running a lot of mods (50 or fewer should be safe, but a lot of people like to go over this). Although OoM on startup sounds like "way, way too many mods".

You could try disabling the various shader options in GraphicsLib's .ini file; go over the "max half of system RAM" rule and increase the allocation to 5 GB; or else, just run with fewer mods next time.

(For the other thing, most mods can't be disabled after they've been used ingame)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: NJOO on August 06, 2023, 12:05:24 AM
well im now trying to run 2 mod with the libs UAF and console commnad and it just crash  to desktop previously im playing starsector over 50 mods and it just run fine but suddenly my game stop working for me so i stop playing starsector for a while
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: andresrv88 on August 06, 2023, 03:35:51 PM
Hi... I have a kind o heavily modded game going on but I identified an issue with Nex on the last version of Starsector. I'm getting this exception in the logs and I cannot find a way to fix it. Unfortunately, it keeps crashing my game so I cannot continue with my previous save.

Can someone give me a hand?

Code
104350 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:809)
at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:788)
at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:517)
at exerelin.campaign.fleets.InvasionFleetManager.processInvasionPoints(InvasionFleetManager.java:1060)
at exerelin.campaign.fleets.InvasionFleetManager.advance(InvasionFleetManager.java:1466)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on August 06, 2023, 08:28:22 PM
Huh, are you playing with a save that was started with a really old version of Nex?

Anyway copypaste the following into the Console Commands console and see if that prevents the crash:
Code: java
runcode new exerelin.campaign.econ.FleetPoolManager().init()
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: ShadowWraith on August 08, 2023, 06:35:10 AM
Hello all

Got the error below, which happens when i enter systems and my mouse will scroll over a fleet, not sure if am missing a mod or a ship but can happen at random and i believe it's only happening when i try to highlight a fleet that is passing by.

Also i have the following mods enabled

Combat chatter
Fleet Action History
Grand colonies
illustrated entries
Lazylib
Magiclib
Speedup
transforming & construction
zz graphicslib

202115 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.fleets.DefaultFleetInflater.inflate(DefaultFleetInflater.java:453)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.createFleetTooltip(Unknown Source)
   at com.fs.starfarer.campaign.class.super(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: andresrv88 on August 09, 2023, 03:02:00 PM
Huh, are you playing with a save that was started with a really old version of Nex?

Anyway copypaste the following into the Console Commands console and see if that prevents the crash:
Code: java
runcode new exerelin.campaign.econ.FleetPoolManager().init()

The Nex version in the save was the one for Starsector 0.94, so I assume it was kind of 1 major version back. I removed the whole mod and added the new 0.96 version and that kicked a reconfig of Nex on my save when I first launched the game. I will try with the command you shared and see what happens... thanks mate!
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on August 10, 2023, 06:33:46 AM
Hello all

Got the error below, which happens when i enter systems and my mouse will scroll over a fleet, not sure if am missing a mod or a ship but can happen at random and i believe it's only happening when i try to highlight a fleet that is passing by.
Did you recently update any mods? If the update removed ship variants that previously existed, it can cause this error; don't know of a fix other than rolling back until you're done with your current save.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: ShadowWraith on August 10, 2023, 03:44:44 PM
Hello all

Got the error below, which happens when i enter systems and my mouse will scroll over a fleet, not sure if am missing a mod or a ship but can happen at random and i believe it's only happening when i try to highlight a fleet that is passing by.
Did you recently update any mods? If the update removed ship variants that previously existed, it can cause this error; don't know of a fix other than rolling back until you're done with your current save.

Just the mods i mentioned above, hmm that's strange as this save game doesn't have any new ship variants aside from the new ones in the main game update? i might be going dumb but i couldn't find exactly which mod is responsible for the crash, would it be in the text i pasted in or some where else in the log file?

Thanks again for the reply
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on August 10, 2023, 06:21:16 PM
The mod responsible can't be known from the error message, or indeed any other way I currently know of.
Although now that I think about it, almost none of them (maybe TASC) even add any ships so :-X

Is this save from Starsector 0.95.1 or older? If so that would explain it (and such saves aren't compatible with 0.96 in general, so nothing can be done).
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: ShadowWraith on August 13, 2023, 11:56:13 AM
The mod responsible can't be known from the error message, or indeed any other way I currently know of.
Although now that I think about it, almost none of them (maybe TASC) even add any ships so :-X

Is this save from Starsector 0.95.1 or older? If so that would explain it (and such saves aren't compatible with 0.96 in general, so nothing can be done).

Ahh that could be it then as i've had this save file since 0.95 and updated to .96 recently. The games not unplayable it just will crash randomly now and again if i hover over a fleet.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Demonic on August 31, 2023, 09:07:32 PM
can anyone help me please. game was working fine the other day but now crashes whenever i fight. don't know if i got the right part of the log, never had to use it before.
1651895 [Thread-3] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Adding ship UAFS Ovoritio, isEnemy 0
1651895 [Thread-3] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Adding ship ISS Dardanus, isEnemy 0
1651895 [Thread-3] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Adding ship UAFS Queen's Hope, isEnemy 0
1651895 [Thread-3] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Adding ship STS Virtue Everlasting, isEnemy 0
1651895 [Thread-3] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Adding ship ISS Heir of Nothing, isEnemy 0
1651895 [Thread-3] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Adding ship ISS Arke, isEnemy 0
1651896 [Thread-3] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Adding ship DSS Pe - 42, isEnemy 1
1651896 [Thread-3] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Adding ship DSS Whiskey - 70, isEnemy 1
1651896 [Thread-3] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Adding ship DSS Rho - Jer, isEnemy 1
1651896 [Thread-3] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Adding ship DSS Epsilon - 16, isEnemy 1
1651896 [Thread-3] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Adding ship DSS Phi - 83, isEnemy 1
1651896 [Thread-3] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Adding ship DSS Nun - Echo, isEnemy 1
1651896 [Thread-3] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Adding ship DSS Gimel - Yankee, isEnemy 1
1651896 [Thread-3] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Adding ship DSS Ye - 77, isEnemy 1
1652425 [Thread-3] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Adding ship null, isEnemy 0
1652425 [Thread-3] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Adding ship null, isEnemy 0
1652426 [Thread-3] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Adding ship null, isEnemy 0
1652661 [Thread-3] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Adding ship null, isEnemy 0
1652662 [Thread-3] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Adding ship null, isEnemy 0
1671890 [Thread-3] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Cleaning up music with id [campaign_noncore_part1.ogg]
1671899 [Thread-7] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Cleaning up music with id [battle_ambience_01.ogg]
1672192 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.weapons.uaf_edge.onFire(uaf_edge.java:51)
   at com.fs.starfarer.combat.entities.ship.A.if.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.A.if.fireProjectile(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.B.o0000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.B.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.String.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.String.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.B.00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.A.if.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoO.o00000(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoO.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on August 31, 2023, 09:11:29 PM
A UAF weapon (seems to be one of the Edge series) is crashing the game when it tries to fire; try taking it off for now. I'll inform the relevant persons about the bug.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Demonic on August 31, 2023, 09:12:56 PM
thank you, um sorry to ask. don't know what im looking at in the log. what weapon is it that is doing this?
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on August 31, 2023, 11:48:01 PM
Quote
one of the Edge series
(Edge Type I through IV all use the same script, so remove all of them if needed)
(also while you're here check to make sure if you're on latest version of UAF)

As for how to identify it: In this case I identified it from the first line in the stacktrace that follows the NullPointerException line, then checked the UAF folder to see if the weapon had a different name from its internal ID.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Habanero on September 30, 2023, 10:46:31 AM
My Game crashed after a request from another faction

84235 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  - Added officer at market_system_efc:planet_0
93199 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  - Spawning officers/admins at market_system d8a_moon_system_d8a_system_d8a:planet_2_2
93200 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  -     officerProb: 0.4
93200 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  -     additionalProb: 0.1
93200 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  -     mercProb: 0.5
93200 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  -     adminProb: 0.05
93200 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  -
98493 [Thread-3] INFO  exerelin.campaign.DiplomacyManager  - Creating either diplomacy event for factions Persean League, AI Collective
98494 [Thread-3] INFO  exerelin.campaign.DiplomacyManager  - Trying event: Ceasefire
98495 [Thread-3] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Cleaning up music with id [campaign_music_part_2_v28.ogg]
98504 [Thread-7] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
98741 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at exerelin.campaign.intel.diplomacy.CeasefirePromptIntel.accept(CeasefirePromptIntel.java:165)
   at exerelin.campaign.intel.diplomacy.CeasefirePromptIntel.optionSelected(CeasefirePromptIntel.java:332)
   at exerelin.campaign.ui.PopupDialogScript$PopupDialogPlugin.optionSelected(PopupDialogScript.java:70)
   at com.fs.starfarer.ui.newui.classsuper$1.o00000(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
98830 [Thread-9] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Veagtable on October 10, 2023, 07:33:09 PM
Hey, so I have a problem with actually downloading a mod instead of the application of the mod. I downloaded GraphicsLib, but instead of coming out as a zip file its appearing as something you can open in notes. Would anyone happen to know a fix? This occasionaly happens a few other mods.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on October 12, 2023, 07:00:20 PM
GraphicsLib and some other mods are in .7z format, download 7-Zip (https://www.7-zip.org/) to open those files.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: ShadowWraith on November 11, 2023, 10:56:37 AM
Am getting error below when i hover over a fleet so guessing an old ship is missing, however have replaced all mods and reloaded game, so not sure which one is causing the issue

4627662 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.fleets.DefaultFleetInflater.inflate(DefaultFleetInflater.java:453)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.createFleetTooltip(Unknown Source)
   at com.fs.starfarer.campaign.class.super(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Hicross on November 18, 2023, 10:02:17 AM
Hi friends, the crash happens 5 minutes after loading the save. I haven't installed or updated anything.

I can't use https://pastebin.com/, the site says "413 Request Entity Too Large", so I'll send the last lines from the log and attach a link to google disk, where my whole log will be there - https://drive.google.com/file/d/1wZ6i8rPlHy7d2V3lSB7mPdskeeURRpRY/view?usp=sharing

371653 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.graphics.A.Object.class(Unknown Source)
   at com.fs.graphics.A.Object.o00000(Unknown Source)
   at com.fs.graphics.A.Object.class(Unknown Source)
   at com.fs.graphics.A.Object.?00000(Unknown Source)
   at com.fs.starfarer.ui.dosuper.??0000(Unknown Source)
   at com.fs.starfarer.ui.dosuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.campaign.comms.C.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.comms.A.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on November 18, 2023, 04:05:28 PM
Oh dear, crash in obfuscated rendering code.

Does it happen when mousing over a particular fleet? Might have to just avoid doing that. Do the fleet(s) that cause this problem, if applicable, come from a particular faction?
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Hicross on November 19, 2023, 12:42:11 AM
No, fleet n causes an error. It's exactly a few minutes after loading the save.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Birb II on December 07, 2023, 12:14:26 PM
I need help. When I start the game it crashes during the loading screen. I only have lazylib, graphicslib, magiclib, and lunalib on yet it crashes.
fatal:java.lang.RuntimeException: Command [AddBarEvent] not found in packages:
com.fs.starfarer.api.empl.campaign.rulecmd
com.fs.starfarer.api.empl.campaign.rulecmd.salvage
com.fs.starfarer.api.empl.campaign.rulecmd.newgame
com.fs.starfarer.api.empl.campaign.rulecmd.missions
lunalib.backend.cmds
org.magiclib.bounty.rulecmd

Cause: Command [AddBarEvent] not found in packages:
com.fs.starfarer.api.empl.campaign.rulecmd
com.fs.starfarer.api.empl.campaign.rulecmd.salvage
com.fs.starfarer.api.empl.campaign.rulecmd.newgame
com.fs.starfarer.api.empl.campaign.rulecmd.missions
lunalib.backend.cmds
org.magiclib.bounty.rulecmd
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on December 08, 2023, 02:48:14 AM
Are you on some really old version of Starsector? Latest is 0.96a-RC10, you can get it here (https://fractalsoftworks.com/preorder/).
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: DestKnght on February 14, 2024, 06:04:13 PM
Hello. I happen to be running into an issue similar to Birb II. My game is updated to the latest version; 0.97a-RC7, with the mods being freshly downloaded as well. The only mods currently running is Nexerelin, MagicLib, & LazyLib. When you get some time, could you please check and see what the issue might be. (P.S. Tried to paste log in pastebin, but pastebin said it was too large. If you need the entire log and not just the error tell me and I'll get it to you.)

fatal:java.lang.RuntimeException: Command [NGCGetExerelinDefaults] not found in packages:
com.fs.starfarer.api.impl.campaign.rulecmd
com.fs.starfarer.api.impl.campaign.rulecmd.salvage
com.fs.starfarer.api.impl.campaign.rulecmd.newgame
com.fs.starfarer.api.impl.campaign.rulecmd.missions
com.fs.starfarer.api.impl.campaign.rulecmd.academy
org.magiclib.bounty.rulecmd

Cause: Command [NGCGetExerelinDefaults] not found in packages:
com.fs.starfarer.api.impl.campaign.rulecmd
com.fs.starfarer.api.impl.campaign.rulecmd.salvage
com.fs.starfarer.api.impl.campaign.rulecmd.newgame
com.fs.starfarer.api.impl.campaign.rulecmd.missions
com.fs.starfarer.api.impl.campaign.rulecmd.academy
org.magiclib.bounty.rulecmd
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on February 14, 2024, 06:10:02 PM
You can post the full log someplace like Dropbox or Google Drive
Anyway I'm suspecting Nex was incorrectly installed; screenshot the folders mods/Nexerelin/ and mods/Nexerelin/jars.

(Latest version is now 0.97a-RC10, but that shouldn't affect the current issue)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: DestKnght on February 14, 2024, 09:42:17 PM
Ok. I have the Screenshot of the mods\Nexerelin folder and I copy/pasted what I believe to be the log of my latest attempt. I do not know where the mods\Nexerelin\jars in the mods\Nexerelin folder.

Screenshot Link:https://drive.google.com/file/d/1nrYqxhnfovinE1GhrFb08YawMmcIk0zn/view?usp=sharing (https://drive.google.com/file/d/1nrYqxhnfovinE1GhrFb08YawMmcIk0zn/view?usp=sharing)

Log Link:https://drive.google.com/file/d/1p9UvCt0jmqopVAM6FS-rv_M1quLO4Bgo/view?usp=sharing (https://drive.google.com/file/d/1p9UvCt0jmqopVAM6FS-rv_M1quLO4Bgo/view?usp=sharing)

(P.S. First time sharing a link on this site. If I didn't do it properly please tell me so I can fix it.)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on February 14, 2024, 10:38:57 PM
Yeah two folders (jars/ and sounds/) are missing from your Nex install. The downloaded .zip might have been corrupted?

Download and reinstall again from here (https://github.com/Histidine91/Nexerelin/releases/download/v0.11.1b/Nexerelin_0.11.1b.zip)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: DestKnght on February 14, 2024, 11:23:58 PM
Yep. That solved it. I was missing the files like you said. Thank you for helping me.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: laserbreak on February 15, 2024, 11:53:21 PM
https://pastebin.com/C5U4ia97

Got a NullPointerException, on 0.95.1a-RC6, no idea what's causing it since I think I did everything and added all the stats in. Need assistance.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: aquilifer94 on February 16, 2024, 01:33:35 AM
 Hi, my game keeps crashing and I don't know what to do. Here is the log.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on February 16, 2024, 08:02:12 PM
https://pastebin.com/C5U4ia97

Got a NullPointerException, on 0.95.1a-RC6, no idea what's causing it since I think I did everything and added all the stats in. Need assistance.
Some mod has a weapon with an invalid projectile spec, or similar.

Hi, my game keeps crashing and I don't know what to do. Here is the log.
Same error as the one here (https://fractalsoftworks.com/forum/index.php?topic=29122.msg0#new), but no way to figure out which mod is causing it. I can say that the reports on this seem fairly recent (within the last couple of months) so any mod that released or updated in that time frame might cause it.

Starsector 0.97 also might fix it I think? Consider an update at some point.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: laserbreak on February 18, 2024, 10:34:08 PM
https://pastebin.com/C5U4ia97

Got a NullPointerException, on 0.95.1a-RC6, no idea what's causing it since I think I did everything and added all the stats in. Need assistance.
Some mod has a weapon with an invalid projectile spec, or similar.

Hi, my game keeps crashing and I don't know what to do. Here is the log.
Same error as the one here (https://fractalsoftworks.com/forum/index.php?topic=29122.msg0#new), but no way to figure out which mod is causing it. I can say that the reports on this seem fairly recent (within the last couple of months) so any mod that released or updated in that time frame might cause it.

Starsector 0.97 also might fix it I think? Consider an update at some point.

It's probably my own, I used the railgun projectile for another custom railgun of mine, would using a custom projectile solve this issue?
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on February 19, 2024, 06:57:12 PM
Using a vanilla projectile sounds like it's less likely to break than a custom one if anything

Best I can suggest is check the weapon files carefully; make sure all IDs match (case sensitive) and such. Post the files in the modding questions thread or on the unofficial Discord server if you're still having trouble.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: imperium-spacer on February 21, 2024, 08:50:56 AM
Interstellar Imperium crashing game
While using the ship Olympus-class ship, pressing the option Consider your military option crashes the game as in Java have stop responding. Storing the ship solves the issue and allows the battle to commence. But whenever the ship is in my fleet it crashes my game when I start a siege. Works in void battles but not working during siege battles. I'm guessing its because of the reduce 2000 fuel in orbital bombardment and the ground invasion bonus. Any help would be much appreciated cauz I really wanna wipe out a station with a big boi missile. Thank you for your time!
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on February 21, 2024, 02:24:24 PM
Make sure Interstellar Imperium, Nexerelin, and Starship Legends (if you're using that) are all up to date.

It's possible there's still a fourth (or more) mod that's conflicting with II, so if the problem persists you could upload the modlist + save somewhere and I might see if I have time to diagnose the issue.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Aku1a on March 24, 2024, 04:21:34 PM
So not sure if this is the right place for this but I've tried my hand at adding my own ship in the game. Everything seems fine except when i go to make it. When hovering over the little preview sprite of my ship on the custom production tab where it would normally give stats like flux dissipation readiness instead i get a null pointer exception and crash.

Log
Spoiler
221458 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.loading.specs.D.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.D. 00000(Unknown Source)
   at com.fs.starfarer.loading.specs.oooo.super(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.B.  O000(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.B.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.B.<init>(Unknown Source)
   at com.fs.starfarer.ui.impl.ooOo.o00000(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$2.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.thissuper.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.super.new(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.processInput(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.campaign.ui.U.processInput(Unknown Source)
   at com.fs.starfarer.campaign.command.N.processInput(Unknown Source)
   at com.fs.starfarer.ui.m.o00000(Unknown Source)
   at com.fs.starfarer.ui.o0O0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.g$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.g.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.command.CustomProductionPanel.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.command.OOoO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.L.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]


it obviously has something to do with missing files, at least i think. I just don't know what files are missing that i have to make.
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Histidine on March 24, 2024, 05:48:39 PM
You're probably better off asking in a modding thread (the misc modding questions thread on this forum, or #modmaking_and_spriting on the unofficial Discord server)

Anyway the ship spec is broken in some way, verify that all needed values in the .ship file and ship_data.csv are present and correct, and all ID references match (case sensitive).
(Also when testing, it'll likely be faster to check in the codex rather than loading a game and entering custom production)
Title: Re: Mod Troubleshooting Guide (Read BEFORE posting!)
Post by: Aku1a on March 24, 2024, 06:21:12 PM
I'll do that, and I did notice it was missing from the codex.