Fractal Softworks Forum

Starsector => Mods => Topic started by: HELMUT on March 11, 2016, 04:04:36 PM

Title: [0.9.1a] Portrait Pack v1.2.4
Post by: HELMUT on March 11, 2016, 04:04:36 PM
(http://i.imgur.com/KxgzxRP.png)


    Download (https://www.dropbox.com/s/7z7fscvqsbdakad/Portrait%20pack%20v1.2.4.7z?dl=0)



As its name implies, the Portrait Pack adds more than a hundred of lore friendly portraits to the game. Not only they'll be available at the start of the campaign to the player, they'll also be used by other factions. The installation is the same as another mod.


Changelogs

Spoiler
v1.2.4
Removed compatibility with Tiandong.

v1.2.3
*Fixed duplicated lines.

v1.2.2
*Fixed duplicated portraits.

v1.2.1
*Removed the support for NGO at the demand of the mod author.

v1.2
*New portraits added.
*Tweaked the colours of the FM2 portraits.
*Added support for ICE.

v1.1
*Added modded factions support.
*Some cleaning in the faction files.
*Added Version Checker compatibility.

v1.0
* Initial release.
[close]


Special thanks to MesoTroniK to help me figure out how to make it works.

Also thanks to TrashMan to let me use the portraits he found for his own portrait pack.


Disclaimer :
All images are copyright to their respective owners.
Title: Re: [0.7.2a] Portrait Pack v1.0 (released)
Post by: Kevin Flemming on March 11, 2016, 04:31:28 PM
Wow, I love these! They look so much better than the originals (no offense intended, of course lol).
Title: Re: [0.7.2a] Portrait Pack v1.0 (released)
Post by: Originem on March 11, 2016, 05:33:50 PM
Support and let's dance
Title: Re: [0.7.2a] Portrait Pack v1.0 (released)
Post by: Piemanlives on March 11, 2016, 06:37:43 PM
I love this, it's all I ever needed.
Title: Re: [0.7.2a] Portrait Pack v1.0 (released)
Post by: Weltall on March 12, 2016, 06:17:46 PM
Hoooooooooooooooooooooooooooooooooooooooly sammich! Thank you so much for sharing this! It looks absolutely awesome Cheesy You are great!

I do have though to ask; Is it necessary for your faction files to include any information afar from "portraits"? Doesn't that means that if the game updates in any way, or if another mod alters them, your faction files will return that to the vanilla defaults, depending on the version you made this on?

I ask because I altered them to contain only the id and the portrait, because I tried to use the on 0.7.1a and it returned an error about mudskipper2_CS, which I am guessing does not exist in 0.7.1a. Removing any info but the portrait and the ID, let me use the portraits and they seem to load normally in game.

I am not saying this to make it backwards compatible, as much as doing that would potentially let it be used in any version, as long as the faction ids do not change, and it would not alter anything but the portraits.
Title: Re: [0.7.2a] Portrait Pack v1.0 (released)
Post by: kazi on March 12, 2016, 06:46:17 PM
Here in the far future... EVERYONE IS NOW JAPANESE!!!!! (with several token Americans/Russians thrown in for diversity's sake  ;))

Jokes aside, I feel like the faces could use a bit more color, they feel a little desaturated atm.

@weltall - Doing what you did and removing everything but the portrait in the .faction files is absolutely the way to go. On mod load, the modded .faction files get merged with the base .faction files, and only the fields that you've modified are changed.
Title: Re: [0.7.2a] Portrait Pack v1.0 (released)
Post by: The Soldier on March 12, 2016, 07:44:25 PM
These are surprisingly vanilla-flavored - I really like these!
Title: Re: [0.7.2a] Portrait Pack v1.0 (released)
Post by: Weltall on March 12, 2016, 07:45:23 PM
Thank you for clearing it out kazi :)
Title: Re: [0.7.2a] Portrait Pack v1.0 (released)
Post by: SierraTangoDelta on March 12, 2016, 09:05:59 PM
Considering the avatar of the creator, why isn't Royco Cup of Soup man a potential portrait choice?
Title: Re: [0.7.2a] Portrait Pack v1.0 (released)
Post by: HELMUT on March 13, 2016, 04:00:31 PM
I ask because I altered them to contain only the id and the portrait, because I tried to use the on 0.7.1a and it returned an error about mudskipper2_CS, which I am guessing does not exist in 0.7.1a. Removing any info but the portrait and the ID, let me use the portraits and they seem to load normally in game.

Yep, fixed.

Quote
Jokes aside, I feel like the faces could use a bit more color, they feel a little desaturated atm.

Yeah, the Front mission 2 portraits could be saturated some more, haven't done it yet though, maybe for the next update. In the meantime, the FM3 ones are much more lively.

Quote
Considering the avatar of the creator, why isn't Royco Cup of Soup man a potential portrait choice?

Eh! As much as i'd like to add it to the game, i'm not sure everyone would want some long necked freak in a so called "lore friendly" mod!

Anyway, first update, fixed some of the issues.

Code
v1.1
*Added modded factions support.
*Some cleaning in the files.
*Added Version Checker compatibility.
Title: Re: [0.7.2a] Portrait Pack v1.1 (released)
Post by: SierraTangoDelta on March 13, 2016, 07:47:24 PM
If I happen to find a set of portraits that are particularly good, would you be interested in adding them all in to the pack? I'm talking with a few friends who are considering ripping a large number of portraits from various space games, and I figured we might as well get them all together in once place.
Title: Re: [0.7.2a] Portrait Pack v1.1 (released)
Post by: Weltall on March 13, 2016, 08:11:16 PM
T_T SO MANY FACTIONS ADDED! Helmut, you are so wonderful for creating this! Mental tears are flowing down my eyes from the happiness!
Title: Re: [0.7.2a] Portrait Pack v1.1 (released)
Post by: Bastion.Systems on March 14, 2016, 11:41:47 AM
So many portraits   ;D
Title: Re: [0.7.2a] Portrait Pack v1.1 (released)
Post by: theSONY on March 14, 2016, 04:37:56 PM
WOW  ;D
Title: Re: [0.7.2a] Portrait Pack v1.1 (released)
Post by: HELMUT on March 15, 2016, 09:01:21 AM
T_T SO MANY FACTIONS ADDED! Helmut, you are so wonderful for creating this! Mental tears are flowing down my eyes from the happiness!

Damn, didn't knew a portrait mod would causes such reaction. ;D

To answer Sierra : yeah, if you can find some cool portraits, i'd be happy to tweak and add them to the mod.
Title: Re: [0.7.2a] Portrait Pack v1.1 (released)
Post by: Weltall on March 15, 2016, 06:50:58 PM
Damn, didn't knew a portrait mod would causes such reaction. ;D

It is nice to have portraits so the world will not be a nice large world of cloned people. I have been using portraits I took from Trashman's VNS Addon, but unlike yours they were quite mixed and some looked weird. Yours merge much more in the Starsector universe. It is really so nice~
Title: Re: [0.7.2a] Portrait Pack v1.2
Post by: HELMUT on March 18, 2016, 12:59:56 PM
Update time! Added 68 new portraits (thanks to TrashMan). Tweaked the FM2 ones to be more colourful and contrasted. Also added support for the ICE faction mod.

Code
v1.2
*New portraits added.
*Tweaked the colours of the FM2 portraits.
*Added support for ICE.
Title: Re: [0.7.2a] Portrait Pack v1.2
Post by: Bastion.Systems on March 18, 2016, 02:58:10 PM
Another 65 portraits  :o, oh man, soon we have enough portraits that every officer and pilot you meet will have a unique portrait  ;D
"Ended the clone wars have"-starsector yoda
Title: Re: [0.7.2a] Portrait Pack v1.2
Post by: Zenobious on March 18, 2016, 04:16:53 PM
This is terrible... I might just have to uninstall this mod. I tried to start a new game, but the sheer number of great portrait options made me incapable of picking just one. What have you done, HELMUT!?  :-[  :D

Update time! Added 68 new portraits (thanks to TrashMan). Tweaked the FM2 ones to be more colourful and contrasted. Also added support for the ICE faction mod.

Download (https://www.dropbox.com/s/99adknyqlncduy4/Portrait%20pack%201.2.zip?dl=0)

Code
v1.2
*New portraits added.
*Tweaked the colours of the FM2 portraits.
*Added support for ICE.

The link here is giving me a 404, although the one on the first page works properly.
Title: Re: [0.7.2a] Portrait Pack v1.2
Post by: Midnight Kitsune on March 18, 2016, 04:23:04 PM
This is terrible... I might just have to uninstall this mod. I tried to start a new game, but the sheer number of great portrait options made me incapable of picking just one. What have you done, HELMUT!?  :-[  :D

Update time! Added 68 new portraits (thanks to TrashMan). Tweaked the FM2 ones to be more colourful and contrasted. Also added support for the ICE faction mod.

Download (https://www.dropbox.com/s/99adknyqlncduy4/Portrait%20pack%201.2.zip?dl=0)

Code
v1.2
*New portraits added.
*Tweaked the colours of the FM2 portraits.
*Added support for ICE.

The link here is giving me a 404, although the one on the first page works properly.
Same here
Title: Re: [0.7.2a] Portrait Pack v1.2
Post by: Weltall on March 19, 2016, 04:58:53 AM
Yes! You added a lot of my favorite ones from Tashman's pack :D Woot! Thanks for the update with these! You cleaned them so nicely  ;D

Something minor; on the player.faction file, some entries are used twice, ending up making these picture appear twice in the character avatar selection.

Spoiler
         "graphics/portraits/prt_142.png",
         "graphics/portraits/prt_143.png",
         "graphics/portraits/prt_144.png",
         "graphics/portraits/prt_145.png",
         "graphics/portraits/prt_146.png",
         "graphics/portraits/prt_143.png",
         "graphics/portraits/prt_144.png",
         "graphics/portraits/prt_145.png",
         "graphics/portraits/prt_146.png",
         "graphics/portraits/prt_147.png",
[close]
Title: Re: [0.7.2a] Portrait Pack v1.2
Post by: SierraTangoDelta on March 19, 2016, 11:43:40 AM
Hey Helmut, I collected some portraits from a few different sources, they're all anime styled but I think they would look decent in Starsector. Take a look through this set and add them to your pack if you want.
https://www.dropbox.com/s/yr54yi8tmi96qax/StarsectorPotentialPortraits.rar?dl=0 (https://www.dropbox.com/s/yr54yi8tmi96qax/StarsectorPotentialPortraits.rar?dl=0)
Title: Re: [0.7.2a] Portrait Pack v1.2.2
Post by: HELMUT on March 19, 2016, 04:23:01 PM
Something minor; on the player.faction file, some entries are used twice, ending up making these picture appear twice in the character avatar selection.

Well spotted, just fixed it for 1.2.2.

Quote
Hey Helmut, I collected some portraits from a few different sources, they're all anime styled but I think they would look decent in Starsector. Take a look through this set and add them to your pack if you want.

Ah yes, i remember those... Have to say i kinda wanted to add them at first but finally decided against it. I'd like to keep the pack "moe-free", even though i guess some of the stuff i already added can be considered close to it... Still, there's already 187 portraits available, more than enough in my opinion.

I won't add them, at least not now. I'll keep that folder around and see if i can eventually tweak them to be more fitting, but no promises.
Title: Re: [0.7.2a] Portrait Pack v1.2.2
Post by: SierraTangoDelta on March 19, 2016, 05:24:12 PM
Yeah, you could also add them as a separate mod called 'Weebsector' or something.
Give people options, moe or no moe.
Title: Re: [0.7.2a] Portrait Pack v1.2.2
Post by: Piemanlives on March 19, 2016, 05:35:46 PM
Heh, Weebsector, I'd play that game.
Title: Re: [0.7.2a] Portrait Pack v1.2.2
Post by: Achataeon on March 20, 2016, 08:52:13 PM
Question: would it be possible to import our own pictures with this mod? or will we have to make do with what's given to us? (not that I'm saying the pictures are bad, they're actually quite... sexy...)
Title: Re: [0.7.2a] Portrait Pack v1.2.2
Post by: Weltall on March 20, 2016, 11:54:21 PM
Importing them would not be hard, as much as editing the faction files that say which faction can use which picture. I say this because I have had my own portrait pack before this. If anything, you can just replace some of his pictures with your own ones, using the same names as he does. That way your picture will be imported and you will not have to edit the faction files.
Title: Re: [0.7.2a] Portrait Pack v1.2.2
Post by: Ratheden on March 31, 2016, 12:53:26 AM
Two Words:


THANK YOU.
Title: Re: [0.7.2a] Portrait Pack v1.2
Post by: Genjou on March 31, 2016, 04:07:22 AM
Hey Helmut, I collected some portraits from a few different sources, they're all anime styled but I think they would look decent in Starsector. Take a look through this set and add them to your pack if you want.
https://www.dropbox.com/s/yr54yi8tmi96qax/StarsectorPotentialPortraits.rar?dl=0 (https://www.dropbox.com/s/yr54yi8tmi96qax/StarsectorPotentialPortraits.rar?dl=0)

Awww, i very need moe, but archive lost...can u reupload, please? ^___^
Title: Re: [0.7.2a] Portrait Pack v1.2.2
Post by: SierraTangoDelta on March 31, 2016, 09:32:34 AM
I'll re upload the pack this weekend, I don't have it on my current computer
Title: Re: [0.7.2a] Portrait Pack v1.2.2
Post by: Genjou on March 31, 2016, 09:59:30 AM
I'll re upload the pack this weekend, I don't have it on my current computer
ok, thanks u very much =^___^=

P.S. Need moore moe! ©Warcraft
Title: Re: [0.7.2a] Portrait Pack v1.2.2
Post by: NightKev on March 31, 2016, 04:34:20 PM
No need to wait, I still have it. https://mega.nz/#!V4FSmR5A!omDTlCFYWlPCPWs0aVtLxTNfyL7h_y2588cVxViwXX8 (https://mega.nz/#!V4FSmR5A!omDTlCFYWlPCPWs0aVtLxTNfyL7h_y2588cVxViwXX8)
Title: Re: [0.7.2a] Portrait Pack v1.2.2
Post by: Ryxsen1421 on April 03, 2016, 02:21:58 AM
Got any tips on how do you draw those portraits?
Title: Re: [0.7.2a] Portrait Pack v1.2.2
Post by: HELMUT on April 03, 2016, 06:21:12 AM
I personally didn't draw them, those are sprites ripped from Front Mission 2 and 3, plus a few other ones from TrashMan own portrait pack.

However, all of them have been tweaked to fit SS's original art a bit more. All of them have been resized via http://waifu2x.udp.jp/, which gives a neat painted effect that is hard to reproduce otherwise. I duplicated the original layer and did a high pass (radius 2) on it, set the layer as "vivid light" at roughly 40/50% opacity to get a sharper, more pronounced look, like David's original portraits. Plus some brightness/contrast/saturation/smart sharpen on top of that. Also a black background, obviously.

Like this :

Spoiler
(http://i.imgur.com/XXnNIiM.png)
[close]
Title: Re: [0.7.2a] Portrait Pack v1.2.2
Post by: adimetro00 on May 11, 2016, 07:48:36 AM
Hey, i've got some portraits from a game name Raijin 7. Through they're sized a little bit strange, you can edit it out and add it to the collection if you wish. or an inspiration. i'm uploading the portraits to my mega. They're 90x110.
Here's a preview:
(http://i68.tinypic.com/2qbaa28.jpg)
Title: Re: [0.7.2a] Portrait Pack v1.2.2
Post by: HELMUT on May 12, 2016, 03:18:20 PM
I personally think the mod currently have enough portraits available, so i'm not really looking forward to add more, at least not now.
Title: Re: [0.7.2a] Portrait Pack v1.2.2
Post by: mitthrawnuruodo on May 27, 2016, 06:25:21 AM
Nicely done!! So far I have been adding portraits from Shadowrun Returns in my game. Painstaking to add for each faction. So this is much appreciated. This portraits are almost as great, if not just as great.
Title: Re: [0.7.2a] Portrait Pack v1.2.2
Post by: Cergos on August 30, 2016, 05:02:37 AM
Excellent work!
It really does go a long way to making your various commanders seem more unique, and pirates/bounties more memorable.
Title: Re: [0.7.2a] Portrait Pack v1.2.2
Post by: facc00 on April 22, 2017, 09:47:09 PM
Hi can we get a 0.8a update this is a must!
Title: Re: [0.7.2a] Portrait Pack v1.2.2
Post by: Sarissofoi on April 22, 2017, 09:51:21 PM
Hi can we get a 0.8a update this is a must!


It should work even with out update.
Title: Re: [0.7.2a] Portrait Pack v1.2.2
Post by: facc00 on April 22, 2017, 09:52:47 PM
Good deal Ill through it in!  Noticed I necroed the post but it needs to be cause this is good work.  Maybe alex can add some to the game.  :)
Title: Re: [0.7.2a] Portrait Pack v1.2.2
Post by: facc00 on April 23, 2017, 07:47:16 AM
This mod is indeed crashing the game on start up :s
Title: Re: [0.7.2a] Portrait Pack v1.2.2
Post by: kazi on April 23, 2017, 07:59:34 AM
This mod is indeed crashing the game on start up :s

That's why it's only marked as having compatibility for the previous version of starsector, not this one. Every update breaks the mods. All of them.
Title: Re: [0.7.2a] Portrait Pack v1.2.2
Post by: facc00 on April 23, 2017, 08:02:16 AM
This mod is indeed crashing the game on start up :s

That's why it's only marked as having compatibility for the previous version of starsector, not this one. Every update breaks the mods. All of them.

Well I get that but I am merely reporting and following up with my previous comments.
Title: Re: [0.7.2a] Portrait Pack v1.2.2
Post by: swwu on April 24, 2017, 11:45:26 PM
So for anyone who's having load errors, turns out the version provided just had a syntax error in the JSON, and the mod is actually 100% compatible.

Long story short, to get it to work, do this:

1. Open "data/world/factions/persean_league.faction" (without the quotes). This will be directly inside the Portrait Pack folder in the mods directory, so if your starsector is installed in C:\Program Files(x86), this would be "C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Portrait pack\data\world\factions\persean_league.faction".
2. The first five lines should be this:
Code
{
"portraits":{
"standard_male":[
"standard_male":[
"graphics/portraits/prt_2.png",
Simply remove one of the duplicated lines.
Title: Re: [0.7.2a] Portrait Pack v1.2.2
Post by: Axisoflint on April 25, 2017, 03:56:34 AM
So for anyone who's having load errors, turns out the version provided just had a syntax error in the JSON, and the mod is actually 100% compatible.

Long story short, to get it to work, do this:

1. Open "data/world/factions/persean_league.faction" (without the quotes). This will be directly inside the Portrait Pack folder in the mods directory, so if your starsector is installed in C:\Program Files(x86), this would be "C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Portrait pack\data\world\factions\persean_league.faction".
2. The first five lines should be this:
Code
{
"portraits":{
"standard_male":[
"standard_male":[
"graphics/portraits/prt_2.png",
Simply remove one of the duplicated lines.

Thanks, works fine :)
Title: Re: [0.7.2a] Portrait Pack v1.2.2
Post by: facc00 on April 25, 2017, 07:40:46 AM
Thanks for that!
Title: Re: [0.7.2a] Portrait Pack v1.2.2
Post by: adimetro00 on April 25, 2017, 07:52:57 AM
Are you going to update this thing?

If not, can you give us a way to add custom portraits to the game?  Preferably ones that can easily be removed whether one feels like it?
These portraits are very cool, and it would be a shame if a cool mod like this become unavailable to higher versions.
Title: Re: [0.7.2a] Portrait Pack v1.2.2
Post by: HELMUT on April 25, 2017, 09:59:16 AM
Yeah, sorry, i've been taking my sweet time with this... Anyway, new version should work.
Title: Re: [0.7.2a] Portrait Pack v1.2.2
Post by: Sarissofoi on April 25, 2017, 11:29:10 PM
I personally didn't draw them, those are sprites ripped from Front Mission 2 and 3, plus a few other ones from TrashMan own portrait pack.

However, all of them have been tweaked to fit SS's original art a bit more. All of them have been resized via http://waifu2x.udp.jp/, which gives a neat painted effect that is hard to reproduce otherwise. I duplicated the original layer and did a high pass (radius 2) on it, set the layer as "vivid light" at roughly 40/50% opacity to get a sharper, more pronounced look, like David's original portraits. Plus some brightness/contrast/saturation/smart sharpen on top of that. Also a black background, obviously.

Like this :

Spoiler
(http://i.imgur.com/XXnNIiM.png)
[close]
Hello.
I am using GIMP and I am real greenhorn in it. I try to replicate your process in it but honestly speaking I have no idea how to do that. If its not much trouble could you make a detailed explanation how to do it in GIMP(if its even possible to do it in GIMP)?
Spoiler
Just explain it like to a complete idiot.
[close]
Title: Re: [0.8a] Portrait Pack v1.2.3
Post by: HELMUT on April 26, 2017, 08:44:15 AM
I don't have GIMP, so i don't know if the tools names are the same as Photoshop. Moreover, i don't quite remember how i did those to begin with.

Not much more i can tell you than what i said in the previous post : black background, strong saturation, strong contrast. You can also google for some gimp "paint effect" tutorial to help.
Title: Re: [0.8a] Portrait Pack v1.2.3
Post by: Krelian on June 08, 2017, 08:22:32 PM
is this safe to use in 0.8.1?
Title: Re: [0.8a] Portrait Pack v1.2.3
Post by: peperoni_playboy on June 08, 2017, 08:28:01 PM
pretty much all 0.8 mods are fine to use with 0.8.1, I use this one with no problems
Title: Re: [0.8a] Portrait Pack v1.2.3
Post by: JDCollie on July 18, 2017, 12:49:59 PM
(http://i.imgur.com/gWW15Dy.png)

from http://audelade.deviantart.com/art/At-Skyhold-529426257
Title: Re: [0.8a] Portrait Pack v1.2.3
Post by: Flix on November 19, 2018, 01:25:00 AM
Hello, will this work with 0.9?
Title: Re: [0.8a] Portrait Pack v1.2.3
Post by: Nia Tahl on November 19, 2018, 02:02:08 AM
Yes
Title: Re: [0.9a] Portrait Pack v1.2.3
Post by: Chairman Suryasari on February 09, 2020, 05:32:42 AM
Didn't know that it's work with 0.9.1.a! Thanks!
Title: Re: [0.9.1a] Portrait Pack v1.2.4
Post by: Mayu on May 17, 2020, 02:51:29 AM
Dumb question here but can I use this portrait mod in conjunction with another portrait mod? Will this cause compatibility issue?
Title: Re: [0.9.1a] Portrait Pack v1.2.4
Post by: Mondaymonkey on May 17, 2020, 02:57:24 AM
Dumb question here but can I use this portrait mod in conjunction with another portrait mod? Will this cause compatibility issue?

Usually - no. But some people reported slow behavior in some situation (like character creation) if too many portraits are in a game. However this takes no (or minor) effect on general gameplay, and require more than couple portrait pack installed.
Title: Re: [0.9.1a] Portrait Pack v1.2.4
Post by: Mayu on May 17, 2020, 03:59:24 AM
Dumb question here but can I use this portrait mod in conjunction with another portrait mod? Will this cause compatibility issue?

Usually - no. But some people reported slow behavior in some situation (like character creation) if too many portraits are in a game. However this takes no (or minor) effect on general gameplay, and require more than couple portrait pack installed.

Thank you for the reply, I'll try this out now!
Title: Re: [0.9.1a] Portrait Pack v1.2.4
Post by: Orcling on May 30, 2020, 05:54:34 AM
Any chance to get this portrait pack without the Anime/Manga stylized portraits? I really like the ones that blend into the game but 1 to 134 don't mix with the rest of the game at all.