Fractal Softworks Forum

Starsector => General Discussion => Topic started by: dis astranagant on December 03, 2015, 06:14:16 PM

Title: My new hobby
Post by: dis astranagant on December 03, 2015, 06:14:16 PM
ENFORCER BOWLING!

https://youtu.be/VKKOPIvXEHU

The most Kerbal of Starsector sporting events.
Title: Re: My new hobby
Post by: Abradolf Lincler on December 03, 2015, 06:40:33 PM
Well then...
Title: Re: My new hobby
Post by: dis astranagant on December 03, 2015, 06:46:03 PM
Works great on Onslaughts.  They live just long enough for your burn drives to recharge and let you ram them (don't try outside the simulator).  Paragons require a small amount of finesse because those front Tachyon Lances will end you, at least until BRDY updates and hopefully the shard rockets eat the shield.
Title: Re: My new hobby
Post by: Clockwork Owl on December 03, 2015, 07:57:29 PM
Well that is terrifying.
Are those all HMGs?
Title: Re: My new hobby
Post by: Xaiier on December 03, 2015, 08:58:21 PM
How...how...how does it do that much damage so quickly???
Title: Re: My new hobby
Post by: Cik on December 03, 2015, 09:00:44 PM
that shouldn't work

if he was broadside and had harpoons or something on the front he should melt you in seconds

weird
Title: Re: My new hobby
Post by: Thaago on December 03, 2015, 09:24:22 PM
Heh - they are great weapons! I just can't find them...
Title: Re: My new hobby
Post by: StarSchulz on December 03, 2015, 10:36:55 PM
THATS TERRIFYING.



I want 20.
Title: Re: My new hobby
Post by: Voyager I on December 03, 2015, 10:54:06 PM
How...how...how does it do that much damage so quickly???

Don't put your shields up within range of Machine Guns, especially not five of the big ones.
Title: Re: My new hobby
Post by: Doom101 on December 03, 2015, 11:07:23 PM
Oh my, that enforcer is beautiful, ( my saves don't seem to spawn any XIV ships  :'( )

Also that tactic is highly disturbing.
Title: Re: My new hobby
Post by: TaLaR on December 03, 2015, 11:24:08 PM
Pretty much an upscale of melee lasher (5x lmg + 2x annihilator).
Plus melee lasher doesn't even need SO to do similar stuff. Not against Conquest of course, but sufficient against Cruiser sized targets in some scenarios.
Title: Re: My new hobby
Post by: SpacePoliticianAndaZealot on December 04, 2015, 06:17:15 AM
Pfffft! Conquest? More like oversized Hammerhead!  :P
Title: Re: My new hobby
Post by: Clockwork Owl on December 05, 2015, 07:12:59 AM
Tried similar setting. Man it's terrifying.
Title: Re: My new hobby
Post by: speeder on December 05, 2015, 08:23:54 AM
It remembers me of my splatcat =D (I have a mech in mechwarrior online that is a missile platform mech, that I changed all its missiles to be short range, 6 SRM launchers... you run up to people, shoot, and watch they die =D unfortunately very class cannon stuff, if they notice you first you die instead)
Title: Re: My new hobby
Post by: Plantissue on December 05, 2015, 08:52:48 AM
It looks like to me that the Conquest didn't put up its shields in time so it took the entire salvo of the 4 Annhiliator rocket launcher to its hull and all of its frontal weapons got disabled including the large weapon mounts, and from there on it's all downhill for the conquest since it can't shoot back.
Title: Re: My new hobby
Post by: dis astranagant on December 05, 2015, 09:14:27 AM
No such luck on this one, instead I flameout on his shields a couple times before circling around to shred his engines.  Using Imperium's 1000 frag dps Hailfire Chainguns this time instead of HMGs.

https://youtu.be/Ztd0csvDyE4
Title: Re: My new hobby
Post by: Doom101 on December 05, 2015, 02:55:19 PM
holy **** on a **** **** ****!

That should not be possible. although 1000 DPS frag chainguns, yeah that might do it. seems totally balanced on an enforcer. XD
Title: Re: My new hobby
Post by: Elijah on December 05, 2015, 03:04:58 PM
How can its armor be so oblivious to damage? The damage is literally being bounced off.
Title: Re: My new hobby
Post by: TheBawkHawk on December 05, 2015, 03:07:51 PM
How can its armor be so oblivious to damage? The damage is literally being bounced off.
The Console Commands mod, it has a god-mode command.
Title: Re: My new hobby
Post by: Dri on December 05, 2015, 03:19:09 PM
Yeah, that 2nd video is cheat city.
Title: Re: My new hobby
Post by: dis astranagant on December 05, 2015, 03:22:28 PM
How can its armor be so oblivious to damage? The damage is literally being bounced off.
The Console Commands mod, it has a god-mode command.

No console commands are in use, though it does have max skills vs an unskilled Onslaught.  Heavy armor + armored weapon mounts + the XIV bonus yields around 1300 armor and the out of control spinning spread that quite thin.  Most of the actual hits came from point defenses and autocannons.

Though come to think of it that might be a .7a easy file converted to .7.1, which would then have half damage enabled.  I have killed Onslaughts with the original hmg build on the old version, though.
Title: Re: My new hobby
Post by: Clockwork Owl on December 05, 2015, 04:18:34 PM
How can its armor be so oblivious to damage? The damage is literally being bounced off.
The Console Commands mod, it has a god-mode command.
Nah. After explosion, we can see frontal armor is a bit scratched off.
Just usual Core epoch metal box it seems.
Title: Re: My new hobby
Post by: TJJ on December 05, 2015, 04:43:01 PM
Just imagine the terror if the AI ever learnt how to effectively use such a design.

Capital ships would be even more defunct than they already are  :-\
Title: Re: My new hobby
Post by: Clockwork Owl on December 05, 2015, 06:08:12 PM
Can't use this against Paragon I'd guess... Fortress shield, you know.
Title: Re: My new hobby
Post by: dis astranagant on December 05, 2015, 07:55:09 PM
Fortress shield does mean much when you have 3k kinetic dps (after skills) riding your exhaust pipes.  It doesn't have flux shunts and the simulator doesn't have skills, so that hard flux isn't going anywhere.  If you avoid the initial Tachyon Lance to the face you can fairly easily get behind it and stay behind it.  The AI will pop Fortress Shield just long enough to make things worse for itself then either drop shields entirely or overload.  In either case you shove some Annihilators up its tail pipe and laugh.
Title: Re: My new hobby
Post by: CrashToDesktop on December 05, 2015, 08:13:30 PM
This is some scary-ass ***.  I knew the Enforcer was powerful and all, but being able to tank every Capital ship that can't outrun it?

If the AI ever got that aggressive and I was on the receiving end....Someone hide me.
Title: Re: My new hobby
Post by: Thaago on December 05, 2015, 08:27:41 PM
I love Enforcers!

This is some scary-ass ***.  I knew the Enforcer was powerful and all, but being able to tank every Capital ship that can't outrun it?

If the AI ever got that aggressive and I was on the receiving end....Someone hide me.

It would be fine. Looking at the video, its a pretty special set of circumstances that let the Enforcer not get instantly melted by the Onslaught.

Remember that a BMII can take out an Onslaught (and that was before skills), but they aren't that fearsome.
Title: Re: My new hobby
Post by: Xaiier on December 07, 2015, 11:39:17 AM
One of the critical problems with capital AI is their refusal to ever vent, and their insistence on using even the poorest of shields. Had that Onslaught vented and dropped shields after the second run it could have turned and cut the the Enforcer in half.
Title: Re: My new hobby
Post by: ANGRYABOUTELVES on December 07, 2015, 12:04:46 PM
One of the critical problems with capital AI is their refusal to ever vent, and their insistence on using even the poorest of shields. Had that Onslaught vented and dropped shields after the second run it could have turned and cut the the Enforcer in half.
Without the 5 point Helmsmanship and Evasive Action bonuses, capitals can't actually turn at rates appreciable on non-geological scales. What this reveals is not that the Enforcer is ludicrously overpowered, but that skills are ludicrously overpowered and that you should be able to give opposing simulated ships officers.

Oh, and that Reaper Torpedoes are absolutely required to be mounted on every capital ship. The Onslaught can mount 4 Typhoons, and even without skills I think that 4 Reapers to the face would oneshot a burn-driving Enforcer.
Title: Re: My new hobby
Post by: Xaiier on December 07, 2015, 12:46:23 PM
Perhaps, but as you can see the Onslaught has a clear opening twice to vent while the Enforcer is overloaded and out of range. It didn't do it in either case, and in the second case starting from 0% flux instead of 50% flux resulted in it being easily overloaded and killed.
Title: Re: My new hobby
Post by: Plantissue on December 07, 2015, 12:56:05 PM
Watching the new video, he is either using cheats or the game has been so heavily "modded" in his favour that it would be pointless to draw any conclusions about vanilla balance from it.
Title: Re: My new hobby
Post by: dis astranagant on December 07, 2015, 03:18:54 PM
Watching the new video, he is either using cheats or the game has been so heavily "modded" in his favour that it would be pointless to draw any conclusions about vanilla balance from it.

It's possible that it was an easy save converted over to the new version that buffed the hell out of easy, I forget just when I converted and I used the same save file.  But that honestly wouldn't have changed things much since the stock Onslaught simply doesn't have much HE damage that wasn't in the form of missiles getting chewed up by my point defenses.  The initial approach came in right between the TPCs and ended up taking them out of the fight.  After that I was off to the side where its forward firepower was useless.  The rapid spins after ramming made it impossible for what attacks did actually hit (medium mount kinetic autocannons) to focus through the Enforcer XIV's ridiculous armor (~1300 after armored weapon mounts and heavy armor).  Once I got an Annihilator salvo (a total of 7200 HE damage) into his engines there was nothing left to keep the chainguns from simply tearing his hull apart.  Had I used heavy machine guns instead of the hailstorms he would have overloaded on the initial approach from the AI's habit of overusing shields.  I would have then gotten caught between the arms and shredded them with my rockets.