Fractal Softworks Forum

Starsector => General Discussion => Topic started by: JDCollie on April 17, 2014, 11:46:14 AM

Title: What's YOUR flagship? Modded or Vanilla
Post by: JDCollie on April 17, 2014, 11:46:14 AM
I'm curious, what is your preferred flagship? I'm not necessarily talking about the biggest, baddest wall-o-guns in the sector (unless that is your preference) but rather what ship do you rely on the majority of the time for your day-to-day combat?

Personally, I'm a huge fan of the Blackrock Driveyards Nevermore. The antimatter lance allows it to remove small targets from the battlefield almost instantly, and to punch far above it's weight class against harder targets. It can also dump flux like it's going out of style. The combination means that it can utterly shred destroyer fleets, and can solo cruiser fleets too so long as they don't have the deployment to get more than two of their heaviest hitters on the field at the same time. Also, the boost ability, while not as powerful as the burn drive of Hegemony ships, is much more versatile and controllable, and enough to get you out of a tight spot in a pinch, or swoop in and kill a venting/overloaded ship that is just out of range. The downside is that the Nevermore has pretty poor point defense options, a 180 degree frontal shield, and weak rear turret coverage, making it very vulnerable to strike fighters.

As long as I avoid heavy carriers, I can run Nevermore almost solo, with just a small freighter for supply support, making it a very profitable ship to run against the majority of fleets in the sector.


How about you guys? What is your preferred ship, and how do you run it? (Solo, raiding fleet, heavy assualt, etc)
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: ValkyriaL on April 17, 2014, 12:20:19 PM
My ideal ship would probably be the Karkinos from BR or the Mimir from SHI, both are phase teleport battleships/battlecruisers with a LOT of burst damage. after those it would be the Onslaught and my very own Nirvana Mk.IV.

Kark kills anything in front of it in 3 second, nuff said.

Mimir does the same thing but nowhere as good as the Kark, the mimir however can get out of a situation if it gets hairy, the kark can't.

And the good ol grandfather Onslaught that we all know and love, it radiates power and menace like an evil god, truly my ship of choice if the kark didn't exist.

And the Nirvana Mk IV, it gets around the battlefield just as fast as the nevermore, although it doesn't have the same punch, it sure has the endurance to fight a prolonged battle and can chase down more or less anything.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: CrashToDesktop on April 17, 2014, 02:44:12 PM
Mine would be the venerable Enforcer. :) It might not be the biggest or the most powerful, but it's got a ton of firepower for it's small size.  I simply love it to pieces!
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Megas on April 17, 2014, 03:45:02 PM
In standard, unmodded game, my latest pick is the Medusa.  With max Combat and Technology, it is fast and small enough to dodge bullets or otherwise avoid damage (and catch fleeing ships in pursuit), strong enough to kill anything in the game, has unlimited peak performance to fight as long as it takes to win, and uses much less Logistics than a cruiser or battleship.  Great when capitals are unavailable or cost too much Logistics.  Eagle is a runner-up for being able to mount (and focus-fire) three blasters and still be fast enough while Maneuvering Jets are active.

When other mods are included, given my limited experience with them, probably Gedune's Dahaki, which combines the best characteristics of the Medusa (mobility), Sunder (firepower, 360 shields, and hit points), and Hyperion (teleportation).
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: billi999 on April 17, 2014, 04:00:38 PM
I'm a sucker for frigates, and since I only really play vanilla expansion mods I'll have to say the Spearhead class in the weapon pack. 2 small energy turrets, 2 small ballistic turrets, 2 small missile hardpoints and a medium universal turret with a generous arc give it some really mean firepower, especially when you have the ordnance point upgrades. The midline staying power, deployment time and speed are just the icing on the cake. I'd go as far as to say it was OP if it weren't for that the AI handles its system so badly it usually suicides immediately as anything other than a flagship.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Uomoz on April 17, 2014, 04:01:50 PM
No matter what, a hound.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: 736b on April 17, 2014, 04:48:13 PM
Apogee.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Aereto on April 17, 2014, 11:49:45 PM
My flagship is the Paragon, though I'm usually in a Hyperion out-of-combat and while pursuing disengaging fleets.

Until reputation gain events are placed, I will stick with pirates while stockpiling supplies and elite crews. Since I outfitted it to crush heavy cruisers and below, pirate armadas and plunder fleets are struck down by a lone Paragon while a trio of Hyperions engage fleeing ships.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Doom101 on April 18, 2014, 01:22:28 AM
i usually can be found at the helm of a venture surrounded by a cloud of thunder wings.


but recently i've been using a sunder, even with mods installed i just love the combo that is the sunder, 360 shield, decent armor, fast enough speed to outmaneuver anything low tech, save a hound, oh and did i mention it has a large energy? ordinarily thats good for one of two things, sniping with a tachyon lance or playing capital ship with a plasma cannon, but with mods installed you can do many more things with it, from a long range spam cannon to an even more powerful sniping weapon its incredibly versatile and even beyond just that 1 large it also has 2 mediums on the wing which are often overlooked because of the large but if you stick heavy blasters in there and something like a plasma cannon in the large you will wreck face, you'll have to vent flux after one or two shots but those one or two shots combined with the high energy focus will wreck a lot of ships.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Erick Doe on April 18, 2014, 04:33:29 AM
No matter what, a hound.

Not Foxhound?  :-X

Blasphemy!
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Megas on April 18, 2014, 06:35:44 AM
One more thing I forgot to mention regarding mods.  Sometimes, the weapons or hullmods added by mods are game-changers, and can make stock ships more powerful.  Examples:

Neutrino adds Phased Array Cannon.  Two of them will one-shot anything, even a Paragon, in one burst.  Two PACs mounted on a Paragon turn it into a godship.  If I use Neutrino, my flagship of choice becomes Paragon.  Rather than pounding nearby enemies with blasters and sniping others with tachyon lances, the strategy becomes kill all cruisers or bigger instantly with two Phased Array Cannons.  (I do not use Neutrino because of stuff like this.)

Interstellar Federation adds some powerful weapons.  Onslaught armed with Thunderchiefs and Cains is an AoE fireworks master.  It may not melt shields as efficiently as a Storm Needler specialist, but it sure slaughters fighters and other densely packed clusters of targets.

Gedune adds the Raven missile.  This grossly outclasses all small missiles and outperforms many medium missiles.  Suddenly, for the few ships I use missiles with (e.g., Onslaught), I have more OP to spend because the Raven uses only 5 OP while standard medium missiles use 10+ OP.

Valkyrians adds Vessel Modernization hullmod, which adds a (small) bonus to many stats, including some that are difficult to boost otherwise.  I use this on every ship that has OP to spare (which is nearly all of them).
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: sarducardun on April 18, 2014, 08:44:19 AM
So true. I often run forlorn hope with a few mods and see which weapons I can make an op paragon with. Across all mods there are quite a few insane fitting opportunities. Phased array cannons, Gudune? medium purple laser weapon and the nomads missile systems to name a few.

I don't often play long enough to get a capital ship, whatever mod combo i am running often fails to keep my interest long enough, but the BRDY Karakinos? is probably my favorite, there is no better large ballistic platform.

My most recent favorite from USS was a timberwolf with three voidspear missiles, a linear pulse gun, two CEPCs and a vulcan. the voidspear spam could kill destroyers in one volley.

Or the low tech vanilla pirate destroyer with three BRDY solenoid quench guns. I wasn't initially impressed by the stats but it's effectiveness speaks for itself.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Tschudy on April 18, 2014, 10:26:19 AM
My flagship has changed several times while I try to find a sweet spot but right now, it is a wolf-class frigate with graviton beam, 3 tactical lasers, and 2 Harpoon MRM racks.  Interestingly enough, the other 24 ships in my fleet are the exact same thing.  It's nice flying around at 14 burn in normal space and warping to the other end of the battlefield so the enemy doesn't have time to retreat.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Peter1x9 on April 18, 2014, 11:45:18 AM
Unmodded: Onslaught

Modded: Interstellar Federation Titan Carrier
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: JDCollie on April 18, 2014, 01:08:23 PM
Oh, though it is prohibitively expensive on logistics to field, the BRDY Imaginos is utterly godly as far as frigates go. I just wish I could afford to run the damn thing (seriously, 38% CR per deployment, come on man)
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Aereto on April 18, 2014, 01:14:45 PM
My flagship has changed several times while I try to find a sweet spot but right now, it is a wolf-class frigate with graviton beam, 3 tactical lasers, and 2 Harpoon MRM racks.  Interestingly enough, the other 24 ships in my fleet are the exact same thing.  It's nice flying around at 14 burn in normal space and warping to the other end of the battlefield so the enemy doesn't have time to retreat.
Now that's what I call a Wolf pack. I am not an agile captain, so I do not pilot frigates unless pursuing.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Tschudy on April 18, 2014, 02:55:05 PM
My flagship has changed several times while I try to find a sweet spot but right now, it is a wolf-class frigate with graviton beam, 3 tactical lasers, and 2 Harpoon MRM racks.  Interestingly enough, the other 24 ships in my fleet are the exact same thing.  It's nice flying around at 14 burn in normal space and warping to the other end of the battlefield so the enemy doesn't have time to retreat.
Now that's what I call a Wolf pack. I am not an agile captain, so I do not pilot frigates unless pursuing.
I don't even pilot due to the amount of crap to keep track of.  I just have all 25 ships move to the other side of the map.  The grand total of 250 harpoon missiles overwhelms pretty much all point defenses and takes out and big ships long before i eat any of their big guns.  Integrated PD systems combined with the 3 tac lasers puts down any fighters/missiles that might cause a problem.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Midnight Kitsune on April 18, 2014, 10:38:15 PM
For my flagship, in vanilla I use Medusa and the Paragon as my main ships.

But for mods though... Hehehe
My main ships are the Jneer until I can earn the 900K to buy the Sajuuk Khar! The Jneer is fast, powerful and CHEAP while the Khar is basically a "wall o' guns" as the OP put it.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Tellaris on April 19, 2014, 02:46:15 AM
I alternate between an Eagle and a Wolf, based on how I'm feeling and the situation of the battle.
I fly a fighter heavy fleet, so most of my force is made up of fighters, bombers and a handful of frigates. I have 2 cruisers for when I need to keep larger ships busy for the bombers to run in and kill.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Linnis on April 19, 2014, 06:49:37 AM
Omen.

I usually put a bomber and a few warhogs squads on the omen.

Tank first volley, EMP, surround, and watch warhogs rip it to shreds.


Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Doogie on April 19, 2014, 07:02:59 AM
BRDY Imaginos.
Although I shift to a Nevermore, Azura, or Desdinova frequently. All Blackrock ships are beautiful flagships.

Having Nomad ships for your AI back those up is a potent mix.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: ValkyriaL on April 19, 2014, 04:42:24 PM
its not about creating a flagship, its about the ship you like to fly the most.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Megas on April 20, 2014, 09:25:17 AM
Quote
its not about creating a flagship, its about the ship you like to fly the most.
In my case, as a Combat/Technology junkie, capitals are not a viable option until after level 30.  Much as I like to fly a Paragon or Odyssey to stomp fleets, I do not have the Logistics to do so until endgame.  In the meantime, I use Medusa and/or frigates to fight stuff.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Hotshot3434 on April 20, 2014, 02:54:28 PM
Early game:
I go for the Enforcer with 2 regular/dual flak cannons on either side for amazing PD, a single Mauler to punch through armor, and 2 Thumpers to shred anything left. Can easily tear through most low-tech ships with ease. Not very good against shields, but I usually stick to fighting pirates until I get a larger fleet.

Mid game:
Apogee. In my opinion the only viable flagship in the cruiser size category. It balances damage, both burst and sustained, with excellent shield coverage and respectable speed. Out of combat it is able to haul enough fuel and cargo to make freighters non-essential. I equip it with a single Autopulse laser, 2 anti-matter blasters, 2 heavy blasters, and 2 tactical lasers. Along with the Expanded Magazines hull mod, the Autopulse is a master of suppressing fire. 1-2 full barrages from this weapon can take down almost any shield generator, allowing you to sucker punch them with your dual Anti-Matter blasters. The heavy blasters are the epitome of high DPS in a small package, able to take on cruisers and even capitals. The high travel speed of the blaster round also makes it able to pick off fighters and bombers with ease. The tactical lasers could be swapped out for burst PD, but with your 360 degree shields, PD is almost obsolete.

Late game:
Onslaught. A ship that has so much armor you question if it actually has any hull behind it. Able to take an entire salvo of harpoon missile without scratching the paint, the Onslaught is the king of fighting without shields. Load it up with Heavy Autocannons, Railguns, Light Assault Guns, Dual Flak Cannons, and either Hephaestus or Mjolnir Cannons and nothing will be able to stand in your way. Burndrive right into the middle of the enemy fleet and watch them fall to your hail of bullets. The only downside to this ship isn't in combat, but in logistics. The Onslaught is a logistics black hole, taking massive amounts of supplies and fuel to cart it from battle to battle. In order to keep battle-ready you need a small fleet of tugs and cargo ships to back it up.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Aereto on April 20, 2014, 04:53:46 PM
Quote
its not about creating a flagship, its about the ship you like to fly the most.
In my case, as a Combat/Technology junkie, capitals are not a viable option until after level 30.  Much as I like to fly a Paragon or Odyssey to stomp fleets, I do not have the Logistics to do so until endgame.  In the meantime, I use Medusa and/or frigates to fight stuff.
Such method of growth implies that a captain needs to be resourceful and become one with each ship ever piloted... before being even worthy to be the admiral of a combat fleet.

Slightly venting hard flux and significant venting soft flux while shields are up, placing more weapons and modifications than factory-grade safety guidelines allow, and pull a turn as fast as the lower ship class size to deliver a battery of weapons tweaked to bring a bit more force and yield per shot... That kind of a captain? Such a captain may not be a tactician, but a captain of both engineers and helmsmen.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Offensive_Name on April 20, 2014, 05:56:48 PM
Mine is an Apogee modded or not Favorite Ship
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: ahrenjb on May 05, 2014, 03:24:53 PM
First off, I haven't gotten to a point where I can comfortably support a capital ship yet. So I'm sure my flagships will change as I have an opportunity to get into the heavyweights. When talking about flagships, I think it's important to take into consideration your overall fleet composition. Your flagship has to complement your fleet, and vice versa. The fleets I've been running typically utilize a cruiser size carrier for support, with another cruiser or a destroyer as my personal craft supported by frigates and fighters.

This ended up being a long post, so I've added some spoiler tags to break it up a bit and make scrolling past my long winded wall of text easier.

Playing vanilla:

Spoiler
For vanilla ships, I found that I really enjoyed piloting a Sunder. It's highly mobile and equips a fairly powerful shield. That combined with the three small ballistic mounts which I devote to PD (I almost prefer ballistic PD to energy options) allows for a pretty survivable destroyer in my hands. I don't don't how it fares with an AI pilot, haven't tried. The three energy mounts end up being my offensive weaponry, with an autopulse laser leading the way. By mounting a couple of flux-efficient weapons in the medium turret slots, you can keep constant light fire on the enemy, chipping away at armor or driving their hard flux up. By activating energy focus and dumping your magazine, the autopulse has incredible burst damage. I can pretty make quick work of any destroyer or frigate and pretty effectively engage cruisers in this manner.

If you support that with a Heron fast carrier, a couple decent fighter wings, and a good strike frigate or two you can dismantle fleets that largely outnumber you.

The Medusa is of course a great craft, and highly effective, but was always kind of dull to pilot in my opinion. I haven't had a chance to spend much time operating a Hammerhead, Falcon, or Eagle so I don't know if I'd like any of those more than the Sunder. I doubt it.
[close]

When it comes to mods, there is a ton of content out there so I'm slowly sifting through what's available and finding what works for my playstyle without diluting the universe, balance, quality, or theme too much. I'm a little picky about my mods. Currently running just six... I've found a couple of favorites, and still testing things out.

- Bushi
- Higaran Descendants
- Tore up Plenty
- Nomads
- Mayorate
- Blackrock Driveyards

One ship I found that really worked with the way I like to fight was the Rover Class Carrier from TuP. I feel like it fits the universe very well and is extremely well balanced, while being a quirky but useful craft. It mounts effective, if not oddly placed (which is a good thing, it adds character) PD, combines it with a decent sized mount good for supporting other craft or defending against frigates, and high mobility which is enhanced by the burn drive. You can get it into place very quickly while your other ships and fighters do the rest. Very neat ship.

Other mod ships and opinions:

Spoiler
I recently stowed my Rover in favor of a Bushi Tanto. Simply awesome aesthetics. Slightly reduced PD is augmented by increased long range offensive support in the form of LRMs and its built in "shuttle" weapon. It sacrifices some mobility in favor of a built in fighter wing, which I'm on the fence about. It almost feels like cheating. Quick, powerful fighters with no fleet upkeep cost or logistic hit. It's essentially free heavy fighters, and you get 6 craft. That combined with their ultra high RoF blasters and a somewhat obnoxious sound effect leave me kind of on the fence about this otherwise great ship. Time will determine if it remains a component of my fleet.

I'd really like to give the Lance carrier from TuP a run, I just haven't found one for sale yet. Another concept I've been playing with for carriers is replacing my single cruiser size carrier with two of the Hiigaran Faal-Corum Drone Carriers. Two small, fast ships would offer more tactical flexibility, but also complicates micromanagement and potentially leaves my carrier support more vulnerable. These also have an inbuilt fighter wing, in the form of drones. You get like 15 of them, each armed with the equivalent of a burst PD laser. Again, this feels a little overpowered. With the drones deployed in a holding pattern, this destroyer sized ship is effectively invulnerable to any massed amount of missiles and most fighters. Great concept for a ship, might need a little balancing attention.

Now that I've covered carriers, I guess I should get back on topic. Flagships. After reaching New Hiigara and buying their friendship, I purchased a Skaal Ion Beam Cruiser. After a brief test period, it was an easy decision to mothball the Sunder and make this my new personal flagship. It has a fairly slow, mediocre shield and only two open weapon mounts, both light energy. So what use is a fragile, relatively slow cruiser that can only mount a bare minimum of PD? The built in large energy weapon is what makes this ship shine. With a range that can keep you well out of reach of anything but LRMs or the occasional tachyon lance, this beam weapon is capable of dispatching any frigate or destroyer sized ship in a single burst usually. Cruisers rarely stand up to more than three or four firings. All this power comes at a cost, however. The Skaal is slow and unwieldy, and the maneuvering thruster and unstable injector mods are almost necessary to ensure a baseline level of mobility. It also generates flux. A lot of it. While the beam itself has a fairly high rate of fire, even with maxed out vents and capacitors flux has to be manually vented after each firing. Still, the ship has a lot of room for hull mods, maybe more than it should. I can equip unstable injectors, thrusters, turret gyros, and two high level small PD turrets and still have enough points left for nearly maxed out vents and capacitors. You are vulnerable to fighters, bombers, and frigates that manage to get close, but most AI frigates are too stupid to properly orbit and stay out of the way of your main weapon, a little escort support easily alleviates the enemy fighter problem. This ship is a ton of fun to use, hands down. Even with its drawbacks though, it feels a little OP. I might end up replacing it to avoid feeling like I'm cheating. I do, however, think it could be balanced pretty easily by dropping the burst damage to a more reasonable level. Cruisers should be a bit more demanding, and destroyers should be able to take more than a single burn.

I briefly played with a Bushi Katana, but found it lacking for my playstyle. It would make an excellent picket cruiser for a larger fleet though, I might bring it back for that later on. There are still quite a few more cruisers I want to try out, so we'll see what future testing has in store. I haven't had a chance to play with any Blackrock or Mayorate ships yet, and the Nomads are more fun to fight than to fly for me.
[close]
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Piemanlives on May 05, 2014, 10:47:08 PM
I'm a stickler for cruisers of varying types and factions, modded or unmodded for that matter so it really tends on what I can afford, however I can safely say that the sledgehammer destroyer of neutrino is a personal favorite, even considering it's a destroyer that thing is bloody terrifying with upgraded missile perks.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Nanao-kun on May 08, 2014, 07:16:40 PM
Personally, I prefer a BRDY Imaginos, or a SHI Elysium. The new Elysium, I mean.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Tschudy on May 08, 2014, 09:31:55 PM
im finding that even with mods, im still preferring a swarm of wolf-class frigates armed with torpedoes to wipe out anything bigger than a breadbox with small energy weapons to finish off any fighter or frigates with sheer numbers
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: FasterThanSleepyfish on May 08, 2014, 10:06:57 PM
I use the elite variant of the Citadel Nova-class to offer support from behind the larger ships enemy. I always keep the Kinetic Chirped Pulse Laser, which is incredibly useful for every situation, even against armor.

If I have extra OP, it goes into flux and different weapons. By the end, I usually have a superfast beast capable of dealing serious damage to enemy backsides. Energy/Explosive weapons in the small mounts, Miniflak in four of the energy mounts, and antimatter blasters on the two sideways energys. Hullmods vary from Expanded Magazines to Advanced Optics, depending on the entire layout.

Other than that, its the Driver-class elite variant, which can be very powerful under player control. I don't use it much due to the slow speed.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Tschudy on May 09, 2014, 06:41:46 PM
Gonna have to change my answer now.  The nomad fleet decided to take a trip through the wrong system and ended up fighting my timber wolf fleet.  As I've found out, the sandstorm class is a friggin' house.  The 918 javelin missiles from the support frigates wipe out most threats while my 2 sandstorms crawl across the battlefield and mop up whatever is left.  The nomads had some kind of nice civilian ship with like 50 PD drones but i didn't get a blueprint for it :(
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: zenstrata on May 10, 2014, 06:00:18 AM
I play the game vanilla.  No mods.

I use an Aurora class Cruiser, that is always my go-to ship from start to finish.  I don't bother taking other ships with me, its just that one ship vs everything I run into.

Currently around level 45.  I currently outfit the ship with the following.
Augmented Engines, Integrated Targeting Unit, Front Shield Emitter, Hardened Shields, Advanced Optics, Expanded Magazines.
3 Heavy Burst Lasers
5 Antimatter Blasters
4 Swarmer SRM Launchers
1 Salamander SRM Pod

Its a pretty fast ship, not quite as fast as the speedy frigates but can keep up with most things.  The antimatter blasters and heavy shielding enables me to eat just about any big ships, while the heavy burst and launchers work well for fighters or that extra punch to quickly take down most other annoying ships.

Basically I concentrate on my movement and positioning and only manually target the missile weapons, I let the games AI handle the lasers and blasters.

I like playing with just 1 ship through the game.  The Cruisers seem to fit this roll best because they do not require any support ships to operate and can fight many battles sequentially without worrying too much about combat readiness depletion.

The other nice thing about this setup is it only keeps getting better as you level up your captain.  I hope it remains a viable playstyle in the later versions of the game.  I am not a big fan of micromanagement, and playing with just one ship makes things a lot more fun for me, instead of having to manage a whole fleet.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Aereto on May 12, 2014, 10:14:11 AM
Spoiler
I play the game vanilla.  No mods.

I use an Aurora class Cruiser, that is always my go-to ship from start to finish.  I don't bother taking other ships with me, its just that one ship vs everything I run into.

Currently around level 45.  I currently outfit the ship with the following.
Augmented Engines, Integrated Targeting Unit, Front Shield Emitter, Hardened Shields, Advanced Optics, Expanded Magazines.
3 Heavy Burst Lasers
5 Antimatter Blasters
4 Swarmer SRM Launchers
1 Salamander SRM Pod

Its a pretty fast ship, not quite as fast as the speedy frigates but can keep up with most things.  The antimatter blasters and heavy shielding enables me to eat just about any big ships, while the heavy burst and launchers work well for fighters or that extra punch to quickly take down most other annoying ships.

Basically I concentrate on my movement and positioning and only manually target the missile weapons, I let the games AI handle the lasers and blasters.

I like playing with just 1 ship through the game.  The Cruisers seem to fit this roll best because they do not require any support ships to operate and can fight many battles sequentially without worrying too much about combat readiness depletion.

The other nice thing about this setup is it only keeps getting better as you level up your captain.  I hope it remains a viable playstyle in the later versions of the game.  I am not a big fan of micromanagement, and playing with just one ship makes things a lot more fun for me, instead of having to manage a whole fleet.
[close]

A combat/technology build benefits most from this tactic, that, and one-vs-many piloting experience. Not sure why, but I feel like getting helm of that Aurora and try that out on a Pirate Armada.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Doogie on May 12, 2014, 12:12:51 PM
I revise what I said earlier, make it a Blackrock Desdinova, equipped with as many of those BRDY shotguns as possible, and then two BRDY cannons of your choice. The other slots should be dedicated point defenses.

This monstrosity allows you to burst jet right up into another ship's face, unload a single round (which is usually all it takes to force an overload) and then ***. I've also solo'd the Infernus (mesotronik's mod) with one by flying behind it and causing a flameout while kiting in and out of range with those sexy burst jets, taking chunks of its health as you go.

By far the most effective flagship I've used. Because I suck with an Imaginos :P
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: ValkyriaL on May 12, 2014, 12:54:48 PM
Nobody seems to have valk flagships =I gives me a slight sadface, although even i have blackrock and shadowyards as favorites, since they are just too awesome to not fly, I guess mine are either to slow or there is something better for the same cost or less. ::)
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Megas on May 12, 2014, 01:50:55 PM
I will admit I have not played Valkyrians or BRDYs much because they happened to be eliminated too quickly during the few Exerelin games I played.  (Gedune, IFed, and Nomads were the survivors I fought there.)  On the other hand, Valkyrians seem to be built for superior firepower at the cost of size and mobility.  Currently, my ships of choice are small lightning bruisers (such as Medusa in standard, Dahaki with Gedune) that try to re-enact the Doomguy vs. Cyberdemon fights.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: JDCollie on May 12, 2014, 01:52:29 PM
Nobody seems to have valk flagships =I gives me a slight sadface, although even i have blackrock and shadowyards as favorites, since they are just too awesome to not fly, I guess mine are either to slow or there is something better for the same cost or less. ::)
I've mostly been playing Uomoz, so I haven't had much contact with your mod :\ I'll have to load up Exerelin and give 'em a try.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Doogie on May 12, 2014, 03:03:26 PM
Nobody seems to have valk flagships =I gives me a slight sadface, although even i have blackrock and shadowyards as favorites, since they are just too awesome to not fly, I guess mine are either to slow or there is something better for the same cost or less. ::)
Valk ships aren't terribly suitable as flagships, rather as a massive gunboat for AI's to control to have a presence. When a BRDY flagship forces an overload, it will be only a few seconds before the AI valk ships tear it to shreds.
So don't feel bad.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Nanao-kun on May 13, 2014, 11:54:33 AM
Nobody seems to have valk flagships =I gives me a slight sadface, although even i have blackrock and shadowyards as favorites, since they are just too awesome to not fly, I guess mine are either to slow or there is something better for the same cost or less. ::)
I've never played long enough to make piloting a Vatican III viable.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: ValkyriaL on May 13, 2014, 12:21:13 PM
Piloting a support ship is rarely viable. >.>
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: sarducardun on May 13, 2014, 12:21:32 PM
Mine is the neutrino unsung. Preferably with six hiigran (I think) singularity cannons on the front. It reaches the battle line as fast as most destroyers and alphas 90% of caps (damn fortress shield) plus it's a carrier. I think i only managed to buy it due to the trading done by the shipbuilders (weapons mod) but it's untouchable.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: ahrenjb on May 13, 2014, 02:04:06 PM
I was debating making a new thread for this, but decided since this is a flagship thread, it would work ok here.

Over the course of my recent play-through, I've been buying and storing various ships in my outpost as a sort of "Collection". Recently picked up an Onslaught and played with it a bit in the sim. This is a ship with a presence. With character. It's quirky and weird, but fun.

So let's discuss Onslaught loadouts. I have a number of mods installed, but I'm trying not to mix weapons and ships from vanilla / different mods because mods tend to be... not quite balanced, if not usually straight OP.

I'm still experimenting quite a bit with mine. Current loadout uses Unstable Injector and Auxiliary Thursters to provide some much needed mobility. Also fitting expanded magazines.

- 3x Hypervelocity Drivers in forward facing Medium mounts.
- 6x Vulcan Cannons in forward facing Small mounts.
- 4x Pilum LRM Launchers in Large missile mounts.
- 4x Flak Cannons in Medium mounts around tower.
-

I've found the hypervelocity drivers do an excellent job of keeping pressure on the enemy at range, keeping their shields in place to drive flux up and doing heavy damage to frigates and destroyers. When they force shields down, the thermal pulse cannons can start to tear the craft apart. The Pilum LRM are another great support weapon when fired en-masse, frequently overwhelming destroyers shields, destroying freighters, and forcing shields up on larger vessels. Sometimes a volley at close range can land a heavy punch on a ship who has been overloaded by the hypervelocity drivers.

The vulcan cannons I'm still unsure about. They seem to provide effective frontal PD which is much needed on a vessel like the Onslaught, but I'm still not convinced there isn't a better solution. I wouldn't mind replacing a couple of them with railguns.

Now on to the flak cannons. This is another uncertain one. Again, they seem effective, but not particularly so versus fighters. I haven't had a chance to try duals yet, so that might be the key. I might drop the two front facing flaks to make room for a couple more hypervelocity drivers. Front PD should be handled effectively enough by the vulcans. I've also considered mounting heavy machine guns. Then you've got the rear medium mounts, which I'm also not sure what to do with. More flak / heavy machine guns? Maybe assault chainguns or thumpers to provide a little... discouragement to frigates.

And that leaves the large ballistic mounts. The only one that I consider useful is the forward facing one. The side facing just eat up OP for weapons that can't be brought to bear on enemies that I'm oriented directly towards. I could throw some smaller weapons in there, for additional small craft defense or PD. Undecided. The forward facing mount, however, presents options. With 3-5 hypervelocity drivers chewing away, enemy shielding won't last too long. Now the shielding is down and you're up against armor, which they are effectively useless against. So, do you rely on the TPC to cut through the armor AND hull? Seems like there might be a better way. I can either add some explosive damage with say, a Heph to expedite armor detruction, or I can mount something like a Storm Needler or Gauss Cannon to drop those shields even quicker.

It's a complex formula, and there are nearly unlimited options for configuring an Onslaught. I consider it one of the deepest ships in the game in terms of potential strategies.

So how do you use it?
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Megas on May 13, 2014, 03:41:02 PM
My favorite Onslaught configuration with a max Combat/Technology character...

Onslaught
Weapons:  Storm Needler x3, Heavy Mauler x6, Dual Flak Cannon x3, Annihilator Pod x4, Vulcan Cannon x6
Hullmods:  Augmented Engines, Auxillary Thrusters, Blast Doors*, Expanded Magazines, Integrated Targeting Unit, Resistant Flux Conduits
Capacitors:  28
Vents:  50

* I would prefer Automated Repair Unit over Blast Doors, but +50% Logistics for ARU is so bad and crippling of a penalty in the campaign that I use Blast Doors as a substitute.

Storm Needlers for all-purpose assault.  Nothing in the standard game can overload shields faster than them, and they have good dps against armor even with resistance penalty.  Heavy Maulers are good against everything without their shields up, and has much more ammo than assault chaingun.  Dual flak cannons for anti-missile/anti-fighter; one is placed at the front, and the other two at the rear-sides.  Annihilators for those times I need to shoot while my flux is too high and too dangerous to vent.  Vulcans for flux-efficiency, point-defense and/or finishing off wounded targets.  If I try to use Light Assault Guns or Light Needlers in the small slots, I get flux problems.  Better leave the assault role to the heavier weapon mounts.

If I have fewer OP due to less Combat and Technology, I substitute Storm Needlers with Hellbore Cannons and Heavy Maulers with Heavy Needlers.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Graidon on May 14, 2014, 08:40:03 PM
I'm also a fan of the Desdinova-Class from the Blackrock mod. The thing handles like a frigate and punches like a cruiser.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Taverius on May 26, 2014, 10:17:03 AM
Nobody seems to have valk flagships =I gives me a slight sadface, although even i have blackrock and shadowyards as favorites, since they are just too awesome to not fly, I guess mine are either to slow or there is something better for the same cost or less. ::)
Valks are a lot of fun as an enemy faction :D friggin macross-style missile spam and PD like some SHMUP.

They also make excellent fleet ships - they're just a more 'unstoppable steamroller' playstyle rather than the dart in and out faction balance that is fun (as in adrenaline-fueled) as a player ship but tends to get your AI ships pasted.

As for me, I always end up in a Nevermore or a Karkinos >_>
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: sarducardun on May 26, 2014, 11:44:06 AM
Valk ships are amazing cap ships, that I use frequently. However only sometimes will I l fly them personally, they do lack the thrill of the hunt aspect of the nevermore ect.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: HELMUT on May 26, 2014, 02:22:16 PM
Weird that i missed this thread.

I usually try to get a flagship with a high skill cap for better effect. A Paragon (or any capital ship in general) is cool and all but everything you do with it, the AI can do it almost as good. However the AI will never be able to use tactical crafts to their full extent, ships like the Hound or the Hyperion have extremely high skill cap and you can get more from those than the AI will ever be able to.

That's why i usually pilot a Hyperion in a Vanilla game. Usually fitted with 2 AM blasters to take down quickly other frigates and even destroyers, 2 ion cannon to immobilize bigger targets and possibly 2 reapers if i have enough OPs. Just hunt down the small fry to let the rest of your fleet focus fire bigger targets, also hunting that annoying Condor spamming fighters at the edge of the map. After this, just camp the back of capital ships and let the ion cannons make sure they'll never move.

In Uomoz mod i prefer the Foxhound. I always found that thing pretty overpowered for its cost. A hound with kinetic drones and a missile hardpoint? Can wreck everything from the fighter to the Destroyer easily. Have yet to find better than this for early to mid game.

For other factions, i like the Exigency Indra. Outrageously agile and don't give a f**k about shields. Not as customisable as the Hyperion unfortunately, an excellent hunter but not that great for supporting the rest of the fleet in late game.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Tschudy on May 27, 2014, 03:28:51 PM
I'm not sure what to run as my flagship now.  I used to have an awesome carrier fleet using the  KT Rukh but since that faction was removed from Uomoz's sector, I can;t seem to find a fast enough carrier to replace it.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Lakis on May 28, 2014, 12:31:18 PM
LEt see... in Vanilla I ran with a Wolf as my frigate flag-ship, while when ever I was running with a carrier fleet or with a battle ship or captial it was the Mid-tech Colossus for the capital and for the Destroyer it was the Hammer head or the High-tech Medusa.

How I built them changed too many times, never really stuck with one thing, always changing and trying new things with it.

as for modded it was Interstellar federations Giant Capitol with the Hardon Teleporter and then one of Neutrino corps' Destroyers for the flagships. Frigate was the robber fly from Blackrock.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Lightfeather on June 04, 2014, 01:14:58 PM
My flagship of choice has always been the Astral, be it modded or vanilla. It's been a while since I've looked for a replacement, but last I knew the Astral was the best carrier for supporting a big fighter fleet. That's why I love it, 'cause even though you need 'Murica-In-Spess level logistical support to run it, with a good fighter wing makeup nothing could beat it.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Hellkyte on June 07, 2014, 08:51:11 PM
I've been using the Medusa with a couple of Seculon (sp?) Blasters and some rail guns.  It is phenomenally effective at taking down much larger ships.  The only concern is that it's pretty paper thin, so if you over expose yourself offer surrounded you can die pretty quickly. Head to head the thing is pretty unstoppable. 
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: pyg on June 09, 2014, 10:44:13 AM
Here are my three favorite in order:

1. Mimir
2. Mimir
3. Mimir

Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: T_Mir on June 09, 2014, 12:09:16 PM
Vanilla ships. I often use the Aurora Class. It's handy, fast and doesn't need much supplies while it provides massive firepower and can be used against everything. Just destroyed a HSDF around 10 minutes ago, only testing because I don't want them to be my enemies.

Btw why is the Wolf frigate popular? Maybe I've tried bad builds but in my opinion frigates in general are weak and limited. It is too risky to use elite crew on such fragile platforms. Same thing with fighters.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: xXTallmanXx on June 09, 2014, 12:50:17 PM
Wolf class frigate, and the big sister medusa usually.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: RandomnessInc on June 16, 2014, 09:09:47 AM
I would have to go with the Omega from Omegas Minimash fitted out with 100 vents,100 capacitors, all flux venting/capacitor upgrades,all armor/hull strength upgrades (it has like 1500 refit points), and refitted with all continues/burst lasers so i essentially can keep me 360 arc shields up and fire all my lasers at once with barely creating any flux and when i do overload i can just tank out all the shots.

My second option would be the Pride of Hiigara with standard loadout. its main laser is so powerful i can take out a light cruiser in one hit with it.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: sarducardun on June 16, 2014, 09:36:22 AM
The Helios from SS+, with neutrino neutron lances  scarlaron blasters and hiigran frag cannons. If I can't have the neutrons then singularity cannons and frag from the hiigrans works almost as well.

Edit: Void beams from nhil and heavy AM blasters from weapons pack is even more ridiculous.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: ahrenjb on June 16, 2014, 05:49:36 PM
Finally got around to doing a full play through of the excellent Project Ironclads TC, and man, what an experience. Quite different from vanilla, but very fun and well put together. A little overwhelming maybe with the sheer number of weapons, many very similar, but it works out alright.

I played primarily as ISA, so naturally had ISA flagships of increasing magnitude up until the end game.

What I found there was absolutely incredible. The Michigan-Class battleship has to be one of the most fun ships to play ever when fitted out carefully. A pair of assault gauss cannons, a pair of 40mm flak, rotary PD guns all around, and a load of devilfish missile launchers make this an unstoppable force when piloted carefully. With a single Michigan, a small support carrier, and a swath of fighters I found myself able to easily cut through system defense fleets of any faction one after another. Just unbelievable. You have to carefully manage your weapons and flux, backing out to vent down, then coming in for attacks. When done right though, you can essentially guarantee a quick kill of any single ship before backing out again. Once I had dominated RSA I went rogue, taking on the rest of the fleets until I was convinced of my invincibility.

Then I found the prototype destroyer. It seemed a littlelackluster, until I fitted it with a pair of captured AI pulse beams, a trio of alien missile launchers, and microlasers all around. Then I was able to single handedly defeat just about any fleet in that destroyer if I played carefully enough. A great bit of fun for the final endgame. Played around with a the other factions for a bit before putting the mod to rest. I might revisit it later if any major updates push through.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: CopperCoyote on June 17, 2014, 04:03:51 AM
Disclaimer: i haven't played in over a month so my knowledge may be out of date.

If i'm running mixed tech fleets my goto flagship is the Tartarus from shadowyards. It has a large omni and 2 medium omni hard points and excellent energy turret coverage. I love the versatility that provides. Typically i put missiles in the hardpoints though. It also has a wonderful ship system. You slow down, but get increased energy weapon range and damage and your shields harden. With the ability to fire while you have the super tough shields it feel sort of like spaceship judo. You let them fill their flux capacity by fruitlessly firing on your shields and overload their shields with a pair of shrikes, and finish with a pair of reapers. Reapers are also much easier to aim if your ship has little to no lateral movement.

If i'm just sticking to one tech or faction it's usually a self imposed challenge like: just combat converted ships (and talons) or just pd weapons (LMG is best) or some other silly thing. That typically informs what my flagship is. Once i just had an Atlas in my fleet, but used hordes of fighters to do everything. It played like an RTS. That was rather interesting. It was really hard to turn a profit though.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Pax_Empyrean on June 17, 2014, 04:10:55 PM
I fly a custom ship I made myself, mostly kitbashed out of a Brawler although I did a bunch of it a pixel at a time.

(http://i.imgur.com/EdwM8AL.png)

I named it Lightning. One medium ballistic turret with a 45 degree forward arc, two fixed forward small missile slots, two small universal slots arranged like the Hyperion's small energy turrets (overlapping coverage fore and aft, one covering each side). Top speed of 200, 250 armor, 200 flux dissipation, 3000 flux, 50 OP, 1500 hit points, 3 supplies, 20%/10% CR deployment/recovery. Got a phase cloak and an afterburner that takes flux to run.

It's fast and squishy and has a versatile weapons loadout. I can hit the afterburner and make a bombing run, then phase cloak before I ram the ship and give myself a burnout. I absolutely love this thing.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Wyvern on June 18, 2014, 02:33:30 PM
If i'm running mixed tech fleets my goto flagship is the Tartarus from shadowyards.
Neat!  Good to hear someone is having fun with that thing; I put together the code for its ship system, and that was... an interesting challenge.  (The game doesn't directly support changing the maximum shield arc; I had to cheat.)
As I recall, it doesn't actually boost shield efficiency by very much; the bigger benefit is typically reduced flux costs for firing energy weapons.  (And trying to balance that was a bit of a pain; the idea was to give just enough benefit that putting ballistic weapons into the omni slots wasn't a strictly superior choice.)
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: JDCollie on July 27, 2014, 05:49:42 PM
Vanilla ships. I often use the Aurora Class. It's handy, fast and doesn't need much supplies while it provides massive firepower and can be used against everything. Just destroyed a HSDF around 10 minutes ago, only testing because I don't want them to be my enemies.

Btw why is the Wolf frigate popular? Maybe I've tried bad builds but in my opinion frigates in general are weak and limited. It is too risky to use elite crew on such fragile platforms. Same thing with fighters.
The Wolf is a good mix of flexibility and firepower. It can mount decent weapons, has good shields, and has a phase skimmer.

Frigates have the advantage of diversified damage soaking. As long as your opponent can't immediately alpha down your shields, your frigates can duck in and out of the enemy's firing range, backing off to dump flux when they get close to overload. I keep around five frigates in my fleets right now at all times. I do occasionally lose one or two of them but it happens lot less often than you might think.

Sure, on their own frigates are weak, but if they are on their own you are using them wrong.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: RusMolot on August 01, 2014, 06:02:11 PM
Native - Hyperion hands down.

I have two in my fleet, but only deploy one at a time, and always take control of it. I kitted it with a couple heavy blasters for massive alpha damage that quickly overloads most shields. It's got extended and stabilized shields with 20 capacitors, 10 flux vents, and resistant flux vents to soak up damage, and vent the flux faster. I'ts also got two tactical lasers, and an integrated targeting unit. The tactical lasers are more powerful than PD lasers, and I think longer range than LR PD lasers, so they help dish out the pain, but the ITU takes care of those pesky missiles that barely do damage to the shields (and are easy to avoid in the hyperion).

I support it with a couple Auroras, and an Apogee, they're mostly meat shields to keep the enemy fleet distracted while I pick it apart. I've also added a few Tempest frigates with unstable injectors and augmented engines to chase down running fighters and hounds (the Hyperion can chase them all down with a player at the helm, but the Tempest works better for the native AI). Together this fleet is enough to dominate the sector in native, no matter what I find.

PS. The most awesome part of the Hyperion is that it's completely energy based - I've been in some pretty long fights, and came out on top even when modules started failing due to long deployment because I used the shields to soak everything up, and vented when safe, then back into the fray.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Midnight Kitsune on August 05, 2014, 01:04:25 PM
...I've also added a few Tempest frigates with unstable injectors and augmented engines...
Is this supposed to be OR? Because you can't have both injectors and engines on the same bird...
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: nonomo4 on August 11, 2014, 02:13:13 PM
Conquest, it has always been my favorite ship to fly with with its broadside kind of firepower rather than forward facing.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Lolpingu on August 14, 2014, 12:06:20 PM
Sajuuk-Khar.
It's the one of the only ships with the range and durability to take on several zorg cubes at once and live to tell the tale. The massive barrages of missiles that it is capable of can quickly dispatch any number of frigates, too.
The powerful pulsar beams that Hiigarans use as PD mean that fighters and missiles can't get close to it.
It kind of struggles with getting flanked by smaller ships, if the smaller ships have enough PD to repel the stream of missiles coming their way (which doesn't happen often, mind you)  However, with front shield emitter, the shield becomes 360 degrees. That, and you can put so many pulsar beams on it that it becomes dangerous to get into close range with this ship.
I also really like to helm Blackrock ships (particularly Nevermore and Karkinos) because of their massive burst damage. However, the fact that the AI can't handle flux properly means that they are no good as fleet ships. I'll usually give the Blackrocks a few prisoners to make sure that we're BFFs and then buy some ships from them to use myself while my fleet uses ships that are a bit more managable in long engagements.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Midnight Kitsune on August 14, 2014, 10:38:43 PM
Sajuuk-Khar.
It's the one of the only ships with the range and durability to take on several zorg cubes at once and live to tell the tale. The massive barrages of missiles that it is capable of can quickly dispatch any number of frigates, too.
The powerful pulsar beams that Hiigarans use as PD mean that fighters and missiles can't get close to it.
It kind of struggles with getting flanked by smaller ships, if the smaller ships have enough PD to repel the stream of missiles coming their way (which doesn't happen often, mind you)  However, with front shield emitter, the shield becomes 360 degrees. That, and you can put so many pulsar beams on it that it becomes dangerous to get into close range with this ship.
YAY! Another Khar lover!
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Lcu on August 15, 2014, 04:09:12 AM
The Batavian Koning  ;D
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: 06Elija on August 15, 2014, 01:51:37 PM
In vanilla it's definitely the conquest. It blows up everything smaller than itself. I am only getting some trouble when I am trying to blow up a paragon, but otherwise incredible destruction potential.
Modded, I don't know yet. I only have recently discovered starsector and I am not too familiar with the ships included in some of the mods I have tried, but if I have a smaller fleet only made of frigates, I would take the Shadowyards enlil: incredible speed, superior maneuvrability and a steady flux managment make this ship my favourite.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Erick Doe on August 15, 2014, 07:56:01 PM
The Batavian Koning  ;D

You know, just for that I've made you your own Koning.  :D

Spoiler
(http://i.imgur.com/FjsR7zD.png)

(http://i.imgur.com/C7j9FsP.png)
[close]
Just save it in the right folder and change its name to pb_battleship_koning
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Lcu on August 15, 2014, 11:52:40 PM
The Batavian Koning  ;D

You know, just for that I've made you your own Koning.  :D

Spoiler
(http://i.imgur.com/FjsR7zD.png)

(http://i.imgur.com/C7j9FsP.png)
[close]
Just save it in the right folder and change its name to pb_battleship_koning

Ooh, thanks!
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: PsychoWolfen on August 19, 2014, 07:07:08 AM
It used to be Onslaught but with the way how things are now with the new systems. It goes to the Dominator-class. Its the only other ship next to Apogee that has a large weapon slot within its class. I'm a sucker for ballistic weapons so strapping on a pair of Hephaestus Assault Guns or Mjolnir Cannons is so much fun with him.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Sabaton on August 19, 2014, 02:44:33 PM
It used to be Onslaught but with the way how things are now with the new systems. It goes to the Dominator-class. Its the only other ship next to Apogee that has a large weapon slot within its class. I'm a sucker for ballistic weapons so strapping on a pair of Hephaestus Assault Guns or Mjolnir Cannons is so much fun with him.

 I prefer needlers for shields and hellbores for armor. Add all the extra metal mods you can and you have a dominator that can bull rush a paragon and win.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Schwartz on August 27, 2014, 04:44:19 AM
The Tore Up Plenty mod has some nice, economical 2-deck carriers. The Lance is decent - if a bit unwieldy - and fields a HVD, the Rover can run 2 Double Flaks and 2 torpedoes. Easy to crack a tough nut with and then Flak away into their exposed hull. I know it's completely counter-intuitive, but most of the time I play my carriers as tacklers. They get Hardened Shields and decent flux reserves and then jump right into the thick of it, taking heat off the smaller ships. Sometimes this bites me in the ass, but a flux pool is too good a thing to waste sitting on the sidelines. They're not that difficult to get, which is why they're often my go-to ships for early and mid-game.

The next step up is the venerable Heron with PD Tactical Lasers and whatever medium gun complements your fleet. You get a much more sturdy ship with better stats for a Logistics point more.

The pinnacle of the 2-deck goodness would be the Charybdis from Shadowyards. It's probably too cheap with its 6 Logistics requirement, considering the crazy stats and energy weapon loadout you get.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: JDCollie on August 27, 2014, 01:16:10 PM
I've recently become quite partial to the Shadowyards Tartarus. With siege mode ti makes a great spearhead against nearly everything but capitals, and is moderately fast (for a cruiser) when operating normally.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Dark.Revenant on August 27, 2014, 01:43:43 PM
The pinnacle of the 2-deck goodness would be the Charybdis from Shadowyards. It's probably too cheap with its 6 Logistics requirement, considering the crazy stats and energy weapon loudout you get.

Yeah, it's 11 logistics now.  Quite the increase.

I've recently become quite partial to the Shadowyards Tartarus. With siege mode ti makes a great spearhead against nearly everything but capitals, and is moderately fast (for a cruiser) when operating normally.
And that's 10 logistics now.  Still worth it, though.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: DeathRay on August 30, 2014, 06:47:11 AM
Modded:
Its definitly the Berserker-class frigate from BGE.
It has everything I want from my Flagship: It is fast, maneuverable, awesome looking and it has a very unique fighting style I am absolutly addicted to.
It is very satisfying to see it munching through enemy frigates and destroyers.
It might even be a little OP, given the fact that it is possible to eat whole fleets and the possibility to even defeat many capitals, as long as they dont have omni or 360° shields.

Unmodded:
It is.....


Well, better start playing vanilla Starsector again, I cant even remember which Flagship I used. ???

Total "it" count: 9
I should better go back to school and relearn how to use a greater variety of words...  :-\
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Clockwork Owl on August 30, 2014, 09:30:54 AM
Medusa-class destroyer. Great firepower and mobiliy at the same time.
It'll be my flagship even after I buy a cruiser or above... Unless I get an Odyssey(may change after I use it)
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Auraknight on September 03, 2014, 11:19:53 PM
Vanilla, I love hopping in a Hyperion with Reapers, (Or, more commonly, the yellow ones that do half as much, but get an extra 1-2 missles and have a tiny bit of tracking) and all Anti-mats, and stocking up on missle racks. I'll just bullrush the first ship I see, warp just before impact with shield to the flank, sometimes behind a diffrent ship entirely, depending on how dangerous my target is, and launch an appropriate payload, then run off and vent. If I use a missle I can usually just hop to my next target, but two anti-mats tends to near-fill my flux cap. I usually can get away with one escape warp and a vent though. If I can't, well... It's a pretty spry ship, and it's got a decent enough armour. I'll just try and warp less next run!
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Nanao-kun on September 05, 2014, 12:47:46 AM
With the current state of Starsector Plus, I'm quite fond of my Summit-class.

I have a Templar Longinus Lance in it's Medium Slot! Everything else is just PD. :D
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: JDCollie on September 05, 2014, 09:50:34 AM
With the current state of Starsector Plus, I'm quite fond of my Summit-class.

I have a Templar Longinus Lance in it's Medium Slot! Everything else is just PD. :D
Good gravy, you've already salvaged a Tempy weapon? Good job! :D
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Midnight Kitsune on September 05, 2014, 11:15:01 AM
With the current state of Starsector Plus, I'm quite fond of my Summit-class.

I have a Templar Longinus Lance in it's Medium Slot! Everything else is just PD. :D
Good gravy, you've already salvaged a Tempy weapon? Good job! :D
Salvaged enough rolands to outfit my Sajuuk-Khar and I will say that this thing is about thrice as dangerous now!
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Flunky on September 05, 2014, 07:01:47 PM
Let's see here...

Vanilla, I commonly end up piloting an Enforcer, Hammerhead, or Falcon. Usually with some sort of engine boost. Decent speed, decent power, not too fragile. In other words, versatile if unexciting. Capitals are too ponderous for a player ship, in my opinion, and I'm usually a tad too brash to pilot fragile monsters like the Hyperion.

Modded, generally with UsS, Wrestler mk.2 (maximum engines, a slew of machine guns, and one HE gun to crack open those eggs), Desdinova (I suspect I don't need to explain that one), and...

The Langoustine. Yeah, a Junk Pirates ship. The faction isn't exactly overpowered, but the Langoustine is a solid striker craft with that wonderful scorpion. Bring along extended mags and you have a recharging, low flux, 1575 damage+EMP burst. And that's with 0 flux bonus and the high energy focus off. And then you have the 2 other medium forward slots on a ship with 120 base speed. All that with an obvious flak cannon slot and some small energy points to spare. Sure there are probably much better ships out there, but busting high-end ships with a junk pirates vessel is always satisfying.

These decisions are usually based on using a high-technology no-combat character, mind.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Luna on September 06, 2014, 08:05:34 PM
Unmodded: Medusa

Modded: ValkyriaL's Nirvana Mk. IV Cruiser
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: CrashToDesktop on September 07, 2014, 02:28:02 PM
Non-modded for me has to be the Enforcer - having all that firepower in the form of 5 medium sized ballistic mounts is very useful. :D

Modded, it just has to be the Karel Doorman from Batavia - having 3 sets of Harpoons in addition to being able to mount MOAR MISSILES with the mod is just too good. :D Having your own 3-fighter escort (that are pretty heavily armed) that never runs out of fighters is also really, really nice as well.  I also love aesthetics of the carrier - having rows of mounts along the side reminds me so much of the WWII-era carriers in the Pacific.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Himntor on September 08, 2014, 12:53:32 PM
Unmodded, the Conquest.

(http://i.imgur.com/wMtFpof.png)

However all the weapons on mine are from mods, except the missiles. MIRV and LRM for missiles. Side weapons are Squall Batteries, Ferroguns, Ferrocannons and Linear Pulse Guns. Argus Particle Beams for front and back point defense. Scalaron Blasters as the front energy. It wrecks most cruiser fleets, but if there's too many mixed in with a capital or two, it's easily overwhelmed. Lots of fighters are also very effective, especially bombers, since the shields are rather small.

Modded, the Blackrock Kurmaraja.

(http://i.imgur.com/o9ZpwAb.png)

It's got a neat Ship System. Very technical feeling. Good capital for supporting other capitals.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Farlarzia on September 08, 2014, 01:04:10 PM
May I ask why you use dedicated targeting core, since integrated targeting (I think that's the one?), IIRC, is a straight upgrade. Or you might not unlocked it yet, that's probably it.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Tacheyon on September 11, 2014, 08:16:01 PM
First a Wolf with a Grav Beam, two Harpoons and three Tactical Lasers.

Second a Hammerhead with two Hypervelocity Cannons, two Harpoons, and four Tactical Lasers.

And third an Eagle with Two Hypervelocity Cannons, a Heavy Mauler, two Harpoons, an Ion Cannon and Phase Beam in the center energy slots and 6 Tactical Lasers in the other slots.

Extended Shields and Accelerated Shields for all three and Augmented Engines for the Eagle.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Schwartz on September 12, 2014, 01:24:29 PM
Lately, a Scylla, the phase cruiser from Shadowyards with 2 Flux Torpedos and 2 Scalaron Blasters, some PD, extra speed, agility and armour. Extremely frontloaded but fairly inexpensive flux-wise. It's probably min-maxed all to hell and a cheese-build, but I'm having fun with it.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Swanny on September 13, 2014, 05:20:03 AM
Sunder with high intensity laser, 2 graviton beams, 2 reaper torpedoes and 3 vulcans and then as tech allows extended shields, ITU, advanced optics, augmented engines and stabilised shields. Low flux means you can have the weapons firing and shields up all the time in battle while energy focus can deal with larger ships.

Otherwise a conquest for large battles.
Title: Re: What's YOUR flagship? Modded or Vanilla
Post by: Wyvern on September 13, 2014, 09:01:21 AM
Huh, so apparently I never got around to posting here myself... I fly an Apogee; even in mods I've found nothing that I consider to be strictly superior.  Initial armament is two heavy blasters and two burst PD, with max vents, dedicated targeting core, unstable injector, and whatever points you have left into capacitors.  Final (vanilla) armament tends to be autopulse laser, 2x heavy blaster, proximity charge launcher (for dealing with fighter swarms), 2x tactical laser (in the turrets, also meant as fighter defense), hardened shields, stabilized shields, augmented engines, ITU, 30 vents, and the rest into capacitors.

With mods turned on, things get shaken up a bit; I'm currently running a heavily offensive version that mounts a plasma cannon, a templar Longinus Heavy Laser on the right turret, and a templar Sentenia Assault Cannon on the left turret, with ITU, hardened shields, stabilized shields, augmented engines, 30 vents, 18 capacitors.  You kinda have to watch your flux levels with this thing, and use the hold fire button (and have each weapon on its own group so you can make the longinus stop eating your flux vs shielded targets), but it's devastatingly effective.