Fractal Softworks Forum

Starsector => Mods => Modding => Topic started by: Hidekel on March 08, 2025, 11:00:55 AM

Title: [0.98a] More Loot
Post by: Hidekel on March 08, 2025, 11:00:55 AM
A simple mod which add new items to scavenge on abandoned space stations and planet ruins. Different stations and size ruins reward different items. The items have the only practical purpose of be sold for extra cash.

Download: https://www.mediafire.com/file/mrgahlwxtkl2q5c/More_Loot_0.98.rar/file

Example of a ruin scavenge operation:

(https://i.postimg.cc/BZjskb0P/123.png)

Example of a mining station scavenge operation:

(https://i.postimg.cc/brHKg7XV/1.png)
Title: Re: [0.97a] New Loot
Post by: Killer of Fate on March 08, 2025, 11:47:04 AM
GOOOOOOOOOOOOOOOOOLD!
Title: Re: [0.97a] New Loot
Post by: The Scout on March 08, 2025, 01:29:50 PM
GOLD

Does this polute the loot pool or is it a seperate pool?
Title: Re: [0.97a] New Loot
Post by: Hidekel on March 09, 2025, 12:06:21 AM
GOLD

Does this polute the loot pool or is it a seperate pool?

Every item has its own drop group, if that is what you referring to.
Title: Re: [0.97a] New Loot
Post by: The Scout on March 12, 2025, 08:59:03 AM
Can this be installed mid-save? I did so, but no loot is dropping.
Title: Re: [0.97a] New Loot
Post by: Dazs on March 12, 2025, 02:44:11 PM
I like the idea of this, would you be able to add the metals and gems to have a low probability drop to the Nexerelin mining pool of items?
Title: Re: [0.97a] New Loot
Post by: Killer of Fate on March 12, 2025, 02:52:32 PM
gems
gems are truly outrageous

They are truly truly outrageous
Title: Re: [0.97a] New Loot
Post by: Hidekel on March 15, 2025, 11:05:40 AM
Can this be installed mid-save? I did so, but no loot is dropping.

Unfortunately not. A new game is required.

I like the idea of this, would you be able to add the metals and gems to have a low probability drop to the Nexerelin mining pool of items?

I tried to do it but I only got a very crude and not satisfying result. I don't have the skill to implement it properly.
Title: Re: [0.97a] New Loot
Post by: Dazs on March 16, 2025, 03:10:01 AM
I like the idea of this, would you be able to add the metals and gems to have a low probability drop to the Nexerelin mining pool of items?

I tried to do it but I only got a very crude and not satisfying result. I don't have the skill to implement it properly.
I understand, I was hoping you had more skill than I had becasue I too have failed at doing it :). I thank you for looking into it and having tried the mod I am finding exploration more profitable and for me that is a nice plus.
Title: Re: [0.97a] New Loot
Post by: The Scout on March 16, 2025, 01:40:11 PM
It seems some mod on my list is incompatible, since I have looted about 5 stations and nothing from this so far, also looted about that many ruins planets. My suspect is the bionics mod, but i'm not sure. Here's my mod list. https://pastebin.com/raw/Gr84yNEc
Title: Re: [0.97a] New Loot
Post by: Hidekel on March 17, 2025, 12:36:19 AM
It seems some mod on my list is incompatible, since I have looted about 5 stations and nothing from this so far, also looted about that many ruins planets. My suspect is the bionics mod, but i'm not sure. Here's my mod list. https://pastebin.com/raw/Gr84yNEc

Yeah, this mod is incompatible with any other that modifies the same rows of the file "salvage_entity_gen_data", like for example Ashes of  The Domain- Vaults of Knowledge, mod that you have.

I also have that mod activated and made it compatible by just copying the line "ashes_research:4" located in the cell "station_research - drop_random" and paste it onto the same place in my mod. I am aware that this may be not a proper way of adding compatibility but I dont know a better one.
Title: Re: [0.97a] New Loot
Post by: The Scout on March 17, 2025, 04:04:13 PM
It seems some mod on my list is incompatible, since I have looted about 5 stations and nothing from this so far, also looted about that many ruins planets. My suspect is the bionics mod, but i'm not sure. Here's my mod list. https://pastebin.com/raw/Gr84yNEc

Yeah, this mod is incompatible with any other that modifies the same rows of the file "salvage_entity_gen_data", like for example Ashes of  The Domain- Vaults of Knowledge, mod that you have.

I also have that mod activated and made it compatible by just copying the line "ashes_research:4" located in the cell "station_research - drop_random" and paste it onto the same place in my mod. I am aware that this may be not a proper way of adding compatibility but I dont know a better one.

Can you send the VOK compatible file? its definitely not the only mod in my list that modifies that file, but it can't hurt if I had it. Went ahead and looked through each file, merged VOK, and more loots files changes together, testing in a ongoing save now, may need to use a new save will report back if it worked. Works!
Title: Re: [0.97a] New Loot
Post by: dEVoRaTriX_LuX on March 18, 2025, 05:36:59 AM
Does this use Market Replacer by alaricdragon looks like these two would fit well together
https://fractalsoftworks.com/forum/index.php?topic=26110.msg388449#msg388449
Title: Re: [0.97a] New Loot
Post by: Hidekel on March 20, 2025, 10:20:44 AM
Does this use Market Replacer by alaricdragon looks like these two would fit well together
https://fractalsoftworks.com/forum/index.php?topic=26110.msg388449#msg388449

The new items added by my mod are not commodities produced or consumed by industries and they are not affected by supply or demand. So I don't think "Market Retrofits" will be of any use.
Title: Re: [0.98a] More Loot
Post by: Hidekel on April 14, 2025, 07:25:10 AM
Mod updated to Starsector version 0.98a
Title: Re: [0.98a] More Loot
Post by: Gris on May 09, 2025, 08:38:24 AM
Good day Hidekel!  :)

Thanks for the 0.98 update!  :D

I hope you get featured in the mod index since your mod adds some spice to scavenging and exploration!