Changelog
1.1.1a
- New Command: FindColonyItems
- Finds all installed colony items throughout the sector.
- New Command: AddPermaMod
- Adds a perma mod to either a specified ship or all of the ships in your fleet.
- New Command: RemovePermaMod
- Removes a perma mod from either a specified ship or all of the ships in your fleet.
1.1.0
- New Command: EasyTopographicData
- Toggles the Topography Data progress from scanning Gas Giants between 5 and 700.
- Added an error message when trying to add a skill that Second-in-Command disables.
- AddSkill, RemoveSkill, and ViewSkills now show uncategorized commands.
- Some formatting improvements to FindBPs.
1.0.11
- New Command: AllColonyItems
- Adds all colony items to 'storage'
1.0.10
- New Command: SolidifyAlliance
- Sets the relationships of all factions with the specified alliance to a minimum of at least 50.
1.0.9
- New command: GetShipID
- Gets the id of the specified ship.
- AllFactionItems and AllFactionShips now display a list of valid factions when the commands are used without an argument.
1.0.8
- Fixed an issue with FindBPs that caused it to produce false-positives.
1.0.7
- New command: FactionDoctrine
- Displays the doctrine of the specified faction
1.0.6
- New command: AllFactionItems
- Adds all of the known weapons and wings of the specified faction to 'storage'.
- New command: AllFactionShips
- Adds all of the known ships of the specified faction to 'storage'.
- New command: ClearStorage
- Removes all items and ships from 'storage'.
1.0.5
- Refactored FindBPs to now ensure that the player knows every single blueprint in a package before suggesting that they know the package.
- If you were using mods like IndEvo or Starpocalypse that let you acquire blueprints of items that couldn't normally drop individually this should fix any false-positives you may have received.
- You can now use 'help acc' to get a list of all commands my mod adds.
1.0.4
- Reworked command: FindUniqueBPs
- Now displays a list of items that can drop as individual blueprints that are not known by any faction.
- New command: FindUniqueItems
- Displays a list of ships/wings/weapons that are not known by any faction, regardless of the items' potential inclusion within a blueprint.
- Most commands that can produce a list of ships are now further categorized according to ship class.
1.0.3
-New command: FindFactionBPs.
-Displays a list of ships/wings/weapons that the specified faction knows.
1.0.2
-Changed accFactions 3rd category to "Hidden Factions without markets."
-Optional Nexerelin functionality: If enabled, this will truncate the list of hidden factions further, removing "dud" factions.
-A faction must either have a hostileToAll value of >=1 or be a playable faction.