Fractal Softworks Forum

Starsector => Mods => Topic started by: Android9k on November 04, 2024, 06:33:26 PM

Title: [0.98a] Additional Console Commands
Post by: Android9k on November 04, 2024, 06:33:26 PM
A few extra console commands. Presently includes the following:




Use the commands that destroy or annex colonies at your own risk. Backup your save before trying, and report any anomalies to me.

Use "help acc" to see all of the commands my mod adds.

Some caveats:


Requires Console Commands, of course.

Download Additional Console Commands (https://www.dropbox.com/scl/fi/g97etju2g6smep9rrx18d/Additional-Console-Commands.zip?rlkey=ufo9lkg0xbsb932rpitb8ht5u&st=pwfvkcj0&dl=1)
Title: Re: Additional Console Commands
Post by: Android9k on November 04, 2024, 06:33:50 PM
Changelog
1.1.1a
- New Command: FindColonyItems
      - Finds all installed colony items throughout the sector.
- New Command: AddPermaMod
      - Adds a perma mod to either a specified ship or all of the ships in your fleet.
- New Command: RemovePermaMod
      - Removes a perma mod from either a specified ship or all of the ships in your fleet.

1.1.0
- New Command: EasyTopographicData
      - Toggles the Topography Data progress from scanning Gas Giants between 5 and 700.
- Added an error message when trying to add a skill that Second-in-Command disables.
- AddSkill, RemoveSkill, and ViewSkills now show uncategorized commands.
- Some formatting improvements to FindBPs.

1.0.11
- New Command: AllColonyItems
      - Adds all colony items to 'storage'

1.0.10
- New Command: SolidifyAlliance
      - Sets the relationships of all factions with the specified alliance to a minimum of at least 50.

1.0.9
- New command: GetShipID
      - Gets the id of the specified ship.
- AllFactionItems and AllFactionShips now display a list of valid factions when the commands are used without an argument.

1.0.8
- Fixed an issue with FindBPs that caused it to produce false-positives.

1.0.7
- New command: FactionDoctrine
      - Displays the doctrine of the specified faction

1.0.6
- New command: AllFactionItems
      - Adds all of the known weapons and wings of the specified faction to 'storage'.
- New command: AllFactionShips
      - Adds all of the known ships of the specified faction to 'storage'.
- New command: ClearStorage
      - Removes all items and ships from 'storage'.

1.0.5
- Refactored FindBPs to now ensure that the player knows every single blueprint in a package before suggesting that they know the package.
      - If you were using mods like IndEvo or Starpocalypse that let you acquire blueprints of items that couldn't normally drop individually this should fix any false-positives you may have received.
- You can now use 'help acc' to get a list of all commands my mod adds.

1.0.4
- Reworked command: FindUniqueBPs
      - Now displays a list of items that can drop as individual blueprints that are not known by any faction.
- New command: FindUniqueItems
      - Displays a list of ships/wings/weapons that are not known by any faction, regardless of the items' potential inclusion within a blueprint.
- Most commands that can produce a list of ships are now further categorized according to ship class.

1.0.3
-New command: FindFactionBPs.
      -Displays a list of ships/wings/weapons that the specified faction knows.


1.0.2
-Changed accFactions 3rd category to "Hidden Factions without markets."
      -Optional Nexerelin functionality: If enabled, this will truncate the list of hidden factions further, removing "dud" factions.
            -A faction must either have a hostileToAll value of >=1 or be a playable faction.
[close]
Title: Re: [0.97a] Additional Console Commands
Post by: The_White_Falcon on November 16, 2024, 10:29:36 AM
Great addition!  If you're looking for any suggestions, I would like to put forward the ability/command to add faction/mod-specific items en-mass.  For example, the Tahlan Shipwarks mod has all items beginning with "tahlan_".  So a command like, "AddAllSpecificWeapons "Tahlan_" 10;".  This would add 10 of each weapon that contains the string "tahlan_".  Same could be applied for ships "AddAllSpecificShips "Tahlan_" 1;"
Title: Re: [0.97a] Additional Console Commands
Post by: Android9k on November 18, 2024, 11:41:41 AM
Great addition!  If you're looking for any suggestions, I would like to put forward the ability/command to add faction/mod-specific items en-mass.  For example, the Tahlan Shipwarks mod has all items beginning with "tahlan_".  So a command like, "AddAllSpecificWeapons "Tahlan_" 10;".  This would add 10 of each weapon that contains the string "tahlan_".  Same could be applied for ships "AddAllSpecificShips "Tahlan_" 1;"

I was already interested in making a command for faction related items. Interesting proposal to have a similar command for mod-specific items - I'll see about implementing something like that.
Title: Re: [0.97a] Additional Console Commands
Post by: Android9k on December 07, 2024, 01:31:30 PM
Update to 1.1.1a brings the ability to find all installed colony items in the game, as well as a couple of commands that allow you to add or remove perma mods from ships.
Title: Re: [0.97a] Additional Console Commands
Post by: GerdyBird43 on December 25, 2024, 10:55:58 AM
Is there a commmand to list hull mods and there id's?

AddPermaMod/RemovePermaMod is in an ackward spot without that.
Title: Re: [0.97a] Additional Console Commands
Post by: seaspear on December 25, 2024, 03:59:18 PM
Is there a commmand to list hull mods and there id's?

AddPermaMod/RemovePermaMod is in an ackward spot without that.

"List hullmods" lists all hullmods with their ids

though I can't seem to get the addpermahullmod to work. It says it added it and nothing happens, calling the same ship and hullmod with remove confirms that there is no such hullmod in the ship

Adding and removing without leaving console claims to function...


Nvm I just had to unpause the game for it to work -.-
Title: Re: [0.97a] Additional Console Commands
Post by: sophiaorr on January 01, 2025, 03:49:41 PM
Hey, Just Curious if the addskill command could be expanded to work on Admins as well. atleast to my knowledge it doesn't seem to work on the admins you can pick up on colonies. amazing move thou. I used to runcommand all my skill adding desires for story-like characters I pick up for roleplay purposes this makes it SO MUCH easier lmao.
Title: Re: [0.97a] Additional Console Commands
Post by: markepicboss on January 28, 2025, 08:02:37 PM
does the colony items command add modded colony items too?
Title: Re: [0.97a] Additional Console Commands
Post by: Android9k on February 01, 2025, 12:05:31 AM
does the colony items command add modded colony items too?
Yes.
Hey, Just Curious if the addskill command could be expanded to work on Admins as well. atleast to my knowledge it doesn't seem to work on the admins you can pick up on colonies. amazing move thou. I used to runcommand all my skill adding desires for story-like characters I pick up for roleplay purposes this makes it SO MUCH easier lmao.
I tried to implement this when I was working on the skill commands, but I wasn't able to find a way to modify admins.
Title: Re: [0.97a] Additional Console Commands
Post by: TZER on February 11, 2025, 10:16:39 AM
Would it be at all possible to get an AddAdmin command to add a new Administrator, perhaps with the option of being able to set their skill level?
Title: Re: [0.97a] Additional Console Commands
Post by: Jade Tendency on March 13, 2025, 05:53:30 AM
Captains log removed the "add stablepoint" command, any chance you can add that to this mod?
Title: Re: [0.97a] Additional Console Commands
Post by: Shinr on March 14, 2025, 01:23:37 AM
Captains log removed the "add stablepoint" command, any chance you can add that to this mod?

Here (https://fractalsoftworks.com/forum/index.php?topic=27831.0) is a mod for that.
Title: Re: [0.97a] Additional Console Commands
Post by: flyboy179 on March 23, 2025, 02:14:23 PM
So i'm probably having a dumb moment but anyone give an example on how to do the add/remomve perma mod commandline?
Title: Re: [0.97a] Additional Console Commands
Post by: ChocoMoo on March 23, 2025, 02:35:43 PM
So i'm probably having a dumb moment but anyone give an example on how to do the add/remomve perma mod commandline?
If you mean clear the command line use /clear
If not can you alliterate?
Title: Re: [0.97a] Additional Console Commands
Post by: flyboy179 on March 23, 2025, 03:46:54 PM
So i'm probably having a dumb moment but anyone give an example on how to do the add/remomve perma mod commandline?
If you mean clear the command line use /clear
If not can you alliterate?

just getting it to apply. I try and follow the syntax to put in say hullfoam dispenser on a ship where I accidently locked in the wrong one. so I type in "addpermamod Hullfoam Dispensor all" but still  get the syntax lines. I think I'm just not doing what <all|number> and <all|ship number> is suppose to mean.
Title: Re: [0.97a] Additional Console Commands
Post by: Android9k on March 24, 2025, 05:13:04 PM
So i'm probably having a dumb moment but anyone give an example on how to do the add/remomve perma mod commandline?
If you mean clear the command line use /clear
If not can you alliterate?

just getting it to apply. I try and follow the syntax to put in say hullfoam dispenser on a ship where I accidently locked in the wrong one. so I type in "addpermamod Hullfoam Dispensor all" but still  get the syntax lines. I think I'm just not doing what <all|number> and <all|ship number> is suppose to mean.

The command requires the ID of a hullmod, not its display name. Use "List hullmods" to get a list of each hullmods' id.