Fractal Softworks Forum

Starsector => Mods => Topic started by: saya39 on November 21, 2023, 09:19:59 AM

Title: [0.98a] System Marker 0.1.9
Post by: saya39 on November 21, 2023, 09:19:59 AM
System Marker

(https://img.shields.io/github/downloads/saya39/System_Marker/total?logo=docusign&logoColor=white&label=Download%20System%20Marker&color=blue) (https://github.com/saya39/System_Marker/releases/download/0.98a-0.1.9/System_Marker_0.1.9.7z)

Requires LazyLib (https://fractalsoftworks.com/forum/index.php?topic=5444.0)
Can be added and removed safely
Change Log (https://github.com/saya39/System_Marker/wiki/Change-Log)


This mod adds several grafical information markers.

Ship System Marker - shows the remaining of your ship's system, and cooling down with a ring.
Special System Marker - Shows the remaining of your ship's special defence system, and cool down with a ring.
Shield marker - Shows the shield states including max arc, current facing.
Ammo Remaining Marker - Shows weapons' ammo remaining of the ally ship which you locked on.
Weapon repair Marker - Shows offlined weapons' repair progress of your ship and the ship which you locked on.
Engine Repair Marker - Shows offlined engines' repair progress of your ship and the ship which you locked on.
Torpedo Marker - Shows unguided torpedos which may hit your ship in several seconds.
Mine Marker - Shows mines arounds your ship which may cause damage.
Torpedo Alarm - Plays three levels of alarms based on the total damage of torpedos and mines.

Almost all of the parameter can be modified in SYSTEM_MARKER_OPTIONS.ini, or using LunaLib (https://fractalsoftworks.com/forum/index.php?topic=25658.0) in game.
This mod DOES NOT CONTAIN, and DOES NOT DEPENDENT ON Flux Reticle (https://fractalsoftworks.com/forum/index.php?topic=18166.0).
This mod WORKS WELL ALONE, and also works well (https://i.imgur.com/xcqQWkg.gifv) with Flux Reticle.

(https://i.imgur.com/ExCF0za.png)

More GIFs and pictures
Weapon repair Marker
(https://i.imgur.com/ZKuoAVE.gif)
[close]
Engine Repair Marker
(https://i.imgur.com/czNYgYI.gif)
[close]
Torpedo Marker
(https://i.imgur.com/Oolcvdq.gif)
[close]
Mine Marker
(https://i.imgur.com/SHWUwzu.gif)
[close]
Ammo Remain Marker
(https://i.imgur.com/8qQOChP.png)
[close]
[close]

Title: Re: [0.96a] System Marker 0.1.7-RC2
Post by: rawkhawklives on November 23, 2023, 04:53:01 PM
Really excited to try this out, mostly for the flameout and repair stuff tbh. I'll let you know if anything horrific happens to my game.
Title: Re: [0.96a] System Marker 0.1.7-RC3
Post by: saya39 on November 24, 2023, 09:50:48 AM
System Marker 0.1.7-RC3 (https://github.com/saya39/System_Marker/releases/download/0.96a-0.1.7-RC3/System_Marker_0.1.7-RC3.7z)

2023/11/25 0.1.7-RC3
Torpedo Marker (including Mine Marker) - added an option to control how many frames between each traversals in code
Title: Re: [0.96a] System Marker 0.1.7-RC3
Post by: Helldiver on November 26, 2023, 02:50:45 PM
Weapon repair Marker - Shows offlined weapons' repair progress of your ship and the ally ship which you locked on.
Engine Repair Marker - Shows offlined engines' repair progress of your ship and the ally ship which you locked on.

Glorious
Title: Re: [0.96a] System Marker 0.1.7-RC3
Post by: vaarelsauce on December 28, 2023, 03:36:16 AM
Awesome mod! Although I recommend having more explicit pictures, with captions signifying which part is being presented, so that there's less ambiguity for the cool graphical features that this mod has to offer!
Title: Re: [0.96a] System Marker 0.1.7-RC3
Post by: saya39 on December 28, 2023, 06:38:33 PM
Awesome mod! Although I recommend having more explicit pictures, with captions signifying which part is being presented, so that there's less ambiguity for the cool graphical features that this mod has to offer!

Thanks for the suggesstion! I'll add some more gifs and pictures here.
Title: Re: [0.96a] System Marker 0.1.7-RC3
Post by: rawkhawklives on January 17, 2024, 03:23:46 PM
Yeah, just love this mod been using it over several NG+ runs now and is now one of my essential QoL mods for sure. Love how it just helps fill in the information black hole that is combat. No issues I can tell but I am really not the most observant.
Title: Re: [0.97a] System Marker 0.1.8
Post by: Killsode on May 25, 2024, 08:28:01 AM
Oh man i'm glad i found this mod again. When i updated it 0.97 i refreshed my modlist entirely and forgot what mod gave me repair times on things and i missed it soooooo badly.
This is really a must have mod, and i'm surprised some details and information like this isnt available in basegame.
Title: Re: [0.97a] System Marker 0.1.8
Post by: JamesTripleQ on August 10, 2024, 12:30:55 PM
So I noticed that the Shield Marker uses the same color as the System Marker. Why not give it its own customizable color (though the current blue is still fine)? Also, why not make the Special Marker purple/pink if the ship is phase and some other color if it has some other system (like Invictus or other modded ships). Currently it's always pink-ish which is fine but I think the extra option in color difference could be neat.
Title: Re: [0.97a] System Marker 0.1.8
Post by: saya39 on August 10, 2024, 08:07:15 PM
So I noticed that the Shield Marker uses the same color as the System Marker. Why not give it its own customizable color (though the current blue is still fine)? Also, why not make the Special Marker purple/pink if the ship is phase and some other color if it has some other system (like Invictus or other modded ships). Currently it's always pink-ish which is fine but I think the extra option in color difference could be neat.

Thanks for the advice! I'll add some more color options in the next update.
Title: Re: [0.98a] System Marker 0.1.9
Post by: Sentrynest33 on May 01, 2025, 03:19:41 AM
I just updated the mod. How do I turn off these weapon firing status markers? I'm talking about the 4 green bars that are on the front of the ship. I tried turning off remaining ammo setting but it did not fix it.
Title: Re: [0.98a] System Marker 0.1.9
Post by: Sentrynest33 on May 01, 2025, 03:30:14 AM
It was QoL pack that did that. My mistake.